Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.17 @ 15:34:36 Player: cl0y-b1cks Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (24) 120 Value Destroyed (707) 707 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2467 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 101/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Visual Processing Unit Terrain Scan Processor Target Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- High-capacity Storage Unit Improved Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aerolev Unit Aerolev Unit > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Visual Processing Unit Improved Sensor Array Light Armor Plating Long-range Tractor Beam > --- WEAPON ----------- Shotgun Improved Light Cannon > --- INVENTORY -------- Aluminum Leg Hover Unit Improved Hover Unit Light Assault Rifle Improved Datajack [Rating: 26] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Flight Unit Utility Visual Processing Unit Device Sensor Array Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Power Shielding Weapon Light Assault Rifle Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Welding Torch Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 4 | . . 2 2 Weapon . | . . . . Parts Attached 37 | 5 5 10 17 Power 3 | 1 . 1 1 Engine 2 | 1 . 1 . Core 1 | . . . 1 Reactor . | . . . . Propulsion 10 | 2 . 2 6 Treads . | . . . . Leg 3 | 2 . . 1 Wheel . | . . . . Hover 6 | . . 2 4 Flight 1 | . . . 1 Utility 13 | . 3 4 6 Device 6 | . 1 1 4 Storage 2 | . 1 1 . Processor 3 | . . 1 2 Hackware . | . . . . Protection 2 | . 1 1 . Artifact . | . . . . Weapon 11 | 2 2 3 4 Energy Gun 3 | 1 . 1 1 Energy Cannon . | . . . . Ballistic Gun 4 | 1 . 1 2 Ballistic Cannon 2 | . . 1 1 Launcher 1 | . 1 . . Special Weapon 1 | . 1 . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . . 2 Parts Lost 19 | . . . 19 Power 2 | . . . 2 Propulsion 6 | . . . 6 Utility 6 | . . . 6 Weapon 5 | . . . 5 Highest Loss Streak 11 | . . . 11 Average Slot Usage (%) 80 | . 79 88 73 Engine 9 | . 14 11 3 Leg 13 | . 28 12 . Hover 7 | . . 9 12 Device 13 | . 9 11 19 Storage 2 | . 1 . 6 Processor 7 | . . 7 16 Protection 8 | . 7 14 3 Ballistic Gun 9 | . 14 8 6 Ballistic Cannon 3 | . . 8 3 Launcher 1 | . . 3 . Special Weapon 1 | . 3 . . Naked Turns . | . . . . Heaviest Build 52 | 8 11 50 52 Greatest Support 22 | 20 20 20 22 Greatest Overweight (x) 3 | . . 3 3 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 12 | 4 4 12 12 Average Capacity 5 | 4 4 4 9 Most Carried 6 | 1 4 4 6 Average Carried 2 | . 2 3 3 Final Capacity 12 | 4 4 12 4 Final Carried 4 | 1 3 4 2 Class Distribution -------------------- 76% | Mutant 23% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 592 | 47 50 321 174 Remotely 34 | . . . 34 Salvage Created 757 | . 104 432 221 Parts 49 | . 3 30 16 Haulers Intercepted 1 | . . . 1 Recyclers Shooed 2 | . . 1 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 15 | . 3 7 5 Guns 9 | . 1 5 3 Cannons 3 | . . 2 1 AOE 3 | . 2 . 1 Classes Destroyed 8 | . 1 5 2 Builder 3 | . . 1 2 Hauler 1 | . . . 1 Recycler 2 | . . 2 . Operator 1 | . . 1 . Watcher 2 | . . 2 . Swarmer 1 | . . . 1 Grunt 11 | . 3 4 4 Sentry 3 | . . 3 . Best Kill Streak 6 | . 2 6 3 Combat Bots Only 3 | . 2 3 2 Max Kills in Single Turn 2 | . 1 2 2 Gunslinging . | . . . . Exploded 1 | . 1 . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2253 | . 140 400 1713 Core 668 | . 54 57 557 Absorbed by Shields . | . . . . Core Remaining (%) 87 | 100 78 85 . Volleys Fired 83 | . 9 27 47 Largest 2 | . 2 2 2 Hottest 104 | . 50 104 62 Shots Fired 127 | . 18 54 55 Gun 82 | . 9 27 46 Cannon 35 | . . 26 9 Launcher 4 | . 3 1 . Special 6 | . 6 . . Kinetic 106 | . 9 48 49 Thermal 17 | . 6 5 6 Explosive 4 | . 3 1 . Electromagnetic . | . . . . Robot Hit Streak 14 | . 9 13 14 Robot Miss Streak 5 | . 2 5 2 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 90 | . 12 37 41 Core Hits 50 | . 8 24 18 Critical Hits 4 | . 1 1 2 Critical Kills 1 | . . . 1 Critical Parts Destroyed 3 | . 1 1 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2058 | . 206 786 1066 Guns 801 | . 52 373 376 Cannons 477 | . . 368 109 Explosions 747 | . 143 45 559 Melee . | . . . . Ramming 22 | . . . 22 Kinetic 1178 | . 52 696 430 Thermal 670 | . 11 45 614 Explosive 188 | . 143 45 . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . . . 2 Average Corruption 2 | . . . 2 Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 195 | . . . 