Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.18 @ 08:48:37 Player: LightKnight Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (76) 380 Value Destroyed (3057) 3057 Prototype IDs (35) 700 Alien Tech Used (0) 0 Bonus (593) 593 TOTAL SCORE: 8930 Bonus ------- High Alert Combat Kills 55 Follower Combat Kills 272 Aligned with FarCom 300 Friendly Fire -34 Cogmind --------- Core Integrity 0/850 Matter 262/300 Energy 97/100 System Corruption 2% Temperature Cool (0) Movement Flying (40) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Biomechanical Wings > --- UTILITY (7) ------ Enhanced Optical Array IFF Parser Improved Salvage Targeting Computer System Shield > --- WEAPON (3) ------- Chainsword > --- INVENTORY (5) ---- Light Fission Core Improved Heat Sink Field Lobotomy Kit (5) Peak State ------------ > --- POWER ------------ Ion-Nuclear Engine > --- PROPULSION ------- Hovering Gravmag-Titanium Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Improved Cryofiber Web Improved Heat Sink Advanced Visual Processing Unit IFF Parser Modified TNC > --- WEAPON ----------- Hyp. KE Construct/G Rapid KE Plasma Construct/C > --- INVENTORY -------- Improved Heat Sink Improved Sensor Array Improved Signal Interpreter Weapon Cycler Field Lobotomy Kit [Rating: 72] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Armored Treads Leg Carbon-fiber Leg Hover Unit Constructs Flight Unit Biomechanical Wings Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Modified TNC Hackware Hacking Suite Protection Light Armor Plating Weapon Assault Cannon Energy Gun Spread Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Constructs Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Slashing Weapon Chainsword Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Slots Evolved 8 | . . . 2 . . . 2 . . 4 . Power 1 | . . . . . . . . . . 1 . Propulsion 1 | . . . . . . . 1 . . . . Utility 5 | . . . 2 . . . . . . 3 . Weapon 1 | . . . . . . . 1 . . . . Parts Attached 70 | . 3 6 8 3 2 9 . 18 4 16 1 Power 5 | . . 1 . 1 . 1 . 2 . . . Engine 3 | . . 1 . 1 . . . 1 . . . Core 2 | . . . . . . 1 . 1 . . . Reactor . | . . . . . . . . . . . . Propulsion 18 | . 1 2 2 . 1 2 . 7 1 2 . Treads 1 | . . 1 . . . . . . . . . Leg 15 | . 1 1 2 . 1 2 . 7 1 . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 2 | . . . . . . . . . . 2 . Utility 27 | . . 1 3 . . 3 . 3 3 13 1 Device 15 | . . 1 2 . . 1 . 2 1 7 1 Storage 1 | . . . . . . . . . 1 . . Processor 7 | . . . . . . 1 . 1 . 5 . Hackware 2 | . . . . . . 1 . . . 1 . Protection 2 | . . . 1 . . . . . 1 . . Artifact . | . . . . . . . . . . . . Weapon 20 | . 2 2 3 2 1 3 . 6 . 1 . Energy Gun 8 | . 1 1 2 . 1 2 . 1 . . . Energy Cannon 4 | . 1 1 1 . . . . 1 . . . Ballistic Gun 3 | . . . . 1 . 1 . 1 . . . Ballistic Cannon 3 | . . . . . . . . 3 . . . Launcher 1 | . . . . 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . . 1 1 1 . Corrupted Parts 5 | . . 4 . . . 1 . . . . . System Corruption 21 | . . 18 . . . 3 . . . . . Parts Lost 30 | . . . 3 2 5 3 . 6 4 6 1 Power 6 | . . . . 1 1 . . 2 . 2 . Propulsion 7 | . . . . . 2 . . 2 2 1 . Utility 7 | . . . . . 1 1 . 1 1 2 1 Weapon 10 | . . . 