Cogmind - Beta 10 *** ADVENTURER MODE // 2020.09.18 @ 09:55:43

Player: Fenn

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (44)      220
Value Destroyed (1205)     1205
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2425

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -9/Materials

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (3) ------
            (None)
>       --- WEAPON (3) -------
            (None)
>       --- INVENTORY (4) ----
        Aluminum Leg
        Signal Interpreter
  Small Laser
        Datajack

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
        Armored Wheel
        Armored Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
                Sensor Array
                Transport Network Coupler
>               --- WEAPON -----------
          Heavy EM Pulse Gun
          Heavy EM Pulse Gun
                Particle Gun
>               --- INVENTORY --------
                Signal Interpreter
          Small Laser
          Small Laser
                Beam Rifle
                Spread Laser
                Spread Laser
                Datajack
                Datajack
[Rating: 15]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
Utility                    Sensor Array
  Device                   Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Transport Network Coupler
Weapon                     Particle Gun
  Energy Gun               Particle Gun
  Ballistic Gun            Light Assault Rifle
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   .   1   
  Weapon                   1    | .   .   1   
Parts Attached             48   | 6   27  15  
  Power                    4    | 1   3   .   
    Engine                 3    | 1   2   .   
    Core                   1    | .   1   .   
    Reactor                .    | .   .   .   
  Propulsion               13   | 2   7   4   
    Treads                 1    | .   .   1   
    Leg                    10   | 2   5   3   
    Wheel                  2    | .   2   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  10   | 1   7   2   
    Device                 3    | .   2   1   
    Storage                6    | 1   5   .   
    Processor              1    | .   .   1   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   21   | 2   10  9   
    Energy Gun             15   | .   7   8   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          5    | 2   3   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   1    | .   .   1   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 13   | .   1   12  
  Power                    1    | .   .   1   
  Propulsion               2    | .   .   2   
  Utility                  2    | .   .   2   
  Weapon                   8    | .   1   7   
  Highest Loss Streak      8    | .   1   8   
Average Slot Usage (%)     96   | .   98  91  
  Engine                   8    | .   7   10  
  Core                     4    | .   6   .   
  Leg                      14   | .   17  10  
  Wheel                    10   | .   10  9   
  Device                   12   | .   15  6   
  Storage                  11   | .   11  10  
  Processor                3    | .   .   11  
  Energy Gun               19   | .   15  29  
  Ballistic Gun            8    | .   12  .   
Naked Turns                4    | .   .   4   
Heaviest Build             47   | 12  44  47  
  Greatest Support         24   | 20  24  24  
  Greatest Overweight (x)  3    | .   2   3   
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 16   | 6   16  12  
  Average Capacity         10   | 5   9   11  
  Most Carried             11   | 4   10  11  
  Average Carried          5    | .   4   7   
  Final Capacity           12   | 6   12  4   
  Final Carried            7    | .   7   4   

 Class Distribution 
--------------------
 69% | Mutant
 17% | Skirmisher
  6% | Scavenger-Skirmisher
  6% | Scavenger-Mutant

