Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.12 @ 15:23:01 Player: Monday Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (94) 470 Value Destroyed (3093) 3093 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (34) 34 TOTAL SCORE: 6217 Bonus ------- High Alert Combat Kills 34 Cogmind --------- Core Integrity 0/700 Matter 282/300 Energy 50/100 System Corruption 9% Temperature Cool (9) Movement Core (50) Location -7/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Advanced Targeting Computer Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Matter Filter Layered Light Armor Plating Hacking Suite Hacking Suite Drone Bay > --- WEAPON ----------- Pulse Rifle Pulse Rifle > --- INVENTORY -------- Improved Deuterium Engine Improved Medium Armor Plating Hardlight Generator System Shield Improved EM Pulse Cannon [Rating: 40] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit VTOL Module Utility Hacking Suite Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Launcher Advanced EMP Blaster Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility 4 | . . . 2 2 . Weapon . | . . . . . . Parts Attached 115 | 8 14 19 37 24 13 Power 7 | 1 . 1 3 1 1 Engine 6 | 1 . 1 2 1 1 Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 48 | 3 9 5 20 6 5 Treads 4 | 1 . . . . 3 Leg 34 | 2 4 5 15 6 2 Wheel . | . . . . . . Hover 5 | . . . 5 . . Flight 5 | . 5 . . . . Utility 28 | 1 3 3 8 10 3 Device 11 | . 1 1 3 5 1 Storage 2 | 1 1 . . . . Processor 3 | . 1 . . 2 . Hackware 3 | . . 2 . . 1 Protection 9 | . . . 5 3 1 Artifact . | . . . . . . Weapon 32 | 3 2 10 6 7 4 Energy Gun 16 | 1 . 8 1 5 1 Energy Cannon 7 | . . 1 4 2 . Ballistic Gun 6 | 2 2 1 . . 1 Ballistic Cannon . | . . . . . . Launcher 2 | . . . . . 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . 1 . . Unidentified Prototypes 4 | . . 2 . 1 1 Parts Lost 31 | . . 2 3 8 18 Power 3 | . . 1 . . 2 Propulsion 13 | . . 1 3 3 6 Utility 9 | . . . . 2 7 Weapon 6 | . . . . 3 3 Highest Loss Streak 6 | . . 2 2 2 6 To Critical Strikes 1 | . . . . 1 . Average Slot Usage (%) 92 | . 99 98 93 86 76 Engine 9 | . 14 10 8 7 5 Leg 28 | . 27 43 30 20 12 Device 9 | . 4 10 8 14 4 Storage 4 | . 14 10 . . . Processor 4 | . 9 . . 7 15 Hackware 10 | . . 1 18 15 14 Protection 4 | . . . 8 5 2 Energy Gun 9 | . . 17 4 12 1 Energy Cannon 4 | . . . 12 2 5 Ballistic Gun 5 | . 28 3 . . 3 Peak Build Rating 40 | 6 10 17 39 40 38 Average Rating 23 | 4 8 11 26 36 27 On Entrance 16 | . 6 7 15 31 38 Naked Turns . | . . . . . . Heaviest Build 34 | 12 19 23 27 34 30 Greatest Support 60 | 20 20 40 50 47 60 Greatest Overweight (x) 8 | . 3 . 8 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 10 10 5 5 5 Average Capacity 6 | 6 9 9 5 5 5 Most Carried 10 | 5 8 10 5 5 4 Average Carried 4 | 2 6 6 4 4 1 Final Capacity 10 | 8 10 5 5 5 5 Final Carried 7 | 2 7 3 5 2 . Class Distribution -------------------- 42% | Hacker-Mutant 32% | Scavenger-Mutant 24% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Scavenger-Mutant | -7/Storage Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Sto Matter Collected 1573 | 228 286 118 466 260 215 Remotely . | . . . . . . Salvage Created 4368 | . 375 596 1203 1383 811 Parts 213 | . 23 37 56 57 40 Haulers Intercepted 1 | . . . . 1 . Recyclers Shooed 13 | . 3 . 7 1 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Combat Hostiles Destroyed 66 | . 5 10 16 23 12 Guns 39 | . 5 10 5 13 6 Cannons 24 | . . . 10 9 5 Classes Destroyed 11 | . 3 3 . 4 1 Worker 1 | . . . . . 1 Builder 6 | . . 1 3 . 2 Hauler 1 | . . . . 1 . Recycler 12 | . 1 2 5 2 2 Operator 1 | . . . . 1 . Watcher 7 | . 3 2 1 1 . Swarmer 9 | . . 3 3 3 . Grunt 42 | . 5 6 11 13 7 Sentry 11 | . . 1 2 3 5 Hunter 2 | . . . . 2 . Programmer 2 | . . . . 2 . Best Kill Streak 6 | . 