Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.31 @ 19:41:25 Player: 3.14 Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (165) 825 Value Destroyed (6972) 6972 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (4746) 4746 TOTAL SCORE: 20343 Bonus ------- High Alert Combat Kills 746 Entered DSFs 1000 Win 3000 Cogmind --------- Core Integrity 1134/1600 Matter 290/300 Energy 222/240 System Corruption 11% Temperature Cool (36) Movement Hovering (40) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION (7) --- Improved Antigrav System Improved Antigrav System Experimental Gyrokinetic Inverter Experimental Gyrokinetic Inverter Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (12) ----- Advanced Heat Sink Machine Analyzer Improved Melee Analysis Suite Improved Melee Analysis Suite Advanced Melee Analysis Suite Advanced Target Analyzer Armor Integrity Analyzer Advanced Reaction Control System Improved Phase Shifter Layered Heavy Armor Plating Medium Reflective Plating > --- WEAPON (4) ------- Force Lance Force Lance Force Lance Force Lance > --- INVENTORY (5) ---- Linear Gravjet Improved Antigrav System Medium Reflective Plating Power Sword Power Sword Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Improved Antigrav System Improved Antigrav System Experimental Gyrokinetic Inverter Experimental Gyrokinetic Inverter Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Advanced Heat Sink Machine Analyzer Improved Melee Analysis Suite Improved Melee Analysis Suite Advanced Melee Analysis Suite Advanced Target Analyzer Armor Integrity Analyzer Advanced Reaction Control System Improved Phase Shifter Layered Heavy Armor Plating Medium Reflective Plating > --- WEAPON ----------- Force Lance Force Lance Force Lance Force Lance > --- INVENTORY -------- Linear Gravjet Improved Antigrav System Combat Linear Gravjet Power Sword Power Sword [Rating: 168] Favorites ----------- Power Enhanced Nuclear Core Engine Deuterium Engine Power Core Enhanced Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Hover Unit Combat Linear Gravjet Flight Unit Q-thruster Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Assault Cannon Energy Gun Medium Laser Ballistic Gun Shotgun Ballistic Cannon Assault Cannon Slashing Weapon Katana Piercing Weapon Force Lance Build | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac DSF Fac Fac DSF Res Res Acc Slots Evolved 18 | . . 2 2 . 2 . . 2 . 2 2 . 2 2 2 Power 1 | . . . . . . . . . . . . . 1 . . Propulsion 5 | . . 1 1 . . . . . . . 2 . . . 1 Utility 10 | . . 1 1 . 2 . . 1 . 1 . . 1 2 1 Weapon 2 | . . . . . . . . 1 . 1 . . . . . Parts Attached 195 | 6 5 5 14 29 21 4 . 3 18 2 2 7 11 26 42 Power 22 | 1 . 1 2 1 2 . . . . . . . 2 5 8 Engine 5 | 1 . 1 1 1 1 . . . . . . . . . . Core 4 | . . . 1 . 1 . . . . . . . 2 . . Reactor 13 | . . . . . . . . . . . . . . 5 8 Propulsion 51 | 2 . 2 3 12 3 2 . . 1 . 2 2 1 8 13 Treads 31 | 2 . 2 3 12 3 2 . . 1 . 2 2 1 1 . Leg . | . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover 18 | . . . . . . . . . . . . . . 5 13 Flight 2 | . . . . . . . . . . . . . . 2 . Utility 81 | 1 3 1 6 11 12 1 . . 10 1 . 5 7 11 12 Device 41 | . 1 . 4 5 7 1 . . 5 1 . 4 4 5 4 Storage 6 | 1 2 . . . 1 . . . 1 . . . 1 . . Processor 13 | . . 1 . 2 3 . . . . . . . 1 1 5 Hackware . | . . . . . . . . . . . . . . . . Protection 21 | . . . 2 4 1 . . . 4 . . 1 1 5 3 Artifact . | . . . . . . . . . . . . . . . . Weapon 41 | 2 2 1 3 5 4 1 . 3 7 1 . . 1 2 9 Energy Gun 2 | 2 . