Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.06 @ 05:20:08 Player: Wyvric Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (9) 4500 Regions Visited (24) 4800 Robots Destroyed (357) 1785 Value Destroyed (22560) 22560 Prototype IDs (67) 1340 Alien Tech Used (10) 2000 Bonus (16847) 16847 TOTAL SCORE: 53832 Bonus ------- Triggered High Security 500 High Alert Combat Kills 7383 Follower Combat Kills 1334 Entered Garrisons 1400 Used RIF Installer 3500 Aligned with FarCom 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Friendly Fire -1070 Cogmind --------- Core Integrity 0/1600 Matter 176/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Treading (190) Ox1 Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Advanced Heavy Siege Treads > --- UTILITY (15) ----- Large Storage Unit Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (32) --- Advanced Coolant Injector Experimental Matter Compressor (500) Long-range Terrain Scanner Advanced Weapon Cycler Centrium Heavy Armor Plating Advanced Powered Armor Light Regenerative Plating Medium Regenerative Plating Antimissile System Relay Coupler [Sentry] (24) Relay Coupler [Behemoth] (12) Advanced Dynamic Insulation System Enhanced Gamma Rifle Quantum Rifle Enhanced Nova Cannon Enhanced Nova Cannon Null Cannon Railgun Railgun Helical Railgun Hypervelocity Mass Driver Linear Accelerator Heavy Shock Bomb Launcher Core Stripper Enhanced Force Lance Peak State ------------ > --- POWER ------------ Reinforced Antimatter Reactor Reinforced Antimatter Reactor > --- PROPULSION ------- Biometal Heavy Treads Experimental Biometal Heavy Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit Large Storage Unit Large Storage Unit High-capacity Storage Unit Lightpack 2.0 Spectral Analyzer Improved Terrain Scan Processor Experimental Targeting Computer Medium Regenerative Plating Heavy Regenerative Plating System Mapper Relay Coupler [Hunter] > --- WEAPON ----------- Enhanced Gamma Rifle Enhanced Gamma Rifle Enhanced Gamma Rifle Advanced Remote Datajack > --- INVENTORY -------- Armored Heavy Treads Biometal Heavy Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads Advanced Coolant Injector High-capacity Storage Unit Experimental Matter Compressor Long-range Terrain Scanner Particle Accelerator Advanced Weapon Cycler Improved Core Shielding Improved Core Shielding Centrium Heavy Armor Plating Advanced Powered Armor Light Regenerative Plating Heavy Regenerative Plating Phase Armor Thermal Barrier Antimissile System Relay Coupler [NC] Relay Coupler [Sentry] Relay Coupler [Behemoth] Advanced Dynamic Insulation System Core Reset Matrix Terrabomb Terrabomb Terrabomb Matter Drive Quantum Rifle Enhanced Quantum Rifle HERF Cannon Compact HERF Cannon Enhanced Nova Cannon Enhanced Nova Cannon Potential Cannon Null Cannon Railgun Railgun Helical Railgun Hypervelocity Mass Driver Linear Accelerator Heavy Shock Bomb Launcher Core Stripper Enhanced Force Lance [Rating: 226] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Reinforced Antimatter Reactor Propulsion Armored Leg Treads High-density Centrium Heavy Treads Leg Armored Leg Wheel High-density Centrium Wheel Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Relay Coupler [NC] Protection Heavy Regenerative Plating Artifact Phase Armor Weapon KE Penetrator Energy Gun Variable Charge Gun Energy Cannon Enhanced Nova Cannon Ballistic Gun KE Penetrator Ballistic Cannon Graviton Cannon Launcher Shock Bomb Launcher Special Weapon Advanced Remote Datajack Impact Weapon Core Stripper Slashing Weapon Katana Piercing Weapon Lance Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Qua Sec Gar Res Tes Acc Com Slots Evolved 18 | . . . . . 4 . 2 . . . 2 . 2 . 2 . 2 . . . 2 . 2 . Power 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Propulsion 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . Utility 13 | . . . . . 4 . 2 . . . 2 . . . . . 1 . . . 2 . 2 . Weapon 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . Parts Attached 810 | 6 3 2 2 3 14 10 10 32 25 10 31 19 52 34 2 53 105 48 83 51 32 104 50 29 Power 36 | 1 . 1 . . 1 . . 4 1 . 2 3 3 1 . 2 3 2 1 4 2 3 . 2 Engine 7 | 1 . . . . . . . 2 1 . . 2 . . . 1 . . . . . . . . Core 11 | . . 1 . . 1 . . 2 . . 1 1 3 1 . . 1 . . . . . . . Reactor 18 | . . . . . . . . . . . 1 . . . . 1 2 2 1 4 2 3 . 2 Propulsion 54 | 2 . 1 . . 3 . . 6 2 1 2 . 2 4 2 5 9 2 2 3 . 3 1 4 Treads 20 | . . . . . . . . . . . . . . . . . 7 2 2 3 . 1 1 4 Leg 26 | 2 . 1 . . 3 . . 6 2 1 2 . 2 2 . 5 . . . . . . . . Wheel 8 | . . . . . . . . . . . . . . 2 2 . 2 . . . . 2 . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Utility 373 | 1 2 . 2 . 7 1 7 8 14 4 20 6 14 11 . 16 47 33 40 18 24 53 32 13 Device 228 | . . . . . 3 . 3 6 7 . 9 2 7 7 . 3 34 24 38 6 20 37 18 4 Storage 29 | 1 2 . 2 . 3 . . . . 1 3 . 1 1 . 5 2 4 . 2 . 1 . 1 Processor 12 | . . . . . . . . . 1 . 1 . 1 . . 2 . . 2 . 1 1 1 2 Hackware 34 | . . . . . . . 1 . . 3 3 . 1 3 . 4 6 1 . 2 . 6 3 1 Protection 60 | . . . . . 1 1 3 2 6 . 4 4 4 . . 2 5 3 . 8 . 5 9 3 Artifact 10 | . . . . . . . . . . . . . . . . . . 1 . . 3 3 1 2 Weapon 347 | 2 1 . . 3 3 9 3 14 8 5 7 10 33 18 . 30 46 11 40 26 6 45 17 10 Energy Gun 52 | 1 . . . . 2 5 . 3 . . 1 4 2 . . . 7 4 4 8 1 4 3 3 Energy Cannon 44 | . . . . . . . . . . . . . . . . . . 2 3 7 4 13 10 5 Ballistic Gun 126 | 1 1 . . 3 . 1 2 8 3 . 2 3 22 12 . 19 16 . 15 4 . 13 1 . Ballistic Cannon 2 | . . . . . . . . . . . . . . . . . . 1 1 . . . . . Launcher 30 | . . . . . . 3 . 1 4 3 . 3 1 3 . . 7 . . . 1 2 1 1 Special Weapon 49 | . . . . . . . . . . 1 1 . 3 2 . 10 11 2 6 4 . 6 2 1 Impact Weapon 4 | . . . . . . . . . . . . . . . . 1 . 1 . . . 2 . . Slashing Weapon 10 | . . . . . 1 . 1 2 1 1 3 . 1 . . . . . . . . . . . Piercing Weapon 30 | . . . . . . . . . . . . . 4 1 . . 5 1 11 3 . 5 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 36 | . . . . . 1 . 1 . 1 . 1 . 3 . . . 3 10 2 3 . 7 4 . Parts Lost 88 | . 1 1 . . 1 2 . 21 . . . 1 3 5 . 8 5 3 . 4 1 10 4 18 Power 15 | . . 1 . . 1 . . 4 . . . . 1 . . 1 1 . . 1 1 1 1 2 Propulsion 10 | . . . . . . . . 4 . . . . . 1 . 1 . . . . . . . 4 Utility 27 | . . . . . . 1 . 6 . . . . . 1 . 1 . 2 . 1 . 5 2 8 Weapon 36 | . 1 . . . . 1 . 7 . . . 1 2 3 . 5 4 1 . 2 . 4 1 4 Highest Loss Streak 18 | . 1 1 . . 1 2 . 11 . . . 1 3 3 . 3 3 2 . 2 1 4 3 18 Average Slot Usage (%) 93 | . 