Cogmind - Beta 12 *** ADVENTURER MODE // 2023.03.18 @ 09:05:54 Player: Peregrine Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (150) 750 Value Destroyed (3956) 3956 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (442) 442 TOTAL SCORE: 8168 Bonus ------- High Alert Combat Kills 349 Follower Combat Kills 144 Entered Garrisons 200 Friendly Fire -251 Cogmind --------- Core Integrity 199/700 Matter 300/300 Energy 100/100 System Corruption 20% Temperature Cool (0) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Hybrid Antimatter Reactor Improved Terrain Scanner Relay Coupler [Grunt] (52) Relay Coupler [Grunt] (46) Improved Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Fission Core > --- PROPULSION ------- Aluminum Leg Advanced VSS Leg Gravmag System Gravmag System > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Improved Terrain Scan Processor Improved Terrain Scan Processor Active Sensor Spoofer > --- WEAPON ----------- Heavy Particle Cannon Mass Driver > --- INVENTORY -------- Hybrid Antimatter Reactor Improved Signal Interpreter Improved Terrain Scanner Advanced ECM Suite Relay Coupler [Grunt] Relay Coupler [Grunt] Shock Rifle Beamcaster Improved Datajack [Rating: 55] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Hybrid Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Hover Unit Flight Unit Improved Flight Unit Utility System Shield Device Improved Heat Sink Storage Small Storage Unit Processor Improved Terrain Scan Processor Hackware System Shield Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Mass Driver Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Jun Mat Min Mat Min Mat Fac Gar Slots Evolved 6 | . . . 2 . 2 2 . Power 1 | . . . . . . 1 . Propulsion 2 | . . . . . 2 . . Utility 3 | . . . 2 . . 1 . Weapon . | . . . . . . . . Parts Attached 134 | . 10 2 17 3 46 18 38 Power 23 | . 1 1 2 2 6 4 7 Engine 12 | . 1 1 2 2 4 2 . Core 10 | . . . . . 2 2 6 Reactor 1 | . . . . . . . 1 Propulsion 38 | . 4 . 3 . 16 . 15 Treads . | . . . . . . . . Leg 20 | . 2 . 2 . 9 . 7 Wheel 1 | . . . . . . . 1 Hover 4 | . 2 . . . . . 2 Flight 13 | . . . 1 . 7 . 5 Utility 38 | . 1 1 8 1 8 14 5 Device 21 | . . 1 2 . 2 11 5 Storage 3 | . . . 1 . 2 . . Processor 10 | . 1 . 2 1 4 2 . Hackware 4 | . . . 3 . . 1 . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 35 | . 4 . 4 . 16 . 11 Energy Gun 26 | . 4 . 4 . 12 . 6 Energy Cannon 5 | . . . . . 1 . 4 Ballistic Gun 1 | . . . . . 1 . . Ballistic Cannon 1 | . . . . . . . 1 Launcher 2 | . . . . . 2 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . . 2 . 2 . 1 Corrupted Parts 1 | . . . . . 1 . . System Corruption 2 | . . . . . 2 . . Parts Lost 40 | . 2 . 2 . 6 2 28 Power 9 | . . . 2 . 1 1 5 Propulsion 16 | . 1 . . . 3 1 11 Utility 7 | . . . . . 1 . 6 Weapon 8 | . 1 . . . 1 . 6 Highest Loss Streak 15 | . 1 . 1 . 4 2 15 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 92 | . 94 100 95 100 93 95 81 Engine 7 | . 14 14 9 11 5 10 1 Core 3 | . . . . . 3 1 9 Leg 20 | . 16 28 21 22 17 29 16 Hover 1 | . 10 . . . . . . Flight 3 | . . . . . 15 . 1 Device 6 | . . 7 6 11 2 10 9 Storage 9 | . 14 14 11 11 9 7 6 Processor 11 | . 10 6 4 9 12 18 16 Hackware 7 | . . . 20 12 8 . . Energy Gun 16 | . 27 28 21 22 12 15 7 Energy Cannon 1 | . . . . . 1 . 3 Naked Turns 4 | . . . . . . . 