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 9 | . 2 1 1 2 . . . 3 . . . . . . . Ballistic Cannon 17 | . . . 1 2 3 1 . . 7 1 . . 1 1 . Launcher . | . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 9 | . . . 1 1 1 . . . . . . . . 1 5 Piercing Weapon 4 | . . . . . . . . . . . . . . . 4 Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . 1 1 . . . 1 . . . 2 2 . Parts Lost 24 | . . . 3 3 2 . . . . . . 2 2 6 6 Power 5 | . . . 1 1 . . . . . . . . 1 1 1 Propulsion 11 | . . . 2 1 2 . . . . . . 2 . 2 2 Utility 5 | . . . . 1 . . . . . . . . . 2 2 Weapon 3 | . . . . . . . . . . . . . 1 1 1 Highest Loss Streak 3 | . . . 2 2 2 . . . . . . 2 1 2 3 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 95 99 98 99 99 100 100 93 88 88 89 86 89 65 72 Engine 4 | . 14 11 7 9 5 . . . . . . . . . . Core 2 | . . . 1 . 1 7 7 6 6 5 5 5 8 3 . Reactor 1 | . . . . . . . . . . . . . . 3 6 Treads 26 | . 28 33 36 36 30 30 30 26 26 23 31 28 28 14 . Hover 3 | . . . . . . . . . . . . . . 6 26 Device 9 | . 9 11 9 12 6 7 7 6 5 11 10 10 12 8 6 Storage 6 | . 14 11 9 9 7 7 7 6 6 5 5 5 4 2 . Processor 13 | . . 10 9 9 23 23 23 20 20 17 15 15 15 7 16 Protection 5 | . . . 8 5 7 7 7 6 7 5 5 5 4 6 4 Ballistic Gun 6 | . 25 22 11 8 2 . . 20 6 . . . . . . Ballistic Cannon 7 | . . . 6 8 11 15 15 . 8 17 15 15 14 8 . Naked Turns 5 | . . . . . . . . . . . . . . 5 . Heaviest Build 124 | 14 32 36 46 46 47 47 45 46 89 100 100 105 114 124 81 Greatest Support 136 | 40 40 60 80 80 83 86 86 86 86 86 126 128 136 136 103 Greatest Overweight (x) 1 | . . . . . . . . . 1 1 . 1 . 1 1 Average Overweight (x) . | . . . . . . . . . . 1 . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 15 20 20 20 20 20 20 5 Average Capacity 14 | 7 11 15 15 15 15 15 15 15 17 20 20 20 20 13 5 Most Carried 20 | 4 14 15 15 15 15 15 15 15 18 17 16 20 20 18 5 Average Carried 12 | 2 9 13 14 14 14 15 15 14 14 16 15 18 19 10 4 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 20 20 20 20 20 5 5 Final Carried 20 | 4 14 15 15 15 15 15 15 15 18 17 15 18 20 5 5 Class Distribution -------------------- 41% | Mutant 31% | Scavenger-Mutant 22% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Storage Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Gunner | -6/Factory Scavenger-Gunner | -6/DSF Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/DSF Scavenger-Gunner | -3/Research Scavenger-Gunner | -2/Research Scavenger-Mutant | -1/Access Resources | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac DSF Fac Fac DSF Res Res Acc Matter Collected 7102 | 260 118 327 878 947 855 261 . . 801 . . 659 343 1033 620 Remotely 2472 | . . . 270 555 124 . . . 398 . . 405 120 600 . Salvage Created 6408 | 70 237 361 933 893 609 200 . . 512 20 . 567 261 833 912 Parts 310 | 2 17 25 48 61 17 11 . . 25 3 . 12 13 20 56 Haulers Intercepted 10 | . . 1 2 5 1 . . . . . . . . 1 . Recyclers Shooed 5 | . . 2 . 2 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . 12 . . . . . . . . . Prevented 2 | . . . . . . 2 . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac DSF Fac Fac DSF Res Res Acc Combat Hostiles Destroyed 131 | . 6 10 20 19 11 5 . . 10 1 . 8 4 21 16 Melee 17 | . . . . . 1 . . . . . . . . . 16 Guns 37 | . 6 10 11 5 3 . . . 2 . . . . . . Cannons 76 | . . . 9 13 7 5 . . 8 1 . 8 4 21 . AOE 1 | . . . . 1 . . . . . . . . . . . Classes Destroyed 18 | 1 3 3 2 1 3 1 . . 1 . . 1 1 . 1 Worker 8 | . 1 1 2 3 1 . . . . . . . . . . Builder 2 | . . . . . 2 . . . . . . . . . . Hauler 10 | . . 