Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.19 @ 07:42:39 Player: H3-RMN Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (85) 425 Value Destroyed (1966) 1966 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (468) 468 TOTAL SCORE: 4779 Bonus ------- Follower Combat Kills 168 Met Imprinter 300 Cogmind --------- Core Integrity 0/400 Matter 210/300 Energy 38/100 System Corruption 0% Temperature Warm (145) Movement Treading (320) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Light Treads Light Treads Wheel > --- UTILITY (3) ------ Huge Storage Unit Makeshift Light Armor Plating > --- WEAPON (2) ------- Beamcaster Bore Cannon > --- INVENTORY (25) --- Cooled Ion Engine Large Matter Pod (150) Experimental Sensor Array Seismic Detector Authchip [Power] Authchip [Propulsion] Authchip [Armor] High-powered Tractor Beam Field Recycling Unit (84) Improved Assault Rifle Improved Assault Rifle Grenade Launcher Grenade Launcher Rocket Launcher Rocket Launcher Phasing Sabre CR-A16's Pointy Stick Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Medium Treads Wheel > --- UTILITY ---------- Disposable Heat Sink Huge Storage Unit Advanced Targeting Computer > --- WEAPON ----------- Beamcaster Advanced Beam Cannon > --- INVENTORY -------- Cooled Ion Engine Light Treads Light Treads Light Treads Wheel Heat Sink Large Matter Pod Experimental Sensor Array Seismic Detector Makeshift Light Armor Plating Authchip [Power] Authchip [Propulsion] Authchip [Armor] High-powered Tractor Beam Field Recycling Unit Improved Assault Rifle Improved Assault Rifle Bore Cannon Grenade Launcher Grenade Launcher Rocket Launcher Rocket Launcher Phasing Sabre CR-A16's Pointy Stick Self-destruct Interrupter [Rating: 30] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Huge Storage Unit Device Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Makeshift Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Cannon Bore Cannon Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 70 | 6 14 1 29 2 5 13 Power 4 | 1 1 . 2 . . . Engine 4 | 1 1 . 2 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 19 | 2 4 . 6 . 2 5 Treads 10 | . 1 . 4 . 1 4 Leg 3 | 2 1 . . . . . Wheel 6 | . 2 . 2 . 1 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 24 | 1 6 . 12 2 1 2 Device 14 | . 3 . 7 2 1 1 Storage 6 | 1 2 . 3 . . . Processor 2 | . 1 . 1 . . . Hackware 1 | . . . 1 . . . Protection 1 | . . . . . . 1 Artifact . | . . . . . . . Weapon 23 | 2 3 1 9 . 2 6 Energy Gun 13 | 2 3 . 6 . 1 1 Energy Cannon 3 | . . . 1 . . 2 Ballistic Gun . | . . . . . . . Ballistic Cannon 1 | . . . . . . 1 Launcher 4 | . . . 2 . . 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 2 | . . 1 . . 1 . Unidentified Prototypes 3 | . 1 . 2 . . . Corrupted Parts 1 | . . 1 . . . . System Corruption 1 | . . 1 . . . . Parts Lost 14 | . 2 . 3 . . 9 Power 1 | . . . . . . 1 Propulsion 6 | . 1 . 1 . . 4 Utility 3 | . . . . . . 3 Weapon 4 | . 1 . 2 . . 1 Highest Loss Streak 5 | . 1 . 1 . . 5 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 99 | . 99 100 99 100 99 94 Engine 11 | . 14 14 11 11 11 8 Treads 19 | . 10 14 22 22 22 22 Leg 1 | . 7 . . . . . Wheel 10 | . 9 14 10 11 11 9 Device 10 | . 12 14 9 11 11 8 Storage 11 | . 11 14 11 11 11 11 Processor 8 | . 2 . 10 11 11 8 Energy Gun 12 | . 28 28 21 . . 9 Energy Cannon 5 | . . . . 11 11 8 Special Melee Weapon 3 | . . . . . 9 . Naked Turns . | . . . . . . . Heaviest Build 99 | 8 53 52 98 96 98 99 Greatest Support 68 | 20 20 10 20 10 10 68 Greatest Overweight (x) 9 | . 5 5 9 9 9 9 Average Overweight (x) 7 | . 