4 Heaviest Build 44 | 11 14 15 16 19 33 38 44 Greatest Support 50 | 20 20 20 20 20 50 50 48 Greatest Overweight (x) 10 | . 1 . 1 . 6 1 10 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | . 8 8 8 8 10 10 10 Average Capacity 8 | . 8 8 8 8 8 10 9 Most Carried 10 | . 8 8 8 8 10 10 10 Average Carried 8 | . 7 8 7 7 8 9 9 Final Capacity 10 | 8 8 8 8 8 10 10 5 Final Carried 10 | 6 8 8 8 8 10 10 5 Class Distribution -------------------- 40% | Hacker-Mutant 34% | Mutant 23% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Jun Mat Min Mat Min Mat Fac Gar Matter Collected 1935 | 194 93 20 160 30 604 210 624 Remotely . | . . . . . . . . Salvage Created 5111 | . 598 343 852 521 1436 520 841 Parts 307 | . 40 22 54 25 83 38 45 Haulers Intercepted 8 | . 2 . 3 . 3 . . Recyclers Shooed 3 | . 1 . . 1 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Jun Mat Min Mat Min Mat Fac Gar Combat Hostiles Destroyed 100 | . 9 2 15 9 23 11 31 Guns 71 | . 8 2 12 9 12 11 17 Cannons 21 | . . . . . 7 . 14 AOE 7 | . . . 3 . 4 . . Classes Destroyed 13 | . 8 . 2 . 1 2 . Worker 10 | . 5 . . 2 3 . . Builder 9 | . 1 1 1 1 5 . . Tunneler 10 | . 1 2 2 1 2 2 . Hauler 8 | . 2 . 3 . 3 . . Recycler 8 | . 1 3 1 3 . . . Operator 1 | . . . . . . 1 . Watcher 3 | . 1 . . . . 2 . Swarmer 40 | . 5 2 6 8 3 . 16 Grunt 41 | . 4 . 8 . 12 8 9 Duelist 3 | . . . 1 . 1 1 . Sentry 11 | . . . 1 1 5 1 3 Hunter 2 | . . . . . 2 . . Programmer 4 | . . . . . . 1 3 Best Kill Streak 8 | . 7 3 5 4 8 4 7 Combat Bots Only 7 | . 7 2 4 4 6 4 7 Max Kills in Single Turn 3 | . 1 1 3 1 2 1 2 Gunslinging 1 | . . . 1 . . . . Exploded 3 | . . . 3 . 2 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Jun Mat Min Mat Min Mat Fac Gar Damage Taken 5048 | . 206 44 292 211 1256 483 2556 Core 848 | . 42 . 32 69 204 66 435 Absorbed by Shields 81 | . . . . . . 11 70 Regen/Repaired (Parts) 23 | . . . 23 . . . . Core Remaining (%) 79 | 100 . 83 . 74 62 . . Volleys Fired 361 | . 65 12 51 28 80 28 97 Largest 2 | . 2 2 2 2 2 2 2 Hottest 150 | . 90 90 112 112 132 150 150 Shots Fired 650 | . 118 24 102 56 135 56 159 Gun 535 | . 118 24 102 56 106 56 73 Cannon 111 | . . . . . 25 . 86 Launcher 4 | . . . . . 4 . . Special . | . . . . . . . . Kinetic 71 | . . . . . 29 . 42 Thermal 408 | . 80 . 50 56 53 56 113 Explosive 4 | . . . . . 4 . . Electromagnetic 167 | . 38 24 52 . 49 . 4 Robot Hit Streak 42 | . 13 9 21 7 36 31 42 Robot Miss Streak 5 | . 3 2 3 2 3 4 5 Penetration Max . | . . . . . . . . Secondary Targets 10 | . 1 . 4 2 . 1 2 Max Gunslinging Chain 1 | . 1 . 1 1 . 1 1 Shots Hit Robots 472 | . 82 16 73 39 113 51 98 Core Hits 307 | . 28 8 28 17 58 83 85 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 12 | . 3 . 1 3 4 . 1 Burn 12 | . 3 . 1 3 4 . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 10431 | . 1242 266 1411 693 2819 1250 2750 Guns 7497 | . 1103 265 1246 693 1651 1249 1290 Cannons 1952 | . . . . . 551 . 1401 Explosions 910 | . 139 . 156 . 615 . . Melee . | . . . . . . . . Ramming 72 | . . 1 9 . 2 1 59 Kinetic 1144 | . . . . . 334 . 810 Thermal 6349 | . 793 . 802 693 977 1249 1835 Explosive 460 | . . . . . 460 . . Electromagnetic 2406 | . 449 265 600 . 1046 . 46 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 20 | . . . . . 2 . 20 Average Corruption 2 | . . . . . 2 . 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 10 | . . . . . 3 . 