Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.12.07 @ 17:28:30 Player: Heavyrisk Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (16) 3200 Robots Destroyed (212) 1060 Value Destroyed (9318) 9318 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (2360) 2360 TOTAL SCORE: 19158 Bonus ------- High Alert Combat Kills 930 Follower Combat Kills 30 Entered Garrisons 400 Used RIF Installer 1000 Cogmind --------- Core Integrity 518/1150 Matter 34/300 Energy 590/590 System Corruption 23% Temperature Cool (30) Movement Treading (176) Location -4/Factory Parts ------- > --- POWER (2) -------- Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION (6) --- Armored Medium Treads Heavy Siege Treads Heavy Siege Treads Flexi-carbon Leg > --- UTILITY (7) ------ Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit Energy Well Improved Force Field > --- WEAPON (4) ------- Hardcell Cannon > --- INVENTORY (20) --- Light Quantum Reactor Enhanced Optical Array Advanced Signal Interpreter Advanced Terrain Scan Processor Transmission Jammer Improved Transmission Jammer Improved Transmission Jammer Relay Coupler [Sentry] (19) High-powered Shock Rifle Improved EM Pulse Cannon Matter Neutralizer Advanced Remote Datajack Makeshift Spear Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Heavy Siege Treads Heavy Siege Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Energy Well Active Sensor Suite Improved Force Field > --- WEAPON ----------- Mass Driver Enhanced Gauss Cannon Hardcell Cannon > --- INVENTORY -------- Light Quantum Reactor Flexi-carbon Leg Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Enhanced Optical Array Advanced Signal Interpreter Advanced Terrain Scan Processor Transmission Jammer Improved Transmission Jammer Improved Transmission Jammer Relay Coupler [Sentry] High-powered Shock Rifle Improved EM Pulse Cannon Matter Neutralizer Advanced Remote Datajack Makeshift Spear [Rating: 126] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Fission Core Reactor Antimatter Reactor Propulsion Carbon-fiber Leg Treads Armored Medium Treads Leg Carbon-fiber Leg Hover Unit Antigrav System Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Relay Coupler [NC] Protection Improved Light Armor Plating Weapon Plasma Cannon Energy Gun Plasma Rifle Energy Cannon Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Advanced EMP Blaster Special Weapon Advanced Remote Datajack Slashing Weapon Makeshift Axe Piercing Weapon Makeshift Spear Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Was Fac Fac Low Low Zio Pro Fac Fac Slots Evolved 12 | . . 2 2 . . . 2 . . 2 . . . . 2 2 Power 1 | . . . . . . . . . . . . . . . 1 . Propulsion 4 | . . . 1 . . . 1 . . 1 . . . . 1 . Utility 5 | . . . 1 . . . 1 . . 1 . . . . . 2 Weapon 2 | . . 2 . . . . . . . . . . . . . . Parts Attached 225 | 7 3 14 10 1 16 2 10 4 7 39 3 1 1 24 18 65 Power 19 | 1 . 2 . . 1 . . . . 3 . . . 3 2 7 Engine 7 | 1 . 2 . . 1 . . . . 1 . . . . 1 1 Core 6 | . . . . . . . . . . 2 . . . 3 1 . Reactor 6 | . . . . . . . . . . . . . . . . 6 Propulsion 52 | 2 . 2 6 1 4 1 4 . 2 7 1 . 1 4 3 14 Treads 5 | . . . . . . . . . . . . . . . . 5 Leg 46 | 2 . 2 6 1 4 1 4 . 2 7 1 . 1 4 2 9 Wheel . | . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . 1 . Flight . | . . . . . . . . . . . . . . . . . Utility 70 | 2 2 1 4 . 3 . 3 1 1 12 2 1 . 5 9 24 Device 42 | 1 1 . 2 . . . 2 . 1 5 1 1 . 4 7 17 Storage 10 | 1 1 1 . . 1 . . . . 2 . . . . . 4 Processor 2 | . . . . . . . . . . . . . . 1 1 . Hackware 3 | . . . . . . . . 1 . 1 . . . . . 1 Protection 13 | . . . 2 . 2 . 1 . . 4 1 . . . 1 2 Artifact . | . . . . . . . . . . . . . . . . . Weapon 84 | 2 1 9 . . 8 1 3 3 4 17 . . . 12 4 20 Energy Gun 29 | 1 1 2 . . 5 . 2 1 3 3 . . . 3 4 4 Energy Cannon 18 | . . . . . . . . 1 . 11 . . . . . 6 Ballistic Gun 16 | 1 . 5 . . 2 1 1 . . . . . . 6 . . Ballistic Cannon 8 | . . 2 . . . . . . . . . . . . . 6 Launcher 6 | . . . . . 1 . . . . 3 . . . 2 . . Special Weapon 2 | . . . . . . . . . . . . . . . . 2 Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . 1 . . Piercing Weapon 2 | . . . . . . . . . . . . . . . . 2 Special Melee Weapon 2 | . . . . . . . . 1 1 . . . . . . . Unidentified Prototypes 9 | . . 3 . . 4 . . . . 1 . . . . . 1 Corrupted Parts 8 | . . . . . . . . . . . . . . 6 . 2 System Corruption 41 | . . . . . . . . . . . . . . 33 . 8 Parts Lost 62 | . . . 1 . . . . 1 . 8 . 1 1 9 4 37 Power 9 | . . . . . . . . . . . . . . 2 1 6 Propulsion 19 | . . . . . . . . . . 2 . . 1 3 1 12 Utility 16 | . . . 1 . . . . . . 3 . 1 . 2 2 7 Weapon 18 | . . . . . . . . 1 . 3 . . . 2 . 12 Highest Loss Streak 13 | . . . 1 . . . . 1 . 6 . 1 1 5 2 13 Average Slot Usage (%) 96 | . 100 99 97 100 99 100 100 100 100 99 99 99 99 90 99 77 Engine 4 | . 14 11 9 9 9 9 7 7 7 3 . . . . . . Core 2 | . . . . . . . . . . 2 6 6 6 6 10 1 Leg 28 | . 28 22 27 27 27 27 30 30 30 32 32 33 32 30 33 15 Device 14 | . 14 11 6 9 9 9 15 7 12 16 15 16 20 17 21 17 Storage 7 | . 14 11 9 9 9 9 7 7 7 6 6 6 6 6 5 6 Hackware 1 | . . . . . . . . 7 2 2 . . . . . 3 Protection 5 | . . . 9 9 9 9 7 7 7 6 9 9 6 2 . 1 Energy Gun 11 | . 14 12 9 9 17 27 27 18 29 11 . . . . 21 7 Energy Cannon 8 | . . . . . . . . 4 . 14 26 26 26 11 . 1 Ballistic Gun 7 | . 14 29 27 27 17 9 2 . . . . . . 13 1 . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 117 | 12 18 41 60 51 52 52 64 64 67 101 104 104 85 85 93 117 Greatest Support 194 | 20 20 20 30 30 42 47 67 67 67 91 85 83 83 79 99 194 Greatest Overweight (x) 5 | . . 2 1 1 1 1 1 . . 1 1 1 1 1 1 5 Average Overweight (x) . | . . 1 1 1 1 1 . . . . 1 1 1 . . . Largest Inventory Capacity 20 | 8 10 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 Average Capacity 17 | 6 8 10 15 15 15 15 15 15 15 19 20 20 20 20 20 20 Most Carried 20 | 3 10 10 15 15 15 15 15 15 15 20 20 20 20 20 20 20 Average Carried 16 | 1 7 9 12 14 14 14 14 13 13 19 19 19 19 17 19 17 Final Capacity 20 | 8 10 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 Final Carried 20 | 3 10 10 15 15 15 15 15 13 15 19 20 20 19 19 20 13 Class Distribution -------------------- 40% | Scavenger-Tank 19% | Pyromaniac-Tank 14% | Tank 8% | Scavenger-Gunner 5% | Gunner 4% | Mutant 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Tank | -7/Factory Mutant | -7/Waste Scavenger-Tank | -7/Factory Tank | -6/Factory Pyromaniac-Tank | -6/Lower Caves Pyromaniac-Tank | -6/Lower Caves Pyromaniac-Tank | -6/Zion Scavenger-Tank | -5/Proximity Caves Scavenger-Tank | -5/Factory Scavenger-Skirmisher | -4/Factory Resources | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ----------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Was Fac Fac Low Low Zio Pro Fac Fac Matter Collected 4249 | 279 66 292 348 67 362 90 88 . 128 375 30 10 10 354 215 1535 Remotely 60 | 20 40 . . . . . . . . . . . . . . . Salvage Created 9420 | 103 123 506 595 180 826 464 291 . 900 1634 64 124 . 669 929 2012 Parts 387 | 7 6 34 34 6 54 18 10 . 34 72 . 1 . 11 20 80 Haulers Intercepted 7 | . . 4 . . 2 . . . . . . . . . . 1 Recyclers Shooed 6 | 1 . . 4 . 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . . . . . . 1 1 2 . . Prevented 7 | . . . . . . . . . . . . . . 7 . . Kills | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Was Fac Fac Low Low Zio Pro Fac Fac Combat Hostiles Destroyed 171 | . 3 8 11 3 16 12 8 . 14 30 1 2 . 12 10 41 Guns 92 | . 3 8 11 3 16 11 8 . 12 2 . . . 6 7 5 Cannons 46 | . . . . . . . . . . 15 . 2 . 2 . 27 AOE 12 | . . . . . . . . . . 6 . . . 2 . 4 Classes Destroyed 18 | 2 1 4 2 . . . . . 4 3 1 . . 1 . . Worker 12 | . . . . . . . . . 4 1 . . . . . 7 Builder 7 | . . . . . . . . . 1 2 . . . . . 4 Tunneler 2 | 1 . . . . . . . . . 1 . . . . . . Hauler 7 | . . 4 . . 2 . . . . . . . . . . 1 Recycler 12 | 1 . . 2 . 1 . . . 4 1 . . . . 2 1 Operator 1 | . . . 1 . . . . . . . . . . . . . Watcher 2 | . . 1 . . . . . . . . . . . . 1 . Swarmer 33 | . . 3 3 . 6 4 3 . 3 7 . . . . . 4 Grunt 73 | . 3 2 2 3 2 7 3 . 7 12 . 2 . 7 7 16 Brawler 2 | . . . . . . . . . . 1 . . . 1 . . Duelist 5 | . . . . . . . . . . 2 . . . . . 3 Sentry 15 | . . 3 3 . 7 . 1 . . . . . . . . 1 Specialist 6 | . . . . . . . . . . 