1 2 5 1 . . . . . . . . 1 . Recycler 9 | 1 . . 1 2 3 . . . . . . . 1 . 1 Minesweeper 1 | . . . . . . 1 . . . . . . . . . Operator 1 | . . . . 1 . . . . . . . . . . . Watcher 3 | . 1 . 1 . . . . . . . . . . . 1 Swarmer 25 | . . 3 . 6 . . . . 3 1 . . . 5 7 Cutter 4 | . . . . . . . . . . . . . . . 4 Grunt 66 | . 6 6 14 5 8 5 . . 3 . . 3 . 16 . Brawler 1 | . . . . . 1 . . . . . . . . . . Duelist 1 | . . . 1 . . . . . . . . . . . . Sentry 15 | . . 1 4 8 . . . . . . . 1 1 . . Specialist 3 | . . . . . . . . . . . . 3 . . . Hunter 8 | . . . 1 . 1 . . . 3 . . . . . 3 Programmer 5 | . . . . . 1 . . . . . . . 2 . 2 Heavy 2 | . . . . . . . . . 1 . . 1 . . . Behemoth 1 | . . . . . . . . . . . . . 1 . . Best Kill Streak 9 | 1 4 3 5 9 4 4 . . 6 1 . 4 2 9 8 Combat Bots Only 8 | . 4 3 4 6 3 4 . . 6 1 . 4 2 8 8 Max Kills in Single Turn 2 | 1 1 2 1 1 1 1 . . 1 1 . 1 1 1 1 Gunslinging 1 | . . 1 . . . . . . . . . . . . . Exploded 1 | . . . . 1 . . . . . . . . . . . Melee 1 | . . . . . 1 . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac DSF Fac Fac DSF Res Res Acc Damage Taken 12622 | . 266 220 1104 838 1273 133 . . 1125 . . 1090 386 2807 3380 Core 1379 | . 73 23 171 77 100 . . . 38 . . 103 . 328 466 Absorbed by Shields 888 | . . . . . . . . . . . . 846 42 . . Regen/Repaired (Parts) 253 | . . . . 253 . . . . . . . . . . . Core Remaining (%) 85 | 100 70 94 . 54 . . 85 . 95 100 . 91 100 77 70 Volleys Fired 395 | 6 19 23 78 72 56 10 . . 37 1 . 24 15 54 . Largest 4 | 2 2 2 2 2 2 2 . . 3 3 . 3 3 4 . Hottest 212 | 90 46 46 67 69 88 88 . . 113 166 . 166 166 212 . Shots Fired 879 | 12 38 46 151 140 112 20 . . 87 3 . 72 43 155 . Gun 306 | 12 38 46 86 69 16 . . . 39 . . . . . . Cannon 573 | . . . 65 71 96 20 . . 48 3 . 72 43 155 . Launcher . | . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 867 | . 38 46 151 140 112 20 . . 87 3 . 72 43 155 . Thermal 6 | 6 . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 6 | 6 . . . . . . . . . . . . . . . Robot Hit Streak 17 | 4 8 17 11 10 15 11 . . 8 1 . 9 10 16 . Robot Miss Streak 6 | 2 6 4 4 3 3 2 . . 4 1 . 2 1 6 . Penetration Max 1 | . . . . . . . . . . . . 1 . . . Secondary Targets 2 | . 1 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . . Shots Hit Robots 687 | 7 26 40 118 97 81 13 . . 51 1 . 43 30 108 72 Core Hits 364 | 2 16 22 55 41 27 10 . . 20 3 . 20 12 100 36 Critical Kills 1 | . . . 1 . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes 49 | . . . 3 4 3 . . . 3 . . 3 4 13 16 Destroy 2 | . . . 2 . . . . . . . . . . . . Blast 30 | . . . 1 3 3 . . . 3 . . 3 4 13 . Sever 15 | . . . . 1 . . . . . . . . . . 14 Impale 2 | . . . . . . . . . . . . . . . 2 Melee Attacks 133 | . . . 1 4 3 . . . . . . . . 5 120 Impact . | . . . . . . . . . . . . . . . . Slashing 107 | . . . 1 4 3 . . . . . . . . 5 94 Piercing 26 | . . . . . . . . . . . . . . . 26 Sneak Attacks 2 | . . . . 1 . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks 15 | . . . . . . . . . . . . . . . 15 Damage Inflicted 18463 | 97 492 627 2237 2202 2006 328 . . 1644 75 . 1900 1089 3339 2427 Guns 3517 | 97 487 603 1159 617 188 . . . 366 . . . . . . Cannons 12099 | . . . 1068 1376 1768 318 . . 1278 59 . 1900 1089 3243 . Explosions 37 | . . . . 37 . . . . . . . . . . . Melee 2618 | . . . . 132 . . . . . . . . . 83 2403 Ramming 192 | . 5 24 10 40 50 10 . . . 16 . . . 13 24 Kinetic 15519 | . 487 603 2227 1993 1956 318 . . 1644 59 . 1900 1089 3243 . Thermal 39 | 39 . . . . . . . . . . . . . . . Explosive 37 | . . . . 