Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.29 @ 09:45:28 Player: zzxc Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (227) 1135 Value Destroyed (8746) 8746 Prototype IDs (61) 1220 Alien Tech Used (3) 600 Bonus (10497) 10497 TOTAL SCORE: 32898 Bonus ------- High Alert Combat Kills 1300 Follower Combat Kills 3097 Entered Garrisons 200 Used RIF Installer 500 Met Data Miner 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Exposed GOLEM Chamber 500 Met Zhirov 300 Win 3000 Cogmind --------- Core Integrity 1600/1600 Matter 198/300 Energy 258/270 System Corruption 1% Temperature Cool (12) Movement Flying (16) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Particle Reactor Light Quantum Reactor > --- PROPULSION (6) --- Field Propulsion Array Cooled Impulse Thruster Impulse Thruster Array > --- UTILITY (15) ----- Medium Storage Unit Medium Storage Unit Zionite Metafield Generator Advanced Signal Interpreter Experimental Signal Interpreter Transport Network Coupler Advanced Hacking Suite Advanced System Shield Relay Coupler [Sentry] (17) Advanced Component Analysis Suite > --- WEAPON (2) ------- Advanced Remote Datajack > --- INVENTORY (12) --- Q-thruster Cooled Impulse Thruster Improved Stasis Canceller Transdimensional Reconstructor Subatomic Replicator Nova Cannon Core Cannon Heavy Gauss Cannon Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Cooled Impulse Thruster Cooled Impulse Thruster Impulse Thruster Array > --- UTILITY ---------- Experimental Heat Sink Medium Storage Unit Medium Storage Unit Zionite Metafield Generator Advanced Signal Interpreter Experimental Signal Interpreter Transport Network Coupler Advanced Launcher Guidance Computer Improved Maneuvering Thrusters Light Regenerative Plating Advanced Hacking Suite Advanced System Shield Advanced Component Analysis Suite Mini Drone Bay > --- WEAPON ----------- Sigix Broadsword > --- INVENTORY -------- Light Particle Reactor Impulse Thruster Field Propulsion Array Advanced Field Recycling Unit Transdimensional Reconstructor Terrabomb Nova Cannon Core Cannon Fusion Bomb Launcher Advanced Remote Datajack [Rating: 153] Favorites ----------- Power Zionite Light DM Reactor Engine Ion Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Zionite Glidesys II Flight Unit Cooled Impulse Thruster Utility Medium Storage Unit Device Long-range Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Regenerative Plating Weapon Lance Energy Gun Zionite Phaser-S Energy Cannon Improved EM Pulse Cannon Ballistic Gun Hypervelocity Coil Gun Ballistic Cannon Light Cannon Launcher Mini Smartbomb Launcher Special Weapon Plasma Cutter Impact Weapon Heavy Mace Slashing Weapon Makeshift Sword Piercing Weapon Lance Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Dee Pro Fac Gar Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Slots Evolved 18 | . . . . . 4 2 . . . . 2 . . . . 2 . . . . . . 2 . . . . 2 . 2 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Propulsion 4 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . 1 1 Utility 13 | . . . . . 4 2 . . . . 2 . . . . . . . . . . . 2 . . . . 2 . . 1 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 414 | . 15 1 3 2 54 82 3 3 1 2 19 1 5 32 2 22 4 20 3 . 7 . 25 4 11 13 2 63 6 7 2 Power 21 | . 1 . . . 5 4 . . . . 2 . 1 3 . . . . . . 1 . . . . . . 2 . 2 . Engine 7 | . 1 . . . 1 3 . . . . 1 . 1 . . . . . . . . . . . . . . . . . . Core 6 | . . . . . 4 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Reactor 8 | . . . . . . . . . . . . . . 3 . . . . . . 1 . . . . . . 2 . 2 . Propulsion 64 | . 5 . . . 7 15 2 . . . 3 . . 6 . 5 1 2 . . 2 . 8 . . . . 5 . 3 . Treads 15 | . 5 . . . 7 3 . . . . . . . . . . . . . . . . . . . . . . . . . Leg 3 | . . . . . . 2 . . . . . . . 1 . . . . . . . . . . . . . . . . . Wheel 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Hover 32 | . . . . . . 4 2 . . . 3 . . 5 . 5 1 2 . . 1 . 8 . . . . 1 . . . Flight 12 | . . . . . . 4 . . . . . . . . . . . . . . 1 . . . . . . 4 . 3 . Utility 196 | . 4 . 1 . 18 33 1 3 . 2 10 1 3 17 1 13 3 15 1 . 4 . 11 4 8 7 . 29 5 1 1 Device 108 | . 2 . . . 6 14 1 3 . 2 6 1 2 11 . 8 2 10 1 . 2 . 6 2 4 4 . 19 1 1 . Storage 24 | . 2 . 1 . 3 3 . . . . 1 . 1 2 1 1 . . . . . . 2 . 2 2 . 3 . . . Processor 17 | . . . . . 2 3 . . . . . . . 1 . . 1 2 . . . . . . 1 1 . 6 . . . Hackware 24 | . . . . . . 6 . . . . 3 . . . . 4 . 1 . . . . 3 1 . . . 1 4 . 1 Protection 23 | . . . . . 7 7 . . . . . . . 3 . . . 2 . . 2 . . 1 1 . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 133 | . 5 1 2 2 24 30 . . 1 . 4 . 1 6 1 4 . 3 2 . . . 6 . 3 6 2 27 1 1 1 Energy Gun 6 | . 1 . . . . . . . . . . . . 4 . 1 . . . . . . . . . . . . . . . Energy Cannon 50 | . 4 1 1 . 13 15 . . . . . . . . . 1 . . . . . . . . 1 . . 14 . . . Ballistic Gun 7 | . . . . . . . . . . . 2 . . . 1 . . . . . . . . . 1 1 . 2 . . . Ballistic Cannon 18 | . . . . 1 3 6 . . . . . . . . . . . . . . . . . . . 4 2 1 . . 1 Launcher 23 | . . . . 1 8 2 . . 1 . . . . . . 1 . 2 1 . . . 2 . . . . 5 . . . Special Weapon 6 | . . . . . . . . . . . . . 1 1 . . . 1 . . . . . . . . . 2 . 1 . Impact Weapon 4 | . . . . . . 2 . . . . 2 . . . . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . 3 . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Piercing Weapon 8 | . . . . . . . . . . . . . . . . 1 . . . . . . 2 . 1 1 . 3 . . . Special Melee Weapon 6 | . . . 1 . . 2 . . . . . . . . . . . . 1 . . . 2 . . . . . . . . Unidentified Prototypes 22 | . . . . . . . 1 . . . . . 1 11 . 1 . . . . 3 . . . . 2 . 2 1 . . Parts Lost 45 | . 3 1 . 1 4 6 2 . . 1 1 . . . . 1 1 . . . . . . . . 3 . 11 6 3 1 Power 4 | . 1 . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . Propulsion 6 | . . . . . . 1 2 . . . . . . . . . 1 . . . . . . . . . . . . 2 . Utility 25 | . . . . . 2 3 . . . . . . . . . 1 . . . . . . . . . 3 . 10 4 1 1 Weapon 10 | . 2 1 . 1 1 2 . . . 1 . . . . . . . . . . . . . . . . . 1 1 . . Highest Loss Streak 7 | . 2 1 . 1 1 3 2 . . 1 1 . . . . 1 1 . . . . . . . . 3 . 7 5 3 1 Average Slot Usage (%) 92 | . 96 100 100 100 99 94 100 100 94 92 87 77 77 87 88 91 94 93 93 94 97 100 99 100 99 89 84 82 86 70 64 Engine 3 | . 13 14 14 14 2 5 7 7 7 7 1 6 6 1 . . . . . . . . . . . . . . . . . Core 1 | . . . . . 6 1 . . . . 4 . . . . . . . . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . 4 6 5 5 5 5 5 5 5 5 5 5 5 5 4 3 5 8 Treads 5 | . 23 28 28 28 18 2 . . . . . . . . . . . . . . . . . . . . . . . . . Hover 10 | . . . . . . 2 15 15 15 15 8 6 6 12 13 21 23 23 23 23 23 23 21 21 21 21 21 3 . . . Device 14 | . 5 14 14 14 14 9 7 7 7 7 12 10 14 14 29 14 11 13 17 17 16 17 21 25 21 23 26 20 15 8 8 Storage 15 | . 19 14 14 14 23 19 7 7 7 7 7 13 15 11 16 17 17 17 17 17 17 17 15 15 13 6 15 9 9 8 8 Processor 10 | . . . . . 8 15 15 15 15 15 13 13 13 12 13 11 11 11 11 11 11 11 10 10 10 13 5 18 16 13 12 Hackware 8 | . . . . . . 7 30 30 30 30 29 26 20 17 . 8 11 7 5 5 3 . 4 3 4 . . 2 16 15 12 Protection 3 | . . . . . 6 7 . . . . . . . 1 . . . . . . 5 11 10 6 9 10 10 4 3 . . Energy Gun 1 | . 11 . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . Energy Cannon 5 | . 