Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.03.28 @ 11:31:27 Player: PYNTER Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (145) 725 Value Destroyed (4625) 4625 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (86) 86 TOTAL SCORE: 10136 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 75 Cogmind --------- Core Integrity 0/1000 Matter 251/300 Energy 87/100 System Corruption 1% Temperature Cool (9) Movement Hovering (150) Ox2 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Cooled Aerolev Unit > --- UTILITY (6) ------ High-capacity Storage Unit Enhanced Optical Array Improved Signal Interpreter > --- WEAPON (4) ------- Katana > --- INVENTORY (12) --- Energy Well (500) Energy Well (500) Compact Matter Pod (150) Enhanced Optical Array Armor Integrity Analyzer Weapon Cycler Improved Weapon Cycler Improved System Backup Module Long-range Tractor Beam Axe Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Gravmag System Gravmag Array Nuclear Pulse Array > --- UTILITY ---------- High-capacity Storage Unit Advanced Weight Redist. System Enhanced Optical Array Improved Signal Interpreter Advanced Targeting Computer Improved System Backup Module > --- WEAPON ----------- Tesla Rifle Chainsword > --- INVENTORY -------- Gravmag System Energy Well Energy Well Compact Matter Pod Enhanced Optical Array Armor Integrity Analyzer Weapon Cycler Long-range Tractor Beam Improved Grenade Launcher Katana Axe [Rating: 68] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility High-capacity Storage Unit Device Weapon Cycler Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Medium Armor Plating Weapon Plasma Cannon Energy Gun Beam Rifle Energy Cannon Plasma Cannon Ballistic Gun Autogun Launcher Improved Grenade Launcher Slashing Weapon Katana Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Slots Evolved 10 | . . . 2 . 2 2 . . 2 2 Power 1 | . . . . . . 1 . . . . Propulsion 3 | . . . . . . . . . 2 1 Utility 4 | . . . 2 . 2 . . . . . Weapon 2 | . . . . . . 1 . . . 1 Parts Attached 124 | 6 15 2 14 8 22 22 2 . 20 13 Power 21 | 1 2 2 . 1 2 6 . . 6 1 Engine 13 | 1 2 1 . . 1 4 . . 4 . Core 8 | . . 1 . 1 1 2 . . 2 1 Reactor . | . . . . . . . . . . . Propulsion 30 | 2 1 . 7 1 1 4 . . 9 5 Treads 3 | . . . . . . 3 . . . . Leg 3 | . . . 3 . . . . . . . Wheel 8 | 2 1 . 3 1 1 . . . . . Hover 9 | . . . 1 . . . . . 4 4 Flight 7 | . . . . . . 1 . . 5 1 Utility 34 | 1 3 . 6 1 12 5 1 . 2 3 Device 16 | . 1 . 2 . 6 2 . . 2 3 Storage 6 | 1 1 . . . 2 1 1 . . . Processor 8 | . 1 . 3 . 3 1 . . . . Hackware 1 | . . . . . . 1 . . . . Protection 3 | . . . 1 1 1 . . . . . Artifact . | . . . . . . . . . . . Weapon 39 | 2 9 . 1 5 7 7 1 . 3 4 Energy Gun 10 | 1 5 . 1 . 1 . . . . 2 Energy Cannon 8 | . . . . 1 2 5 . . . . Ballistic Gun 12 | 1 4 . . 3 2 . 1 . 1 . Ballistic Cannon . | . . . . . . . . . . . Launcher 1 | . . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 7 | . . . . . 2 2 . . 2 1 Piercing Weapon 1 | . . . . 1 . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . 1 . . . 1 1 . . 2 1 Parts Lost 40 | . 1 . 2 . 4 12 . . 9 12 Power 9 | . . . . . 1 3 . . 3 2 Propulsion 9 | . . . 1 . . 2 . . 2 4 Utility 9 | . . . 1 . 2 2 . . 1 3 Weapon 13 | . 1 . . . 1 5 . . 3 3 Highest Loss Streak 12 | . 1 . 1 . 2 3 . . 4 12 Average Slot Usage (%) 89 | . 