Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.02.14 @ 22:49:07

Player: Analote

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (21)      105
Value Destroyed (466)      466
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2571

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             476/550
Matter                     216/300
Energy                     300/300
System Corruption          0%
Temperature                Cool (219)
Movement                   Hovering (240) Ox3
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
           Nuclear Core
     Light Nuclear Core
>          --- PROPULSION (3) ---
  Improved Hover Unit
>          --- UTILITY (5) ------
  Improved Heat Sink
    Medium Storage Unit
           Targeting Computer
     Light Armor Plating
>          --- WEAPON (2) -------
           Ion Cannon
>          --- INVENTORY (8) ----
           EM Pulse Gun
     Small Laser
           Ion Cannon
           Rocket Launcher
           Datajack
           Mining Laser

 Peak State 
------------
>          --- POWER ------------
           Nuclear Core
     Light Nuclear Core
>          --- PROPULSION -------
           Hover Unit
  Improved Hover Unit
>          --- UTILITY ----------
  Improved Heat Sink
    Medium Storage Unit
           Targeting Computer
     Light Armor Plating
>          --- WEAPON -----------
           Ion Cannon
           Ion Cannon
>          --- INVENTORY --------
           EM Pulse Gun
     Small Laser
           Ion Cannon
           Rocket Launcher
           Datajack
           Mining Laser
[Rating: 21]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Hover Unit
  Leg                      Aluminum Leg
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
  Protection               Light Armor Plating
Weapon                     Enhanced Flamer
  Energy Gun               Small Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher
  Special Weapon           Enhanced Flamer
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Slots Evolved              5    | .   1   .   .   .   4   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  3    | .   1   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             30   | 7   4   10  1   3   5   
  Power                    6    | 1   .   2   1   .   2   
    Engine                 4    | 1   .   2   1   .   .   
    Core                   2    | .   .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               6    | 2   1   2   .   1   .   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    2    | 2   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  3    | .   1   1   .   1   .   
    Flight                 1    | .   .   1   .   .   .   
  Utility                  5    | 2   1   1   .   .   1   
    Device                 1    | .   .   .   .   .   1   
    Storage                1    | 1   .   .   .   .   .   
    Processor              1    | 1   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             2    | .   1   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   13   | 2   2   5   .   2   2   
    Energy Gun             3    | .   .   2   .   1   .   
    Energy Cannon          2    | .   .   .   .   .   2   
    Ballistic Gun          2    | 2   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   1   .   
    Special Weapon         3    | .   1   2   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   2    | .   1   1   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 5    | .   .   2   .   .   3   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  1    | .   .   1   .   .   .   
  Weapon                   2    | .   .   1   .   .   1   
  Highest Loss Streak      2    | .   .   2   .   .   1   
Average Slot Usage (%)     86   | .   71  89  100 100 75  
  Engine                   8    | .   7   9   12  12  2   
  Core                     2    | .   .   .   .   .   10  
  Hover                    18   | .   9   19  25  25  15  
  Flight                   1    | .   .   3   .   .   .   
  Storage                  11   | .   12  12  12  12  8   
  Processor                11   | .   12  12  12  12  8   
  Protection               9    | .   4   11  12  12  8   
  Energy Gun               8    | .   .   11  12  12  3   
  Energy Cannon            1    | .   .   .   .   .   9   
  Ballistic Gun            2    | .   15  .   .   .   .   
  Special Weapon           6    | .   3   6   12  11  .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             36   | 14  14  17  17  20  36  
  Greatest Support         20   | 20  20  12  12  14  14  
  Greatest Overweight (x)  4    | .   2   3   1   1   4   
  Average Overweight (x)   1    | .   1   1   1   1   1   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   
  Average Capacity         7    | 6   8   8   8   8   8   
  Most Carried             7    | 3   3   6   4   6   7   
  Average Carried          3    | 1   1   3   2   3   5   
  Final Capacity           8    | 8   8   8   8   8   8   
  Final Carried            6    | 2   1   2   3   6   6   

