Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.31 @ 19:41:25

Player: 3.14

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (15)       3000
Robots Destroyed (165)     825
Value Destroyed (6972)     6972
Prototype IDs (15)         300
Alien Tech Used (0)        0
Bonus (4746)               4746
              TOTAL SCORE: 20343

 Bonus
-------
High Alert Combat Kills    746
Entered DSFs               1000
Win                        3000

 Cogmind 
---------
Core Integrity             1134/1600
Matter                     290/300
Energy                     222/240
System Corruption          11%
Temperature                Cool (36)
Movement                   Hovering (40)
Location                   To Epsilon Eridani

 Parts 
-------
>              --- POWER (2) --------
         Light Antimatter Reactor
         Light Antimatter Reactor
>              --- PROPULSION (7) ---
      Improved Antigrav System
      Improved Antigrav System
  Experimental Gyrokinetic Inverter
  Experimental Gyrokinetic Inverter
        Combat Linear Gravjet
        Combat Linear Gravjet
        Combat Linear Gravjet
>              --- UTILITY (12) -----
      Advanced Heat Sink
               Machine Analyzer
      Improved Melee Analysis Suite
      Improved Melee Analysis Suite
      Advanced Melee Analysis Suite
      Advanced Target Analyzer
               Armor Integrity Analyzer
      Advanced Reaction Control System
      Improved Phase Shifter
       Layered Heavy Armor Plating
        Medium Reflective Plating
>              --- WEAPON (4) -------
               Force Lance
               Force Lance
               Force Lance
               Force Lance
>              --- INVENTORY (5) ----
               Linear Gravjet
      Improved Antigrav System
        Medium Reflective Plating
               Power Sword
               Power Sword

 Peak State 
------------
>              --- POWER ------------
         Light Antimatter Reactor
         Light Antimatter Reactor
>              --- PROPULSION -------
      Improved Antigrav System
      Improved Antigrav System
  Experimental Gyrokinetic Inverter
  Experimental Gyrokinetic Inverter
        Combat Linear Gravjet
        Combat Linear Gravjet
        Combat Linear Gravjet
>              --- UTILITY ----------
      Advanced Heat Sink
               Machine Analyzer
      Improved Melee Analysis Suite
      Improved Melee Analysis Suite
      Advanced Melee Analysis Suite
      Advanced Target Analyzer
               Armor Integrity Analyzer
      Advanced Reaction Control System
      Improved Phase Shifter
       Layered Heavy Armor Plating
        Medium Reflective Plating
>              --- WEAPON -----------
               Force Lance
               Force Lance
               Force Lance
               Force Lance
>              --- INVENTORY --------
               Linear Gravjet
      Improved Antigrav System
        Combat Linear Gravjet
               Power Sword
               Power Sword
[Rating: 168]

 Favorites 
-----------
Power                      Enhanced Nuclear Core
  Engine                   Deuterium Engine
  Power Core               Enhanced Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Hover Unit               Combat Linear Gravjet
  Flight Unit              Q-thruster
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Hardened Medium Armor Plating
Weapon                     Assault Cannon
  Energy Gun               Medium Laser
  Ballistic Gun            Shotgun
  Ballistic Cannon         Assault Cannon
  Slashing Weapon          Katana
  Piercing Weapon          Force Lance