16 28 16 22 14 9 . . . . . . . . . 2 . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . 3 5 5 5 5 5 5 5 5 5 3 . 2 1 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 131 | 13 33 30 45 45 126 131 15 15 15 15 27 29 107 107 54 71 63 68 65 64 72 67 76 76 78 88 72 73 49 54 54 Greatest Support 90 | 20 40 40 40 40 40 40 28 28 22 22 28 28 28 56 56 90 68 72 72 72 72 72 76 76 76 76 76 76 49 61 61 Greatest Overweight (x) 12 | . 1 . 1 1 3 12 . . . . . 1 3 3 . . . . . . 1 . 1 . 1 1 . 1 . . . Average Overweight (x) . | . . . . 1 2 2 . . . . . . 1 . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 32 | . 10 10 12 12 28 28 8 8 8 8 12 12 32 32 16 18 18 18 18 18 18 18 20 20 20 10 10 14 12 12 12 Average Capacity 16 | . 8 10 11 12 25 23 8 8 8 8 8 12 19 10 13 17 18 18 18 18 18 18 18 20 18 10 10 11 12 12 12 Most Carried 28 | . 10 10 11 12 28 28 8 8 8 8 12 12 21 21 16 18 18 18 18 18 18 18 18 20 20 10 9 12 12 11 10 Average Carried 15 | . 7 9 10 11 23 23 6 6 8 8 8 11 14 9 13 15 16 17 18 18 17 18 17 19 18 9 8 10 11 10 8 Final Capacity 32 | 6 10 10 12 12 28 8 8 8 8 8 12 12 32 12 16 18 18 18 18 18 18 18 20 20 10 10 10 12 12 12 12 Final Carried 28 | 6 10 10 11 12 28 8 6 8 8 8 12 12 21 12 16 18 18 18 18 18 18 18 18 20 10 9 9 12 12 8 9 Class Distribution -------------------- 22% | Hauler-Mutant 19% | Hacker-Mutant 14% | Mutant 11% | Scavenger-Scout 5% | Scavenger-Mutant 4% | Hacker-Scout 3% | Commander-Scout 3% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Data Miner Hacker-Mutant | -6/Proximity Caves Hacker-Scout | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Zion Scavenger-Mutant | -6/Deep Caves Scavenger-Scout | -5/Proximity Caves Scavenger-Scout | -5/Factory Hacker-Scout | -5/Garrison Hacker-Mutant | -5/Factory Bothacker-Scout | -5/Upper Caves Bothacker-Scout | -5/Upper Caves Scavenger-Scout | -5/Zhirov Scavenger-Scout | -4/Proximity Caves Scout | -4/Factory Commander-Ninja | -4/Upper Caves Commander-Scout | -4/Upper Caves Commander-Scout | -4/Warlord Machinist-Mutant | -3/Proximity Caves Scavenger-Scout | -3/Research Hacker-Sprinter | -3/Quarantine Hacker-Sprinter | -2/Research Hacker-Sprinter | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Dee Pro Fac Gar Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Matter Collected 7370 | 200 125 25 20 55 1033 1047 160 59 . 79 231 42 59 310 30 240 180 361 30 60 . 120 1290 20 83 627 . 714 170 . . Remotely 648 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 648 . . . Salvage Created 9993 | . 522 506 . 54 2624 1924 . . . . 597 . . 213 . 578 74 470 . 77 . 55 982 . 30 466 . 690 131 . . Parts 435 | . 26 16 . 6 135 85 . . . . 12 . . 17 . 21 3 8 . 6 . 4 39 . . 17 . 27 13 . . Haulers Intercepted 23 | . 2 . . . 6 4 . . . . 1 . . . . 3 . 1 . . . . 4 . . . . 2 . . . Recyclers Shooed 15 | . . 2 . 1 1 3 . . . . . . . . . 2 . 3 . . . . 1 . . . . 2 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 37 | . . . . . . . 1 . . 1 . . 3 . . . . . . 5 . 5 . . 22 . . . . . . Prevented 17 | . . . . . . . . . . . . . . . . . . . . 2 . 3 . 3 9 . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Dee Pro Fac Gar Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Combat Hostiles Destroyed 128 | . 10 4 . 3 55 30 . . . . 1 . . 2 . . 3 1 . 5 . 5 1 . . 4 . 2 2 . . Melee 8 | . . . . . . 3 . . . . 1 . . . . . 1 . . . . . . . . 1 . . 2 . . Guns 3 | . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . Cannons 56 | . 8 3 . 2 24 16 . . . . . . . 1 . . . . . . . . . . . 2 . . . . . AOE 53 | . . . . 1 29 7 . . . . . . . . . . 2 1 . 5 . 5 1 . . . . 2 . . . Classes Destroyed 17 | . 6 . . . 7 2 . . . . . . . 1 . . . . . 1 . . . . . . . . . . . Worker 16 | . . . . . 2 3 . . . . 2 . . . . 3 . 2 . . . . 4 . . . . . . . . Builder 6 | . . . . . 2 1 . . . . 2 . . . . . . . . . . . . . . . . 1 . . . Tunneler 4 | . . . . . 1 . . . . . . . . . . 1 . 1 . . . . . . . . . 1 . . . Hauler 23 | . 2 . . . 6 4 . . . . 1 . . . . 3 . 1 . . . . 4 . . . . 2 . . . Recycler 24 | . 1 4 . . 3 4 . . . . 3 . . . . 1 . 2 . . . . 4 . . . . 2 . . . Minesweeper 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . Mechanic 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Operator 13 | . 2 . . . 5 2 . . . . . . . . . 2 . . . . . . 1 . . . . 1 . . . Watcher 9 | . 1 . . . 3 2 . . . . 1 . . . . . . . . . . . . . . . . 2 . . . Swarmer 35 | . 4 . . 2 14 . . . . . . . . . . . 2 1 . 5 . 5 . . . . . 2 . . . Grunt 52 | . 6 4 . 1 24 15 . . . . . . . . . . 1 . . . . . 1 . . . . . . . . Brawler 6 | . . . . . 5 1 . . . . . . . . . . . . . . . . . . . . . . . . . Protector 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 13 | . . . . . 9 4 . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 4 | . . . . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . Programmer 11 | . . . . . . 8 . . . . 1 . . . . . . . . . . . . . . . . . 2 . . Golem 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Thug 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Bouncer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Best Kill Streak 7 | . 5 4 . 3 7 5 . . . . 3 . . 1 . 2 2 2 . 5 . 5 3 . 1 3 . 2 2 . . Combat Bots Only 6 | . 4 2 . 3 6 5 . . . . 1 . . 1 . . 2 1 . 5 . 5 1 . . 3 . 2 2 . . Max Kills in Single Turn 4 | . 1 1 . 1 4 3 . . . . 2 . . 1 . 1 1 1 . 3 . 3 1 . 1 1 . 1 1 . . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . 1 4 3 . . . . . . . . . . 1 1 . 3 . 3 1 . . . . 1 . . . Melee 1 | . . . . . . 1 . . . . 1 . . . . . 1 . . . . . . . . 1 . . 1 . . Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . Z-Imprinter (-6/Deep Caves) Warlord (-4/Warlord) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Dee Pro Fac Gar Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Damage Taken 10269 | . 622 145 . 135 2111 1966 97 48 . 16 227 87 . 220 . 57 67 200 . . . . 202 40 . 702 214 1277 1137 671 28 Core 1381 | . 57 13 . 19 277 364 18 . . . 47 . . . . 23 19 . . . . . 48 . . 49 . 74 175 198 . Absorbed by Shields 265 | . . . . . . 20 . . . . . . . . . . . . . . . . . . . 9 66 170 . . . Core Remaining (%) 80 | 100 . . . 64 49 . . . . 45 . . . . 94 . . . . . . 95 . . . . 91 . 80 86 100 Volleys Fired 597 | . 48 16 . 8 126 100 . 1 . . . . . 68 . 2 6 15 . 3 . 2 2 . . 148 1 49 . 1 1 Largest 2 | . 2 2 . 2 2 2 . 1 . . . . . 2 . 1 1 1 . 1 . 1 1 . . 1 1 2 . 1 1 Hottest 150 | . 136 136 . 128 138 150 . 30 . . . . . 120 . 98 80 80 . 80 . 80 80 . . 90 90 113 . 50 61 Shots Fired 832 | . 89 32 . 13 200 148 . 1 . . . . . 121 . 2 6 15 . 3 . 2 2 . . 145 1 50 . 1 1 Gun 298 | . 26 . . . . . . . . . . . . 118 . . . . . . . . . . . 134 . 20 . . . Cannon 452 | . 63 32 . 11 177 129 . . . . . . . . . 2 . . . . . . . . . 11 1 25 . . 1 Launcher 64 | . . . . 2 23 19 . 1 . . . . . . . . 6 2 . 3 . 2 2 . . . . 4 . . . Special 18 | . . . . . . . . . . . . . . 3 . . . 13 . . . . . . . . . 1 . 1 . Kinetic 255 | . . . . 2 57 28 . . . . . . . . . . . . . . . . . . . 145 1 21 . . 1 Thermal 192 | . 89 32 . 9 15 18 . . . . . . . 3 . 2 . . . . . . . . . . . 24 . . . Explosive 63 | . . . . 2 23 19 . 1 . . . . . . . . 6 2 . 3 . 2 2 . . . . 3 . . . Electromagnetic 189 | . . . . . 