Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.12 @ 16:11:48 Player: freddy fastbear Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (114) 570 Value Destroyed (4276) 4276 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (87) 87 TOTAL SCORE: 10353 Bonus ------- Follower Combat Kills 274 Friendly Fire -187 Cogmind --------- Core Integrity 0/1150 Matter 59/300 Energy 240/240 System Corruption 29% Temperature Warm (109) Movement Treading (240) Ox1 Location -4/Factory Parts ------- > --- POWER (2) -------- Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION (6) --- Improved Medium Treads Gyrokinetic Inverter > --- UTILITY (7) ------ Improved Targeting Computer Improved Thermal Defense Suite > --- WEAPON (4) ------- KE Penetrator Hypervelocity Gauss Cannon Hypervelocity Gauss Cannon Advanced Concussive RPG > --- INVENTORY (5) ---- Advanced Reaction Control System Wave Gun High-powered Shotgun KE Penetrator Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Fission Core > --- PROPULSION ------- VTOL Module Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Array > --- UTILITY ---------- Improved Heat Sink Weight Redist. System Improved Kinecellerator Advanced ECM Suite Improved Reaction Control System Improved Power Shielding > --- WEAPON ----------- Heavy Laser Heavy Laser Heavy Machine Gun > --- INVENTORY -------- Light Nuclear Core Micro Fission Core Weight Redist. System Heavy Laser [Rating: 76] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion VTOL Module Treads Improved Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Antigrav System Flight Unit VTOL Module Utility Weight Redist. System Device Weight Redist. System Storage Small Storage Unit Processor Visual Processing Unit Protection Improved Propulsion Shielding Weapon Improved Assault Rifle Energy Gun Improved Lightning Gun Energy Cannon EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Hypervelocity Gauss Cannon Launcher Advanced Concussive RPG Impact Weapon Heavy Mace Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Slots Evolved 12 | . . 2 2 2 . . . . 2 2 2 Power 1 | . . . . . . . . . 1 . . Propulsion 4 | . . 1 . 1 . . . . . 1 1 Utility 5 | . . 1 . 1 . . . . 1 1 1 Weapon 2 | . . . 2 . . . . . . . . Parts Attached 133 | 8 5 14 15 14 . 3 . 8 8 18 40 Power 20 | 1 2 2 2 1 . 1 . 1 1 2 7 Engine 6 | 1 1 2 1 1 . . . . . . . Core 12 | . 1 . 1 . . 1 . 1 1 2 5 Reactor 2 | . . . . . . . . . . . 2 Propulsion 40 | 4 . 3 5 6 . . . 2 1 8 11 Treads 5 | . . 2 1 . . . . . . . 2 Leg 4 | 2 . . . . . . . . . . 2 Wheel 8 | 2 . . 2 . . . . . 1 . 3 Hover 2 | . . . . . . . . . . . 2 Flight 21 | . . 1 2 6 . . . 2 . 8 2 Utility 31 | 1 2 3 3 5 . 1 . 1 2 4 9 Device 19 | . . . 3 3 . 1 . 1 2 2 7 Storage 4 | 1 1 1 . . . . . . . . 1 Processor 3 | . 1 . . 1 . . . . . . 1 Hackware . | . . . . . . . . . . . . Protection 5 | . . 2 . 1 . . . . . 2 . Artifact . | . . . . . . . . . . . . Weapon 42 | 2 1 6 5 2 . 1 . 4 4 4 13 Energy Gun 14 | 1 . 2 . . . 1 . 1 4 3 2 Energy Cannon 1 | . . . . . . . . 1 . . . Ballistic Gun 21 | 1 1 4 5 2 . . . 2 . 1 5 Ballistic Cannon 4 | . . . . . . . . . . . 4 Launcher 1 | . . . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 9 | . . 3 . 1 . 1 . . 1 . 3 Parts Lost 80 | . . 9 11 4 2 1 . 7 3 9 34 Power 10 | . . 1 1 1 . 1 . 1 . 1 4 Propulsion 30 | . . 5 4 2 1 . . 