Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.22 @ 14:51:25 Player: Candesce Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (62) 310 Value Destroyed (1400) 1400 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-34) -34 TOTAL SCORE: 3016 Bonus ------- Friendly Fire -34 Cogmind --------- Core Integrity 82/400 Matter 260/300 Energy 280/280 System Corruption 0% Temperature Warning (391) Movement Walking (470) Ox5 Location -9/Mines Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Aluminum Leg > --- UTILITY (3) ------ High-capacity Storage Unit Targeting Computer > --- WEAPON (2) ------- Improved Medium Laser Improved Medium Laser > --- INVENTORY (20) --- Improved Ion Engine Heavy Ion Engine Heavy Ion Engine Improved Aluminum Leg Visual Processing Unit Targeting Computer High-powered Tractor Beam Trap Extractor (0/4) Trap Extractor (0/4) Autogun Autogun Autogun Mini Grenade Launcher Datajack Mining Laser Plasma Cutter Katana Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit Targeting Computer Light Armor Plating > --- WEAPON ----------- Improved Medium Laser Heavy Assault Rifle > --- INVENTORY -------- Improved Ion Engine Heavy Ion Engine Heavy Ion Engine Improved Aluminum Leg Visual Processing Unit Targeting Computer Light Armor Plating High-powered Tractor Beam Trap Extractor Trap Extractor Improved Medium Laser Improved Medium Laser Autogun Autogun Autogun Mini Grenade Launcher Datajack Mining Laser Plasma Cutter Katana [Rating: 18] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Flail Slashing Weapon Katana Build | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 1 | . . . 1 . Weapon . | . . . . . Parts Attached 58 | 8 7 9 30 4 Power 10 | 1 . 3 6 . Engine 10 | 1 . 3 6 . Core . | . . . . . Reactor . | . . . . . Propulsion 13 | 2 1 3 7 . Treads . | . . . . . Leg 11 | 2 1 1 7 . Wheel 2 | . . 2 . . Hover . | . . . . . Flight . | . . . . . Utility 12 | 2 2 1 6 1 Device 5 | 1 1 1 2 . Storage 2 | 1 1 . . . Processor 2 | . . . 2 . Hackware . | . . . . . Protection 3 | . . . 2 1 Artifact . | . . . . . Weapon 23 | 3 4 2 11 3 Energy Gun 3 | . . . 2 1 Energy Cannon . | . . . . . Ballistic Gun 15 | 3 3 2 6 1 Ballistic Cannon . | . . . . . Launcher 2 | . . . 1 1 Special Weapon 1 | . 1 . . . Impact Weapon 1 | . . . 1 . Slashing Weapon 1 | . . . 1 . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 2 . Parts Lost 22 | . . 6 11 5 Power 5 | . . 2 3 . Propulsion 7 | . . 2 3 2 Utility 3 | . . . 1 2 Weapon 7 | . . 2 4 1 Highest Loss Streak 5 | . . 5 5 5 To Critical Strikes . | . . . . . Average Slot Usage (%) 97 | . 100 98 95 98 Engine 12 | . 14 13 10 11 Leg 20 | . 28 5 26 31 Wheel 7 | . . 21 3 . Device 9 | . 14 14 5 . Storage 12 | . 14 14 11 11 Processor 5 | . . . 11 11 Protection 2 | . . . 3 11 Energy Gun 1 | . . . 2 12 Ballistic Gun 22 | . 25 27 18 8 Naked Turns . | . . . . . Heaviest Build 57 | 15 51 51 57 57 Greatest Support 30 | 20 26 26 30 30 Greatest Overweight (x) 4 | . 2 4 4 1 Average Overweight (x) 1 | . . 2 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 19 | 7 18 20 20 20 Most Carried 20 | 2 14 15 20 20 Average Carried 13 | . 6 12 17 18 Final Capacity 20 | 8 20 20 20 20 Final Carried 20 | 2 14 15 20 17 Class Distribution -------------------- 58% | Scavenger-Mutant 41% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Scr Mat Min Mat Min Matter Collected 1578 | 317 194 441 626 . Remotely . | . . . . . Salvage Created 2214 | 157 392 410 1156 99 Parts 120 | 11 19 14 70 6 Haulers Intercepted 6 | . 