2 . . . . . 4 Hunter 14 | . . . 3 . 1 1 1 . 2 . . . . 2 . 4 Programmer 15 | . . . . . . . . . 1 4 . . . . 3 7 Heavy 5 | . . . . . . . . . 1 2 . . . . . 2 Thief 1 | . . . . . . . . . . . 1 . . . . . Assembled 2 | . . . . . . . . . . . . . . 2 . . Best Kill Streak 10 | 2 2 3 4 3 3 4 4 . 9 10 1 2 . 4 7 8 Combat Bots Only 9 | . 2 3 3 3 2 4 4 . 3 9 1 2 . 4 5 5 Max Kills in Single Turn 7 | 1 1 2 2 1 2 2 1 . 7 2 1 1 . 1 1 6 Gunslinging 1 | . . 1 1 . . 1 . . . . . . . . . . Exploded 3 | . . . . . . . . . . 2 . . . 1 . 3 Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Was Fac Fac Low Low Zio Pro Fac Fac Damage Taken 14169 | . 172 216 594 124 551 246 212 31 469 2317 43 189 25 1125 703 7152 Core 1347 | . 50 61 88 13 61 48 38 . 25 193 . 18 . 44 76 632 Absorbed by Shields 142 | . . . . . . 22 . . . . . . . . . 120 Reduced by Siege Mode 163 | . . . . . . . . . . . . . . . . 163 Core Remaining (%) 82 | 100 80 84 . . . 61 . . 91 . . . . 70 92 . Volleys Fired 403 | 3 12 22 25 7 31 20 12 . 22 65 4 6 . 29 26 119 Largest 4 | 2 2 4 4 4 4 4 4 . 4 4 4 4 . 4 4 4 Hottest 340 | 60 70 133 125 125 208 213 290 . 279 340 320 320 . 320 300 305 Shots Fired 1251 | 6 24 84 100 25 124 74 48 . 86 177 16 24 . 85 100 278 Gun 831 | 6 24 83 100 25 124 74 48 . 86 27 . . . 46 100 88 Cannon 401 | . . 1 . . . . . . . 141 16 24 . 32 . 187 Launcher 16 | . . . . . . . . . . 9 . . . 7 . . Special 3 | . . . . . . . . . . . . . . . . 3 Kinetic 456 | 3 12 63 75 19 68 19 2 . . . . . . 46 . 149 Thermal 770 | 3 12 21 25 6 56 55 46 . 86 168 16 24 . 32 100 120 Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic 22 | . . . . . . . . . . 9 . . . 7 . 6 Robot Hit Streak 28 | 3 10 28 9 6 14 9 13 . 17 11 3 5 . 8 17 22 Robot Miss Streak 6 | 1 1 2 4 2 3 4 4 . 5 6 2 1 . 3 5 5 Penetration Max 1 | . . . . . . 1 . . . . . . . . . 1 Secondary Targets 11 | . . 1 1 . 2 3 . . . . . . . 3 1 . Max Gunslinging Chain 1 | . . 1 1 . 1 1 . . . . . . . 1 1 . Shots Hit Robots 766 | 5 19 55 52 14 67 41 32 4 58 99 6 14 . 42 66 192 Core Hits 385 | 3 7 17 25 8 31 18 20 . 41 68 2 4 . 22 27 92 Critical Kills 3 | . . . 1 . . . . . . 1 1 . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . . . . . . . . . Critical Strikes 55 | . 1 2 2 1 4 1 1 . 3 2 1 . . . 6 31 Burn 30 | . 1 2 1 . 4 1 1 . 3 1 . . . . 6 10 Meltdown 2 | . . . . . . . . . . 1 1 . . . . . Destroy 2 | . . . 1 1 . . . . . . . . . . . . Blast 21 | . . . . . . . . . . . . . . . . 21 Melee Attacks 26 | . . . . . . . . 4 . . . . . . . 22 Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing 22 | . . . . . . . . . . . . . . . . 22 Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 23970 | 60 250 826 819 240 1179 853 660 . 2404 4198 153 362 . 1514 1616 8836 Guns 10252 | 60 240 813 808 240 1139 853 660 . 1179 519 . . . 570 1616 1555 Cannons 8643 | . . . . . . . . . . 2180 153 362 . 487 . 5461 Explosions 4747 | . . . . . . . . . 1207 1435 . . . 457 . 1648 Melee 132 | . . . . . . . . . . . . . . . . 132 Ramming 196 | . 10 13 11 . 40 . . . 18 64 . . . . . 40 Kinetic 7764 | 37 101 601 552 186 572 185 16 . . . . . . 570 . 4944 Thermal 14340 | 23 139 212 256 54 567 668 644 . 2386 3146 153 362 . 487 1616 3627 Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic 1538 | . . . . . . . . . . 988 . . . 457 . 93 Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing 132 | . . . . . . . . . . . . . . . . 132 Highest Corruption 35 | . . . . . . . . . . 1 1 1 1 35 3 23 Average Corruption 2 | . . . . . . . . . . 1 1 1 1 2 1 8 Corruption Purged . | . . . . . . . . . . . . . . . . . Effects 60 | . . . . . . . . . . 5 3 2 . 8 4 38 Message Errors 21 | . . . . . . . . . . 3 2 1 . 5 2 8 Matter Fused 14 | . . . . . . . . . . . . . . 1 . 13 Heat Flow Errors 2 | . . . . . . . . . . . . . . . 1 1 Energy Discharges 5 | . . . . . . . . . . 1 . . . . . 4 Data Loss (minor) 9 | . . . . . . . . . . . 1 1 . 2 1 4 Data Loss (major) 1 | . . . . . . . . . . . . . . . . 1 Misfires 2 | . . . . . . . . . . . . . . . . 2 Alerts 1 | . . . . . . . . . . . . . . . . 1 Weapon Failures 5 | . . . . . . . . . . 