3 4 8 9 9 8 Largest Inventory Capacity 25 | 5 20 20 25 25 25 25 Average Capacity 22 | 5 15 20 24 25 25 25 Most Carried 25 | 5 19 20 25 24 25 25 Average Carried 21 | 3 10 19 24 24 24 23 Final Capacity 25 | 5 20 20 25 25 25 25 Final Carried 25 | 5 19 20 24 24 25 18 Class Distribution -------------------- 80% | Mutant 18% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 1194 | 262 230 . 441 83 47 131 Remotely 5 | . . . . 5 . . Salvage Created 2940 | 107 974 . 1441 46 . 372 Parts 171 | 7 60 . 80 11 . 13 Haulers Intercepted 6 | . 2 . 4 . . . Recyclers Shooed 2 | . . . 2 . . . Parts Field Recycled 13 | . . . 13 . . . Retrieved Matter 114 | . . . 114 . . . Parts Self-Destructed 13 | . . . . . . 13 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 57 | 1 18 . 21 8 . 9 Guns 33 | 1 15 . 17 . . . Cannons 5 | . . . . . . 5 AOE 18 | . 2 . 4 8 . 4 Classes Destroyed 14 | 3 5 . 3 . . 3 Worker 7 | 1 3 . 3 . . . Tunneler 2 | 1 . . 1 . . . Hauler 6 | . 2 . 4 . . . Recycler 3 | . . . 3 . . . Mechanic 1 | . 1 . . . . . Operator 3 | . 2 . 1 . . . Watcher 6 | . 3 . 3 . . . Swarmer 18 | . 6 . 4 8 . . Grunt 31 | 1 12 . 12 . . 6 Brawler 1 | . . . 1 . . . Duelist 1 | . . . . . . 1 Protector 1 | . . . . . . 1 Sentry 4 | . . . 4 . . . Demolisher 1 | . . . . . . 1 Best Kill Streak 8 | 1 4 . 6 8 . 4 Combat Bots Only 8 | 1 4 . 4 8 . 4 Max Kills in Single Turn 3 | 1 2 . 2 3 . 3 Gunslinging 1 | . 1 . . . . . Exploded 3 | . 1 . 2 3 . 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 210 | 5 38 . 78 15 . 74 Missed 63 | 2 12 . 23 5 . 21 Damage Taken 2646 | 32 417 . 738 139 . 1320 Core 442 | . 26 . 99 16 . 301 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 11 | . . . 11 . . . Core Remaining (%) 94 | 100 . 89 . . . . Volleys Fired 149 | 7 40 . 70 6 1 25 Largest 2 | 2 2 . 2 1 1 2 Hottest 143 | 80 90 . 120 30 68 143 Shots Fired 276 | 14 80 . 131 6 1 44 Gun 240 | 14 80 . 127 . . 19 Cannon 21 | . . . . . 1 20 Launcher 15 | . . . 4 6 . 5 Special . | . . . . . . . Kinetic 8 | . . . . . . 8 Thermal 85 | . . . 53 . 1 31 Explosive 15 | . . . 4 6 . 5 Electromagnetic 168 | 14 80 . 74 . . . Robot Hit Streak 16 | 4 12 . 16 2 . 8 Robot Miss Streak 5 | 1 5 . 4 . . 3 Penetration Max . | . . . . . . . Secondary Targets 2 | . 1 . 1 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . Shots Hit Robots 197 | 9 61 . 96 1 1 29 Core Hits 136 | 4 40 . 56 8 . 28 Critical Kills 2 | . . . . . . 2 Critical Parts Destroyed 2 | . . . . . . 2 Critical Strikes 6 | 1 . . 1 . . 4 Burn 1 | . . . 1 . . . Destroy 4 | . . . . . . 4 Corrupt 1 | 1 . . . . . . Melee Attacks 1 | . . . . . 1 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . 1 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5331 | 121 1359 . 2396 310 . 1145 Guns 3390 | 121 1114 . 1890 . . 265 Cannons 293 | . . . . . . 293 Explosions 1648 | . 245 . 506 310 . 587 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 89 | . . . . . . 89 Thermal 1578 | . 245 . 864 . . 469 Explosive 1280 | . . . 383 310 . 587 Electromagnetic 2384 | 121 1114 . 1149 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . 1 . . . . Average Corruption 1 | . . 1 . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 92 | . 33 . 42 17 . . Projectiles . | . . . . . . . Explosions 92 | . 33 . 42 17 . . Melee . | . . . . . . . Knockbacks 1 | . . . . . . 1 Impact . | . . . . . . . Kinetic 1 | . . . . . . 1 Secondary . | . . . . . . . Self-Inflicted Damage 248 | . 132 . 57 59 . . Shots 9 | . 4 . 2 3 . . Rammed . | . . . . . . . Targets Rammed 1 | . 1 . . . . . Kicked 1 | . 1 . . . . . Crushed . | . . . . . . . Highest Temperature 201 | 90 172 . 201 . 4 195 Average Temperature 72 | 37 67 . 65 . 3 107 Received Heat Transfer 790 | 18 129 . 267 . . 376 Siege Activations . | . . . . . . . Robots Corrupted 1 | . 1 . . . . . Combat Hostiles 1 | . 