 Build                          | -11 -10 -9  -8  -8  -7  -7  -7  -6  -6  -5  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Sto Fac Low Low Fac DSF Fac Fac DSF Res Res Acc 
Slots Evolved              18   | .   .   2   2   .   2   .   .   2   .   2   2   .   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               5    | .   .   1   1   .   .   .   .   .   .   .   2   .   .   .   1   
  Utility                  10   | .   .   1   1   .   2   .   .   1   .   1   .   .   1   2   1   
  Weapon                   2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
Parts Attached             195  | 6   5   5   14  29  21  4   .   3   18  2   2   7   11  26  42  
  Power                    22   | 1   .   1   2   1   2   .   .   .   .   .   .   .   2   5   8   
    Engine                 5    | 1   .   1   1   1   1   .   .   .   .   .   .   .   .   .   .   
    Core                   4    | .   .   .   1   .   1   .   .   .   .   .   .   .   2   .   .   
    Reactor                13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   8   
  Propulsion               51   | 2   .   2   3   12  3   2   .   .   1   .   2   2   1   8   13  
    Treads                 31   | 2   .   2   3   12  3   2   .   .   1   .   2   2   1   1   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   13  
    Flight                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Utility                  81   | 1   3   1   6   11  12  1   .   .   10  1   .   5   7   11  12  
    Device                 41   | .   1   .   4   5   7   1   .   .   5   1   .   4   4   5   4   
    Storage                6    | 1   2   .   .   .   1   .   .   .   1   .   .   .   1   .   .   
    Processor              13   | .   .   1   .   2   3   .   .   .   .   .   .   .   1   1   5   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             21   | .   .   .   2   4   1   .   .   .   4   .   .   1   1   5   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   41   | 2   2   1   3   5   4   1   .   3   7   1   .   .   1   2   9   
    Energy Gun             2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          9    | .   2   1   1   2   .   .   .   3   .   .   .   .   .   .   .   
    Ballistic Cannon       17   | .   .   .   1   2   3   1   .   .   7   1   .   .   1   1   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        9    | .   .   .   1   1   1   .   .   .   .   .   .   .   .   1   5   
    Piercing Weapon        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   .   1   1   .   .   .   1   .   .   .   2   2   .   
Parts Lost                 24   | .   .   .   3   3   2   .   .   .   .   .   .   2   2   6   6   
  Power                    5    | .   .   .   1   1   .   .   .   .   .   .   .   .   1   1   1   
  Propulsion               11   | .   .   .   2   1   2   .   .   .   .   .   .   2   .   2   2   
  Utility                  5    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   2   
  Weapon                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   
  Highest Loss Streak      3    | .   .   .   2   2   2   .   .   .   .   .   .   2   1   2   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   95  99  98  99  99  100 100 93  88  88  89  86  89  65  72  
  Engine                   4    | .   14  11  7   9   5   .   .   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   1   .   1   7   7   6   6   5   5   5   8   3   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   6   
  Treads                   26   | .   28  33  36  36  30  30  30  26  26  23  31  28  28  14  .   
  Hover                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   26  
  Device                   9    | .   9   11  9   12  6   7   7   6   5   11  10  10  12  8   6   
  Storage                  6    | .   14  11  9   9   7   7   7   6   6   5   5   5   4   2   .   
  Processor                13   | .   .   10  9   9   23  23  23  20  20  17  15  15  15  7   16  
  Protection               5    | .   .   .   8   5   7   7   7   6   7   5   5   5   4   6   4   
  Ballistic Gun            6    | .   25  22  11  8   2   .   .   20  6   .   .   .   .   .   .   
  Ballistic Cannon         7    | .   .   .   6   8   11  15  15  .   8   17  15  15  14  8   .   
Naked Turns                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   
Heaviest Build             124  | 14  32  36  46  46  47  47  45  46  89  100 100 105 114 124 81  
  Greatest Support         136  | 40  40  60  80  80  83  86  86  86  86  86  126 128 136 136 103 
  Greatest Overweight (x)  1    | .   .   .   .   .   .   .   .   .   1   1   .   1   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   15  15  15  15  15  15  15  15  20  20  20  20  20  20  5   
  Average Capacity         14   | 7   11  15  15  15  15  15  15  15  17  20  20  20  20  13  5   
  Most Carried             20   | 4   14  15  15  15  15  15  15  15  18  17  16  20  20  18  5   
  Average Carried          12   | 2   9   13  14  14  14  15  15  14  14  16  15  18  19  10  4   
  Final Capacity           20   | 8   15  15  15  15  15  15  15  15  20  20  20  20  20  5   5   
  Final Carried            20   | 4   14  15  15  15  15  15  15  15  18  17  15  18  20  5   5   

 Class Distribution 
--------------------
 41% | Mutant
 31% | Scavenger-Mutant
 22% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
 Scavenger-Mutant | -8/Storage
           Mutant | -7/Factory
           Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves
           Gunner | -6/Factory
 Scavenger-Gunner | -6/DSF
 Scavenger-Gunner | -5/Factory
 Scavenger-Gunner | -4/Factory
 Scavenger-Gunner | -4/DSF
 Scavenger-Gunner | -3/Research
 Scavenger-Gunner | -2/Research
 Scavenger-Mutant | -1/Access