195 Projectiles . | . . . . Explosions 195 | . . . 195 Melee . | . . . . Knockbacks 5 | . . 5 . Impact . | . . . . Kinetic 5 | . . 5 . Secondary . | . . . . Self-Inflicted Damage 161 | . . . 161 Shots 2 | . . . 2 Rammed 7 | . . . 7 Targets Rammed 7 | . . . 7 Kicked . | . . . . Crushed . | . . . . Highest Temperature 153 | . 41 153 60 Average Temperature 45 | . 25 50 27 Received Heat Transfer 927 | . 81 180 666 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . 1 1 1 Heat Transferred 697 | . 125 111 461 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 301 | . 65 301 173 Average Influence 82 | . 16 143 100 Maximum Alert Level 1 | . . 1 . Low Security (%) 89 | 100 100 66 100 Level 1 10 | . . 33 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . . 1 2 Investigation . | . . . . Extermination . | . . . . Reinforcement 3 | . . 1 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 8 | . . 2 6 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 60 | . 5 16 39 Peak Tracking Total 24 | . 4 4 24 Tactical Retreats 6 | . 1 1 4 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 3 | . 1 . 2 Max in Single Turn 2 | . 1 . 2 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 4 | . 3 1 . Terminals 4 | . 3 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 11 | . 7 4 . Successful 7 | . 4 3 . Failed 4 | . 3 1 . Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 9 | . 8 1 . Terminals 11 | . 7 4 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 4 | . 2 2 . Record 4 | . 2 2 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 3 | . 2 1 . Terminals 3 | . 2 1 . Track 1 | . 1 . . Assimilate 1 | . 1 . . Botnet 1 | . . 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . 1 . Used 1 | . . 1 . Hacking Detections 1 | . . 1 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies 1 | . 1 . . Largest Group 1 | . 1 . . Highest-Rated Group 10 | . 10 . . Highest-Rated Ally 10 | . 10 . . Total Orders 1 | . 1 . . ROAM 1 | . 1 . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1383 | 60 445 438 440 Spaces Moved 856 | 47 298 245 266 Core 22 | 9 . . 13 Treads . | . . . . Legs 467 | 38 298 125 6 Wheels . | . . . . Hover 289 | . . 120 169 Flight 78 | . . . 78 Fastest Speed 40 | 50 120 116 40 Average Speed 117 | 106 120 121 112 Slowest Speed 236 | 120 120 236 236 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped 5 | . . . 5 Cave-ins Triggered . | . . . . Exploration Rate (%) 26 | 4 32 30 40 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 58 | . 10 6 42 Melee . | . . . . Projectile 3 | . . 1 2 AOE 55 | . 10 5 40 Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1104 | 56 368 333 347 Wait 104 | 2 50 43 9 Move 843 | 46 297 244 256 Hop 5 | . . . 5 Pick Up 7 | 2 3 1 1 Fast Attach 24 | 3 4 6 11 Attach 10 | 2 1 2 5 Detach 8 | 1 2 2 3 Swap 3 | . . 2 1 Drop 10 | . 2 6 2 Fire 83 | . 9 27 47 Melee . | . . . . Ram 5 | . . . 5 Kick 2 | . . . 2 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials (discovered 1 exit: [*Sto]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 477 | -10/Materials | Discovered new exit (range 16) 506 | -10/Materials | Entered another Materials area 506 | -9/Materials | Evolved 2 slots: Utility x2 683 | -9/Materials | Discovered new exit (range 18) 896 | -9/Materials | Discovered new exit (range 17) 944 | -9/Materials | Entered another Materials area 944 | -8/Materials | Evolved 2 slots: Utility x2 1143 | -8/Materials | Lost 6 parts (1p3u2w) 1333 | -8/Materials | Core integrity fell below 50% 1369 | -8/Materials | Discovered new exit (range 13) 1373 | -8/Materials | Core integrity fell below 20% 1384 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 01323_ S-10 Pest destroyed. 01324_ Hvy. Particle Gun destroyed. 01326_ Imp. Heat Sink destroyed. 01326_ Imp. Hover Unit destroyed. 01326_ Acquired Lgt. Assault Rifle. 01331_ Lgt. Assault Rifle destroyed. 01333_ Slammed into G-47 Trooper. 01333_ Destabilizing: System corrupted (+2). 01334_ Nuclear Core destroyed. 01335_ Acquired Flight Unit. 01347_ W-25 Informer sends out distress signal. 01362_ Imp. Heat Sink destroyed. 01368_ Flight Unit destroyed. 01369_ EXIT=FOUND 01376_ K-01 Serf collects debris. 01377_ Slammed into S-10 Pest. 01378_ C-30 ARC bursts open, deploying its payload. 01378_ S-10 Pest unfolds itself. 01379_ Slammed into S-10 Pest. 01384_ Aluminum Leg destroyed. 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