2 5 6 6 6 Combat Bots Only 6 | . 2 3 5 6 4 Max Kills in Single Turn 2 | . 1 1 1 1 2 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Sto Hostile Shots Fired 674 | . 26 46 69 195 338 Missed 268 | . 11 14 27 82 134 Damage Taken 4998 | . 200 424 757 1515 2102 Core 855 | . 33 35 82 298 407 Absorbed by Shields 40 | . . . . 40 . Regen/Repaired (Parts) 97 | . 14 83 . . . Core Remaining (%) 90 | 100 86 91 85 . . Volleys Fired 245 | 6 44 26 59 70 40 Largest 2 | 2 2 2 2 2 2 Hottest 130 | 50 40 90 120 126 130 Shots Fired 481 | 9 88 52 118 140 74 Gun 337 | 9 88 52 36 121 31 Cannon 143 | . . . 82 19 42 Launcher 1 | . . . . . 1 Special . | . . . . . . Kinetic 122 | 6 88 6 . . 22 Thermal 257 | 3 . . 82 121 51 Explosive . | . . . . . . Electromagnetic 102 | . . 46 36 19 1 Robot Hit Streak 25 | 3 19 8 11 25 14 Robot Miss Streak 5 | 3 5 4 5 2 2 Penetration Max . | . . . . . . Secondary Targets 5 | . 2 2 . 1 . Max Gunslinging Chain 1 | . 1 1 . 1 . Shots Hit Robots 324 | 5 58 27 68 105 61 Core Hits 176 | . 25 19 34 49 49 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 10 | 1 . . . 8 1 Burn 9 | 1 . . . 8 . Meltdown 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6675 | 52 464 491 1848 2208 1612 Guns 3509 | 52 464 419 415 1647 512 Cannons 2647 | . . . 1104 492 1051 Explosions 467 | . . 71 303 61 32 Melee . | . . . . . . Ramming 52 | . . 1 26 8 17 Kinetic 907 | 15 464 32 . . 396 Thermal 4363 | 37 . 44 1407 1708 1167 Explosive . | . . . . . . Electromagnetic 1353 | . . 414 415 492 32 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 9 | . . . . 5 9 Average Corruption 3 | . . . . 3 5 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 34 | . . . . 21 13 Message Errors 2 | . . . . 2 . Matter Fused 7 | . . . . 5 2 Heat Flow Errors 3 | . . . . 3 . Energy Discharges 4 | . . . . 2 2 Data Loss (minor) 7 | . . . . 4 3 Data Loss (major) 2 | . . . . 1 1 Misfires 7 | . . . . 3 4 Alerts 1 | . . . . 1 . Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 46 | . . . 46 . . Projectiles 23 | . . . 23 . . Explosions 23 | . . . 23 . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 161 | . . 59 95 . 7 Shots 4 | . . 2 2 . . Rammed 4 | . . . . . 4 Targets Rammed 12 | . . 3 3 2 4 Kicked 8 | . . 3 3 2 . Crushed . | . . . . . . Highest Temperature 470 | 30 34 139 470 249 236 Average Temperature 82 | 16 14 39 116 55 85 Received Heat Transfer 1912 | . 132 144 378 355 903 Effects 4 | . . . 4 . . Shutdowns 1 | . . . 1 . . Interference 2 | . . . 2 . . Matter Decay 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted 2 | . . . 1 1 . Combat Hostiles 2 | . . . 1 1 . Parts Fried 4 | . . 2 1 1 . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 16 | . . . 2 13 1 Heat Transferred 8011 | 185 . 50 2126 3948 1702 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . . 1 2 1 . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Peak Influence 468 | . 137 255 279 432 468 Initial 196 | . . 48 22 2 196 Average 117 | . 83 91 83 131 318 Maximum Alert Level 2 | . . 1 1 2 2 Low Security (%) 79 | 100 100 94 83 76 5 Level 1 16 | . . 5 16 17 68 Level 2 4 | . . . . 6 26 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 19 | . 2 2 2 8 5 Investigation 6 | . . 2 1 3 . Extermination 2 | . . . . 2 . Reinforcement 7 | . 2 . 1 2 2 Assault . | . . . . . . Garrison 4 | . . . . 1 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Distress Signals 6 | . 1 2 1 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 124 | . 17 21 23 34 29 Peak Tracking Total 10 | . 4 5 8 8 10 Tactical Retreats 12 | . 2 3 1 4 2 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Traps Triggered 8 | . . . 4 3 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . 1 . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Sto Machines Disabled 3 | . . 1 . 