Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.10 @ 04:21:59 Player: Ms. V3-11A Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (115) 575 Value Destroyed (3615) 3615 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (579) 579 TOTAL SCORE: 6649 Bonus ------- High Alert Combat Kills 379 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 186/300 Energy 265/265 System Corruption 14% Temperature Cool (8) Movement Treading (480) Ox4 Location -8/Garrison Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Light Treads > --- UTILITY (5) ------ Huge Storage Unit Improved Signal Interpreter Hacking Suite > --- WEAPON (2) ------- Beam Rifle Heavy Assault Rifle > --- INVENTORY (25) --- Micro Nuclear Core Light Treads Light Treads Improved Heat Sink Huge Storage Unit Large Matter Pod (0) High-capacity Matter Pod (0) Visual Processing Unit Improved Terrain Scanner Terrain Scan Processor Improved Targeting Computer Improved Targeting Computer Advanced Targeting Computer Target Analyzer Energy Filter Weapon Cycler Light Armor Plating Improved Medium Armor Plating Hacking Suite Hacking Suite Beam Rifle Beam Rifle Heavy Assault Rifle Mini Grenade Launcher Flail Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Improved Signal Interpreter Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Shock Rifle Gauss Rifle > --- INVENTORY -------- Micro Nuclear Core Light Treads Light Treads Light Treads Huge Storage Unit Large Matter Pod High-capacity Matter Pod Visual Processing Unit Improved Terrain Scanner Terrain Scan Processor Improved Targeting Computer Improved Targeting Computer Advanced Targeting Computer Target Analyzer Energy Filter Hacking Suite Hacking Suite Hacking Suite Hacking Suite Beam Rifle Beam Rifle Heavy Assault Rifle Heavy Assault Rifle Mini Grenade Launcher Flail [Rating: 34] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Huge Storage Unit Device Cooling System Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Impact Weapon Flail Build | -11 -10 -9 -8 -8 ------- Run | Jun Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 1 | . . 1 . . Utility 3 | . . 1 2 . Weapon . | . . . . . Parts Attached 105 | 2 5 27 30 41 Power 7 | . . 2 2 3 Engine 6 | . . 2 2 2 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 34 | 2 . 11 8 13 Treads 34 | 2 . 11 8 13 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 30 | . 3 8 10 9 Device 8 | . 1 . 4 3 Storage 2 | . 1 1 . . Processor 2 | . . . 2 . Hackware 2 | . . . . 2 Protection 16 | . 1 7 4 4 Artifact . | . . . . . Weapon 34 | . 2 6 10 16 Energy Gun 8 | . 2 4 . 2 Energy Cannon 1 | . . . 1 . Ballistic Gun 13 | . . 1 5 7 Ballistic Cannon 4 | . . . 2 2 Launcher 7 | . . 1 2 4 Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Corrupted Parts 5 | . . 2 1 2 System Corruption 15 | . . 5 1 9 Parts Lost 39 | . 1 6 12 20 Power 3 | . . . 1 2 Propulsion 12 | . . 1 2 9 Utility 14 | . 1 3 5 5 Weapon 10 | . . 2 4 4 Highest Loss Streak 8 | . 1 2 5 8 To Critical Strikes 1 | . . . . 1 Average Slot Usage (%) 94 | . 94 97 97 90 Engine 8 | . 14 11 8 3 Core 1 | . . . . 4 Treads 28 | . 28 32 26 25 Device 5 | . 1 . 15 5 Storage 10 | . 14 11 9 9 Processor 5 | . . . 9 9 Hackware 2 | . . . . 8 Protection 11 | . 8 20 9 7 Energy Gun 9 | . 15 19 1 5 Ballistic Gun 9 | . 12 2 14 8 Ballistic Cannon 1 | . . . 1 2 Naked Turns . | . . . . . Heaviest Build 109 | 14 30 103 105 109 Greatest Support 69 | 40 40 63 69 69 Greatest Overweight (x) 4 | . . 2 2 4 Average Overweight (x) . | . . 1 1 1 Largest Inventory Capacity 25 | 8 15 25 25 25 Average Capacity 22 | 8 10 24 25 25 Most Carried 25 | 6 14 25 25 25 Average Carried 20 | 4 7 22 24 23 Final Capacity 25 | 8 15 25 25 25 Final Carried 25 | 2 14 25 23 25 Class Distribution -------------------- 59% | Scavenger-Mutant 39% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Jun Mat Mat Mat Gar Matter Collected 2647 | 200 113 504 632 1198 Remotely . | . . . . . Salvage Created 3565 | . 