7 Message Errors 2 | . . . . . 1 . 1 Matter Fused 1 | . . . . . . . 1 Energy Discharges 1 | . . . . . . . 1 Data Loss (minor) 3 | . . . . . . . 3 Data Loss (major) 1 | . . . . . 1 . . Misfires 1 | . . . . . 1 . . Misdirections 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 85 | . 15 . . . 56 . 14 Projectiles 14 | . . . . . . . 14 Explosions 71 | . 15 . . . 56 . . Melee . | . . . . . . . . Knockbacks 6 | . . . . . . . 6 Impact . | . . . . . . . . Kinetic 6 | . . . . . . . 6 Secondary . | . . . . . . . . Self-Inflicted Damage 100 | . . . . . 98 . 2 Shots 5 | . . . . . 5 . . Rammed 4 | . . . . . 1 . 3 Targets Rammed 30 | . 1 2 1 . 3 1 22 Kicked 26 | . 1 2 1 . 2 1 19 Crushed . | . . . . . . . . Highest Temperature 438 | . 218 99 418 229 387 438 417 Average Temperature 102 | . 78 36 87 85 103 137 128 Received Heat Transfer 1670 | . 54 9 114 . 522 225 746 Effects 11 | . . . . 3 1 3 4 Shutdowns 1 | . . . . . . 1 . Energy Bleed 1 | . . . . . . 1 . Interference 7 | . . . . 3 . . 4 Matter Decay 1 | . . . . . 1 . . Damage (minor) 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . Combat Hostiles . | . . . . . . . . Parts Fried 12 | . 2 2 4 . 4 . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . 1 . . . . . . Combat Hostiles 1 | . 1 . . . . . . Parts Melted 19 | . 4 . 4 4 4 . 3 Heat Transferred 10664 | . 1942 . 1593 1665 2185 1045 2234 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 6 | . 2 . 2 . 2 . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Jun Mat Min Mat Min Mat Fac Gar Peak Influence 821 | . 281 135 404 315 486 444 821 Initial 237 | . . 22 44 50 103 189 237 Average 272 | . 106 65 138 176 285 290 572 Maximum Alert Level 3 | . 1 . 2 1 2 2 3 Low Security (%) 44 | . 77 100 79 60 32 6 . Level 1 30 | . 22 . 15 39 40 87 19 Level 2 19 | . . . 5 . 26 5 56 Level 3 5 | . . . . . . . 23 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 14 | . 2 . 2 . 4 6 . Investigation 8 | . 2 . 2 . 1 3 . Extermination 1 | . . . . . . 1 . Reinforcement 3 | . . . . . 3 . . Assault . | . . . . . . . . Garrison 2 | . . . . . . 2 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Jun Mat Min Mat Min Mat Fac Gar Distress Signals 5 | . 1 . 2 . 1 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 150 | . 14 3 30 11 34 16 42 Peak Tracking Total 7 | . 4 3 6 4 7 4 7 Tactical Retreats 7 | . . . 1 1 2 . 3 Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Jun Mat Min Mat Min Mat Fac Gar Traps Triggered 7 | . 1 . 1 . 2 . 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Jun Mat Min Mat Min Mat Fac Gar Machines Disabled 5 | . . 1 2 . . . 2 Max in Single Turn 1 | . . 1 1 . . . 1 Garrison Relay 2 | . . . . . . . 2 Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Jun Mat Min Mat Min Mat Fac Gar Machines Accessed 18 | . 3 . 7 . 3 5 . Terminals 11 | . 3 . 4 . 2 2 . Fabricators 2 | . . . . . . 2 . Repair Stations 1 | . . . 1 . . . . Recycling Units . | . . . . . . . . Scanalyzers 3 | . . . 2 . 1 . . Garrison Access 1 | . . . . . . 1 . Total Hacks 82 | . 11 . 44 . 17 10 . Successful 64 | . 6 . 36 . 15 7 . Failed 18 | . 5 . 8 . 2 3 . Catastrophic 4 | . . . 2 . 1 1 . Database Lockouts . | . . . . . . . . Manual 52 | . 16 . 17 . 12 7 . Terminals 43 | . 11 . 17 . 9 6 . Fabricators 3 | . . . . . . 3 . Repair Stations 6 | . . . 6 . . . . Recycling Units . | . . . . . . . . Scanalyzers 29 | . . . 