1 . 5 . Recyclers Shooed 4 | . 1 . 3 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Combat Hostiles Destroyed 45 | . 9 9 21 6 Melee 1 | . . . 1 . Guns 34 | . 9 9 14 2 AOE 9 | . . . 5 4 Classes Destroyed 12 | 2 4 3 3 . Worker 2 | . . 1 1 . Tunneler 4 | 3 . 1 . . Hauler 6 | . 1 . 5 . Recycler 4 | 1 . 2 1 . Watcher 3 | . 1 . 2 . Swarmer 14 | . 3 3 4 4 Grunt 17 | . 6 2 8 1 Brawler 2 | . . . 1 1 Duelist 2 | . . . 2 . Sentry 6 | . . . 6 . Demolisher 2 | . . 2 . . Assembled 2 | . . 2 . . Best Kill Streak 7 | 2 4 4 7 4 Combat Bots Only 6 | . 3 2 6 4 Max Kills in Single Turn 4 | 1 1 2 4 4 Gunslinging . | . . . . . Exploded 4 | . . . 3 4 Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Min Damage Taken 2918 | . 322 794 1325 477 Core 556 | . 82 156 231 87 Absorbed by Shields . | . . . . . Core Remaining (%) 52 | 100 . 4 . . Volleys Fired 179 | 12 39 44 75 9 Largest 2 | 2 2 2 2 2 Hottest 112 | 40 46 46 79 112 Shots Fired 348 | 24 76 86 145 17 Gun 340 | 24 74 86 140 16 Cannon . | . . . . . Launcher 6 | . . . 5 1 Special 2 | . 2 . . . Kinetic 306 | 24 74 86 117 5 Thermal 36 | . 2 . 23 11 Explosive 6 | . . . 5 1 Electromagnetic . | . . . . . Robot Hit Streak 12 | 4 6 12 12 11 Robot Miss Streak 5 | 3 3 5 3 4 Penetration Max . | . . . . . Secondary Targets 5 | . 2 1 2 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 212 | 10 40 45 108 9 Core Hits 106 | 6 17 25 51 7 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 1 | . . 1 . . Critical Strikes 8 | . . 1 5 2 Burn 6 | . . . 4 2 Destroy 2 | . . 1 1 . Melee Attacks 12 | . . . 12 . Impact 9 | . . . 9 . Slashing 3 | . . . 3 . Piercing . | . . . . . Sneak Attacks 1 | . . . 1 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3927 | 138 597 810 2017 365 Guns 3117 | 133 587 808 1422 167 Cannons . | . . . . . Explosions 557 | . . . 359 198 Melee 229 | . . . 229 . Ramming 14 | 5 . 2 7 . Kinetic 2714 | 133 587 808 1158 28 Thermal 413 | . 10 . 264 139 Explosive 557 | . . . 359 198 Electromagnetic . | . . . . . Impact 195 | . . . 195 . Slashing 34 | . . . 34 . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 26 | . . . 26 . Projectiles . | . . . . . Explosions . | . . . . . Melee 26 | . . . 26 . Knockbacks 1 | 1 . . . . Impact 1 | 1 . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 6 | 2 . 1 3 . Kicked 6 | 2 . 1 3 . Crushed . | . . . . . Highest Temperature 385 | 6 20 20 231 385 Average Temperature 72 | 6 5 7 73 142 Received Heat Transfer 864 | . 129 147 372 216 Effects 2 | . . . 2 . Interference 2 | . . . 2 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . 1 . Impact Corruptions 1 | . . . 1 . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 6 | . . . 3 3 Heat Transferred 1443 | . 37 . 962 444 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Peak Influence 274 | 20 205 135 274 208 Initial 71 | . 13 37 . 71 Average 89 | 8 73 80 101 186 Maximum Alert Level 1 | . 1 . 1 1 Low Security (%) 90 | 100 82 100 87 95 Level 1 9 | . 17 . 12 4 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 1 . 5 . Investigation 2 | . . . 2 . Extermination . | . . . . . Reinforcement 4 | . 1 . 3 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Distress Signals 7 | . 3 . 4 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 81 | . 18 21 33 9 Peak Tracking Total 14 | . 6 14 5 5 Tactical Retreats 4 | . . 