Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.26 @ 04:48:27 Player: hanzu Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (128) 640 Value Destroyed (4340) 4340 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (404) 404 TOTAL SCORE: 10424 Bonus ------- High Alert Combat Kills 103 Follower Combat Kills 21 Met Data Miner 300 Friendly Fire -20 Cogmind --------- Core Integrity 0/850 Matter 14/300 Energy 99/100 System Corruption 7% Temperature Cool (81) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Large Storage Unit High-capacity Battery (250) Weapon Cycler Remote Shield Enhanced Autogun Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Light Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Coolant Injector High-capacity Storage Unit Hardened Heavy Armor Plating Hacking Suite Hacking Suite > --- WEAPON ----------- Advanced Beam Rifle Coil Gun Magnetic Acceleration Cannon > --- INVENTORY -------- Deuterium Engine Angular Momentum Engine Improved Heat Sink High-capacity Battery Advanced Weight Redist. System Advanced Signal Interpreter Improved Targeting Computer Weapon Cycler Hardened Medium Armor Plating Improved Medium Armor Plating Reflective Plating Hardlight Generator Improved Shield Generator Hacking Suite Authchip [Weapon] High-powered Field Laser Hypervelocity Gauss Rifle Shock Bomb Launcher Improved Proton Missile Launcher Rocket Launcher [Rating: 58] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Utility Hacking Suite Device Improved Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Slots Evolved 8 | . . 2 . . . 2 . 2 . . . . 2 Power . | . . . . . . . . . . . . . . Propulsion 2 | . . . . . . 1 . 1 . . . . . Utility 5 | . . 1 . . . 1 . 1 . . . . 2 Weapon 1 | . . 1 . . . . . . . . . . . Parts Attached 102 | 6 4 9 . . . 13 20 15 . 2 3 5 25 Power 7 | 1 . . . . . 2 1 1 . . . 1 1 Engine 6 | 1 . . . . . 1 1 1 . . . 1 1 Core 1 | . . . . . . 1 . . . . . . . Reactor . | . . . . . . . . . . . . . . Propulsion 17 | 2 . 2 . . . 1 6 1 . . . 4 1 Treads 17 | 2 . 2 . . . 1 6 1 . . . 4 1 Leg . | . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 31 | 1 4 1 . . . 3 3 7 . . . . 12 Device 12 | . . 1 . . . . 1 5 . . . . 5 Storage 3 | 1 2 . . . . . . . . . . . . Processor 2 | . 1 . . . . . . . . . . . 1 Hackware 3 | . 1 . . . . . . 1 . . . . 1 Protection 11 | . . . . . . 3 2 1 . . . . 5 Artifact . | . . . . . . . . . . . . . . Weapon 47 | 2 . 6 . . . 7 10 6 . 2 3 . 11 Energy Gun 23 | 2 . 3 . . . 1 6 4 . 2 3 . 2 Energy Cannon 1 | . . . . . . . 1 . . . . . . Ballistic Gun 12 | . . 2 . . . 5 3 . . . . . 2 Ballistic Cannon 4 | . . 1 . . . 1 . . . . . . 2 Launcher 7 | . . . . . . . . 2 . . . . 5 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . . . . 8 . . . . . . Corrupted Parts 1 | . 1 . . . . . . . . . . . . System Corruption 3 | . 3 . . . . . . . . . . . . Parts Lost 32 | . . 3 . . . 4 . . . 2 . 5 18 Power 4 | . . . . . . 2 . . . . . . 2 Propulsion 8 | . . . . . . . . . . . . 4 4 Utility 6 | . . . . . . 1 . . . . . . 5 Weapon 14 | . . 3 . . . 1 . . . 2 . 1 7 Highest Loss Streak 16 | . . 2 . . . 2 . . . 2 . 2 16 To Critical Strikes 1 | . . . . . . . . . . . . 1 . Average Slot Usage (%) 96 | . 99 99 100 100 100 98 98 99 100 100 77 97 80 Engine 7 | . 14 11 11 11 11 6 5 6 7 7 7 7 5 Treads 26 | . 28 22 22 22 22 27 26 30 30 30 30 29 21 Device 11 | . . 