98 99 100 100 92 100 100 87 99 99 99 99 99 99 100 98 93 91 84 83 85 85 85 73 Engine 1 | . 14 1 . . . . . 1 4 7 1 4 . . . 2 . . . . . . . . Core 3 | . . 12 14 14 8 9 7 4 2 . 4 1 3 5 5 1 4 1 . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . 3 5 4 7 7 7 8 6 Treads 2 | . . . . . . . . . . . . . . . . . 11 4 4 4 4 4 5 7 Leg 10 | . 28 28 28 28 18 18 15 14 14 15 13 13 11 10 . 19 2 . . . . . . . Wheel 2 | . . . . . . . . . . . . . . . 21 1 . 9 9 9 8 7 5 . Device 3 | . . . . . 7 . 3 8 7 . 3 . . 3 5 3 3 3 11 . 7 3 4 3 Storage 33 | . 26 28 28 28 36 45 38 38 38 40 39 46 41 41 36 36 28 29 28 28 26 26 24 23 Processor 4 | . . . . . . . . . 6 7 7 10 10 5 5 5 11 6 1 4 4 4 5 10 Hackware 4 | . . . . . . . 4 . . 8 10 . 2 5 5 4 6 8 4 4 4 8 11 2 Protection 2 | . . . . . 3 9 13 3 6 3 3 7 2 . . . . . . 3 4 4 6 6 Energy Gun 2 | . 9 . . . 2 10 12 1 . . 1 6 . . . . 1 5 5 10 12 1 . 7 Energy Cannon 1 | . . . . . . . . . . . . . . . . . . 2 . 4 4 6 8 3 Ballistic Gun 11 | . 18 28 28 28 14 3 . 11 4 . 1 5 20 22 21 19 12 . 9 2 . 6 2 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 261 | 10 23 25 41 43 94 97 103 104 110 115 130 145 153 164 158 179 190 219 178 197 199 224 239 261 Greatest Support 160 | 20 20 30 30 30 37 34 34 34 32 32 32 32 32 32 48 64 140 75 90 90 90 90 160 160 Greatest Overweight (x) 12 | 2 1 1 1 1 2 2 3 5 6 3 4 4 4 12 3 4 9 5 4 4 4 5 5 1 Average Overweight (x) 2 | . . . . 1 2 2 2 3 2 2 2 3 4 4 3 2 1 3 2 2 3 3 3 . Largest Inventory Capacity 64 | 6 12 12 16 16 34 34 34 34 34 40 46 46 46 48 48 54 42 62 56 56 56 56 56 64 Average Capacity 42 | 5 11 12 15 16 28 34 34 34 34 35 39 46 46 46 48 48 42 44 56 56 56 56 56 49 Most Carried 62 | 6 12 12 16 16 34 34 34 34 34 39 46 46 46 48 48 54 42 62 56 56 56 56 56 55 Average Carried 41 | 3 9 11 13 15 25 33 32 29 33 35 37 45 45 42 47 46 40 43 55 54 55 55 54 46 Final Capacity 56 | 6 12 12 16 16 34 34 34 34 34 34 46 46 46 48 48 42 42 56 56 56 56 56 56 32 Final Carried 56 | 6 12 12 16 16 34 34 34 27 34 34 46 46 46 48 48 41 42 56 56 56 56 56 56 27 Class Distribution -------------------- 27% | Botlord-Gunner 19% | Bothacker-Mutant 16% | Botlord-Mutant 14% | Hauler-Mutant 10% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Garrison Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Garrison Bothacker-Mutant | -7/Factory Bothacker-Mutant | -7/Garrison Bothacker-Mutant | -6/Factory Bothacker-Mutant | -6/Garrison Botlord-Gunner | -5/Factory Botlord-Gunner | -5/Garrison Botlord-Gunner | -4/Factory Botlord-Mutant | -4/Garrison Botlord-Mutant | -3/Research Bothacker-Mutant | -3/Quarantine Hauler-Tank | -3/Section 7 Botlord-Gunner | -3/Garrison Botlord-Skirmisher | -2/Research Botlord-Mutant | -2/Testing Botlord-Mutant | -1/Access Hauler-Mutant | -1/Command Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ----------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Qua Sec Gar Res Tes Acc Com Matter Collected 16695 | 228 122 222 . 50 246 164 . 510 252 378 205 353 1491 1021 . 1917 1050 629 2153 1457 308 2555 1012 372 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 23557 | . 122 17 . . 363 265 . 521 227 237 106 417 1559 1373 . 2412 1543 536 1817 1543 536 3785 1869 4309 Parts 950 | . 9 2 . . 21 16 . 21 8 12 8 19 85 55 . 72 81 6 104 58 26 141 96 110 Haulers Intercepted 2 | . . . . . . . . . . . . . 1 . . . . . . . . 1 . . Recyclers Shooed 2 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Parts Field Recycled 208 | . . . . . . . . . 7 . 9 14 33 45 . . 46 3 12 26 . 13 . . Retrieved Matter 2560 | . . . . . . . . . 85 . 81 127 301 359 . . 690 52 300 421 . 144 . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Qua Sec Gar Res Tes Acc Com Combat Hostiles Destroyed 299 | . 5 . . . 5 10 . 13 4 5 2 8 20 21 . 19 22 2 22 18 8 46 22 47 Melee 5 | . . . . . . . . 3 . . . . . . . . . . . 2 . . . . Guns 142 | . 5 . . . 5 4 . 9 1 . 2 2 20 11 . 19 8 1 16 8 4 18 2 7 Cannons 40 | . . . . . . . . . . . . . . . . . . . . 8 2 17 12 1 AOE 70 | . . . . . . 6 . 1 2 5 . 4 . 9 . . 11 . 1 . . 6 7 18 Classes Destroyed 22 | . 2 1 . . 4 1 . . 2 . . 1 3 1 . . 1 1 . 1 . 1 3 . Worker 15 | . . . . . . . . . . . . . 5 . . . 1 2 . . . 2 5 . Builder 17 | . . . . . . . . . . . . . 3 . . . 2 . 1 . . 4 7 . Tunneler 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Hauler 2 | . . . . . . . . . . . . . 1 . . . . . . . . 1 . . Recycler 6 | . . . . . 1 . . . 1 . . . 1 . . . . . . . . . 3 . Carrier 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Operator 2 | . . . . . . . . . 1 . . . . . . . . . . . . 1 . . Watcher 10 | . . . . . 1 . . . . . . . 2 . . . 1 . 1 . . 1 2 2 Swarmer 38 | . 3 . . . . 3 . 4 3 . . 3 . 5 . 2 6 . . 4 2 . 3 . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Grunt 117 | . 2 . . . 2 6 . 4 . 5 1 1 5 5 . 6 5 . 1 7 1 16 5 45 Brawler 14 | . . . . . . . . . . . . . . 2 . 2 1 . . . . 8 . 1 Duelist 8 | . . . . . . 1 . 2 . . . . 1 1 . . . . . . . 3 . . Protector 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Sentry 41 | . . . . . 2 . . 2 . . . 1 4 6 . 8 5 . 6 2 3 . 2 . Specialist 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Hunter 27 | . . . . . 1 . . 1 . . . 1 2 1 . . 2 . 2 2 . 9 5 1 Programmer 43 | . . . . . . . . . 1 . 1 1 9 . . . 3 1 11 2 2 7 5 . Q-Series 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . Behemoth 4 | . . . . . . . . . . . . 1 . 1 . 1 . . . 1 . . . . S7 Guard 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . Fortress 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Protovariant H 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Zionite 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 38 | . 5 . . . 2 5 . 4 4 3 1 5 7 8 . 5 6 2 3 5 3 10 10 38 Combat Bots Only 38 | . 5 . . . 2 5 . 4 3 3 1 5 2 8 . 5 5 1 3 5 3 8 4 38 Max Kills in Single Turn 7 | . 1 1 . . 1 1 . 1 2 2 1 2 6 3 . 2 7 1 1 1 2 5 3 6 Gunslinging 1 | . . . . . . . . . . . . . 1 . . 1 . . . . 1 1 . . Exploded 6 | . . . . . . 1 . 1 1 2 . 2 . 3 . . 4 . 1 . . 5 2 6 Melee 1 | . . . . . . . . 1 . . . . . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Qua Sec Gar Res Tes Acc Com Damage Taken 41304 | . 161 128 . . 413 258 . 3316 269 267 119 481 2955 1941 . 2775 2267 1113 1770 3243 584 6151 3594 9499 Core 4672 | . 33 14 . . 46 46 . 523 24 15 23 51 324 231 . 337 127 322 145 126 49 622 307 1307 Absorbed by Shields 3488 | . . . . . . . . . . 9 . 277 . 161 . 897 . 12 1000 622 . 81 . 429 Reduced by Siege Mode 453 | . . . . . . . . . . . . . . . . . 