Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.14 @ 16:56:46 Player: OccultOnion Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (82) 410 Value Destroyed (3094) 3094 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7624 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 10/300 Energy 226/230 System Corruption 54% Temperature Cool (215) Movement Walking (150) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Micro Fission Core > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (8) ------ Visual Processing Unit Long-range Terrain Scanner Improved Target Analyzer Improved Core Analyzer > --- WEAPON (3) ------- Mass Driver Enhanced Gauss Cannon Enhanced Gauss Cannon > --- INVENTORY (4) ---- Enhanced Gauss Cannon Scythe Heavy Pick Peak State ------------ > --- POWER ------------ Light Fission Core Light Fission Core > --- PROPULSION ------- Titanium Leg Armored Leg Compact Wheel Cooled VTOL Module > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Advanced Sensor Array Improved Targeting Computer Advanced Melee Analysis Suite Improved Light Armor Plating Advanced Hacking Suite Mini Drone Bay > --- WEAPON ----------- Tesla Rifle Advanced Plasma Cannon Chainsword > --- INVENTORY -------- Light Ion Engine Xenon Bombardment Thruster Large Storage Unit Heavy Flail Katana [Rating: 72] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Compact Wheel Hover Unit Gyrokinetic Inverter Flight Unit VTOL Module Utility Medium Storage Unit Device Advanced Sensor Array Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Reactive Plating Weapon Gauss Rifle Energy Gun Tesla Rifle Energy Cannon Advanced Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Improved Grenade Launcher Impact Weapon Heavy Flail Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Slots Evolved 10 | . . 2 2 2 2 . . 2 Power 1 | . . . . 1 . . . . Propulsion 2 | . . 1 1 . . . . . Utility 6 | . . 1 1 . 2 . . 2 Weapon 1 | . . . . 1 . . . . Parts Attached 126 | 7 . 9 17 9 5 17 . 62 Power 23 | 1 . 2 2 3 . 4 . 11 Engine 11 | 1 . 2 2 1 . 1 . 4 Core 12 | . . . . 2 . 3 . 7 Reactor . | . . . . . . . . . Propulsion 33 | 2 . 1 6 2 1 4 . 17 Treads 2 | . . 1 . . . . . 1 Leg 15 | 2 . . 5 1 1 1 . 5 Wheel 4 | . . . . 1 . 2 . 1 Hover 6 | . . . . . . . . 6 Flight 6 | . . . 1 . . 1 . 4 Utility 33 | 2 . 4 4 1 2 2 . 18 Device 16 | 1 . 2 3 . 1 1 . 8 Storage 3 | 1 . 1 . . . . . 1 Processor 8 | . . 1 1 . . . . 6 Hackware 3 | . . . . 1 . 1 . 1 Protection 3 | . . . . . 1 . . 2 Artifact . | . . . . . . . . . Weapon 37 | 2 . 2 5 3 2 7 . 16 Energy Gun 10 | . . 1 2 . 2 . . 5 Energy Cannon 3 | . . 1 . . . 1 . 1 Ballistic Gun 10 | 2 . . 2 2 . 3 . 1 Ballistic Cannon 9 | . . . 1 . . 1 . 7 Launcher 1 | . . . . . . 1 . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . Slashing Weapon 3 | . . . . . . 1 . 2 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . 1 Parts Lost 80 | . . 10 2 1 3 14 . 50 Power 15 | . . 2 1 . . 4 . 8 Propulsion 21 | . . 3 . . 2 3 . 13 Utility 21 | . . 2 . . . 2 . 17 Weapon 23 | . . 3 1 1 1 5 . 12 Highest Loss Streak 12 | . . 7 1 1 3 7 . 12 Average Slot Usage (%) 84 | . 100 91 89 95 90 77 93 78 Engine 4 | . 14 7 8 6 6 2 6 1 Core 5 | . . . . 7 6 4 6 7 Treads 1 | . . 10 . . . . . . Leg 12 | . 28 20 22 21 10 6 6 6 Wheel 3 | . . . . 4 6 5 6 3 Flight 2 | . . . 3 . . 3 6 5 Device 14 | . 14 10 17 14 13 12 13 16 Storage 6 | . 14 11 9 7 6 6 6 4 Processor 6 | . . 11 9 7 6 6 6 5 Hackware 4 | . . . . . 6 11 13 3 Protection 1 | . . . . . 6 . . 1 Energy Gun 2 | . . 3 8 . 3 1 . 3 Ballistic Gun 9 | . 28 12 8 14 9 11 20 4 Ballistic Cannon 1 | . . . . . . 1 . 3 Impact Weapon 1 | . . . . 