21 . 8 . . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 17 | . 5 . 6 . 5 1 . Robot Analysis 7 | . 3 . . . 3 1 . Alert Level 2 | . . . 2 . . . . Unreport Threat 8 | . 2 . 4 . 2 . . Fabricator Hacks 2 | . . . . . . 2 . Load Schematic 1 | . . . . . . 1 . Build 1 | . . . . . . 1 . Repair Station Hacks 5 | . . . 5 . . . . Scan Component 3 | . . . 3 . . . . Repair 2 | . . . 2 . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 27 | . . . 20 . 7 . . Insert Component 13 | . . . 9 . 4 . . Analyze 14 | . . . 11 . 3 . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks 12 | . 1 . 5 . 3 3 . Terminals 9 | . 1 . 4 . 2 2 . Botnet 9 | . 1 . 4 . 2 2 . Fabricators 1 | . . . . . . 1 . Download 1 | . . . . . . 1 . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . 1 . 1 . . Extract 2 | . . . 1 . 1 . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 15 | . 3 . 6 . 3 3 . Full Trace Events 4 | . 2 . . . . 2 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 27 | . . . 21 . 6 . . Parts Built 2 | . . . . . . 2 . Authchips . | . . . . . . . . Time 25 | . . . . . . 25 . Total Part Build Rating 2 | . . . . . . 2 . Parts Repaired 2 | . . . 2 . . . . Time 108 | . . . 108 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 12 | . . . 9 . 3 . . Part Schematics Acquired 12 | . . . 9 . 3 . . Parts Damaged 2 | . . . 1 . 1 . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Jun Mat Min Mat Min Mat Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 6 | . . . . . . . 6 Machine Destruction 6 | . . . . . . . 6 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Jun Mat Min Mat Min Mat Fac Gar Total Allies 5 | . . 3 . . . . 2 Largest Group 3 | . . 3 3 . . . 2 Highest-Rated Group 190 | . . 40 40 . . . 190 Highest-Rated Ally 95 | . . 16 16 . . . 95 Total Orders . | . . . . . . . . Ally Attacks 48 | . . 8 31 . . . 9 Total Damage 869 | . . 34 270 . . . 565 Kills 8 | . . 1 6 . . . 1 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Jun Mat Min Mat Min Mat Fac Gar Robot Analysis Total 6 | . 3 . . . 2 1 . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Jun Mat Min Mat Min Mat Fac Gar Turns Passed 5269 | . 611 363 1136 387 1071 568 1133 Spaces Moved 2812 | 1 414 263 634 185 608 253 454 Core 22 | . . . . . 7 . 15 Treads . | . . . . . . . . Legs 2371 | 1 247 263 634 185 492 253 296 Wheels 121 | . . . . . . . 121 Hover 167 | . 167 . . . . . . Flight 131 | . . . . . 109 . 22 Fastest Speed 26 | 120 56 120 120 120 34 120 26 Average Speed 119 | 120 95 120 125 120 110 124 145 Slowest Speed 550 | 120 190 120 190 120 350 190 550 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 1 | . . . . . 1 . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 35 | 2 40 62 45 39 44 5 44 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . 1 . . 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . Scrap Searched 4 | . . 2 . 2 . . . Spaces Dug 7 | . . . . . . . 7 Terrain Destroyed 55 | . 7 . 5 . 33 . 10 Melee . | . . . . . . . . Projectile 10 | . . . . . . . 10 AOE 45 | . 7 . 5 . 33 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Jun Mat Min Mat Min Mat Fac Gar Total 4049 | . 515 286 872 296 873 452 755 Wait 510 | . 5 6 141 69 81 128 80 Move 2804 | . 413 262 633 184 605 253 454 Hop 1 | . . . . . 1 . . Pick Up 79 | . 10 . 12 5 22 7 23 Fast Attach 51 | . 