 Resources                      | -11  -10  -9   -8   -8   -7   -7   -7   -6   -6   -5   -4   -4   -3   -2   -1   
-----------                Run  | Scr  Mat  Mat  Mat  Sto  Fac  Low  Low  Fac  DSF  Fac  Fac  DSF  Res  Res  Acc  
Matter Collected           7102 | 260  118  327  878  947  855  261  .    .    801  .    .    659  343  1033 620  
  Remotely                 2472 | .    .    .    270  555  124  .    .    .    398  .    .    405  120  600  .    
Salvage Created            6408 | 70   237  361  933  893  609  200  .    .    512  20   .    567  261  833  912  
  Parts                    310  | 2    17   25   48   61   17   11   .    .    25   3    .    12   13   20   56   
Haulers Intercepted        10   | .    .    1    2    5    1    .    .    .    .    .    .    .    .    1    .    
Recyclers Shooed           5    | .    .    2    .    2    1    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      12   | .    .    .    .    .    .    12   .    .    .    .    .    .    .    .    .    
  Prevented                2    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -7  -7  -7  -6  -6  -5  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Sto Fac Low Low Fac DSF Fac Fac DSF Res Res Acc 
Combat Hostiles Destroyed  131  | .   6   10  20  19  11  5   .   .   10  1   .   8   4   21  16  
  Melee                    17   | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   16  
  Guns                     37   | .   6   10  11  5   3   .   .   .   2   .   .   .   .   .   .   
  Cannons                  76   | .   .   .   9   13  7   5   .   .   8   1   .   8   4   21  .   
  AOE                      1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          18   | 1   3   3   2   1   3   1   .   .   1   .   .   1   1   .   1   
  Worker                   8    | .   1   1   2   3   1   .   .   .   .   .   .   .   .   .   .   
  Builder                  2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Hauler                   10   | .   .   1   2   5   1   .   .   .   .   .   .   .   .   1   .   
  Recycler                 9    | 1   .   .   1   2   3   .   .   .   .   .   .   .   1   .   1   
  Minesweeper              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  3    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Swarmer                  25   | .   .   3   .   6   .   .   .   .   3   1   .   .   .   5   7   
  Cutter                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Grunt                    66   | .   6   6   14  5   8   5   .   .   3   .   .   3   .   16  .   
  Brawler                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   15   | .   .   1   4   8   .   .   .   .   .   .   .   1   1   .   .   
  Specialist               3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Hunter                   8    | .   .   .   1   .   1   .   .   .   3   .   .   .   .   .   3   
  Programmer               5    | .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   2   
  Heavy                    2    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           9    | 1   4   3   5   9   4   4   .   .   6   1   .   4   2   9   8   
  Combat Bots Only         8    | .   4   3   4   6   3   4   .   .   6   1   .   4   2   8   8   
Max Kills in Single Turn   2    | 1   1   2   1   1   1   1   .   .   1   1   .   1   1   1   1   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -8   -7   -7   -7   -6   -6   -5   -4   -4   -3   -2   -1   
--------                   Run   | Scr  Mat  Mat  Mat  Sto  Fac  Low  Low  Fac  DSF  Fac  Fac  DSF  Res  Res  Acc  
Damage Taken               12622 | .    266  220  1104 838  1273 133  .    .    1125 .    .    1090 386  2807 3380 
  Core                     1379  | .    73   23   171  77   100  .    .    .    38   .    .    103  .    328  466  
  Absorbed by Shields      888   | .    .    .    .    .    .    .    .    .    .    .    .    846  42   .    .    
  Regen/Repaired (Parts)   253   | .    .    .    .    253  .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         85    | 100  70   94   .    54   .    .    85   .    95   100  .    91   100  77   70   
Volleys Fired              395   | 6    19   23   78   72   56   10   .    .    37   1    .    24   15   54   .    
  Largest                  4     | 2    2    2    2    2    2    2    .    .    3    3    .    3    3    4    .    
  Hottest                  212   | 90   46   46   67   69   88   88   .    .    113  166  .    166  166  212  .    
Shots Fired                879   | 12   38   46   151  140  112  20   .    .    87   3    .    72   43   155  .    
  Gun                      306   | 12   38   46   86   69   16   .    .    .    39   .    .    .    .    .    .    
  Cannon                   573   | .    .    .    65   71   96   20   .    .    48   3    .    72   43   155  .    
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  867   | .    38   46   151  140  112  20   .    .    87   3    .    72   43   155  .    
  Thermal                  6     | 6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          6     | 6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         17    | 4    8    17   11   10   15   11   .    .    8    1    .    9    10   16   .    
  Robot Miss Streak        6     | 2    6    4    4    3    3    2    .    .    4    1    .    2    1    6    .    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Secondary Targets        2     | .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           687   | 7    26   40   118  97   81   13   .    .    51   1    .    43   30   108  72   
  Core Hits                364   | 2    16   22   55   41   27   10   .    .    20   3    .    20   12   100  36   
  Critical Kills           1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         49    | .    .    .    3    4    3    .    .    .    3    .    .    3    4    13   16   
    Destroy                2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  30    | .    .    .    1    3    3    .    .    .    3    .    .    3    4    13   .    
    Sever                  15    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    14   
    Impale                 2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Melee Attacks              133   | .    .    .    1    4    3    .    .    .    .    .    .    .    .    5    120  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 107   | .    .    .    1    4    3    .    .    .    .    .    .    .    .    5    94   
  Piercing                 26    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    26   
  Sneak Attacks            2     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   