6 38 97 129 2 88 62 31 Redirected to Core 825 | . . . . . . . . . . . . . . . . . . 113 . . 20 198 . 494 Core Remaining (%) 63 | 100 . . . 81 . 83 . . . 19 . 91 . 44 . 70 . . . 44 . 40 . . Volleys Fired 986 | . 12 4 . . 24 17 1 53 14 21 22 20 85 59 . 122 69 17 73 69 24 154 94 32 Largest 4 | . 2 2 . . 2 2 2 2 2 2 2 2 4 4 . 4 4 2 4 4 4 4 4 4 Hottest 675 | . 60 40 . . 130 115 130 160 72 72 56 100 149 129 . 134 237 450 675 357 435 435 464 334 Shots Fired 2430 | . 24 8 . . 48 24 2 87 16 23 25 41 304 180 . 293 125 23 225 232 72 421 179 78 Gun 1832 | . 24 8 . . 48 15 2 84 2 . 14 29 295 162 . 269 94 14 210 171 50 257 39 45 Cannon 369 | . . . . . . . . . . . . . . . . . . . 6 53 22 150 118 20 Launcher 101 | . . . . . . 9 . 3 14 14 . 12 . 15 . . 13 . . . . 1 8 12 Special 128 | . . . . . . . . . . 9 11 . 9 3 . 24 18 9 9 8 . 13 14 1 Kinetic 1400 | . 16 8 . . 42 4 . 61 2 . 6 13 292 162 . 269 68 . 155 93 . 192 17 . Thermal 571 | . 8 . . . 6 4 2 7 . . . . . . . . 10 14 15 131 72 197 102 3 Explosive 21 | . . . . . . 9 . 3 . . . . . 3 . . 6 . . . . . . . Electromagnetic 310 | . . . . . . 7 . 16 14 14 8 28 3 12 . . 23 . 46 . . 19 46 74 Robot Hit Streak 45 | . 5 4 . . 10 6 . 12 6 9 11 12 33 9 . 28 31 13 22 21 20 45 23 24 Robot Miss Streak 7 | . 2 4 . . 2 2 . 3 7 1 4 3 5 3 . 5 3 2 3 3 2 4 3 2 Penetration Max 2 | . . . . . . . . . . . . . 1 1 . 1 1 . 1 2 . 2 1 . Secondary Targets 24 | . . . . . 1 2 . . . . . . 5 2 . 4 . . 3 1 1 5 . . Max Gunslinging Chain 2 | . . . . . 1 1 . . . . . . 1 1 . 1 . . 1 1 1 2 . . Shots Hit Robots 1803 | . 16 4 . . 32 14 . 73 5 10 19 33 237 144 . 237 90 23 178 190 43 279 121 55 Core Hits 808 | . 7 2 . . 13 22 . 29 9 9 6 22 72 60 . 104 66 4 55 49 14 119 54 92 Critical Hits 72 | . . . . . . . . 1 . . . . 4 8 . 28 2 1 . 6 . 12 10 . Critical Kills 20 | . . . . . . . . . . . . . . . . 11 1 . . 1 . 4 3 . Critical Parts Destroyed 38 | . . . . . . . . 1 . . . . 4 5 . 11 1 . . 2 . 8 6 . Melee Attacks 236 | . . . . . 3 . 3 22 18 1 10 . 24 9 . 8 35 40 29 16 . 18 . . Kinetic 9 | . . . . . . . . . . . . . . . . . . 4 . . . 5 . . Impact 8 | . . . . . . . . . . . . . . . . 8 . . . . . . . . Slashing 61 | . . . . . 3 . 3 22 18 1 10 . 4 . . . . . . . . . . . Piercing 158 | . . . . . . . . . . . . . 20 9 . . 35 36 29 16 . 13 . . Sneak Attacks 8 | . . . . . . . . . . . . . . . . . . 3 2 2 . 1 . . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 64140 | . 195 51 . . 467 817 . 1626 538 305 191 1083 5826 4338 . 4839 3380 966 4804 5686 1324 10556 10073 7075 Guns 32450 | . 195 51 . . 467 201 . 987 44 . 191 413 4841 2572 . 4318 1626 552 4523 3086 939 5227 1117 1100 Cannons 12174 | . . . . . . . . . . . . . . . . . . . . 1461 385 3840 5605 883 Explosions 15998 | . . . . . . 616 . 230 494 305 . 670 985 1088 . . 1754 . 93 . . 1320 3351 5092 Melee 3472 | . . . . . . . . 394 . . . . . 678 . 521 . 414 188 1139 . 138 . . Ramming 46 | . . . . . . . . 15 . . . . . . . . . . . . . 31 . . Kinetic 24885 | . 149 51 . . 410 27 . 701 44 . 68 212 4771 2572 . 4318 1168 73 3558 2171 . 4115 477 . Thermal 21308 | . 46 . . . 57 120 . 148 . . . 205 985 81 . . 397 552 276 2376 1324 4593 7797 2351 Explosive 3969 | . . . . . . 558 . 230 191 . . . . 552 . . 1040 . . . . 1241 157 . Electromagnetic 10533 | . . . . . . 112 . 138 303 305 123 666 70 455 . . 775 . 782 . . 438 1642 4724 Impact 521 | . . . . . . . . . . . . . . . . 521 . . . . . . . . Slashing 394 | . . . . . . . . 394 . . . . . . . . . . . . . . . . Piercing 2484 | . . . . . . . . . . . . . . 678 . . . 341 188 1139 . 138 . . Highest Corruption 36 | . . . . . . . . . . . 3 6 7 7 . 5 . 5 7 9 1 12 10 36 Average Corruption 5 | . . . . . . . . . . . 2 5 5 7 . 5 . 2 5 8 1 4 9 12 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . Effects 551 | . . . . . . . . . . . 6 26 50 103 . 72 . 19 73 92 1 51 31 27 Message Errors 100 | . . . . . . . . . . . 1 8 10 17 . 17 . 4 12 12 1 8 6 4 Matter Fused 104 | . . . . . . . . . . . . 6 7 20 . 15 . 1 15 22 . 3 8 7 Heat Flow Errors 51 | . . . . . . . . . . . 2 3 2 13 . 4 . 3 7 10 . 3 2 2 Energy Discharges 62 | . . . . . . . . . . . 1 2 4 17 . 10 . 2 4 10 . 7 2 3 Parts Rejected 5 | . . . . . . . . . . . . . 1 . . . . . 2 1 . 1 . . Data Loss (minor) 45 | . . . . . . . . . . . 2 4 5 8 . 6 . 4 4 6 . 3 3 . Data Loss (major) 21 | . . . . . . . . . . . . 1 . 6 . 5 . 1 1 5 . 1 1 . Misfires 17 | . . . . . . . . . . . . 1 2 5 . 3 . . 2 2 . . 1 1 Misdirections 3 | . . . . . . . . . . . . . . . . . . . . . . 1 2 . Targeting Errors 121 | . . . . . . . . . . . . 1 15 16 . 12 . 4 23 17 . 20 3 10 Weapon Failures 22 | . . . . . . . . . . . . . 4 1 . . . . 3 7 . 4 3 . Overload Shots 27 | . . . . . . . . . . . . . . . . . 4 14 9 . . . . . Overflow Damage 2819 | . . . . . . 22 . 27 107 . . . 474 144 . 45 55 95 114 168 . 132 1127 309 Projectiles 834 | . . . . . . . . . . . . . . . . . . . . 54 . 9 573 198 Explosions 1347 | . . . . . . 22 . . 107 . . . 474 20 . . 55 . . . . 4 554 111 Melee 638 | . . . . . . . . 27 . . . . . 124 . 45 . 95 114 114 . 119 . . Knockbacks 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Impact 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 900 | . . . . . . 13 . 7 20 50 . 1 222 . . . . . 170 . . 101 282 34 Shots 24 | . . . . . . 1 . . 1 6 . 1 3 . . . . . 2 . . 2 4 4 Rammed 4 | . . . . . . . . 2 . . . . . . . . . . . . . 2 . . Targets Rammed 5 | . . . . . . . . 2 . . . . . . . . . . . . . 3 . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Highest Temperature 548 | . 30 8 . . 72 164 78 . . 24 233 315 207 266 . 281 347 306 415 180 370 548 261 172 Average Temperature 77 | . 16 3 . . 32 71 46 . . 7 76 96 37 76 . 68 89 117 119 41 152 116 121 27 Received Heat Transfer 5447 | . 42 72 . . 90 108 . 786 . 121 27 44 417 405 . 364 210 45 118 410 54 513 63 1558 Effects 13 | . . . . . . . . . . . . 2 . . . 1 2 . . . 4 3 1 . Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Energy Bleed 3 | . . . . . . . . . . . . 1 . . . 1 . . . . . 1 . . Interference 7 | . . . . . . . . . . . . . . . . . 2 . . . 4 . 1 . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Short Circuit 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Siege Activations 54 | . . . . . . . . . . . . . . . . . 4 1 14 9 2 12 9 3 Total Turns 832 | . . . . . . . . . . . . . . . . . 40 14 140 201 16 230 160 31 Longest Duration 97 | . . . . . . . . . . . . . . . . . 14 14 27 97 10 39 84 17 Robots Corrupted 39 | . . . . . . . . . 