Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.10.18 @ 10:23:46 Player: nahkiss Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (89) 445 Value Destroyed (2609) 2609 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (462) 462 TOTAL SCORE: 5556 Bonus ------- High Alert Combat Kills 262 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 169/300 Energy 134/140 System Corruption 6% Temperature Cool (9) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (4) --- Light Treads Light Treads Light Treads Light Treads > --- UTILITY (3) ------ High-capacity Storage Unit Actuator Array Light Armor Plating > --- WEAPON (3) ------- Beam Rifle Datajack Great Maul > --- INVENTORY (12) --- Light Ion Engine Light Ion Engine Improved Heat Sink Improved Heat Sink Medium Storage Unit Large Matter Pod (150) Sensor Array Improved Sensor Array Light Assault Rifle Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Light Armor Plating > --- WEAPON ----------- EM Pulse Cannon Light Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Deuterium Engine Thermal Generator Heat Sink Disposable Heat Sink Medium Storage Unit Large Matter Pod Sensor Array Heavy EM Pulse Gun Electrolaser Heavy Assault Rifle Light Cannon [Rating: 20] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Impact Weapon Great Maul Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility 1 | . . . 1 . . Weapon 1 | . . . 1 . . Parts Attached 73 | 8 5 10 6 27 17 Power 9 | 2 . 1 1 3 2 Engine 7 | 2 . 1 . 3 1 Core 2 | . . . 1 . 1 Reactor . | . . . . . . Propulsion 15 | 2 . 4 . 5 4 Treads 7 | . . . . 3 4 Leg 8 | 2 . 4 . 2 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 22 | 1 3 2 3 9 4 Device 10 | . 1 . 2 6 1 Storage 5 | 1 2 1 . 1 . Processor 1 | . . . . . 1 Hackware 1 | . . . . . 1 Protection 5 | . . 1 1 2 1 Artifact . | . . . . . . Weapon 27 | 3 2 3 2 10 7 Energy Gun 12 | 2 2 1 . 5 2 Energy Cannon 2 | . . . 1 . 1 Ballistic Gun 8 | 1 . 2 . 4 1 Ballistic Cannon 2 | . . . 1 1 . Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes . | . . . . . . Parts Lost 36 | . . 6 . 20 10 Power 4 | . . 1 . 2 1 Propulsion 9 | . . 2 . 5 2 Utility 7 | . . . . 5 2 Weapon 16 | . . 3 . 8 5 Highest Loss Streak 17 | . . 3 . 17 7 Average Slot Usage (%) 88 | . 98 95 100 75 90 Engine 8 | . 14 10 . 7 7 Core 1 | . . . 9 1 1 Treads 7 | . . . . 3 29 Leg 20 | . 28 40 36 12 . Device 7 | . 3 7 9 10 7 Storage 12 | . 23 11 9 10 9 Protection 4 | . . 3 9 4 7 Energy Gun 10 | . 21 13 . 4 9 Energy Cannon 1 | . . . 7 1 1 Ballistic Gun 10 | . 5 8 18 18 5 Naked Turns . | . . . . . . Heaviest Build 59 | 13 49 43 57 58 59 Greatest Support 80 | 20 20 40 40 60 80 Greatest Overweight (x) 10 | . 2 1 1 10 2 Average Overweight (x) 1 | . 1 1 1 2 . Largest Inventory Capacity 16 | 6 16 12 12 16 12 Average Capacity 12 | 5 14 12 12 12 12 Most Carried 12 | 3 9 12 12 12 12 Average Carried 8 | 1 6 9 10 8 10 Final Capacity 12 | 6 12 12 12 12 12 Final Carried 12 | 3 9 11 12 12 10 Class Distribution -------------------- 41% | Mutant 30% | Scavenger-Tank 15% | Scavenger-Mutant 11% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Mat Matter Collected 1469 | 286 101 344 54 364 320 Remotely . | . . . . . . Salvage Created 3075 | 69 288 1109 86 827 696 Parts 165 | 3 9 63 7 44 39 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 5 | . 1 2 . . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Combat Hostiles Destroyed 64 | . 3 22 1 22 16 Melee 1 | . . . . . 1 Guns 43 | . 2 21 1 15 4 Cannons 10 | . . . . 6 4 AOE 9 | . 1 1 . . 7 Classes Destroyed 10 | 1 2 5 . 1 1 Worker 5 | . . 4 . . 1 Builder 1 | . . . . . 1 Hauler 1 | . . 1 . . . Recycler 6 | 1 2 2 . . 1 Operator 3 | . . 2 . . 1 Watcher 9 | . 1 4 1 . 3 Swarmer 21 | . . 11 . 8 2 Grunt 27 | . 3 8 . 8 8 Brawler 2 | . . . . 2 . Sentry 14 | . . 3 1 4 6 Best Kill Streak 9 | 1 4 9 1 8 7 Combat Bots Only 8 | . 2 7 1 8 3 Max Kills in Single Turn 2 | 1 1 2 1 2 2 Gunslinging 1 | . . 