37 . . . . . . . . . . . Electromagnetic 58 | 58 . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 2117 | . . . . 132 . . . . . . . . . 83 1902 Piercing 501 | . . . . . . . . . . . . . . . 501 Highest Corruption 11 | . . . . 3 4 . . . . . . . 4 3 11 Average Corruption 5 | . . . . 2 3 . . . . . . . 3 2 7 Corruption Purged 4 | . . . . . 4 . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 44 | . . . . 13 4 . . . . . . . 3 . 24 Message Errors 20 | . . . . 5 . . . . . . . . 1 . 14 Matter Fused 9 | . . . . 1 3 . . . . . . . 2 . 3 Heat Flow Errors 3 | . . . . 1 . . . . . . . . . . 2 Energy Discharges 4 | . . . . 2 . . . . . . . . . . 2 Data Loss (minor) 4 | . . . . 2 . . . . . . . . . . 2 Data Loss (major) 2 | . . . . 1 1 . . . . . . . . . . Misfires 1 | . . . . 1 . . . . . . . . . . . Misdirections 1 | . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 430 | . . . 1 58 50 . . . 113 . . . 27 . 181 Projectiles 211 | . . . 1 20 50 . . . 113 . . . 27 . . Explosions 38 | . . . . 38 . . . . . . . . . . . Melee 181 | . . . . . . . . . . . . . . . 181 Knockbacks 120 | . . . 12 12 14 3 . . 7 . . 6 6 59 1 Impact 4 | . . . . 1 1 1 . . . . . . . . 1 Kinetic 108 | . . . 9 10 12 2 . . 7 . . 6 6 56 . Secondary 8 | . . . 3 1 1 . . . . . . . . 3 . Self-Inflicted Damage 92 | . . . . 79 . . . . . . . . . 1 12 Shots 1 | . . . . 1 . . . . . . . . . . . Rammed 23 | . . 3 2 5 5 . . . . 4 . . . 2 2 Targets Rammed 30 | . 1 3 3 6 8 1 . . . 4 . . . 2 2 Kicked . | . . . . . . . . . . . . . . . . Crushed 7 | . 1 . 1 1 3 1 . . . . . . . . . Highest Temperature 386 | 180 1 . 15 122 36 3 . . 386 39 . 30 239 198 364 Average Temperature 81 | 92 1 . 8 25 10 3 . . 132 26 . 10 103 96 91 Received Heat Transfer 2566 | . 147 108 594 396 378 54 . . 48 . . 149 26 666 . Effects 12 | . . . . . . . . . 1 . . . 3 . 8 Shutdowns 1 | . . . . . . . . . . . . . . . 1 Energy Bleed 2 | . . . . . . . . . 1 . . . . . 1 Interference 9 | . . . . . . . . . . . . . 3 . 6 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . 1 . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . Heat Transferred 111 | 111 . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac DSF Fac Fac DSF Res Res Acc Peak Influence 918 | 5 172 269 334 597 469 . . 103 331 217 105 272 271 757 918 Initial 453 | . 3 . 35 89 271 . . 95 72 173 105 73 153 152 453 Average 319 | 2 60 109 202 388 274 . . 98 208 209 105 185 207 520 746 Maximum Alert Level 3 | . . 1 1 2 2 . . . 1 1 . 1 1 3 3 Low Security (%) 34 | 100 100 83 38 8 10 . . 100 50 21 100 57 62 13 . Level 1 36 | . . 16 61 36 83 . . . 49 78 . 42 37 19 . Level 2 16 | . . . . 54 5 . . . . . . . . 44 14 Level 3 12 | . . . . . . . . . . . . . . 21 85 Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Sterilizations 2 | . . . . . . . . . 1 . . 1 . . . Squads Dispatched 25 | . 1 1 4 2 4 . . . 1 1 . 2 1 5 3 Investigation 3 | . . . . 1 1 . . . . . . . . 1 . Extermination 6 | . . . . . 1 . . . . 1 . . 1 1 2 Reinforcement 15 | . 1 1 3 1 2 . . . 1 . . 2 . 3 1 Assault . | . . . . . . . . . . . . . . . . Garrison 1 | . . . 1 . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . 1 Construction Impeded 3 | . . . 1 . . . . . . . . . . 2 . Haulers Reinforced 2 | . . . . . 1 . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac DSF Fac Fac DSF Res Res Acc Distress Signals 13 | . 2 1 3 4 . . . . . . . . . 2 1 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 224 | . 11 13 33 36 15 7 . . 9 3 . 11 4 41 41 Peak Tracking Total 13 | . 