Cogmind - Beta 12 *** ADVENTURER MODE // 2023.05.08 @ 03:10:51 Player: Deep Beef Result: Destroyed by exploding Fusion Modulator Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (120) 600 Value Destroyed (6274) 6274 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (710) 710 TOTAL SCORE: 10524 Bonus ------- High Alert Combat Kills 510 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 1% Temperature Cool (33) Movement Walking (190) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (6) ------ High-capacity Storage Unit Trap Scanner Improved Targeting Computer Improved Melee Analysis Suite Improved Melee Analysis Suite Target Analyzer > --- WEAPON (2) ------- Chainsword > --- INVENTORY (20) --- Improved Deuterium Engine Reinforced Deuterium Engine Large Storage Unit Large Storage Unit Advanced Weight Redist. System Improved Sensor Array Advanced Targeting Computer Microactuators Improved Reaction Control System Improved Light Armor Plating Improved Hardlight Generator Improved Shield Generator Trap Extractor (0/4) Improved Datajack Chainsword Chainsword Tiamat Bomb Trap Tiamat Bomb Trap Tiamat Bomb Trap Tiamat Bomb Trap Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Neutrino Core > --- PROPULSION ------- Medium Treads Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Improved Targeting Computer Improved Melee Analysis Suite Improved Melee Analysis Suite Target Analyzer Improved Medium Armor Plating > --- WEAPON ----------- Gauss Rifle Chainsword > --- INVENTORY -------- Improved Deuterium Engine Reinforced Deuterium Engine Advanced Treads Large Storage Unit Advanced Weight Redist. System Improved Sensor Array Advanced Targeting Computer Microactuators Reaction Control System Improved Light Armor Plating Improved Shield Generator Shock Bomb Launcher Improved Datajack Chainsword Chainsword [Rating: 50] Favorites ----------- Power Nuclear Core Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Trap Scanner Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Medium Armor Plating Weapon Autogun Energy Gun Heavy EM Pulse Gun Ballistic Gun Autogun Launcher Shock Bomb Launcher Slashing Weapon Chainsword Build | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac Gar Fac Slots Evolved 6 | . . . 2 2 2 . . Power 1 | . . . . 1 . . . Propulsion 1 | . . . . 1 . . . Utility 4 | . . . 2 . 2 . . Weapon . | . . . . . . . . Parts Attached 93 | 6 6 3 16 7 18 32 5 Power 19 | 1 . 1 2 2 4 7 2 Engine 10 | 1 . . 1 1 1 4 2 Core 9 | . . 1 1 1 3 3 . Reactor . | . . . . . . . . Propulsion 26 | 2 2 . 5 1 4 10 2 Treads 3 | . . . . . . 3 . Leg 21 | . 2 . 5 1 4 7 2 Wheel 2 | 2 . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 27 | 1 2 . 3 1 7 13 . Device 8 | . . . . . 2 6 . Storage 3 | 1 1 . . . . 1 . Processor 8 | . 1 . 3 . 3 1 . Hackware . | . . . . . . . . Protection 8 | . . . . 1 2 5 . Artifact . | . . . . . . . . Weapon 21 | 2 2 2 6 3 3 2 1 Energy Gun 8 | . . . 5 2 1 . . Energy Cannon . | . . . . . . . . Ballistic Gun 8 | 2 2 2 . 1 . 1 . Ballistic Cannon . | . . . . . . . . Launcher 2 | . . . 1 . . 1 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 3 | . . . . . 2 . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 25 | . 1 1 7 1 . 12 3 Power 7 | . . . 2 1 . 1 3 Propulsion 9 | . 1 . 3 . . 5 . Utility 3 | . . . . . . 3 . Weapon 6 | . . 1 2 . . 3 . Highest Loss Streak 4 | . 1 1 2 1 . 4 2 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 96 | . 95 99 97 92 100 92 91 Engine 6 | . 14 2 4 6 4 7 14 Core 6 | . . 11 5 8 9 6 . Treads 2 | . . . . . . 