4 1 10 1 22 8 5 Attach 39 | . 4 . 4 . 10 3 18 Detach 12 | . . . 1 . 1 3 7 Swap 44 | . 2 1 3 2 14 7 15 Drop 100 | . 11 2 16 7 34 14 16 Fire 361 | . 65 12 51 28 80 28 97 Melee . | . . . . . . . . Ram 4 | . . . . . 1 . 3 Kick 26 | . 1 2 1 . 2 1 19 Crush . | . . . . . . . . Escape Stasis 18 | . . . . . . . 18 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines -8/Materials -7/Factory (discovered 2 exits: [*Fac] / Gar) -7/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 144 | -10/Materials | Destroyed 7 combat bots 198 | -10/Materials | Discovered new exit (range 9) 309 | -10/Materials | Build established: Mutant 612 | -10/Materials | Entered Mines 617 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 684 | -10/Mines | Learned 2 Materials zone layouts 881 | -10/Mines | Discovered new exit (range 5) 975 | -10/Mines | Entered Materials 975 | -9/Materials | Accompanied by 3 allies 975 | -9/Materials | Evolved 2 slots: Utility x2 976 | -9/Materials | Discovered new exit (range 15) 976 | -9/Materials | Identified exit to Mines 1470 | -9/Materials | Discovered new exit (range 15) 1672 | -9/Materials | Build established: Hacker-Mutant 1703 | -9/Materials | Repaired Broken Shield Generator 1768 | -9/Materials | Repaired Broken Imp. Medium Laser 2111 | -9/Materials | Entered Mines 2362 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2449 | -9/Mines | Discovered new exit (range 9) 2498 | -9/Mines | Entered Materials 2498 | -8/Materials | Evolved 2 slots: Propulsion x2 2889 | -8/Materials | Lost 4 parts (1p2n1w) 3483 | -8/Materials | Discovered new exit (range 7) 3569 | -8/Materials | Entered Factory 3569 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3762 | -7/Factory | Discovered new exit (range 3) 3839 | -7/Factory | Fabricated Terrain Scanner (x2) 3938 | -7/Factory | Garrison activated, responded to threat 4137 | -7/Factory | Identified exit to Garrison 4137 | -7/Factory | Entered Garrison 4176 | -7/Garrison | Found embedded Infiltrators 4188 | -7/Garrison | Triggered checkpoint 4286 | -7/Garrison | Garrison Relay disabled 4350 | -7/Garrison | Triggered checkpoint 4360 | -7/Garrison | Build established: Mutant 4376 | -7/Garrison | Triggered checkpoint 4402 | -7/Garrison | Destroyed 7 combat bots 4434 | -7/Garrison | Lost 5 parts (1p3n1u) 4592 | -7/Garrison | Triggered checkpoint 4669 | -7/Garrison | Lost 3 parts (1p2n) 4789 | -7/Garrison | Discovered new exit (range 12) 4794 | -7/Garrison | Build established: Scavenger-Mutant 4940 | -7/Garrison | Triggered checkpoint 4944 | -7/Garrison | Garrison Relay disabled 4950 | -7/Garrison | Core integrity fell below 50% 5090 | -7/Garrison | Triggered checkpoint 5176 | -7/Garrison | Triggered checkpoint 5242 | -7/Garrison | System corruption reached 10% 5270 | -7/Garrison | Self-destructed Last Messages --------------- 05255_ Critical hit (Burn: +37). 05256_ System corrupted: Component data lost. 05256_ Kicked B-48 Gladiator. 05258_ Kicked B-48 Gladiator out of the way. 05260_ Kicked B-48 Gladiator. 05260_ Critical hit (Smash). 05260_ Aluminum Leg destroyed. 05260_ Mic. Nuclear Core destroyed. 05260_ System corrupted by crushing effect (+2). 05260_ System corrupted by crushing effect (+1). 05260_ Knocked back. 05261_ Critical hit (Burn: +37). 05263_ Med. Storage Unit destroyed. 05263_ Shock Rifle crushed and broken. 