Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.09 @ 21:50:53

Player: lexi^-^

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (15)      75
Value Destroyed (240)      240
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1215

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -9/Materials

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (2) ---
        (None)
>   --- UTILITY (4) ------
        (None)
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (5) ----
        (None)

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
>          --- UTILITY ----------
    Medium Storage Unit
  Improved Terrain Scanner
>          --- WEAPON -----------
     Small Laser
     Light Assault Rifle
>          --- INVENTORY --------
               (None)
[Rating: 8]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Small Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  2    | .   .   2   
  Weapon                   .    | .   .   .   
Parts Attached             13   | 6   1   6   
  Power                    2    | 1   .   1   
    Engine                 2    | 1   .   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               5    | 2   .   3   
    Treads                 .    | .   .   .   
    Leg                    3    | 2   .   1   
    Wheel                  2    | .   .   2   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  3    | 1   1   1   
    Device                 1    | .   .   1   
    Storage                2    | 1   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   3    | 2   .   1   
    Energy Gun             2    | 1   .   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          1    | 1   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 10   | .   1   9   
  Power                    2    | .   .   2   
  Propulsion               4    | .   1   3   
  Utility                  1    | .   .   1   
  Weapon                   3    | .   .   3   
  Highest Loss Streak      9    | .   1   9   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     67   | .   84  54  
  Engine                   11   | .   14  8   
  Leg                      12   | .   28  .   
  Wheel                    9    | .   .   16  
  Storage                  11   | .   13  9   
  Energy Gun               11   | .   14  8   
  Ballistic Gun            11   | .   14  9   
Naked Turns                30   | .   .   30  
Heaviest Build             16   | 11  16  16  
  Greatest Support         32   | 20  20  32  
  Greatest Overweight (x)  5    | .   1   5   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 10   | 8   10  10  
  Average Capacity         8    | 7   8   9   
  Most Carried             6    | 5   5   6   
  Average Carried          3    | 3   5   3   
  Final Capacity           10   | 8   10  5   
  Final Carried            5    | 5   5   .   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           350  | 284 17  49  
  Remotely                 .    | .   .   .   
Salvage Created            465  | 191 165 109 
  Parts                    27   | 15  5   7   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           1    | .   1   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  5    | .   2   3   
  Melee                    1    | .   .   1   
  Guns                     4    | .   2   2   
Classes Destroyed          6    | 3   1   2   
  Worker                   3    | 2   1   .   
  Tunneler                 5    | 5   .   .   
  Recycler                 2    | 1   1   .   
  Swarmer                  1    | .   .   1   
  Grunt                    3    | .   2   1   
  Sentry                   1    | .   .   1   
Best Kill Streak           2    | 2   2   1   
  Combat Bots Only         1    | .   1   1   
Max Kills in Single Turn   1    | 1   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    1    | .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Hostile Shots Fired        153  | .   26  127 
  Missed                   43   | .   8   35  
Damage Taken               1149 | .   288 861 
  Core                     463  | .   60  403 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         88   | 100 76  .   
Volleys Fired              63   | 24  24  15  
  Largest                  2    | 2   2   2   
  Hottest                  70   | 70  70  70  
Shots Fired                123  | 48  48  27  
  Gun                      123  | 48  48  27  
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  60   | 24  24  12  
  Thermal                  63   | 24  24  15  
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         15   | 15  7   11  
  Robot Miss Streak        4    | 4   3   2   
  Penetration Max          .    | .   .   .   
  Secondary Targets        1    | .   1   .   
    Max Gunslinging Chain  1    | .   1   .   
Shots Hit Robots           76   | 26  29  21  
  Core Hits                31   | 12  10  9   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         4    | 3   .   1   
    Burn                   4    | 3   .   1   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1063 | 279 501 283 
  Guns                     802  | 279 298 225 
  Cannons                  .    | .   .   .   
  Explosions               203  | .   203 .   
  Melee                    .    | .   .   .   
  Ramming                  58   | .   .   58  