1 . . 2 . 1 . . 3 . 5 . . 3 3 21 Combat Hostiles 37 | . . . . . . . . . 1 . . 2 . 1 . . 3 . 5 . . 3 1 21 Parts Fried 92 | . . . . . . . . . 2 . . 4 . 1 . 2 4 . 8 . . 5 12 54 Impact Corruptions 5 | . . . . . . . . . . . . . . . . 4 . . . . . 1 . . Robots Melted 4 | . . . . . . . . . . . . . . . . . . . . . 2 2 . . Combat Hostiles 4 | . . . . . . . . . . . . . . . . . . . . . 2 2 . . Parts Melted 47 | . . . . . . . . . . . . . . . . 1 . . . 12 9 16 8 1 Heat Transferred 20100 | . 100 . . . 148 198 . 325 . . . 200 700 100 . . 448 500 261 2885 1608 5169 5438 2020 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 23 | . . . . . . 1 . . . 1 . 3 . 4 . . 3 . 1 . . . 7 3 Missiles Intercepted 5 | . . . . . . . . . . . . . . . . . 5 . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Qua Sec Gar Res Tes Acc Com Peak Influence 2153 | . 125 91 . . 133 360 236 454 227 264 159 409 416 962 504 821 866 291 562 1181 890 1643 1571 2153 Initial 1004 | . . 48 . . . . 189 165 224 46 138 43 214 253 504 352 461 125 28 417 663 426 908 1004 Average 452 | . 48 42 . . 53 203 197 303 111 158 88 243 222 754 504 692 212 132 265 801 736 927 1035 1475 Maximum Alert Level 5 | . . . . . . 1 1 2 1 1 . 2 2 3 2 3 3 1 2 4 3 5 4 5 Low Security (%) 36 | 100 100 100 . 100 100 36 53 12 71 61 100 52 34 . . . 74 77 43 . . . . . Level 1 17 | . . . . . . 63 46 77 28 38 . 6 60 14 . 4 4 22 33 . . . . . Level 2 15 | . . . . . . . . 10 . . . 41 4 13 100 38 7 . 23 33 42 27 11 . Level 3 25 | . . . . . . . . . . . . . . 71 . 57 13 . . 52 57 52 57 17 Level 4 4 | . . . . . . . . . . . . . . . . . . . . 13 . 14 30 48 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . 4 . 4 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . 29 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 58 | . 1 . . . 1 . 3 . 4 . 2 . 5 . 1 . 8 2 6 . 2 13 5 5 Investigation 7 | . . . . . . . 1 . 1 . . . . . 1 . . 1 1 . . 2 . . Extermination 18 | . . . . . . . 1 . 1 . 1 . 3 . . . 2 1 4 . 1 3 1 . Reinforcement 19 | . 1 . . . 1 . 1 . 2 . 1 . 2 . . . 3 . 1 . . 4 2 1 Assault 12 | . . . . . . . . . . . . . . . . . 1 . . . 1 4 2 4 Garrison 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . 1 . . . . . 1 . . . . . 1 . Haulers Reinforced 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Alert ID Control Effect 5 | . . . . . . . . . . . . . . . . . . . . . . 3 2 . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Qua Sec Gar Res Tes Acc Com Distress Signals 15 | . 1 . . . 3 . . . . . . . 1 . . . 1 . . . . 2 5 2 Communications Jammed 178 | . . . . . . . . . . . . . . . . . . 18 33 . . 76 51 . Distress Signals 177 | . . . . . . . . . . . . . . . . . . 18 32 . . 76 51 . Times Spotted 560 | . 7 2 . . 10 11 1 15 10 14 14 7 27 31 . 33 42 10 39 38 8 82 58 101 Peak Tracking Total 45 | . 6 2 . . 3 4 1 6 3 7 3 5 4 6 . 10 6 3 5 8 4 8 9 45 Tactical Retreats 52 | . . . . . 1 2 . 3 . 4 . 2 . 7 . 1 1 2 5 12 . 4 5 3 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Qua Sec Gar Res Tes Acc Com Traps Triggered 30 | . . . . . . 1 . 5 1 1 . 1 1 7 . 6 . 2 . 3 1 1 . . Indirectly 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Sources Rigged 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Qua Sec Gar Res Tes Acc Com Machines Disabled 58 | . . . . . . . . 1 4 1 . 1 4 1 . 1 5 5 8 2 . 20 5 . Max in Single Turn 4 | . . . . . . . . 1 2 1 . 1 4 1 . 1 1 1 2 1 . 3 1 . Garrison Access 4 | . . . . . . . . . . . . . . . . . 1 . . . . . 3 . Garrison Relay 7 | . . . . . . . . 1 . 1 . 1 . 1 . 1 . . . 2 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Qua Sec Gar Res Tes Acc Com Machines Accessed 61 | . . 1 1 . 1 . 3 . 5 . 2 . 5 . 1 . 2 10 9 . 2 9 10 . Terminals 42 | . . 1 . . . . 1 . 4 . 1 . 4 . . . 1 7 6 . 2 8 7 . Fabricators 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . . . . . . . . . . . . . . . . 3 2 . . 1 . . Garrison Access 11 | . . . . . 1 . 1 . 1 . 1 . 1 . 1 . 1 . 1 . . . 3 . Total Hacks 125 | . . 1 1 . 1 . 7 . 11 . 5 . 13 . 3 . 4 20 19 . 3 18 19 . Successful 56 | . . . 1 . 1 . 3 . 6 . 2 . 6 . 2 . 2 13 5 . . 6 9 . Failed 69 | . . 1 . . . . 4 . 5 . 3 . 7 . 1 . 2 7 14 . 3 12 10 . Catastrophic 17 | . . . . . . . . . 1 . . . 1 . . . . 2 7 . 1 3 2 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Manual 50 | . . 1 1 . . . 4 . 4 . 2 . 8 . 1 . 1 9 8 . 2 7 2 . Terminals 85 | . . 1 . . . . 3 . 8 . 3 . 11 . . . 2 12 12 . 3 15 15 . Fabricators 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 16 | . . . . . . . . . . . . . . . . . . 8 5 . . 3 . . Garrison Access 22 | . . . . . 1 . 3 . 3 . 2 . 2 . 3 . 2 . 2 . . . 4 . Terminal Hacks 17 | . . . 1 . . . . . 2 . 1 . 3 . . . . 3 1 . . 1 5 . Prototype ID Bank 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Open Door 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Branch Access Points 3 | . . . . . . . . . 1 . . . 1 . . . . . . . . . 1 . Machine Index 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Unreport Threat 5 | . . . . . . . . . . . 1 . 1 . . . . 1 . . . 1 1 . Locate Traps 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Zone Layout 3 | . . . . . . . . . 1 . . . . . . . . . . . . . 2 . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 11 | . . . . . . . . . . . . . . . . . . 5 3 . . 3 . . Insert Component 11 | . . . . . . . . . . . . . . . . . . 5 3 . . 3 . . Garrison Access Hacks 14 | . . . . . 1 . 1 . 2 . 1 . 1 . 2 . 1 . 1 . . . 4 . Unlock Access 7 | . . . . . 1 . 1 . 1 . 1 . 1 . 1 . . . 1 . . . . . Seal Access 4 | . . . . . . . . . . . . . . . . . 1 . . . . . 3 . Coupler Status 3 | . . . . . . . . . 1 . . . . . 1 . . . . . . . 1 . Unauthorized Hacks 14 | . . . . . . . 2 . 2 . . . 2 . . . 1 5 . . . 2 . . Terminals 11 | . . . . . . . 1 . 1 . . . 2 . . . . 5 . . . 2 . . Track 5 | . . . . . . . . . . . . . . . . . . 3 . . . 2 . . Botnet 6 | . . . . . . . 1 . 1 . . . 2 . . . . 2 . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 . 1 . . . . . . . 1 . . . . . . . Reprogram 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Eject 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 53 | . . 1 . . . . 2 . 4 . 2 . 5 . 1 . 2 8 9 . 2 9 8 . Full Trace Events 5 | . . . . . . . . . . . . . . . 1 . . 1 1 . . 2 . . Feedback Events 2 | . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Corruption 2 | . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------------ Run | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Qua Sec Gar Res Tes Acc Com Used RIF Installer 7 | . . . . . . 