1 . . . Exploded 2 | . 1 1 . . 2 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Damage Taken 4156 | . 101 714 28 1999 1314 Core 695 | . 19 121 . 409 146 Absorbed by Shields . | . . . . . . Core Remaining (%) 87 | 100 92 69 . . . Volleys Fired 235 | 2 17 96 2 67 51 Largest 3 | 2 2 2 3 3 3 Hottest 173 | 60 60 96 106 150 173 Shots Fired 477 | 4 32 188 6 146 101 Gun 407 | 4 32 188 4 126 53 Cannon 44 | . . . 2 20 22 Launcher 26 | . . . . . 26 Special . | . . . . . . Kinetic 215 | 2 17 67 4 102 23 Thermal 127 | 2 . 54 . 26 45 Explosive 26 | . . . . . 26 Electromagnetic 109 | . 15 67 2 18 7 Robot Hit Streak 41 | 2 12 18 4 29 41 Robot Miss Streak 2 | 1 2 2 1 2 1 Penetration Max . | . . . . . . Secondary Targets 7 | . . 5 . 2 . Max Gunslinging Chain 1 | . . 1 . 1 . Shots Hit Robots 400 | 3 24 152 4 119 98 Core Hits 160 | 2 11 56 3 44 44 Critical Hits 3 | . . 1 . 1 1 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 1 | . . 1 . . . Melee Attacks 17 | . . . . . 17 Impact 10 | . . . . . 10 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 6 | . . . . . 6 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6784 | 39 363 2013 122 1730 2517 Guns 3611 | 39 261 1663 24 1239 385 Cannons 845 | . . . 48 341 456 Explosions 2073 | . 102 345 50 150 1426 Melee 250 | . . . . . 250 Ramming 5 | . . 5 . . . Kinetic 1757 | 27 131 582 24 891 102 Thermal 1999 | 12 102 645 50 500 690 Explosive 1409 | . . . . . 1409 Electromagnetic 1364 | . 130 781 48 339 66 Impact 250 | . . . . . 250 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . . . . . 6 Average Corruption 6 | . . . . . 6 Corruption Purged . | . . . . . . Effects 19 | . . . . . 19 Message Errors 1 | . . . . . 1 Matter Fused 3 | . . . . . 3 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 3 | . . . . . 3 Data Loss (minor) 3 | . . . . . 3 Misfires 1 | . . . . . 1 Targeting Errors 6 | . . . . . 6 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 112 | . 20 12 3 3 74 Projectiles 31 | . . . . . 31 Explosions 81 | . 20 12 3 3 43 Melee . | . . . . . . Knockbacks 2 | . . . . 2 . Impact . | . . . . . . Kinetic 2 | . . . . 2 . Secondary . | . . . . . . Self-Inflicted Damage 139 | . . 59 28 52 . Shots 4 | . . 2 1 1 . Rammed 2 | . . 1 . 1 . Targets Rammed 2 | . . 1 . 1 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 570 | . 36 28 12 570 180 Average Temperature 98 | . 23 6 12 192 32 Received Heat Transfer 1929 | . 57 243 . 1170 459 Effects 14 | . . . . 14 . Shutdowns 4 | . . . . 4 . Interference 2 | . . . . 2 . Matter Decay 1 | . . . . 1 . Short Circuit 3 | . . . . 3 . Damage (major) 4 | . . . . 4 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 6 | . . 5 1 . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 4 | . . 1 . 1 2 Heat Transferred 3933 | 25 100 1536 50 964 1258 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 7 | . 1 4 1 1 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Peak Influence 828 | 5 140 429 229 676 828 Initial 283 | . 2 . 154 130 283 Average 316 | 2 45 206 194 411 605 Maximum Alert Level 3 | . . 2 1 2 3 Low Security (%) 38 | 100 100 42 62 15 . Level 1 19 | . . 47 37 16 11 Level 2 37 | . . 10 . 68 67 Level 3 4 | . . . . . 20 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . . 2 . . 3 Investigation 2 | . . 1 . . 1 Extermination . | . . . . . . Reinforcement 3 | . . 1 . . 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Distress Signals 2 | . . 1 . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 82 | . 5 31 2 22 22 Peak Tracking Total 7 | . 2 6 1 7 4 Tactical Retreats 2 | . . . . . 2 Traps | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Traps Triggered 6 | . 1 . . 5 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Mat Machines Disabled 6 | . . 2 . 1 3 Max in Single Turn 1 | . . 1 . 1 1 Garrison Relay 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Machines Accessed 16 | . 8 5 2 . 1 Terminals 9 | . 6 3 . . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 3 | . 1 1 . . 1 Scanalyzers 2 | . . 1 1 . . Garrison Access 1 | . . . 1 . . Total Hacks 59 | . 31 20 5 . 3 Successful 41 | . 25 13 3 . . Failed 18 | . 6 7 2 . 3 Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 40 | . 25 15 . . . Fabricators . | . . . . . . Repair Stations 4 | . 4 . . . . Recycling Units 8 | . 2 3 . . 3 Scanalyzers 5 | . . 2 3 . . Garrison Access 2 | . . . 2 . . Terminal Hacks 29 | . 21 8 . . . Record 10 | . 9 1 . . . Robot Analysis 1 | . 1 . . . . Prototype ID Bank 1 | . 1 . . . . Level Access Points 1 | . . 1 . . . Branch Access Points 2 | . 1 1 . . . Emergency Access Points 1 | . . 1 . . . Scanalyzer Index 1 | . 1 . . . . Alert Level 1 | . 1 . . . . Locate Traps 3 | . 2 1 . . . Dispatch Records 2 | . 2 . . . . Recall Reinforcements 2 | . . 2 . . . Hauler Manifests 1 | . 1 . . . . Registered Components 1 | . 1 . . . . Zone Layout 2 | . 1 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks 5 | . 2 3 . . . Report Inventory 2 | . 1 1 . . . Retrieve Matter 1 | . . 1 . . . Retrieve Components 2 | . 1 1 . . . Scanalyzer 4 | . . 2 2 . . Insert Component 2 | . . 1 1 . . Analyze 2 | . . 1 1 . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 11 | . 4 5 1 . 1 Full Trace Events 5 | . 2 2 . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . 1 1 . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter 64 | . . 64 . . . Retrieved Components 10 | . 1 9 . . . Parts Scanalyzed 2 | . . 1 1 . . Part Schematics Acquired 2 | . . 1 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Mat Used RIF Installer . | . . . . . . Robots Hacked 3 | . . . . . 3 Non-combat 2 | . . . . . 2 Combat 1 | . . . . . 1 Robot Hacks Applied 4 | . . . . . 4 parse_system 2 | . . . . . 2 no_distress 1 | . . . . . 1 find_recycling 1 | . . . . . 1 Relay Couplers Released 5 | . . . . 5 . Machine Destruction 5 | . . . . 5 . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Mat Turns Passed 3524 | 78 684 700 215 1134 713 Spaces Moved 1408 | 50 337 243 129 383 266 Core 9 | 8 . . . 1 . Treads 328 | . . . . 62 266 Legs 1071 | 42 337 243 129 320 . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 150 150 150 160 Average Speed 173 | 108 176 150 150 210 162 Slowest Speed 550 | 120 180 150 150 550 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 31 | 4 55 30 15 65 21 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . 1 1 . . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 192 | . 4 12 8 11 157 Melee . | . . . . . . Projectile 4 | . . . . . 4 AOE 188 | . 4 12 8 11 153 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Total 2052 | 68 396 401 146 605 436 Wait 197 | . 27 31 . 76 63 Move 1402 | 49 336 242 128 381 266 Hop . | . . . . . . Pick Up 77 | 9 9 15 6 23 15 Fast Attach 2 | . . . 1 . 1 Attach 55 | 6 4 9 2 22 12 Detach 3 | . 1 1 . 1 . Swap 16 | 2 1 1 3 5 4 Drop 21 | . 1 5 4 4 7 Fire 235 | 2 17 96 2 67 51 Melee 17 | . . . . . 17 Ram . | . . . . . . Kick 2 | . . 1 . 1 . Crush . | . . . . . . Escape Stasis 25 | . . . . 25 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials (discovered 5 exits: *Mat x3 / Min x2) -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 13) 79 | -11/Scrapyard | Entered Materials 95 | -10/Materials | Identified exit to Mines 317 | -10/Materials | Build established: Mutant 358 | -10/Materials | Repaired EM Pulse Gun 396 | -10/Materials | Discovered new exit (range 16) 691 | -10/Materials | Discovered new exit (range 16) 763 | -10/Materials | Entered another Materials area 763 | -9/Materials | Evolved 2 slots: Propulsion x2 969 | -9/Materials | Identified exit to Materials 969 | -9/Materials | Identified exit to Mines 1211 | -9/Materials | Destroyed 7 combat bots 1211 | -9/Materials | Lost 3 parts (1p1n1w) 1463 | -9/Materials | Entered another Materials area 1463 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1673 | -8/Materials | Identified exit to