97 100 96 96 82 81 99 100 78 70 Engine 4 | . 14 6 . . 2 12 7 7 1 4 Core 6 | . . 7 11 11 5 1 7 7 8 4 Treads 3 | . . . . . . 4 15 15 2 . Wheel 8 | . 27 28 15 18 8 2 . . . . Hover 1 | . . . . . . . . . 12 14 Device 7 | . 5 . 12 . 11 4 7 7 9 9 Storage 11 | . 14 14 11 11 12 9 15 15 7 5 Processor 18 | . 6 14 15 22 17 20 23 23 20 17 Protection 3 | . . . 5 11 6 2 . . . . Energy Gun 2 | . 4 14 10 . . . . . . 4 Energy Cannon 5 | . . . . 1 3 12 15 15 2 . Ballistic Gun 7 | . 21 14 11 10 6 . 6 7 5 . Slashing Weapon 2 | . . . . . 6 6 . . 4 4 Piercing Weapon 1 | . . . . 9 1 . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 84 | 12 47 45 51 51 84 82 70 67 67 60 Greatest Support 67 | 20 20 20 32 28 28 40 40 40 59 67 Greatest Overweight (x) 17 | 1 4 2 5 1 2 17 1 1 14 11 Average Overweight (x) 1 | . 1 2 2 1 1 2 1 1 . . Largest Inventory Capacity 20 | 6 12 12 12 12 20 12 12 12 12 12 Average Capacity 12 | 5 10 12 12 12 13 12 12 12 12 12 Most Carried 12 | 4 12 12 12 12 12 12 12 12 12 12 Average Carried 11 | 1 8 11 11 11 11 10 11 12 10 10 Final Capacity 12 | 6 12 12 12 12 12 12 12 12 12 12 Final Carried 12 | 4 12 12 11 12 12 11 12 12 10 10 Class Distribution -------------------- 41% | Mutant 25% | Scavenger-Mutant 21% | Scavenger-Gunner 4% | Hauler-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Matter Collected 2172 | 217 242 140 329 173 496 215 35 . 260 65 Remotely 224 | . . . 151 . 73 . . . . . Salvage Created 6121 | . 227 116 741 372 2429 966 146 . 553 571 Parts 341 | . 24 9 42 25 126 35 8 . 41 31 Haulers Intercepted 3 | . 1 . . . . . . . . 2 Recyclers Shooed 1 | . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . 4 . . . Prevented 4 | . . . . . . . 4 . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Combat Hostiles Destroyed 106 | . 8 1 11 9 40 16 4 . 12 5 Melee 57 | . . . . 1 34 13 . . 7 2 Guns 39 | . 8 1 11 7 6 . 2 . 4 . Cannons 7 | . . . . 1 . 3 2 . 1 . AOE 3 | . . . . . . . . . . 3 Classes Destroyed 14 | . 3 2 3 1 2 . . . 1 2 Worker 14 | . . . . 2 7 1 . . 1 3 Builder 3 | . . 1 . . . 1 . . . 1 Tunneler 2 | . . 2 . . . . . . . . Hauler 3 | . 1 . . . . . . . . 2 Recycler 8 | . . . 4 1 2 1 . . . . Mechanic 1 | . . . . . . . . . . 1 Operator 1 | . . . . . 1 . . . . . Watcher 7 | . . . 2 . 3 . . . 1 1 Swarmer 25 | . 6 . 4 5 . 2 3 . 5 . Grunt 52 | . 2 1 5 3 30 8 . . 2 1 Duelist 4 | . . . . . 2 . . . 1 1 Sentry 19 | . . . 2 1 8 6 1 . 1 . Hunter 2 | . . . . . . . . . . 2 Programmer 4 | . . . . . . . . . 3 1 Best Kill Streak 10 | . 3 2 4 3 6 3 3 . 5 10 Combat Bots Only 5 | . 3 1 4 3 4 3 3 . 5 3 Max Kills in Single Turn 3 | . 1 1 2 1 1 1 1 . 1 3 Gunslinging 1 | . . . 1 . . . . . . . Exploded 2 | . . . . . . . . . . 2 Melee 1 | . . . . 1 1 1 . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Damage Taken 6676 | . 255 12 251 206 1403 1684 206 . 846 1813 Core 1962 | . 65 . 44 30 252 327 57 . 185 1002 Absorbed by Shields 549 | . . . . . 267 184 . . . 98 Core Remaining (%) 72 | 100 . 74 . 81 54 . . 45 78 . Volleys Fired 164 | . 27 7 28 24 33 16 5 . 20 4 Largest 3 | . 2 2 2 2 2 2 3 . 3 1 Hottest 182 | . 79 79 79 91 53 149 182 . 177 65 Shots Fired 265 | . 50 14 55 33 36 28 15 . 30 4 Gun 211 | . 50 14 55 30 36 . 5 . 20 1 Cannon 51 | . . . . 3 . 28 10 . 10 . Launcher 3 | . . . . . . . . . . 3 Special . | . . . . . . . . . . . Kinetic 160 | . 40 7 28 24 36 . 5 . 