1 . . . . . Parts Fried 9 | 1 6 . 2 . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 7 | . . . 3 . . 4 Heat Transferred 2603 | . 350 . 1495 . . 758 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 9 | . 5 . 4 . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 405 | 30 324 20 394 405 . . Initial 97 | . 19 20 7 97 . . Average 146 | 14 91 20 210 221 . . Maximum Alert Level 2 | . 1 . 1 2 . . Low Security (%) 67 | 100 89 100 43 52 . . Level 1 32 | . 10 . 56 29 . . Level 2 . | . . . . 18 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . 5 . 4 . . . Investigation 6 | . 4 . 2 . . . Extermination . | . . . . . . . Reinforcement 3 | . 1 . 2 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 10 | . 4 . . . . 6 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 81 | 1 25 . 34 10 . 11 Peak Tracking Total 5 | 1 4 . 5 5 . 4 Tactical Retreats 1 | . 1 . . . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 1 | . . . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 3 | . 1 . 1 1 . . Max in Single Turn 1 | . 1 . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 18 | . 9 . 9 . . . Terminals 13 | . 7 . 6 . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units 2 | . 2 . . . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Total Hacks 90 | . 34 . 56 . . . Successful 61 | . 18 . 43 . . . Failed 29 | . 16 . 13 . . . Catastrophic 7 | . 5 . 2 . . . Database Lockouts . | . . . . . . . Manual 38 | . 22 . 16 . . . Terminals 52 | . 27 . 25 . . . Fabricators . | . . . . . . . Repair Stations 4 | . . . 4 . . . Recycling Units 7 | . 7 . . . . . Scanalyzers 27 | . . . 27 . . . Garrison Access . | . . . . . . . Terminal Hacks 19 | . 9 . 10 . . . Part Schematic 2 | . 1 . 1 . . . Robot Analysis 4 | . 3 . 1 . . . Prototype ID Bank 3 | . . . 3 . . . Emergency Access Points 1 | . 1 . . . . . Scanalyzer Index 1 | . . . 1 . . . Unreport Threat 2 | . 2 . . . . . Locate Traps 3 | . 1 . 2 . . . Hauler Manifests 1 | . . . 1 . . . Zone Layout 2 | . 1 . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . . 4 . . . Scan Component 2 | . . . 2 . . . Repair 2 | . . . 2 . . . Recycling Unit Hacks 2 | . 2 . . . . . Report Inventory 2 | . 2 . . . . . Scanalyzer 24 | . . . 24 . . . Insert Component 11 | . . . 11 . . . Analyze 13 | . . . 13 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 12 | . 7 . 5 . . . Terminals 7 | . 3 . 4 . . . Track 3 | . 2 . 1 . . . Botnet 4 | . 1 . 3 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 4 | . 4 . . . . . Reject 1 | . 1 . . . . . Mask 1 | . 1 . . . . . Tunnel 2 | . 2 . . . . . Scanalyzers 1 | . . . 1 . . . Extract 1 | . . . 1 . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . 1 . . . . . Used 1 | . 1 . . . . . Hacking Detections 16 | . 7 . 9 . . . Full Trace Events 4 | . 2 . 2 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 4 | . . . . . 4 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 32 | . 1 . 17 . 14 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . 2 . . . Time 200 | . . . 200 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 10 | . . . 10 . . . Part Schematics Acquired 10 | . . . 10 . . . Parts Damaged 2 | . . . 2 . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . . 1 . Non-combat . | . . . . . . . Combat 1 | . . . . . 1 . Robot Hacks Applied 1 | . . . . . 1 . parse_system 1 | . . . . . 1 . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 3 | . . 2 . 1 . . Largest Group 2 | . . 2 2 1 1 . Highest-Rated Group 41 | . . 41 41 31 31 . Highest-Rated Ally 31 | . . 31 31 31 31 . Total Orders . | . . . . . . . Ally Attacks 28 | . . . 16 12 . . Total Damage 359 | . . . 232 127 . . Kills 6 | . . . 3 3 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total 4 | . 