1 1 Max in Single Turn 1 | . . 1 . 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Machines Accessed 24 | . 3 7 4 8 2 Terminals 15 | . 2 4 3 5 1 Fabricators 2 | . . . . 2 . Repair Stations 4 | . 1 2 . . 1 Recycling Units 2 | . . 1 . 1 . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 56 | . 6 20 11 16 3 Successful 36 | . 5 12 9 9 1 Failed 20 | . 1 8 2 7 2 Catastrophic 2 | . . . 1 1 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 33 | . 2 10 9 11 1 Fabricators 3 | . . . . 3 . Repair Stations 13 | . 4 7 . . 2 Recycling Units 5 | . . 3 . 2 . Scanalyzers 2 | . . . 2 . . Garrison Access . | . . . . . . Terminal Hacks 21 | . 2 5 8 5 1 Record 4 | . . . 1 3 . Prototype ID Bank 1 | . . 1 . . . Open Door 1 | . . . . . 1 Open DSF 2 | . . . . 2 . Alert Level 4 | . 1 1 2 . . Unreport Threat 2 | . . . 2 . . Dispatch Records 2 | . . 1 1 . . Security Status 1 | . . . 1 . . Surveillance Status 1 | . . . 1 . . Investigation Status 1 | . . 1 . . . Zone Layout 2 | . 1 1 . . . Fabricator Hacks 2 | . . . . 2 . Network Status 1 | . . . . 1 . Build 1 | . . . . 1 . Repair Station Hacks 9 | . 3 6 . . . Scan Component 6 | . 2 4 . . . Repair 3 | . 1 2 . . . Recycling Unit Hacks 3 | . . 1 . 2 . Process 2 | . . 1 . 1 . Retrieve Components 1 | . . . . 1 . Scanalyzer 1 | . . . 1 . . Insert Component 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used 1 | . . . . 1 . Hacking Detections 15 | . 1 5 3 5 1 Full Trace Events 7 | . 1 3 . 3 . Feedback Events 1 | . . . . 1 . Corruption 1 | . . . . 1 . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built 1 | . . . . 1 . Authchips . | . . . . . . Time 95 | . . . . 95 . Total Part Build Rating 5 | . . . . 5 . Parts Repaired 3 | . 1 2 . . . Time 90 | . 26 64 . . . Parts Recycled . | . . . . . . Recycled Matter 151 | . . 151 . . . Retrieved Matter . | . . . . . . Retrieved Components 3 | . . . . 3 . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired . | . . . . . . Parts Damaged 1 | . . . 1 . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches 2 | . . . . 2 . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Sto Turns Passed 5217 | 142 748 1117 1225 1544 441 Spaces Moved 2838 | 95 394 582 594 955 218 Core 100 | 16 2 . 5 . 77 Treads 46 | . . . . . 46 Legs 2647 | 79 392 582 544 955 95 Wheels . | . . . . . . Hover 45 | . . . 45 . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 52 120 50 Average Speed 123 | 108 120 120 141 121 107 Slowest Speed 450 | 120 200 120 450 200 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 35 | 5 57 42 49 26 32 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 31 | . . 5 20 4 2 Melee . | . . . . . . Projectile 15 | . . . 13 . 2 AOE 16 | . . 5 7 4 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Total 4104 | 127 599 954 862 1206 356 Wait 731 | 8 127 289 122 123 62 Move 2833 | 94 393 581 593 954 218 Hop . | . . . . . . Pick Up 84 | 9 11 18 21 13 12 Fast Attach 28 | . . 2 19 7 . Attach 70 | 8 8 12 12 17 13 Detach 11 | 1 6 . 2 2 . Swap 18 | . 6 5 6 1 . Drop 66 | 1 4 18 25 11 7 Fire 245 | 6 44 26 59 70 40 Melee . | . . . . . . Ram 1 | . . . . . 1 Kick 8 | . . 3 3 2 . Crush 3 | . . . . . 3 Escape Stasis . | . . . . . . Rewire 6 | . . . . 6 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Storage History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 14) 143 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 356 | -10/Materials | Discovered new exit (range 13) 450 | -10/Materials | Repaired Aluminum Leg 590 | -10/Materials | Discovered new exit (range 8) 783 | -10/Materials | Discovered new exit (range 9) 891 | -10/Materials | Entered another Materials area 891 | -9/Materials | Evolved 2 slots: Propulsion x2 1216 | -9/Materials | Discovered new exit (range 11) 1422 | -9/Materials | Repaired Hvy. EM Pulse