  Kinetic                  282  | 91  123 68  
  Thermal                  520  | 188 175 157 
  Explosive                203  | .   203 .   
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         1    | .   .   1   
  Average Corruption       1    | .   .   1   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            100  | .   100 .   
  Projectiles              .    | .   .   .   
  Explosions               100  | .   100 .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      92   | .   67  25  
  Shots                    2    | .   2   .   
  Rammed                   23   | .   .   23  
Targets Rammed             23   | .   .   23  
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        231  | 90  231 66  
  Average Temperature      51   | 31  78  31  
  Received Heat Transfer   195  | .   123 72  
  Effects                  2    | .   2   .   
    Interference           2    | .   2   .   
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             3    | 2   1   .   
  Heat Transferred         1790 | 777 518 495 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             146  | 40  146 118 
  Initial                  57   | .   26  57  
  Average                  52   | 19  79  68  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   .   1   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   .   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           3    | .   1   2   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              17   | .   8   9   
  Peak Tracking Total      6    | .   5   6   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          2    | .   2   .   
  Max in Single Turn       2    | .   2   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          1    | .   .   1   
  Terminals                1    | .   .   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                1    | .   .   1   
  Successful               1    | .   .   1   
  Failed                   .    | .   .   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                1    | .   .   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             1    | .   .   1   
  Recall Investigation     1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         1    | .   .   1   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               672  | 258 187 227 
Spaces Moved               359  | 147 88  124 
  Core                     29   | 7   .   22  
  Treads                   .    | .   .   .   
  Legs                     228  | 140 88  .   
  Wheels                   102  | .   .   102 
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 50  
  Average Speed            109  | 116 121 93  
  Slowest Speed            300  | 120 190 300 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       11   | 5   15  14  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          33   | .   33  .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      33   | .   33  .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      526  | 189 125 212 
  Wait                     58   | 4   12  42  
  Move                     357  | 146 87  124 
  Hop                      .    | .   .   .   
  Pick Up                  9    | 9   .   .   
  Fast Attach              3    | 2   1   .   
  Attach                   10   | 4   .   6   
  Detach                   1    | .   .   1   
  Swap                     .    | .   .   .   
  Drop                     2    | .   1   1   
  Fire                     63   | 24  24  15  
  Melee                    .    | .   .   .   
  Ram                      23   | .   .   23  
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 16)
  259 | -11/Scrapyard | Entered Materials
  317 | -10/Materials | Build established: Mutant
  439 | -10/Materials | Discovered new exit (range 5)
  446 | -10/Materials | Entered another Materials area
  446 | -9/Materials  | Evolved 2 slots: Utility x2
  652 | -9/Materials  | Core integrity fell below 50%
  666 | -9/Materials  | Core integrity fell below 20%
  673 | -9/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
00621_ Com. Wheel destroyed.
00630_ Lgt. Assault Rifle destroyed.
00630_ Aluminum Leg destroyed.
00633_ Y-45 Defender heat damages Imp. Ion
  Engine.
00633_ Y-45 Defender destroyed.
00636_ Sml. Laser destroyed.
00637_ Acquired 49 matter.
00638_ Ion Engine destroyed.
00640_ Dropped Med. Storage Unit.
00643_ Imp. Terrain Scanner destroyed.
00645_ Slammed into S-10 Pest. <x7>
00653_ S-10 Pest destroyed.
00653_ Slammed into S-10 Pest. <x4>
00657_ S-10 Pest destroyed.
00659_ Slammed into S-10 Pest. <x2>
00660_ Destabilizing: System corrupted (+1).
00661_ Slammed into S-10 Pest. <x9>
00672_ Destabilizing: Core damaged (-8).
00673_ Slammed into S-10 Pest.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ShieldVisualMediator
  Manual?         0
Play Time         00:08:53
  Cumulative      43.0 hours
  Start           2024.07.09 @ 21:44:17
  End             2024.07.09 @ 21:50:53
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          24
  Rogue           14
  Adventurer      10
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          30
Achievement%      24
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f21b0b01-e4f4-4786-af05-e84bd8b9e1a7