9 . Leg 19 | . 12 28 21 22 23 9 23 Wheel 1 | . 15 . . . . . . Device 1 | . . . . . 3 3 7 Storage 9 | . 14 14 11 9 7 7 7 Processor 25 | . 9 14 32 20 26 29 30 Protection 2 | . . . . 6 7 3 . Energy Gun 4 | . . . 11 9 5 . . Ballistic Gun 10 | . 28 27 10 9 1 2 . Slashing Weapon 2 | . . . . . 7 7 7 Naked Turns . | . . . . . . . . Heaviest Build 86 | 10 29 31 36 49 50 86 70 Greatest Support 73 | 20 20 20 23 30 43 73 30 Greatest Overweight (x) 26 | 3 2 1 3 2 1 26 2 Average Overweight (x) 1 | . . 1 1 1 . 1 1 Largest Inventory Capacity 20 | 8 15 15 15 15 15 20 20 Average Capacity 15 | 7 14 15 15 15 15 17 20 Most Carried 20 | 3 10 11 14 15 15 20 20 Average Carried 12 | 1 8 10 11 13 14 15 20 Final Capacity 20 | 8 15 15 15 15 15 20 20 Final Carried 20 | 3 8 11 14 14 15 20 20 Class Distribution -------------------- 85% | Mutant 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Garrison Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Jun Mat Min Mat Mat Fac Gar Fac Matter Collected 2362 | 230 370 181 674 251 148 466 42 Remotely . | . . . . . . . . Salvage Created 5348 | . 673 241 1460 641 409 1760 164 Parts 284 | . 43 20 90 35 21 64 11 Haulers Intercepted 3 | . 1 . 1 1 . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac Gar Fac Combat Hostiles Destroyed 103 | . 15 8 32 7 9 29 3 Melee 40 | . . . . . 9 28 3 Guns 58 | . 15 8 29 6 . . . AOE 3 | . . . 2 1 . . . Classes Destroyed 13 | . 5 1 2 2 1 2 . Worker 2 | . 1 1 . . . . . Tunneler 1 | . . 1 . . . . . Hauler 3 | . 1 . 1 1 . . . Recycler 1 | . . . . 1 . . . Operator 3 | . . . 1 2 . . . Watcher 7 | . 2 . 3 2 . . . Swarmer 20 | . 3 6 5 . 2 4 . Grunt 52 | . 12 2 17 5 3 11 2 Brawler 3 | . . . . . . 3 . Duelist 2 | . . . . . . 2 . Sentry 19 | . . . 10 1 1 6 1 Hunter 4 | . . . . 1 2 1 . Programmer 3 | . . . . . 1 2 . Best Kill Streak 6 | . 6 3 4 3 5 5 1 Combat Bots Only 5 | . 5 3 4 1 5 5 1 Max Kills in Single Turn 2 | . 2 1 2 2 1 1 1 Gunslinging 1 | . 1 . . . . . . Exploded 1 | . . . 1 1 . . . Melee 1 | . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Jun Mat Min Mat Mat Fac Gar Fac Damage Taken 5562 | . 207 193 1074 535 511 2612 430 Core 1157 | . 41 30 251 122 86 511 116 Absorbed by Shields 270 | . . . . . . 270 . Core Remaining (%) 71 | 100 . 71 37 77 . . . Volleys Fired 221 | . 40 17 98 41 3 22 . Largest 2 | . 2 2 2 2 2 1 . Hottest 101 | . 46 46 101 79 68 36 . Shots Fired 410 | . 80 33 188 82 5 22 . Gun 394 | . 80 33 181 82 5 13 . Cannon . | . . . . . . . . Launcher 16 | . . . 7 . . 9 . Special . | . . . . . . . . Kinetic 303 | . 80 33 134 41 2 13 . Thermal 12 | . . . 5 6 1 . . Explosive . | . . . . . . . . Electromagnetic 95 | . . . 49 35 2 9 . Robot Hit Streak 42 | . 28 12 28 42 2 10 . Robot Miss Streak 4 | . 4 1 4 3 1 . . Penetration Max . | . . . . . . . . Secondary Targets 3 | . 1 2 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . Shots Hit Robots 441 | . 61 25 138 64 23 119 11 Core Hits 177 | . 24 12 55 24 11 46 5 Critical Kills 1 | . . . 1 . . . . Critical Parts Destroyed 1 | . 1 . . . . . . Critical Strikes 28 | . 1 . 1 1 5 18 2 Destroy 2 | . 1 . 1 . . . . Corrupt 1 | . . . . 1 . . . Sever 25 | . . . . . 5 18 2 Melee Attacks 171 | . . . . . 22 134 15 Impact . | . . . . . . . . Slashing 171 | . . . . . 22 134 15 Piercing . | . . . . . . . . Sneak Attacks 3 | . . . . . 2 . 1 Combat Hostiles 2 | . . . . . 2 . . Follow-up Attacks 1 | . . . . . 1 . . Damage Inflicted 10910 | . 1003 375 2284 1113 840 4822 473 Guns 4569 | . 977 375 2065 976 46 130 . Cannons . | . . . . . . . . Explosions 474 | . . . 