447 1322 893 903 Parts 257 | . 39 78 63 77 Haulers Intercepted 6 | . 2 3 1 . Recyclers Shooed 8 | . 2 3 3 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Jun Mat Mat Mat Gar Combat Hostiles Destroyed 89 | . 9 25 21 34 Guns 56 | . 9 20 11 16 Cannons 11 | . . . 5 6 AOE 22 | . . 5 5 12 Classes Destroyed 15 | . 8 3 1 3 Worker 3 | . 1 1 1 . Builder 2 | . . 1 1 . Tunneler 3 | . 1 . 2 . Hauler 6 | . 2 3 1 . Recycler 6 | . 1 4 1 . Mechanic 1 | . . . 1 . Operator 1 | . 1 . . . Watcher 4 | . 2 . 2 . Swarmer 32 | . 6 6 7 13 Cutter 2 | . . . . 2 Grunt 31 | . 3 12 9 7 Brawler 2 | . . 2 . . Sentry 17 | . . 5 5 7 Hunter 2 | . . . . 2 Programmer 3 | . . . . 3 Best Kill Streak 6 | . 5 5 6 4 Combat Bots Only 4 | . 3 4 3 4 Max Kills in Single Turn 4 | . 2 2 4 3 Gunslinging . | . . . . . Exploded 3 | . . 2 2 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Jun Mat Mat Mat Gar Damage Taken 6698 | . 332 1402 2008 2956 Core 756 | . 54 124 170 408 Absorbed by Shields . | . . . . . Redirected to Shielding 43 | . 2 41 . . Regen/Repaired (Parts) 34 | . 34 . . . Core Remaining (%) 82 | 100 78 69 . . Volleys Fired 293 | . 33 78 80 102 Largest 2 | . 2 2 2 2 Hottest 105 | . 80 105 88 79 Shots Fired 502 | . 65 129 136 172 Gun 416 | . 65 126 103 122 Cannon 66 | . . . 30 36 Launcher 20 | . . 3 3 14 Special . | . . . . . Kinetic 273 | . 26 8 119 120 Thermal 50 | . . 23 4 23 Explosive 20 | . . 3 3 14 Electromagnetic 159 | . 39 95 10 15 Robot Hit Streak 16 | . 6 14 14 16 Robot Miss Streak 11 | . 3 5 3 11 Penetration Max . | . . . . . Secondary Targets 9 | . 2 3 2 2 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 340 | . 33 96 100 111 Core Hits 228 | . 22 68 61 77 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . 1 . . . Critical Strikes 5 | . 1 1 1 2 Burn 1 | . . . . 1 Destroy 1 | . 1 . . . Corrupt 3 | . . 1 1 1 Melee Attacks 1 | . . . . 1 Impact 1 | . . . . 1 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 7119 | . 582 1612 2363 2562 Guns 4113 | . 467 1218 1104 1324 Cannons 1004 | . . . 452 552 Explosions 1935 | . 101 384 764 686 Melee . | . . . . . Ramming 67 | . 14 10 43 . Kinetic 3043 | . 182 81 1281 1499 Thermal 1127 | . 101 390 432 204 Explosive 1343 | . . 258 399 686 Electromagnetic 1539 | . 285 873 208 173 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 14 | . . 6 1 14 Average Corruption 8 | . . 4 1 11 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 95 | . . 27 . 68 Message Errors 20 | . . 7 . 13 Matter Fused 26 | . . 5 . 21 Heat Flow Errors 4 | . . . . 4 Energy Discharges 10 | . . 3 . 7 Parts Rejected 1 | . . 1 . . Parts Fused 1 | . . . . 1 Data Loss (minor) 11 | . . 4 . 7 Data Loss (major) 3 | . . . . 3 Misfires 7 | . . 4 . 3 Alerts 7 | . . 1 . 6 Weapon Failures 5 | . . 2 . 3 Overload Shots . | . . . . . Overflow Damage 180 | . . 15 102 63 Projectiles 23 | . . . 23 . Explosions 155 | . . 15 77 63 Melee 2 | . . . 2 . Knockbacks 20 | . . . 6 14 Impact . | . . . . . Kinetic 20 | . . . 6 14 Secondary . | . . . . . Self-Inflicted Damage 452 | . 14 110 135 193 Shots 15 | . 1 4 3 7 Rammed 7 | . 2 . 5 . Targets Rammed 10 | . 2 2 6 . Kicked . | . . . . . Crushed 3 | . . 2 1 . Highest Temperature 384 | . 48 283 384 285 Average Temperature 89 | . 21 87 110 102 Received Heat Transfer 2139 | . 60 468 1062 549 Effects 4 | . . 1 3 . Energy Bleed 1 | . . 1 . . Interference 2 | . . . 2 . Matter Decay 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted 3 | . . 2 1 . Combat Hostiles . | . . . . . Parts Fried 7 | . . 6 1 . Impact Corruptions 1 | . . . 1 . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 1712 | . 200 540 380 592 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 6 | . 2 3 1 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Jun Mat Mat Mat Gar Peak Influence 1394 | . 