Cogmind - Beta 10 X2 @@@ ROGUE MODE // 2020.06.22 @ 13:53:47

Player: Decinym

Result: Destroyed by H-55 Commando with Gauss Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (41)      205
Value Destroyed (778)      778
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 3283

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/400
Matter                     230/300
Energy                     250/250
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (750) Ox14
Location                   -9/Exiles

 Parts 
-------
>               --- POWER (1) --------
                Ion Engine
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (4) ------
         Medium Storage Unit
  High-capacity Storage Unit
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (16) ---
                Flying Fortress v7
         Medium Storage Unit
                Modified TNC
       Hardened Light Armor Plating
                Hacking Suite
                Army-in-a-Box (30/30)
       Improved EM Shotgun
                Katana

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
                Wheel
        Compact Wheel
>               --- UTILITY ----------
                Heat Sink
         Medium Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
>               --- WEAPON -----------
       Improved EM Shotgun
       Improved EM Shotgun
>               --- INVENTORY --------
                Ion Engine
       Improved Aluminum Leg
       Improved Aluminum Leg
       Improved Aluminum Leg
       Improved Aluminum Leg
                Flying Fortress v7
         Medium Storage Unit
                Modified TNC
         Medium Armor Plating
       Hardened Light Armor Plating
                Hacking Suite
                Army-in-a-Box
       Improved EM Shotgun
       Improved EM Shotgun
                Grenade Launcher
                Katana
[Rating: 24]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Wheel
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Medium Storage Unit
  Device                   Heat Sink
  Storage                  Medium Storage Unit
  Protection               Medium Armor Plating
Weapon                     Improved EM Shotgun
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Slots Evolved              2    | .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             34   | .   9   1   11  1   12  
  Power                    2    | .   1   .   .   .   1   
    Engine                 2    | .   1   .   .   .   1   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               8    | .   2   .   .   .   6   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    4    | .   .   .   .   .   4   
    Wheel                  4    | .   2   .   .   .   2   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  10   | .   2   .   6   .   2   
    Device                 1    | .   1   .   .   .   .   
    Storage                8    | .   1   .   6   .   1   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   14   | .   4   1   5   1   3   
    Energy Gun             8    | .   3   .   3   1   1   
    Energy Cannon          1    | .   .   .   1   .   .   
    Ballistic Gun          1    | .   .   .   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               4    | .   1   1   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   .   .   
Parts Lost                 17   | .   .   2   .   1   14  
  Power                    1    | .   .   .   .   .   1   
  Propulsion               6    | .   .   .   .   .   6   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   8    | .   .   2   .   1   5   
  Highest Loss Streak      9    | .   .   2   .   1   9   
Average Slot Usage (%)     93   | .   91  96  89  99  89  
  Engine                   11   | .   14  14  11  11  10  
  Leg                      4    | .   24  .   .   .   3   
  Wheel                    18   | .   3   28  22  22  16  
  Device                   9    | .   5   14  11  11  8   
  Storage                  25   | .   14  14  25  33  32  
  Energy Gun               18   | .   27  20  10  21  16  
  Launcher                 1    | .   .   4   2   .   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             84   | 10  41  42  60  60  84  
  Greatest Support         26   | 20  26  26  26  26  26  
  Greatest Overweight (x)  8    | .   2   1   2   2   8   
  Average Overweight (x)   1    | .   .   1   1   2   2   
Largest Inventory Capacity 24   | .   12  12  24  20  24  
  Average Capacity         16   | .   6   12  16  20  21  
  Most Carried             24   | .   9   10  20  20  24  
  Average Carried          15   | .   5   9   15  19  20  
  Final Capacity           20   | 6   12  12  20  20  16  
  Final Carried            20   | 6   9   10  20  20  16  

 Class Distribution 
--------------------
 55% | Hauler-Mutant
 36% | Mutant
  7% | Scavenger-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -9/Materials
 Hauler-Mutant | -9/Mines
 Hauler-Mutant | -9/Exiles

