Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.21 @ 22:37:50

Player: eldritch

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (2)       10
Value Destroyed (13)       13
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 923

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             355/400
Matter                     203/300
Energy                     47/100
System Corruption          0%
Temperature                Warm (111)
Movement                   Rolling (90)
Location                   -9/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                Wheel
        Compact Wheel
>               --- UTILITY (3) ------
          Large Storage Unit
                Weight Redist. System
       Improved Terrain Scanner
>               --- WEAPON (3) -------
                Assault Rifle
          Light Assault Rifle
>               --- INVENTORY (15) ---
                Ion Engine
         Medium Storage Unit
  High-capacity Storage Unit
         Medium Matter Pod (0)
                Seismic Detector
                Datajack

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
>               --- PROPULSION -------
                Wheel
        Compact Wheel
>               --- UTILITY ----------
         Medium Storage Unit
                Weight Redist. System
       Improved Terrain Scanner
>               --- WEAPON -----------
                EM Pulse Gun
                Assault Rifle
          Light Assault Rifle
>               --- INVENTORY --------
                Ion Engine
          Large Storage Unit
  High-capacity Storage Unit
         Medium Matter Pod
                Seismic Detector
                Datajack
[Rating: 12]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Improved Terrain Scanner
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   .   1   
  Weapon                   1    | .   .   1   
Parts Attached             7    | 1   2   4   
  Power                    .    | .   .   .   
    Engine                 .    | .   .   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               2    | .   2   .   
    Treads                 .    | .   .   .   
    Leg                    .    | .   .   .   
    Wheel                  2    | .   2   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  4    | 1   .   3   
    Device                 2    | 1   .   1   
    Storage                2    | .   .   2   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   1    | .   .   1   
    Energy Gun             .    | .   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          1    | .   .   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 2    | .   .   2   
  Power                    1    | .   .   1   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   1    | .   .   1   
  Highest Loss Streak      2    | .   .   2   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     98   | .   100 94  
  Engine                   12   | .   14  9   
  Leg                      9    | .   12  .   
  Wheel                    17   | .   15  22  
  Device                   15   | .   14  18  
  Storage                  13   | .   14  11  
  Energy Gun               13   | .   14  11  
  Ballistic Gun            16   | .   14  22  
Naked Turns                .    | .   .   .   
Heaviest Build             29   | 12  12  29  
  Greatest Support         32   | 20  26  32  
  Greatest Overweight (x)  .    | .   .   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 15   | 8   8   15  
  Average Capacity         9    | 8   8   13  
  Most Carried             8    | 7   8   6   
  Average Carried          6    | 6   6   5   
  Final Capacity           15   | 8   8   15  
  Final Carried            7    | 7   6   6   

 Class Distribution 
--------------------
 82% | Mutant
 17% | Skirmisher

 Dominant Class 
----------------
     Mutant | -10/Materials
 Skirmisher | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           216  | 216 .   .   
  Remotely                 .    | .   .   .   
Salvage Created            101  | 101 .   .   
  Parts                    4    | 4   .   .   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  .    | .   .   .   
Classes Destroyed          2    | 2   .   .   
  Tunneler                 1    | 1   .   .   
  Recycler                 1    | 1   .   .   
Best Kill Streak           2    | 2   .   .   
  Combat Bots Only         .    | .   .   .   
Max Kills in Single Turn   1    | 1   .   .   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Damage Taken               356  | .   52  304 
  Core                     56   | .   11  45  
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         97   | 100 95  .   
Volleys Fired              16   | 6   1   9   
  Largest                  3    | 2   2   3   
  Hottest                  80   | 60  60  80  
Shots Fired                41   | 12  3   26  
  Gun                      41   | 12  3   26  
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  25   | 6   1   18  
  Thermal                  .    | .   .   .   
  Explosive                .    | .   .   .   
  Electromagnetic          16   | 6   2   8   
  Robot Hit Streak         9    | 6   .   9   
  Robot Miss Streak        2    | 2   2   1   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           30   | 8   .   22  
  Core Hits                6    | 4   .   2   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           323  | 92  .   231 
  Guns                     323  | 92  .   231 
  Cannons                  .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  179  | 37  .   142 
  Thermal                  .    | .   .   .   
  Explosive                .    | .   .   .   
  Electromagnetic          144  | 55  .   89  
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         2    | .   2   .   
  Average Corruption       2    | .   2   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
  Effects                  2    | .   2   .   
    Matter Fused           1    | .   1   .   
    Misfires               1    | .   1   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        136  | 40  20  136 
  Average Temperature      52   | 24  9   77  
  Received Heat Transfer   138  | .   30  108 
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         .    | .   .   .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             26   | 10  26  25  
  Initial                  10   | .   6   10  
  Average                  12   | 7   12  15  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   2   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   2   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              6    | .   4   2   
  Peak Tracking Total      2    | .   2   2   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          1    | .   1   .   
  Terminals                1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                2    | .   2   .   
  Successful               2    | .   2   .   
  Failed                   .    | .   .   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   2    | .   2   .   
  Terminals                2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             1    | .   1   .   
  Hauler Manifests         1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         1    | .   1   .   
  Terminals                1    | .   1   .   
    Botnet                 1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         1    | .   1   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Scr Mat Mat 
Turns Passed               326  | 56  202 68  
Spaces Moved               254  | 31  190 33  
  Core                     .    | .   .   .   
  Treads                   .    | .   .   .   
  Legs                     104  | 31  73  .   
  Wheels                   150  | .   117 33  
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            90   | 120 90  90  
  Average Speed            102  | 120 101 90  
  Slowest Speed            120  | 120 120 90  
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       16   | 3   42  5   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      289  | 38  199 52  
  Wait                     4    | .   .   4   
  Move                     252  | 30  189 33  
  Hop                      .    | .   .   .   
  Pick Up                  5    | 1   3   1   
  Fast Attach              3    | 1   .   2   
  Attach                   3    | .   2   1   
  Detach                   .    | .   .   .   
  Swap                     1    | .   .   1   
  Drop                     5    | .   4   1   
  Fire                     16   | 6   1   9   
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 3)
   57 | -11/Scrapyard | Entered Materials
  250 | -10/Materials | Discovered new exit (range 10)
  259 | -10/Materials | Entered another Materials area
  259 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  327 | -9/Materials  | Self-destructed

 Last Messages 
---------------
00163_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
00168_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M004.
00194_ K-01 Serf collects debris.
00212_ Acquired Datajack.
00219_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
00229_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M003.
00250_ EXIT=FOUND
PARAMETERS=UTILITY+1,WEAPON+1
LOCATION=UNKNOWN
GOAL=ESCAPE
00265_ Acquired Med. Storage Unit.
00266_ Dropped Sml. Storage Unit.
00268_ Acquired Lrg. Storage Unit.
00279_ Acquired Weight Redist. System.
00319_ Critical hit (Burn: +37).
00319_ Lgt. Ion Engine destroyed.
00322_ EM Pulse Gun destroyed.
00325_ Y-45 Defender misfires.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Additional Mass Support    6
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FusionTerrabombBeamcaster
  Manual?         0
Play Time         00:03:53
  Cumulative      248.1 hours
  Start           2022.08.21 @ 22:34:44
  End             2022.08.21 @ 22:37:50
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          567
  Rogue           567
  Adventurer      0
  Explorer        0
Win Type          -
  Total           5
  Types           4/0/0/1/0/0/0/0/0
Lore%             58
Gallery%          61
Achievement%      56
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0796e120-6499-45b4-ac2d-90cd3654b50a