3 1 1 2 . 1 1 1 . Highest Loss Streak 5 | . . . 1 1 5 1 . 3 2 3 1 To Critical Strikes . | . . . . . . . . . . . . Average Backups 5 | . 7 8 7 7 7 7 7 6 3 4 3 Power 1 | . 1 1 1 2 1 2 2 1 1 . 1 Propulsion . | . 2 3 2 2 1 . 1 1 . . . Utility 1 | . . . 2 2 1 2 1 1 1 1 1 Weapon 1 | . 2 4 1 1 2 1 2 1 . . . Tool/Special . | . . . . . . . . . . . . Unused Backups 32 | . 13 1 3 1 4 . . 3 2 3 2 Power 7 | . 1 . . . 3 . . 1 . 1 1 Propulsion 6 | . 4 1 1 . . . . . . . . Utility 6 | . 2 . . . 1 . . 2 . 1 . Weapon 12 | . 6 . 2 1 . . . . 2 1 . Tool/Special 1 | . . . . . . . . . . . 1 Average Slot Usage (%) 77 | . 84 85 89 86 98 70 81 97 73 54 44 Engine 4 | . 14 14 11 9 10 . . 4 . . . Core 3 | . . . . . . 3 9 4 8 1 . Leg 16 | . 28 28 21 22 21 14 18 26 16 . . Device 15 | . . . 17 24 32 13 9 14 12 15 11 Storage 6 | . 14 14 11 11 11 11 9 7 2 2 . Processor 7 | . . . . . . 8 9 9 9 14 13 Protection 1 | . . . 5 . . . . . 3 . . Energy Gun 5 | . 13 14 10 11 11 5 18 6 . . . Energy Cannon 4 | . 12 14 11 4 . . . . 2 2 . Ballistic Gun 2 | . 1 . . 1 . 7 . 3 5 1 . Ballistic Cannon 6 | . . . . . . . . 17 13 5 . Launcher 1 | . . . . 2 10 6 . . . . . Peak Build Rating 72 | . 9 22 23 20 19 21 21 34 51 72 33 Average Rating 32 | . 8 13 20 17 18 14 21 31 36 55 32 On Entrance 20 | 6 6 9 22 20 18 11 21 21 34 51 29 Naked Turns 31 | . . . . . . . . . . 31 . Heaviest Build 30 | 13 17 30 30 25 22 25 18 29 22 22 5 Greatest Support 105 | 20 20 25 28 28 28 20 20 45 54 105 6 Greatest Overweight (x) 5 | . . 1 1 . 1 2 . 1 5 3 . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 8 | . 8 8 8 8 8 8 8 8 8 8 5 Average Capacity 7 | . 8 8 8 8 8 8 8 7 5 6 5 Most Carried 8 | . 8 8 8 8 8 8 7 8 5 5 3 Average Carried 5 | . 7 8 7 7 7 7 7 6 3 4 3 Final Capacity 8 | 8 8 8 8 8 8 8 8 5 8 5 5 Final Carried 8 | 6 8 8 8 8 7 7 7 3 5 4 3 Scrap Engine Consumption 61 | . . . . . . . . . 34 27 . Constructs Created 5 | . . . . . . . . . 4 1 . Constructs Modified 12 | . . . . . . . . . 3 9 . Class Distribution -------------------- 26% | Construct 24% | Mutant 23% | Scavenger-Mutant 11% | Scavenger-Gunner 8% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Scavenger-Gunner | -8/Storage Tank | -8/Recycling Construct | -6/Factory Scout | -6/Lower Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Matter Collected 2086 | 200 30 20 145 30 4 233 . 743 316 340 25 Remotely . | . . . . . . . . . . . . Salvage Created 3226 | . 192 163 739 31 6 308 . 906 286 570 25 Parts 161 | . 10 7 44 4 . 14 . 35 15 29 3 Haulers Intercepted 2 | . . . 2 . . . . . . . . Recyclers Shooed 2 | . . . . . . 1 . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . . . . . 2 Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Combat Hostiles Destroyed 66 | . 4 4 11 3 2 7 . 21 5 8 1 Melee 1 | . . . . . . . . . . . 1 Guns 23 | . 3 1 5 3 . 6 . 3 1 1 . Cannons 36 | . 1 1 5 . . . . 18 4 7 . AOE 4 | . . 1 . . 2 1 . . . . . Classes Destroyed 16 | . 1 . 8 1 . 2 . 2 1 1 . Worker 1 | . . . . . . . . 1 . . . Builder 1 | . . . . . . 1 . . . . . Hauler 2 | . . . 2 . . . . . . . . Recycler 2 | . . . . . . . . 1 . 1 . Mechanic 1 | . . . 1 . . . . . . . . Operator 1 | . . . 