2 1 3 12 Utility 16 | . . 1 1 1 . . . 2 1 1 9 Weapon 24 | . . 2 5 . 1 . . 2 1 4 9 Highest Loss Streak 12 | . . 3 7 2 2 1 . 5 2 4 12 To Critical Strikes . | . . . . . . . . . . . . Average Backups 7 | 2 6 12 18 7 6 4 4 4 3 4 3 Power 1 | . 1 2 3 1 2 1 1 . 1 1 1 Propulsion . | 1 2 . . 1 1 1 1 . . 1 . Utility 2 | . 2 4 6 2 2 2 2 2 1 . 1 Weapon 2 | . 1 5 8 1 . . . . . . . Tool/Special . | . . . . . . . . . . . . Unused Backups 21 | . . 4 4 3 1 1 . . 3 2 3 Power 5 | . . . 2 . . . . . 2 1 . Propulsion 4 | . . . . 2 1 . . . . 1 . Utility 4 | . . . 1 . . 1 . . 1 . 1 Weapon 8 | . . 4 1 1 . . . . . . 2 Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 75 | . 98 83 81 89 91 72 76 67 78 72 43 Engine 4 | . 12 10 7 4 7 3 . . . . . Core 4 | . 1 . 1 2 . 3 7 6 11 10 5 Treads 3 | . . 13 7 . . . . . . . 1 Leg 2 | . 28 3 . . . . . . . . . Wheel 2 | . . 4 4 . . . . . 4 . 3 Flight 14 | . . . 3 25 29 30 30 29 21 25 3 Device 10 | . . . 5 15 15 7 15 13 17 18 10 Storage 4 | . 17 11 9 7 7 . . . . . . Processor 3 | . 9 11 4 2 . . . . . . . Protection 3 | . . 10 4 2 7 6 . . . 2 1 Energy Gun 6 | . 14 3 4 2 . . 7 6 16 7 2 Ballistic Gun 13 | . 13 15 29 23 23 19 15 6 6 3 6 Peak Build Rating 76 | 6 9 22 30 36 34 48 48 52 70 72 76 Average Rating 37 | 4 8 16 25 30 31 46 48 46 63 60 40 On Entrance 34 | . 6 9 22 26 31 33 48 48 49 67 72 Avg Prop Armor Cover (%) 6 | . . 8 8 . . . . . 4 5 8 Naked Turns 20 | . . . . . . . . . . . 20 Heaviest Build 105 | 12 15 98 105 28 24 29 25 26 45 41 65 Greatest Support 43 | 32 20 43 43 26 26 26 26 27 27 40 40 Greatest Overweight (x) 31 | . . 4 31 1 . 1 . 1 2 2 4 Average Overweight (x) . | . . . 5 . . . . . . . . Largest Inventory Capacity 25 | 8 8 25 25 8 8 8 5 5 5 5 10 Average Capacity 9 | 7 8 18 23 8 8 5 5 5 5 5 5 Most Carried 23 | 4 8 23 22 8 8 8 4 5 5 5 5 Average Carried 7 | 2 6 12 18 7 6 4 4 4 3 4 3 Final Capacity 25 | 8 8 25 8 8 8 5 5 5 5 5 5 Final Carried 23 | 4 8 23 7 7 8 4 4 2 4 5 4 Class Distribution -------------------- 30% | Mutant 18% | Sprinter 13% | Gunner 11% | Tank 10% | Scavenger-Sprinter 6% | Scavenger-Mutant 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Tank | -7/Lower Caves Scavenger-Sprinter | -7/Zion Sprinter | -6/Proximity Caves Gunner | -6/Factory Scavenger-Sprinter | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Matter Collected 5606 | 221 223 168 695 322 195 310 . 651 635 1218 968 Remotely . | . . . . . . . . . . . . Salvage Created 5644 | . 230 265 832 322 225 237 . 269 588 899 1777 Parts 241 | . 17 11 27 21 9 5 . 15 26 35 75 Haulers Intercepted 1 | . . . 1 . . . . . . . . Recyclers Shooed 13 | . 4 . . 2 . . . . 3 3 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . 8 4 . 13 . . . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Combat Hostiles Destroyed 86 | . 4 7 14 7 4 4 . 9 8 9 20 Guns 75 | . 4 6 14 7 4 4 . 6 7 9 14 Cannons 8 | . . . . . . . . 3 . . 5 AOE 2 | . . 1 . . . . . . 1 . . Classes Destroyed 14 | . 4 2 2 1 . . . . 2 1 2 Worker 3 | . 1 . 1 . . . . . . . 1 Builder 3 | . . . . . . . . . . 1 2 Tunneler 1 | . . . . . . . . . . . 1 Hauler 1 | . . . 1 . . . . . . . . Recycler 12 | . . . 2 . . . . . 2 3 5 Watcher 7 | . 1 1 3 2 . . . . . . . Swarmer 25 | . . 1 3 4 . . . 7 2 4 4 Grunt 36 | . 4 5 10 . 4 4 . . 1 4 4 Brawler 3 | . . . . . . . . . . . 3 Duelist 1 | . . . . . . . . . 