11 11 11 11 9 9 13 15 15 15 15 11 Storage 8 | . 14 11 11 11 11 9 9 7 7 7 7 7 5 Processor 1 | . 13 . . . . . . . . . . . . Hackware 11 | . . 11 11 11 11 9 9 14 15 15 15 15 11 Protection 2 | . . . . . . 8 8 1 . . . . 5 Energy Gun 16 | . 28 11 11 11 11 8 15 22 23 23 1 21 8 Ballistic Gun 5 | . . 10 11 11 11 15 11 . . . . . 4 Ballistic Cannon 2 | . . 10 11 11 11 2 . . . . . . 1 Peak Build Rating 58 | 6 9 18 18 19 19 31 37 48 46 46 45 45 58 Average Rating 34 | 3 7 15 18 18 19 27 32 44 45 45 34 43 47 On Entrance 27 | . 6 9 18 18 19 19 31 37 45 46 45 45 42 Naked Turns 133 | . . . . . . . . . . . . . 133 Heaviest Build 94 | 14 49 55 55 55 55 63 65 65 56 56 56 59 94 Greatest Support 80 | 40 40 40 40 40 40 60 60 80 80 80 80 80 80 Greatest Overweight (x) 4 | 4 1 1 1 1 1 1 1 . . . . . 1 Average Overweight (x) . | 1 . 1 1 1 1 . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 6 18 20 20 20 20 20 20 20 20 20 20 20 18 Most Carried 20 | 2 2 9 8 11 11 20 20 20 20 20 18 20 20 Average Carried 15 | 1 1 5 8 10 11 17 19 19 19 18 18 17 16 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 1 2 8 8 11 11 19 20 19 20 18 18 20 5 Class Distribution -------------------- 34% | Hacker-Gunner 16% | Gunner 13% | Hacker-Tank 11% | Tank 11% | Mutant 7% | Scavenger-Tank 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Gunner | -8/Mines Tank | -8/Materials Tank | -8/Storage Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -7/Lower Caves Hacker-Mutant | -7/Data Miner Hacker-Gunner | -6/Proximity Caves Hacker-Tank | -6/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Matter Collected 2302 | 201 89 426 . . . 470 474 210 187 42 . 96 107 Remotely . | . . . . . . . . . . . . . . Salvage Created 5144 | . 236 746 . . . 917 406 1303 . 237 . 796 503 Parts 233 | . 20 45 . . . 51 18 36 . 8 . 26 29 Haulers Intercepted 4 | . 1 1 . . . 1 . 1 . . . . . Recyclers Shooed 3 | . . . . . . . . 2 . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 51 | . . . . . . . . . 18 8 . 25 . Prevented 2 | . . . . . . . . . 2 . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 105 | . 5 16 . . . 23 7 20 . 7 . 16 11 Guns 85 | . 5 9 . . . 21 7 15 . 7 . 16 5 Cannons 10 | . . 6 . . . 2 . . . . . . 2 AOE 5 | . . 1 . . . . . . . . . . 4 Classes Destroyed 16 | . 4 5 . . . 1 . 3 . . . 2 1 Worker 5 | . . 1 . . . . 1 2 . . . . 1 Builder 3 | . . 1 . . . . . 1 . . . . 1 Tunneler 1 | . . . . . . 1 . . . . . . . Hauler 4 | . 1 1 . . . 1 . 1 . . . . . Recycler 3 | . . 2 . . . . . 1 . . . . . Operator 4 | . 2 . . . . . . 2 . . . . . Drone 2 | . . . . . . . . . . . . 2 . Watcher 3 | . . 2 . . . . . 1 . . . . . Swarmer 29 | . 3 8 . . . 8 . . . 5 . 3 2 Grunt 44 | . 2 4 . . . 12 5 13 . . . 4 4 Brawler 3 | . . . . . . . . 1 . . . 1 1 Duelist 3 | . . . . . . . . 1 . . . 2 . Sentry 15 | . . 4 . . . 3 2 2 . 1 . 2 1 Specialist 1 | . . . . . . . . . . . . . 1 Hunter 2 | . . . . . . . . . . . . 2 . Programmer 6 | . . . . . . . . 3 . 1 . . 2 Best Kill Streak 10 | . 3 10 . . . 7 3 7 . 3 . 4 4 Combat Bots Only 6 | . 3 4 . . . 6 3 4 . 3 . 4 3 Max Kills in Single Turn 2 | . 1 2 . . . 2 1 1 . 2 . 1 2 Gunslinging 1 | . . . . . . 1 . . . 1 . . . Exploded 2 | . . 1 . . . . . . . . . . 2 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Hostile Shots Fired 872 | . 14 74 . . . 116 27 157 2 48 . 115 319 Missed 280 | . 