Damage Inflicted           18463 | 97   492  627  2237 2202 2006 328  .    .    1644 75   .    1900 1089 3339 2427 
  Guns                     3517  | 97   487  603  1159 617  188  .    .    .    366  .    .    .    .    .    .    
  Cannons                  12099 | .    .    .    1068 1376 1768 318  .    .    1278 59   .    1900 1089 3243 .    
  Explosions               37    | .    .    .    .    37   .    .    .    .    .    .    .    .    .    .    .    
  Melee                    2618  | .    .    .    .    132  .    .    .    .    .    .    .    .    .    83   2403 
  Ramming                  192   | .    5    24   10   40   50   10   .    .    .    16   .    .    .    13   24   
  Kinetic                  15519 | .    487  603  2227 1993 1956 318  .    .    1644 59   .    1900 1089 3243 .    
  Thermal                  39    | 39   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                37    | .    .    .    .    37   .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          58    | 58   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2117  | .    .    .    .    132  .    .    .    .    .    .    .    .    .    83   1902 
  Piercing                 501   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    501  
Highest Corruption         11    | .    .    .    .    3    4    .    .    .    .    .    .    .    4    3    11   
  Average Corruption       5     | .    .    .    .    2    3    .    .    .    .    .    .    .    3    2    7    
  Corruption Purged        4     | .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  44    | .    .    .    .    13   4    .    .    .    .    .    .    .    3    .    24   
    Message Errors         20    | .    .    .    .    5    .    .    .    .    .    .    .    .    1    .    14   
    Matter Fused           9     | .    .    .    .    1    3    .    .    .    .    .    .    .    2    .    3    
    Heat Flow Errors       3     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    2    
    Energy Discharges      4     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    2    
    Data Loss (minor)      4     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    2    
    Data Loss (major)      2     | .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    
    Misfires               1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            430   | .    .    .    1    58   50   .    .    .    113  .    .    .    27   .    181  
  Projectiles              211   | .    .    .    1    20   50   .    .    .    113  .    .    .    27   .    .    
  Explosions               38    | .    .    .    .    38   .    .    .    .    .    .    .    .    .    .    .    
  Melee                    181   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    181  
Knockbacks                 120   | .    .    .    12   12   14   3    .    .    7    .    .    6    6    59   1    
  Impact                   4     | .    .    .    .    1    1    1    .    .    .    .    .    .    .    .    1    
  Kinetic                  108   | .    .    .    9    10   12   2    .    .    7    .    .    6    6    56   .    
  Secondary                8     | .    .    .    3    1    1    .    .    .    .    .    .    .    .    3    .    
Self-Inflicted Damage      92    | .    .    .    .    79   .    .    .    .    .    .    .    .    .    1    12   
  Shots                    1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   23    | .    .    3    2    5    5    .    .    .    .    4    .    .    .    2    2    
Targets Rammed             30    | .    1    3    3    6    8    1    .    .    .    4    .    .    .    2    2    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  7     | .    1    .    1    1    3    1    .    .    .    .    .    .    .    .    .    
Highest Temperature        386   | 180  1    .    15   122  36   3    .    .    386  39   .    30   239  198  364  
  Average Temperature      81    | 92   1    .    8    25   10   3    .    .    132  26   .    10   103  96   91   
  Received Heat Transfer   2566  | .    147  108  594  396  378  54   .    .    48   .    .    149  26   666  .    
  Effects                  12    | .    .    .    .    .    .    .    .    .    1    .    .    .    3    .    8    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    
    Interference           9     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    6    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         111   | 111  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -7  -7  -7  -6  -6  -5  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Sto Fac Low Low Fac DSF Fac Fac DSF Res Res Acc 
Peak Influence             918  | 5   172 269 334 597 469 .   .   103 331 217 105 272 271 757 918 
  Initial                  453  | .   3   .   35  89  271 .   .   95  72  173 105 73  153 152 453 
  Average                  319  | 2   60  109 202 388 274 .   .   98  208 209 105 185 207 520 746 
Maximum Alert Level        3    | .   .   1   1   2   2   .   .   .   1   1   .   1   1   3   3   
  Low Security (%)         34   | 100 100 83  38  8   10  .   .   100 50  21  100 57  62  13  .   
  Level 1                  36   | .   .   16  61  36  83  .   .   .   49  78  .   42  37  19  .   
  Level 2                  16   | .   .   .   .   54  5   .   .   .   .   .   .   .   .   44  14  
  Level 3                  12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   21  85  
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Sterilizations             2    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
Squads Dispatched          25   | .   1   1   4   2   4   .   .   .   1   1   .   2   1   5   3   
  Investigation            3    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   1   .   
  Extermination            6    | .   .   .   .   .   1   .   .   .   .   1   .   .   1   1   2   
  Reinforcement            15   | .   1   1   3   1   2   .   .   .   1   .   .   2   .   3   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Construction Impeded       3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   
Haulers Reinforced         2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -7  -7  -7  -6  -6  -5  -4  -4  -3  -2  -1  
---------                  Run  | Scr Mat Mat Mat Sto Fac Low Low Fac DSF Fac Fac DSF Res Res Acc 
Distress Signals           13   | .   2   1   3   4   .   .   .   .   .   .   .   .   .   2   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              224  | .   11  13  33  36  15  7   .   .   9   3   .   11  4   41  41  
  Peak Tracking Total      13   | .   5   3   6   6   4   3   .   .   4   2   .   4   2   7   13  
  Tactical Retreats        27   | .   .   1   2   8   .   .   .   .   .   .   .   .   .   7   9   