 Dominant Class 
----------------
     Mutant | -10/Materials
 Skirmisher | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           704  | .   555 149 
  Remotely                 .    | .   .   .   
Salvage Created            1510 | .   859 651 
  Parts                    93   | .   42  51  
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  37   | .   17  20  
  Guns                     35   | .   17  18  
  AOE                      2    | .   .   2   
Classes Destroyed          7    | .   5   2   
  Worker                   1    | .   1   .   
  Hauler                   2    | .   2   .   
  Watcher                  4    | .   3   1   
  Swarmer                  10   | .   3   7   
  Grunt                    23   | .   14  9   
  Duelist                  1    | .   .   1   
  Sentry                   3    | .   .   3   
Best Kill Streak           6    | .   5   6   
  Combat Bots Only         5    | .   4   5   
Max Kills in Single Turn   2    | .   1   2   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   .   2   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Scr  Mat  Mat  
Damage Taken               1934 | .    762  1172 
  Core                     570  | .    167  403  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         66   | 100  33   .    
Volleys Fired              109  | .    78   31   
  Largest                  3    | .    2    3    
  Hottest                  195  | .    110  195  
Shots Fired                220  | .    142  78   
  Gun                      220  | .    142  78   
  Cannon                   .    | .    .    .    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  92   | .    92   .    
  Thermal                  79   | .    36   43   
  Explosive                .    | .    .    .    
  Electromagnetic          49   | .    14   35   
  Robot Hit Streak         22   | .    13   22   
  Robot Miss Streak        5    | .    5    3    
  Penetration Max          .    | .    .    .    
  Secondary Targets        5    | .    4    1    
    Max Gunslinging Chain  1    | .    1    1    
Shots Hit Robots           165  | .    106  59   
  Core Hits                91   | .    44   47   
  Critical Hits            1    | .    1    .    
  Critical Kills           1    | .    1    .    
  Critical Parts Destroyed .    | .    .    .    
Melee Attacks              1    | .    .    1    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           2415 | .    1266 1149 
  Guns                     2011 | .    1234 777  
  Cannons                  .    | .    .    .    
  Explosions               372  | .    .    372  
  Melee                    .    | .    .    .    
  Ramming                  32   | .    32   .    
  Kinetic                  700  | .    700  .    
  Thermal                  777  | .    360  417  
  Explosive                372  | .    .    372  
  Electromagnetic          534  | .    174  360  
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         1    | .    1    .    
  Average Corruption       1    | .    1    .    
  Corruption Purged        .    | .    .    .    
  Effects                  6    | .    6    .    
    Message Errors         1    | .    1    .    
    Energy Discharges      3    | .    3    .    
    Data Loss (minor)      1    | .    1    .    
    Targeting Errors       1    | .    1    .    
Overload Shots             .    | .    .    .    
Overflow Damage            86   | .    .    86   
  Projectiles              .    | .    .    .    
  Explosions               86   | .    .    86   
  Melee                    .    | .    .    .    
Knockbacks                 1    | .    1    .    
  Impact                   1    | .    1    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      180  | .    12   168  
  Shots                    2    | .    .    2    
  Rammed                   10   | .    10   .    
Targets Rammed             14   | .    14   .    
  Kicked                   4    | .    4    .    
  Crushed                  .    | .    .    .    
Highest Temperature        377  | .    270  377  
  Average Temperature      100  | .    73   133  
  Received Heat Transfer   774  | .    411  363  
  Effects                  8    | .    3    5    
    Energy Bleed           1    | .    .    1    
    Interference           7    | .    3    4    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              1    | .    1    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             1    | .    1    .    
  Heat Transferred         1549 | .    854  695  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             377  | .   182 377 
  Initial                  33   | .   .   33  
  Average                  102  | .   50  217 
Maximum Alert Level        1    | .   .   1   
  Low Security (%)         79   | 100 100 34  
  Level 1                  20   | .   .   65  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          7    | .   5   2   
  Investigation            7    | .   5   2   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           5    | .   2   3   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              60   | .   31  29  
  Peak Tracking Total      7    | .   6   7   
  Tactical Retreats        4    | .   3   1   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            1    | .   .   1   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             1    | .   1   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          2    | .   .   2   
  Max in Single Turn       2    | .   .   2   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          11   | .   9   2   
  Terminals                9    | .   7   2   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                49   | .   42  7   
  Successful               30   | .   25  5   
  Failed                   19   | .   17  2   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                42   | .   35  7   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          7    | .   7   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             23   | .   18  5   
  Record                   2    | .   1   1   
  Prototype ID Bank        3    | .   2   1   
  Branch Access Points     2    | .   1   1   
  Alert Level              2    | .   2   .   
  Unreport Threat          1    | .   1   .   
  Locate Traps             1    | .   1   .   
  Reprogram Traps          1    | .   1   .   
  Dispatch Records         1    | .   1   .   
  Maintenance Status       2    | .   1   1   
  Patrol Status            1    | .   1   .   
  Investigation Status     1    | .   1   .   
  Reinforcement Status     1    | .   1   .   
  Hauler Manifests         2    | .   1   1   
  Zone Layout              3    | .   3   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       7    | .   7   .   
  Process                  2    | .   2   .   
  Report Inventory         3    | .   3   .   
  Retrieve Matter          2    | .   2   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         8    | .   7   1   
  Full Trace Events        7    | .   6   1   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          647  | .   647 .   
  Retrieved Matter         837  | .   837 .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Scr  Mat  Mat  
Turns Passed               2898 | 67   1907 924  
Spaces Moved               1874 | 51   1313 510  
  Core                     10   | 10   .    .    
  Treads                   .    | .    .    .    
  Legs                     889  | 41   656  192  
  Wheels                   975  | .    657  318  
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   100  100  
  Average Speed            121  | 106  117  132  
  Slowest Speed            180  | 120  180  180  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       42   | 3    99   24   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          46   | .    .    46   
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      46   | .    .    46   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -9   
---------                  Run  | Scr  Mat  Mat  
Total                      2310 | 64   1556 690  
  Wait                     169  | .    53   116  
  Move                     1872 | 50   1312 510  
  Hop                      .    | .    .    .    
  Pick Up                  57   | 7    40   10   
  Fast Attach              .    | .    .    .    
  Attach                   19   | 6    3    10   
  Detach                   2    | .    1    1    
  Swap                     29   | .    24   5    
  Drop                     38   | 1    31   6    
  Fire                     109  | .    78   31   
  Melee                    1    | .    .    1    
  Ram                      1    | .    1    .    
  Kick                     13   | .    13   .    
  Crush                    .    | .    .    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Materials (discovered 3 exits: *Min x2 / Sto)