105 83 . . . . . . . . . . . . . . . . . . . . . 1 . . . Phasic 118 | . . . . . . . . . . . . . . 118 . . . . . . . . . . . . . . . . . Robot Hit Streak 49 | . 13 8 . 8 28 19 . . . . . . . 12 . . . 11 . . . . 12 . . 49 4 13 . . . Robot Miss Streak 6 | . 6 2 . 1 2 3 . . . . . . . 2 . . . 1 . . . . . . . 2 . 2 . 3 . Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 658 | . 60 19 12 9 144 124 . . . . 16 . . 12 . 37 1 20 . 1 . . 37 1 4 122 1 25 13 . . Core Hits 346 | . 20 9 . 4 107 61 . . . . 5 . . 9 . 14 6 6 . 6 . 5 16 . 1 56 . 19 2 . . Critical Hits 57 | . 1 . . . 2 1 . . . . . . . . . 3 . . . . . . . . . 35 . 9 6 . . Critical Kills 14 | . 1 . . . 2 1 . . . . . . . . . 3 . . . . . . . . . . . 5 2 . . Critical Parts Destroyed 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . 3 4 . . Melee Attacks 396 | . . . 12 . . 33 . 1 . 4 34 . . . 1 70 9 35 2 4 . . 75 4 6 24 . 55 27 . . Impact 54 | . . . . . . 15 . 1 . 4 34 . . . . . . . . . . . . . . . . . . . . Slashing 59 | . . . . . . 13 . . . . . . . . 1 23 . . . . . . . . . . . . 22 . . Piercing 253 | . . . . . . . . . . . . . . . . 47 9 35 2 4 . . 64 2 6 24 . 55 5 . . Sneak Attacks 75 | . . . 12 . . 9 . . . . 8 . . . . 14 . 5 . 1 . . 16 . 2 . . 7 1 . . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 26933 | . 1132 344 . 266 6503 4879 . 7 . . 1126 . . 354 . 2443 825 1035 . 638 . 264 2496 . 286 1386 73 1683 1193 . . Guns 1753 | . 248 . . . . . . . . . . . . 330 . . . . . . . . . . . 1037 . 138 . . . Cannons 8168 | . 876 344 . 145 3546 2879 . . . . . . . . . . . . . . . . . . . 305 73 . . . . Explosions 7346 | . . . . 121 2938 1272 . 7 . . 231 . . . . . 795 316 . 514 . 264 605 . . . . 283 . . . Melee 9615 | . . . . . . 728 . . . . 895 . . . . 2443 30 719 . 124 . . 1891 . 286 44 . 1262 1193 . . Ramming 27 | . 8 . . . 19 . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 3091 | . . . . 15 870 653 . . . . . . . . . . . . . . . . . . . 1342 73 138 . . . Thermal 2628 | . 1124 344 . 130 248 350 . . . . . . . 24 . . . . . . . . 408 . . . . . . . . Explosive 6841 | . . . . 121 2880 1233 . 7 . . 231 . . . . . 795 316 . 514 . 264 197 . . . . 283 . . . Electromagnetic 4401 | . . . . . 2486 1915 . . . . . . . . . . . . . . . . . . . . . . . . . Impact 1297 | . . . . . . 402 . . . . 895 . . . . . . . . . . . . . . . . . . . . Slashing 2359 | . . . . . . 326 . . . . . . . . . 840 . . . . . . . . . . . . 1193 . . Piercing 5959 | . . . . . . . . . . . . . . . . 1603 30 719 . 124 . . 1891 . 286 44 . 1262 . . . Phasic 330 | . . . . . . . . . . . . . . 330 . . . . . . . . . . . . . . . . . Highest Corruption 11 | . 2 2 2 2 . 7 7 7 7 8 6 6 4 . . 1 1 2 2 2 2 2 . . . 11 11 2 7 . 1 Average Corruption 3 | . 2 2 2 2 . 3 7 7 7 7 4 4 4 . . 1 1 1 2 2 2 2 . . . 10 11 2 2 . 1 Corruption Purged 3 | . . . . . . . . . . . . 2 . . . . . 1 . . . . . . . . . . . . . Effects 194 | . 9 6 8 3 . 53 2 10 3 7 16 7 . . . 4 1 2 5 2 . 2 . . . 41 8 . 5 . . Message Errors 34 | . 3 1 . 1 . 8 . 4 1 2 6 . . . . 1 1 1 . 1 . 1 . . . 3 . . . . . Matter Fused 38 | . . . . . . 10 . 5 2 2 6 3 . . . . . . . . . . . . . 7 2 . 1 . . Heat Flow Errors 29 | . 1 1 1 1 . 7 1 1 . 1 2 3 . . . . . . 1 . . 1 . . . 6 1 . 1 . . Energy Discharges 21 | . 1 2 2 . . 9 . . . 1 . 1 . . . 1 . . 1 1 . . . . . 1 . . 1 . . Data Loss (minor) 35 | . 3 2 4 1 . 14 1 . . . 1 . . . . 2 . . 3 . . . . . . 3 . . 1 . . Data Loss (major) 5 | . . . . . . . . . . 1 1 . . . . . . . . . . . . . . 1 2 . . . . Misfires 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Misdirections 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Targeting Errors 21 | . 1 . 1 . . 3 . . . . . . . . . . . 1 . . . . . . . 14 . . 1 . . Weapon Failures 5 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . 4 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3268 | . 22 13 . . 316 395 . . . . 379 . . 6 . 482 154 180 . 60 . . 138 . 125 38 43 662 255 . . Projectiles 427 | . 22 13 . . 180 125 . . . . . . . 6 . . . . . . . . . . . 38 43 . . . . Explosions 512 | . . . . . 136 25 . . . . 76 . . . . . 154 9 . 60 . . 51 . . . . 1 . . . Melee 2329 | . . . . . . 245 . . . . 303 . . . . 482 . 171 . . . . 87 . 125 . . 661 255 . . Knockbacks 28 | . . . . . 9 12 . . . . 6 . . . . . . . . . . . . . . . 1 . . . . Impact 9 | . . . . . . 3 . . . . 6 . . . . . . . . . . . . . . . . . . . . Kinetic 19 | . . . . . 9 9 . . . . . . . . . . . . . . . . . . . . 1 . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 427 | . . . . . 130 78 . . . . 91 . . . . . . . . . . . . . . . . 128 . . . Shots 11 | . . . . . 5 2 . . . . 1 . . . . . . . . . . . . . . . . 3 . . . Rammed 8 | . 6 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 8 | . 6 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 578 | . 547 267 67 175 132 196 91 80 . 165 244 260 . 209 . 62 220 348 115 110 4 163 96 . 3 578 175 108 173 112 4 Average Temperature 46 | . 128 113 50 101 29 52 46 52 . 90 101 110 . 59 . 22 66 31 12 28 3 61 9 . 1 128 86 28 100 51 3 Received Heat Transfer 1915 | . 156 84 . 45 873 414 54 27 . . . 27 . 27 . . 18 . . . . . 42 . . 69 . 43 . 27 9 Effects 12 | . 10 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Shutdowns 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Interference 3 | . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter Decay 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Short Circuit 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage (minor) 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 10 | . . . . . 6 4 . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 6 | . . . . . 2 4 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 58 | . . . . . 26 19 . . . . 13 . . . . . . . . . . . . . . . . . . . . Impact Corruptions 22 | . . . . . . 10 . . . . 12 . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 5 | . 3 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 4488 | . 2331 666 . 259 457 457 . . . . . . . 18 . . . . . . . . 300 . . . . . . . . Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Dee Pro Fac Gar Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Peak Influence 1248 | . 206 139 . 60 1248 1061 . . . . 531 . . . . 388 731 579 . . . . 1141 . . . . 224 319 314 358 Initial 567 | . . 79 . . 23 567 . . . . 23 . . . . . 271 383 . . . . 98 . . . . . 103 159 182 Average 393 | . 93 62 . 24 608 721 . . . . 179 . . . . 217 495 412 . . . . 467 . . . . 130 237 245 253 Maximum Alert Level 4 | . 1 . . . 4 3 . . . . 2 . . . . 1 3 2 . . . . 4 . . . . 1 1 1 1 Low Security (%) 38 | . 97 100 . 100 20 . . . . . 65 . . . . 39 . . . . . . 27 . . . . 88 41 12 24 Level 1 17 | . 2 . . . 16 . . . . . 3 . . . . 60 27 59 . . . . 1 . . . . 11 58 87 75 Level 2 23 | . . . . . 17 41 . . . . 31 . . . . . 66 40 . . . . 49 . . . . . . . . Level 3 18 | . . . . . 39 58 . . . . . . . . . . 5 . . . . . 13 . . . . . . . . Level 4 1 | . . . . . 6 . . . . . . . . . . . . . . . . . 7 . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 69 | . 3 . . . 7 16 . . . . 5 . . . . 11 . 3 . . . . 14 . . . . 5 1 2 2 Investigation 15 | . 1 . . . . 4 . . . . 2 . . . . 