6 26 . . . 35 4 64 1 15 . 33 96 Damage Taken 8860 | . 79 507 . . . 1243 351 1261 18 346 . 1284 3771 Core 1475 | . 20 66 . . . 134 48 158 . 21 . 174 854 Absorbed by Shields . | . . . . . . . . . . . . . . Ignored by Resistances 10 | . . . . . . . . . . . . . 10 Regen/Repaired (Parts) 292 | . . . . . . 83 209 . . . . . . Core Remaining (%) 78 | 100 92 . . . 83 . 66 . . . . 49 . Volleys Fired 339 | . 25 51 . . . 59 31 89 3 10 . 42 29 Largest 3 | . 2 3 . . . 3 3 3 3 3 . 3 3 Hottest 183 | . 90 110 . . . 113 171 183 183 183 . 183 161 Shots Fired 922 | . 49 143 . . . 176 91 233 9 30 . 115 76 Gun 827 | . 49 93 . . . 164 91 216 9 30 . 115 60 Cannon 72 | . . 50 . . . 12 . . . . . . 10 Launcher 23 | . . . . . . . . 17 . . . . 6 Special . | . . . . . . . . . . . . . . Kinetic 304 | . . 97 . . . 118 55 . . . . . 34 Thermal 528 | . 24 4 . . . 58 36 216 9 30 . 115 36 Explosive 21 | . . . . . . . . 17 . . . . 4 Electromagnetic 69 | . 25 42 . . . . . . . . . . 2 Robot Hit Streak 18 | . 11 14 . . . 11 10 18 2 4 . 14 16 Robot Miss Streak 5 | . 2 5 . . . 4 5 3 2 3 . 5 3 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 16 | . . . . . . 3 . 4 . 3 . 4 2 Max Gunslinging Chain 2 | . . . . . . 2 . 1 . 1 . 1 1 Shots Hit Robots 570 | . 33 76 . . . 105 52 153 5 16 . 75 55 Core Hits 227 | . 11 29 . . . 49 16 47 1 9 . 34 31 Critical Kills 1 | . . . . . . . . . . . . . 1 Critical Parts Destroyed 2 | . . 1 . . . 1 . . . . . . . Critical Strikes 42 | . . 6 . . . 5 . 18 . 2 . 6 5 Burn 35 | . . 2 . . . 3 . 18 . 2 . 6 4 Destroy 3 | . . 1 . . . 1 . . . . . . 1 Blast 4 | . . 3 . . . 1 . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 12069 | . 457 1383 . . . 1741 1066 3445 124 360 . 1520 1973 Guns 10277 | . 421 756 . . . 1576 1066 3445 124 360 . 1520 1009 Cannons 993 | . . 589 . . . 160 . . . . . . 244 Explosions 799 | . 36 38 . . . 5 . . . . . . 720 Melee . | . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . Kinetic 3130 | . . 876 . . . 1043 598 . . . . . 613 Thermal 7561 | . 213 77 . . . 693 468 3445 124 360 . 1520 661 Explosive 503 | . . . . . . . . . . . . . 503 Electromagnetic 875 | . 244 430 . . . 5 . . . . . . 196 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 7 | . 3 . . . . . . 1 1 2 2 7 7 Average Corruption 1 | . 3 . . . . . . 1 1 1 2 3 1 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 50 | . 1 . . . . . . 12 3 11 3 12 8 Message Errors 9 | . . . . . . . . 2 1 3 1 2 . Matter Fused 14 | . . . . . . . . 3 . 4 1 2 4 Heat Flow Errors 7 | . 1 . . . . . . 2 1 . . 2 1 Energy Discharges 6 | . . . . . . . . 2 1 1 1 . 1 Data Loss (minor) 4 | . . . . . . . . . . 2 . 1 1 Data Loss (major) 4 | . . . . . . . . 2 . 1 . . 1 Misfires 1 | . . . . . . . . . . . . 1 . Alerts 1 | . . . . . . . . 1 . . . . . Weapon Failures 4 | . . . . . . . . . . . . 4 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 48 | . . 18 . . . . . . . . . . 30 Projectiles . | . . . . . . . . . . . . . . Explosions 48 | . . 18 . . . . . . . . . . 30 Melee . | . . . . . . . . . . . . . . Knockbacks 5 | . . 3 . . . 1 . . . . . . 1 Impact . | . . . . . . . . . . . . . . Kinetic 5 | . . 3 . . . 1 . . . . . . 1 Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 160 | . . . . . . 79 . 24 . . . . 57 Shots 8 | . . . . . . 2 . 1 . . . . 5 Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 450 | . 