Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.18 @ 18:21:37

Player: Mountinlodge

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (15)      75
Value Destroyed (493)      493
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (50)                 50
              TOTAL SCORE: 1018

 Bonus
-------
Follower Combat Kills      50

 Cogmind 
---------
Core Integrity             0/250
Matter                     290/300
Energy                     232/250
System Corruption          0%
Temperature                Cool (92)
Movement                   Walking (125)
Location                   -10/Mines

 Parts 
-------
>          --- POWER (1) --------
           Ion Engine
>          --- PROPULSION (2) ---
           Aluminum Leg
           Titanium Leg
>          --- UTILITY (2) ------
  Advanced Visual Processing Unit
  Improved Light Armor Plating
>          --- WEAPON (2) -------
     Small Laser
           Beamcaster
>          --- INVENTORY (5) ----
           Ion Engine
  Improved Heat Sink
           Machine Analyzer
           Reflective Plating

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Titanium Leg
>          --- UTILITY ----------
  Advanced Visual Processing Unit
  Improved Light Armor Plating
>          --- WEAPON -----------
     Small Laser
           Beamcaster
>          --- INVENTORY --------
           Ion Engine
  Improved Heat Sink
           Machine Analyzer
           Reflective Plating
[Rating: 18]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Improved Light Armor Plating
  Storage                  Small Storage Unit
  Processor                Advanced Visual Processing Unit
  Protection               Improved Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Particle Gun
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             23   | 6   10  7   
  Power                    3    | 1   1   1   
    Engine                 3    | 1   1   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               7    | 2   3   2   
    Treads                 .    | .   .   .   
    Leg                    7    | 2   3   2   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  5    | 1   2   2   
    Device                 .    | .   .   .   
    Storage                1    | 1   .   .   
    Processor              3    | .   2   1   
    Hackware               .    | .   .   .   
    Protection             1    | .   .   1   
    Artifact               .    | .   .   .   
  Weapon                   8    | 2   4   2   
    Energy Gun             3    | .   1   2   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          5    | 2   3   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 5    | .   2   3   
  Power                    1    | .   .   1   
  Propulsion               1    | .   1   .   
  Utility                  .    | .   .   .   
  Weapon                   3    | .   1   2   
  Highest Loss Streak      2    | .   2   2   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     96   | .   94  98  
  Engine                   13   | .   14  13  
  Leg                      27   | .   27  28  
  Storage                  2    | .   4   .   
  Processor                17   | .   19  15  
  Protection               6    | .   .   12  
  Energy Gun               10   | .   .   20  
  Ballistic Gun            16   | .   26  7   
Naked Turns                .    | .   .   .   
Heaviest Build             14   | 11  12  14  
  Greatest Support         27   | 20  20  27  
  Greatest Overweight (x)  3    | 3   .   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 8   8   5   
  Average Capacity         5    | 7   5   5   
  Most Carried             8    | 6   8   5   
  Average Carried          5    | 4   5   4   
  Final Capacity           8    | 8   5   5   
  Final Carried            6    | 6   5   4   