1 . . . . . 4 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 752 | . . . . . . . . . 266 58 . . . . . 428 Projectiles 316 | . . . . . . . . . . 42 . . . . . 274 Explosions 436 | . . . . . . . . . 266 16 . . . . . 154 Melee . | . . . . . . . . . . . . . . . . . Knockbacks 49 | . . . . . . . . . . 2 . . . . . 47 Impact 3 | . . . . . . . . . . 2 . . . . . 1 Kinetic 39 | . . . . . . . . . . . . . . . . 39 Secondary 7 | . . . . . . . . . . . . . . . . 7 Self-Inflicted Damage 692 | . . . . . . . . . . 203 . . . 89 . 400 Shots 16 | . . . . . . . . . . 7 . . . 4 . 5 Rammed 4 | . . . . . . . . . . . . . . . . 4 Targets Rammed 30 | . 3 3 2 . 6 . . . 2 6 . . . . . 8 Kicked 22 | . 3 3 2 . 6 . . . 2 6 . . . . . . Crushed 4 | . . . . . . . . . . . . . . . . 4 Highest Temperature 389 | . 159 30 309 65 192 296 252 . 339 389 198 335 . 150 332 336 Average Temperature 95 | . 85 6 70 41 40 119 109 . 147 122 114 160 . 68 160 70 Received Heat Transfer 2345 | . 120 81 81 63 144 93 42 . 108 441 . 90 . 260 153 669 Effects 2 | . . . . . . . 1 . . . . 1 . . . . Energy Bleed 2 | . . . . . . . 1 . . . . 1 . . . . Siege Activations 4 | . . . . . . . . . . . . . . . . 4 Total Turns 81 | . . . . . . . . . . . . . . . . 81 Longest Duration 43 | . . . . . . . . . . . . . . . . 43 Robots Corrupted 4 | . . . . . . . . . . 3 . . . 1 . . Combat Hostiles 4 | . . . . . . . . . . 3 . . . 1 . . Parts Fried 4 | . . . . . . . . . . 3 . . . 1 . . Impact Corruptions 2 | . . . . . . . . . . 1 . . . . . 1 Robots Melted 18 | . . . . . . 1 . . 2 5 1 . . 1 4 4 Combat Hostiles 16 | . . . . . . 1 . . 2 4 1 . . 1 3 4 Parts Melted 82 | . 1 1 . . 2 4 8 . 6 17 1 . . 6 18 18 Heat Transferred 26850 | 50 481 691 629 111 1443 1332 1428 . 3351 5347 300 700 . 950 4050 5987 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . . . 1 . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . . . 3 . . . 1 . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Was Fac Fac Low Low Zio Pro Fac Fac Peak Influence 1197 | 10 123 312 355 258 306 436 459 105 374 784 . . . . 142 1197 Initial 228 | . 6 51 109 188 125 61 228 105 52 175 . . . . 25 64 Average 220 | 5 64 206 243 211 153 245 286 92 217 159 . . . . 57 455 Maximum Alert Level 4 | . . 1 1 1 1 2 2 . 1 3 . . . . . 4 Low Security (%) 61 | 100 100 38 36 64 82 44 . 100 43 81 . . . . 100 39 Level 1 24 | . . 61 63 35 17 41 95 . 56 5 . . . . . 1 Level 2 8 | . . . . . . 14 4 . . 8 . . . . . 35 Level 3 4 | . . . . . . . . . . 4 . . . . . 18 Level 4 . | . . . . . . . . . . . . . . . . 5 Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 41 | . 1 1 2 . 1 . 2 . 5 9 . . . . 3 17 Investigation 6 | . . . 1 . 1 . . . 2 . . . . . . 2 Extermination 10 | . . . . . . . . . 1 3 . . . . 2 4 Reinforcement 18 | . 1 1 1 . . . . . 2 5 . . . . 1 7 Assault 5 | . . . . . . . . . . 1 . . . . . 4 Garrison 2 | . . . . . . . 2 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . 1 . . . . . 2 Haulers Reinforced 1 | . . . . . . . . . 1 . . . . . . . Active Scanning Responses 2 | . . . . . . . . . . . . . . . . 2 Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Was Fac Fac Low Low Zio Pro Fac Fac Distress Signals 18 | . 1 3 4 . 7 . . . 1 2 . . . . . . Communications Jammed 16 | . . . . . . . . . . . . . . . . 16 Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 253 | . 5 14 15 3 32 12 10 6 16 40 2 2 1 13 14 68 Peak Tracking Total 12 | . 3 4 4 3 4 4 3 4 3 6 2 2 1 4 4 12 Tactical Retreats 17 | . . 2 1 . 1 . 1 . . 2 . . . 2 . 8 Traps | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Was Fac Fac Low Low Zio Pro Fac Fac Traps Triggered 12 | . . . 1 2 . 5 1 . . 2 . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts 12 | . . . . . . . . . 12 . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ---------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Was Fac Fac Low Low Zio Pro Fac Fac Machines Disabled 46 | . . . 2 . . 2 . . 11 16 . . . . 1 14 Max in Single Turn 11 | . . . 1 . . 1 . . 11 6 . . . . 1 9 Garrison Access 3 | . . . . . . . 1 . . . . . . . 1 1 Garrison Relay 2 | . . . . . . 2 . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . 1 . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Was Fac Fac Low Low Zio Pro Fac Fac Machines Accessed 32 | . 2 2 1 . 9 . 2 . 3 10 1 . . . 1 1 Terminals 22 | . 1 2 . . 6 . 1 . 2 10 . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . . . 1 . . . . . . . Scanalyzers 2 | . . . . . 2 . . . . . . . . . . . Garrison Access 5 | . . . 1 . 1 . 1 . . . . . . . 1 1 Total Hacks 72 | . 5 2 1 . 25 . 5 . 7 21 1 . . . 4 1 Successful 43 | . 3 . 1 . 19 . 3 . 5 6 1 . . . 4 1 Failed 29 | . 2 2 . . 6 . 2 . 2 15 . . . . . . Catastrophic 8 | . 1 2 . . 2 . 1 . 1 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 30 | . 4 1 . . 6 . 3 . 6 8 . . . . 2 . Terminals 50 | . 4 2 . . 17 . 1 . 5 21 . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 3 | . 1 . . . . . . . 2 . . . . . . . Scanalyzers 7 | . . . . . 7 . . . . . . . . . . . Garrison Access 11 | . . . 1 . 1 . 4 . . . . . . . 4 1 Terminal Hacks 21 | . 2 . . . 10 . 1 . 1 6 1 . . . . . Part Schematic 2 | . 2 . . . . . . . . . . . . . . . Robot Analysis 1 | . . . . . 1 . . . . . . . . . . . Prototype ID Bank 1 | . . . . . . . . . . 1 . . . . . . Open Door 1 | . . . . . . . . . . . 1 . . . . . Open DSF 3 | . . . . . . . 1 . . 2 . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . . . . . Scanalyzer Index 1 | . . . . . 1 . . . . . . . . . . . Unreport Threat 2 | . . . . . 1 . . . 1 . . . . . . . Extermination Status 1 | . . . . . . . . . . 1 . . . . . . Registered Components 1 | . . . . . 1 . . . . . . . . . . . Registered Prototypes 1 | . . . . . 1 . . . . . . . . . . . Zone Layout 6 | . . . . . 4 . . . . 2 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . 1 . . . . . . . 1 . . . . . . . Report Inventory 2 | . 1 . . . . . . . 1 . . . . . . . Scanalyzer 6 | . . . . . 6 . . . . . . . . . . . Insert Component 3 | . . . . . 3 . . . . . . . . . . . Analyze 3 | . . . . . 3 . . . . . . . . . . . Garrison Access Hacks 6 | . . . 1 . 1 . 1 . . . . . . . 2 1 Unlock Access 3 | . . . 1 . 1 . . . . . . . . . . 1 Seal Access 2 | . . . . . . . 1 . . . . . . . 1 . Coupler Status 1 | . . . . . . . . . . . . . . . 1 . Unauthorized Hacks 8 | . . . . . 2 . 1 . 3 . . . . . 2 . Terminals 3 | . . . . . 1 . . . 2 . . . . . . . Botnet 3 | . . . . . 1 . . . 2 . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . 1 . . . . . . . Tunnel 1 | . . . . . . . . . 1 . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . . . Extract 1 | . . . . . 1 . . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 . . . . . . . 2 . Broadcast 1 | . . . . . . . . . . . . . . . 1 . Restock 2 | . . . . . . . 1 . . . . . . . 1 . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 19 | . 1 2 . . 5 . 1 . 2 7 . . . . 1 . Full Trace Events 1 | . 1 . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . 2 . . . 7 . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . 3 . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . 3 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------------ Run | Scr Mat Mat Mat Gar Mat Gar Fac Was Fac Fac Low Low Zio Pro Fac Fac Used RIF Installer 2 | . . . . 1 . 1 . . . . . . . . . . Patrol Navigation 1 | . . . . . . 1 . . . . . . . . . . Robots Hacked 5 | . . . . . . . . 4 . . . . . . . 1 Non-combat 1 | . . . . . . . . . . . . . . . . 1 Combat 4 | . . . . . . . . 4 . . . . . . . . Robot Hacks Applied 5 | . . . . . . . . 4 . . . . . . . 1 ignore_targets 4 | . . . . . . . . 4 . . . . . . . . amplify_resonance 1 | . . . . . . . . . . . . . . . . 1 Relay Couplers Released 11 | . . . . . . 7 . . . . . . . . 4 . Machine Destruction 7 | . . . . . . 7 . . . . . . . . . . Programmers 4 | . . . . . . . . . . . . . . . 4 . Attached 3 | . . . . . . . . 1 . 1 . . . . . 1 Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Was Fac Fac Low Low Zio Pro Fac Fac Total Allies 1 | . . . . . . . . 1 . . . . . . . . Largest Group 1 | . . . . . . . . 1 . . . . . . . . Highest-Rated Group 31 | . . . . . . . . 31 . . . . . . . . Highest-Rated Ally 31 | . . . . . . . . 31 . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 28 | . . . . . . . . 28 . . . . . . . . Total Damage 379 | . . . . . . . . 379 . . . . . . . . Kills 1 | . . . . . . . . 1 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Was Fac Fac Low Low Zio Pro Fac Fac Robot Analysis Total 1 | . . . . . 1 . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . . . 2 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Was Fac Fac Low Low Zio Pro Fac Fac Turns Passed 13115 | 77 223 671 553 253 1609 495 556 153 698 2189 1088 848 544 844 690 1624 Spaces Moved 6559 | 50 133 266 208 115 703 191 340 91 436 1432 550 428 285 411 362 558 Core 7 | 7 . . . . . . . . . . . . . . . . Treads 210 | . . . . . . . . . . . . . . . . 210 Legs 6342 | 43 133 266 208 115 703 191 340 91 436 1432 550 428 285 411 362 348 Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 190 190 190 190 193 122 125 125 124 192 192 190 120 120 120 Average Speed 158 | 110 120 197 190 190 190 193 122 125 125 127 192 192 191 170 128 156 Slowest Speed 470 | 120 120 260 190 190 193 193 193 125 125 194 194 192 192 190 190 470 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 32 | 4 25 24 19 31 69 43 7 82 13 34 59 66 12 47 9 10 Regions Visited 16 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . . 1 . . . . . . . Known Exits Taken 3 | . . . 1 . 1 . . . . . . . . . 1 . Unknown Exits Taken 9 | 1 1 1 . . . . . . 1 1 1 1 1 1 . . Scrap Searched 5 | . . . . . . . . . . . 2 1 1 1 . . Spaces Dug 158 | . . . . . . . . . . 69 . . . 5 . 84 Terrain Destroyed 325 | . . . . . . 3 1 . 16 139 . . . 5 . 161 Melee 2 | . . . . . . . . . . . . . . . . 2 Projectile 50 | . . . . . . 3 1 . . 1 . . . . . 45 AOE 273 | . . . . . . . . . 16 138 . . . 5 . 114 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Was Fac Fac Low Low Zio Pro Fac Fac Total 8353 | 62 171 363 306 138 896 274 453 127 529 1659 571 441 285 495 530 1053 Wait 755 | . 11 31 38 . 112 32 71 29 45 52 . 2 . 15 91 226 Move 6544 | 49 132 265 208 113 703 189 340 90 435 1431 549 427 284 410 361 558 Hop . | . . . . . . . . . . . . . . . . . Pick Up 153 | 3 8 9 12 3 7 3 8 . 3 33 9 3 . 10 15 27 Fast Attach 53 | 7 . 6 1 . 8 . 1 . . 7 . . . 1 7 15 Attach 78 | . . 2 3 . . . 2 2 1 11 2 1 1 12 6 35 Detach 18 | . . . 1 . 1 . . . . 1 . . . 4 1 10 Swap 94 | . 3 6 6 1 8 2 7 2 6 21 1 . . 11 5 15 Drop 148 | . 2 19 10 4 20 4 12 . 3 27 6 2 . 3 18 18 Fire 403 | 3 12 22 25 7 31 20 12 . 22 65 4 6 . 29 26 119 Melee 26 | . . . . . . . . 4 . . . . . . . 22 Ram . | . . . . . . . . . . . . . . . . . Kick 22 | . 3 3 2 . 6 . . . 2 6 . . . . . . Crush 8 | . . . . . . . . . . . . . . . . 8 Escape Stasis 39 | . . . . 10 . 24 . . . 5 . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap 12 | . . . . . . . . . 12 . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: [*Sto] / Gar) -8/Garrison -8/Materials (discovered 5 exits: *Fac x2 / [*Sto x2] / Gar) -8/Garrison -7/Factory -7/Waste -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 78 | -11/Scrapyard | Entered Materials 266 | -10/Materials | Discovered new exit (range 13) 301 | -10/Materials | Entered another Materials area 301 | -9/Materials | Evolved 2 slots: Weapon x2 876 | -9/Materials | Discovered new exit (range 8) 933 | -9/Materials | Build established: Gunner 972 | -9/Materials | Entered another Materials area 972 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1270 | -8/Materials | Discovered new exit (range 13) 1286 | -8/Materials | Build established: Tank 1525 | -8/Materials | Identified exit to Garrison 1525 | -8/Materials | Entered Garrison 1535 | -8/Garrison | Installed Relay Interface Framework 1609 | -8/Garrison | Triggered checkpoint 1750 | -8/Garrison | Discovered new exit (range 13) 1778 | -8/Garrison | Entered Materials 1921 | -8/Materials | Build established: Scavenger-Tank 1968 | -8/Materials | Discovered new exit (range 3) 2680 | -8/Materials | Discovered new exit (range 6) 2703 | -8/Materials | Discovered new exit (range 12) 3277 | -8/Materials | Discovered new exit (range 17) 3387 | -8/Materials | Identified exit to Garrison 3387 | -8/Materials | Entered Garrison 3397 | -8/Garrison | Expanded RIF knowledge: Patrol Navigation 3454 | -8/Garrison | Triggered checkpoint 3502 | -8/Garrison | Build established: Tank 3502 | -8/Garrison | Garrison Relay disabled 3658 | -8/Garrison | Triggered checkpoint 3761 | -8/Garrison | Discovered new exit (range 9) 3780 | -8/Garrison | Triggered checkpoint 3811 | -8/Garrison | Garrison Relay disabled 3882 | -8/Garrison | Entered Factory 3882 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3976 | -7/Factory | Build established: Scavenger-Tank 4240 | -7/Factory | Garrison activated, responded to threat 4279 | -7/Factory | Discovered new exit (range 15) 4438 | -7/Factory | Sucked down chute 4438 | -7/Factory | Entered Waste 4439 | -7/Waste | Met a frightened Derelict 4484 | -7/Waste | Spotted C-40 Crusher 4485 | -7/Waste | Spotted C-40 Crusher 4489 | -7/Waste | Spotted C-40 Crusher 4492 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4512 | -7/Waste | Spotted C-40 Crusher 4512 | -7/Waste | Spotted C-40 Crusher 4540 | -7/Waste | Spotted C-40 Crusher 4571 | -7/Waste | Discovered new exit (range 16) 4591 | -7/Waste | Entered Factory 5129 | -7/Factory | Discovered new exit (range 8) 5289 | -7/Factory | Entered another Factory area 5289 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6202 | -6/Factory | Cargo convoy interrupted 7000 | -6/Factory | Build established: Tank 7075 | -6/Factory | Discovered new exit (range 16) 7325 | -6/Factory | Discovered new exit (range 15) 7335 | -6/Factory | Build established: Pyromaniac-Tank 7389 | -6/Factory | First assault squad dispatched 7418 | -6/Factory | Lost 6 parts (1n2u3w) 7429 | -6/Factory | Destroyed 9 combat bots 7478 | -6/Factory | Entered Lower Caves 7569 | -6/Lower Caves | Learned location of 1 exit from Factory 7907 | -6/Lower Caves | Titanium Leg stolen by Master Thief 8134 | -6/Lower Caves | Learned 4 Factory zone layouts 8540 | -6/Lower Caves | Discovered new exit (range 3) 8566 | -6/Lower Caves | Entered another Lower Caves area 8586 | -6/Lower Caves | Discovered new exit (range 10) 9387 | -6/Lower Caves | Discovered new exit (range 9) 9414 | -6/Lower Caves | Entered Zion 9606 | -6/Zion | Discovered new exit (range 16) 9958 | -6/Zion | Entered Proximity Caves 9991 | -5/Proximity Caves | Build established: Scavenger-Tank 10335 | -5/Proximity Caves | Lost 5 parts (1p1n1u2w) 10500 | -5/Proximity Caves | Lost 4 parts (1p2n1u) 10710 | -5/Proximity Caves | System corruption reached 10% 10767 | -5/Proximity Caves | Discovered new exit (range 11) 10798 | -5/Proximity Caves | System corruption reached 30% 10802 | -5/Proximity Caves | Entered Factory 10802 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 10803 | -5/Factory | Identified exit to Factory 10996 | -5/Factory | Build established: Scavenger-Gunner 11338 | -5/Factory | Build established: Scavenger-Tank 11477 | -5/Factory | Discovered exit to Factory (range 11) 11492 | -5/Factory | Entered another Factory area 11492 | -4/Factory | Evolved 2 slots: Utility x2 11750 | -4/Factory | Lost 3 parts (2n1w) 12158 | -4/Factory | Lost 13 parts (2p4n2u5w) 12213 | -4/Factory | Lost 4 parts (3n1w) 12284 | -4/Factory | Found Prototype Device 12284 | -4/Factory | Identified Active Sensor Suite 12473 | -4/Factory | System corruption reached 10% 12699 | -4/Factory | Identified exit to Garrison 12742 | -4/Factory | First assault squad dispatched 12832 | -4/Factory | Build established: Scavenger-Skirmisher 12922 | -4/Factory | Lost 3 parts (1p1u1w) 12981 | -4/Factory | Lost 3 parts (1p1n1w) 13072 | -4/Factory | Core integrity fell below 50% 13116 | -4/Factory | Self-destructed Last Messages --------------- 13089_ K-01 Serf collects debris. 13090_ Mass Driver destroyed. 13090_ Adv. Heat Sink destroyed. 13091_ L-61 Swordsman knocked back. 13091_ L-61 Swordsman destroyed. 13092_ K-01 Serf collects debris. 13095_ Enh. Gauss Cannon destroyed. 13095_ K-01 Serf collects debris. 13099_ Ended siege mode. 13099_ Adv. Heat Sink destroyed. 13099_ Slammed into M-36 Artificer. 