1 . . . . . . . . Watcher 5 | . . . 3 . . . . 1 . 1 . Swarmer 5 | . . . 2 2 . . . . . . 1 Grunt 33 | . 4 4 2 . . 6 . 14 . 3 . Brawler 1 | . . . 1 . . . . . . . . Duelist 2 | . . . 1 . . . . . . 1 . Sentry 16 | . . . 5 . . . . 7 2 2 . Hunter 1 | . . . . . . 1 . . . . . Programmer 2 | . . . . . . . . . . 2 . Scrapper 3 | . . . . . . . . . 3 . . Assembled 3 | . . . . 1 2 . . . . . . Best Kill Streak 5 | . 2 2 5 2 2 3 . 5 3 2 1 Combat Bots Only 5 | . 2 2 5 2 2 3 . 4 3 2 1 Max Kills in Single Turn 2 | . 1 1 2 1 1 1 . 2 1 1 1 Gunslinging . | . . . . . . . . . . . . Exploded 1 | . . 1 . . 1 1 . . . . . Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Hostile Shots Fired 536 | . 11 10 60 23 47 40 . 105 17 204 19 Missed 177 | . 4 2 17 8 16 11 . 37 4 71 7 Hits 359 | . 7 8 43 15 31 29 . 68 13 133 12 Melee 8 | . . . 4 1 . . . . . 3 . Projectile 351 | . 7 8 39 14 31 29 . 68 13 130 12 Critical Strikes 17 | . . . 2 . 2 1 . 5 2 5 . Damage Taken 6094 | . 98 145 652 204 473 508 . 1077 259 2495 183 Core 1295 | . 11 31 38 7 104 101 . 140 . 721 142 Absorbed by Shields 24 | . . . . . . . . . . 24 . Regen/Repaired (Parts) 1467 | . . . 174 . . . . . 20 1273 . Core Remaining (%) 73 | 100 . 83 . . . 37 . . 74 . . Volleys Fired 216 | . 8 10 42 10 6 21 . 55 13 51 . Largest 3 | . 2 2 2 2 2 2 . 3 3 2 . Hottest 265 | . 101 101 126 128 115 134 . 203 99 265 . Shots Fired 448 | . 16 19 76 11 10 42 . 161 29 84 . Gun 146 | . 8 9 35 10 8 37 . 28 7 4 . Cannon 295 | . 8 10 41 1 . . . 133 22 80 . Launcher 7 | . . . . . 2 5 . . . . . Special . | . . . . . . . . . . . . Kinetic 247 | . . . . . . 19 . 147 25 56 . Thermal 95 | . . . 13 10 8 18 . 14 4 28 . Explosive 7 | . . . . . 2 5 . . . . . Electromagnetic 99 | . 16 19 63 1 . . . . . . . Robot Hit Streak 14 | . 13 14 14 5 5 11 . 12 12 9 . Robot Miss Streak 10 | . 1 2 7 10 5 2 . 5 4 5 . Penetration Max 1 | . . . . . . 1 . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 293 | . 12 13 53 9 7 32 . 102 16 48 1 Core Hits 161 | . 11 7 25 11 9 18 . 47 10 22 1 Critical Kills 1 | . . . . . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 15 | . . . 1 . . 4 . 7 . 3 . Burn 4 | . . . . . . 3 . 1 . . . Destroy 1 | . . . . . . 1 . . . . . Blast 9 | . . . . . . . . 6 . 3 . Corrupt 1 | . . . 1 . . . . . . . . Melee Attacks 6 | . . . . . . . . . . 2 4 Impact . | . . . . . . . . . . . . Slashing 6 | . . . . . . . . . . 2 4 Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 7753 | . 248 400 1180 82 171 829 . 2613 376 1816 38 Guns 1729 | . 151 59 364 81 73 481 . 347 92 81 . Cannons 4832 | . 97 170 708 . . . . 2256 252 1349 . Explosions 1041 | . . 149 108 . 98 346 . . . 340 . Melee 38 | . . . . . . . . . . . 38 Ramming 113 | . . 22 . 1 . 2 . 10 32 46 . Kinetic 3932 | . . . . . . 240 . 2436 344 912 . Thermal 1828 | . . 149 259 81 73 241 . 167 . 858 . Explosive 444 | . . . . . 98 346 . . . . . Electromagnetic 1398 | . 248 229 921 . . . . . . . . Impact . | . . . . . . . . . . . . Slashing 38 | . . . . . . . . . . . 38 Piercing . | . . . . . . . . . . . . Highest Corruption 18 | . . 18 . . . 3 . . . 2 2 Average Corruption 1 | . . 12 . . . 3 . . . 1 2 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 3 | . . 