1 . 1 . 1 . 1 . 1 . 1 . . . 1 . . . . Hotswap 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Zone Cloak 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Patrol Navigation 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Alert ID Control 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Structural Interface 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Autoassimilate 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Robots Hacked 88 | . . . . . . . . . . 7 6 . 3 3 . 13 12 7 4 9 . 14 9 1 Non-combat 17 | . . . . . . . . . . . 1 . 1 . . . 4 5 2 . . 2 2 . Combat 71 | . . . . . . . . . . 7 5 . 2 3 . 13 8 2 2 9 . 12 7 1 Autoassimilated 9 | . . . . . . . . . . . . . . . . 1 2 . . 2 . 3 1 . Robot Hacks Applied 90 | . . . . . . . . . . 8 7 . 4 3 . 12 16 7 4 7 . 11 10 1 no_distress 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . drop_inventory 3 | . . . . . . . . . . . . . . . . . . 2 1 . . . . . find_recycling 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . purge_threat 8 | . . . . . . . . . . . . . . . . . 6 . . . . . 2 . block_reporting 4 | . . . . . . . . . . . . . . . . . 2 2 . . . . . . map_route 5 | . . . . . . . . . . . 1 . . . . . 1 . 1 . . 1 1 . disable_scanner 5 | . . . . . . . . . . . . . . . . . . 2 2 . . 1 . . find_garrison 2 | . . . . . . . . . . . 1 . 1 . . . . . . . . . . . link_fov 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . focus_fire 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . scatter_targeting 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . mark_system 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . overload_power 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . amplify_resonance 2 | . . . . . . . . . . 1 . . . . . . . . . 1 . . . . reboot_system 6 | . . . . . . . . . . . 1 . . . . 1 1 . . 2 . . 1 . overwrite_iff 37 | . . . . . . . . . . 4 1 . 2 3 . 9 3 . . 3 . 8 3 1 streamctrl_high 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . formatsys_high 10 | . . . . . . . . . . 1 2 . . . . 2 1 . . 1 . . 3 . Relay Couplers Released 42 | . . . . . . . 3 4 4 5 . 5 . 5 . 4 . . . 9 . . 3 . Ejected 7 | . . . . . . . 3 . 4 . . . . . . . . . . . . . . . Machine Destruction 35 | . . . . . . . . 4 . 5 . 5 . 5 . 4 . . . 9 . . 3 . Attached 30 | . . . . . . . . . . 3 3 . 1 3 . 4 6 . . 2 . 4 3 1 Robots Rewired 7 | . . . . . . . . . . . . . . . . 7 . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Qua Sec Gar Res Tes Acc Com Total Allies 76 | . . 2 . 3 . . . . . 5 3 . 2 3 . 19 8 . . 6 . 11 7 7 Largest Group 11 | . . 2 1 3 3 . . . . 3 3 . 1 2 . 9 11 . . 2 . 3 3 1 Highest-Rated Group 487 | . . 53 31 40 40 . . . . 52 61 . 29 71 . 382 487 . . 105 . 174 90 69 Highest-Rated Ally 69 | . . 31 31 16 16 . . . . 20 32 . 29 41 . 56 64 . . 58 . 69 64 69 Total Orders 26 | . . . . . . . . . . 2 . . . . . 8 7 3 2 4 . . . . STAY 12 | . . . . . . . . . . 2 . . . . . 6 2 . . 2 . . . . FOLLOW 9 | . . . . . . . . . . . . . . . . 2 5 . . 2 . . . . EXPLORE 3 | . . . . . . . . . . . . . . . . . . 2 1 . . . . . RETURN 2 | . . . . . . . . . . . . . . . . . . 1 1 . . . . . Ally Attacks 240 | . . 6 . . 10 . . . . 15 15 . 5 9 . 30 60 . . 10 . 36 31 13 Total Damage 6792 | . . 65 . . 155 . . . . 238 573 . 93 293 . 615 2049 . . 369 . 1165 613 564 Kills 40 | . . 2 . . 2 . . . . 3 8 . 1 2 . 2 9 . . 1 . 4 4 2 Allies Corrupted 2 | . . . . . . . . . . . . . . . . 1 . . . . . 1 . . Allies Melted 2 | . . . . . . . . . . 1 . . . . . . 1 . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Qua Sec Gar Res Tes Acc Com Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . . . . . . . . . . . . . . . . . Drone Launches 3 | . . . . . . . . . . . . . . . . . . 2 1 . . . . . Drone Recoveries 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Qua Sec Gar Res Tes Acc Com Turns Passed 28193 | 74 244 778 911 1082 809 329 309 1566 1413 573 965 918 1761 2739 135 2515 1818 1197 1794 2201 538 1731 1396 397 Spaces Moved 11898 | 49 117 556 575 620 295 127 134 542 609 219 357 334 547 966 107 1067 657 619 782 946 262 626 639 146 Core 18 | 18 . . . . . . . . . . . . . . . . . . . . . . . . Treads 1956 | . . . . . . . . . . . . . . . . . 536 65 287 460 54 138 270 146 Legs 7059 | 31 117 556 575 620 295 127 134 542 609 219 357 334 547 923 . 983 90 . . . . . . . Wheels 2865 | . . . . . . . . . . . . . . 43 107 84 31 554 495 486 208 488 369 . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 130 160 190 190 190 185 185 185 185 210 240 150 120 120 130 130 120 120 130 130 140 160 Average Speed 178 | 118 143 131 155 160 190 190 190 234 202 214 211 233 240 239 120 175 181 141 148 155 143 146 150 164 Slowest Speed 310 | 150 150 150 160 160 195 190 220 280 310 215 245 240 240 270 120 180 193 240 180 200 200 200 185 190 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 7 | . . . . . . . . . . . . . . . . . . 1 . . . . . 6 Exploration Rate (%) 42 | 4 23 99 91 89 27 45 5 54 18 44 9 40 15 66 2 67 25 93 42 77 8 75 27 10 Regions Visited 24 Branch Regions 7 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Known Exits Taken 11 | . . . . . 1 . 1 . 1 . 1 . 1 . 1 . 1 . 1 . 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . . . . . . . . . . . . . 1 . . . . . . Scrap Searched 4 | . . 1 . 3 . . . . . . . . . . . . . . . . . . . . Spaces Dug 177 | . . . . . 3 . 2 . 43 . 8 . 22 . . . 25 16 14 . 7 21 14 2 Terrain Destroyed 837 | . . . . . 3 41 2 16 43 2 8 7 53 45 . 4 51 18 104 9 14 135 242 40 Melee 104 | . . . . . 3 . 2 . 15 . 8 . 22 . . . 21 14 10 . . 9 . . Projectile 171 | . . . . . . . . . . . . . 3 6 . 4 6 4 15 9 14 74 34 2 AOE 562 | . . . . . . 41 . 16 28 2 . 7 28 39 . . 24 . 79 . . 52 208 38 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Qua Sec Gar Res Tes Acc Com Total 16783 | 62 169 596 595 712 498 192 180 723 744 303 527 432 769 1260 117 1503 1127 868 1238 1509 381 1100 925 253 Wait 1902 | 2 30 30 . 83 131 29 24 20 35 35 65 32 15 143 . 161 174 46 209 343 48 128 102 17 Move 11866 | 48 116 555 574 619 295 125 133 540 608 217 357 332 547 964 107 1065 656 618 782 944 261 625 638 140 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 442 | 6 7 2 10 2 24 4 5 20 24 6 28 11 22 18 5 28 40 46 32 34 8 36 20 4 Fast Attach 77 | 6 1 1 . 1 3 . 1 2 4 1 . 3 6 2 . 3 13 6 2 9 3 8 1 1 Attach 214 | . 1 . . . 5 2 2 20 1 2 9 4 12 9 2 19 16 12 11 24 5 21 16 21 Detach 27 | . . . . . 