1 . . Sentry 11 | . . 1 1 2 . . . 1 2 1 3 Hunter 4 | . . . . 1 . . . 1 . . 2 Programmer 6 | . . . . . . . . . 2 . 4 Federalist 1 | . 1 . . . . . . . . . . Decomposer 3 | . . . . . . 3 . . . . . Best Kill Streak 10 | . 3 4 6 4 4 4 . 4 2 5 10 Combat Bots Only 5 | . 2 4 5 4 4 4 . 4 2 4 4 Max Kills in Single Turn 2 | . 1 1 2 2 1 2 . 1 1 2 2 Gunslinging 1 | . . . . 1 . . . . . 1 1 Exploded 1 | . . 1 . . . . . . 1 . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Hostile Shots Fired 921 | . 39 82 168 71 29 12 . 111 81 60 268 Missed 316 | . 7 23 55 36 10 6 . 49 25 21 84 Hits 605 | . 32 59 113 35 19 6 . 62 56 39 184 Melee 14 | . . . . . . . . . . . 14 Projectile 591 | . 32 59 113 35 19 6 . 62 56 39 170 AOE 8 | . . . 1 3 . . . . . . 4 Critical Strikes 29 | . . . 9 . 1 . . . 1 1 17 Part Disruptions 1 | . . . . . . . . . . . 1 Damage Taken 10239 | . 377 732 1735 621 309 104 . 753 646 744 4218 Core 2183 | . 75 185 198 163 31 35 . 197 36 95 1168 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 372 | . . 51 . 15 42 13 . 35 . 105 111 Regen/Repaired (Parts) 32 | . . 15 . 17 . . . . . . . Core Remaining (%) 73 | 100 70 53 64 . . . . 39 95 90 . Volleys Fired 330 | . 25 29 46 20 10 9 . 18 41 43 89 Largest 4 | . 2 2 4 4 4 3 . 3 4 3 4 Hottest 213 | . 70 130 180 136 94 126 . 143 213 168 168 Shots Fired 852 | . 43 56 174 68 33 27 . 41 100 88 222 Gun 810 | . 43 56 174 68 33 27 . 37 100 88 184 Cannon 42 | . . . . . . . . 4 . . 38 Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 606 | . 18 38 155 62 33 25 . 20 38 38 179 Thermal 139 | . 25 18 19 6 . 2 . 17 6 14 32 Explosive . | . . . . . . . . . . . . Electromagnetic 107 | . . . . . . . . 4 56 36 11 Robot Hit Streak 18 | . 5 12 18 8 15 5 . 9 6 14 11 Robot Miss Streak 15 | . 3 5 15 5 2 4 . 8 4 3 7 Penetration Max 1 | . . . . . . . . . . . 1 Secondary Targets 18 | . 1 . 5 1 2 1 . 1 1 4 2 Max Gunslinging Chain 1 | . 1 . 1 1 1 1 . 1 1 1 1 Shots Hit Robots 515 | . 24 39 91 45 22 16 . 28 57 64 129 Core Hits 267 | . 12 18 54 23 13 12 . 23 25 32 55 Critical Kills 8 | . . . 1 . 1 . . 1 . . 5 Critical Parts Destroyed 10 | . . . . . . . . 2 . 1 7 Critical Strikes 22 | . . . 1 . 1 . . 3 2 2 13 Burn 1 | . . . . . . . . . . . 1 Destroy 18 | . . . 1 . 1 . . 3 . 1 12 Corrupt 3 | . . . . . . . . . 2 1 . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 11110 | . 377 691 1550 673 336 295 . 628 1318 1510 3732 Guns 9973 | . 377 549 1550 673 336 295 . 564 1188 1510 2931 Cannons 419 | . . . . . . . . 64 . . 355 Explosions 714 | . . 142 . . . . . . 126 . 446 Melee . | . . . . . . . . . . . . Ramming 4 | . . . . . . . . . 4 . . Kinetic 7253 | . 189 371 1375 617 336 262 . 193 502 680 2728 Thermal 2156 | . 188 178 175 56 . 33 . 371 165 208 782 Explosive 142 | . . 142 . . . . . . . . . Electromagnetic 1555 | . . . . . . . . 64 647 622 222 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 29 | . . . . . . . . . . . 29 Average Corruption 18 | . . . . . . . . . . . 18 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 41 | . . . . . . . . . . . 41 Message Errors 7 | . . . . . . . . . . . 7 Matter Fused 6 | . . . . . . . . . . . 6 Heat Flow Errors 2 | . . . . . . . . . . . 2 Energy Discharges 4 | . . . . . . . . . . . 4 Parts Rejected 2 | . . . . . . . . . . . 2 Data Loss (minor) 5 | . . . . . . . . . . . 5 Data Loss (major) 3 | . . . . . . . . . . . 