7 6 . . . Naked Turns . | . . . . . . . . . Heaviest Build 56 | 12 12 21 23 36 46 46 30 56 Greatest Support 80 | 20 20 20 80 80 28 32 16 48 Greatest Overweight (x) 9 | . . 2 2 1 1 2 1 9 Average Overweight (x) . | . . . . . 1 . 1 1 Largest Inventory Capacity 10 | 6 6 8 8 8 8 8 8 10 Average Capacity 7 | 5 6 7 8 8 8 8 8 7 Most Carried 10 | 6 6 8 8 8 8 8 8 10 Average Carried 6 | 4 5 6 5 7 7 6 8 6 Final Capacity 8 | 6 6 8 8 8 8 8 8 4 Final Carried 8 | 5 6 8 8 8 7 8 8 3 Class Distribution -------------------- 61% | Mutant 12% | Scavenger-Gunner 12% | Scavenger-Mutant 7% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Matter Collected 2338 | 283 . 190 52 431 137 430 . 815 Remotely 25 | . . . . . . . . 25 Salvage Created 3088 | 75 105 222 146 432 238 514 . 1356 Parts 209 | 11 9 17 16 26 8 18 . 104 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 3 | . . . 1 . . . . 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 7 | . . . . . . 7 . . Prevented 1 | . . . . . . 1 . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Combat Hostiles Destroyed 63 | . 2 5 2 8 4 19 . 23 Melee 5 | . . . . . . . . 5 Guns 27 | . 2 4 2 7 2 4 . 6 Cannons 17 | . . 1 . . 1 3 . 12 AOE 13 | . . . . 1 . 12 . . Classes Destroyed 12 | 1 2 1 2 1 1 2 . 2 Worker 3 | . . . 1 . . . . 2 Builder 3 | . . . . . . . . 3 Tunneler 5 | 4 . . 1 . . . . . Recycler 3 | . . . . . . . . 3 Watcher 4 | . 1 . . . . . . 3 Swarmer 19 | . . . . . . 8 . 11 Grunt 25 | . 2 3 . 4 2 10 . 4 Brawler 1 | . . . . . . . . 1 Duelist 1 | . . . . . 1 . . . Sentry 8 | . . 2 1 3 . 1 . 1 Hunter 2 | . . . 1 . . . . 1 Programmer 7 | . . . . 1 1 . . 5 Packrat 1 | . . . . . . 1 . . Best Kill Streak 12 | 4 2 2 2 3 3 12 . 7 Combat Bots Only 12 | . 1 2 2 3 3 12 . 6 Max Kills in Single Turn 4 | 1 1 1 1 1 1 4 . 2 Gunslinging . | . . . . . . . . . Exploded 4 | . . . . 1 . 4 . . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Damage Taken 9827 | . 168 998 412 488 614 1338 . 5809 Core 1599 | . 18 269 . 81 . 223 . 1008 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 80 | 100 92 32 100 88 . . 73 . Volleys Fired 200 | 9 8 21 9 24 14 26 . 89 Largest 3 | 2 2 2 2 2 2 3 . 3 Hottest 195 | 40 40 106 84 56 124 164 . 195 Shots Fired 374 | 18 16 41 18 46 23 51 . 161 Gun 256 | 18 16 35 17 46 23 19 . 82 Cannon 108 | . . 6 1 . . 22 . 79 Launcher 10 | . . . . . . 10 . . Special . | . . . . . . . . . Kinetic 279 | 18 16 31 17 46 17 27 . 107 Thermal 51 | . . . . . 3 10 . 38 Explosive 10 | . . . . . . 10 . . Electromagnetic 34 | . . 10 1 . 3 4 . 16 Robot Hit Streak 14 | 3 6 8 11 14 11 10 . 12 Robot Miss Streak 5 | 2 1 2 5 3 1 3 . 5 Penetration Max 1 | . . . . 1 1 . . 1 Secondary Targets . | . . . . . . . . . Shots Hit Robots 253 | 9 11 29 8 35 25 39 . 97 Core Hits 150 | 4 6 9 5 14 9 49 . 54 Critical Hits 22 | . . . 1 6 2 . . 13 Critical Kills 8 | . . . . 3 1 . . 4 Critical Parts Destroyed 14 | . . . 1 3 1 . . 9 Melee Attacks 110 | . . . . 21 5 1 . 83 Impact 26 | . . . . 21 5 . . . Slashing 84 | . . . . . . 1 . 83 Piercing . | . . . . . . . . . Sneak Attacks 5 | . . . . . 2 1 . 2 Combat Hostiles 1 | . . . . . 1 . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8208 | 100 136 408 235 778 782 2389 . 3380 Guns 3542 | 100 136 338 235 693 598 295 . 1147 Cannons 2072 | . . 65 . . . 392 . 1615 Explosions 1783 | . . . . 58 . 1597 . 128 Melee 803 | . . . . 27 184 105 . 487 Ramming 8 | . . 5 . . . . . 3 Kinetic 4364 | 100 136 289 214 693 521 460 . 1951 Thermal 744 | . . . . . 55 182 . 507 Explosive 1783 | . . . . 58 . 1597 . 128 Electromagnetic 506 | . . 114 21 . 22 45 . 304 Impact 211 | . . . . 27 184 . . . Slashing 592 | . . . . . . 105 . 487 Piercing . | . . . . . . . . . Highest Corruption 54 | . . 1 1 . . . . 54 Average Corruption 25 | . . 1 1 . . . . 