2 . . . . . . 2 . . . . 1 1 1 1 Extermination 19 | . . . . . . 7 . . . . 2 . . . . 2 . 2 . . . . 4 . . . . 2 . . . Reinforcement 26 | . 2 . . . 5 3 . . . . 1 . . . . 6 . 1 . . . . 4 . . . . 2 . 1 1 Assault 8 | . . . . . 2 2 . . . . . . . . . . . . . . . . 4 . . . . . . . . Garrison 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . 1 1 . . . . . . . . . 1 . . . . . . 1 . . . . 1 . . . Haulers Reinforced 8 | . . . . . . 1 . . . . 1 . . . . 3 . . . . . . 3 . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Dee Pro Fac Gar Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Distress Signals 15 | . 3 . . . 3 . . . . . 1 . . . . 1 . 2 . . . . . . . . . 1 1 2 1 Communications Jammed 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Distress Signals 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Times Spotted 463 | . 31 4 . 6 79 57 4 5 . 1 13 9 . 14 2 29 13 20 . 3 . . 20 2 4 26 5 52 17 37 10 Peak Tracking Total 16 | . 5 2 . 5 6 5 4 4 . 1 5 9 . 5 5 14 4 5 . 3 . . 6 1 3 14 5 12 7 16 7 Tactical Retreats 62 | . 4 . . 2 3 8 1 2 . . 3 . . 1 . 5 . 6 . . . . . . . 5 . 13 2 5 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Dee Pro Fac Gar Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Traps Triggered 17 | . . . . . 2 7 . . . . 2 . . . . . 2 . . . . . . . . 2 . 2 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Triggered 10 | . . . . . . . . . . 2 . . . . 2 . . . . . . 2 . . 2 . 2 . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Dee Pro Fac Gar Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Machines Disabled 49 | . 1 . . . 1 7 . . . . 2 . . 4 . 3 3 2 . . . . 18 . . 2 . 1 4 . 1 Max in Single Turn 4 | . 1 . . . 1 3 . . . . 2 . . 1 . . 2 1 . . . . 4 . . 1 . 1 1 . 1 Garrison Access 7 | . . . . . . . . . . . 1 . . . . 2 . 1 . . . . . . . . . 1 . 1 1 Garrison Relay 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Dee Pro Fac Gar Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Machines Accessed 106 | . 7 1 1 . 9 10 . . 4 . 10 . . . . 13 . 7 . 1 4 1 12 . . . . 10 6 5 5 Terminals 57 | . 5 1 . . 7 5 . . . . 5 . . . . 6 . 4 . . . 1 7 . . . . 4 4 4 4 Fabricators 9 | . . . . . . . . . . . 2 . . . . 1 . 1 . . . . 2 . . . . 3 . . . Repair Stations 4 | . . . . . . 1 . . . . 1 . . . . 1 . . . . . . 1 . . . . . . . . Recycling Units 11 | . 2 . . . 1 3 . . . . 1 . . . . 1 . 1 . . . . 1 . . . . 1 . . . Scanalyzers 5 | . . . . . 1 1 . . . . . . . . . 1 . . . . . . . . . . . 1 1 . . Garrison Access 10 | . . . . . . . . . . . 1 . . . . 3 . 1 . . . . 1 . . . . 1 1 1 1 Total Hacks 337 | . 25 3 4 . 26 32 . . 26 . 42 . . . . 33 . 32 . 1 17 3 36 . . . . 25 12 12 8 Successful 220 | . 12 . 4 . 13 17 . . 26 . 31 . . . . 21 . 26 . 1 17 1 21 . . . . 13 9 5 3 Failed 117 | . 13 3 . . 13 15 . . . . 11 . . . . 12 . 6 . . . 2 15 . . . . 12 3 7 5 Catastrophic 19 | . 1 1 . . 1 3 . . . . . . . . . . . . . . . 2 1 . . . . 3 1 1 5 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 176 | . 18 3 . . 18 21 . . . . 24 . 4 . . 16 . 16 . . . 2 27 . . . . 10 8 7 2 Terminals 175 | . 17 3 . . 24 17 . . . . 25 . . . . 16 . 15 . . . 3 21 . . . . 9 7 11 7 Fabricators 40 | . . . . . . . . . . . 10 . . . . 5 . 10 . . . . 6 . . . . 9 . . . Repair Stations 7 | . . . . . . 1 . . . . 2 . . . . 2 . . . . . . 2 . . . . . . . . Recycling Units 40 | . 8 . . . 1 13 . . . . 4 . . . . 3 . 5 . . . . 3 . . . . 3 . . . Scanalyzers 10 | . . . . . 1 1 . . . . . . . . . 3 . . . . . . . . . . . 2 3 . . Garrison Access 17 | . . . . . . . . . . . 1 . . . . 4 . 2 . . . . 4 . . . . 2 2 1 1 Terminal Hacks 91 | . 4 . 4 . 7 5 . . 26 . 10 . . . . 2 . 7 . 1 17 1 4 . . . . . . 1 2 Record 21 | . . . 4 . . . . . 11 . . . . . . . . . . . 5 1 . . . . . . . . . Part Schematic 19 | . 3 . . . 1 . . . 8 . 1 . . . . . . 1 . . 4 . 1 . . . . . . . . Robot Schematic 4 | . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 5 | . . . . . . . . . . . 1 . . . . . . . . . 4 . . . . . . . . . . Prototype ID Bank 9 | . . . . . 1 . . . 3 . 1 . . . . . . . . . 4 . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Level Access Points 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Branch Access Points 3 | . . . . . . 1 . . . . 1 . . . . . . 1 . . . . . . . . . . . . . Emergency Access Points 3 | . . . . . 1 . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . Terminal Index 4 | . . . . . . . . . . . 1 . . . . 1 . 1 . . . . . . . . . . . . 1 Fabricator Index 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Garrison Index 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Alert Level 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Unreport Threat 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . Locate Traps 3 | . . . . . 1 . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . Transport Status 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Recall Extermination 6 | . . . . . . 3 . . . . 2 . . . . 1 . . . . . . . . . . . . . . . Hauler Manifests 4 | . 1 . . . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 23 | . . . . . . . . . . . 5 . . . . 4 . 6 . . . . 5 . . . . 3 . . . Load Schematic 11 | . . . . . . . . . . . 2 . . . . 2 . 3 . . . . 2 . . . . 2 . . . Build 12 | . . . . . . . . . . . 3 . . . . 2 . 3 . . . . 3 . . . . 1 . . . Repair Station Hacks 6 | . . . . . . 1 . . . . 2 . . . . 1 . . . . . . 2 . . . . . . . . Scan Component 2 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . Repair 2 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . Refit 2 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . Recycling Unit Hacks 5 | . 1 . . . . 2 . . . . . . . . . 1 . 1 . . . . . . . . . . . . . Retrieve Components 5 | . 1 . . . . 2 . . . . . . . . . 1 . 1 . . . . . . . . . . . . . Scanalyzer 8 | . . . . . 1 1 . . . . . . . . . 3 . . . . . . . . . . . . 3 . . Insert Component 8 | . . . . . 1 1 . . . . . . . . . 3 . . . . . . . . . . . . 3 . . Garrison Access Hacks 12 | . . . . . . . . . . . 1 . . . . 3 . 2 . . . . 1 . . . . 2 1 1 1 Unlock Access 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Seal Access 7 | . . . . . . . . . . . 1 . . . . 2 . 1 . . . . . . . . . 1 . 1 1 Coupler Status 4 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 1 . . Unauthorized Hacks 75 | . 7 . . . 5 8 . . . . 13 . . . . 7 . 10 . . . . 9 . . . . 8 5 3 . Terminals 51 | . 3 . . . 5 3 . . . . 9 . . . . 5 . 5 . . . . 8 . . . . 6 4 3 . Track 23 | . 1 . . . 3 1 . . . . 4 . . . . 1 . 3 . . . . 4 . . . . 4 2 . . Assimilate 3 | . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . 1 . . Botnet 21 | . 2 . . . 2 2 . . . . 3 . . . . 3 . 1 . . . . 4 . . . . 2 1 1 . Disrupt 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Operators 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Sabotage 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricators 6 | . . . . . . . . . . . 3 . . . . 1 . 2 . . . . . . . . . . . . . Prioritize 2 | . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . Siphon 4 | . . . . . . . . . . . 2 . . . . 1 . 1 . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 16 | . 4 . . . . 5 . . . . 1 . . . . 1 . 3 . . . . . . . . . 2 . . . Reject 6 | . 