 Traps                          | -11 -10 -9  -8  -8  -7  -7  -7  -6  -6  -5  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Sto Fac Low Low Fac DSF Fac Fac DSF Res Res Acc 
Traps Triggered            11   | .   .   .   .   2   1   .   .   .   3   .   .   2   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             6    | .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                11   | .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -7  -7  -7  -6  -6  -5  -4  -4  -3  -2  -1  
----------                 Run  | Scr Mat Mat Mat Sto Fac Low Low Fac DSF Fac Fac DSF Res Res Acc 
Machines Disabled          9    | .   .   .   .   4   .   .   .   .   .   .   .   1   .   3   1   
  Max in Single Turn       2    | .   .   .   .   2   .   .   .   .   .   .   .   1   .   1   1   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -7  -7  -7  -6  -6  -5  -4  -4  -3  -2  -1  
---------                  Run  | Scr Mat Mat Mat Sto Fac Low Low Fac DSF Fac Fac DSF Res Res Acc 
Machines Accessed          37   | .   4   3   4   11  7   .   .   2   .   1   1   .   .   1   3   
  Terminals                31   | .   4   3   3   9   4   .   .   2   .   1   1   .   .   1   3   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                95   | .   10  10  11  33  15  .   .   5   .   2   1   .   .   3   5   
  Successful               49   | .   4   5   7   20  6   .   .   3   .   1   1   .   .   1   1   
  Failed                   46   | .   6   5   4   13  9   .   .   2   .   1   .   .   .   2   4   
    Catastrophic           6    | .   2   1   1   .   1   .   .   .   .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   31   | .   9   4   3   9   4   .   .   2   .   .   .   .   .   .   .   
  Terminals                79   | .   10  10  9   24  10  .   .   5   .   2   1   .   .   3   5   
  Fabricators              2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          11   | .   .   .   .   8   3   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             27   | .   4   3   4   7   3   .   .   2   .   1   1   .   .   1   1   
  Part Schematic           3    | .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   .   .   2   1   1   .   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 3    | .   .   .   .   .   .   .   .   1   .   1   1   .   .   .   .   
  Level Access Points      2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Branch Access Points     2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
  Terminal Index           2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          4    | .   1   .   2   .   1   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             4    | .   1   1   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       9    | .   .   .   .   8   1   .   .   .   .   .   .   .   .   .   .   
  Scan Component           5    | .   .   .   .   4   1   .   .   .   .   .   .   .   .   .   .   
  Repair                   4    | .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         8    | .   .   2   1   4   .   .   .   1   .   .   .   .   .   .   .   
  Terminals                8    | .   .   2   1   4   .   .   .   1   .   .   .   .   .   .   .   
    Track                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 4    | .   .   1   .   2   .   .   .   1   .   .   .   .   .   .   .   
    Disrupt                2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         32   | .   4   3   3   8   7   .   .   2   .   1   .   .   .   1   3   
  Full Trace Events        3    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   2   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   36   | .   .   .   .   .   36  .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  6    | .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Time                     116  | .   .   .   .   116 .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -7  -7  -7  -6  -6  -5  -4  -4  -3  -2  -1  
------------               Run  | Scr Mat Mat Mat Sto Fac Low Low Fac DSF Fac Fac DSF Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Programmers              4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -7  -7  -7  -6  -6  -5  -4  -4  -3  -2  -1  
--------                   Run  | Scr Mat Mat Mat Sto Fac Low Low Fac DSF Fac Fac DSF Res Res Acc 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -7  -7  -7  -6  -6  -5  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Sto Fac Low Low Fac DSF Fac Fac DSF Res Res Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -7   -7   -7   -6   -6   -5   -4   -4   -3   -2   -1   