1 . . 1 . . 1 . 1 1 . . 5 5 . 5 . . 3 4 Swap 529 | . 1 1 2 2 6 8 7 10 20 7 22 12 34 23 . 31 76 30 73 18 24 78 33 11 Drop 378 | . 1 3 9 5 6 2 4 7 20 7 12 13 23 12 3 32 43 42 27 37 8 29 16 17 Fire 986 | . 12 4 . . 24 17 1 53 14 21 22 20 85 59 . 122 69 17 73 69 24 154 94 32 Melee 235 | . . . . . 3 . 3 22 18 1 10 . 24 9 . 8 35 39 29 16 . 18 . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . Kick 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . Crush 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . Escape Stasis 108 | . . . . . . 5 . 25 . 5 . 5 . 20 . 25 . 7 . 10 . . . 6 Rewire 13 | . . . . . . . . . . 1 1 . . . . 9 . . . . . . 2 . Trap 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 2 exits: [*Sto] / Gar) -8/Garrison -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Low x2 / Gar) -7/Garrison -6/Factory -6/Garrison -5/Factory (discovered 4 exits: *Fac / *Upp x2 / Gar) -5/Garrison (discovered 3 exits: *Fac x3) -4/Factory -4/Garrison (discovered 2 exits: *Res x2) -3/Research (discovered 3 exits: *Res x2 / *Qua) -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 (discovered 2 exits: *Res / Gar) -3/Garrison (discovered 3 exits: *Res x3) -2/Research -2/Testing -1/Access (discovered 2 exits: [*Sur] / *Com) -1/Command History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 75 | -11/Scrapyard | Entered Materials 92 | -10/Materials | Discovered new exit (range 15) 307 | -10/Materials | Build established: Mutant 319 | -10/Materials | Entered Mines 447 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 668 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 684 | -10/Mines | Learned location of Storage (-8) 726 | -10/Mines | Discovered new exit (range 8) 878 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 879 | -10/Mines | Discovered new exit (range 5) 961 | -10/Mines | Discovered new exit (range 8) 1097 | -10/Mines | Entered Exiles 1097 | -10/Exiles | Accompanied by 1 ally 1116 | -10/Exiles | Discovered new exit (range 15) 1127 | -10/Exiles | Led the pair of lost Derelicts to a safe place 1138 | -10/Exiles | Met 8R-AWN 1155 | -10/Exiles | Met EX-HEX 1240 | -10/Exiles | Met EX-DEC 1268 | -10/Exiles | Visited The Gauntlet 1532 | -10/Exiles | Discovered new exit (range 15) 1676 | -10/Exiles | Met EX-BIN 1763 | -10/Exiles | Aligned with FarCom system 1764 | -10/Exiles | Given EX-Vault access code 1806 | -10/Exiles | Opened EX-Vault 1819 | -10/Exiles | Found PSU Rigger 1824 | -10/Exiles | Found Lightpack 2.0 1828 | -10/Exiles | Found Supersonic Drone Bay 1863 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2008 | -10/Exiles | Stole three prototypes: Lightpack 2.0, Supersonic Drone Bay, PSU Rigger 2008 | -10/Exiles | Entered Mines 2103 | -9/Mines | Discovered new exit (range 10) 2277 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2281 | -9/Mines | Found Prototype Device 2307 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2309 | -9/Mines | Learned Materials emergency access door positions 2527 | -9/Mines | Learned Materials garrison access intel 3090 | -9/Mines | Entered Materials 3090 | -8/Materials | Accompanied by 3 allies 3090 | -8/Materials | Evolved 4 slots: Utility x4 3092 | -8/Materials | Loaded intel: 1 garrison access location 3092 | -8/Materials | Identified Exp. Sensor Array 3388 | -8/Materials | Build established: Hauler-Mutant 3520 | -8/Materials | Discovered new exit (range 11) 3899 | -8/Materials | Identified exit to Garrison 3899 | -8/Materials | Entered Garrison 3981 | -8/Garrison | Triggered checkpoint 4115 | -8/Garrison | Triggered checkpoint 4183 | -8/Garrison | Discovered new exit (range 10) 4210 | -8/Garrison | Installed Relay Interface Framework 4228 | -8/Garrison | Entered Factory 4228 | -7/Factory | Evolved 2 slots: Utility x2 4230 | -7/Factory | FarCom data flow suspended 4524 | -7/Factory | Identified exit to Garrison 4537 | -7/Factory | Entered Garrison 4637 | -7/Garrison | Triggered checkpoint 4733 | -7/Garrison | Lost 6 parts (1p1n3u1w) 5149 | -7/Garrison | Discovered new exit (range 15) 5389 | -7/Garrison | Discovered new exit (range 12) 5435 | -7/Garrison | Expanded RIF knowledge: Structural Interface 5594 | -7/Garrison | Triggered checkpoint 5707 | -7/Garrison | Garrison Relay disabled 5991 | -7/Garrison | Core integrity fell below 50% 6016 | -7/Garrison | Build established: Bothacker-Mutant 6053 | -7/Garrison | Lost 11 parts (2p2n3u4w) 6103 | -7/Garrison | Entered Factory 7208 | -7/Factory | Identified exit to Lower Caves 7511 | -7/Factory | Identified exit to Garrison 7516 | -7/Factory | Entered Garrison 7527 | -7/Garrison | Expanded RIF knowledge: Watcher Feeds 7588 | -7/Garrison | Garrison Relay disabled 7716 | -7/Garrison | Triggered checkpoint 7778 | -7/Garrison | Triggered checkpoint 7818 | -7/Garrison | Core integrity fell below 20% 8055 | -7/Garrison | Discovered new exit (range 13) 8082 | -7/Garrison | Identified exit to Factory 8089 | -7/Garrison | Entered Factory 8089 | -6/Factory | Evolved 2 slots: Utility x2 9054 | -6/Factory | Identified exit to Garrison 9054 | -6/Factory | Entered Garrison 9065 | -6/Garrison | Expanded RIF knowledge: Hotswap 9201 | -6/Garrison | Spotted B-75 Beast 9404 | -6/Garrison | Triggered checkpoint 9427 | -6/Garrison | Garrison Relay disabled 9521 | -6/Garrison | Triggered checkpoint 9529 | -6/Garrison | Triggered checkpoint 9550 | -6/Garrison | Destroyed B-75 Beast 9945 | -6/Garrison | Discovered new exit (range 9) 9972 | -6/Garrison | Entered Factory 9972 | -5/Factory | Evolved 2 slots: Weapon x2 10507 | -5/Factory | Build established: Botlord-Gunner 10833 | -5/Factory | Identified exit to Upper Caves 11292 | -5/Factory | Discovered new exit (range 15) 11565 | -5/Factory | Lost 3 parts (1p2w) 11733 | -5/Factory | Identified exit to Garrison 11733 | -5/Factory | Entered Garrison 11795 | -5/Garrison | Garrison Relay disabled 11889 | -5/Garrison | Spotted B-75 Beast 11905 | -5/Garrison | Destroyed B-75 Beast 12124 | -5/Garrison | Triggered checkpoint 12164 | -5/Garrison | Triggered checkpoint 12168 | -5/Garrison | Triggered checkpoint 12238 | -5/Garrison | Destroyed 8 combat bots 12274 | -5/Garrison | Lost 3 parts (1n2w) 12753 | -5/Garrison | Discovered new exit (range 10) 12940 | -5/Garrison | Discovered new exit (range 15) 13218 | -5/Garrison | Discovered new exit (range 15) 13222 | -5/Garrison | Build established: Bothacker-Gunner 13321 | -5/Garrison | Expanded RIF knowledge: Autoassimilate 13465 | -5/Garrison | Core integrity fell below 50% 13587 | -5/Garrison | Spotted B-75 Beast 13619 | -5/Garrison | Build established: Botlord-Gunner 14472 | -5/Garrison | Entered Factory 14472 | -4/Factory | Evolved 2 slots: Propulsion x2 14607 | -4/Factory | Identified exit to Garrison 14607 | -4/Factory | Entered Garrison 14650 | -4/Garrison | Triggered checkpoint 15002 | -4/Garrison | Garrison Relay disabled 15303 | -4/Garrison | Build established: Botlord-Mutant 15410 | -4/Garrison | Spotted B-86 Titan 15565 | -4/Garrison | Triggered checkpoint 15606 | -4/Garrison | Triggered checkpoint 15652 | -4/Garrison | Destroyed B-86 Titan 15658 | -4/Garrison | Lost 3 parts (1p1u1w) 15753 | -4/Garrison | Build established: Botlord-Gunner 16104 | -4/Garrison | Discovered new exit (range 8) 16392 | -4/Garrison | Triggered checkpoint 16461 | -4/Garrison | Discovered new exit (range 9) 16484 | -4/Garrison | Expanded RIF knowledge: Zone Cloak 16543 | -4/Garrison | Build established: Botlord-Mutant 16883 | -4/Garrison | Found Antimissile System 17109 | -4/Garrison | Identified exit to Research 17122 | -4/Garrison | Entered Research 17122 | -3/Research | Accompanied by 9 allies 17122 | -3/Research | Evolved 2 slots: Power x1, Utility x1 17154 | -3/Research | Garrison activated, responded to threat 17372 | -3/Research | First assault squad dispatched 17505 | -3/Research | Lost 3 parts (3w) 17819 | -3/Research | Discovered new exit (range 13) 17855 | -3/Research | Identified exit to Research 18442 | -3/Research | Found Unknown Device 18442 | -3/Research | Identified Launcher Loader 18613 | -3/Research | Discovered exit to Research (range 12) 18733 | -3/Research | Build established: Bothacker-Mutant 18933 | -3/Research | Discovered new exit (range 5) 18937 | -3/Research | Identified exit to Quarantine 18940 | -3/Research | Entered Quarantine 18967 | -3/Quarantine | Found Alien Artifact 19035 | -3/Quarantine | Found Alien Impact Weapon 19321 | -3/Quarantine | Found Alien Artifact 19353 | -3/Quarantine | Identified Matter Drive 19353 | -3/Quarantine | Identified Core Reset Matrix 19434 | -3/Quarantine | Found Alien Artifact 19444 | -3/Quarantine | Found Alien Artifact 19454 | -3/Quarantine | Found Alien Artifact 19531 | -3/Quarantine | Found Alien Artifact 19585 | -3/Quarantine | Identified Terrabomb (x3) 19614 | -3/Quarantine | Discovered exit to Research (range 27) 19671 | -3/Quarantine | Found Alien Artifact 19777 | -3/Quarantine | Identified Phase Redirector 19778 | -3/Quarantine | Identified Phase Armor 19851 | -3/Quarantine | Crushed by falling debris 19913 | -3/Quarantine | Identified Core Stripper 19917 | -3/Quarantine | Spotted Fortress 19932 | -3/Quarantine | Destroyed Fortress 19943 | -3/Quarantine | Found Prototype Reactor 19943 | -3/Quarantine | Identified Vortex Chain Reactor 19958 | -3/Quarantine | Found Vortex Chain Reactor 19960 | -3/Quarantine | Found Prototype Device 19961 | -3/Quarantine | Identified EM Dispersion Field 19967 | -3/Quarantine | Found Prototype Protection 19973 | -3/Quarantine | Found Prototype Device 19974 | -3/Quarantine | Identified Exp. Force Field 19977 | -3/Quarantine | Found Prototype Device 19978 | -3/Quarantine | Identified Thermal Barrier 19994 | -3/Quarantine | Found Antimissile System 19998 | -3/Quarantine | Found Hvy. Insulated Plating 20120 | -3/Quarantine | Discovered new exit (range 5) 20137 | -3/Quarantine | Entered Section 7 20524 | -3/Section 7 | Found Alien Artifact 20570 | -3/Section 7 | Identified Integrated Dissipator 20570 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 20728 | -3/Section 7 | Discovered exit to Research (range 13) 20729 | -3/Section 7 | Spotted S7 Guard 20751 | -3/Section 7 | Found Alien Artifact 20764 | -3/Section 7 | Destroyed S7 Guard 20772 | -3/Section 7 | Found Prototype Protection 20807 | -3/Section 7 | Build established: Hauler-Tank 21183 | -3/Section 7 | Found Integrated Dissipator 21184 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 21271 | -3/Section 7 | Found Integrated Dissipator 21272 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 21372 | -3/Section 7 | Found Spectral Analyzer 21418 | -3/Section 7 | Spotted S7 Guard 21457 | -3/Section 7 | Destroyed S7 Guard 21480 | -3/Section 7 | Found Prototype Protection 21486 | -3/Section 7 | Found Alien Artifact 21630 | -3/Section 7 | Found Alien Artifact 21931 | -3/Section 7 | Identified exit to Garrison 21931 | -3/Section 7 | Entered Garrison 21938 | -3/Garrison | Identified Hvy. Regenerative Plating (x2) 21939 | -3/Garrison | Identified Centrium Heavy Armor Plating 21982 | -3/Garrison | Triggered checkpoint 22040 | -3/Garrison | Garrison Relay disabled 22161 | -3/Garrison | Spotted B-86 Titan 22280 | -3/Garrison | Core integrity fell below 50% 22295 | -3/Garrison | Destroyed B-86 Titan 22612 | -3/Garrison | Build established: Botlord-Gunner 22724 | -3/Garrison | Triggered checkpoint 22842 | -3/Garrison | Discovered exit to Research (range 9) 22976 | -3/Garrison | Discovered exit to Research (range 12) 23050 | -3/Garrison | Triggered checkpoint 23205 | -3/Garrison | Discovered exit to Research (range 12) 23234 | -3/Garrison | Expanded RIF knowledge: Alert ID Control 23814 | -3/Garrison | Triggered checkpoint 23871 | -3/Garrison | Garrison Relay disabled 24132 | -3/Garrison | Entered Research 24132 | -2/Research | Evolved 2 slots: Utility x2 24424 | -2/Research | Found Enh. Force Lance 24582 | -2/Research | Spotted B-90 Cyclops 24632 | -2/Research | First assault squad dispatched 24656 | -2/Research | Discovered new exit (range 6) 24661 | -2/Research | Identified exit to Testing 24670 | -2/Research | Entered Testing 24830 | -2/Testing | Identified Integrity Redistributor 24830 | -2/Testing | Identified Integrated Heat Negator 24830 | -2/Testing | Installed Integrated Heat Negator, increased core heat dissipation (+40) 24831 | -2/Testing | Used Integrity Redistributor, redistributed integrity from core (-185) 24832 | -2/Testing | Identified Integrated Singularity Reactor 24832 | -2/Testing | Installed Integrated Singularity Reactor, increased core energy generation (+20) 24929 | -2/Testing | Spotted Striker 25170 | -2/Testing | First assault squad dispatched 25224 | -2/Testing | Discovered new exit (range 25) 25344 | -2/Testing | Identified