Garrison 1678 | -8/Materials | Entered Garrison 1710 | -8/Garrison | Triggered checkpoint 1767 | -8/Garrison | Build established: Scavenger-Tank 1892 | -8/Garrison | Destroyed 8 combat bots 1968 | -8/Garrison | Core integrity fell below 50% 1988 | -8/Garrison | Lost 17 parts (2p4n4u7w) 2052 | -8/Garrison | Triggered checkpoint 2158 | -8/Garrison | Discovered new exit (range 12) 2187 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2240 | -8/Garrison | Triggered checkpoint 2500 | -8/Garrison | Triggered checkpoint 2553 | -8/Garrison | Lost 3 parts (1n1u1w) 2678 | -8/Garrison | Triggered checkpoint 2746 | -8/Garrison | Garrison Relay disabled 2793 | -8/Garrison | Discovered new exit (range 12) 2812 | -8/Garrison | Entered Materials 3095 | -8/Materials | Crushed by falling debris 3108 | -8/Materials | Core integrity fell below 20% 3162 | -8/Materials | Lost 7 parts (1p2n1u3w) 3504 | -8/Materials | Build established: Scavenger-Mutant 3525 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Acquired Great Maul. Only a single melee weapon may be active at a time, Datajack automatically deactivated. (Secondary inactive melee weapons have a chance to conduct follow-up attacks, see the manual.) System corrupted: Component data lost. Dropped Lgt. Nuclear Core. Connecting with Recycling Unit... Current location identified: Materials ALERT: Suspicious activity at Recycling Unit M001. Dispatching Investigation squad. Dropped Disposable Heat Sink. System corrupted: Energy discharge (-35). Jacked G-47 Trooper... >>parse_system Reading system data... G-47 Trooper destroyed. R-06 Scavenger collects Aluminum Leg. Acquired 41 matter. R-06 Scavenger collects Lgt. Nuclear Core. YQWNUPXOM IWE9IQ6&JEXV6>E&AETZKJGG Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ???????????????????? ??????????????????????? | | ???????????????????? ??????????????????????? | | ???????????????????? ??????????????????????? | | ???????????????????? #????????? ??????????? | | ???????????????????? #????????# ??????????? | | ???????????????????? #????????# ?????????? | | ???????????????????? #????????# ?????????? | | ???????????????????# #????"???# ????????#? | | ???????????????????# #?#?? ??# ????????# | | ???????????????????# ### """ ?# ????????#! | | ???????????????????# ## "" # ????????# | | ???????????????????# # # #???????# | | ?????????#########?# # # # ###?????# | | ?????????# #?# ### % ####???? | | ?????????# ### g## ##### | | ?????????# ## @ ###### % % | | ?????????# ## # ## | | ?????????# ## [ #[[ # # | | ?????????# ## r #[!! ## ##+### #+## | | ??????#### ### t##[! # ! # # | | ??????# # #?# # ## # """ # | | ####### + #?# ## ## # """ "# | | # """ # # #?# ## ## # """ T# | | # "Y" # # ### ## # # "# | | # "!" # ####+##### ##+#### !!# # | | # # ## ! ######## | | # # + #??????# | | # + ##+####### ### ## ##?????# | | # """ # # ???####+##### ## #?????# | | # """ # # ???# # ## #?????# | | # """ #### ??# """ # # # # #?????# | | # #??# """??# ! "R" + # ## #????# | | # * !#??# """ ?# " " ########## # #????# | | # ! #??# """ ?# #????????######????# | | #######??######## #??????????????????? | | ???????????????## // #??????????????????? | | ???????????????# / #??????????????????? | | ???????????????## // #??????????????????? | | ????????????????##########??????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 50 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- Ion Engine | -9/Materials | Scanalyzed Imp. Ion Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! Unlikely Earthworm Challenges ------------ None Game ------ Seed DimensionalLegChainsword Manual? 0 Play Time 00:52:53 Cumulative 4.7 hours Start 2020.10.18 @ 09:26:40 End 2020.10.18 @ 10:23:46 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 3 Rogue 0 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 11 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9145bac9-5cac-46a3-8551-bf3931669965