157 275 406 1394 Initial 263 | . . . 65 263 Average 358 | . 67 157 221 790 Maximum Alert Level 4 | . . 1 2 4 Low Security (%) 47 | 100 100 79 36 . Level 1 25 | . . 20 58 21 Level 2 9 | . . . 5 26 Level 3 7 | . . . . 22 Level 4 9 | . . . . 30 Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . 2 2 4 . Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 5 | . 1 2 2 . Assault . | . . . . . Garrison 2 | . . . 2 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Jun Mat Mat Mat Gar Distress Signals 10 | . . 6 4 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 138 | . 19 43 38 38 Peak Tracking Total 6 | . 3 6 4 5 Tactical Retreats 12 | . . 2 9 1 Traps | -11 -10 -9 -8 -8 ------- Run | Jun Mat Mat Mat Gar Traps Triggered 11 | . 3 2 1 5 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Jun Mat Mat Mat Gar Machines Disabled 10 | . 1 2 3 4 Max in Single Turn 3 | . 1 1 3 1 Garrison Relay 2 | . . . . 2 Phase Generator 1 | . . . . 1 Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Jun Mat Mat Mat Gar Machines Accessed 14 | . 6 2 3 3 Terminals 12 | . 5 2 2 3 Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 37 | . 18 7 5 7 Successful 18 | . 10 4 2 2 Failed 19 | . 8 3 3 5 Catastrophic 3 | . 1 1 1 . Database Lockouts . | . . . . . Manual 2 | . . . 2 . Terminals 33 | . 15 7 4 7 Fabricators . | . . . . . Repair Stations 3 | . 3 . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 14 | . 8 4 . 2 Robot Analysis 2 | . 1 1 . . Prototype ID Bank 2 | . 1 1 . . Emergency Access Points 1 | . . . . 1 Alert Level 1 | . 1 . . . Unreport Threat 1 | . . 1 . . Locate Traps 1 | . 1 . . . Reinforcement Status 1 | . 1 . . . Hauler Manifests 2 | . 2 . . . Registered Components 1 | . 1 . . . Zone Layout 1 | . . 1 . . Security Stations 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . 2 . . . Scan Component 1 | . 1 . . . Repair 1 | . 1 . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks 1 | . . . 1 . Terminals 1 | . . . 1 . Botnet 1 | . . . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 11 | . 4 2 2 3 Full Trace Events 1 | . . . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . 1 . . . Time 26 | . 26 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Jun Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 7 | . . . . 7 Machine Destruction 7 | . . . . 7 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Jun Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Jun Mat Mat Mat Gar Robot Analysis Total 2 | . 1 1 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Jun Mat Mat Mat Gar Turns Passed 6254 | 5 1237 1473 1531 2008 Spaces Moved 2313 | 1 661 492 501 658 Core . | . . . . . Treads 2313 | 1 661 492 501 658 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 160 | 160 160 240 240 240 Average Speed 220 | 160 160 240 242 248 Slowest Speed 480 | 160 160 320 325 480 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 54 | 2 95 57 40 80 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 191 | . 5 25 40 121 Melee . | . . . . . Projectile 1 | . . . . 1 AOE 190 | . 5 25 40 120 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Jun Mat Mat Mat Gar Total 2963 | 6 774 659 669 855 Wait 127 | . 57 14 35 21 Move 2309 | . 660 491 500 658 Hop . | . . . . . Pick Up 63 | . 14 26 9 14 Fast Attach 31 | . 3 7 8 13 Attach 31 | 2 . 7 11 11 Detach 4 | . . 1 . 3 Swap 43 | . 2 13 11 17 Drop 43 | 4 3 20 9 7 Fire 293 | . 33 78 80 102 Melee 1 | . . . . 1 Ram . | . . . . . Kick . | . . . . . Crush 10 | . 2 2 6 . Escape Stasis 8 | . . . . 