1 . . . . 2 . . . . . . . . . 1 . 1 . . . . . . . . . 1 . . . Recyclers 3 | . 1 . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . Mask 6 | . 1 . . . . 2 . . . . 1 . . . . . . 1 . . . . . . . . . 1 . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . Reprogram 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Eject 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 75 | . 5 1 . . 8 9 . . . . 7 . . . . 9 . 4 . . . 1 11 . . . . 10 3 3 4 Full Trace Events 9 | . . . . . . 2 . . . . 1 . . . . 2 . . . . . . 1 . . . . 1 . 1 1 Feedback Events 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 2 Corruption 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 Hackware Fried 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 19 | . 3 . . . 1 . . . 8 . 1 . . . . . . 1 . . 4 . 1 . . . . . . . . Parts Built 13 | . . . . . . . . . . . 3 . . . . 2 . 3 . . . . 4 . . . . 1 . . . Matter 2494 | . . . . . . . . . . . 714 . . . . 451 . 664 . . . . 380 . . . . 285 . . . Time 1140 | . . . . . . . . . . . 337 . . . . 321 . 312 . . . . 94 . . . . 76 . . . Total Part Build Rating 70 | . . . . . . . . . . . 18 . . . . 11 . 16 . . . . 20 . . . . 5 . . . Parts Repaired 2 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . Time 69 | . . . . . . . . . . . 25 . . . . . . . . . . . 44 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 34 | . 9 . . . . 9 . . . . . . . . . 6 . 10 . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Dee Pro Fac Gar Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Used RIF Installer 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Robots Hacked 28 | . . . 11 . . 5 . . . . . . . . . . . 2 . . . . 8 1 . . . . . 1 . Non-combat 11 | . . . 3 . . 5 . . . . . . . . . . . . . . . . 2 . . . . . . 1 . Combat 17 | . . . 8 . . . . . . . . . . . . . . 2 . . . . 6 1 . . . . . . . Robot Hacks Applied 28 | . . . 11 . . 5 . . . . . . . . . . . 2 . . . . 8 1 . . . . . 1 . parse_system 12 | . . . 11 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . no_distress 2 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . find_chute 3 | . . . . . . 2 . . . . . . . . . . . . . . . . 1 . . . . . . . . find_station 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . map_route 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . formatsys_high 9 | . . . . . . . . . . . . . . . . . . 2 . . . . 6 1 . . . . . . . Relay Couplers Released 11 | . . . . . . 4 . . . . . . . . . . 3 . . . . . . . . . . . 4 . . Ejected 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Machine Destruction 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . Programmers 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Attached 6 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 . . . . 3 . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 5 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . 1 . . Hacks Repelled 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Dee Pro Fac Gar Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Total Allies 23 | . . . . . . . . . . 1 . . 3 . . 1 . 3 . . . . 13 1 . . . . 1 . . Largest Group 8 | . . . . . . . . . . 1 1 . 3 2 . 1 . 2 2 2 2 2 8 8 7 7 . . 1 . . Highest-Rated Group 398 | . . . . . . . . . . 94 87 . 73 45 . 10 . 108 108 108 105 105 374 398 344 344 . . 44 . . Highest-Rated Ally 94 | . . . . . . . . . . 94 87 . 28 25 . 10 . 54 54 54 54 54 54 54 54 54 . . 44 . . Total Orders 199 | . . . . . . . . . . . 2 . . 47 13 41 32 14 2 1 . . 15 2 10 16 . 4 . . . STAY 40 | . . . . . . . . . . . . . . 12 1 2 4 3 1 . . . 8 1 4 4 . . . . . ROAM 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . FOLLOW 42 | . . . . . . . . . . . . . . 4 1 11 6 3 1 . . . 7 1 5 3 . . . . . AID 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . EXPLORE 6 | . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . RETURN 106 | . . . . . . . . . . . 2 . . 25 8 28 22 6 . 1 . . . . 1 9 . 4 . . . Ally Attacks 698 | . . . . . . . . . . 3 14 . . 225 16 146 82 24 . 7 . 1 78 23 9 70 . . . . . Total Damage 14699 | . . . . . . . . . . 180 414 . . 3615 290 2506 1677 374 . 443 . 41 3187 136 140 1696 . . . . . Kills 112 | . . . . . . . . . . 1 . . . 20 1 28 13 8 . 3 . 1 23 1 5 8 . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Dee Pro Fac Gar Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Robot Analysis Total 5 | . . . . . . . . . . . 1 . . . . . . . . . 4 . . . . . . . . . . Derelict Logs Recovered 15 | . . 2 . . . . . 3 . 1 . 1 2 . 2 . . . 1 1 . . . . 2 . . . . . . Drone Launches 166 | . . . . . . . . . . . 3 . . 54 7 34 24 9 . 2 . . . . 2 18 . 13 . . . Drone Recoveries 155 | . . . . . . . . . . . 3 . . 53 7 31 24 9 . 2 . . . . 2 14 . 10 . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Dee Pro Fac Gar Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Turns Passed 26104 | . 1193 911 778 319 2667 2985 128 418 60 271 1209 246 1915 1933 455 1527 428 1300 355 283 86 240 1788 474 1018 1087 122 1418 226 144 120 Spaces Moved 25228 | 1 644 513 436 161 1009 1900 185 520 91 301 1442 244 1489 1935 418 1928 450 1286 464 440 149 314 2398 469 1197 408 239 2469 400 648 680 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 2861 | . 501 513 436 161 1009 241 . . . . . . . . . . . . . . . . . . . . . . . . . Legs 229 | 1 143 . . . . 85 . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 780 | . . . . . . 780 . . . . . . . . . . . . . . . . . . . . . . . . . Hover 17515 | . . . . . . 771 185 520 91 301 1442 244 1489 1935 418 1928 450 1286 464 440 149 314 2398 469 1197 408 239 377 . . . Flight 3843 | . . . . . . 23 . . . . . . . . . . . . . . . . . . . . . 2092 400 648 680 Fastest Speed 13 | 120 120 160 160 180 180 32 45 51 51 51 51 60 60 28 56 38 38 38 43 43 43 43 43 58 58 29 29 15 15 13 16 Average Speed 70 | 120 151 160 171 180 205 121 50 51 51 51 56 83 127 58 56 43 39 40 43 43 43 43 48 58 58 50 47 32 27 19 16 Slowest Speed 732 | 120 180 160 180 180 220 732 56 51 51 51 60 110 210 210 56 52 43 43 43 43 111 43 118 58 110 110 58 103 30 32 16 Overloaded Moves 41 | . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . 36 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 57 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 8 24 10 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Exploration Rate (%) 55 | 2 89 98 85 36 85 44 43 71 69 51 31 38 86 91 71 35 61 28 60 62 60 54 54 58 81 35 48 43 54 27 14 Regions Visited 31 Branch Regions 20 Pre-discovered Areas 10 | . 1 . 1 . . . . 1 1 . . . 3 . . . . . . . 3 . . . . . . . . . . Known Exits Taken 25 | . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 24 | . . 1 . 1 . . . 3 . 1 . 2 4 . 3 . . . 3 2 . 1 . 1 2 . . . . . . Spaces Dug 370 | . . . . . 20 34 . 1 . 4 15 . . 98 1 24 1 23 2 3 . . 34 2 2 22 . 78 6 . . Terrain Destroyed 826 | . . . . 31 159 115 . 6 . 4 26 . . 100 1 24 29 41 2 37 . 26 61 2 2 23 . 131 6 . . Melee 178 | . . . . . . 7 . 1 . 4 15 . . . 1 22 1 23 2 3 . . 34 2 2 15 . 40 6 . . Projectile 138 | . . . . . 3 . . . . . . . . 100 . 2 . . . . . . . . . 8 . 25 . . . AOE 510 | . . . . 31 156 108 . 5 . . 11 . . . . . 28 18 . 34 . 26 27 . . . . 