20 . Thermal 88 | . 10 7 27 9 . 26 5 . 4 . Explosive 3 | . . . . . . . . . . 3 Electromagnetic 14 | . . . . . . 2 5 . 6 1 Robot Hit Streak 29 | . 8 13 16 20 11 17 10 . 25 29 Robot Miss Streak 5 | . 5 . 1 2 1 2 1 . . . Penetration Max 1 | . . . . . 1 . . . . . Secondary Targets 2 | . 1 . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . Shots Hit Robots 435 | . 31 11 40 35 149 77 10 . 56 26 Core Hits 206 | . 11 4 24 15 75 28 5 . 21 23 Critical Hits 6 | . . . . 1 4 . . . 1 . Critical Kills 5 | . . . . 1 3 . . . 1 . Critical Parts Destroyed 1 | . . . . . 1 . . . . . Melee Attacks 245 | . . . . 7 124 55 . . 37 22 Impact . | . . . . . . . . . . . Slashing 201 | . . . . . 87 55 . . 37 22 Piercing 44 | . . . . 7 37 . . . . . Sneak Attacks 25 | . . . . 3 10 5 . . 3 4 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 13397 | . 424 159 596 821 5025 2613 266 . 1826 1667 Guns 2722 | . 423 159 579 434 805 . 54 . 245 23 Cannons 924 | . . . . 60 . 489 174 . 201 . Explosions 636 | . . . . . . . 38 . . 598 Melee 9066 | . . . . 327 4189 2124 . . 1380 1046 Ramming 49 | . 1 . 17 . 31 . . . . . Kinetic 2108 | . 351 57 249 347 805 . 54 . 245 . Thermal 1308 | . 72 102 330 147 . 466 114 . 77 . Explosive 598 | . . . . . . . . . . 598 Electromagnetic 268 | . . . . . . 23 98 . 124 23 Impact . | . . . . . . . . . . . Slashing 7717 | . . . . . 3167 2124 . . 1380 1046 Piercing 1349 | . . . . 327 1022 . . . . . Highest Corruption 1 | . . . . . . . . . 1 1 Average Corruption 1 | . . . . . . . . . 1 1 Corruption Purged . | . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 1068 | . . . . 94 332 289 17 . 187 149 Projectiles 16 | . . . . . . 16 . . . . Explosions 20 | . . . . . . . 17 . . 3 Melee 1032 | . . . . 94 332 273 . . 187 146 Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 132 | . . . 8 . 15 . 49 . . 60 Shots 4 | . . . . . . . 1 . . 3 Rammed 10 | . 1 . 5 . 4 . . . . . Targets Rammed 10 | . 1 . 5 . 4 . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 370 | . 61 82 132 201 12 370 348 . 370 22 Average Temperature 92 | . 15 31 42 76 5 126 159 . 168 12 Received Heat Transfer 2065 | . . 9 84 87 861 709 30 . 141 144 Effects 5 | . . . . . . 2 1 . 2 . Shutdowns 2 | . . . . . . . 1 . 1 . Interference 1 | . . . . . . 1 . . . . Matter Decay 1 | . . . . . . 1 . . . . Damage (minor) 1 | . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . 2 . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | . . 1 . . . . 1 . . . Heat Transferred 2820 | . 185 259 851 333 . 842 200 . 150 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Peak Influence 433 | . 201 74 145 176 433 382 . . 144 156 Average Influence 135 | . 62 43 67 73 245 231 . . 48 32 Maximum Alert Level 2 | . 1 . . . 2 1 . . . . Low Security (%) 72 | 100 93 100 100 100 33 38 . . 100 100 Level 1 27 | . 6 . . . 64 61 . . . . Level 2 . | . . . . . 1 . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 27 | . 2 . 3 1 7 7 . . 4 3 Investigation 15 | . 2 . 2 1 3 3 . . 2 2 Extermination 2 | . . . . . . . . . 2 . Reinforcement 5 | . . . 1 . 1 2 . . . 1 Assault 1 | . . . . . . 1 . . . . Garrison 4 | . . . . . 3 1 . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Distress Signals 11 | . 1 . 2 . 4 3 . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 173 | . 16 2 21 13 60 28 4 . 16 13 Peak Tracking Total 8 | . 