Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.08 @ 13:22:17 Player: C0GU55Y Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (51) 255 Value Destroyed (1678) 1678 Prototype IDs (41) 820 Alien Tech Used (0) 0 Bonus (2690) 2690 TOTAL SCORE: 9643 Bonus ------- Follower Combat Kills 150 Registered with UFD 300 Met Optimus in HQ 500 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Friendly Fire -560 Cogmind --------- Core Integrity 0/850 Matter 290/300 Energy 40/100 System Corruption 0% Temperature Cool (46) Movement Core (100) Ox1 Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ Improved Targeting Computer Zionite Weapon Casing > --- WEAPON (2) ------- Zionite Phaser-S > --- INVENTORY (5) ---- Zionite Light DM Reactor Medium Storage Unit High-capacity Matter Pod (200) Heavy Battle Rifle Peak State ------------ > --- POWER ------------ Makeshift Power Source Angular Momentum Engine > --- PROPULSION ------- Armored Wheel Armored Wheel Flightbrick > --- UTILITY ---------- High-capacity Storage Unit Advanced Weight Redist. System Makeshift Targeting Computer Advanced Targeting Computer Improved Target Analyzer Enhanced Scrap Shield Force Field > --- WEAPON ----------- Zionite Laser-S Zionite Laser-M > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Makeshift Flight Unit Experimental Heat Sink Energy Well High-capacity Matter Pod Experimental Reaction Control System Hardened Medium Armor Plating Experimental Thermal Shield Heavy Riot Gun Autogun Battle Rifle Gauss Rifle Flak Gun Coil Gun EMP Blaster Grenade Launcher Ripper [Rating: 101] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Light Treads Wheel Armored Wheel Hover Unit Zionite Glidesys I Flight Unit Flightbrick Utility High-capacity Storage Unit Device Advanced Weight Redist. System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Makeshift Light Armor Plating Weapon Ripper Energy Gun Zionite Phaser-S Ballistic Gun Heavy Assault Rifle Ballistic Cannon Slug Cannon Launcher Grenade Launcher Impact Weapon Flail Slashing Weapon Ripper Build | -11 -10 -10 -10 -9 -9 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Zio Dee Pro Slots Evolved 8 | . . . . . . 8 . . . . . Power 1 | . . . . . . 1 . . . . . Propulsion 4 | . . . . . . 4 . . . . . Utility 3 | . . . . . . 3 . . . . . Weapon . | . . . . . . . . . . . . Parts Attached 81 | 7 9 1 11 1 4 10 8 1 8 18 3 Power 8 | 1 1 1 1 . 1 . . 1 1 1 . Engine 7 | 1 1 . 1 . 1 . . 1 1 1 . Core 1 | . . 1 . . . . . . . . . Reactor . | . . . . . . . . . . . . Propulsion 19 | 2 2 . 4 . 1 3 1 . 2 4 . Treads 1 | 1 . . . . . . . . . . . Leg . | . . . . . . . . . . . . Wheel 9 | 1 2 . 4 . 1 . . . 1 . . Hover 4 | . . . . . . . . . . 4 . Flight 5 | . . . . . . 3 1 . 1 . . Utility 29 | 2 3 . 1 . 1 5 4 . 4 7 2 Device 13 | 1 1 . . . 1 4 1 . 2 3 . Storage 3 | 1 1 . . . . . . . . 1 . Processor 4 | . . . . . . . 2 . 1 . 1 Hackware . | . . . . . . . . . . . . Protection 9 | . 1 . 1 . . 1 1 . 1 3 1 Artifact . | . . . . . . . . . . . . Weapon 25 | 2 3 . 5 1 1 2 3 . 1 6 1 Energy Gun 9 | . 1 . 1 . . . 1 . . 5 1 Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 9 | 2 . . 1 1 1 2 1 . 1 . . Ballistic Cannon 1 | . . . 1 . . . . . . . . Launcher 4 | . 1 . 1 . . . 1 . . 1 . Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . 1 . . . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 11 | . . . . . . . 1 . . 10 . Parts Lost 31 | . 1 1 5 . . 1 3 5 . 15 . Power 6 | . 1 . 1 . . . . 2 . 2 . Propulsion 8 | . . . 1 . . . 2 1 . 4 . Utility 9 | . . . 1 . . 1 1 1 . 5 . Weapon 8 | . . 1 2 . . . . 1 . 4 . Highest Loss Streak 9 | . 1 1 4 . . 1 2 3 . 