 Class Distribution 
--------------------
 100% | Hacker-Mutant

 Dominant Class 
----------------
 Hacker-Mutant | -10/Materials
 Hacker-Mutant | -10/Mines
 Hacker-Mutant | -10/Exiles
 Hacker-Mutant | -9/Mines
 Hacker-Mutant | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Scr Mat Min Exi Min Mat 
Matter Collected           535  | 236 58  140 .   10  91  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            540  | .   28  87  .   .   425 
  Parts                    27   | .   2   4   .   .   21  
Haulers Intercepted        2    | .   1   .   .   .   1   
Recyclers Shooed           1    | .   .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Combat Hostiles Destroyed  19   | .   .   9   .   .   10  
  Guns                     9    | .   .   6   .   .   3   
  Cannons                  5    | .   .   3   .   .   2   
  AOE                      5    | .   .   .   .   .   5   
Classes Destroyed          10   | .   2   3   .   .   5   
  Worker                   1    | .   .   1   .   .   .   
  Builder                  2    | .   .   .   .   .   2   
  Hauler                   2    | .   1   .   .   .   1   
  Watcher                  2    | .   1   .   .   .   1   
  Swarmer                  7    | .   .   4   .   .   3   
  Grunt                    2    | .   .   .   .   .   2   
  Brawler                  1    | .   .   .   .   .   1   
  Sentry                   2    | .   .   .   .   .   2   
  Hunter                   2    | .   .   .   .   .   2   
  Assembled                5    | .   .   5   .   .   .   
Best Kill Streak           7    | .   1   3   .   .   7   
  Combat Bots Only         6    | .   .   3   .   .   6   
Max Kills in Single Turn   3    | .   1   1   .   .   3   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  
Damage Taken               719  | .    7    274  .    .    438  
  Core                     109  | .    .    35   .    .    74   
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         93   | 100  .    .    .    86   .    
Volleys Fired              79   | 6    9    25   .    .    39   
  Largest                  2    | 2    2    2    .    .    2    
  Hottest                  120  | 40   100  120  .    .    120  
Shots Fired                132  | 12   12   40   .    .    68   
  Gun                      63   | 12   6    27   .    .    18   
  Cannon                   40   | .    .    .    .    .    40   
  Launcher                 10   | .    .    .    .    .    10   
  Special                  19   | .    6    13   .    .    .    
  Kinetic                  18   | 12   6    .    .    .    .    
  Thermal                  86   | .    6    40   .    .    40   
  Explosive                10   | .    .    .    .    .    10   
  Electromagnetic          18   | .    .    .    .    .    18   
  Robot Hit Streak         14   | 2    2    7    .    .    14   
  Robot Miss Streak        2    | .    2    2    .    .    1    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    .    2    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    
Shots Hit Robots           93   | 2    7    30   .    .    54   
  Core Hits                40   | .    3    15   .    .    22   
  Critical Hits            .    | .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           1941 | 24   140  390  .    .    1387 
  Guns                     455  | 24   20   251  .    .    160  
  Cannons                  698  | .    .    .    .    .    698  
  Explosions               529  | .    .    .    .    .    529  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  2    | .    .    2    .    .    .    
  Kinetic                  44   | 24   20   .    .    .    .    
  Thermal                  1245 | .    120  388  .    .    737  
  Explosive                490  | .    .    .    .    .    490  
  Electromagnetic          160  | .    .    .    .    .    160  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            58   | .    .    .    .    .    58   
  Projectiles              27   | .    .    .    .    .    27   
  Explosions               31   | .    .    .    .    .    31   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      32   | .    .    .    .    .    32   
  Shots                    2    | .    .    .    .    .    2    
  Rammed                   3    | .    .    3    .    .    .    
Targets Rammed             3    | .    .    3    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        395  | .    16   321  .    .    395  
  Average Temperature      142  | .    8    118  .    .    185  
  Received Heat Transfer   177  | .    6    .    .    .    171  
  Effects                  10   | .    .    3    .    .    7    
    Energy Bleed           1    | .    .    .    .    .    1    
    Interference           7    | .    .    3    .    .    4    
    Short Circuit          1    | .    .    .    .    .    1    
    Damage (minor)         1    | .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             3    | .    .    1    .    .    2    
  Heat Transferred         2917 | .    250  1507 .    .    1160 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    1    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Peak Influence             403  | .   29  82  .   .   403 
  Initial                  7    | .   .   7   .   .   .   
  Average                  82   | .   5   48  .   .   246 
Maximum Alert Level        2    | .   .   .   .   .   2   
  Low Security (%)         85   | 100 100 100 .   100 36  