5 3 6 6 4 3 . . 4 2 . 4 2 7 13 Tactical Retreats 27 | . . 1 2 8 . . . . . . . . . 7 9 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac DSF Fac Fac DSF Res Res Acc Traps Triggered 11 | . . . . 2 1 . . . 3 . . 2 . . 3 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed 6 | . . . . 6 . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed 11 | . . . . . . 11 . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac DSF Fac Fac DSF Res Res Acc Machines Disabled 9 | . . . . 4 . . . . . . . 1 . 3 1 Max in Single Turn 2 | . . . . 2 . . . . . . . 1 . 1 1 Garrison Access 1 | . . . . 1 . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac DSF Fac Fac DSF Res Res Acc Machines Accessed 37 | . 4 3 4 11 7 . . 2 . 1 1 . . 1 3 Terminals 31 | . 4 3 3 9 4 . . 2 . 1 1 . . 1 3 Fabricators 1 | . . . . . 1 . . . . . . . . . . Repair Stations 3 | . . . . 1 2 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . . Total Hacks 95 | . 10 10 11 33 15 . . 5 . 2 1 . . 3 5 Successful 49 | . 4 5 7 20 6 . . 3 . 1 1 . . 1 1 Failed 46 | . 6 5 4 13 9 . . 2 . 1 . . . 2 4 Catastrophic 6 | . 2 1 1 . 1 . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 31 | . 9 4 3 9 4 . . 2 . . . . . . . Terminals 79 | . 10 10 9 24 10 . . 5 . 2 1 . . 3 5 Fabricators 2 | . . . . . 2 . . . . . . . . . . Repair Stations 11 | . . . . 8 3 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . . Terminal Hacks 27 | . 4 3 4 7 3 . . 2 . 1 1 . . 1 1 Part Schematic 3 | . 2 . . 1 . . . . . . . . . . . Prototype ID Bank 4 | . . . 2 1 1 . . . . . . . . . . Open Door 1 | . . . . 1 . . . . . . . . . . . Open DSF 3 | . . . . . . . . 1 . 1 1 . . . . Level Access Points 2 | . . . . . . . . 1 . . . . . . 1 Branch Access Points 2 | . . . . . 1 . . . . . . . . 1 . Terminal Index 2 | . . 1 . 1 . . . . . . . . . . . Unreport Threat 4 | . 1 . 2 . 1 . . . . . . . . . . Locate Traps 4 | . 1 1 . 2 . . . . . . . . . . . Reprogram Traps 1 | . . . . 1 . . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . 2 . . . . . . . . . . Load Schematic 1 | . . . . . 1 . . . . . . . . . . Build 1 | . . . . . 1 . . . . . . . . . . Repair Station Hacks 9 | . . . . 8 1 . . . . . . . . . . Scan Component 5 | . . . . 4 1 . . . . . . . . . . Repair 4 | . . . . 4 . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . . . . Unauthorized Hacks 8 | . . 2 1 4 . . . 1 . . . . . . . Terminals 8 | . . 2 1 4 . . . 1 . . . . . . . Track 1 | . . . . 1 . . . . . . . . . . . Botnet 4 | . . 1 . 2 . . . 1 . . . . . . . Disrupt 2 | . . 1 1 . . . . . . . . . . . . Operators 1 | . . . . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 32 | . 4 3 3 8 7 . . 2 . 1 . . . 1 3 Full Trace Events 3 | . . . . 1 1 . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . 2 . 1 1 . . . . . . . . . . . Parts Built 2 | . . . . . 2 . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time 36 | . . . . . 36 . . . . . . . . . . Total Part Build Rating 6 | . . . . . 6 . . . . . . . . . . Parts Repaired 4 | . . . . 4 . . . . . . . . . . . Time 116 | . . . . 116 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Sto Fac Low Low Fac DSF Fac Fac DSF Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . 4 . . . . . . . . . . Programmers 4 | . . . . . 4 . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac DSF Fac Fac DSF Res Res Acc Total Allies . | . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac DSF Fac Fac DSF Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 3 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac DSF Fac Fac DSF Res Res Acc Turns Passed 7228 | 97 470 550 733 1195 860 352 95 52 502 260 6 225 372 633 826 Spaces Moved 3976 | 44 231 287 265 497 392 187 58 29 172 100 3 66 182 592 871 Core 42 | 3 . . . . . . . . . . . . . 39 . Treads 2632 | 41 231 287 265 497 392 187 58 29 172 100 3 66 182 122 . Legs . | . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover 1248 | . . . . . . . . . . . . . . 377 871 Flight 54 | . . . . . . . . . . . . . . 54 . Fastest Speed 17 | 50 160 160 160 160 160 162 165 165 165 245 166 166 166 24 17 Average Speed 126 | 152 160 160 160 160 161 162 165 165 197 245 166 180 166 68 48 Slowest Speed 248 | 160 160 160 160 160 162 165 165 165 245 245 166 248 166 246 123 Overloaded Moves 38 | . . . . . . . . . . . . . . 15 23 Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . . . . . . . . Exploration Rate (%) 30 | 5 45 26 32 76 15 39 9 1 87 4 . 78 4 13 24 Regions Visited 15 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 3 | . . . . . 1 . . 1 . . 1 . . . . Unknown Exits Taken 10 | 1 1 1 1 1 . 1 1 . . 1 . . 1 1 . Scrap Searched 1 | . . . . . . 1 . . . . . . . . . Spaces Dug 20 | . . . 1 2 2 . . . . . . . 1 3 11 Terrain Destroyed 79 | . . . 9 22 3 . . . 9 2 . 7 3 13 11 Melee 18 | . . . 1 1 2 . . . . . . . . 3 11 Projectile 45 | . . . 8 5 1 . . . 9 2 . 7 3 10 . AOE 16 | . . . . 16 . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac DSF Fac Fac DSF Res Res Acc Total 5201 | 59 295 331 421 768 503 215 57 32 267 107 4 105 233 716 1088 Wait 259 | . 16 5 44 131 7 . . . 1 . . . 2 21 32 Move 3960 | 43 230 286 264 496 391 186 57 28 171 99 2 65 181 591 870 Hop . | . . . . . . . . . . . . . . . . Pick Up 105 | 4 16 5 10 12 7 . . 1 12 1 . 4 12 6 15 Fast Attach 81 | 6 1 1 1 2 4 1 . . 11 . . 2 4 18 30 Attach 38 | . . 3 6 4 4 . . 1 3 2 2 1 4 6 2 Detach 1 | . . . . . . . . . . . . . . 1 . Swap 76 | . 4 1 7 23 13 3 . 2 4 . . 4 3 2 10 Drop 132 | . 8 4 7 18 10 3 . . 24 . . 5 12 10 31 Fire 395 | 6 19 23 78 72 56 10 . . 37 1 . 24 15 54 . Melee 109 | . . . 1 4 3 . . . . . . . . 5 96 Ram 3 | . . . . . . . . . . . . . . 1 2 Kick . | . . . . . . . . . . . . . . . . Crush 27 | . 1 3 3 6 8 1 . . . 4 . . . 1 . Escape Stasis 4 | . . . . . . . . . 4 . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap 11 | . . . . . . 11 . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -8/Storage -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 5 exits: Fac x4 / DSF) -6/DSF -5/Factory (discovered 2 exits: *Fac / Ext) -4/Factory -4/DSF -3/Research -2/Research (discovered 3 exits: *Acc / Qua x2) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 98 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 357 | -10/Materials | Discovered new exit (range 15) 515 | -10/Materials | Discovered new exit (range 16) 568 | -10/Materials | Entered another Materials area 568 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 729 | -9/Materials | Discovered new exit (range 15) 1118 | -9/Materials | Entered another Materials area 1118 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1658 | -8/Materials | Discovered new exit (range 15) 1745 | -8/Materials | Garrison activated, responded to threat 1851 | -8/Materials | Entered Storage 2128 | -8/Storage | Build established: Scavenger-Mutant 2319 | -8/Storage | Discovered new exit (range 16) 2710 | -8/Storage | Repaired Assault Cannon 2738 | -8/Storage | Repaired Lgt. Treads 2765 | -8/Storage | Repaired Lgt. Treads 2793 | -8/Storage | Repaired Lgt. Treads 3046 | -8/Storage | Entered Factory 3046 | -7/Factory | Evolved 2 slots: Utility x2 3268 | -7/Factory | Crushed by falling debris 3270 | -7/Factory | Identified exit to Lower Caves 3331 | -7/Factory | Fabricated Assault Cannon? 