8 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison (discovered 3 exits: [*Mat x3]) History --------- Turn | Location | Event 6 | -11/Junkyard | Discovered new exit (range 0) 6 | -11/Junkyard | Entered Materials 317 | -10/Materials | Build established: Mutant 585 | -10/Materials | Discovered new exit (range 7) 739 | -10/Materials | Discovered new exit (range 16) 897 | -10/Materials | Discovered new exit (range 8) 1103 | -10/Materials | Repaired EM Pulse Gun 1243 | -10/Materials | Entered another Materials area 1243 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2140 | -9/Materials | Build established: Scavenger-Mutant 2678 | -9/Materials | Discovered new exit (range 16) 2716 | -9/Materials | Entered another Materials area 2716 | -8/Materials | Evolved 2 slots: Utility x2 3108 | -8/Materials | Lost 5 parts (3u2w) 3366 | -8/Materials | Discovered new exit (range 9) 4086 | -8/Materials | Garrison activated, responded to threat 4162 | -8/Materials | Lost 4 parts (1p1u2w) 4197 | -8/Materials | Build established: Mutant 4232 | -8/Materials | Identified exit to Garrison 4247 | -8/Materials | Entered Garrison 4414 | -8/Garrison | Triggered checkpoint 4537 | -8/Garrison | Core integrity fell below 50% 4577 | -8/Garrison | Lost 8 parts (1p4n1u2w) 4710 | -8/Garrison | System corruption reached 10% 4906 | -8/Garrison | Triggered checkpoint 4948 | -8/Garrison | Build established: Scavenger-Mutant 5050 | -8/Garrison | Discovered new exit (range 14) 5099 | -8/Garrison | Learned Materials security intel 5148 | -8/Garrison | Triggered checkpoint 5208 | -8/Garrison | Garrison Relay disabled 5276 | -8/Garrison | Triggered checkpoint 5310 | -8/Garrison | Triggered checkpoint 5314 | -8/Garrison | Core integrity fell below 20% 5476 | -8/Garrison | Discovered new exit (range 13) 5651 | -8/Garrison | Phase Generator disabled 5776 | -8/Garrison | Triggered checkpoint 5821 | -8/Garrison | Lost 3 parts (1n2u) 5908 | -8/Garrison | Triggered checkpoint 6048 | -8/Garrison | Triggered checkpoint 6064 | -8/Garrison | Garrison Relay disabled 6237 | -8/Garrison | Discovered new exit (range 11) 6255 | -8/Garrison | Destroyed by D-53 Grenadier with Mini Grenade Launcher Last Messages --------------- 06064_ Relay Coupler [Hunter] tumbles out of relay unit. 06064_ Relay Coupler [Grunt] tumbles out of relay unit. 06064_ Relay Coupler [Duelist] tumbles out of relay unit. 06064_ Relay Coupler [Brawler] tumbles out of relay unit. 06065_ System corrupted: Heat flow error (+106). 06096_ 3|IB0CLY9> ILC3 Map ----- +----------------------------------------------------+ | ??????????????????#! =!#?????# ################# | | ??????????????????#! !#?????# # % | | ??????????????????# !#?????# ### ## # # * | | ??????????????????#!!!!#?????# %= | | ??????????????????## ##?????# == | | ???????????????????# #??????# | | ???????????????????####??????########## ## | | ??????????????????????????????????????### # | | ??????????????????????????????????????# * [ | | ??????????????????????????????????????# = | | ??????????????????????????????????????# * | | ??????????????????????????????????????# | | ??????????????????????????????????????### ## | | ????????????????????????????????????????# # | | ???????????????????????????????????###### *=[! | | ???????????????????????????????????# | | ??????????????????????????????#????# #### [ * | | ?????????????????????????????? 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| | ??????????????????????????###????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 63 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 450 Weapon Shielding 33 Evasion (%) 40 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TrapWaveNanosword Manual? 0 Play Time 00:47:21 Cumulative 99.3 hours Start 2023.05.10 @ 03:32:55 End 2023.05.10 @ 04:21:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 92 Rogue 47 Adventurer 19 Explorer 26 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 51 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(125)|SATURATION(75)|LOW_CONTRAST(0,16,30)|SHIFT_HUE(130) Steam 1 RUN: 5e84737b-e564-488e-9f6c-e6a17ec6083d