Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.30 @ 10:51:29

Player: Miles

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (85)      425
Value Destroyed (2861)     2861
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (45)                 45
              TOTAL SCORE: 6151

 Bonus
-------
High Alert Combat Kills    14
Follower Combat Kills      190
Friendly Fire              -159

 Cogmind 
---------
Core Integrity             0/700
Matter                     268/300
Energy                     60/100
System Corruption          6%
Temperature                Cool (18)
Movement                   Core (1450) Ox28
Location                   -7/Storage

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (5) ---
                    (None)
>               --- UTILITY (4) ------
                Huge Storage Unit
       Improved Signal Interpreter
       Advanced ECM Suite
>               --- WEAPON (3) -------
                Spear
>               --- INVENTORY (25) ---
       Advanced Treads
                Coolant Injector
  High-capacity Storage Unit
       Improved Signal Interpreter
       Improved Targeting Computer
                Recoil Stabilizer
       Advanced ECM Suite
         Medium Armor Plating
                Authchip [Device]
                Dynamic Insulation System
                Dynamic Insulation System
                Field Laser
                Field Laser
         Cooled Pulse Rifle
       Enhanced Autogun
       Enhanced Autogun
       Advanced Assault Cannon
                Remote Datajack

 Peak State 
------------
>               --- POWER ------------
          Light Angular Momentum Engine
>               --- PROPULSION -------
                Carbon-fiber Leg
                Carbon-fiber Leg
                Titanium Leg
       Improved Carbon-fiber Leg
       Improved Titanium Leg
>               --- UTILITY ----------
                Huge Storage Unit
       Advanced Weight Redist. System
       Improved Medium Armor Plating
       Improved Medium Armor Plating
>               --- WEAPON -----------
                Field Laser
                Field Laser
       Enhanced Autogun
>               --- INVENTORY --------
                Nuclear Core
       Advanced Treads
                Carbon-fiber Leg
                Coolant Injector
  High-capacity Storage Unit
       Improved Signal Interpreter
       Improved Signal Interpreter
       Improved Targeting Computer
                Recoil Stabilizer
       Advanced ECM Suite
       Advanced ECM Suite
         Medium Armor Plating
       Improved Medium Armor Plating
                Authchip [Device]
                Dynamic Insulation System
                Dynamic Insulation System
       Improved Medium Laser
                Field Laser
         Cooled Pulse Rifle
         Cooled Pulse Rifle
       Enhanced Autogun
       Enhanced Autogun
       Advanced Assault Cannon
                Remote Datajack
                Spear
[Rating: 52]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Leg                      Titanium Leg
Utility                    Huge Storage Unit
  Device                   Advanced Weight Redist. System
  Storage                  Huge Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Improved Medium Armor Plating
Weapon                     Heavy EM Shotgun
  Energy Gun               Heavy EM Shotgun
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher
  Impact Weapon            Heavy Mace
  Piercing Weapon          Spear

 Build                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Sto 
Slots Evolved              6    | .   .   2   .   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               3    | .   .   1   .   1   1   .   
  Utility                  2    | .   .   1   .   .   1   .   
  Weapon                   1    | .   .   .   .   1   .   .   
Parts Attached             95   | 7   1   18  .   21  15  33  
  Power                    6    | 1   .   1   .   1   1   2   
    Engine                 4    | 1   .   1   .   .   1   1   
    Core                   2    | .   .   .   .   1   .   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               22   | 2   .   4   .   6   4   6   
    Treads                 11   | .   .   3   .   6   2   .   
    Leg                    11   | 2   .   1   .   .   2   6   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  22   | 2   1   6   .   2   3   8   
    Device                 7    | 1   .   1   .   1   1   3   
    Storage                7    | 1   1   3   .   1   1   .   
    Processor              1    | .   .   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             7    | .   .   2   .   .   1   4   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   45   | 2   .   7   .   12  7   17  
    Energy Gun             14   | 1   .   3   .   2   2   6   
    Energy Cannon          1    | .   .   .   .   1   .   .   
    Ballistic Gun          10   | 1   .   3   .   2   .   4   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               9    | .   .   1   .   4   2   2   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          5    | .   .   .   .   3   2   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        6    | .   .   .   .   .   1   5   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   2   .   1   1   2   
Parts Lost                 26   | .   1   2   .   1   3   19  
  Power                    3    | .   .   1   .   .   .   2   
  Propulsion               9    | .   .   .   .   .   2   7   
  Utility                  6    | .   1   .   .   .   1   4   
  Weapon                   8    | .   .   1   .   1   .   6   
  Highest Loss Streak      11   | .   1   2   .   1   2   11  
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   98  95  100 99  95  97  
  Engine                   6    | .   14  10  11  1   5   5   
  Core                     2    | .   .   .   .   7   1   1   
  Treads                   26   | .   .   16  33  36  34  13  
  Leg                      7    | .   28  13  .   .   .   23  
  Device                   8    | .   11  4   11  8   7   7   
  Storage                  16   | .   15  22  22  18  13  10  
  Protection               4    | .   .   5   .   .   7   10  
  Energy Gun               11   | .   14  10  11  9   13  15  
  Ballistic Gun            6    | .   14  10  11  6   3   2   
  Launcher                 1    | .   .   .   .   1   2   1   
  Impact Weapon            2    | .   .   .   .   8   1   .   
Peak Build Rating          52   | 7   7   18  18  40  49  52  
  Average Rating           31   | 4   6   13  17  28  45  48  
  On Entrance              19   | .   7   7   18  18  40  47  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             113  | 12  12  99  95  101 108 113 
  Greatest Support         119  | 20  20  66  66  97  119 94  
  Greatest Overweight (x)  28   | .   .   4   1   1   1   28  
  Average Overweight (x)   .    | .   .   .   1   1   .   1   
Largest Inventory Capacity 25   | 8   8   25  25  25  25  25  
  Average Capacity         22   | 7   8   16  25  25  25  25  
  Most Carried             25   | 6   8   24  25  25  25  25  
  Average Carried          21   | 2   7   12  24  24  24  23  
  Final Capacity           25   | 8   8   25  25  25  25  25  
  Final Carried            25   | 5   8   24  25  25  24  18  