 Resources                      | -11 -10 -10 -9  -9  -9  
-----------                Run  | Scr Mat Min Mat Min Exi 
Matter Collected           596  | 200 130 61  165 40  .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1369 | .   275 75  510 350 159 
  Parts                    69   | .   11  3   22  24  9   
Haulers Intercepted        4    | .   1   .   3   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Combat Hostiles Destroyed  27   | .   8   7   2   6   4   
  Guns                     12   | .   3   3   .   5   1   
  Cannons                  2    | .   .   .   2   .   .   
  AOE                      13   | .   5   4   .   1   3   
Classes Destroyed          11   | .   3   2   3   2   1   
  Worker                   1    | .   .   .   1   .   .   
  Builder                  1    | .   .   .   1   .   .   
  Tunneler                 2    | .   .   .   .   2   .   
  Hauler                   4    | .   1   .   3   .   .   
  Recycler                 4    | .   .   .   3   1   .   
  Operator                 2    | .   1   .   1   .   .   
  Swarmer                  5    | .   .   2   .   3   .   
  Grunt                    16   | .   8   1   2   2   3   
  Duelist                  1    | .   .   .   .   1   .   
  Demolisher               1    | .   .   .   .   .   1   
  Assembled                4    | .   .   4   .   .   .   
Best Kill Streak           6    | .   6   3   3   4   4   
  Combat Bots Only         6    | .   6   3   2   3   4   
Max Kills in Single Turn   2    | .   2   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   2   1   .   1   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  
Damage Taken               2020 | .    174  131  47   160  1508 
  Core                     442  | .    11   28   23   .    380  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         92   | 100  .    84   .    .    .    
Volleys Fired              79   | .    16   16   23   16   8    
  Largest                  2    | .    2    2    2    2    1    
  Hottest                  100  | .    100  90   90   90   45   
Shots Fired                113  | .    24   23   29   29   8    
  Gun                      79   | .    20   14   10   29   6    
  Cannon                   15   | .    .    .    15   .    .    
  Launcher                 19   | .    4    9    4    .    2    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  2    | .    .    .    2    .    .    
  Thermal                  34   | .    20   14   .    .    .    
  Explosive                19   | .    4    9    4    .    2    
  Electromagnetic          58   | .    .    .    23   29   6    
  Robot Hit Streak         14   | .    4    5    7    14   12   
  Robot Miss Streak        5    | .    3    2    4    5    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        3    | .    1    .    .    2    .    
    Max Gunslinging Chain  1    | .    1    .    .    1    .    
Shots Hit Robots           73   | .    15   12   16   23   7    
  Core Hits                69   | .    21   11   16   14   7    
  Critical Hits            1    | .    .    .    .    1    .    
  Critical Kills           1    | .    .    .    .    1    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2048 | .    477  387  515  367  302  
  Guns                     756  | .    163  107  82   308  96   
  Cannons                  259  | .    .    .    259  .    .    
  Explosions               1033 | .    314  280  174  59   206  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  13   | .    .    .    13   .    .    
  Thermal                  472  | .    163  107  40   59   103  
  Explosive                831  | .    314  280  134  .    103  
  Electromagnetic          732  | .    .    .    328  308  96   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    3    
  Average Corruption       2    | .    .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    
  Effects                  1    | .    .    .    .    .    1    
    Message Errors         1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            66   | .    .    8    7    22   29   
  Projectiles              7    | .    .    .    7    .    .    
  Explosions               59   | .    .    8    .    22   29   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      62   | .    .    15   .    47   .    
  Shots                    2    | .    .    1    .    1    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        186  | .    186  20   1    15   .    
  Average Temperature      46   | .    61   20   1    7    .    
  Received Heat Transfer   344  | .    96   20   24   36   168  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    1    .    1    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             1    | .    .    1    .    .    .    
  Heat Transferred         942  | .    457  285  50   100  50   
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    .    1    1    1    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Peak Influence             239  | .   239 158 159 147 .   
  Average Influence        103  | .   149 135 93  71  .   
Maximum Alert Level        1    | .   1   .   .   .   .   
  Low Security (%)         90   | .   52  100 100 100 .   
  Level 1                  9    | .   47  .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          6    | .   4   .   2   .   .   
  Investigation            4    | .   3   .   1   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   1   .   1   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Scr Mat Min Mat Min Exi 
Distress Signals           2    | .   .   1   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              45   | .   8   7   6   6   18  
  Peak Tracking Total      14   | .   6   2   2   3   14  
  Tactical Retreats        1    | .   .   1   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Traps Triggered            1    | .   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   

 Machines                       | -11 -10 -10 -9  -9  -9  
----------                 Run  | Scr Mat Min Mat Min Exi 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Scr Mat Min Mat Min Exi 
Machines Accessed          7    | .   3   .   3   .   1   
  Terminals                4    | .   2   .   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                25   | .   5   .   19  .   1   
  Successful               17   | .   2   .   14  .   1   
  Failed                   8    | .   3   .   5   .   .   
    Catastrophic           2    | .   1   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   7    | .   4   .   2   .   1   
  Terminals                11   | .   4   .   7   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              12   | .   .   .   12  .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             5    | .   1   .   3   .   1   
  Branch Access Points     1    | .   1   .   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 11   | .   .   .   11  .   .   
  Insert Component         5    | .   .   .   5   .   .   
  Analyze                  6    | .   .   .   6   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         6    | .   3   .   3   .   .   
  Full Trace Events        2    | .   2   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   5   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           5    | .   .   .   5   .   .   
  Part Schematics Acquired 5    | .   .   .   5   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  
------------               Run  | Scr Mat Min Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  
--------                   Run  | Scr Mat Min Mat Min Exi 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   1   