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 16)
   68 | -11/Scrapyard | Entered Materials
  318 | -10/Materials | Build established: Mutant
  569 | -10/Materials | Discovered new exit (range 12)
  635 | -10/Materials | Discovered new exit (range 15)
  909 | -10/Materials | Discovered new exit (range 7)
 1036 | -10/Materials | Identified exit to Mines
 1420 | -10/Materials | Discovered new exit (range 5)
 1513 | -10/Materials | Core integrity fell below 50%
 1975 | -10/Materials | Entered another Materials area
 1975 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2063 | -9/Materials  | Discovered new exit (range 10)
 2226 | -9/Materials  | Identified exit to Mines
 2226 | -9/Materials  | Identified exit to Storage
 2427 | -9/Materials  | Build established: Skirmisher
 2882 | -9/Materials  | Core integrity fell below 50%
 2892 | -9/Materials  | Core integrity fell below 20%
 2899 | -9/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
K-01 Serf cleans the Matter Pump.
R-06 Scavenger collects Aluminum Leg.
K-01 Serf cleans the Matter Pump.
R-06 Scavenger collects Visual Processing Unit.
K-01 Serf cleans the Matter Pump.
R-06 Scavenger collects Heat Sink.
Beam Rifle destroyed.
K-01 Serf cleans the Matter Pump.
Particle Gun destroyed.
Dropped Hcp. Storage Unit.
Dropped Imp. Heat Sink.
Dropped Aluminum Leg.
Aluminum Leg destroyed.
R-06 Scavenger collects Ion Engine.
R-06 Scavenger collects Imp. Heat Sink.
S-10 Pest destroyed.
R-06 Scavenger collects Aluminum Leg.
K-01 Serf collects debris.
Transport Network Coupler destroyed.
S-10 Pest destroyed.

 Map 
-----
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| ?????????????????????????#     #???# #???????????? |
| ?????????????????????????#     #???#  ???????????? |
| ?????????????????????????#     #???#  ???????????? |
| ?????????????????????????##   ######  ???????????? |
| ??????????????????????????#   #    #  ???????????? |
| ?????????????????##########   +    #  ???????????? |
| ?????????????????#  %     #   #    #  ???????????? |
| ?????????????????#        #   #    #  ???????????? |
| #????????????????#   !!!  #   #    #  ???????????? |
| ###??????????????#   !!!  #   #  ! #  ???????????? |
| # #??????????????#   !!!  +   #    #  ???????????? |
| # #??????????????#        #   #    #?????????????? |
| # ##?????????????#        #   #    #?????????????? |
| # ##?????????????#        #   ######?????????????? |
| ## #?????????????#        #   T#?????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            400
Sight Range                16
Robot Scan Range           10
Terrain Scan Density       10
ECM Strength               1
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                40
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Oops

 Challenges 
------------
None

 Game 
------
Seed              GaussCentriumLaser
  Manual?         0
Play Time         00:33:35
  Cumulative      3.0 hours
  Start           2020.09.17 @ 20:58:43
  End             2020.09.18 @ 09:55:43
Sessions          2
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          6
  Rogue           0
  Adventurer      6
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          7
Achievement%      6
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ec5bba88-3090-4f56-b989-2a405f978125