exit to Access 25426 | -2/Testing | Found Portable AFG 25520 | -2/Testing | Spotted PH-4NE7TSRXQG 25560 | -2/Testing | Destroyed PH-4NE7TSRXQG 25578 | -2/Testing | Found Prototype Device 25578 | -2/Testing | Identified Exp. Phase Shifter 25581 | -2/Testing | Found Prototype Processor 25587 | -2/Testing | Lost 4 parts (1u3w) 25787 | -2/Testing | Found Prototype Energy Cannon 25830 | -2/Testing | Found Prototype Hackware 25888 | -2/Testing | Found Adv. Powered Armor 25941 | -2/Testing | Identified Potential Cannon 25976 | -2/Testing | Scanned by Researcher 25997 | -2/Testing | Found Hvy. Regenerative Plating 26000 | -2/Testing | Found Prototype Protection 26005 | -2/Testing | Found Prototype Protection 26008 | -2/Testing | Identified Lgt. Regenerative Plating 26033 | -2/Testing | Build established: Botlord-Mutant 26072 | -2/Testing | Core integrity fell below 50% 26097 | -2/Testing | Destroyed 8 combat bots 26140 | -2/Testing | Found Prototype Energy Cannon 26180 | -2/Testing | Identified System Mapper 26182 | -2/Testing | System corruption reached 10% 26333 | -2/Testing | Identified Med. Regenerative Plating 26401 | -2/Testing | Entered Access 26401 | -1/Access | Evolved 2 slots: Utility x2 26888 | -1/Access | Discovered new exit (range 7) 26982 | -1/Access | Identified exit to Command 27025 | -1/Access | Identified Null Cannon 27146 | -1/Access | P-80 Master assimilated allied Plague 10a 27261 | -1/Access | Found Prototype Energy Gun 27266 | -1/Access | Found Prototype Energy Gun 27273 | -1/Access | Lost 3 parts (2u1w) 27300 | -1/Access | Found Prototype Energy Gun 27301 | -1/Access | Identified Enh. Gamma Rifle (x3) 27335 | -1/Access | Identified Exp. Targeting Computer 27394 | -1/Access | System corruption reached 10% 27401 | -1/Access | First assault squad dispatched 27604 | -1/Access | Build established: Hauler-Mutant 27797 | -1/Access | Entered Command 27797 | -1/Command | Accompanied by 1 ally 27910 | -1/Command | Destroyed 7 combat bots 28078 | -1/Command | High security lockdown imminent 28113 | -1/Command | Destroyed 38 combat bots 28114 | -1/Command | Crushed by falling debris 28130 | -1/Command | Crushed by falling debris 28132 | -1/Command | Crushed by falling debris 28140 | -1/Command | Crushed by falling debris 28144 | -1/Command | Used Terrabomb 28145 | -1/Command | Crushed by falling debris 28146 | -1/Command | System corruption reached 30% 28157 | -1/Command | Crushed by falling debris 28158 | -1/Command | High security lockdown engaged 28158 | -1/Command | Core integrity fell below 50% 28172 | -1/Command | Used Terrabomb 28172 | -1/Command | Spotted M Guard 28172 | -1/Command | Spotted M Guard 28174 | -1/Command | Spotted Combat Programmer 28176 | -1/Command | Spotted Combat Programmer 28177 | -1/Command | Used Core Reset Matrix 28181 | -1/Command | Emitted hypermatrix ping 28181 | -1/Command | Sensed 1 artifact in vicinity 28182 | -1/Command | Core integrity fell below 20% 28186 | -1/Command | Assembled emerged from beneath the floor 28191 | -1/Command | Used Terrabomb 28194 | -1/Command | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 28186_ Assembled emerge from beneath the floor. 28186_ as-97949 sneak attacks. 28186_ as-97873 sneak attacks. 28186_ B-74 Champion destroyed. 28186_ as-37623 destroyed. 28186_ as-97949 destroyed. 28186_ as-72154 destroyed. 28186_ as-86448 destroyed. 28186_ as-97873 destroyed. 28186_ Adv. Heavy Siege Treads destroyed. 28186_ as-24649 destroyed. 28186_ M-36 Artificer fits Unknown Energy Gun on G-73 Enforcer. 28187_ Arm. Heavy Treads destroyed. 28187_ Penetrated by EMDS Slug. 28188_ G-73 Enforcer misfires. 28188_ M-36 Artificer fits Unknown Power Core on G-73 Enforcer. 28188_ Combat Programmer resets G-73 Enforcer, system corruption cleaned. 28191_ Terrabomb activated. 28191_ Combat Programmer resets I-47 Archangel, system corruption cleaned. 28192_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????"""""+++????????????? | | ??????????????????????????? " " ??????????? | | ??????????????????????? " " ???????? | | ????????????????????? " " ?????? | | ?????????????????? ; " " ???? | | ???????????????? ; ; ; " ???? | | ?????????????? ; ; ; ;g " ??? | | ?????????????? ; ; ; ; g " ??? | | ????????????? ; ; ; ; ; ?? | | ????????????? ; ; ; ; g ; ??? | | ???????????? ; ; ; ???? | | ???????????? ; ; ; i g # #???? ? | | ???????????? ; ; ; gg #### ? | | ???????????;;;;;;;;;;;;;;;;; ; # | | ??????????? ; gg!m; | | ??????????;;;;;;;;;;;;;;;;;; !g ; | | ?????????? p g | | ?????????? @ bp gg; | | ?????????? Y ; ? | | ??????????;;;;;;;;;;;;;;;;;"""; ; ; ? | | ??????????? ;"?"" ; ; ?? | | ???????????;;;;;;;;;;;;;;;;"?""" "";;; ;"""" """?? | | ???????????? ; ; ; ;Y? T" " " " " " ?? | | ???????????? ; ; ; ;/+""""" """ """ ??? | | ???????????? ; ; ; ; ??? | | ????????????? ; ; ; ; ???? | | ????????????? ; ; ; ; ???? | | ?????????????? ; ; ; ; ?????? | | ?????????????? ; ; ; ; ???????? | | ???????????????? ; ; ; """ ""??????????? | | ?????????????????? ; ;;;;;" " ????????????? | | ???????????????????? ?? "???????????????? | | ??????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 152 Coolant Potential 100 Energy Generation 61 Energy Capacity 1700 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 30 Terrain Scan Range 24 Terrain Scan Density 110 Jamming Range 12 EM Shielding 4 Armor Coverage 2450 Resistance: KI 30 Resistance: TH 50 Resistance: EM 75 Core Shielding 20 Point Defense Rating 240 Weapon Cycling 25 Phase Shifting 20 Evasion (%) 60 Targeting Accuracy 12 Target Analysis 8 Core Analysis 10 Recoil Reduction 4 Particle Charging 30 Kinecelleration 40 Offensive Hacking 20 Defensive Hacking 10 Relay Coupler Types 56 Relay Coupler Value 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Phase Armor Core Stripper Integrated Dissipator Phase Redirector Integrated Heat Negator Integrity Redistributor Integrated Singularity Reactor Matter Drive Terrabomb Core Reset Matrix Achievements -------------- Max Potential Challenges ------------ None Game ------ Seed IntegrityArchitectWheel Manual? 0 Play Time 06:24:56 Cumulative 126.4 hours Start 2021.01.05 @ 08:27:43 End 2021.01.06 @ 05:20:08 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 9 Types 5/1/1/1/1/0/0/0/0 Lore% 44 Gallery% 69 Achievement% 56 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4fe70bb8-7597-457b-a3e2-80f0419dee2e