276 33 . . . 229 229 450 125 45 . 318 199 Average Temperature 69 | . 51 8 . . . 78 61 93 31 20 . 54 97 Received Heat Transfer 2256 | . 18 183 . . . 639 216 498 9 36 . 258 399 Effects 3 | . . . . . . 1 . 2 . . . . . Shutdowns 1 | . . . . . . . . 1 . . . . . Energy Bleed 1 | . . . . . . 1 . . . . . . . Matter Decay 1 | . . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 5 | . 2 1 . . . . . . . . . . 2 Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 5 | . . . . . . . . 5 . . . . . Combat Hostiles 5 | . . . . . . . . 5 . . . . . Parts Melted 42 | . . . . . . . 2 27 . 2 . 11 . Heat Transferred 16504 | . 568 309 . . . 1887 851 7215 222 777 . 3256 1419 Parts Sabotaged 2 | . . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 3 | . 1 1 . . . . . . . . . . 1 Alert | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Peak Influence 715 | . 131 355 92 . . 434 311 250 . . . . 715 Initial 678 | . . 33 47 . . . 122 25 . . . . 678 Average 191 | . 48 189 48 . . 208 181 113 . . . . 447 Maximum Alert Level 3 | . . 1 . . . 2 1 1 . . . . 3 Low Security (%) 60 | 100 100 48 100 . 100 45 66 82 . . . . 2 Level 1 30 | . . 51 . . . 45 33 17 . . . . 56 Level 2 7 | . . . . . . 8 . . . . . . 37 Level 3 . | . . . . . . . . . . . . . 3 Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 34 | . 2 2 . . . 4 2 14 . . . 1 9 Investigation 9 | . 1 2 . . . 2 1 3 . . . . . Extermination 4 | . . . . . . . . 3 . . . . 1 Reinforcement 7 | . 1 . . . . . 1 2 . . . . 3 Assault 1 | . . . . . . . . . . . . 1 . Garrison 13 | . . . . . . 2 . 6 . . . . 5 Intercept . | . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . 2 Data Miner Redirects 1 | . . . . . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Distress Signals 15 | . . 6 . . . 2 2 . . . . 2 3 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 180 | . 10 29 . . . 27 14 26 5 7 . 18 44 Peak Tracking Total 12 | . 3 5 . . . 5 4 5 4 3 . 4 12 Tactical Retreats 11 | . . 3 . . . 1 . 2 . . . . 5 Traps | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Traps Triggered 6 | . 1 . . . . . 2 . . . . . 3 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Machines Disabled 7 | . . 1 . . . 2 2 . . . . . 2 Max in Single Turn 2 | . . 1 . . . 2 1 . . . . . 1 Garrison Access 4 | . . . . . . 1 1 1 . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Machines Accessed 45 | . 2 7 . 1 . 7 9 10 . . 4 . 5 Terminals 26 | . 2 7 . . . 5 7 3 . . . . 2 Fabricators 6 | . . . . . . . . 5 . . . . 1 Repair Stations 2 | . . . . . . 1 1 . . . . . . Recycling Units 2 | . . . . . . . . 1 . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . 1 1 1 . . . . 1 Total Hacks 127 | . 9 20 . 1 . 20 17 18 . . 31 . 11 Successful 89 | . 3 8 . 1 . 7 14 14 . . 31 . 11 Failed 37 | . 6 11 . . . 13 3 4 . . . . . Catastrophic 3 | . . 1 . . . . . 2 . . . . . Database Lockouts 1 | . . 1 . . . . . . . . . . . Manual 57 | . 6 14 . . . 15 4 13 . . . . 5 Terminals 67 | . 9 20 . . . 17 11 5 . . . . 5 Fabricators 14 | . . . . . . . . 10 . . . . 4 Repair Stations 7 | . . . . . . 2 5 . . . . . . Recycling Units 3 | . . . . . . . . 2 . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . 1 1 1 . . . . 1 Terminal Hacks 57 | . 3 8 . 1 . 4 7 . . . 31 . 3 Record 13 | . . 1 . 1 . . . . . . 11 . . Part Schematic 13 | . . . . . . 1 . . . . 11 . 1 Robot Schematic 6 | . . . . . . . . . . . 