3 Alerts 1 | . . . . . . . . . . . 1 Misdirections 4 | . . . . . . . . . . . 4 Weapon Failures 7 | . . . . . . . . . . . 7 Overload Shots . | . . . . . . . . . . . . Overflow Damage 164 | . . 72 . . . . . . . . 92 Projectiles . | . . . . . . . . . . . . Explosions 164 | . . 72 . . . . . . . . 92 Melee . | . . . . . . . . . . . . Knockbacks 6 | . . . . . . . . . . . 6 Impact . | . . . . . . . . . . . . Kinetic 6 | . . . . . . . . . . . 6 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 138 | . . 62 . . . . . . 2 . 74 Shots 2 | . . 1 . . . . . . . . 1 Rammed 1 | . . . . . . . . . 1 . . Targets Rammed 1 | . . . . . . . . . 1 . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 500 | . 171 306 474 190 162 118 . 283 500 362 283 Average Temperature 103 | . 64 88 135 42 90 36 . 103 152 106 61 Received Heat Transfer 2761 | . 213 222 1065 78 189 54 . 48 183 198 511 Effects 24 | . . . 4 . . . . 1 18 1 . Shutdowns 6 | . . . 1 . . . . . 5 . . Interference 3 | . . . . . . . . 1 2 . . Matter Decay 1 | . . . . . . . . . 1 . . Short Circuit 3 | . . . 2 . . . . . . 1 . Damage (minor) 2 | . . . 1 . . . . . 1 . . Damage (major) 9 | . . . . . . . . . 9 . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . 1 . . Robots Corrupted 2 | . . . . . . . . . . 1 1 Combat Hostiles 1 | . . . . . . . . . . . 1 Parts Fried 8 | . . . . . . . . . 2 6 . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 6 | . . 1 . . . . . 2 . . 3 Heat Transferred 3674 | . 555 325 215 70 . 75 . 850 224 407 953 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . 1 . 1 Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Maximum Alert Level 1 | . . . . . . . . . . . 1 Low Security (%) 99 | 100 100 100 100 100 . . . . 100 100 99 Level 1 . | . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 204 | . 85 126 188 115 . . . . 127 185 204 Initial 90 | . . 13 . 57 . . . . . 18 90 Average 58 | . 17 23 81 63 . . . . 38 55 133 Influence Increases 3216 | . 121 333 432 239 90 90 . 240 329 514 828 Destroy 0b10 Robot/C 1880 | . 80 140 280 140 80 80 . 180 160 340 400 Destroy 0b10 Robot/NC 135 | . 10 5 35 10 . . . . 10 20 45 Destroy Leader 436 | . 22 32 68 44 10 10 . 30 50 80 90 Allied During Kill 17 | . . . . . . . . . . 17 . Successful Hack 134 | . 9 45 . 30 . . . . . 6 44 Disable Machine 240 | . . 30 45 . . . . . 90 15 60 Destroy Structure 119 | . . 21 4 . . . . . 4 6 84 Partial Spotted 45 | . . . . 15 . . . . . . 30 Lose Combat Pursuer 210 | . . 60 . . . . . 30 15 30 75 Influence Decreases 3012 | . 88 366 305 300 156 90 . 240 290 368 809 Entered New Map 231 | . . 20 . 70 25 . . . . 21 95 Time Decay 2026 | . 88 271 195 190 111 80 . 190 260 267 374 Lost Part 755 | . . 75 110 40 20 10 . 50 30 80 340 Squads Dispatched 22 | . 1 2 3 3 . . . . 3 6 4 Investigation 8 | . . 1 . 2 . . . . . 4 1 Extermination 4 | . . . . . . . . . 2 1 1 Reinforcement 7 | . 1 1 1 . . . . . 1 1 2 Assault . | . . . . . . . . . . . . Garrison 3 | . . . 2 1 . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . 1 . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Distress Signals 3 | . 1 . 1 . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 144 | . 5 13 23 13 4 4 . 12 15 21 34 Peak Tracking Total 6 | . 2 4 6 4 4 4 . 4 3 6 5 Tactical Retreats 14 | . . 3 . 1 . . . 1 2 2 5 ECM-based Alert Blocks 10 | . . . . 