214 137 . 123 . Melee 5836 | . . . . . 794 4569 473 Ramming 31 | . 26 . 5 . . . . Kinetic 3461 | . 977 375 1524 425 30 130 . Thermal 374 | . . . 172 186 16 . . Explosive . | . . . . . . . . Electromagnetic 1208 | . . . 583 502 . 123 . Impact . | . . . . . . . . Slashing 5836 | . . . . . 794 4569 473 Piercing . | . . . . . . . . Highest Corruption 1 | . . . . . 1 1 1 Average Corruption 1 | . . . . . 1 1 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 25 | . . . . . 5 16 4 Message Errors 8 | . . . . . . 5 3 Matter Fused 6 | . . . . . 4 1 1 Heat Flow Errors 2 | . . . . . . 2 . Energy Discharges 1 | . . . . . . 1 . Parts Fused 1 | . . . . . . 1 . Data Loss (minor) 3 | . . . . . . 3 . Data Loss (major) 2 | . . . . . . 2 . Alerts 2 | . . . . . 1 1 . Overload Shots . | . . . . . . . . Overflow Damage 270 | . . . 22 . 13 175 60 Projectiles . | . . . . . . . . Explosions 22 | . . . 22 . . . . Melee 248 | . . . . . 13 175 60 Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 100 | . 12 . 47 37 . 4 . Shots 3 | . . . 1 1 . 1 . Rammed 1 | . 1 . . . . . . Targets Rammed 4 | . 2 . 1 1 . . . Kicked 3 | . 1 . 1 1 . . . Crushed . | . . . . . . . . Highest Temperature 299 | . 27 24 189 157 46 299 9 Average Temperature 45 | . 9 9 27 60 19 127 6 Received Heat Transfer 2194 | . 120 69 534 243 93 970 165 Effects 1 | . . . . . . 1 . Energy Bleed 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted 2 | . . . 1 . . 1 . Combat Hostiles 2 | . . . 1 . . 1 . Parts Fried 9 | . . . 4 3 . 2 . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . 1 . . . . Heat Transferred 459 | . . . 211 211 37 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . 2 . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac Gar Fac Peak Influence 1892 | . 324 138 296 239 190 1892 947 Initial 860 | . . 4 . 7 40 27 860 Average 325 | . 146 43 117 108 62 882 863 Maximum Alert Level 5 | . 1 . 1 1 . 5 3 Low Security (%) 61 | 100 60 100 76 80 100 10 . Level 1 14 | . 39 . 23 19 . 11 . Level 2 4 | . . . . . . 20 . Level 3 10 | . . . . . . 21 100 Level 4 5 | . . . . . . 21 . Level 5 3 | . . . . . . 13 . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 16 | . 3 1 5 2 3 . 2 Investigation 7 | . 3 1 2 . 1 . . Extermination 1 | . . . . . 1 . . Reinforcement 7 | . . . 3 2 1 . 1 Assault 1 | . . . . . . . 1 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Jun Mat Min Mat Mat Fac Gar Fac Distress Signals 3 | . . . 3 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 152 | . 22 9 47 17 15 34 8 Peak Tracking Total 6 | . 6 3 6 3 4 5 4 Tactical Retreats 9 | . 1 . 1 1 1 5 . Traps | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac Gar Fac Traps Triggered 10 | . 2 . 1 . 2 5 . Indirectly 1 | . . . 1 . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 2 | . . . . . 2 . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . 1 . . . . . Most Traps Carried 4 | . . . . . . 4 4 Machines | -11 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Jun Mat Min Mat Mat Fac Gar Fac Machines Disabled 20 | . . . 3 2 . 15 . Max in Single Turn 3 | . . . 3 1 . 3 . Garrison Relay 8 | . . . . . . 8 . Phase Generator 1 | . . . . . . 1 . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Jun Mat Min Mat Mat Fac Gar Fac Machines Accessed 29 | . 9 1 8 1 6 3 1 Terminals 26 | . 8 1 8 1 5 3 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 Total Hacks 89 | . 22 6 33 3 17 7 1 Successful 49 | . 14 3 19 3 7 3 . Failed 40 | . 8 3 14 . 10 4 1 Catastrophic 6 | . . 1 2 . 