1 . . . . . . . 1 1 Message Errors 1 | . . 1 . . . . . . . . . Matter Fused 1 | . . . . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 202 | . . . 36 . . . . 36 . 130 . Projectiles 117 | . . . 18 . . . . 36 . 63 . Explosions 85 | . . . 18 . . . . . . 67 . Melee . | . . . . . . . . . . . . Knockbacks 32 | . . . . . . . . 21 1 10 . Impact . | . . . . . . . . . . . . Kinetic 30 | . . . . . . . . 19 1 10 . Secondary 2 | . . . . . . . . 2 . . . Self-Inflicted Damage 129 | . . . . . . 32 . . . 97 . Shots 3 | . . . . . . 2 . . . 1 . Rammed 15 | . . . . . . . . . . 15 . Targets Rammed 30 | . . 3 . 1 . 1 . 5 5 15 . Kicked 15 | . . 3 . 1 . 1 . 5 5 . . Crushed . | . . . . . . . . . . . . Highest Temperature 1229 | . 183 246 193 41 30 309 . 198 210 1229 . Average Temperature 144 | . 96 105 60 22 17 92 . 41 79 338 . Received Heat Transfer 2000 | . 54 69 192 . . 243 . 630 182 630 . Effects 40 | . . . . . . . . . . 40 . Shutdowns 3 | . . . . . . . . . . 3 . Energy Bleed 6 | . . . . . . . . . . 6 . Interference 8 | . . . . . . . . . . 8 . Matter Decay 6 | . . . . . . . . . . 6 . Damage (minor) 1 | . . . . . . . . . . 1 . Damage (major) 15 | . . . . . . . . . . 15 . Damage (core) 1 | . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 2 | . . 1 1 . . . . . . . . Combat Hostiles 2 | . . 1 1 . . . . . . . . Parts Fried 5 | . . 2 3 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 9 | . . . 2 1 . 1 . 3 2 . . Heat Transferred 2954 | . . 250 483 100 50 777 . 407 . 887 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . . 2 . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Maximum Alert Level 2 | . . . . . . . . 2 . 1 . Low Security (%) 94 | . 100 100 100 100 . 100 100 48 100 99 . Level 1 4 | . . . . . . . . 43 . . . Level 2 . | . . . . . . . . 8 . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 510 | . 60 165 188 70 . 90 27 510 195 202 . Initial 195 | . . 15 . 60 . . 27 11 195 50 . Average 51 | . 23 54 41 38 . 35 27 193 23 39 . Influence Increases 2666 | . 100 225 421 80 . 230 . 896 69 610 35 Destroy 0b10 Robot/C 1360 | . 80 80 220 40 . 140 . 580 40 160 20 Destroy 0b10 Robot/NC 65 | . . . 35 . . 5 . 15 . 10 . Destroy Leader 354 | . 20 20 80 10 . 30 . 142 . 52 . Allied During Kill 48 | . . . . . . . . 48 . . . Successful Hack 87 | . . . 50 . . . . 4 14 19 . Disable Machine 225 | . . 90 30 . . 15 . 30 15 45 . Destroy Structure 117 | . . 20 6 . . 40 . 17 . 34 . Advance Influence 50 | . . . . . . . . . . 50 . Partial Spotted 30 | . . . . . . . . . . 30 . Lose Combat Pursuer 330 | . . 15 . 30 . . . 60 . 210 15 Influence Decreases 2525 | . 60 262 269 205 30 160 43 421 571 408 96 Entered New Map 595 | . . 25 3 95 30 . 43 16 307 . 76 Time Decay 1680 | . 60 237 246 90 . 130 . 305 244 358 10 Lost Part 210 | . . . 20 20 . 30 . 60 20 50 10 Lost Ally 40 | . . . . . . . . 40 . . . Squads Dispatched 20 | . 2 . 2 . . . . 6 . 10 . Investigation 2 | . 1 . . . . . . 1 . . . Extermination 4 | . . . . . . . . . . 4 . Reinforcement 9 | . 1 . 2 . . . . 2 . 4 . Assault 4 | . . . . . . . . 2 . 2 . Garrison 1 | . . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Distress Signals 6 | . . . 