-------------              Run  | Scr  Mat  Mat  Mat  Sto  Fac  Low  Low  Fac  DSF  Fac  Fac  DSF  Res  Res  Acc  
Turns Passed               7228 | 97   470  550  733  1195 860  352  95   52   502  260  6    225  372  633  826  
Spaces Moved               3976 | 44   231  287  265  497  392  187  58   29   172  100  3    66   182  592  871  
  Core                     42   | 3    .    .    .    .    .    .    .    .    .    .    .    .    .    39   .    
  Treads                   2632 | 41   231  287  265  497  392  187  58   29   172  100  3    66   182  122  .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    1248 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    377  871  
  Flight                   54   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    54   .    
  Fastest Speed            17   | 50   160  160  160  160  160  162  165  165  165  245  166  166  166  24   17   
  Average Speed            126  | 152  160  160  160  160  161  162  165  165  197  245  166  180  166  68   48   
  Slowest Speed            248  | 160  160  160  160  160  162  165  165  165  245  245  166  248  166  246  123  
  Overloaded Moves         38   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   23   
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       30   | 5    45   26   32   76   15   39   9    1    87   4    .    78   4    13   24   
  Regions Visited          15
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    .    .    1    .    .    1    .    .    1    .    .    .    .    
  Unknown Exits Taken      10   | 1    1    1    1    1    .    1    1    .    .    1    .    .    1    1    .    
Scrap Searched             1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Spaces Dug                 20   | .    .    .    1    2    2    .    .    .    .    .    .    .    1    3    11   
Terrain Destroyed          79   | .    .    .    9    22   3    .    .    .    9    2    .    7    3    13   11   
  Melee                    18   | .    .    .    1    1    2    .    .    .    .    .    .    .    .    3    11   
  Projectile               45   | .    .    .    8    5    1    .    .    .    9    2    .    7    3    10   .    
  AOE                      16   | .    .    .    .    16   .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -7   -7   -7   -6   -6   -5   -4   -4   -3   -2   -1   
---------                  Run  | Scr  Mat  Mat  Mat  Sto  Fac  Low  Low  Fac  DSF  Fac  Fac  DSF  Res  Res  Acc  
Total                      5201 | 59   295  331  421  768  503  215  57   32   267  107  4    105  233  716  1088 
  Wait                     259  | .    16   5    44   131  7    .    .    .    1    .    .    .    2    21   32   
  Move                     3960 | 43   230  286  264  496  391  186  57   28   171  99   2    65   181  591  870  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  105  | 4    16   5    10   12   7    .    .    1    12   1    .    4    12   6    15   
  Fast Attach              81   | 6    1    1    1    2    4    1    .    .    11   .    .    2    4    18   30   
  Attach                   38   | .    .    3    6    4    4    .    .    1    3    2    2    1    4    6    2    
  Detach                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Swap                     76   | .    4    1    7    23   13   3    .    2    4    .    .    4    3    2    10   
  Drop                     132  | .    8    4    7    18   10   3    .    .    24   .    .    5    12   10   31   
  Fire                     395  | 6    19   23   78   72   56   10   .    .    37   1    .    24   15   54   .    
  Melee                    109  | .    .    .    1    4    3    .    .    .    .    .    .    .    .    5    96   
  Ram                      3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    27   | .    1    3    3    6    8    1    .    .    .    4    .    .    .    1    .    
  Escape Stasis            4    | .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     11   | .    .    .    .    .    .    11   .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials
-8/Storage
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-7/Lower Caves
-7/Lower Caves
-6/Factory (discovered 5 exits: Fac x4 / DSF)
-6/DSF
-5/Factory (discovered 2 exits: *Fac / Ext)
-4/Factory
-4/DSF
-3/Research
-2/Research (discovered 3 exits: *Acc / Qua x2)
-1/Access
To Epsilon Eridani