6 . . Robot Analysis 7 | . 2 2 . . . 2 . . . . . . 1 Prototype ID Bank 6 | . . 2 . . . . 1 . . . 3 . . Open Door 4 | . . . . . . . 4 . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . . . . Terminal Index 1 | . . . . . . 1 . . . . . . . Scanalyzer Index 1 | . . . . . . . 1 . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . . . . Locate Traps 2 | . 1 1 . . . . . . . . . . . Zone Layout 2 | . . . . . . . 1 . . . . . 1 Fabricator Hacks 6 | . . . . . . . . 3 . . . . 3 Network Status 2 | . . . . . . . . 1 . . . . 1 Load Schematic 3 | . . . . . . . . 2 . . . . 1 Build 1 | . . . . . . . . . . . . . 1 Repair Station Hacks 4 | . . . . . . 2 2 . . . . . . Scan Component 2 | . . . . . . 1 1 . . . . . . Repair 2 | . . . . . . 1 1 . . . . . . Recycling Unit Hacks 1 | . . . . . . . . 1 . . . . . Retrieve Components 1 | . . . . . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . 1 1 1 . . . . 1 Seal Access 4 | . . . . . . 1 1 1 . . . . 1 Unauthorized Hacks 17 | . . . . . . . 4 9 . . . . 4 Terminals 10 | . . . . . . . 4 4 . . . . 2 Botnet 8 | . . . . . . . 3 3 . . . . 2 Operators 1 | . . . . . . . 1 . . . . . . Skim 1 | . . . . . . . . 1 . . . . . Fabricators 6 | . . . . . . . . 5 . . . . 1 Prioritize 1 | . . . . . . . . . . . . . 1 Liberate 1 | . . . . . . . . 1 . . . . . Fabnet 2 | . . . . . . . . 2 . . . . . Recompile 2 | . . . . . . . . 2 . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . 1 Recyclers 1 | . . . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 26 | . 2 6 . . . 5 5 6 . . . . 2 Full Trace Events 6 | . . 2 . . . 2 1 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . 6 . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . . . . . 1 . . . . 11 . 1 Parts Built 1 | . . . . . . . . . . . . . 1 Authchips 1 | . . . . . . . . . . . . . 1 Time 67 | . . . . . . . . . . . . . 67 Total Part Build Rating 4 | . . . . . . . . . . . . . 4 Parts Repaired 2 | . . . . . . 1 1 . . . . . . Time 70 | . . . . . . 32 38 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . 2 . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . 1 Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % 6 | . . . . . . . . . . . . 6 6 Autooverrided 1 | . . . . . . . . . . . . . 1 Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Total Allies 3 | . . . 2 . . . . . . . . . 1 Largest Group 2 | . . . 2 . . . . . . . . . 1 Highest-Rated Group 42 | . . . 42 . . . . . . . . . 29 Highest-Rated Ally 31 | . . . 31 . . . . . . . . . 29 Total Orders 3 | . . . . . . . . 3 . . . . . EXPLORE 3 | . . . . . . . . 3 . . . . . Ally Attacks 11 | . . . 7 . . . . . . . . . 4 Total Damage 80 | . . . 61 . . . . . . . . . 19 Kills 3 | . . . 3 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Robot Analysis Total 7 | . 2 2 . . . 2 . . . . . . 1 Derelict Logs Recovered 3 | . . . . . . . . . 1 1 . 1 . Drone Launches 3 | . . . . . . . . 3 . . . . . Drone Recoveries 1 | . . . . . . . . 1 . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Turns Passed 9108 | 72 685 803 228 368 145 864 854 2038 503 505 163 615 1265 Spaces Moved 4084 | 42 271 248 92 147 59 269 379 964 284 270 93 276 690 Core 286 | 28 . . . . . . . . . . . . 258 Treads 3798 | 14 271 248 92 147 59 269 379 964 284 270 93 276 432 Legs . | . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 240 250 250 250 170 170 170 170 170 170 167 50 Average Speed 185 | 148 220 245 250 250 250 216 176 170 170 170 170 169 158 Slowest Speed 250 | 250 240 250 250 250 250 250 250 170 170 170 170 170 247 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 38 | 5 46 33 19 55 28 22 55 26 48 59 68 48 28 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 2 | . . . . 1 . . . . . . 1 . . Known Exits Taken 2 | . . 1 . . . . . . . . . 1 . Unknown Exits Taken 11 | 1 1 . 1 1 1 1 1 1 1 1 1 . . Scrap Searched 4 | . . . . . . . . . 2 . . 2 . Spaces Dug 79 | . . . . . . . . 79 . . . . . Terrain Destroyed 225 | . 2 6 . . . 1 . 189 . . . . 27 Melee . | . . . . . . . . . . . . . . Projectile 9 | . . . . . . 1 . . . . . . 8 AOE 216 | . 2 6 . . . . . 189 . . . . 19 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Total 4941 | 49 310 330 91 149 58 427 513 1190 298 294 98 333 801 Wait 271 | . 6 13 . . . 59 49 88 10 13 . 2 31 Move 4071 | 41 270 247 91 146 58 268 378 963 283 269 92 275 690 Hop . | . . . . . . . . . . . . . . Pick Up 75 | 2 2 8 . 3 . 18 10 16 1 . . 6 9 Fast Attach 42 | 5 1 2 . . . 6 17 2 . . 3 2 4 Attach 40 | 1 1 4 . . . 5 . 8 . 2 . 3 16 Detach 7 | . . 1 . . . . 1 3 . . . . 2 Swap 20 | . 2 3 . . . 2 3 5 . . . . 5 Drop 69 | . 3 1 . . . 10 24 16 . . 3 3 9 Fire 339 | . 25 51 . . . 59 31 89 3 10 . 42 29 Melee . | . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 6 | . . . . . . . . . . . . . 6 Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . 1 . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 441 | -10/Materials | Discovered new exit (range 4) 758 | -10/Materials | Entered another Materials area 758 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1035 | -9/Materials | Central database locked down 1036 | -9/Materials | Build established: Gunner 1367 | -9/Materials | Identified exit to Mines 1561 | -9/Materials | Entered Mines 1561 | -9/Mines | Discovered new exit (range 12) 1776 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1776 | -9/Mines | Discovered new exit (range 5) 1789 | -9/Mines | Entered Exiles 1857 | -9/Exiles | Met 8R-AWN 1900 | -9/Exiles | Met EX-HEX 2007 | -9/Exiles | Met EX-DEC 2050 | -9/Exiles | Learned location of Zion (-6) 2127 | -9/Exiles | Discovered new exit (range 14) 2157 | -9/Exiles | Entered Mines 2272 | -8/Mines | Discovered new exit (range 13) 2302 | -8/Mines | Entered Materials 2302 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2388 | -8/Materials | Repaired Imp. Light Cannon 2697 | -8/Materials | Build established: Tank 2714 | -8/Materials | Garrison activated, responded to threat 2851 | -8/Materials | Garrison activated, responded to threat 2890 | -8/Materials | Discovered new exit (range 16) 3085 | -8/Materials | Discovered new exit (range 13) 3166 | -8/Materials | Entered Storage 3316 | -8/Storage | Repaired Arm. Treads 3340 | -8/Storage | Build established: Scavenger-Tank 3766 | -8/Storage | Build established: Tank 3770 | -8/Storage | Met 01-MTF 3932 | -8/Storage | Discovered new exit (range 12) 4020 | -8/Storage | Entered Factory 4020 | -7/Factory | Accompanied by 1 ally (01-MTF) 4020 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4023 | -7/Factory | 01-MTF left 4723 | -7/Factory | Discovered new exit (range 26) 4769 | -7/Factory | Build established: Hacker-Gunner 5252 | -7/Factory | Garrison activated, responded