1 . . . . 4 . 1 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 146 | . 6 5 27 8 8 10 . 40 5 32 5 Peak Tracking Total 10 | . 3 2 7 4 9 3 . 8 4 10 4 Tactical Retreats 13 | . . 1 . 1 . . . 3 . 7 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Traps Triggered 4 | . 1 1 . . . . . . . 2 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Machines Disabled 16 | . . 6 2 . . 1 . 2 2 3 . Max in Single Turn 6 | . . 6 1 . . 1 . 1 1 1 . Garrison Access 1 | . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Machines Accessed 29 | . 1 1 8 . 1 . . 5 6 7 . Terminals 20 | . 1 . 4 . . . . 5 5 5 . Fabricators 2 | . . . . . . . . . . 2 . Repair Stations 2 | . . . 2 . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 72 | . 2 1 23 . 1 . . 12 17 16 . Successful 27 | . . 1 14 . 1 . . 4 4 3 . Failed 45 | . 2 . 9 . . . . 8 13 13 . Catastrophic 8 | . 1 . 2 . . . . 3 1 1 . Database Lockouts . | . . . . . . . . . . . . Manual 37 | . . . 8 . 1 . . 7 15 6 . Terminals 55 | . 2 . 13 . . . . 12 15 13 . Fabricators 3 | . . . . . . . . . . 3 . Repair Stations 4 | . . . 4 . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 6 | . . . 6 . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 12 | . . 1 4 . 1 . . 3 2 1 . Prototype ID Bank 2 | . . . 2 . . . . . . . . Open Door 3 | . . 1 . . . . . 2 . . . Branch Access Points 2 | . . . . . . . . 1 . 1 . Locate Traps 2 | . . . 2 . . . . . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . Release Object 2 | . . . . . . . . . 2 . . Fabricator Hacks 1 | . . . . . . . . . . 1 . Network Status 1 | . . . . . . . . . . 1 . Repair Station Hacks 4 | . . . 4 . . . . . . . . Scan Component 2 | . . . 2 . . . . . . . . Repair 2 | . . . 2 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 4 | . . . 4 . . . . . . . . Insert Component 2 | . . . 2 . . . . . . . . Analyze 2 | . . . 2 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 6 | . . . 2 . . . . 1 2 1 . Terminals 5 | . . . 1 . . . . 1 2 1 . Botnet 5 | . . . 1 . . . . 1 2 1 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . Researchers 1 | . . . 1 . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . Used 1 | . . . 1 . . . . . . . . Hacking Detections 23 | . 1 . 7 . . . . 4 5 6 . Full Trace Events 3 | . . . . . . . . 2 1 . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 2 | . . . 2 . . . . . . . . Time 35 | . . . 35 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . 3 . Machine Destruction 3 | . . . . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Total Allies 2 | . . . . . . . . 2 . . . Largest Group 2 | . . . . . . . . 2 . . . Highest-Rated Group 62 | . . . . . . . . 62 . . . Highest-Rated Ally 31 | . . . . . . . . 31 . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 70 | . . . . . 13 . . 57 . . . Total Damage 1511 | . . . . . 672 . . 839 . . . Kills 8 | . . . . . . . . 8 . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Turrets Deployed 3 | . . . . . 3 . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Active Infowar (turns) 4347 | . . . . . . . . 712 2000 1601 34 Optics 1294 | . . . . . . . . . . 1260 34 Sensors 188 | . . . . . . . . . . 