29 Corruption Purged . | . . . . . . . . . Effects 138 | . . . 2 . . . . 136 Message Errors 11 | . . . 1 . . . . 10 Matter Fused 11 | . . . . . . . . 11 Heat Flow Errors 7 | . . . . . . . . 7 Energy Discharges 7 | . . . . . . . . 7 Parts Rejected 2 | . . . . . . . . 2 Data Loss (minor) 9 | . . . 1 . . . . 8 Data Loss (major) 2 | . . . . . . . . 2 Misfires 5 | . . . . . . . . 5 Misdirections 12 | . . . . . . . . 12 Targeting Errors 60 | . . . . . . . . 60 Weapon Failures 12 | . . . . . . . . 12 Overload Shots . | . . . . . . . . . Overflow Damage 95 | . . . 24 . 34 20 . 17 Projectiles 28 | . . . . . . 18 . 10 Explosions 26 | . . . 24 . . 2 . . Melee 41 | . . . . . 34 . . 7 Knockbacks 15 | . . . . . 2 2 . 11 Impact 1 | . . . . . 1 . . . Kinetic 12 | . . . . . . 2 . 10 Secondary 2 | . . . . . 1 . . 1 Self-Inflicted Damage 257 | . . 2 197 53 . 5 . . Shots 5 | . . . 3 1 . 1 . . Rammed 3 | . . 3 . . . . . . Targets Rammed 5 | . . 4 . . . . . 1 Kicked 2 | . . 1 . . . . . 1 Crushed . | . . . . . . . . . Highest Temperature 320 | . 2 126 25 1 54 144 . 320 Average Temperature 71 | . 2 55 14 1 26 57 . 81 Received Heat Transfer 1767 | . 42 312 27 156 45 348 . 837 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Fried 4 | . . . . . 3 . . 1 Impact Corruptions 3 | . . . . . 3 . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 1251 | . . . . . 111 296 . 844 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Peak Influence 229 | 20 94 158 133 229 162 . . 204 Average Influence 71 | 7 46 82 58 105 89 . . 59 Maximum Alert Level 1 | . . . . 1 . . . 1 Low Security (%) 98 | 100 100 100 100 93 100 . . 99 Level 1 1 | . . . . 6 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 4 | . . . 1 1 . . . 2 Investigation . | . . . . . . . . . Extermination 3 | . . . . 1 . . . 2 Reinforcement 1 | . . . 1 . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Distress Signals 4 | . . 1 . . . . . 3 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 105 | . 6 20 3 10 4 20 . 42 Peak Tracking Total 13 | . 3 11 1 3 3 13 . 8 Tactical Retreats 10 | . . 4 . . . . . 6 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Traps Triggered 2 | . . . . 1 1 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . . . 1 1 Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Machines Disabled 9 | . . . 2 4 . . . 3 Max in Single Turn 2 | . . . 2 1 . . . 2 Garrison Access 1 | . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Machines Accessed 26 | . 1 4 5 7 5 1 . 3 Terminals 22 | . 1 4 5 5 4 1 . 2 Fabricators 3 | . . . . 1 1 . . 1 Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 58 | . 3 7 14 11 11 6 . 6 Successful 30 | . 2 3 6 6 6 4 . 3 Failed 28 | . 1 4 8 5 5 2 . 3 Catastrophic 8 | . 1 2 2 2 . . . 1 Database Lockouts . | . . . . . . . . . Manual 22 | . 2 5 6 4 2 2 . 1 Terminals 54 | . 3 7 14 9 10 6 . 5 Fabricators 3 | . . . . 1 1 . . 1 Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Terminal Hacks 27 | . 2 3 6 4 6 4 . 2 Record 6 | . . . . . 2 4 . . Robot Analysis 1 | . . . . . 1 . . . Level Access Points 4 | . 1 1 1 1 . . . . Emergency Access Points 1 | . . . . . 1 . . . Terminal Index 2 | . . . 1 . 1 . . . Alert Level 6 | . . 1 1 1 1 . . 2 Locate Traps 1 | . . . . 1 . . . . Zone Layout 6 | . 1 1 3 1 . . . . Fabricator Hacks 2 | . . . . 1 . . . 1 Network Status 1 | . . . . 1 . . . . Build 1 | . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Seal Access 1 | . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 22 | . 1 3 4 5 5 1 . 3 Full Trace Events 1 | . . . 1 . . . . . Feedback Events 1 | . . . 1 . . . . . Corruption 1 | . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter 278 | . . . . . . . . 