 Intel                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -9  
-------------              Run  | Scr Mat Min Mat Min Exi 
Turns Passed               1923 | .   312 228 435 565 383 
Spaces Moved               1449 | 1   210 187 331 438 282 
  Core                     .    | .   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   
  Legs                     213  | 1   179 .   .   .   33  
  Wheels                   1236 | .   31  187 331 438 249 
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            100  | 120 100 100 100 110 110 
  Average Speed            111  | 120 118 100 106 110 122 
  Slowest Speed            210  | 120 180 100 110 110 210 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       43   | 2   38  52  29  80  57  
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     2    | .   1   1   .   .   .   
  Known Exits Taken        1    | .   1   .   .   .   .   
  Unknown Exits Taken      4    | 1   .   1   1   1   .   
Scrap Searched             3    | .   .   .   .   3   .   
Spaces Dug                 5    | .   5   .   .   .   .   
Terrain Destroyed          98   | .   22  57  9   7   3   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      98   | .   22  57  9   7   3   

 Actions                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Scr Mat Min Mat Min Exi 
Total                      1649 | .   250 205 387 493 314 
  Wait                     35   | .   1   .   1   32  1   
  Move                     1444 | .   209 186 330 437 282 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  29   | .   7   2   13  4   3   
  Fast Attach              9    | .   2   .   6   .   1   
  Attach                   12   | .   1   1   1   1   8   
  Detach                   1    | .   .   .   1   .   .   
  Swap                     13   | .   6   .   4   .   3   
  Drop                     27   | .   8   .   8   3   8   
  Fire                     79   | .   16  16  23  16  8   
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-10/Mines
-9/Materials
-9/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-9/Exiles (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  141 | -10/Materials | Discovered new exit (range 5)
  208 | -10/Materials | Identified exit to Mines
  313 | -10/Materials | Entered Mines
  314 | -10/Mines     | Assembled infested the area
  318 | -10/Mines     | Build established: Mutant
  507 | -10/Mines     | Learned location of Mines (-9)
  530 | -10/Mines     | Discovered new exit (range 9)
  541 | -10/Mines     | Entered Materials
  541 | -9/Materials  | Evolved 2 slots: Utility x2
  866 | -9/Materials  | Discovered new exit (range 6)
  976 | -9/Materials  | Entered Mines
  991 | -9/Mines      | Met a Derelict bent on vengeance
 1000 | -9/Mines      | Discovered new exit (range 4)
 1086 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 1086 | -9/Mines      | Discovered new exit (range 5)
 1150 | -9/Mines      | Build established: Hauler-Mutant
 1374 | -9/Mines      | Discovered new exit (range 10)
 1541 | -9/Mines      | Entered Exiles
 1556 | -9/Exiles     | Discovered new exit (range 15)
 1569 | -9/Exiles     | Met 8R-AWN
 1588 | -9/Exiles     | Met EX-HEX
 1618 | -9/Exiles     | Met EX-BIN
 1640 | -9/Exiles     | Aligned with FarCom system
 1642 | -9/Exiles     | Given EX-Vault access code
 1668 | -9/Exiles     | Opened EX-Vault
 1694 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 1713 | -9/Exiles     | Exiles lab attacked by MAIN.C
 1776 | -9/Exiles     | Found Army-in-a-Box
 1782 | -9/Exiles     | Found Modified TNC
 1785 | -9/Exiles     | Found Flying Fortress v7
 1865 | -9/Exiles     | Core integrity fell below 50%
 1890 | -9/Exiles     | Lost 9 parts (1p2n1u5w)
 1893 | -9/Exiles     | Core integrity fell below 20%
 1924 | -9/Exiles     | Destroyed by H-55 Commando with Gauss Rifle

 Last Messages 
---------------
01905_ Penetrated by Slug.
01907_ G-34 Mercenary destroyed.
01908_ Slug penetrates Machine.
01911_ Slug penetrates Wall.
01911_ Slug penetrates DAS Turret.
01912_ G-34 Mercenary destroyed.
01913_ Slug penetrates DAS Turret.
01914_ DAS Turret heat spikes uncontrollably.
01914_ Slug penetrates G-34 Mercenary.
01914_ G-34 Mercenary destroyed.
01915_ DAS Turret critical meltdown.
01917_ Imp. Aluminum Leg destroyed.
01917_ Dropped Hcp. Storage Unit.
01918_ G-34 Mercenary destroyed.
01919_ Slug penetrates Machine.
01919_ Machine disabled.
01921_ Penetrated by Slug.
01923_ Imp. Aluminum Leg destroyed.
01923_ Med. Armor Plating destroyed.
01924_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                40

 Item Schematics 
-----------------
     Hacking Suite | -9/Materials | Scanalyzed
 Med. Storage Unit | -9/Materials | Scanalyzed
       Cmb. Airjet | -9/Materials | Scanalyzed
  Grenade Launcher | -9/Materials | Scanalyzed
   Imp. EM Shotgun | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HoverTargetMediator
  Manual?         0
Play Time         00:21:22
  Cumulative      316.7 hours
  Start           2020.06.22 @ 13:36:59
  End             2020.06.22 @ 13:53:47
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          347
  Rogue           347
  Adventurer      0
  Explorer        0
Win Type          -
  Total           29
  Types           17/3/2/1/2/1/3
Lore%             93
Gallery%          87
Achievement%      78
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 058119ae-e8ab-453d-bdd3-688f6f47b117