7 2 6 4 8 7 3 . 4 8 Tactical Retreats 20 | . 1 . 1 3 9 3 . . 2 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Traps Triggered 6 | . 3 . . . . 1 . . 2 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Machines Disabled 2 | . . . . . 1 1 . . . . Max in Single Turn 1 | . . . . . 1 1 . . . . Garrison Access 5 | . . . . . 1 2 . . 1 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Machines Accessed 40 | . 2 . 6 1 12 7 1 . 6 5 Terminals 24 | . 2 . 4 . 8 4 . . 3 3 Fabricators 1 | . . . . . . . . . 1 . Repair Stations 2 | . . . 1 . 1 . . . . . Recycling Units 5 | . . . 1 . 2 1 . . 1 . Scanalyzers 1 | . . . . . . . . . . 1 Garrison Access 5 | . . . . . 1 2 . . 1 1 Total Hacks 108 | . 8 . 20 1 38 18 2 . 11 10 Successful 77 | . 5 . 16 1 30 9 2 . 6 8 Failed 31 | . 3 . 4 . 8 9 . . 5 2 Catastrophic 2 | . . . . . . 2 . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 69 | . 8 . 14 . 27 10 . . 5 5 Fabricators 1 | . . . . . . . . . 1 . Repair Stations 10 | . . . 4 . 6 . . . . . Recycling Units 10 | . . . 2 . 3 3 . . 2 . Scanalyzers 3 | . . . . . . . . . . 3 Garrison Access 12 | . . . . . 2 5 . . 3 2 Terminal Hacks 54 | . 5 . 10 1 23 6 2 . 2 5 Record 28 | . 3 . 5 . 12 3 2 . . 3 Robot Analysis 2 | . . . . . 1 1 . . . . Prototype ID Bank 2 | . . . 1 . 1 . . . . . Open Door 1 | . . . . 1 . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . Recycling Unit Index 1 | . . . . . 1 . . . . . Garrison Index 1 | . . . . . . . . . . 1 Alert Level 3 | . . . . . 3 . . . . . Unreport Threat 1 | . . . 1 . . . . . . . Locate Traps 2 | . 1 . . . 1 . . . . . Maintenance Status 2 | . . . 1 . 1 . . . . . Extermination Status 1 | . . . . . . 1 . . . . Recall Investigation 1 | . . . . . . 1 . . . . Registered Components 1 | . . . . . 1 . . . . . Registered Prototypes 1 | . . . 1 . . . . . . . Zone Layout 4 | . . . . . 1 . . . 2 1 Fabricator Hacks 1 | . . . . . . . . . 1 . Network Status 1 | . . . . . . . . . 1 . Repair Station Hacks 8 | . . . 4 . 4 . . . . . Scan Component 4 | . . . 2 . 2 . . . . . Repair 4 | . . . 2 . 2 . . . . . Recycling Unit Hacks 7 | . . . 2 . 2 1 . . 2 . Report Inventory 2 | . . . 1 . . 1 . . . . Retrieve Components 5 | . . . 1 . 2 . . . 2 . Scanalyzer 2 | . . . . . . . . . . 2 Insert Component 1 | . . . . . . . . . . 1 Analyze 1 | . . . . . . . . . . 1 Garrison Access Hacks 5 | . . . . . 1 2 . . 1 1 Seal Access 5 | . . . . . 1 2 . . 1 1 Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 28 | . 2 . 6 . 8 5 . . 4 3 Full Trace Events 17 | . 2 . 4 . 4 3 . . 2 2 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . 1 Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 4 | . . . 2 . 2 . . . . . Time 146 | . . . 58 . 88 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 20 | . . . 9 . 11 . . . . . Parts Scanalyzed 1 | . . . . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . . . . . 1 Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Total Allies 3 | . . 3 . . . . . . . . Largest Group 3 | . . 3 3 . . . . . . . Highest-Rated Group 40 | . . 40 40 . . . . . . . Highest-Rated Ally 16 | . . 16 16 . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 22 | . . 9 13 . . . . . . . Total Damage 266 | . . 125 141 . . . . . . . Kills 3 | . . 1 2 . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Robot Analysis Total 2 | . . . . . 