to threat 5650 | -7/Factory | Garrison activated, responded to threat 6058 | -7/Factory | Entered Lower Caves 6087 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 6124 | -7/Lower Caves | Activated DRS Beacon 6543 | -7/Lower Caves | Discovered new exit (range 5) 6561 | -7/Lower Caves | Entered another Lower Caves area 6791 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6922 | -7/Lower Caves | Learned Factory stockpile data 7056 | -7/Lower Caves | Discovered new exit (range 6) 7066 | -7/Lower Caves | Entered Data Miner 7068 | -7/Data Miner | Discovered new exit (range 6) 7100 | -7/Data Miner | Met Data Miner 7131 | -7/Data Miner | Learned location of Section 7 (-2) 7131 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7158 | -7/Data Miner | Received God Mode back door access code from Data Miner 7229 | -7/Data Miner | Entered Proximity Caves 7230 | -6/Proximity Caves | Identified exit to Factory 7339 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7391 | -6/Proximity Caves | Spotter reported a threat 7422 | -6/Proximity Caves | Learned Factory emergency access door positions 7427 | -6/Proximity Caves | Spotter reported a threat 7572 | -6/Proximity Caves | Spotter reported a threat 7625 | -6/Proximity Caves | Spotter reported a threat 7670 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 7728 | -6/Proximity Caves | Core integrity fell below 50% 7778 | -6/Proximity Caves | Found DCF Scrap (13 items) 7844 | -6/Proximity Caves | Entered Factory 7844 | -6/Factory | Evolved 2 slots: Utility x2 8017 | -6/Factory | Build established: Hacker-Mutant 8194 | -6/Factory | Search patrols dispatched 8366 | -6/Factory | Build established: Hacker-Tank 8404 | -6/Factory | Garrison activated, responded to threat 8411 | -6/Factory | Fabricated Hpw. Field Laser (x1) 8544 | -6/Factory | Search patrols dispatched 8634 | -6/Factory | Discovered new exit (range 9) 8640 | -6/Factory | Garrison activated, responded to threat 8675 | -6/Factory | Identified exit to Factory 8915 | -6/Factory | Cargo convoy interrupted 8947 | -6/Factory | Incoming assault squad redirected 8976 | -6/Factory | Released all parts (5) 8978 | -6/Factory | Found PL-3XN's Ring of Power 8980 | -6/Factory | Core integrity fell below 50% 9006 | -6/Factory | Lost 16 parts (2p3n5u6w) 9087 | -6/Factory | Core integrity fell below 20% 9109 | -6/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- reinforcements to area. 09079_ K-01 Serf cleans the Repair Station. 09080_ C-30 ARC bursts open, deploying its payload. 09080_ S-27 Virus unfolds itself. 09081_ K-01 Serf collects debris. 09081_ U-05 Engineer works on Matter Pump. 09081_ K-01 Serf collects debris. 09083_ K-01 Serf cleans the Repair Station. 09085_ K-01 Serf collects debris. 09086_ U-05 Engineer works on Matter Pump. 09087_ K-01 Serf collects debris. 09088_ U-05 Engineer works on Matter Pump. 09090_ System corrupted: Matter fused (-5). 09090_ K-01 Serf collects debris. 09092_ U-05 Engineer works on Matter Pump. 09093_ K-01 Serf collects debris. 09093_ U-05 Engineer works on Matter Pump. 09094_ U-05 Engineer completes Matter Pump. 09095_ K-01 Serf collects debris. 09105_ System corrupted: Heat flow error (+223). Map ----- +----------------------------------------------------+ | ?????????????????????????????????