9 . To Critical Strikes . | . . . . . . . . . . . . Average Backups 16 | 2 15 19 17 16 15 17 15 18 18 18 5 Power 1 | . 1 1 . . . 1 1 2 2 2 1 Propulsion 3 | 1 5 6 3 3 3 3 2 2 1 2 . Utility 5 | . 2 4 5 6 5 5 4 5 5 5 2 Weapon 7 | . 6 8 7 7 5 6 7 8 9 7 2 Tool/Special . | . . . . . . . . . . . . Unused Backups 24 | . 3 2 . . 6 1 2 . . 6 4 Power 2 | . . . . . . . . . . 1 1 Propulsion 4 | . 2 . . . 1 . . . . 1 . Utility 12 | . 1 . . . 3 1 2 . . 3 2 Weapon 6 | . . 2 . . 2 . . . . 1 1 Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 85 | . 99 100 99 100 100 61 63 54 61 78 9 Engine 9 | . 13 5 3 14 14 5 10 9 10 11 . Core 2 | . . 8 10 . . . . . . . . Wheel 17 | . 27 28 27 28 28 . . . . 11 . Flight 3 | . . . . . . 15 11 5 9 5 . Device 10 | . 8 14 6 . 12 21 11 11 11 11 . Storage 10 | . 14 14 14 14 14 5 5 5 5 5 . Processor 4 | . . . . . . . 7 11 14 13 4 Protection 5 | . 5 . 7 14 1 . 5 2 4 5 4 Energy Gun 3 | . 6 14 3 . . . 3 2 . 7 . Ballistic Gun 9 | . 20 14 8 24 14 7 5 5 . 3 . Launcher 2 | . . . 10 . . . . . . . . Slashing Weapon 4 | . . . 4 3 14 2 . . 3 . . Peak Build Rating 101 | 7 13 15 24 22 23 78 83 79 94 101 16 Average Rating 43 | 5 11 14 18 20 20 71 75 72 79 92 8 On Entrance 35 | . 7 12 15 22 22 22 78 78 69 94 2 Avg Prop Armor Cover (%) 21 | 12 12 . . . . . . . 15 21 . Naked Turns 53 | . . . . . . . . . . 34 19 Heaviest Build 89 | 13 51 51 59 58 54 61 67 65 87 89 1 Greatest Support 56 | 16 24 24 24 24 24 36 39 39 33 56 3 Greatest Overweight (x) 2 | 2 2 2 2 2 2 1 2 1 2 2 . Average Overweight (x) 1 | . 1 2 2 2 2 1 1 1 1 1 . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 5 Average Capacity 19 | 7 18 20 20 20 20 20 20 20 20 19 5 Most Carried 20 | 4 19 20 20 20 20 20 20 20 20 20 5 Average Carried 18 | 3 15 19 19 20 19 18 16 19 19 18 4 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 5 5 Final Carried 20 | 4 19 20 20 20 20 20 17 20 16 5 4 Class Distribution -------------------- 68% | Mutant 20% | Scavenger-Mutant 11% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -9/Recycling Mutant | -9/Scraptown Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Derelict-Mutant | -6/Zion Scavenger-Mutant | -6/Deep Caves Mutant | -5/Proximity Caves Resources | -11 -10 -10 -10 -9 -9 -6 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Zio Dee Pro Matter Collected 2617 | 318 413 237 424 104 50 173 168 58 110 532 30 Remotely . | . . . . . . . . . . . . Salvage Created 1925 | 94 437 89 251 . . 131 112 302 . 509 . Parts 109 | 3 25 4 21 . . 4 6 15 . 31 . Haulers Intercepted 1 | . 1 . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 48 | . . . 19 . . . 19 10 . . . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -9 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Zio Dee Pro Combat Hostiles Destroyed 45 | . 11 2 13 . . 2 2 4 . 11 . Guns 32 | . 6 2 6 . . 2 2 4 . 10 . Cannons 2 | . . . 2 . . . . . . . . AOE 11 | . 5 . 5 . . . . . . 1 . Classes Destroyed 17 | 2 6 . 1 . . . 2 3 . 3 . Worker 3 | . 1 2 . . . . . . . . . Builder 2 | . 2 . . . . . . . . . . Tunneler 1 | 1 . . . . . . . . . . . Hauler 1 | . 1 . . . . . . . . . . Recycler 1 | 1 . . . . . . . . . . . Watcher 1 | . 1 . . . . . . . . . . Swarmer 8 | . 3 . 5 . . . . . . . . Grunt 12 | . 8 2 . . . 2 . . . . . Duelist 1 | . . . . . . . 1 . . . . Sentry 2 | . . . . . . . 1 1 . . . Programmer 2 | . . . . . . . . 2 . . . Subdweller 8 | . . . 8 . . . . . . . . Z-Technician 2 | . . . . . . . . . . 2 . Z-Light 8 | . . . . . . . . . . 8 . Samaritan 1 | . . . . . . . . 1 . . . Assembled 3 | . . . . . . . . . . 3 . Mutant 1 | . . . . . . . . 1 . . . Best Kill Streak 6 | 2 6 4 4 . . 2 1 3 . 3 . Combat Bots Only 5 | . 5 2 4 . . 2 1 3 . 