Gun 1558 | -9/Materials | Build established: Scavenger-Mutant 1670 | -9/Materials | Repaired Hvy. EM Pulse Gun 1697 | -9/Materials | Discovered new exit (range 15) 2008 | -9/Materials | Entered another Materials area 2008 | -8/Materials | Evolved 2 slots: Utility x2 2255 | -8/Materials | Build established: Hacker-Mutant 3152 | -8/Materials | Discovered new exit (range 15) 3233 | -8/Materials | Entered Factory 3233 | -7/Factory | Evolved 2 slots: Utility x2 3236 | -7/Factory | Identified exit to DSF 3455 | -7/Factory | Fabricated Drone Bay? 3625 | -7/Factory | Garrison activated, responded to threat 4361 | -7/Factory | Build established: Scavenger-Mutant 4693 | -7/Factory | Discovered new exit (range 6) 4777 | -7/Factory | Entered Storage 4898 | -7/Storage | Core integrity fell below 50% 4902 | -7/Storage | Garrison activated, responded to threat 5030 | -7/Storage | Lost 5 parts (1p3n1u) 5195 | -7/Storage | Lost 6 parts (1p2n1u2w) 5207 | -7/Storage | Core integrity fell below 20% 5218 | -7/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Imp. Deuterium Engine destroyed. Hacking Suite destroyed. Dropped Lgt. Treads. System corrupted: Component data lost. C-30 ARC bursts open, deploying its payload. G-50 Soldier unfolds itself. G-47 Trooper unfolds itself. Connecting with Door Terminal... >>Open(Door) Sealed Heavy Doors opened. Acquired Prototype Launcher. Identified Adv. EMP Blaster. Acquired Adv. EMP Blaster. Dropped Adv. EMP Blaster. Door malfunctions. System corrupted: Component data lost. Dropped Adv. EMP Blaster. Slammed into G-47 Trooper. Target Analyzer destroyed. System corrupted by crushing effect (+4). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????####?????###+##????????????????????? | | ??????????????? ?????# #####????????????????? | | ???????????????? ????+ ! ?????????????????? | | ????????????????? ???# ???????????????????? | | ?????????????????? ??# #????????????????????? | | ??????????????????? ??#@ #?????????????????????? | | ???????????????????? ?# Y#########?????????????? | | ??????????????########/## / # ]]#?????????????? | | ??????????????# gg#g ] ]]#?????????????? | | ??????????????# # ]]#?????????????? | | ??????????????# #####+##+## #?????????????? | | ??????????????????# ## # ] ]#?????????????? | | ??????????????????# """" #### ]]]#?????????????? | | ?????????????????????????" #??######?????????????? | | ??????????????????#??????" #?????????????????????? | | ??????????????????# ????"" #?????????????????????? | | ??????????????????# ???"" #?????????????????????? | | ??????????????????# """" #?????????????????????? | | ??????????????# ## #?????????????????????? | | ??????????????# / #?????????????????????? | | ??????????????# ####+######?????????????????????? | | ????????????????????# #??????????????????????????? | | ??????????##### #### ####???????????????????????? | | ?????? #???????????????????????? | | ?????? #???????????????????????? | | ?????????######+######## ####????????????????????? | | ???????????????????????# +????????????????????? | | ???????????????????????# #????????????????????? | | ????????????????????#### #????????????????????? | | ????????????????????+ / """"??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 375 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 3 Matter Filtering 30 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Drone Bay | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Troublemaker Challenges ------------ None Game ------ Seed MetafiberGatlingBlaster Manual? 0 Play Time 01:13:27 Cumulative 7.1 hours Start 2025.01.11 @ 17:00:35 End 2025.01.12 @ 15:23:01 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 11 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 02bddced-99fe-4a53-8c21-edd70a1eb152