 History 
---------
 Turn | Location       | Event
    4 | -11/Scrapyard  | Discovered new exit (range 15)
   98 | -11/Scrapyard  | Entered Materials
  300 | -10/Materials  | Build established: Mutant
  357 | -10/Materials  | Discovered new exit (range 15)
  515 | -10/Materials  | Discovered new exit (range 16)
  568 | -10/Materials  | Entered another Materials area
  568 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  729 | -9/Materials   | Discovered new exit (range 15)
 1118 | -9/Materials   | Entered another Materials area
 1118 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 1658 | -8/Materials   | Discovered new exit (range 15)
 1745 | -8/Materials   | Garrison activated, responded to threat
 1851 | -8/Materials   | Entered Storage
 2128 | -8/Storage     | Build established: Scavenger-Mutant
 2319 | -8/Storage     | Discovered new exit (range 16)
 2710 | -8/Storage     | Repaired Assault Cannon
 2738 | -8/Storage     | Repaired Lgt. Treads
 2765 | -8/Storage     | Repaired Lgt. Treads
 2793 | -8/Storage     | Repaired Lgt. Treads
 3046 | -8/Storage     | Entered Factory
 3046 | -7/Factory     | Evolved 2 slots: Utility x2
 3268 | -7/Factory     | Crushed by falling debris
 3270 | -7/Factory     | Identified exit to Lower Caves
 3331 | -7/Factory     | Fabricated Assault Cannon?
 3498 | -7/Factory     | Discovered new exit (range 5)
 3775 | -7/Factory     | Build established: Mutant
 3906 | -7/Factory     | Entered Lower Caves
 4191 | -7/Lower Caves | Learned Factory stockpile data
 4223 | -7/Lower Caves | Discovered new exit (range 15)
 4258 | -7/Lower Caves | Entered another Lower Caves area
 4282 | -7/Lower Caves | Discovered new exit (range 3)
 4305 | -7/Lower Caves | Spotted B-75 Beast
 4353 | -7/Lower Caves | Entered Factory
 4353 | -6/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 4380 | -6/Factory     | Identified exit to Factory
 4403 | -6/Factory     | Identified exit to DSF
 4405 | -6/Factory     | Entered DSF
 4438 | -6/DSF         | Additional patrols routed to DSF
 4495 | -6/DSF         | Found Prototype Device
 4495 | -6/DSF         | Identified Active Sensor Suite
 4700 | -6/DSF         | Build established: Scavenger-Gunner
 4794 | -6/DSF         | Sterilization system engaged
 4814 | -6/DSF         | Ambient heat levels rising (+10)
 4829 | -6/DSF         | Ambient heat levels rising (+10)
 4829 | -6/DSF         | Discovered exit to Factory (range 16)
 4844 | -6/DSF         | Ambient heat levels rising (+10)
 4859 | -6/DSF         | Ambient heat levels rising (+10)
 4874 | -6/DSF         | Ambient heat levels rising (+10)
 4889 | -6/DSF         | Ambient heat levels rising (+10)
 4889 | -6/DSF         | Found Hvy. Reflective Plating
 4893 | -6/DSF         | Found Hvy. Reflective Plating
 4904 | -6/DSF         | Ambient heat levels rising (+10)
 4907 | -6/DSF         | Entered Factory
 4907 | -5/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 4908 | -5/Factory     | Identified exit to Extension
 5075 | -5/Factory     | Discovered new exit (range 16)
 5167 | -5/Factory     | Entered another Factory area
 5167 | -4/Factory     | Evolved 2 slots: Propulsion x2
 5173 | -4/Factory     | Identified exit to DSF
 5173 | -4/Factory     | Entered DSF
 5206 | -4/DSF         | Additional patrols routed to DSF
 5320 | -4/DSF         | Sterilization system engaged
 5340 | -4/DSF         | Ambient heat levels rising (+10)
 5355 | -4/DSF         | Ambient heat levels rising (+10)
 5368 | -4/DSF         | Discovered new exit (range 15)
 5370 | -4/DSF         | Ambient heat levels rising (+10)
 5385 | -4/DSF         | Ambient heat levels rising (+10)
 5398 | -4/DSF         | Entered Research
 5398 | -3/Research    | Evolved 2 slots: Power x1, Utility x1
 5467 | -3/Research    | Spotted B-86 Titan
 5485 | -3/Research    | Destroyed B-86 Titan
 5506 | -3/Research    | Discovered new exit (range 13)
 5770 | -3/Research    | Entered another Research area
 5770 | -2/Research    | Evolved 2 slots: Utility x2
 5780 | -2/Research    | Identified exit to Quarantine
 5924 | -2/Research    | Destroyed 7 combat bots
 6058 | -2/Research    | Destroyed 8 combat bots
 6147 | -2/Research    | Released all parts (19)
 6377 | -2/Research    | Discovered new exit (range 15)
 6403 | -2/Research    | Entered Access
 6403 | -1/Access      | Evolved 2 slots: Propulsion x1, Utility x1
 6436 | -1/Access      | Identified exit to Surface
 6459 | -1/Access      | Spotted B-99 Colossus
 6688 | -1/Access      | Search patrols dispatched
 6723 | -1/Access      | Lost 3 parts (1p1n1u)
 6825 | -1/Access      | Destroyed 8 combat bots
 7016 | -1/Access      | System corruption reached 10%
 7081 | -1/Access      | Build established: Scavenger-Mutant
 7094 | -1/Access      | Spotted B-99 Colossus
 7129 | -1/Access      | Spotted B-99 Colossus
 7229 | ***            | Escaped!