3 . Max Kills in Single Turn 2 | 1 2 1 1 . . 1 1 2 . 2 . Gunslinging 1 | . . . . . . . . 1 . . . Exploded 1 | . 1 . 1 . . . . . . 1 . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . 1 . Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -10 -10 -9 -9 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Zio Dee Pro Hostile Shots Fired 548 | . 52 11 51 . . 52 157 66 . 143 16 Missed 173 | . 20 3 13 . . 16 62 18 . 38 3 Hits 375 | . 32 8 38 . . 36 95 48 . 105 13 Projectile 375 | . 32 8 38 . . 36 95 48 . 105 13 Critical Strikes 1 | . . . 1 . . . . . . . . Part Disruptions 1 | . . . . . . . . 1 . . . Damage Taken 6371 | . 365 97 666 . . 398 791 804 . 2968 282 Core 1073 | . 72 23 99 . . 22 76 20 . 499 262 Absorbed by Shields 186 | . . . . . . . . . . 186 . Redirected to Shielding 20 | . . . . . . . . . . . 20 Ignored by Resistances 108 | . . . . . . . . . . 108 . Core Remaining (%) 61 | 100 . . . . 22 . . . . . . Volleys Fired 178 | 8 40 9 40 . . 17 12 12 . 38 2 Largest 2 | 2 2 2 2 . . 2 2 2 . 2 1 Hottest 120 | 40 85 85 88 . . 51 103 103 . 120 60 Shots Fired 324 | 16 71 18 62 . . 34 22 23 . 76 2 Gun 277 | 16 64 18 31 . . 34 22 23 . 67 2 Cannon 13 | . . . 13 . . . . . . . . Launcher 34 | . 7 . 18 . . . . . . 9 . Special . | . . . . . . . . . . . . Kinetic 222 | 16 61 9 38 . . 34 12 12 . 40 . Thermal 39 | . 3 9 6 . . . 10 11 . . . Explosive 25 | . 7 . 18 . . . . . . . . Electromagnetic 10 | . . . . . . . . . . 10 . Phasic 28 | . . . . . . . . . . 26 2 Robot Hit Streak 15 | 4 9 8 15 . . 14 14 6 . 7 1 Robot Miss Streak 5 | 1 3 5 2 . . 2 3 1 . 3 3 Penetration Max 1 | . . . . . . . . 1 . . . Secondary Targets 5 | . 2 . . . . . 1 1 . 1 . Max Gunslinging Chain 1 | . 1 . . . . . 1 1 . 1 . Shots Hit Robots 197 | 11 47 13 25 . . 28 16 17 . 39 1 Core Hits 120 | 3 27 14 23 . . 14 5 10 . 24 . Critical Kills 2 | . . . 1 . . . . 1 . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . . . Critical Strikes 10 | . . . 2 . . . 1 3 . 4 . Burn 3 | . . . . . . . 1 2 . . . Destroy 4 | . . . 2 . . . . 1 . 1 . Intensify 3 | . . . . . . . . . . 3 . Melee Attacks 34 | . 1 . 29 1 . 2 . . 1 . . Impact 4 | . 1 . 3 . . . . . . . . Slashing 30 | . . . 26 1 . 2 . . 1 . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 6216 | 147 1040 169 1260 . . 435 330 428 . 2374 33 Guns 3345 | 147 545 169 315 . . 435 330 393 . 978 33 Cannons 84 | . . . 84 . . . . . . . . Explosions 2752 | . 495 . 861 . . . . . . 1396 . Melee . | . . . . . . . . . . . . Ramming 35 | . . . . . . . . 35 . . . Kinetic 2229 | 147 537 63 310 . . 435 158 181 . 398 . Thermal 1717 | . 8 106 89 . . . 172 212 . 1130 . Explosive 1356 | . 495 . 861 . . . . . . . . Electromagnetic 285 | . . . . . . . . . . 285 . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Phasic 594 | . . . . . . . . . . 561 33 Highest Corruption 2 | . . . . . . . . 2 2 . . Average Corruption 2 | . . . . . . . . 2 2 . . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 7 | . . . . . . . . 3 4 . . Message Errors 2 | . . . . . . . . . 2 . . Matter Fused 3 | . . . . . . . . 2 1 . . Heat Flow Errors 1 | . . . . . . . . . 1 . . Energy Discharges 1 | . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 269 | . 1 . 3 . . . . 29 . 236 . Projectiles . | . . . . . . . . . . . . Explosions 240 | . 1 . 3 . . . . . . 236 . Melee 29 | . . . . . . . . 29 . . . Knockbacks 1 | . . . 1 . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic 1 | . . . 1 . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 523 | . . . 78 . . . . 17 . 428 . Shots 6 | . . . 4 . . . . . . 2 . Rammed 1 | . . . . . . . . 1 . . . Targets Rammed 1 | . . . . . . . . 1 . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 236 | . 