1 . . . . 4 . 5 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Traps Triggered 5 | . 1 1 . . . . . . 1 . 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Machines Disabled 16 | . . 2 3 . . . . . 6 1 4 Max in Single Turn 4 | . . 2 1 . . . . . 4 1 2 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Machines Accessed 37 | . 3 7 . 6 1 . . . 8 4 8 Terminals 18 | . 2 4 . 2 . . . . 3 . 7 Fabricators 5 | . . . . 2 . . . . 1 2 . Repair Stations 4 | . . 1 . 2 . . . . 1 . . Recycling Units 5 | . 1 . . . . . . . 3 1 . Scanalyzers 4 | . . 2 . . . . . . . 1 1 Garrison Access . | . . . . . . . . . . . . Total Hacks 95 | . 9 24 . 16 1 . . . 13 13 19 Successful 59 | . 5 16 . 12 1 . . . 4 10 11 Failed 34 | . 4 7 . 4 . . . . 9 2 8 Catastrophic 5 | . 1 . . 1 . . . . 3 . . Database Lockouts 2 | . . 1 . . . . . . . 1 . Manual 11 | . . . . . . . . . . . 11 Terminals 47 | . 6 13 . 7 . . . . 4 . 17 Fabricators 9 | . . . . 4 . . . . 1 4 . Repair Stations 8 | . . 2 . 5 . . . . 1 . . Recycling Units 13 | . 3 . . . . . . . 7 3 . Scanalyzers 17 | . . 9 . . . . . . . 6 2 Garrison Access . | . . . . . . . . . . . . Terminal Hacks 27 | . 3 7 . 5 1 . . . . . 11 Record 8 | . . 1 . 1 . . . . . . 6 Robot Analysis 1 | . . 1 . . . . . . . . . Prototype ID Bank 1 | . . . . 1 . . . . . . . Open Door 1 | . . . . . 1 . . . . . . Open DSF 2 | . . . . . . . . . . . 2 Emergency Access Points 1 | . . . . 1 . . . . . . . Alert Level 2 | . 1 1 . . . . . . . . . Locate Traps 2 | . . . . 1 . . . . . . 1 Dispatch Records 1 | . 1 . . . . . . . . . . Reinforcement Status 1 | . . 1 . . . . . . . . . Hauler Manifests 2 | . 1 1 . . . . . . . . . Registered Components 2 | . . 1 . . . . . . . . 1 Zone Layout 3 | . . 1 . 1 . . . . . . 1 Fabricator Hacks 8 | . . . . 4 . . . . . 4 . Load Schematic 4 | . . . . 2 . . . . . 2 . Build 4 | . . . . 2 . . . . . 2 . Repair Station Hacks 5 | . . 2 . 3 . . . . . . . Scan Component 3 | . . 1 . 2 . . . . . . . Repair 2 | . . 1 . 1 . . . . . . . Recycling Unit Hacks 7 | . 2 . . . . . . . 4 1 . Process 2 | . . . . . . . . . 1 1 . Report Inventory 2 | . 1 . . . . . . . 1 . . Retrieve Matter 2 | . . . . . . . . . 2 . . Retrieve Components 1 | . 1 . . . . . . . . . . Scanalyzer 12 | . . 7 . . . . . . . 5 . Insert Component 2 | . . 1 . . . . . . . 1 . Analyze 2 | . . 1 . . . . . . . 1 . Retrieve Study 8 | . . 5 . . . . . . . 3 . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 36 | . 3 6 . 5 . . . . 8 4 10 Full Trace Events 7 | . . . . 2 . . . . . 4 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 2 | . . 1 . . . . . . . 1 . Parts Built 6 | . . . . 2 . . . . . 4 . Authchips . | . . . . . . . . . . . . Time 314 | . . . . 124 . . . . . 190 . Total Part Build Rating 24 | . . . . 4 . . . . . 20 . Part Studies Acquired 8 | . . 5 . . . . . . . 3 . Parts Repaired 2 | . . 1 . 1 . . . . . . . Time 70 | . . 38 . 32 . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter 88 | . . . . . . . . . 41 47 . Retrieved Matter 41 | . . . . . . . . . 41 . . Retrieved Components 2 | . 2 . . . . . . . . . . Parts Scanalyzed 2 | . . 1 . . . . . . . 1 . Part Schematics Acquired 2 | . . 1 . . . . . . . 1 . Parts Damaged 1 | . . . . . . . . . . 1 . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Total Allies 1 | . . . . . . . . . . 1 . Largest Group 1 | . . . . . . . . . . 