 Last Messages 
---------------
07133_ Adv. Melee Analysis Suite temporarily disabled. <x2>
07133_ Imp. Phase Shifter temporarily disabled.
07143_ /:L=NKHQEDS&Y<LZCM0GWI P/D4C
07146_ R-10 Processor collects Com. Wheel.
07147_ Triggered Ambush Trap.
07147_ L-61 Swordsman emerges from a hatch in the floor. <x2>
07147_ S-43 Plague emerges from a hatch in the floor.
07149_ R-10 Processor collects Field Recycling Unit.
07150_ Force Lance follow-up attack on S-43 Plague.
07153_ ALERT: Rogue bot located, Programmers report to Access Zone 1W.
07153_ R-10 Processor collects Com. Wheel.
07157_ R-10 Processor collects Imp. Ion Engine.
07170_ >> Machine Analyzer network decryption results:
07170_   Garrison Access x2
07173_ System corrupted: Heat flow error (+242).
07190_ System corrupted: Component data lost.
07192_ Connecting with Terminal...
07201_ S-43 Plague destroyed.
07205_ Dropped Lgt. Antimatter Reactor.
07226_ Main Access Shell breached.

 Map 
-----
+----------------------------------------------------+
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| ????????????????????????????????????????????????"? |
| ????????????????????????????????????????????????"" |
| ????????????????????????????????????????????????G? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           71
Coolant Potential          120
Energy Generation          45
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         24
Terrain Scan Density       10
Armor Coverage             1200
Resistance: TH             25
Weapon Cycling             25
Phase Shifting             10
Evasion (%)                79
Targeting Accuracy         16
Melee Accuracy             20
Target Analysis            8
Core Analysis              6
Armor Integrity Analysis   30
Recoil Reduction           6
Authchip Count             1

 Item Schematics 
-----------------
         Hcp. Storage Unit | -10/Materials | Hacked
           Hcp. Matter Pod | -10/Materials | Hacked
            Assault Cannon | -8/Materials  | Scanalyzed
 Imp. Medium Armor Plating | -8/Storage    | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Assault Cannon | x2 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NovaTargetMace
  Manual?         0
Play Time         00:59:53
  Cumulative      698.0 hours
  Start           2022.03.31 @ 18:36:25
  End             2022.03.31 @ 19:41:25
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1072
  Rogue           1072
  Adventurer      0
  Explorer        0
Win Type          0
  Total           66
  Types           41/1/9/11/4/0/0/0/0
Lore%             88
Gallery%          88
Achievement%      83
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              14/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d276bb42-2ae1-4796-bb65-c3618e93128a