188 . IFF 436 | . . . . . . . . . . 402 34 Terrain 1 | . . . . . . . . . . . 1 T.N.C. 4063 | . . . . . . . . 712 2000 1351 . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . . . . . . 1 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Turns Passed 7720 | . 163 570 1020 204 845 353 9 715 2000 1807 34 Spaces Moved 5640 | 1 100 430 695 146 668 146 8 394 1568 1425 59 Core 285 | . . . . . . . . . 202 83 . Treads 332 | . . 1 . . . . . . . 331 . Legs 4066 | 1 100 429 695 146 668 146 8 394 1366 113 . Wheels . | . . . . . . . . . . . . Hover 324 | . . . . . . . . . . 324 . Flight 633 | . . . . . . . . . . 574 59 Fastest Speed 35 | 120 120 120 120 120 120 120 120 120 50 35 40 Average Speed 116 | 120 120 121 120 120 120 182 120 121 118 103 40 Slowest Speed 300 | 120 120 250 190 120 190 260 120 190 300 206 40 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 13 | . . . . . 1 . . . . 12 . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 48 | 2 29 96 80 44 69 46 2 68 99 39 10 Regions Visited 11 Branch Regions 7 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 2 | . . . . . . . . 1 . 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 . 1 . . Scrap Searched 3 | . . 1 . 1 . 1 . . . . . Spaces Dug 2 | . . . . . . . . . . 2 . Terrain Destroyed 157 | . . 22 6 . 14 57 . 15 . 43 . Melee 2 | . . . . . . . . . . 2 . Projectile 22 | . . . . . . . . 15 . 7 . AOE 132 | . . 22 6 . 14 56 . . . 34 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Total 6399 | . 131 461 805 163 705 188 7 512 1692 1671 64 Wait 303 | . 4 7 44 . . 6 . 15 84 143 . Move 5605 | . 99 429 694 145 665 145 7 393 1567 1402 59 Hop 12 | . . . . . 1 . . . . 11 . Pick Up 47 | . 7 1 6 1 15 2 . 5 5 5 . Fast Attach 41 | . 2 3 5 3 . 4 . 8 4 12 . Attach 22 | . . . 3 1 1 4 . 6 . 6 1 Detach 18 | . 2 . 2 1 . . . 2 4 7 . Swap 23 | . 1 3 3 . 2 3 . 10 . 1 . Drop 65 | . 8 5 6 1 15 2 . 13 10 5 . Fire 216 | . 8 10 42 10 6 21 . 55 13 51 . Melee 6 | . . . . . . . . . . 2 4 Ram 13 | . . . . . . . . . . 13 . Kick 15 | . . 3 . 1 . 1 . 5 5 . . Crush 1 | . . . . . . . . . . 1 . Escape Stasis 12 | . . . . . . . . . . 12 . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -9/Mines -9/Exiles -8/Mines -8/Materials -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 145 | -10/Materials | Discovered new exit (range 11) 164 | -10/Materials | Entered Mines 201 | -10/Mines | Met a Derelict bent on vengeance 330 | -10/Mines | Build established: Mutant 434 | -10/Mines | Learned Materials emergency access door positions 614 | -10/Mines | Discovered new exit (range 5) 692 | -10/Mines | Discovered new exit (range 8) 700 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 717 | -10/Mines | System corruption reached 10% 734 | -10/Mines | Entered Materials 734 | -9/Materials | Evolved 2 slots: Utility x2 990 | -9/Materials | Discovered new exit (range 3) 1162 | -9/Materials | Discovered new exit (range 16) 1344 | -9/Materials | Build established: Scavenger-Mutant 1372 | -9/Materials | Discovered new exit (range 3) 1443 | -9/Materials | Repaired Carbon-fiber Leg 1629 | -9/Materials | Repaired Imp. Aluminum Leg 1690 | -9/Materials | Discovered