  Level 1                  13   | .   .   .   .   .   58  
  Level 2                  1    | .   .   .   .   .   4   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          .    | .   .   .   .   .   .   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Distress Signals           1    | .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              33   | .   7   12  .   .   14  
  Peak Tracking Total      7    | .   4   4   .   .   7   
  Tactical Retreats        3    | .   .   2   .   .   1   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Traps Triggered            1    | .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Scr Mat Min Exi Min Mat 
Machines Disabled          2    | .   1   .   .   .   1   
  Max in Single Turn       1    | .   1   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Machines Accessed          2    | .   1   .   1   .   .   
  Terminals                1    | .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                25   | .   2   .   23  .   .   
  Successful               25   | .   2   .   23  .   .   
  Failed                   .    | .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   1    | .   1   .   .   .   .   
  Terminals                2    | .   2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             24   | .   1   .   23  .   .   
  Record                   24   | .   1   .   23  .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   .   .   
  Terminals                1    | .   1   .   .   .   .   
    Assimilate             1    | .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Scr Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Exi Min Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  
-------------              Run  | Scr Mat Min Exi Min Mat 
Turns Passed               2102 | 102 278 831 351 127 413 
Spaces Moved               1353 | 61  168 514 300 104 206 
  Core                     4    | 4   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   
  Legs                     100  | 57  43  .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    1245 | .   125 510 300 104 206 
  Flight                   4    | .   .   4   .   .   .   
  Fastest Speed            50   | 50  120 116 116 116 116 
  Average Speed            132  | 115 142 141 116 116 141 
  Slowest Speed            300  | 120 180 280 116 116 300 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       43   | 4   31  88  76  42  22  
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     3    | .   .   1   1   1   .   
  Known Exits Taken        5    | 1   1   1   1   1   .   
  Unknown Exits Taken      .    | .   .   .   .   .   .   
Scrap Searched             3    | .   .   2   .   1   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          65   | .   .   .   .   .   65  
  Melee                    .    | .   .   .   .   .   .   
  Projectile               4    | .   .   .   .   .   4   
  AOE                      61   | .   .   .   .   .   61  
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Total                      1502 | 82  185 564 303 109 259 
  Wait                     1    | .   .   1   .   .   .   
  Move                     1348 | 60  167 513 299 103 206 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  31   | 9   3   8   2   3   6   
  Fast Attach              .    | .   .   .   .   .   .   
  Attach                   19   | 7   3   5   1   .   3   
  Detach                   1    | .   .   1   .   .   .   
  Swap                     11   | .   1   5   .   3   2   
  Drop                     9    | .   2   3   1   .   3   
  Fire                     79   | 6   9   25  .   .   39  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      3    | .   .   3   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Identified exit to Materials
    5 | -11/Scrapyard | Discovered exit to Materials (range 15)
  103 | -11/Scrapyard | Entered Materials
  103 | -10/Materials | Evolved 1 slot: Utility x1
  261 | -10/Materials | Identified exit to Mines
  261 | -10/Materials | Discovered exit to Mines (range 11)
  318 | -10/Materials | Build established: Hacker-Mutant
  381 | -10/Materials | Entered Mines
  442 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  471 | -10/Mines     | Learned location of Storage (-8)
  787 | -10/Mines     | Learned Materials terminal intel
 1018 | -10/Mines     | Assembled infested the area
 1023 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 1206 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1207 | -10/Mines     | Identified exit to Exiles
 1207 | -10/Mines     | Discovered exit to Exiles (range 5)
 1212 | -10/Mines     | Entered Exiles
 1244 | -10/Exiles    | Met 8R-AWN
 1265 | -10/Exiles    | Met EX-HEX
 1316 | -10/Exiles    | Met EX-DEC
 1362 | -10/Exiles    | Visited The Gauntlet
 1496 | -10/Exiles    | Learned location of Zion (-7)
 1550 | -10/Exiles    | Identified exit to Mines
 1550 | -10/Exiles    | Discovered exit to Mines (range 12)
 1563 | -10/Exiles    | Entered Mines
 1593 | -9/Mines      | Met a Derelict bent on vengeance
 1667 | -9/Mines      | Identified exit to Materials
 1667 | -9/Mines      | Discovered exit to Materials (range 12)
 1674 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 1690 | -9/Mines      | Entered Materials
 1690 | -8/Materials  | Evolved 4 slots: Power x1, Propulsion x1, Utility x2
 1691 | -8/Materials  | Loaded intel: 12 terminal locations
 2103 | -8/Materials  | Self-destructed