60 163 . . . 27 222 13 194 236 37 Average Temperature 82 | . 13 92 . . . 9 127 5 113 96 36 Received Heat Transfer 1457 | . 189 57 18 . . 150 237 144 . 569 93 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 4 | . . . . . . . . 1 . 3 . Impact Corruptions 3 | . . . . . . . . 3 . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . 2 . . . Heat Transferred 1106 | . 10 130 115 . . . 370 481 . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -9 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Zio Dee Pro Maximum Alert Level 1 | . 1 . . . . . . . . . . Low Security (%) 87 | 100 51 100 . 100 . 100 . . . . . Level 1 12 | . 48 . . . . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 245 | 10 245 67 . 79 . 58 . . . . . Initial 79 | . . 67 . 79 . . . . . . . Average 47 | . 148 17 . 12 . 11 . . . . . Influence Increases 1071 | 10 384 60 190 13 . 134 100 90 . . 90 Destroy 0b10 Robot/C 560 | . 220 40 100 . . 100 40 60 . . . Destroy 0b10 Robot/NC 45 | 10 25 10 . . . . . . . . . Destroy Leader 74 | . 44 10 . . . 20 . . . . . Allied During Kill 12 | . . . . . . 12 . . . . . Successful Hack 32 | . 20 . . 12 . . . . . . . Disable Machine 30 | . 30 . . . . . . . . . . Destroy Structure 18 | . 15 . . 1 . 2 . . . . . Lose Combat Pursuer 300 | . 30 . 90 . . . 60 30 . . 90 Influence Decreases 981 | 10 209 235 24 179 . 124 110 90 . . . Entered New Map 199 | . . 108 . 87 . . 4 . . . . Time Decay 692 | 10 199 117 24 92 . 94 96 60 . . . Lost Part 70 | . 10 10 . . . 10 10 30 . . . Lost Ally 20 | . . . . . . 20 . . . . . Squads Dispatched 6 | . 2 . . . . 2 . 1 . . 1 Investigation 1 | . . . . . . 1 . . . . . Extermination . | . . . . . . . . . . . . Reinforcement 3 | . 2 . . . . 1 . . . . . Assault 2 | . . . . . . . . 1 . . 1 Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -9 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Zio Dee Pro Distress Signals 3 | . 2 . . . . 1 . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 130 | . 18 2 16 . . 11 9 13 . 48 13 Peak Tracking Total 40 | . 4 2 6 . . 4 8 7 . 40 13 Tactical Retreats 9 | . 1 . 2 . . . 3 1 . 1 1 Traps | -11 -10 -10 -10 -9 -9 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Zio Dee Pro Traps Triggered 5 | . 1 . 2 . . 2 . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -9 -6 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Zio Dee Pro Machines Disabled 8 | . 2 . 1 . . . . 1 . 4 . Max in Single Turn 1 | . 1 . 1 . . . . 1 . 1 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -9 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Zio Dee Pro Machines Accessed 22 | . 6 . 2 4 5 3 . 1 1 . . Terminals 11 | . 6 . . 3 . 2 . . . . . Fabricators 1 | . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 60 | . 15 . 4 15 13 7 . 1 5 . . Successful 37 | . 5 . 4 9 13 . . 1 5 . . Failed 23 | . 10 . . 6 . 7 . . . . . Catastrophic 8 | . 3 . . 2 . 3 . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 19 | . 7 . . 4 . 3 . . 5 . . Terminals 29 | . 15 . . 10 . 4 . . . . . Fabricators 3 | . . . . . . 3 . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 5 | . . . . 5 . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 34 | . 5 . 4 6 13 . . 1 5 . . Record 10 | . . . 3 . 7 . . . . . . Part Schematic 5 | . . . . . . . . . 5 . . Robot Analysis 6 | . 1 . . . 5 . . . . . . Prototype ID Bank 3 | . 1 . . 2 . . . . . . . Open Door 1 | . . . . . . . . 1 . . . Branch Access Points 1 | . 1 . . . . . . . . . . Terminal Index 1 | . . . . 1 . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . Registered Components 2 | . 1 . . 1 . . . . . . . Proto ID Catalog 2 | . . . 1 . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . . . . Report Inventory 1 | . . . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 2 | . . . . 2 . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . . . . 2 . . . . . . . Recyclers 1 | . . . . 1 . . . . . . . Mask 1 | . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 11 | . 5 . . 3 . 3 . . . . . Full Trace Events 1 | . . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 18 | . . . . . . . . . 18 . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -9 -6 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Sub Rec Scr Fac Low Low Zio Dee Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -9 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Zio Dee Pro Total Allies 3 | . . . . . 1 . . . 2 . . Largest Group 2 | . . . . . 1 1 . . 2 2 . Highest-Rated Group 192 | . . . . . 39 39 . . 192 192 . Highest-Rated Ally 96 | . . . . . 39 39 . . 96 96 . Initial UFD Resources 27 | . . . . . . 23 23 23 23 23 27 Total Orders 1 | . . . . . . 1 . . . . . STAY 1 | . . . . . . 1 . . . . . Ally Attacks 57 | . . . . . . 20 . . . 37 . Total Damage 1081 | . . . . . . 273 . . . 808 . Kills 8 | . . . . . . 3 . . . 5 . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -9 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Zio Dee Pro Active Infowar (turns) 4376 | 8 357 436 962 . 1886 508 219 . . . . Sensors 2229 | . 109 436 962 . . 503 219 . . . . Structural 2257 | . . . . . 1886 371 . . . . . Seismic 256 | 8 248 . . . . . . . . . . Robot Analysis Total 6 | . 1 . . . 5 . . . . . . Derelict Logs Recovered 8 | . . 1 2 . 1 . 1 2 1 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -9 -6 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Zio Dee Pro Turns Passed 10104 | 87 563 436 2185 581 2076 508 854 364 952 1400 98 Spaces Moved 8261 | 49 353 319 1641 478 1702 384 815 387 904 1053 176 Core 252 | 7 . . . . . . . . . 69 176 Treads . | . . . . . . . . . . . . Legs . | . . . . . . . . . . . . Wheels 5531 | 42 353 319 1641 478 1702 . . . 14 982 . Hover 2 | . . . . . . . . . . 2 . Flight 2476 | . . . . . . 384 815 387 890 . . Fastest Speed 50 | 50 90 120 120 120 120 100 97 80 80 50 50 Average Speed 110 | 100 111 120 120 120 120 100 98 82 102 115 50 Slowest Speed 157 | 150 120 120 120 120 120 100 157 97 120 120 50 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 61 | 4 73 53 85 89 94 8 80 53 84 88 27 Regions Visited 11 Branch Regions 9 Pre-discovered Areas 4 | . . . 1 . 1 . . 1 1 . . Known Exits Taken 3 | . 1 . 1 . . . 1 . . . . Unknown Exits Taken 8 | 1 . 1 . 1 1 1 . 1 1 1 . Scrap Searched 22 | . . 1 6 . 8 . 1 2 2 . 2 Spaces Dug 21 | . . . 17 1 . 2 1 . . . . Terrain Destroyed 119 | . 16 . 81 1 . 2 1 . . 17 1 Melee 14 | . . . 11 1 . 2 . . . . . Projectile 18 | . . . 11 . . . 1 . . 5 1 AOE 86 | . 16 . 59 . . . . . . 11 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -9 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Zio Dee Pro Total 8847 | 67 447 357 1743 483 1739 475 848 409 931 1164 184 Wait 106 | . 13 17 2 3 12 49 . 3 4 3 . Move 8250 | 48 352 318 1640 477 1701 383 814 386 903 1052 176 Hop . | . . . . . . . . . . . . Pick Up 79 | 4 19 6 6 . 11 9 2 5 3 12 2 Fast Attach 32 | 7 2 . . . 1 3 3 . 3 12 1 Attach 39 | . 1 1 5 . . 5 5 1 8 11 2 Detach 20 | . . . . . . 2 3 . 5 10 . Swap 51 | . 13 1 16 2 3 2 2 . 1 11 . Drop 56 | . 6 5 5 . 11 3 6 1 3 15 1 Fire 178 | 8 40 9 40 . . 17 12 12 . 38 2 Melee 34 | . 1 . 29 1 . 2 . . 1 . . Ram 1 | . . . . . . . . 1 . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . 1 . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines (discovered 2 exits: [*Mat] / *Sub) -10/Subcaves (discovered 3 exits: Mat x2 / *Rec) -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves -5/Proximity Caves History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 88 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 354 | -10/Materials | Discovered new exit (range 15) 452 | -10/Materials | Identified exit to Mines 566 | -10/Materials | Discovered new exit (range 9) 651 | -10/Materials | Entered Mines 725 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 764 | -10/Mines | Discovered new exit (range 7) 914 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1013 | -10/Mines | Discovered new exit (range 10) 1016 | -10/Mines | Learned Materials stockpile data 1054 | -10/Mines | Assembled infested the area 1059 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1087 | -10/Mines | Entered Subcaves 1088 | -10/Subcaves | Approached by a straggling Scientist 1130 | -10/Subcaves | Identified exit to Materials 1156 | -10/Subcaves | Disturbed a concealed Subdweller 1256 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1639 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 1684 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 1837 | -10/Subcaves | Learned location of Zion (-6) 1837 | -10/Subcaves | Met a Zionite searching for "candidates" 1876 | -10/Subcaves | Shifting Twisted Machinery released Ripper 2145 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2517 | -10/Subcaves | Core integrity fell below 50% 2683 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 2698 | -10/Subcaves | Ambushed by Subdweller buried in earth 2735 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 2735 | -10/Subcaves | Lost 4 parts (1p1n2w) 2844 | -10/Subcaves | Learned 2 Materials zone layouts 2947 | -10/Subcaves | Visited Clippyterm 2951 | -10/Subcaves | Identified exit to Recycling 3025 | -10/Subcaves | Visited 4L-MR0's lab 3042 | -10/Subcaves | Found Flightbrick 3272 | -10/Subcaves | Entered Recycling 3318 | -9/Recycling | Scanned before Scraplab entrance 3441 | -9/Recycling | Discovered new exit (range 6) 3841 | -9/Recycling | Entered Scraplab 3851 | -9/Recycling | Discovered new exit (range 3) 3853 | -9/Recycling | Entered Scraptown 4260 | -9/Scraptown | Scanned Subdweller tech in exchange for log data 4264 | -9/Scraptown | Learned Research emergency access door positions 4324 | -9/Scraptown | Discovered new exit (range 7) 4441 | -9/Scraptown | Visited Red Mages 4560 | -9/Scraptown | Visited UFD Registry 4560 | -9/Scraptown | Registered with UFD as "Powerglider" 4577 | -9/Scraptown | Visited Fellowship of the Rings 4615 | -9/Scraptown | Visited Assassins FH 4660 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 4853 | -9/Scraptown | Visited Supply Room 4889 | -9/Scraptown | Visited IN-MT5's Study 4926 | -9/Scraptown | Visited Awakened 4965 | -9/Scraptown | Visited Comm Corps 5043 | -9/Scraptown | Visited Analyses Database 5071 | -9/Scraptown | Visited Botcube Research 5081 | -9/Scraptown | Found Lrg. Botcube 5122 | -9/Scraptown | Visited Observation Area 5195 | -9/Scraptown | Delivered Scrap Shield to a Scientist 5365 | -9/Scraptown | Visited DA-N13 Charitable Foundation 5379 | -9/Scraptown | Found DCF Scrap (30 items) 5399 | -9/Scraptown | Lrg. Botcube activated 5411 | -9/Scraptown | Lrg. Botcube completed mutation into wheeled form, armed with 1 gun 5470 | -9/Scraptown | Visited Science Guys 5530 | -9/Scraptown | Visited Science Testing Area 5555 | -9/Scraptown | Visited Scrap Suit Storage 5602 | -9/Scraptown | Visited Derelict Rescue Squad 5612 | -9/Scraptown | Found DRS Beacon 5644 | -9/Scraptown | Visited Curators Association 5702 | -9/Scraptown | Visited Chapter 10 5843 | -9/Scraptown | Met Optimus 5843 | -9/Scraptown | Accepted into 0bPrime 5924 | -9/Scraptown | Discovered new exit (range 3) 5929 | -9/Scraptown | Entered Factory 5929 | -6/Factory | Accompanied by 1 ally 5929 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x4, Utility x3 5930 | -6/Factory | Attached Flightbrick, gained temporary slots: Utility x3 6382 | -6/Factory | Discovered new exit (range 11) 6437 | -6/Factory | Entered Lower Caves 6439 | -6/Lower Caves | UFD Scientist delivered a prototype 6442 | -6/Lower Caves | Found Prototype Protection 6442 | -6/Lower Caves | Identified Enh. Scrap Shield 6528 | -6/Lower Caves | Identified exit to Lower Caves 6548 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 6578 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6580 | -6/Lower Caves | Activated DRS Beacon 6733 | -6/Lower Caves | Spotted B-75 Beast 6875 | -6/Lower Caves | Encountered a Warlord checkpoint 7044 | -6/Lower Caves | Build established: Scavenger-Mutant 7291 | -6/Lower Caves | Entered another Lower Caves area 7346 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 7485 | -6/Lower Caves | Lost 3 parts (1p1u1w) 7581 | -6/Lower Caves | Discovered new exit (range 10) 7651 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 7655 | -6/Lower Caves | Entered Zion 7682 | -6/Zion | Learned Factory interactive machine intel 7694 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 7743 | -6/Zion | Given A8's code to call for help 7753 | -6/Zion | Discovered new exit (range 10) 7809 | -6/Zion | System corruption cleaned by Quarantine Array 8236 | -6/Zion | Learned location of Armory (-3) 8269 | -6/Zion | Build established: Derelict-Mutant 8458 | -6/Zion | Turned away by Imprinter 8552 | -6/Zion | Enhanced Grunt warped into view, answering call for help 8556 | -6/Zion | Enhanced Grunt warped into view, answering call for help 8557 | -6/Zion | Opened final containment barrier to the Deep Caves 8595 | -6/Zion | Discovered new exit (range 5) 8598 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 8607 | -6/Zion | Entered Deep Caves 8607 | -6/Deep Caves | Accompanied by 2 allies 8798 | -6/Deep Caves | Z-Facility disabled 8814 | -6/Deep Caves | Attacked by Z-Imprinter 8828 | -6/Deep Caves | Allies destroyed Z-Imprinter 8853 | -6/Deep Caves | Found Prototype Device 8853 | -6/Deep Caves | Identified Exp. Thermal Shield 8875 | -6/Deep Caves | Found Prototype Protection 8875 | -6/Deep Caves | Identified Zio. Weapon Casing 9193 | -6/Deep Caves | Found Zio. Weapon Casing 9201 | -6/Deep Caves | Lost 5 parts (2u3w) 9437 | -6/Deep Caves | Build established: Scavenger-Mutant 9624 | -6/Deep Caves | Discovered new exit (range 7) 9951 | -6/Deep Caves | Spotted Golem 9964 | -6/Deep Caves | Exposed GOLEM chamber 9965 | -6/Deep Caves | Triggered Deep Caves wall 9965 | -6/Deep Caves | Spotted Assembler 9973 | -6/Deep Caves | Released all parts (8) 9977 | -6/Deep Caves | Core integrity fell below 50% 10003 | -6/Deep Caves | Lost 9 parts (2p4n2u1w) 10007 | -6/Deep Caves | Entered Proximity Caves 10089 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10091 | -5/Proximity Caves | Core integrity fell below 20% 10100 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 10104 | -5/Proximity Caves | Spotter reported a threat 10105 | -5/Proximity Caves | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 10057_ Searching scrap... 10057_ Found Enh. Flamer. 10057_ Found Hvy. Battle Rifle. 10057_ Found Hvy. Phase Cannon. 10057_ Found 66 Matter. 10058_ Dropped Gauss Rifle. 10058_ Acquired Hvy. Battle Rifle. 