new exit (range 14) 1754 | -9/Materials | Entered Mines 1769 | -9/Mines | Assembled infested the area 1774 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1953 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1953 | -9/Mines | Discovered new exit (range 5) 1958 | -9/Mines | Entered Exiles 1974 | -9/Exiles | Discovered new exit (range 15) 1991 | -9/Exiles | Met 8R-AWN 2005 | -9/Exiles | Met EX-HEX 2040 | -9/Exiles | Met EX-BIN 2058 | -9/Exiles | Aligned with FarCom system 2059 | -9/Exiles | Given EX-Vault access code 2089 | -9/Exiles | Opened EX-Vault 2119 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2228 | -9/Exiles | Met EX-DEC 2362 | -9/Exiles | Found Deploy-a-Sentry 2364 | -9/Exiles | Found Deploy-a-Sentry 2366 | -9/Exiles | Found Deploy-a-Sentry 2570 | -9/Exiles | Found Modified TNC 2577 | -9/Exiles | Found Field Lobotomy Kit 2745 | -9/Exiles | DAS Turret deployed 2747 | -9/Exiles | DAS Turret deployed 2748 | -9/Exiles | DAS Turret deployed 2754 | -9/Exiles | Attacked by the Exiles 2801 | -9/Exiles | Lost 3 allies 2803 | -9/Exiles | Stole two prototypes: Modified TNC, Field Lobotomy Kit 2803 | -9/Exiles | Entered Mines 2833 | -8/Mines | Lost 5 parts (1p2n1u1w) 3103 | -8/Mines | Core integrity fell below 50% 3140 | -8/Mines | Discovered new exit (range 12) 3156 | -8/Mines | Entered Materials 3156 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3156 | -8/Materials | Discovered new exit (range 7) 3165 | -8/Materials | Entered Storage 3382 | -8/Storage | Identified exit to Recycling 3458 | -8/Storage | Met a pair of Derelict thieves 3650 | -8/Storage | Discovered new exit (range 12) 3680 | -8/Storage | Build established: Scavenger-Gunner 3791 | -8/Storage | Garrison activated, responded to threat 3823 | -8/Storage | Lost 3 parts (1n1u1w) 3875 | -8/Storage | Used back door to open Recycling access 3880 | -8/Storage | Entered Recycling 4092 | -8/Recycling | Discovered new exit (range 8) 4696 | -8/Recycling | Build established: Tank 4758 | -8/Recycling | Scanned before Scraplab entrance 4774 | -8/Recycling | Entered Scraplab 4784 | -8/Recycling | Discovered new exit (range 3) 5073 | -8/Recycling | Angered Scraplab inhabitants 5081 | -8/Recycling | Found Prototype Device 5081 | -8/Recycling | Identified Scrap Engine 5619 | -8/Recycling | Build established: Construct 5880 | -8/Recycling | Entered Factory 5880 | -6/Factory | Evolved 4 slots: Power x1, Utility x3 5952 | -6/Factory | Spotted B-75 Beast 7060 | -6/Factory | Cargo convoy interrupted 7366 | -6/Factory | Lost 3 parts (1p1u1w) 7380 | -6/Factory | Released all parts (7) 7382 | -6/Factory | Core integrity fell below 50% 7655 | -6/Factory | Identified exit to Lower Caves 7655 | -6/Factory | Identified exit to Extension 7658 | -6/Factory | Core integrity fell below 20% 7679 | -6/Factory | Build established: Mutant 7687 | -6/Factory | Entered Lower Caves 7701 | -6/Lower Caves | Learned 8 Factory zone layouts 7721 | -6/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- (47,4) Lower Caves (86,132) Lower Caves (183,115) Extension (25,34) Extension Map updated. 07656_ Dropped Weapon Cycler. 07658_ Acquired IFF Parser. 