3 . 1 . . . Derelict Logs Recovered 1 | . . . . . 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 7815 | 217 1460 281 2028 186 2971 672 Spaces Moved 3483 | 126 785 173 677 78 1375 269 Core 20 | 20 . . . . . . Treads 93 | . 59 . 1 . . 33 Legs 315 | 106 209 . . . . . Wheels 3055 | . 517 173 676 78 1375 236 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 110 140 155 215 215 215 Average Speed 192 | 108 147 154 209 215 215 218 Slowest Speed 480 | 120 240 155 480 215 215 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 51 | 8 94 49 53 25 89 42 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 3 | . 2 . . . 1 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 4 | . . . . . 3 1 Spaces Dug 23 | . . . . 23 . . Terrain Destroyed 105 | . 17 . 40 38 . 10 Melee . | . . . . . . . Projectile 1 | . . . 1 . . . AOE 104 | . 17 . 39 38 . 10 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 4341 | 192 1011 185 1163 90 1392 308 Wait 539 | 43 139 11 340 5 . 1 Move 3477 | 125 784 172 676 77 1374 269 Hop . | . . . . . . . Pick Up 64 | 11 21 1 26 . 5 . Fast Attach 12 | . 5 . 3 . 1 3 Attach 22 | 6 2 . 7 . . 7 Detach 1 | . . . 1 . . . Swap 36 | . 7 1 19 2 4 3 Drop 39 | . 12 . 21 . 6 . Fire 149 | 7 40 . 70 6 1 25 Melee 1 | . . . . . 1 . Ram . | . . . . . . . Kick 1 | . 1 . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 88 | -11/Scrapyard | Discovered new exit (range 8) 218 | -11/Scrapyard | Entered Materials 326 | -10/Materials | Build established: Mutant 791 | -10/Materials | Discovered new exit (range 5) 883 | -10/Materials | Discovered new exit (range 7) 1225 | -10/Materials | Discovered new exit (range 10) 1534 | -10/Materials | Discovered new exit (range 8) 1678 | -10/Materials | Entered Mines 1723 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1727 | -10/Mines | Found Prototype Device 1936 | -10/Mines | Discovered new exit (range 5) 1959 | -10/Mines | Entered Materials 1959 | -9/Materials | Accompanied by 2 allies 1959 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1964 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2606 | -9/Materials | Discovered new exit (range 8) 3128 | -9/Materials | Identified Exp. Sensor Array 3280 | -9/Materials | Build established: Scavenger-Mutant 3744 | -9/Materials | Repaired Broken Exp. Sensor Array 3809 | -9/Materials | Repaired Broken Cld. Ion Engine 3987 | -9/Materials | Entered Mines 4029 | -9/Mines | Received a Mining Laser from a helpful Derelict 4115 | -9/Mines | Destroyed 8 combat bots 4153 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4173 | -9/Mines | Entered Zion 4173 | -7/Zion | Accompanied by 1 ally 4271 | -7/Zion | Build established: Mutant 4338 | -7/Zion | Discovered new exit (range 12) 4801 | -7/Zion | Found CR-A16's Pointy Stick 4875 | -7/Zion | Learned Factory repair station intel 4922 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 4953 | -7/Zion | Learned Factory emergency access door positions 5064 | -7/Zion | Received a visual enhancement algorithm 7144 | -7/Zion | Entered Proximity Caves 7543 | -6/Proximity Caves | Core integrity fell below 50% 7680 | -6/Proximity Caves | Core integrity fell below 20% 7710 | -6/Proximity Caves | Lost 5 parts (1p1n2u1w) 7816 | -6/Proximity Caves | Destroyed by D-53 Grenadier with Mini Grenade Launcher Last Messages --------------- 07792_ HV Slug penetrates I-36 Angel. 07792_ I-36 Angel suffers critical hit (Destroy). 07792_ Destroyed Imp. Deuterium Engine. 07792_ I-36 Angel knocked back. 07795_ HV Slug penetrates I-36 Angel. 07795_ I-36 Angel suffers critical hit (Destroy). 07795_ I-36 Angel destroyed. 07798_ Acquired 7 matter. 07800_ Imp. Deuterium Engine fries itself beyond repair. 