10068_ G-50 Soldier springs to life. 10089_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT." 10090_ Penetrated by Slug. 10100_ Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT." 10101_ G-67 Veteran: "INCOMING HOSTILES. DEFEND SHIPMENT RENDEZVOUS PERIMETER." 10102_ N-01 Spotter is scanning... 10104_ Y-72 Warden: "REQUESTING BACKUP." 10104_ N-01 Spotter sends a signal. 10104_ ALERT: Unidentified potential threat approaching Complex 0b10. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????g ??????????????????????? | | ?????????????????????????g ??????????????????????? | | ??????????????????????###gg??????????????????????? | | ??????????????????????#; ?? ???????????????????? | | ??????????????????????# ? ???????????????????? | | ??????????????????????# ?? ???????????????????? | | ??????????????????????# ?? ???????????????????? | | ??????????????????????# ?? ???????????????????? | | ?????????????????????## ?? ???????????????????? | | ?????####???????????## #?? ???????????????????? | | ????? ############ #?? ##?????????????????? | | ????? ?? ??# ##????????????????? | | ?????# ???? #??# ##???????????????? | | ###??# #?# ?????# #?## #???????????????? | | ?## ???# #??????# ### # #???????????????? | | ?# #???# ##?????# @## #????????????????? | | ??# #??## ####### #?????????????????? | | ?## #### #?????????????????? | | ### Y ##????????????????? | | ## ##### #????????????????? | | ##### ##???# # # #####????????????? | | #???# #????# # ## n## ##???????????? | | #???## ##????# ### ###?????###?? | | ### #????## ###?????# ??#### ##?## ##? | | #?####??### ##?????# # ?????## ## ## | | ### ### ???# # ??????## # | | ????## ???????##g | | #####?????## ????????## | | ##???????????## ????????# | | ## ##?????????????? ????????## | | #### ##??????????????? ?????????## | | ?## ##???????????????? ??????????## | | ?# ## ????????????????????????## | | ## ##? ????????????????????????# | | # #???# #???????????????????????## | | #????## #?#?????????????????????????# | | ##?????? "???????????????????????????## | | #??????????????????????????????????????# | | #???????????????????????????????????????# ? | | #?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 63 Energy Generation 28 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 800 Resistance: TH 30 Weapon Shielding 100 Evasion (%) 50 Targeting Accuracy 18 Target Analysis 6 Item Schematics ----------------- Riot Gun | -6/Zion | Free Battle Cannon | -6/Zion | Free Flamer | -6/Zion | Free Slug Cannon | -6/Zion | Free Hvy. Battle Rifle | -6/Zion | Free Imp. Remote Datajack | -6/Zion | Archive Phase Cannon | -6/Zion | Archive Lgt. Fission Core | -6/Zion | Archive Field Propulsion Drive | -6/Zion | Archive Railgun | -6/Zion | Archive Mass Driver | -6/Zion | Archive EM Shield | -6/Zion | Archive Disruptor Cannon | -6/Zion | Archive Fission Core | -6/Zion | Archive Tesla Rifle | -6/Zion | Archive Plasma Rifle | -6/Zion | Archive Adv. Field Recycling Unit | -6/Zion | Archive Adv. Thermal Shield | -6/Zion | Archive Robot Schematics ------------------ C-17 Slicer | -6/Zion | Archive R-10 Processor | -6/Zion | Archive A-02 Transporter | -6/Zion | Archive X-82 Rainmaker | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Frankenstein Loot Taster Myspace That's One Door That Should Stay Closed Challenges ------------ None Game ------ Seed TowerModifiedCasing Manual? 0 Play Time 01:44:47 Cumulative 136.4 hours Start 2026.09.07 @ 21:51:32 End 2026.09.08 @ 13:22:17 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 156 Rogue 156 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 66 Gallery% 51 Achievement% 36 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 01629bcc-ccec-4b9c-9f45-7a718aaaa5be