13101_ Acquired 9 matter. 13101_ K-01 Serf collects debris. 13102_ U-05 Engineer builds a Wall. 13103_ Acquired 1 matter. 13104_ K-01 Serf collects debris. 13104_ P-70 Sage resets K-01 Serf, system corruption cleaned. 13105_ Acquired 3 matter. 13107_ Critical hit (Burn: +50). 13108_ G-67 Veteran destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ???????????????#####?????????????????????????????? | | ???????????????# ?????????????????????????????? | | ???????????????# ?????????????????????????????? | | ???????????????# ????????????????????????????? | | ???????????????# """???????????????????????????? | | ???????????????# """ ??????????????????????????? | | ???????????????#[ """ ""????????????????????????? | | ???????????????# ???????????????????????? | | ???????????????# """ """???????????????????????? | | ???????????????# """ """ ??????????????????????? | | ???????????????# """ """ #????????????????????? | | ???????????????# #????????????????????? | | ???????????????# #????????????????????? | | ???????????????##+#####+##???????????????????????? | | ????????????????# #???#%#????????????????????????? | | ????????????????# #???#%#????????????????????????? | | ????????????????# #???#*#????????????????????????? | | ???????##???????# #???#%#????????????????????????? | | ??????# #???#???# #???#=#????????????????????????? | | ##??## ####%#???# ##??#%#????????????????????????? | | %################ #####*########?????????????????? | | %+[!=!== = [!=!= %%= %p=%!| #??????????????? | | =#[##############/#####g########?????????????????? | | #%[## #????# g %#glg #?????????????????? | | #*%####????# g%%@% #?????????????????? | | %#%%#???????# #% #?????????????????? | | # ##???????# # #?????????????????? | | + #????????####################?????????????????? | | # #?????????????#???????????????????????????????? | | # #?????????????????????????????????????????????? | | # #?????????????????????????????????????????????? | | # #?????????????????????????????????????????????? | | ## #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | % #?????????????????????????????????????????????? | | = +?????????????????????????????????????????????? | | #+#######????????????????????????????????????????? | | #%[ #????????????????????????????????????????? | | #%= #????????????????????????????????????????? | | # #????????????????????????????????????????? | | # #????????????????????????????????????????? | | # #????????????????????????????????????????? | | # #????????????????????????????????????????? | | # # #??????????????????????????????????????? | | # # ???????????????????????????????????????? | | # ##???????????????????????????????????????? | | # ##???????????????????????????????????????? | | # ##???????????????????????????????????????? | | # ##???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 119 Coolant Potential 65 Energy Generation 37 Energy Capacity 730 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Cloak Strength 2 Base Temperature (-) 150 Heat Shielding 100 Armor Coverage 1200 Resistance: KI 30 Utility Shielding 66 Phase Shifting 5 Evasion (%) 55 Recoil Reduction 6 Energy Filtering 30 Particle Charging 20 Relay Coupler Types 1 Relay Coupler Value 28 Item Schematics ----------------- Datajack | -10/Materials | Hacked Lrg. Storage Unit | -10/Materials | Hacked Carbon-fiber Leg | -8/Materials | Scanalyzed Imp. Datajack | -8/Materials | Scanalyzed Reactive Plating | -8/Materials | Scanalyzed Terrain Scan Processor | -8/Materials | Extracted EM Pulse Cannon | -8/Materials | Extracted Hrd. Light Armor Plating | -8/Materials | Extracted Deuterium Engine | -8/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImprovedAntimatterFirepult Manual? 0 Play Time 02:40:22 Cumulative 287.9 hours Start 2021.12.05 @ 15:57:06 End 2021.12.07 @ 17:28:30 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 208 Rogue 208 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 58 Gallery% 69 Achievement% 47 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2b12378c-8d07-4cc9-960e-1dd269028cdf