66 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Dee Pro Fac Gar Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Total 32074 | . 774 573 455 177 1391 2397 217 668 104 408 1779 285 1512 2634 637 2528 677 1998 615 523 170 416 2905 664 1518 1108 247 2919 456 640 679 Wait 4796 | . 30 39 3 5 142 139 30 142 12 102 256 38 3 501 210 444 180 621 145 77 5 101 373 183 278 489 4 216 21 4 3 Move 25090 | . 643 512 435 160 1008 1899 184 519 90 300 1441 243 1488 1934 417 1928 449 1285 463 439 148 313 2397 468 1196 406 238 2440 384 604 659 Hop 49 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 7 19 10 Pick Up 233 | . 16 3 1 2 33 41 . 1 . . 8 1 10 25 4 27 2 8 . . 2 . 14 3 5 7 . 12 3 3 2 Fast Attach 134 | . 3 . . . 7 18 . 1 1 . 5 1 4 22 2 9 . 5 2 . 6 . 9 . 2 3 . 28 4 1 1 Attach 126 | . 6 1 . 1 7 21 2 . . . 10 . . 6 . 7 2 3 . . 2 . 6 1 6 8 2 26 1 6 2 Detach 99 | . 2 . . . 2 11 . 1 . . 12 . 1 9 1 4 1 3 . . 1 . 2 . 4 9 2 30 2 1 1 Swap 157 | . 6 . 3 1 40 43 1 2 . 2 4 . 1 4 . 7 2 12 1 . . . 10 3 3 2 . 9 1 . . Drop 301 | . 14 2 1 . 24 72 . . 1 . 9 2 5 51 2 28 . 11 2 . 6 . 16 1 16 8 . 23 6 1 . Fire 597 | . 48 16 . 8 126 100 . 1 . . . . . 68 . 2 6 15 . 3 . 2 2 . . 148 1 49 . 1 1 Melee 395 | . . . 12 . . 32 . 1 . 4 34 . . . 1 70 9 35 2 4 . . 75 4 6 24 . 55 27 . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 8 | . 6 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 66 | . . . . . . 21 . . . . . . . . . . 26 . . . . . . . . 1 . 18 . . . Rewire 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . Trap 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Miscellaneous 19 | . . . . . . . . . . . . . . 14 . 2 . . . . . . . . . 3 . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves (discovered 2 exits: *Low / *Zio) -6/Zion (discovered 2 exits: *Dee / [*Pro]) -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 2 exits: Upp / Gar) -5/Garrison (discovered 2 exits: *Fac x2) -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: *Res x2 / *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research -3/Quarantine -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 36 | -10/Materials | Discovered new exit (range 6) 255 | -10/Materials | Discovered new exit (range 4) 314 | -10/Materials | Build established: Mutant 652 | -10/Materials | Discovered new exit (range 10) 851 | -10/Materials | Discovered new exit (range 16) 1091 | -10/Materials | Discovered new exit (range 16) 1194 | -10/Materials | Entered Mines 1206 | -10/Mines | Learned Materials stockpile data 1464 | -10/Mines | Found a hidden stash of uninstalled traps 1524 | -10/Mines | Discovered new exit (range 13) 1627 | -10/Mines | Discovered new exit (range 8) 1648 | -10/Mines | Learned location of 1 exit from Materials 2098 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2098 | -10/Mines | Discovered new exit (range 5) 2105 | -10/Mines | Entered Exiles 2144 | -10/Exiles | Met 8R-AWN 2171 | -10/Exiles | Met EX-HEX 2217 | -10/Exiles | Met EX-BIN 2454 | -10/Exiles | Met EX-DEC 2526 | -10/Exiles | Visited The Gauntlet 2774 | -10/Exiles | Learned location of Zion (-6) 2869 | -10/Exiles | Discovered new exit (range 10) 2883 | -10/Exiles | Entered Mines 2946 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3180 | -9/Mines | Discovered new exit (range 13) 3202 | -9/Mines | Entered Materials 3202 | -8/Materials | Evolved 4 slots: Utility x4 3203 | -8/Materials | Identified exit to Factory 3538 | -8/Materials | Build established: Hauler-Mutant 4802 | -8/Materials | First assault squad dispatched 5704 | -8/Materials | Core integrity fell below 50% 5738 | -8/Materials | Discovered exit to Factory (range 13) 5869 | -8/Materials | Entered Factory 5869 | -7/Factory | Evolved 2 slots: Utility x2 5980 | -7/Factory | Discovered new exit (range 10) 5993 | -7/Factory | Identified exit to Factory 7069 | -7/Factory | First assault squad dispatched 7429 | -7/Factory | Lost 3 parts (1n1u1w) 7898 | -7/Factory | Discovered exit to Factory (range 5) 8525 | -7/Factory | Build established: Hacker-Mutant 8813 | -7/Factory | Identified exit to Lower Caves 8851 | -7/Factory | Core integrity fell below 50% 8854 | -7/Factory | Entered Lower Caves 8866 | -7/Lower Caves | Encountered a Warlord checkpoint 8980 | -7/Lower Caves | Discovered new exit (range 5) 8981 | -7/Lower Caves | Identified exit to Lower Caves 8982 | -7/Lower Caves | Entered another Lower Caves area 8997 | -7/Lower Caves | Discovered exit to Factory (range 7) 9052 | -7/Lower Caves | Encountered a Warlord checkpoint 9237 | -7/Lower Caves | Discovered new exit (range 12) 9240 | -7/Lower Caves | Learned Factory emergency access door positions 9400 | -7/Lower Caves | Identified exit to Data Miner 9400 | -7/Lower Caves | Entered Data Miner 9401 | -7/Data Miner | Discovered new exit (range 6) 9411 | -7/Data Miner | Met Data Miner 9420 | -7/Data Miner | Learned location of Section 7 (-3) 9420 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9429 | -7/Data Miner | Received God Mode back door access code from Data Miner 9448 | -7/Data Miner | Identified exit to Proximity Caves 9460 | -7/Data Miner | Entered Proximity Caves 9478 | -6/Proximity Caves | Escorted by Enhanced Grunt 9668 | -6/Proximity Caves | Learned 4 Factory zone layouts 9695 | -6/Proximity Caves | Discovered exit to Factory (range 16) 9731 | -6/Proximity Caves | Entered Factory 9731 | -6/Factory | Accompanied by 1 ally 9731 | -6/Factory | Evolved 2 slots: Utility x2 9732 | -6/Factory | Identified exit to Lower Caves 10039 | -6/Factory | Build established: Hacker-Scout 10162 | -6/Factory | Discovered exit to Lower Caves (range 13) 10417 | -6/Factory | Fabricated Combat Drone Bay (x1) 10501 | -6/Factory | Fabricated Combat Drone Bay (x1) 10524 | -6/Factory | Local fabrication network quarantined 10538 | -6/Factory | Identified exit to Extension 10585 | -6/Factory | Fabricated Combat Drone Bay (x1) 10634 | -6/Factory | Repaired Gravmag Array 10940 | -6/Factory | Build established: Hacker-Mutant 10940 | -6/Factory | Entered Lower Caves 11072 | -6/Lower Caves | Identified exit to Lower Caves 11181 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 11184 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 11186 | -6/Lower Caves | Identified exit to Zion 11186 | -6/Lower Caves | Entered Zion 11206 | -6/Zion | System corruption cleaned by Quarantine Array 11238 | -6/Zion | Given the Hacking Drone Bay 11239 | -6/Zion | Found Prototype Device 11239 | -6/Zion | Identified Hacking Drone Bay 11262 | -6/Zion | Learned location of Armory (-3) 11474 | -6/Zion | Gained Derelict followers 11509 | -6/Zion | Learned 4 Factory zone layouts 11888 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 12026 | -6/Zion | Received a hallucinogenic algorithm 12043 | -6/Zion | Discovered new exit (range 12) 12675 | -6/Zion | Build established: Hauler-Mutant 12695 | -6/Zion | Found Relay Coupler [Programmer] 12698 | -6/Zion | Found Relay Coupler [Programmer] 12701 | -6/Zion | Found Relay Coupler [Programmer] 12711 | -6/Zion | Found Relay Coupler [Programmer] 12714 | -6/Zion | Found