1 1 . . . . Derelict Logs Recovered 4 | . . . . 1 . . 3 . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Turns Passed 8947 | 41 515 259 974 1118 1926 1038 1652 225 837 362 Spaces Moved 5796 | 36 371 225 635 920 1064 441 896 124 642 442 Core 21 | 3 . . . . . 1 . . 2 15 Treads 1342 | . . . . . . 217 896 124 105 . Legs 10 | . . . 10 . . . . . . . Wheels 3461 | 33 371 225 625 920 1064 223 . . . . Hover 954 | . . . . . . . . . 527 427 Flight 8 | . . . . . . . . . 8 . Fastest Speed 48 | 50 80 100 100 105 110 120 180 180 52 48 Average Speed 121 | 78 94 100 116 106 117 166 180 180 95 58 Slowest Speed 900 | 100 120 100 270 110 120 900 180 180 750 600 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 45 | 3 45 63 51 99 80 15 96 20 18 15 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . . . Known Exits Taken 6 | . . . . 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . Scrap Searched 8 | . . 1 . 1 . . 5 1 . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 24 | . . . . . . . 4 . . 20 Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE 24 | . . . . . . . 4 . . 20 Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Total 7159 | 45 497 250 822 1023 1536 638 927 126 787 508 Wait 621 | . 46 3 117 39 251 83 21 . 45 16 Move 5786 | 35 370 224 634 919 1063 440 895 123 641 442 Hop . | . . . . . . . . . . . Pick Up 76 | 4 20 6 9 9 13 12 . . 3 . Fast Attach 86 | 6 9 . 10 8 17 8 2 . 17 9 Attach 38 | . 6 2 4 . 5 14 . . 3 4 Detach 36 | . 5 2 3 . 6 5 1 . 7 7 Swap . | . . . . . . . . . . . Drop 92 | . 13 6 12 17 20 5 1 . 14 4 Fire 164 | . 27 7 28 24 33 16 5 . 20 4 Melee 245 | . . . . 7 124 55 . . 37 22 Ram 10 | . 1 . 5 . 4 . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 5 | . . . . . . . 2 3 . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 42 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 395 | -10/Materials | Discovered new exit (range 16) 524 | -10/Materials | Discovered new exit (range 12) 557 | -10/Materials | Entered Mines 608 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 803 | -10/Mines | Discovered new exit (range 8) 816 | -10/Mines | Entered Materials 816 | -9/Materials | Accompanied by 3 allies 816 | -9/Materials | Evolved 2 slots: Utility x2 958 | -9/Materials | Repaired Beam Rifle 985 | -9/Materials | Repaired Hcp. Battery 1772 | -9/Materials | Discovered new exit (range 6) 1790 | -9/Materials | Entered Mines 1848 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1924 | -9/Mines | Discovered new exit (range 13) 1971 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2169 | -9/Mines | Build established: Scavenger-Mutant 2202 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2489 | -9/Mines | Identified exit to Materials 2503 | -9/Mines | Met a Derelict testing a Signal Generator 2523 | -9/Mines | Found Signal Generator 2551 | -9/Mines | Met a Derelict shopkeep closing up shop 2848 | -9/Mines | Build established: Mutant 2908 | -9/Mines | Entered Materials 2908 | -8/Materials | Evolved 2 slots: Utility x2 3231 | -8/Materials | Build established: Hauler-Mutant 3295 | -8/Materials | Repaired Gauss Rifle 3340 | -8/Materials | Repaired Arm. Huge Wheel 3797 | -8/Materials | Build established: Mutant 3825 | -8/Materials | Garrison activated, responded to threat 4207 | -8/Materials | Discovered new