 Class Distribution 
--------------------
 62% | Mutant
 23% | Tank
  9% | Scavenger-Mutant
  3% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials
   Tank | -7/Factory
   Tank | -7/Storage

 Resources                      | -11  -10  -9   -9   -8   -7   -7   
-----------                Run  | Yrd  Mat  Mat  Min  Mat  Fac  Sto  
Matter Collected           1899 | 167  102  452  138  418  195  427  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            3170 | 92   102  434  180  778  249  1335 
  Parts                    183  | 5    12   30   22   40   17   57   
Haulers Intercepted        7    | .    .    3    .    2    .    2    
Recyclers Shooed           7    | .    1    1    .    1    1    3    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Sto 
Combat Hostiles Destroyed  65   | .   4   9   7   14  7   24  
  Melee                    11   | .   .   .   .   1   1   9   
  Guns                     40   | .   4   6   7   7   3   13  
  AOE                      12   | .   .   3   .   5   3   1   
Classes Destroyed          14   | 2   3   3   1   2   2   1   
  Worker                   2    | .   .   1   .   .   .   1   
  Builder                  2    | .   .   .   .   1   .   1   
  Tunneler                 4    | 1   .   .   1   2   .   .   
  Hauler                   7    | .   .   3   .   2   .   2   
  Recycler                 1    | 1   .   .   .   .   .   .   
  Watcher                  4    | .   1   .   .   2   1   .   
  Swarmer                  14   | .   3   3   5   .   3   .   
  Grunt                    34   | .   1   4   1   9   1   18  
  Brawler                  2    | .   .   .   1   .   .   1   
  Duelist                  1    | .   .   .   .   .   .   1   
  Sentry                   8    | .   .   2   .   3   .   3   
  Specialist               2    | .   .   .   .   2   .   .   
  Hunter                   1    | .   .   .   .   .   1   .   
  Programmer               3    | .   .   .   .   .   2   1   
Best Kill Streak           5    | 2   2   5   5   4   3   4   
  Combat Bots Only         5    | .   2   4   5   3   3   3   
Max Kills in Single Turn   3    | 1   1   1   2   3   2   1   
  Gunslinging              1    | .   .   .   1   .   .   .   
  Exploded                 2    | .   .   1   .   2   2   1   
  Melee                    1    | .   .   .   .   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  Sto  
Hostile Shots Fired        603  | .    30   55   18   74   72   354  
  Missed                   185  | .    7    12   11   22   24   109  
Damage Taken               6038 | .    223  487  63   1172 595  3498 
  Core                     943  | .    15   10   .    205  47   666  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Ignored by Resistances   4    | .    .    4    .    .    .    .    
Core Remaining (%)         88   | 100  94   .    97   62   .    .    
Volleys Fired              177  | 3    17   36   9    38   15   59   
  Largest                  3    | 2    2    2    2    3    3    3    
  Hottest                  151  | 60   60   70   70   113  151  151  
Shots Fired                360  | 6    34   64   18   66   38   134  
  Gun                      332  | 6    34   59   18   50   34   131  
  Cannon                   1    | .    .    .    .    1    .    .    
  Launcher                 27   | .    .    5    .    15   4    3    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  118  | 3    17   32   9    21   6    30   
  Thermal                  166  | 3    17   17   .    .    28   101  
  Explosive                27   | .    .    5    .    15   4    3    
  Electromagnetic          49   | .    .    10   9    30   .    .    
  Robot Hit Streak         14   | 3    14   7    6    10   5    10   
  Robot Miss Streak        5    | 1    3    3    2    4    4    5    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        6    | .    .    .    1    .    .    5    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    1    
Shots Hit Robots           280  | 4    20   36   12   62   23   123  
  Core Hits                160  | 3    8    23   9    40   17   60   
  Critical Kills           1    | .    .    .    .    1    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    .    .    
  Critical Strikes         13   | .    .    .    1    1    1    10   
    Burn                   5    | .    .    .    .    .    .    5    
    Destroy                1    | .    .    .    1    .    .    .    
    Smash                  1    | .    .    .    .    1    .    .    
    Impale                 6    | .    .    .    .    .    1    5    
Melee Attacks              68   | .    .    .    .    16   6    46   
  Impact                   16   | .    .    .    .    16   .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 52   | .    .    .    .    .    6    46   
  Sneak Attacks            4    | .    .    .    .    2    .    2    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           7121 | 56   226  659  250  2167 791  2972 
  Guns                     3758 | 56   223  461  198  683  442  1695 
  Cannons                  44   | .    .    .    .    44   .    .    
  Explosions               1625 | .    .    197  .    885  273  270  
  Melee                    1629 | .    .    .    .    555  74   1000 
  Ramming                  65   | .    3    1    52   .    2    7    
  Kinetic                  1117 | 26   145  236  81   191  66   372  
  Thermal                  2210 | 30   78   147  .    256  376  1323 
  Explosive                1331 | .    .    159  .    629  273  270  
  Electromagnetic          769  | .    .    116  117  536  .    .    
  Impact                   555  | .    .    .    .    555  .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 1074 | .    .    .    .    .    74   1000 
Highest Corruption         6    | .    .    .    .    1    3    6    
  Average Corruption       2    | .    .    .    .    1    1    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  25   | .    .    .    .    1    4    20   
    Message Errors         5    | .    .    .    .    .    2    3    
    Matter Fused           6    | .    .    .    .    .    1    5    
    Heat Flow Errors       3    | .    .    .    .    .    .    3    
    Energy Discharges      3    | .    .    .    .    1    .    2    
    Parts Rejected         2    | .    .    .    .    .    .    2    
    Data Loss (minor)      3    | .    .    .    .    .    .    3    
    Data Loss (major)      2    | .    .    .    .    .    1    1    
    Alerts                 1    | .    .    .    .    .    .    1    
Overload Shots             1    | .    .    .    .    .    .    1    
Overflow Damage            197  | .    .    .    .    158  21   18   
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               106  | .    .    .    .    85   21   .    
  Melee                    91   | .    .    .    .    73   .    18   
Knockbacks                 1    | .    .    .    .    1    .    .    
  Impact                   1    | .    .    .    .    1    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      531  | .    .    40   .    349  48   94   
  Shots                    12   | .    .    2    .    6    1    3    
  Rammed                   7    | .    .    1    5    .    1    .    
Targets Rammed             11   | .    1    1    6    .    1    2    