4 . . Traps | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Traps Triggered 1 | . . . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Scr Mat Min Mat Min Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Machines Accessed 12 | . 4 . 8 . Terminals 10 | . 4 . 6 . Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 34 | . 9 . 25 . Successful 18 | . 4 . 14 . Failed 14 | . 4 . 10 . Catastrophic 2 | . . . 2 . Database Lockouts 2 | . 1 . 1 . Manual 19 | . 8 . 11 . Terminals 28 | . 9 . 19 . Fabricators . | . . . . . Repair Stations 3 | . . . 3 . Recycling Units . | . . . . . Scanalyzers 3 | . . . 3 . Garrison Access . | . . . . . Terminal Hacks 11 | . 3 . 8 . Part Schematic 1 | . 1 . . . Robot Schematic 1 | . . . 1 . Branch Access Points 2 | . 1 . 1 . Terminal Index 2 | . 1 . 1 . Unreport Threat 1 | . . . 1 . Locate Traps 2 | . . . 2 . Hauler Manifests 1 | . . . 1 . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 1 | . . . 1 . Scan Component 1 | . . . 1 . Recycling Unit Hacks . | . . . . . Scanalyzer 2 | . . . 2 . Insert Component 1 | . . . 1 . Analyze 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 4 | . 1 . 3 . Terminals 3 | . 1 . 2 . Botnet 2 | . 1 . 1 . Operators 1 | . . . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Extract 1 | . . . 1 . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 11 | . 4 . 7 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired 1 | . . . 1 . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . 1 . 2 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged 1 | . . . 1 . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Scr Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Min Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Scr Mat Min Mat Min Turns Passed 3045 | 107 609 875 1367 87 Spaces Moved 1491 | 49 250 593 570 29 Core 7 | 7 . . . . Treads . | . . . . . Legs 792 | 42 250 31 440 29 Wheels 692 | . . 562 130 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 110 110 190 Average Speed 152 | 110 186 119 174 190 Slowest Speed 330 | 120 260 330 260 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 46 | 4 70 88 61 8 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . 1 . 1 . Unknown Exits Taken 2 | 1 . 1 . . Scrap Searched 2 | . . 2 . . Spaces Dug 10 | . . . . 10 Terrain Destroyed 31 | . . . 21 10 Melee . | . . . . . Projectile . | . . . . . AOE 31 | . . . 21 10 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Total 1884 | 73 314 672 782 43 Wait 78 | 2 9 23 44 . Move 1488 | 49 249 592 569 29 Hop . | . . . . . Pick Up 38 | 1 8 2 27 . Fast Attach 21 | 7 1 4 9 . Attach 14 | . . 3 9 2 Detach 4 | . 1 1 2 . Swap 23 | 1 6 2 12 2 Drop 22 | . 1 . 20 1 Fire 179 | 12 39 44 75 9 Melee 12 | . . . 12 . Ram . | . . . . . Kick 5 | 1 . 1 3 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -9/Mines History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 108 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 409 | -10/Materials | Discovered new exit (range 15) 635 | -10/Materials | Central database locked down 635 | -10/Materials | Identified exit to Mines 717 | -10/Materials | Entered Mines 718 | -10/Mines | Assembled infested the area 723 | -10/Mines | Assisted by a Guerilla fighting off Assembled 739 | -10/Mines | Core integrity fell below 50% 752 | -10/Mines | Core integrity fell below 20% 796 | -10/Mines | Discovered new exit (range 10) 862 | -10/Mines | Lost 5 parts (1p2n2w) 1193 | -10/Mines | Learned