278 Time 139 | . . . . . . . . 139 Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders 4 | . . . . . . . . 4 EXPLORE 4 | . . . . . . . . 4 Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Robot Analysis Total 1 | . . . . . 1 . . . Derelict Logs Recovered 1 | . . . . . . 1 . . Drone Launches 4 | . . . . . . . . 4 Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Turns Passed 5279 | 152 111 437 485 835 438 1057 20 1744 Spaces Moved 3170 | 91 70 252 286 553 308 759 19 832 Core 42 | 6 . 16 . . . . . 20 Treads 31 | . . . . . . . . 31 Legs 1256 | 85 70 236 286 240 . 124 . 215 Wheels 1808 | . . . . 313 308 635 19 533 Hover 29 | . . . . . . . . 29 Flight 4 | . . . . . . . . 4 Fastest Speed 50 | 50 120 120 125 110 110 110 110 100 Average Speed 124 | 115 120 130 141 119 110 115 110 134 Slowest Speed 500 | 120 120 180 180 160 110 190 110 500 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 5 | . . . . . . . . 5 Exploration Rate (%) 24 | 6 16 31 26 18 10 81 6 25 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 4 | . 1 1 1 1 . . . . Unknown Exits Taken 4 | 1 . . . . 1 1 1 . Scrap Searched 4 | . . . . . . 4 . . Spaces Dug 87 | . . . . 9 . . . 78 Terrain Destroyed 243 | . . . 39 29 . 46 . 129 Melee 79 | . . . . 9 . . . 70 Projectile 45 | . . . . 2 . 2 . 41 AOE 119 | . . . 39 18 . 44 . 18 Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Total 3986 | 120 82 316 350 646 374 895 18 1185 Wait 197 | . . 14 14 13 39 74 . 43 Move 3158 | 90 69 251 285 552 307 758 18 828 Hop . | . . . . . . . . . Pick Up 145 | 13 3 12 18 16 4 17 . 62 Fast Attach . | . . . . . . . . . Attach 104 | 7 . 5 14 7 5 16 . 50 Detach 1 | . . . . . . 1 . . Swap 22 | . . 4 3 2 . 1 . 12 Drop 40 | 1 2 5 7 11 . 1 . 13 Fire 200 | 9 8 21 9 24 14 26 . 89 Melee 110 | . . . . 21 5 1 . 83 Ram 2 | . . 2 . . . . . . Kick 3 | . . 2 . . . . . 1 Crush . | . . . . . . . . . Escape Stasis 4 | . . . . . . . . 4 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 153 | -11/Scrapyard | Entered Materials 189 | -10/Materials | Identified exit to Materials 264 | -10/Materials | Entered another Materials area 264 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 315 | -9/Materials | Build established: Mutant 630 | -9/Materials | Identified exit to Materials 688 | -9/Materials | Core integrity fell below 50% 701 | -9/Materials | Entered another Materials area 701 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 723 | -8/Materials | Lost 7 parts (1p3n1u2w) 1105 | -8/Materials | Identified exit to Factory 1186 | -8/Materials | Entered Factory 1186 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1994 | -7/Factory | Identified exit to Factory 2021 | -7/Factory | Entered another Factory area 2021 | -6/Factory | Evolved 2 slots: Utility x2 2375 | -6/Factory | Lost 3 parts (2n1w) 2435 | -6/Factory | Discovered new exit (range 9) 2459 | -6/Factory | Entered Lower Caves 2542 | -6/Lower Caves | Attracted the attention of an 0b10 base 2590 | -6/Lower Caves | Destroyed 12 combat bots 2593 | -6/Lower Caves | Learned Armory security intel 2593 | -6/Lower Caves | Learned Armory garrison access intel 2595 | -6/Lower Caves | Lost 7 parts (2p1n2u2w) 2852 | -6/Lower Caves | Learned Factory trap positions 2966 | -6/Lower Caves | Lost 5 parts (2p2n1w) 2978 | -6/Lower Caves | Build established: Hacker-Mutant 3096 | -6/Lower Caves | Encountered a Warlord checkpoint 3509 | -6/Lower Caves | Discovered new exit (range 7) 3516 | -6/Lower Caves | Entered another Lower Caves area 3520 | -6/Lower Caves | Build established: Scavenger-Gunner 3521 | -6/Lower Caves | Discovered new exit (range 13) 3536 | -6/Lower Caves | Entered Factory 3536 | -5/Factory | Evolved 2 slots: Utility