  Kicked                   3    | .    1    .    .    .    .    2    
  Crushed                  1    | .    .    .    1    .    .    .    
Highest Temperature        482  | .    36   238  6    266  228  482  
  Average Temperature      101  | .    21   57   6    65   96   130  
  Received Heat Transfer   2316 | .    36   177  12   369  123  1599 
  Effects                  5    | .    .    1    .    .    .    4    
    Shutdowns              2    | .    .    .    .    .    .    2    
    Energy Bleed           2    | .    .    1    .    .    .    1    
    Interference           1    | .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    2    .    .    
  Combat Hostiles          1    | .    .    .    .    1    .    .    
  Parts Fried              1    | .    .    .    .    1    .    .    
  Impact Corruptions       4    | .    .    .    .    4    .    .    
Robots Melted              1    | .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    1    
  Parts Melted             13   | .    .    .    .    .    3    10   
  Heat Transferred         4450 | 75   175  250  .    200  666  3084 
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    1    .    1    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Sto 
Peak Influence             415  | 10  193 330 125 415 287 373 
  Initial                  188  | .   6   81  70  46  188 102 
  Average                  167  | 2   96  184 97  144 180 259 
Maximum Alert Level        2    | .   .   1   .   2   1   1   
  Low Security (%)         66   | 100 100 66  100 72  69  15  
  Level 1                  33   | .   .   33  .   25  30  84  
  Level 2                  .    | .   .   .   .   2   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          18   | .   .   1   .   4   6   7   
  Investigation            6    | .   .   1   .   2   1   2   
  Extermination            3    | .   .   .   .   .   2   1   
  Reinforcement            3    | .   .   .   .   2   .   1   
  Assault                  2    | .   .   .   .   .   .   2   
  Garrison                 4    | .   .   .   .   .   3   1   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac Sto 
Distress Signals           3    | .   1   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              119  | .   8   11  9   31  14  46  
  Peak Tracking Total      10   | .   3   4   5   4   3   10  
  Tactical Retreats        11   | .   2   2   .   4   .   3   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Sto 
Traps Triggered            4    | .   .   .   .   1   2   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  
----------                 Run  | Yrd Mat Mat Min Mat Fac Sto 
Machines Disabled          11   | .   .   .   .   8   3   .   
  Max in Single Turn       4    | .   .   .   .   4   1   .   
  Garrison Access          1    | .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac Sto 
Machines Accessed          9    | .   .   2   .   3   1   3   
  Terminals                7    | .   .   2   .   2   .   3   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   1   .   
Total Hacks                18   | .   .   3   .   7   1   7   
  Successful               3    | .   .   .   .   2   .   1   
  Failed                   15   | .   .   3   .   5   1   6   
    Catastrophic           5    | .   .   1   .   2   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   14   | .   .   3   .   5   1   5   
  Terminals                14   | .   .   3   .   4   .   7   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   3   1   .   
Terminal Hacks             .    | .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   
  Seal Access              1    | .   .   .   .   1   .   .   
Unauthorized Hacks         2    | .   .   .   .   1   .   1   
  Terminals                1    | .   .   .   .   .   .   1   
    Assimilate             1    | .   .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   
    Reprogram              1    | .   .   .   .   1   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         8    | .   .   2   .   2   1   3   
  Full Trace Events        5    | .   .   1   .   2   .   2   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  
------------               Run  | Yrd Mat Mat Min Mat Fac Sto 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   1   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  
--------                   Run  | Yrd Mat Mat Min Mat Fac Sto 
Total Allies               6    | .   .   .   .   1   3   2   
  Largest Group            4    | .   .   .   .   1   4   2   
  Highest-Rated Group      183  | .   .   .   .   90  183 62  
  Highest-Rated Ally       90   | .   .   .   .   90  90  31  
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               40   | .   .   .   .   .   35  5   
  Total Damage             892  | .   .   .   .   .   787 105 
  Kills                    5    | .   .   .   .   .   5   .   
Allies Corrupted           1    | .   .   .   .   .   .   1   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Fac  Sto  
Turns Passed               5685 | 87   253  737  748  1662 1184 1014 
Spaces Moved               2191 | 53   155  332  292  601  477  281  
  Core                     6    | 5    .    .    .    .    .    1    
  Treads                   1627 | .    .    138  292  601  477  119  
  Legs                     558  | 48   155  194  .    .    .    161  
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  240  225  145  194  
  Average Speed            209  | 113  120  173  240  236  216  214  
  Slowest Speed            1450 | 120  120  400  240  240  225  1450 
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       28   | 3    21   17   58   44   14   44   
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    
  Known Exits Taken        1    | .    .    .    .    1    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    .    1    .    
Scrap Searched             1    | .    .    .    1    .    .    .    
Spaces Dug                 29   | .    .    .    .    29   .    .    
Terrain Destroyed          226  | .    .    32   .    154  23   17   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    1    .    .    
  AOE                      225  | .    .    32   .    153  23   17   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac Sto 
Total                      2890 | 74  188 432 317 767 587 525 
  Wait                     194  | .   9   2   .   43  55  85  
  Move                     2185 | 52  154 331 291 600 476 281 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  92   | 12  5   28  6   21  11  9   
  Fast Attach              12   | .   .   7   .   3   1   1   
  Attach                   38   | 7   1   6   .   3   5   16  
  Detach                   6    | .   .   2   .   .   .   4   
  Swap                     45   | .   .   5   .   15  9   16  
  Drop                     61   | .   1   14  5   27  8   6   
  Fire                     177  | 3   17  36  9   38  15  59  
  Melee                    68   | .   .   .   .   16  6   46  
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     3    | .   1   .   .   .   .   2   
  Crush                    8    | .   .   1   6   .   1   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   1    | .   .   .   .   1   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 2 exits: [*Fac] / *Sto)
-7/Storage