1 . Highest-Rated Group 99 | . . . . . . . . . . 99 . Highest-Rated Ally 99 | . . . . . . . . . . 99 . Total Orders . | . . . . . . . . . . . . Ally Attacks 17 | . . . . . . . . . . 17 . Total Damage 1455 | . . . . . . . . . . 1455 . Kills 8 | . . . . . . . . . . 8 . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Active Infowar (turns) 2045 | . 312 1025 229 8 . . . 36 317 1 117 Optics 1566 | . 312 1025 229 . . . . . . . . Cloaking 18 | . . . . . . . . 18 . . . Jamming 20 | . . . . . . . . . . . 20 ECM 441 | . . . . 8 . . . 18 317 1 97 Robot Analysis Total 1 | . . 1 . . . . . . . . . Derelict Logs Recovered 5 | . . . . . 1 2 . 2 . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Turns Passed 6227 | 69 461 1025 522 395 256 540 19 550 828 695 867 Spaces Moved 6082 | 49 314 402 159 509 728 564 71 1132 783 800 571 Core 117 | 9 . . 1 . . . . . . . 107 Treads 260 | . . 227 20 . . . . . . . 13 Legs 413 | 31 314 63 . . . . . . . . 5 Wheels 873 | 9 . 112 87 . . . . . 364 64 237 Hover . | . . . . . . . . . . . . Flight 4419 | . . . 51 509 728 564 71 1132 419 736 209 Fastest Speed 23 | 50 120 100 112 26 26 26 26 26 27 23 29 Average Speed 68 | 103 120 215 229 36 26 84 26 26 77 36 76 Slowest Speed 1600 | 120 120 480 1600 112 26 106 26 109 130 130 320 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 8 | . . . . 3 1 1 . . 1 2 . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 34 | 3 55 29 16 17 84 64 7 78 24 13 19 Regions Visited 11 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 . 1 1 1 1 1 . Scrap Searched 8 | . . . . . 2 2 . 4 . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 67 | . . 20 . . . . . . 4 1 42 Melee . | . . . . . . . . . . . . Projectile 20 | . . . . . . . . . 4 1 15 AOE 47 | . . 20 . . . . . . . . 27 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Total 7507 | 66 354 511 238 675 769 607 70 1342 919 1131 825 Wait 682 | . 2 12 . 106 27 20 . 165 60 223 67 Move 6056 | 48 313 401 158 503 725 561 70 1131 780 795 571 Hop 7 | . . . . 2 1 1 . . 1 2 . Pick Up 177 | 10 8 38 10 18 2 5 . 8 13 24 41 Fast Attach . | . . . . . . . . . . . . Attach 133 | 6 4 10 14 12 2 3 . 10 9 20 43 Detach 16 | . . 1 . 2 . . . 2 1 6 4 Swap 38 | 2 2 7 6 2 1 2 . 4 1 7 4 Drop 59 | . . 13 4 10 1 6 . 4 4 11 6 Fire 330 | . 25 29 46 20 10 9 . 18 41 43 89 Melee . | . . . . . . . . . . . . Ram 1 | . . . . . . . . . 1 . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . 8 . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -5/Factory -4/Factory History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 71 | -10/Materials | Met a group of wandering Federalists 189 | -10/Materials | Discovered new exit (range 10) 316 | -10/Materials | Build established: Mutant 478 | -10/Materials | Discovered new exit (range 18) 531 | -10/Materials | Entered another Materials area 531 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 627 | -9/Materials | Repaired Imp. Heat Sink? 674 | -9/Materials | Lost 3 parts (1n2w) 675 | -9/Materials | Central database locked down 1475 | -9/Materials | Discovered new exit (range 18) 1556 | -9/Materials | Entered another Materials area 1556 | -8/Materials | Evolved 2 slots: Weapon x2 1794 | -8/Materials | Garrison activated, responded to threat 1929 | -8/Materials | Garrison activated, responded to threat 