Relay Coupler [Programmer] 12797 | -6/Zion | Opened final containment barrier to the Deep Caves 12828 | -6/Zion | Discovered new exit (range 3) 12828 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 12830 | -6/Zion | Identified exit to Deep Caves 13101 | -6/Zion | Entered Deep Caves 13101 | -6/Deep Caves | Accompanied by 2 allies 13216 | -6/Deep Caves | Z-Facility disabled 13349 | -6/Deep Caves | Found Prototype Protection 13349 | -6/Deep Caves | Identified Zio. Weapon Casing 13404 | -6/Deep Caves | Build established: Hacker-Mutant 13528 | -6/Deep Caves | Attacked by Z-Imprinter 13538 | -6/Deep Caves | Destroyed Z-Imprinter 13570 | -6/Deep Caves | Found Prototype Device 13570 | -6/Deep Caves | Identified Zio. Metafield Generator 13814 | -6/Deep Caves | Found Surveybot 24 Chip 13854 | -6/Deep Caves | Build established: Scavenger-Mutant 14031 | -6/Deep Caves | Discovered new exit (range 8) 14493 | -6/Deep Caves | Spotted as-04087 14525 | -6/Deep Caves | Allies destroyed as-04087 14538 | -6/Deep Caves | Exposed GOLEM chamber 15028 | -6/Deep Caves | Identified exit to Proximity Caves 15034 | -6/Deep Caves | Entered Proximity Caves 15223 | -5/Proximity Caves | Learned Factory emergency access door positions 15260 | -5/Proximity Caves | Discovered new exit (range 24) 15300 | -5/Proximity Caves | Build established: Scavenger-Scout 15487 | -5/Proximity Caves | Learned Factory trap positions 15488 | -5/Proximity Caves | Identified exit to Factory 15489 | -5/Proximity Caves | Entered Factory 15489 | -5/Factory | Evolved 2 slots: Propulsion x2 15491 | -5/Factory | Loaded intel: 89 trap records 15777 | -5/Factory | Incoming investigation squad redirected 15816 | -5/Factory | Garrison activated, responded to threat 16192 | -5/Factory | Discovered new exit (range 14) 16535 | -5/Factory | Fabricated Mni. Smartbomb Launcher (x1) 16656 | -5/Factory | Build established: Hacker-Mutant 16687 | -5/Factory | Fabricated Exp. Sensor Array? 16980 | -5/Factory | Found Mni. Smartbomb Launcher 17016 | -5/Factory | Identified exit to Garrison 17016 | -5/Factory | Entered Garrison 17016 | -5/Garrison | Accompanied by 2 allies 17101 | -5/Garrison | Triggered checkpoint 17107 | -5/Garrison | Triggered checkpoint 17131 | -5/Garrison | Triggered checkpoint 17216 | -5/Garrison | Discovered new exit (range 22) 17351 | -5/Garrison | Discovered new exit (range 21) 17355 | -5/Garrison | Build established: Hacker-Scout 17358 | -5/Garrison | Triggered checkpoint 17392 | -5/Garrison | Installed Relay Interface Framework 17421 | -5/Garrison | Garrison Relay disabled 17428 | -5/Garrison | Triggered checkpoint 17444 | -5/Garrison | Entered Factory 17618 | -5/Factory | Discovered new exit (range 14) 17670 | -5/Factory | Discovered new exit (range 23) 17855 | -5/Factory | Fabricated Exp. Signal Interpreter? 18014 | -5/Factory | Build established: Hacker-Mutant 18078 | -5/Factory | Fabricated Combat Drone Bay (x1) 18154 | -5/Factory | Fabricated Lgt. Regenerative Plating (x1) 18198 | -5/Factory | Identified exit to Factory 18256 | -5/Factory | Identified exit to Upper Caves 18743 | -5/Factory | Build established: Bothacker-Mutant 18744 | -5/Factory | Entered Upper Caves 18744 | -5/Upper Caves | Accompanied by 2 allies 18955 | -5/Upper Caves | Learned Factory non-interactive machine intel 19056 | -5/Upper Caves | Build established: Bothacker-Scout 19089 | -5/Upper Caves | Discovered new exit (range 13) 19096 | -5/Upper Caves | Identified exit to Upper Caves 19099 | -5/Upper Caves | Entered another Upper Caves area 19099 | -5/Upper Caves | Accompanied by 2 allies 19118 | -5/Upper Caves | Discovered exit to Factory (range 23) 19128 | -5/Upper Caves | Learned Factory trap positions 19344 | -5/Upper Caves | Discovered new exit (range 22) 19377 | -5/Upper Caves | Identified exit to Zhirov 19382 | -5/Upper Caves | Entered Zhirov 19382 | -5/Zhirov | Accompanied by 2 allies 19382 | -5/Zhirov | Discovered new exit (range 3) 19390 | -5/Zhirov | Met Zhirov 19402 | -5/Zhirov | Found Alien Artifact 19402 | -5/Zhirov | Identified Integrated Reactor 19402 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 19437 | -5/Zhirov | Found Alien Artifact 19449 | -5/Zhirov | Learned location of Quarantine (-3) 19449 | -5/Zhirov | Learned location of Testing (-2) 19449 | -5/Zhirov | Learned location of Command (-1) 19451 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 19462 | -5/Zhirov | Identified exit to Proximity Caves 19468 | -5/Zhirov | Entered Proximity Caves 19468 | -4/Proximity Caves | Accompanied by 2 allies 19689 | -4/Proximity Caves | Discovered exit to Factory (range 24) 19704 | -4/Proximity Caves | Build established: Scavenger-Scout 19708 | -4/Proximity Caves | Entered Factory 19708 | -4/Factory | Accompanied by 2 allies 19708 | -4/Factory | Evolved 2 slots: Utility x2 19709 | -4/Factory | Loaded intel: 117 trap records 19710 | -4/Factory | Loaded intel: 201 non-interactive machine locations 19889 | -4/Factory | Incoming investigation squad redirected 19916 | -4/Factory | Discovered new exit (range 22) 20119 | -4/Factory | Fabricated Matter Compressor (x2) 20170 | -4/Factory | Fabricated Matter Compressor? 20209 | -4/Factory | Local fabrication network quarantined 20272 | -4/Factory | Identified exit to Research 20403 | -4/Factory | Discovered new exit (range 21) 20418 | -4/Factory | Identified exit to Upper Caves 20423 | -4/Factory | Build established: Scout 20434 | -4/Factory | Sage 6b assimilated hostile W-44 Eye 20478 | -4/Factory | Discovered exit to Upper Caves (range 17) 20517 | -4/Factory | P-70 Sage assimilated hostile G-67 Veteran 20584 | -4/Factory | Discovered exit to Research (range 24) 20905 | -4/Factory | P-70 Sage assimilated allied Eye 7a 20985 | -4/Factory | First assault squad dispatched 21130 | -4/Factory | Sage 7b assimilated hostile G-73 Enforcer 21259 | -4/Factory | Incoming assault squad redirected 21334 | -4/Factory | Repaired Mni. Smartbomb Launcher? 21478 | -4/Factory | Incoming assault squad redirected 21496 | -4/Factory | Entered Upper Caves 21496 | -4/Upper Caves | Accompanied by 7 allies 21571 | -4/Upper Caves | Build established: Commander-Ninja 21655 | -4/Upper Caves | Discovered new exit (range 15) 21963 | -4/Upper Caves | Identified exit to Upper Caves 21970 | -4/Upper Caves | Entered another Upper Caves area 21970 | -4/Upper Caves | Accompanied by 8 allies 21971 | -4/Upper Caves | Discovered exit to Research (range 24) 21986 | -4/Upper Caves | Encountered a Warlord checkpoint 22028 | -4/Upper Caves | Identified exit to Warlord 22587 | -4/Upper Caves | Build established: Commander-Scout 22602 | -4/Upper Caves | Learned Research interactive machine intel 22988 | -4/Upper Caves | Entered Warlord 22988 | -4/Warlord | Accompanied by 7 allies 23002 | -4/Warlord | Opened side exit 23011 | -4/Warlord | RIF detected upon attempting to enter Warlord's base 23011 | -4/Warlord | Attacked by Warlord forces 23505 | -4/Warlord | Crushed by falling debris 23506 | -4/Warlord | System corruption reached 10% 23520 | -4/Warlord | Found Prototype