07804_ Dispatcher launches Target Drone into the air. 07805_ Com. Battery fries itself beyond repair. 07811_ Power Amplifier fries itself beyond repair. 07812_ Med. Treads destroyed. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????############??????????????? | | ???????????????????????# ????????????? | | ???????? ??????????????# ????????????? | | ????? ? ??????????????# ???????????? | | ????? ??????????????# ???????????? | | ???## ??????????????# ??????????? | | ???# ###???????????# ??????????? | | ??## ##????????### ??????????? | | ?## ##???????# d ?????????? | | ## #???????# ?????????? | | ????????# ????????? | | ?????????# ????????? | | ? #?????????# @ ????????? | | #?# ##????????# ????????? | | ### ##???????# ????????? | | ##??????# ?????????? | | #?###### % ?????????? | | ### < ?????????? | | # ??????????? | | ## # ??????????? | | ### ???????????? | | #?# ???????????? | | #### ???????????? | | #?# ????????????? | | ###?## ????????????? | | ###??## ##### ?????????????? | | #???###???# ?????????????? | | # #????????# ??????????????? | | ########????????# ???????????????? | | #???????????????# ?????????????????? | | ????????????????# ??????????????????? | | ????????????????# ????????????????????? | | ????????????????# ?????????????????????? | | ????????????????# ???????????????????????? | | ?????????????????#######?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 47 Coolant Potential 50 Energy Generation 15 Energy Capacity 280 Matter Stores 350 Matter Capacity 350 Sight Range 16 Terrain Scan Density 10 Armor Coverage 100 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 10 Authchip Count 3 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Arm. Wheel | -9/Materials | Hacked Exp. Sensor Array | -9/Materials | Scanalyzed Hpw. Tractor Beam | -9/Materials | Scanalyzed Hacking Suite | -9/Materials | Scanalyzed Adv. Beam Cannon | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Lrg. Storage Unit | -9/Materials | Scanalyzed Beamcaster | -9/Materials | Scanalyzed Cld. Ion Engine | -9/Materials | Scanalyzed Hcp. Storage Unit | -9/Materials | Scanalyzed Imp. Light Cannon | -9/Materials | Extracted Imp. EM Shotgun | -9/Materials | Extracted Terrain Scan Processor | -9/Materials | Extracted Datajack | -9/Materials | Extracted Aluminum Leg | -9/Materials | Extracted Hcp. Battery | -9/Materials | Extracted Weapon Cycler | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Hvy. Missile Launcher | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Adv. Field Recycling Unit | -7/Zion | Archive Mapping Drone Bay | -7/Zion | Archive Mak. Salvage Targeting Computer | -7/Zion | Archive Imp. Proton Missile Launcher | -7/Zion | Archive Lyr. Light Armor Plating | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Energy Well | -7/Zion | Archive Matter Filter | -7/Zion | Archive Robot Schematics ------------------ Y-54 Guardian | -7/Zion | Archive D-53 Grenadier | -7/Zion | Archive I-36 Angel | -7/Zion | Archive Y-72 Warden | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Brute Force Crack Shot Dynamic Key Everything Is Under Control First Step to Greatness Loot Pinata One Hack Too Far Part-time Mechanic Power Corrupts Quantum Hacking Risk Taker Robot Respite Safety First Shopping List Storm Trooper Tourist True Hacker Uninvited Guest root@ Challenges ------------ None Game ------ Seed PlasmaChargeSystem Manual? 0 Play Time 01:05:26 Cumulative 1.0 hours Start 2024.04.19 @ 06:24:50 End 2024.04.19 @ 07:42:39 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 3 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 2% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 36952144-39e0-4ac8-8a93-605919e45684