 Class Distribution 
--------------------
 72% | Mutant
 27% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           561  | 157 333 71  
  Remotely                 .    | .   .   .   
Salvage Created            529  | .   382 147 
  Parts                    31   | .   23  8   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  10   | .   7   3   
  Guns                     8    | .   5   3   
  AOE                      2    | .   2   .   
Classes Destroyed          5    | .   4   1   
  Tunneler                 1    | .   .   1   
  Recycler                 1    | .   1   .   
  Operator                 1    | .   1   .   
  Watcher                  2    | .   2   .   
  Grunt                    10   | .   7   3   
Best Kill Streak           4    | .   4   3   
  Combat Bots Only         2    | .   2   2   
Max Kills in Single Turn   4    | .   4   1   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   2   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Hostile Shots Fired        118  | .   74  44  
  Missed                   35   | .   24  11  
Damage Taken               1084 | .   689 395 
  Core                     253  | .   166 87  
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              76   | .   43  33  
  Largest                  2    | .   2   2   
  Hottest                  115  | .   40  115 
Shots Fired                123  | .   81  42  
  Gun                      123  | .   81  42  
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  92   | .   81  11  
  Thermal                  31   | .   .   31  
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         11   | .   11  7   
  Robot Miss Streak        4    | .   4   4   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           83   | .   56  27  
  Core Hits                33   | .   23  10  
  Critical Kills           1    | .   1   .   
  Critical Parts Destroyed 1    | .   1   .   
  Critical Strikes         2    | .   2   .   
    Destroy                2    | .   2   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1298 | .   936 362 
  Guns                     945  | .   583 362 
  Cannons                  .    | .   .   .   
  Explosions               353  | .   353 .   
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  655  | .   583 72  
  Thermal                  290  | .   .   290 
  Explosive                353  | .   353 .   
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            7    | .   7   .   
  Projectiles              .    | .   .   .   
  Explosions               7    | .   7   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      71   | .   71  .   
  Shots                    1    | .   1   .   
  Rammed                   .    | .   .   .   
Targets Rammed             1    | .   1   .   
  Kicked                   1    | .   1   .   
  Crushed                  .    | .   .   .   
Highest Temperature        393  | .   30  393 
  Average Temperature      111  | .   8   157 
  Received Heat Transfer   570  | .   348 222 
  Effects                  3    | .   .   3   
    Energy Bleed           2    | .   .   2   
    Damage (minor)         1    | .   .   1   
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             2    | .   .   2   
  Heat Transferred         633  | .   .   633 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             222  | .   222 92  
  Initial                  57   | .   .   57  
  Average                  58   | .   74  57  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         95   | 100 89  100 
  Level 1                  4    | .   10  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          5    | .   3   2   
  Investigation            1    | .   .   1   
  Extermination            .    | .   .   .   
  Reinforcement            3    | .   3   .   
  Assault                  1    | .   .   1   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              26   | .   16  10  
  Peak Tracking Total      4    | .   3   4   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          4    | .   4   .   
  Max in Single Turn       2    | .   2   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          4    | .   3   1   
  Terminals                3    | .   3   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                7    | .   6   1   
  Successful               4    | .   3   1   
  Failed                   3    | .   3   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   3    | .   3   .   
  Terminals                6    | .   6   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             4    | .   3   1   
  Open Door                1    | .   .   1   
  Alert Level              1    | .   1   .   
  Hauler Manifests         2    | .   2   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         2    | .   2   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               1    | .   .   1   
  Largest Group            1    | .   .   1   
  Highest-Rated Group      31   | .   .   31  
  Highest-Rated Ally       31   | .   .   31  
Total Orders               .    | .   .   .   
Ally Attacks               9    | .   .   9   
  Total Damage             169  | .   .   169 
  Kills                    2    | .   .   2   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Yrd Mat Min 
Turns Passed               1172 | 136 512 524 
Spaces Moved               749  | 102 307 340 
  Core                     14   | 14  .   .   
  Treads                   .    | .   .   .   
  Legs                     735  | 88  307 340 
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 120 
  Average Speed            121  | 118 120 124 
  Slowest Speed            200  | 200 120 125 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       45   | 5   59  71  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   1   
  Known Exits Taken        1    | .   1   .   
  Unknown Exits Taken      1    | 1   .   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          47   | .   47  .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      47   | .   47  .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      901  | 113 383 405 
  Wait                     15   | .   3   12  
  Move                     747  | 101 306 340 
  Hop                      .    | .   .   .   
  Pick Up                  19   | 6   8   5   
  Fast Attach              12   | 6   3   3   
  Attach                   3    | .   2   1   
  Detach                   .    | .   .   .   
  Swap                     8    | .   5   3   
  Drop                     20   | .   12  8   
  Fire                     76   | .   43  33  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     1    | .   1   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines (discovered 1 exit: *Mat)

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 16)
  137 | -11/Scrapyard | Entered Materials
  328 | -10/Materials | Build established: Mutant
  328 | -10/Materials | Discovered new exit (range 4)
  332 | -10/Materials | Identified exit to Materials
  424 | -10/Materials | Discovered new exit (range 13)
  433 | -10/Materials | Identified exit to Mines
  449 | -10/Materials | Discovered exit to Materials (range 18)
  568 | -10/Materials | Core integrity fell below 50%
  649 | -10/Materials | Entered Mines
  663 | -10/Mines     | Discovered exit to Materials (range 5)
  701 | -10/Mines     | Met a Derelict shopkeep closing up shop
  905 | -10/Mines     | Core integrity fell below 20%
  981 | -10/Mines     | Learned location of Mines (-9)
 1077 | -10/Mines     | Met a Derelict testing a Signal Generator
 1085 | -10/Mines     | Found Signal Generator
 1173 | -10/Mines     | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
01122_ G-34 Mercenary heat damages Sml. Laser.
01122_ G-47 Trooper: "LOCATED POTENTIAL SOURCE
  OF ANOMALOUS SIGNAL. NEUTRALIZING."
01122_ X7-WKK(g) suffers critical hit (Burn).
01123_ G-34 Mercenary overheating.
01123_ G-34 Mercenary destroyed.
01127_ Lgt. Nuclear Core melted.
01127_ G-47 Trooper destroyed.
01127_ G-34 Mercenary destroyed.
01129_ X7-WKK(g) heat spikes uncontrollably.
01129_ X7-WKK(g) overheating.
01130_ X7-WKK(g) heat spikes uncontrollably.
01130_ X7-WKK(g) overheating.
01131_ X7-WKK(g) heat damages Imp. Heat Sink.
01131_ X7-WKK(g) overheating. <x5>
01138_ X7-WKK(g) destroyed.
01154_ Particle Gun destroyed.
01163_ Acquired Beamcaster.
01169_ Destroyed Heat Sink.
01172_ G-34 Mercenary overheating.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BladeTacticalDesublimator
  Manual?         0
Play Time         00:23:02
  Cumulative      22.2 hours
  Start           2024.05.18 @ 17:56:09
  End             2024.05.18 @ 18:21:37
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          10
  Rogue           10
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          21
Achievement%      18
Wizard Run        0

 Options 
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Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 96e745e6-199f-4c5b-a9d4-4b24a53a745d