x2 3537 | -5/Factory | Loaded intel: 95 trap records 3908 | -5/Factory | Build established: Scavenger-Mutant 4005 | -5/Factory | Discovered new exit (range 6) 4238 | -5/Factory | Lost 3 parts (2u1w) 4355 | -5/Factory | Build established: Mutant 4502 | -5/Factory | Crushed by falling debris 4503 | -5/Factory | System corruption reached 10% 4507 | -5/Factory | Crushed by falling debris 4532 | -5/Factory | Crushed by falling debris 4538 | -5/Factory | Lost 10 parts (3n5u2w) 4556 | -5/Factory | Crushed by falling debris 4557 | -5/Factory | System corruption reached 30% 4587 | -5/Factory | Lost 3 parts (1p2u) 4727 | -5/Factory | Lost 4 parts (1p1n1u1w) 4755 | -5/Factory | Crushed by falling debris 4817 | -5/Factory | Lost 10 parts (3p3n2u2w) 4983 | -5/Factory | Core integrity fell below 50% 5057 | -5/Factory | Lost 12 parts (1p3n3u5w) 5068 | -5/Factory | Core integrity fell below 20% 5280 | -5/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 05257_ System corrupted: Enh. Gauss Cannon targeting data glitched. 05261_ System corrupted: Mass Driver targeting data glitched. 05261_ Slug penetrates Wall. 05261_ Nuclear Reactor explodes. 05261_ G-67 Veteran suffers critical hit. 05261_ Destroyed Flexi-carbon Leg. 05261_ System corrupted: Enh. Gauss Cannon targeting data glitched. 05261_ Repair Station disabled. 05261_ U-05 Engineer builds a Wall. 05264_ G-67 Veteran knocked back. 05264_ System corrupted: Enh. Gauss Cannon targeting data glitched. 05265_ U-05 Engineer builds a Wall. 05268_ Kicked G-50 Soldier out of the way. 05269_ System corrupted: Matter fused (-6). 05269_ U-05 Engineer lays Concrete. 05270_ U-05 Engineer builds a Wall. 05274_ VTOL Module destroyed. 05275_ U-05 Engineer lays Concrete. 05276_ U-05 Engineer builds a Wall. 05280_ Hpw. Tractor Beam destroyed. 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" " " " #???# #??????????????? ?????????? | | ??????? #??## ##??????????"?????????????? | | ?????#?#############" #????#? ??????? ????#?????? | | ???? u ###???????????????????????? | | ?????? ????######## g #????????? ?????????????? | | ????? # g ##???? ?????????????????? | | ??? ? ? + g #??? ??????????????????? | | ???# ???##### " #?#????????????????#???? | | ???#??????#?# "R" ! #??????????#???????????? | | ?????????#??# """ #??????? ??????????????? | | ?????? #????#### ####### k ??????? | | ???? ?? @ ? ????? | | ??????? Y ??????? | | ????? ?? R ??????? | | ????????#+###################### ???????? | | ???????????????? ??????????#?????? ###???????? | | ?????#???? ?????? ??????????#???????####?????????? | | ?????????????????????????????????????????????????? | | ?????????? ? ???????????#????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????? ????????????????????"?????????????????? | | ?????????????????????????????????? ??????????????? | | ????????? ????????????????#? ????????????????????? | | ???????????????? ??????????#?????????????????????? | | ??????????????????????????????#??????????????????? | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 31 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 60 ECM Strength 2 Armor Coverage 150 Resistance: KI 20 Evasion (%) 42 Targeting Accuracy 12 Melee Accuracy 8 Target Analysis 6 Core Analysis 8 Recoil Reduction 1 Offensive Hacking 14 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed BiometalImpactWheel Manual? 0 Play Time 01:00:03 Cumulative 30.8 hours Start 2020.01.14 @ 15:53:02 End 2020.01.14 @ 16:56:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 74 Rogue 74 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 18 Gallery% 36 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 32e5cb0f-34ba-4cbb-b7dd-dbcdccffc396