 History 
---------
 Turn | Location      | Event
   40 | -11/Scrapyard | Discovered new exit (range 16)
   88 | -11/Scrapyard | Entered Materials
  182 | -10/Materials | Discovered new exit (range 13)
  307 | -10/Materials | Build established: Mutant
  341 | -10/Materials | Entered another Materials area
  341 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  995 | -9/Materials  | Discovered new exit (range 13)
 1078 | -9/Materials  | Entered Mines
 1367 | -9/Mines      | Learned location of 1 exit from Materials
 1410 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 1593 | -9/Mines      | Learned location of Zion (-7)
 1607 | -9/Mines      | Discovered new exit (range 5)
 1809 | -9/Mines      | Discovered new exit (range 4)
 1826 | -9/Mines      | Entered Materials
 1826 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1827 | -8/Materials  | Identified exit to Factory
 2258 | -8/Materials  | Build established: Scavenger-Mutant
 2643 | -8/Materials  | Build established: Mutant
 3455 | -8/Materials  | Discovered exit to Factory (range 5)
 3488 | -8/Materials  | Entered Factory
 3488 | -7/Factory    | Accompanied by 1 ally
 3488 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3501 | -7/Factory    | Discovered new exit (range 16)
 3622 | -7/Factory    | Allied Derelicts emerged from ambush trap array
 4049 | -7/Factory    | Build established: Tank
 4261 | -7/Factory    | Lost 3 allies
 4636 | -7/Factory    | Discovered new exit (range 8)
 4672 | -7/Factory    | Entered Storage
 5084 | -7/Storage    | Lost 4 parts (2u2w)
 5203 | -7/Storage    | Met a pair of Derelict thieves
 5393 | -7/Storage    | Garrison activated, responded to threat
 5662 | -7/Storage    | Core integrity fell below 50%
 5683 | -7/Storage    | Core integrity fell below 20%
 5686 | -7/Storage    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
05674_ K-01 Serf collects debris.
05674_ R-06 Scavenger collects Imp. Melee
  Analysis Suite.
05675_ G-47 Trooper destroyed.
05675_ Switching to secondary target: Y-54
  Guardian.
05675_ Imp. Medium Laser destroyed.
05676_ R-06 Scavenger collects Carbon-fiber Leg.
05677_ K-01 Serf collects debris.
05678_ Critical hit (Burn: +37).
05680_ R-06 Scavenger collects Lgt. Nuclear
  Core.
05681_ K-01 Serf collects debris.
05681_ M-28 Smith repairs G-47 Trooper. <x2>
05682_ Enh. Autogun destroyed.
05683_ R-06 Scavenger inserts Imp. Medium Armor
  Plating into recycling unit.
05685_ K-01 Serf collects debris.
05686_ R-06 Scavenger inserts Imp. Medium Armor
  Plating into recycling unit.