3498 | -7/Factory | Discovered new exit (range 5) 3775 | -7/Factory | Build established: Mutant 3906 | -7/Factory | Entered Lower Caves 4191 | -7/Lower Caves | Learned Factory stockpile data 4223 | -7/Lower Caves | Discovered new exit (range 15) 4258 | -7/Lower Caves | Entered another Lower Caves area 4282 | -7/Lower Caves | Discovered new exit (range 3) 4305 | -7/Lower Caves | Spotted B-75 Beast 4353 | -7/Lower Caves | Entered Factory 4353 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4380 | -6/Factory | Identified exit to Factory 4403 | -6/Factory | Identified exit to DSF 4405 | -6/Factory | Entered DSF 4438 | -6/DSF | Additional patrols routed to DSF 4495 | -6/DSF | Found Prototype Device 4495 | -6/DSF | Identified Active Sensor Suite 4700 | -6/DSF | Build established: Scavenger-Gunner 4794 | -6/DSF | Sterilization system engaged 4814 | -6/DSF | Ambient heat levels rising (+10) 4829 | -6/DSF | Ambient heat levels rising (+10) 4829 | -6/DSF | Discovered exit to Factory (range 16) 4844 | -6/DSF | Ambient heat levels rising (+10) 4859 | -6/DSF | Ambient heat levels rising (+10) 4874 | -6/DSF | Ambient heat levels rising (+10) 4889 | -6/DSF | Ambient heat levels rising (+10) 4889 | -6/DSF | Found Hvy. Reflective Plating 4893 | -6/DSF | Found Hvy. Reflective Plating 4904 | -6/DSF | Ambient heat levels rising (+10) 4907 | -6/DSF | Entered Factory 4907 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4908 | -5/Factory | Identified exit to Extension 5075 | -5/Factory | Discovered new exit (range 16) 5167 | -5/Factory | Entered another Factory area 5167 | -4/Factory | Evolved 2 slots: Propulsion x2 5173 | -4/Factory | Identified exit to DSF 5173 | -4/Factory | Entered DSF 5206 | -4/DSF | Additional patrols routed to DSF 5320 | -4/DSF | Sterilization system engaged 5340 | -4/DSF | Ambient heat levels rising (+10) 5355 | -4/DSF | Ambient heat levels rising (+10) 5368 | -4/DSF | Discovered new exit (range 15) 5370 | -4/DSF | Ambient heat levels rising (+10) 5385 | -4/DSF | Ambient heat levels rising (+10) 5398 | -4/DSF | Entered Research 5398 | -3/Research | Evolved 2 slots: Power x1, Utility x1 5467 | -3/Research | Spotted B-86 Titan 5485 | -3/Research | Destroyed B-86 Titan 5506 | -3/Research | Discovered new exit (range 13) 5770 | -3/Research | Entered another Research area 5770 | -2/Research | Evolved 2 slots: Utility x2 5780 | -2/Research | Identified exit to Quarantine 5924 | -2/Research | Destroyed 7 combat bots 6058 | -2/Research | Destroyed 8 combat bots 6147 | -2/Research | Released all parts (19) 6377 | -2/Research | Discovered new exit (range 15) 6403 | -2/Research | Entered Access 6403 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 6436 | -1/Access | Identified exit to Surface 6459 | -1/Access | Spotted B-99 Colossus 6688 | -1/Access | Search patrols dispatched 6723 | -1/Access | Lost 3 parts (1p1n1u) 6825 | -1/Access | Destroyed 8 combat bots 7016 | -1/Access | System corruption reached 10% 7081 | -1/Access | Build established: Scavenger-Mutant 7094 | -1/Access | Spotted B-99 Colossus 7129 | -1/Access | Spotted B-99 Colossus 7229 | *** | Escaped! Last Messages --------------- 07133_ Adv. Melee Analysis Suite temporarily disabled. 