 Last Messages 
---------------
01955_ U-05 Engineer builds a Wall.
01962_ W-25 Informer destroyed.
01968_ Acquired 29 matter.
02016_ K-01 Serf collects debris. <x3>
02046_ Destroyed Particle Gun.
02051_ K-01 Serf collects debris. <x2>
02057_ Hover Unit destroyed.
02058_ K-01 Serf collects debris. <x2>
02067_ G-47 Trooper destroyed.
02068_ Overheating: Energy bleed (-51).
02068_ K-01 Serf collects debris.
02071_ Imp. Heat Sink permanently disabled.
02071_ Overheating: Short circuit.
02071_ K-01 Serf collects debris.
02072_ Overheating: Targeting Computer damaged (-6).
02073_ K-01 Serf collects debris. <x5>
02100_ Ion Cannon destroyed.
02101_ Overheating: System interference.
02101_ Targeting Computer temporarily disabled.
02101_ Ion Cannon temporarily disabled.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ######?????#?????????????????????????????????????? |
| #!!!!##????# ?????#####??????????????????????????? |
| !    !#????#  ????#   #??????????????????????????? |
| !    !#????#   ???# * #??????????????????????????? |
|      #???????   ??#   #??????????????????????????? |
|      ##########+###   #############+###??????????? |
|             k                             ???????? |
| ""                    Y  @                ???????? |
| ""                    #;###########??????????????? |
| ""                    #?###########??????????????? |
|      ##############   #           #??????????????? |
|      #????????????#   #           #??????????????? |
|      #????????????#   +           #??????????????? |
| #    #????????????#   #           #??????????????? |
| #    #???????????#"   #           #?"T"??????????? |
| #    #???????????#"%  #############??????????????? |
| #    #???????????#     #######???????????????????? |
| #    #############            #??????????????????? |
| #                             #??????????????????? |
| #       %= #######            #??????????????????? |
| #       [  #?????#   % ########??????????????????? |
|            #?????"######?????????????????????????? |
|            #?????#???????????????????????????????? |
|            #?????????????????????????????????????? |
| ##+#####   #?????????????????????????????????????? |
|       #?   #?????????????????????????????????????? |
| ""    #??  #?????????????????????????????????????? |
| """   #??  +?????????????????????????????????????? |
| """   #??? #?????????????????????????????????????? |
| """   #????#?????????????????????????????????????? |
| ""    #??????????????????????????????????????????? |
|       #??????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          23
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Evasion (%)                43
Targeting Accuracy         5
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HellfireLatentPlating
  Manual?         0
Play Time         00:15:27
  Cumulative      11.1 hours
  Start           2021.02.14 @ 22:22:19
  End             2021.02.14 @ 22:49:07
Sessions          2
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          17
  Rogue           0
  Adventurer      0
  Explorer        17
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          25
Achievement%      25
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              12/Terminus
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5087d79c-1ac7-403a-92d8-3058c619f4f4