Ballistic Cannon 23520 | -4/Warlord | Identified Hvy. Autocannon 23536 | -4/Warlord | Lost 3 parts (3u) 23569 | -4/Warlord | Found Exp. Targeting Computer 23716 | -4/Warlord | Spotted VI-SJV(K) 23717 | -4/Warlord | Spotted OI-7II(K) 23983 | -4/Warlord | Destroyed Warlord 24068 | -4/Warlord | Discovered new exit (range 15) 24075 | -4/Warlord | Identified exit to Proximity Caves 24075 | -4/Warlord | Entered Proximity Caves 24081 | -3/Proximity Caves | Spotted B-86 Titan 24195 | -3/Proximity Caves | Discovered exit to Research (range 8) 24197 | -3/Proximity Caves | Entered Research 24197 | -3/Research | Evolved 2 slots: Utility x2 24198 | -3/Research | Loaded intel: 40 interactive machine locations 24246 | -3/Research | Found Unknown Device 24246 | -3/Research | Identified Antimissile System 24359 | -3/Research | Found Fusion Bomb Launcher 24360 | -3/Research | Discovered new exit (range 13) 24376 | -3/Research | Identified exit to Quarantine 24387 | -3/Research | Found Gamma Bomb Array 24401 | -3/Research | Lost 7 parts (6u1w) 24674 | -3/Research | Spotted B-86 Titan 24700 | -3/Research | Found Enh. Force Lance 24876 | -3/Research | Found Prototype Device 24884 | -3/Research | Build established: Scavenger-Scout 24897 | -3/Research | Identified Exp. Thermal Shield 24913 | -3/Research | Spotted B-86 Titan 25113 | -3/Research | Fabricated Exp. Sensor Array? 25188 | -3/Research | Found Prototype Device 25481 | -3/Research | Incoming investigation squad redirected 25615 | -3/Research | Entered Quarantine 25624 | -3/Quarantine | Found Alien Artifact 25661 | -3/Quarantine | Found Alien Energy Cannon 25688 | -3/Quarantine | Identified Transdimensional Reconstructor 25688 | -3/Quarantine | Identified Terrabomb 25688 | -3/Quarantine | Identified Core Cannon 25702 | -3/Quarantine | Found Alien Slashing Weapon 25702 | -3/Quarantine | Identified Sigix Broadsword 25753 | -3/Quarantine | Found Alien Artifact 25792 | -3/Quarantine | P-80 Master assimilated allied Director 8a 25838 | -3/Quarantine | Discovered new exit (range 9) 25840 | -3/Quarantine | Identified exit to Research 25841 | -3/Quarantine | Entered Research 25841 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 25863 | -2/Research | Lost 5 parts (1p3u1w) 25865 | -2/Research | Incoming investigation squad redirected 25921 | -2/Research | Spotted B-90 Cyclops 25939 | -2/Research | Spotted B-90 Cyclops 25939 | -2/Research | Identified exit to Access 25957 | -2/Research | Spotted B-90 Cyclops 25985 | -2/Research | Entered Access 25985 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 26001 | -1/Access | Build established: Hacker-Sprinter 26002 | -1/Access | Lost 3 parts (2n1u) 26080 | -1/Access | Identified exit to Surface 26095 | -1/Access | Adv. System Shield fried by hacking feedback 26099 | -1/Access | Used Terrabomb 26105 | *** | Escaped! Last Messages --------------- Downloaded coordinate data. 26071_ O-24 Administrator sends out distress signal. 26071_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 26075_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A018. 26075_ Acquired Adv. System Shield. 26077_ Connecting with Terminal... >>Access(Main) Found 1 level access point to Surface: (82,214) Map updated. 26095_ Connecting with Terminal... Feedback: System corruption (+1%). Feedback: Adv. System Shield fried. 26095_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 26099_ Terrabomb activated. 26099_ U-05 Engineer builds a Wall. 26102_ Main Access Shell breached. [Achievement: Superachiever] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????A?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????? ? ?????????????????????????????? | | ?????????? ?????????????????????????????? | | ???????? ?????????????????????????????? | | ????? ????????????????????????????? | | ??? "????????????????????????????? | | ???? "????????????????????????????? | | ??? "????????????????????????????? | | ?? """""????????????????????????? | | ! ?????????????????????????? | | ?? """"""?????????????????????? | | ?? ^^ " "?????????????????????? | | ?? " " "" "?????????????????????? | | ?? """ " "@ "?????????????????????? | | """ ; "?????????????????????? | | " + ; ; """""" #????????????????? | | ; ; #????????????????? | | ; #???????????????? | | + ; """""""""""" #????????????????? | | ; "" #??????????????????? | | "" #??????????????????? | | "" #??????????????????? | | ! T #??????????????????? | | =! "" #??????????????????? | | =! "" #??????????????????? | | + "" ###????????????????? | | A ???????????? | | ???????????? | | # ############## ???????????? | | ?? +# ?????????????????????????? | | ???? ? ?????????????????????????? | | ?????? ? ??????????????????????????? | | ########? ? "" ???????????????????????????? | | +??? ?? ?????????????????????????????? | | #######??????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Coolant Potential 65 Energy Generation 53 Energy Capacity 1340 Matter Stores 540 Matter Capacity 550 Sight Range 23 Robot Scan Range 30 Terrain Scan Range 24 Terrain Scan Density 2010 Jamming Range 16 Power Amplification 30 Armor Coverage 225 Propulsion Shielding 90 Weapon Shielding 100 Phase Shifting 10 Evasion (%) 77 Targeting Accuracy 12 Launcher Accuracy 40 Core Analysis 10 Armor Integrity Analysis 66 Recoil Reduction 2 Matter Filtering 50 Offensive Hacking 50 Defensive Hacking 28 Relay Coupler Types 78 Relay Coupler Value 3 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Hcp. Storage Unit | -10/Materials | Hacked Med. Storage Unit | -10/Materials | Hacked Hacking Suite | -8/Materials | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Exp. Cesium-ion Thruster | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Mni. Smartbomb Launcher | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Adv. Armor Integrity Analyzer | -6/Factory | Hacked Exp. Signal Interpreter | -5/Factory | Hacked Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Matter Compressor | -4/Factory | Hacked Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Combat Drone Bay | x1 | -6/Factory Combat Drone Bay | x1 | -6/Factory Combat Drone Bay | x1 | -6/Factory Mni. Smartbomb Launcher | x1 | -5/Factory Exp. Sensor Array | x1 | -5/Factory Exp. Signal Interpreter | x1 | -5/Factory Combat Drone Bay | x1 | -5/Factory Lgt. Regenerative Plating | x1 | -5/Factory Matter Compressor | x2 | -4/Factory Matter Compressor | x2 | -4/Factory Exp. Sensor Array | x1 | -3/Research Alien Tech Used ----------------- Integrated Reactor Sigix Broadsword Terrabomb Achievements -------------- Are We The Baddies? Signs Are For Wimps Superachiever Challenges ------------ None Game ------ Seed LightningBombardmentInjector Manual? 0 Play Time 07:52:41 Cumulative 377.6 hours Start 2020.10.16 @ 03:27:50 End 2020.10.29 @ 09:45:28 Sessions 16 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 692 Rogue 692 Adventurer 0 Explorer 0 Win Type 0 Total 58 Types 45/4/3/2/1/1/2/0/0 Lore% 93 Gallery% 91 Achievement% 75 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2fc18b1d-138a-4f25-9f82-5174830531a5