07668_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 7A. 07687_ Slammed into G-50 Soldier. LOCATION=LOWER CAVES GOAL=ESCAPE 07692_ System corrupted: Matter fused (-5). 07701_ Acquired derelict log, extracted data. Data stored: Factory zone layouts (x8). 07712_ S-27 Virus destroyed. 07714_ Acquired 25 matter. 07716_ Adv. Terrain Scanner destroyed. 07717_ VTOL Module fries itself beyond repair. 07719_ Autogun fries itself beyond repair. Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????#????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????#????????????????????????????? | | ????????????????????# ???????????????????????????? | | ????????????????????? #??????????????????????????? | | ?????????????????????? ##????????????????????????? | | ??????????????????????# #????????????????????????? | | ?????????????????????## ###??????????????????????? | | ??????????????????#### ##?????????????????????? | | ??????????????????# ####?????????????????? | | ??????????????????# #????????????????? | | ????????????????????# ss #????########## | | ????????????????????## s# #????# | | ?????????????????????## @## ##???# | | ???????????????????#### =### ##### #### | | ???????????????????# #?# # #?????? ???? | | ???????????????????## ##?## # #????? #???? | | ????????????????????## #?## ## #???? ##??? | | ?????????????????????###### ## #??? #??? | | ???????????????????????### #??# ##?? | | ???????????????????????# ### #?? | | ?????????????? #???? | | ?????????????? #???? | | ??????????????## ## ## ## #??? | | ???????????????## ???## ?## #### #??? | | ??????????????????????#???# ##??### ##??? | | ??????????????????????????# #?????## ##???? | | ?????????????????????????# ??????## ##????? | | ?????????????????????????# ???????#####?????? | | ????????????????????????# ?????????????????? | | ????????????????????????# ?????????????????? | | ????????????????????????# ?????????????????? | | ????????????????????????## ?????????????????? | | ?????????????????????????# ?????????????????? | | ????????????????????????? ## ?????????????????? | | ???????????????????????? ?? ??????????????????? | | ???????????????????????? #?????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Coolant Potential 50 Energy Generation 18 Energy Capacity 266 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Base Temperature (-) 150 Armor Coverage 150 Weapon Cycling 15 Evasion (%) 63 Targeting Accuracy 5 Recoil Reduction 4 Salvage Targeting 4 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Arm. Treads | -9/Materials | Scanalyzed Thermal Generator | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Carbon-fiber Leg | 18% | -9/Materials Imp. Aluminum Leg | 16% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed KineticBackupLattice Manual? 0 Play Time 01:09:52 Cumulative 280.7 hours Start 2025.05.18 @ 07:38:55 End 2025.05.18 @ 08:48:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 197 Rogue 197 Adventurer 0 Explorer 0 Win Type - Total 21 Types 17/0/2/2/0/0/0/0/0/0 Lore% 84 Gallery% 72 Achievement% 63 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 229bf8aa-3eb7-4285-8d6d-b6bb064c4027