1 1 1 Database Lockouts . | . . . . . . . . Manual 41 | . 11 3 16 1 8 2 . Terminals 86 | . 21 6 33 3 16 7 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 Terminal Hacks 25 | . 6 2 11 2 2 2 . Robot Analysis 4 | . 2 . 2 . . . . Prototype ID Bank 1 | . 1 . . . . . . Branch Access Points 2 | . 1 . 1 . . . . Emergency Access Points 5 | . . . 3 1 . 1 . Unreport Threat 3 | . 2 . 1 . . . . Locate Traps 2 | . . . . 1 1 . . Reprogram Traps 1 | . . . . . 1 . . Dispatch Records 1 | . . . 1 . . . . Patrol Status 1 | . . 1 . . . . . Recall Investigation 1 | . . . 1 . . . . Registered Components 1 | . . . 1 . . . . Zone Layout 2 | . . 1 1 . . . . Security Stations 1 | . . . . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . Retrieve Matter 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks 22 | . 7 1 8 1 4 1 . Terminals 22 | . 7 1 8 1 4 1 . Botnet 22 | . 7 1 8 1 4 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 28 | . 8 1 8 1 6 3 1 Full Trace Events 6 | . 1 1 1 . 1 2 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter 25 | . 25 . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Jun Mat Min Mat Mat Fac Gar Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 36 | . . . . . . 36 . Machine Destruction 36 | . . . . . . 36 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Jun Mat Min Mat Mat Fac Gar Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac Gar Fac Robot Analysis Total 4 | . 2 . 2 . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Jun Mat Min Mat Mat Fac Gar Fac Turns Passed 10510 | 35 1007 1522 2884 606 1368 2481 607 Spaces Moved 4708 | 27 647 764 1219 221 717 898 215 Core 29 | 6 . . . . . 23 . Treads 469 | . . . . . . 469 . Legs 3763 | . 221 764 1219 221 717 406 215 Wheels 447 | 21 426 . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 190 190 190 120 120 190 Average Speed 188 | 86 126 190 194 196 169 223 259 Slowest Speed 1350 | 200 260 190 330 260 190 1350 260 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 54 | 3 98 99 97 26 18 93 5 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 2 | . 1 . . . 1 . . Unknown Exits Taken 4 | 1 . 1 1 1 . . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug 13 | . . . . . . 9 4 Terrain Destroyed 188 | . . . 16 6 . 162 4 Melee 13 | . . . . . . 9 4 Projectile . | . . . . . . . . AOE 175 | . . . 16 6 . 153 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Jun Mat Min Mat Mat Fac Gar Fac Total 5737 | 35 770 808 1563 317 843 1157 244 Wait 415 | . 62 19 213 38 50 28 5 Move 4702 | 26 646 763 1218 220 717 897 215 Hop . | . . . . . . . . Pick Up 66 | 3 10 5 15 6 10 17 . Fast Attach 22 | 6 1 . . 1 4 8 2 Attach 27 | . 2 1 9 3 2 10 . Detach 1 | . . . . . . 1 . Swap 44 | . 3 2 7 3 12 14 3 Drop 50 | . 4 1 2 4 20 15 4 Fire 221 | . 40 17 98 41 3 22 . Melee 169 | . . . . . 20 134 15 Ram 1 | . 1 . . . . . . Kick 3 | . 1 . 1 1 . . . Crush . | . . . . . . . . Escape Stasis 16 | . . . . . 5 11 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory (discovered 4 exits: [*Fac x2] / [*Low] / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 27 | -11/Junkyard | Discovered new exit (range 12) 36 | -11/Junkyard | Entered Materials 40 | -10/Materials | Discovered new exit (range 14) 48 | -10/Materials | Identified exit to Mines 307 | -10/Materials | Build established: Mutant 381 | -10/Materials | Discovered new exit (range 10) 455 | -10/Materials | Discovered new exit (range 18) 942 | -10/Materials | Discovered new exit (range 8) 1043 | -10/Materials | Entered Mines 1201 | -10/Mines | Learned location of Zion (-7) 1815 | -10/Mines | Discovered new exit (range 17) 2148 | -10/Mines | Discovered new exit (range 9) 2187 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2565 | -10/Mines | Entered Materials 2565 | -9/Materials | Evolved 2 slots: Utility x2 2872 | -9/Materials | Identified exit to Mines 3272 | -9/Materials | Discovered new exit (range 18) 3417 | -9/Materials | Build established: Scavenger-Mutant 3696 | -9/Materials | Discovered new exit (range 17) 3956 | -9/Materials | Build established: Mutant 4637 | -9/Materials | Core integrity fell below 50% 4757 | -9/Materials | Discovered new exit (range 5) 5449 | -9/Materials | Entered another Materials area 5449 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 5451 | -8/Materials | Discovered new exit (range 8) 5825 | -8/Materials | Discovered new exit (range 18) 6055 | -8/Materials | Entered Factory 6055 | -7/Factory | Evolved 2 slots: Utility x2 6176 | -7/Factory | Discovered new exit (range 13) 6798 | -7/Factory | Discovered new exit (range 15) 7019 | -7/Factory | Discovered new exit (range 5) 7423 | -7/Factory | Identified exit to Garrison 7423 | -7/Factory | Entered Garrison 7440 | -7/Garrison | Triggered checkpoint 7552 | -7/Garrison | Garrison Relay disabled 7815 | -7/Garrison | Phase Generator disabled 8201 | -7/Garrison | Garrison Relay disabled 8291 | -7/Garrison | Discovered new exit (range 11) 8406 | -7/Garrison | Triggered checkpoint 8546 | -7/Garrison | Triggered checkpoint 8603 | -7/Garrison | Discovered new exit (range 11) 8630 | -7/Garrison | Learned Factory security intel 8796 | -7/Garrison | Triggered checkpoint 8852 | -7/Garrison | Garrison Relay disabled 8936 | -7/Garrison | Core integrity fell below 50% 9092 | -7/Garrison | Triggered checkpoint 9159 | -7/Garrison | Discovered new exit (range 10) 9192 | -7/Garrison | Garrison Relay disabled 9192 | -7/Garrison | Garrison Relay disabled 9197 | -7/Garrison | Garrison Relay disabled 9257 | -7/Garrison | Lost 4 parts (3n1w) 9468 | -7/Garrison | Triggered checkpoint 9504 | -7/Garrison | Core integrity fell below 20% 9572 | -7/Garrison | Garrison Relay disabled 9840 | -7/Garrison | Build established: Scavenger-Mutant 9904 | -7/Garrison | Entered Factory 10304 | -7/Factory | First assault squad dispatched 10511 | -7/Factory | Destroyed by exploding Fusion Modulator Last Messages --------------- R-06 Scavenger collects Imp. Heat Sink. X2AYVY&044 O G-50 Soldier Carbon-fiber Leg severed. Critical hit (Burn: +37). G-50 Soldier Hvy. Laser severed. Fusion Modulator explodes. G-47 Trooper destroyed. M-28 Smith destroyed. Imp. Deuterium Engine destroyed. Fusion Modulator explodes. Imp. Deuterium Engine destroyed. 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""" # " " " G #????????????????? | | """"" # + " " " """ #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 30 Energy Capacity 505 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 85 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Melee Speed Boost 20 Evasion (%) 59 Targeting Accuracy 6 Melee Accuracy 12 Target Analysis 5 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FlakThunderDetector Manual? 0 Play Time 01:27:59 Cumulative 117.8 hours Start 2023.05.08 @ 01:43:02 End 2023.05.08 @ 03:10:51 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 109 Rogue 72 Adventurer 37 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 53 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 53791444-4efa-42f9-96d8-6b77be23bd83