Materials emergency access door positions 1285 | -10/Mines | Build established: Scavenger-Mutant 1367 | -10/Mines | Learned Materials stockpile data 1592 | -10/Mines | Entered Materials 1592 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1877 | -9/Materials | Lost 5 parts (2p1u2w) 2164 | -9/Materials | Discovered new exit (range 7) 2476 | -9/Materials | Core integrity fell below 50% 2616 | -9/Materials | Discovered new exit (range 8) 2619 | -9/Materials | Identified exit to Mines 2728 | -9/Materials | Central database locked down 2959 | -9/Materials | Entered Mines 3046 | -9/Mines | Self-destructed Last Messages --------------- 03030_ Knocked back. 03030_ Lgt. Armor Plating destroyed. 03032_ B-36 Bruiser suffers critical hit (Burn). 03032_ Critical hit (Burn: +37). 03034_ Hvy. Assault Rifle destroyed. 03037_ Aluminum Leg destroyed. 03037_ B-36 Bruiser suffers critical hit (Burn). 03040_ B-36 Bruiser heat damages Hammer. 03040_ B-36 Bruiser overheating. 03040_ Melted Lgt. Armor Plating. 03041_ B-36 Bruiser heat short circuits Lgt. Treads. 03041_ B-36 Bruiser overheating. 03042_ B-36 Bruiser heat damages core (-6). 03042_ B-36 Bruiser overheating. 03042_ Aluminum Leg destroyed. 03043_ B-36 Bruiser overheating. 03043_ Melted Broken Lgt. Treads. 03043_ Lgt. Treads melted. 03043_ B-36 Bruiser destroyed. 03044_ Lgt. Armor Plating destroyed. Map ----- +----------------------------------------------------+ | | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ??????####??????????????????????????????????? | | ?????## #?????####????????????????????????? | | ?????# ##??## ###??????????????????????? | | ?????# ##?# #??????????????????????? | | ??????# ## #??????????????????????? | | ??????#### [ %= #??????????????????????? | | ?????????## *%%% ##??????????????????????? | | ??????????## #[ #??????????????????????? | | ???????????### ### ##??????????????????????? | | ?????????????# #?# ##???????????????????????? | | ?????????????# #?# #????????????????????????? | | ?????????????# ### ##???????????????????????? | | ?????????????# #???????????????????????? | | ?????????????###### #???????????????????????? | | ??????????????????# #???????????????????????? | | ??????????????????# ###?????????????????????? | | ?????????????????## #?????????????????????? | | ????????????????## #?????????????????????? | | ????????????????# #?????????????????????? | | ????????????????# ##????????????????????? | | ????????????????## ##???????????????????? | | ?????????????????## %gg#### ##?????????????? | | ??????????????????# @ =%g %#?????????????? | | ??????????????????## ######" #????????? | | ???????????????????#####?????????###????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 10 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Imp. Medium Laser | -9/Materials | Scanalyzed Imp. Treads | -9/Materials | Extracted Robot Schematics ------------------ M-13 Machinist | -9/Materials | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WeaponOmegaRigger Manual? 0 Play Time 00:30:19 Cumulative 80.4 hours Start 2022.09.22 @ 14:21:42 End 2022.09.22 @ 14:51:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 143 Rogue 143 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/0/1/0/0/0/0/0 Lore% 56 Gallery% 64 Achievement% 49 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/SmallcapsGlow Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cd1b3e5c-f1aa-4d20-a3a6-50a4aa895b61