1931 | -8/Materials | Lost 7 parts (1p2n4w) 2038 | -8/Materials | Discovered new exit (range 10) 2078 | -8/Materials | Entered Factory 2078 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2118 | -7/Factory | Build established: Gunner 2158 | -7/Factory | Fabricated VTOL Module (x2) 2324 | -7/Factory | Discovered new exit (range 16) 2382 | -7/Factory | Repaired VTOL Module+ 2456 | -7/Factory | Discovered new exit (range 11) 2465 | -7/Factory | Garrison activated, responded to threat 2470 | -7/Factory | Build established: Sprinter 2473 | -7/Factory | Entered Lower Caves 2634 | -7/Lower Caves | Entered a destroyed Warlord outpost 2637 | -7/Lower Caves | Identified exit to Lower Caves 2658 | -7/Lower Caves | Encountered a Warlord checkpoint 2726 | -7/Lower Caves | Found Prototype Device 2729 | -7/Lower Caves | Entered another Lower Caves area 2733 | -7/Lower Caves | Identified Heart of Steel 3023 | -7/Lower Caves | Learned Factory emergency access door positions 3259 | -7/Lower Caves | Discovered new exit (range 4) 3269 | -7/Lower Caves | Entered Zion 3282 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3283 | -7/Zion | Discovered new exit (range 15) 3288 | -7/Zion | Entered Proximity Caves 3297 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3336 | -6/Proximity Caves | Learned Factory non-interactive machine intel 3336 | -6/Proximity Caves | Learned Factory security intel 3365 | -6/Proximity Caves | Spotted B-75 Beast 3394 | -6/Proximity Caves | Core integrity fell below 50% 3439 | -6/Proximity Caves | Lost 5 parts (1p1n1u2w) 3836 | -6/Proximity Caves | Discovered new exit (range 10) 3838 | -6/Proximity Caves | Entered Factory 3838 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3839 | -6/Factory | Identified exit to Lower Caves 3842 | -6/Factory | Loaded intel: 191 non-interactive machine locations 4041 | -6/Factory | Discovered exit to Lower Caves (range 11) 4369 | -6/Factory | Build established: Gunner 4616 | -6/Factory | Discovered new exit (range 5) 4666 | -6/Factory | Entered another Factory area 4666 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4685 | -5/Factory | Central database locked down 4728 | -5/Factory | Build established: Scavenger-Gunner 4766 | -5/Factory | Lost 4 parts (1p1n2w) 4903 | -5/Factory | Fabricated Nuclear Pulse Thruster? 5071 | -5/Factory | Heart of Steel transformed into Warbot 5204 | -5/Factory | Fabricated Nuclear Pulse Thruster (x2) 5258 | -5/Factory | Spotted B-75 Beast 5348 | -5/Factory | Discovered new exit (range 5) 5361 | -5/Factory | Entered another Factory area 5361 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5362 | -4/Factory | Identified exit to DSF 5560 | -4/Factory | Lost 12 parts (1p5n3u3w) 5703 | -4/Factory | System corruption reached 10% 5754 | -4/Factory | Lost 7 parts (1p1n4u1w) 5892 | -4/Factory | Core integrity fell below 50% 5994 | -4/Factory | Core integrity fell below 20% 6062 | -4/Factory | Lost 6 parts (2p1n1u2w) 6228 | -4/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- HV Slug penetrates P-70 Sage. Neutrino Reactor explodes. Blade Trap short circuited. Neutrino Reactor explodes. Door malfunctions. Neutrino Reactor explodes. K-01 Serf destroyed. Neutrino Reactor explodes. Massive razor-sharp blades shoot up from within the floor. Com. Wheel destroyed. Slug penetrates P-70 Sage. HV Slug penetrates P-70 Sage. P-70 Sage knocked back. System corrupted: KE Penetrator jammed. HV Slug penetrates Wall. Neutrino Reactor explodes. P-70 Sage destroyed. Slug penetrates P-70 Sage. HV Slug penetrates P-70 Sage. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????!???????????????????????????????? | | ?????????????????????? ?????????????????????????? | | ?????????????????????? ?????????????????????? | | ?????????????????????+ ???????????????????? | | ?????????????????????# ????????????????? | | ??????????+###???????# ??????????????# | | ?????????? ???????# ????????????# | | ????????? ??????# ????????????# | | ?????????? ####### ???????????# | | ??????????? w % ???????????# | | ??????????? = ??????????# | | ???????????? ??????????# | | ?????????????""" ??????????# | | ???????????""""" #?????????# | | ???????????""""" #???##????? | | ???????# """""" ^ ?? ????? | | ???????# ^ ????? | | ???????????""""" @ ????? | | ???????????""""" ????? | | ??????????"""""" #???? | | ???????# """""" ####???# #???? | | ???????# p ###/################ #???? | | ???????# """""" %%=# [ ## """G""" # #???? | | ???????????""""" %!# ## """ """ # #???? | | ????????? """""" # """ ## # #???? | | ???????# """""" # """ ## """ """ # ##### | | ???????# # """ ## """ """ + | | ???????# """""" # ## """ """ # | | ???????# """""" #"" ## # | | ???????# """""" #"" ## = # | | ???????# """""" #? ########+### | | ???????# #?" ######## #?# | | ???????# """ #???? ## ## #?# | | ???????# """ #???? ## ## #?# | | ???????# """ ########## ## ### "" | | ???????# # # ## "F"" | | ???????# # + T """" | | ???????# # " ######## | | ???????+ + ## ##?# ]] | | ???????# #######+#??# ] | | ???????# #????? ??# | | ???????## #????? ?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Energy Generation 37 Energy Capacity 520 Matter Stores 300 Matter Capacity 350 Sight Range 18 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Cloak Strength 3 Additional Mass Support 16 Armor Coverage 150 Resistance: TH 25 Power Shielding 66 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 74 Targeting Accuracy 6 Recoil Reduction 2 Matter Filtering 30 Energy Filtering 30 Kinecelleration 40 Item Schematics ----------------- VTOL Module | -9/Materials | Scanalyzed Nuclear Pulse Thruster | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ VTOL Module | x2 | -7/Factory Nuclear Pulse Thruster | x2 | -5/Factory Nuclear Pulse Thruster | x2 | -5/Factory Repaired ---------- Imp. Heat Sink | 62% | -9/Materials VTOL Module | 32% | -7/Factory Studied --------- VTOL Module | -9/Materials | Hacked Imp. Ion Engine | -9/Materials | Hacked Grenade Launcher | -9/Materials | Hacked Aluminum Leg | -9/Materials | Hacked Med. Laser | -9/Materials | Hacked Nuclear Pulse Thruster | -5/Factory | Hacked Cesium-ion Thruster | -5/Factory | Hacked Mic. Nuclear Core | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Backstab Brother of Steel Hydra Leap Before You Look Party Time Challenges ------------ None Game ------ Seed PlexusCoilRedistributor Manual? 0 Play Time 02:03:57 Cumulative 13.8 hours Start 2026.06.11 @ 12:35:57 End 2026.06.12 @ 16:11:48 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 19 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 73fc15c6-8155-48ad-874d-3eec59294787