exit (range 17) 4410 | -8/Materials | Discovered new exit (range 7) 4417 | -8/Materials | Identified exit to Factory 4766 | -8/Materials | Discovered exit to Factory (range 10) 4834 | -8/Materials | Entered Factory 4834 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 4985 | -7/Factory | Garrison activated, responded to threat 5176 | -7/Factory | Lost 3 parts (2u1w) 5296 | -7/Factory | Lost 3 parts (1n2w) 5782 | -7/Factory | Discovered new exit (range 6) 5842 | -7/Factory | Identified exit to Lower Caves 5872 | -7/Factory | Entered Lower Caves 6223 | -7/Lower Caves | Build established: Scavenger-Gunner 6558 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6583 | -7/Lower Caves | Core integrity fell below 50% 6650 | -7/Lower Caves | Identified exit to Lower Caves 6952 | -7/Lower Caves | Learned 8 Factory zone layouts 7524 | -7/Lower Caves | Entered another Lower Caves area 7722 | -7/Lower Caves | Discovered new exit (range 13) 7747 | -7/Lower Caves | Identified exit to Factory 7749 | -7/Lower Caves | Entered Factory 7749 | -6/Factory | Evolved 2 slots: Propulsion x2 7909 | -6/Factory | Lost 3 parts (1p1n1w) 8041 | -6/Factory | Lost 4 parts (1p1n1u1w) 8312 | -6/Factory | Build established: Scavenger-Mutant 8471 | -6/Factory | Discovered new exit (range 13) 8527 | -6/Factory | Identified exit to Factory 8586 | -6/Factory | Entered another Factory area 8586 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 8918 | -5/Factory | Core integrity fell below 50% 8932 | -5/Factory | Core integrity fell below 20% 8948 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- U-05 Engineer lays Concrete. R-10 Processor collects Med. Treads. U-05 Engineer lays Concrete. R-10 Processor collects Wheel. U-05 Engineer lays Concrete. Adv. Targeting Computer destroyed. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. Penetrated by Slug. U-05 Engineer destroyed. Acquired Prototype Hover Unit. Identified Cld. Aerolev Unit. U-05 Engineer lays Concrete. R-10 Processor collects Wheel. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. 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"" #? ????????????????????? | | ????????????# #%"""" #? ????????????????????? | | ????????????# /*"""" #? ????????????????????? | | ????????????# #%"""" #? ????????????????????? | | ????????????# #!"""" #? ????????????????????? | | ????????????# # % #?? ????????????????????? | | ????????????# ###+##### #????????????????? | | ????????????# ! #????????????????? | | ????????????# #????????????????? | | ??????? + !!! """ +????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 31 Energy Capacity 750 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 10 Terrain Scan Range 16 Terrain Scan Density 85 Additional Mass Support 9 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Armor Integrity Analyzer | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Party Time Watch This! Challenges ------------ None Game ------ Seed LinkedCoordinationPit Manual? 0 Play Time 01:29:51 Cumulative 9.4 hours Start 2020.03.28 @ 10:01:32 End 2020.03.28 @ 11:31:27 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 13 Rogue 11 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 19 Gallery% 22 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 46744671-21ec-48df-a7f5-d8519d584991