# #?????????? | | ???????????????????????+?????????+ +?????????? | | ?????????????????????????????????# #?????????? | | ?????????????????????????????????# #?????????? | | ?????????????????????????????????# #?????????? | | ?????????????????????????????????# #?????????? | | ?????????????????????????????????# ??????????# | | ??????????????????????????????????? ??????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ???????????????????????????????????????????????### | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????# ???????????????????????????????????? | | ????????????#[ ??????????????????????????????????? | | ????????????? !?????????????????????????????????? | | ????????????# ????????????????????????????????? | | ????????????? "???????????????????????????????? | | ??????????????? ??????????????????????????????? | | ????????????????? ???????????? ##k #??????????? | | ????????????????###/######## #??????????? | | ????????????????# u @ Y #??????????? | | ????????????????# ### #??????????? | | ????????????????# #?????? #####???????????? | | ?????????######## #???????????????????????? | | ???????+ #???????????????????????? | | ??????????####### ##+#???????????????????????? | | #########???????# #??????????????????????????? | | #???????# #??????????????????????????? | | #???????# #??????????????????????????? | | #???????# #??????????????????????????? | | #???????# s +??????????????????????????? | | #???????# #????*?????????????????????? | | ### #???????# #??????????????????????????? | | ??# ######### #??????????????????????????? | | ??# #??????+???????????????????? | | ??# #??????????????????????????? | | ??# #??????+???????????????????? | | ??# #??????????????????????????? | | ??# #??????????????????????????? | | ??######## #??????????????????????????? | | ?????????# #??????????????????????????? | | ?????????# #??????????????????????????? | | ?????????# #??????????????????????????? | | ?????????# +??????????????????????????? | | ?????????# #??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Coolant Potential 65 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 825 Resistance: TH 10 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 4 Offensive Hacking 20 Authchip Count 2 Item Schematics ----------------- Assault Rifle | -8/Materials | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Antimatter Cannon | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Lyr. Heavy Armor Plating | -7/Data Miner | Free Wave Gun | -7/Data Miner | Free Hpw. Shock Rifle | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Adv. Hacking Suite | -7/Data Miner | Free Hpw. Field Laser | -6/Factory | Hacked Robot Schematics ------------------ O-24 Administrator | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free D-53 Grenadier | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free Fabricated ------------ Hpw. Field Laser | x1 | -6/Factory | Authchip Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WarpThrowingBeacon Manual? 0 Play Time 00:57:34 Cumulative 206.0 hours Start 2024.09.26 @ 03:51:52 End 2024.09.26 @ 04:48:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 188 Rogue 188 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 54 Gallery% 69 Achievement% 57 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 49d3914c-7d4d-444a-a64f-da1b23117ce5