07133_ Imp. Phase Shifter temporarily disabled. 07143_ /:L=NKHQEDS&Y 07147_ S-43 Plague emerges from a hatch in the floor. 07149_ R-10 Processor collects Field Recycling Unit. 07150_ Force Lance follow-up attack on S-43 Plague. 07153_ ALERT: Rogue bot located, Programmers report to Access Zone 1W. 07153_ R-10 Processor collects Com. Wheel. 07157_ R-10 Processor collects Imp. Ion Engine. 07170_ >> Machine Analyzer network decryption results: 07170_ Garrison Access x2 07173_ System corrupted: Heat flow error (+242). 07190_ System corrupted: Component data lost. 07192_ Connecting with Terminal... 07201_ S-43 Plague destroyed. 07205_ Dropped Lgt. Antimatter Reactor. 07226_ Main Access Shell breached. Map ----- +----------------------------------------------------+ | ??????????# #???##########???????? ?????????? | | ??????????# #?? ?????? ???????? | | ??????????# #?? ?????# ####### | | ??????????# #? ????# " ## | | ??????????# #? ????# """ ## | | ??????????# # ???# """ ## | | ??????????# # ???# " = ## | | ??????????+ + ???# ## | | ??????????# #########??????????# ## | | ??????????# #??###########?????# ?" ## | | ??????????# #? #?????# ?""" ## | | ??????????# #? #?????? ?"""? ## [[ | | ??????????# # #?????????"???? ## [= | | ??????????# # #?????????????? ??# [= | | ??????????# + #?????????????????# | | ??????????# #########?????????????????????####### | | ??????????# #?????????????????????????????# | | ??????????#^ #?????????????????????????????# | | ??????????# #?????????????????????????????# | | ??????????# #######"###???????????????????# | | ??????????# """T"""" ???????????????????# ## | | ??????????# """ """" ???????????????????# #? | | ??????????# =%= " """"""??????????????# #? | | ??????????# * " " "????????????? #? | | ??????????# " " "" "??????????? #? | | ??????????# " " @" "?????????? #? | | ??????????# " " "???????? #? | | ??????????# " " """" "????? ########? | | ??????????# " "???? ????????? | | ??????????# " "???? ?????????? | | ??????????# ###### ";#########?????###??????????? | | ??????????# ?????## ##??????????????????????????? | | ??????????# ??????###???????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????"? | | ????????????????????????????????????????????????"" | | ????????????????????????????????????????????????G? | | ????????????????????????????????????????????????"" | | ????????????????????????????????????????????????"? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Coolant Potential 120 Energy Generation 45 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 24 Terrain Scan Density 10 Armor Coverage 1200 Resistance: TH 25 Weapon Cycling 25 Phase Shifting 10 Evasion (%) 79 Targeting Accuracy 16 Melee Accuracy 20 Target Analysis 8 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 6 Authchip Count 1 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Hcp. Matter Pod | -10/Materials | Hacked Assault Cannon | -8/Materials | Scanalyzed Imp. Medium Armor Plating | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Assault Cannon | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NovaTargetMace Manual? 0 Play Time 00:59:53 Cumulative 698.0 hours Start 2022.03.31 @ 18:36:25 End 2022.03.31 @ 19:41:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1072 Rogue 1072 Adventurer 0 Explorer 0 Win Type 0 Total 66 Types 41/1/9/11/4/0/0/0/0 Lore% 88 Gallery% 88 Achievement% 83 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d276bb42-2ae1-4796-bb65-c3618e93128a