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????  +%      ##"   [   # " |
| ??????????????????????????####     [ ##"       # " |
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| ?????????????          ########%#????????????????? |
| ?????????????  ^  ^%^^  ^%    % #????????????????? |
| ?????????????      ^      r  ####????????????????? |
| ????????????????"" ^   ^"r"a #???????????????????? |
| ????????????#  """      "Y"  #???????????????????? |
| ?????????????  """     g"""  #???????????????????? |
| ?????????????         gm     #???????????????????? |
| ?????????????       mYg     %##########    #?????? |
| ????????????????###   g       %            #?????? |
| ??????????????????##     k   %             #?????? |
| ???????????????????#  gr     ##########    #?????? |
| ???????????# =     #    l    #????????????##?????? |
| ???????????#       +   % @   #???????????????????? |
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| ???????????????????????#   %    #????????????????? |
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| ????????????????????#""" """"   #????????????????? |
| ????????????????????#"R  """"   #????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          18
Energy Capacity            490
Matter Stores              500
Matter Capacity            500
Sight Range                16
Terrain Scan Density       10
ECM Strength               2
Additional Mass Support    9
Armor Coverage             450
Resistance: TH             10
Evasion (%)                55
Recoil Reduction           5
Authchip Count             1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
A New Friend

 Challenges 
------------
None

 Game 
------
Seed              VampiricHeatFragment
  Manual?         0
Play Time         00:58:55
  Cumulative      13.4 hours
  Start           2024.09.29 @ 07:39:10
  End             2024.09.30 @ 10:51:29
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          20
  Rogue           20
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          18
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 35cdb4a8-29a0-4ada-a092-dda5b1db816b