05263_ Lgt. Nuclear Core crushed and broken. 05263_ Gravmag System crushed and broken. 05264_ Slammed into B-48 Gladiator. 05266_ Beamcaster destroyed. 05266_ System corrupted by crushing effect (+3). 05266_ Slammed into B-48 Gladiator. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????#???????????????????????????? | | ?????????????????????# "##########??????????????? | | ?????????????????????# = #??????????????? | | ???????????????????????#####%%%## #??????????????? | | ???????????????????????????#%%%## #??????????????? | | ???????????????????????????##+### #??????????????? | | ????????????????????????????#%#?# #??????????????? | | ????????????????????????????#%#?# #??????????????? | | ???????????######Y###########%### ##########?????? | | ?????????? %%%%%gg #?????? | | ?????????? =%b%% #?????? | | ?????????? @ %%%[% #?????? | | ???????????????##############+### ### # #?????? | | ????????????????????????????# #?# #??### #?????? | | ????????????????????????????# #?# #????# #?????? | | ????????????????????????????# #?# ###### #?????? | | ????????????????????????????# ?# #?????? | | ????????????????????????????? #?######## #?????? | | ????????????????????????????? ?????????# #?????? | | ????????????????????????????? ?????????# #?????? | | ????????????????????????????? ?????????# ####### | | ????????????????????????????? ?????????# ##%[%[# | | ????????????????????????????? ?????????# ## =%# | | ????????????????????????????? ?????????# = *= | | ???????????????????????????????????????# % % | | ???????????????????????????????????????# | | ???????????????????????????????????????# ## # | | ???????????????????????????????????????# ## # | | ???????????????????????????????????????" | | ???????????????????????????????????????" | | ???????????????????????????????????????" ^ | | ???????????????????????????????????????" ^ | | ???????????????????????????????????????# ## # | | ???????????????????????????????????????# ## # | | ???????????????????????????????????????# "%" | | ???????????????????????????????????????# " % | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 25 Energy Capacity 1290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 2 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 63 Targeting Accuracy 8 Offensive Hacking 10 Defensive Hacking 30 Item Schematics ----------------- Imp. Targeting Computer | -9/Materials | Scanalyzed Imp. Medium Laser | -9/Materials | Scanalyzed Terrain Scanner | -9/Materials | Scanalyzed Sml. Storage Unit | -9/Materials | Scanalyzed Shield Generator | -9/Materials | Scanalyzed Mining Laser | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed EMP Blaster | -9/Materials | Extracted Shotgun | -9/Materials | Extracted Disposable Heat Sink | -9/Materials | Extracted Maul | -9/Materials | Extracted Plasma Cutter | -9/Materials | Extracted Med. Battery | -9/Materials | Extracted Adv. Beam Cannon | -9/Materials | Extracted Seismic Detector | -9/Materials | Extracted Particle Cannon | -9/Materials | Extracted Tractor Beam | -9/Materials | Extracted Med. Laser | -9/Materials | Extracted Wheel | -9/Materials | Extracted System Shield | -9/Materials | Scanalyzed Imp. Flight Unit | -9/Materials | Scanalyzed Terrain Scan Processor | -8/Materials | Scanalyzed Hvy. Hammer | -8/Materials | Scanalyzed Mni. Grenade Launcher | -8/Materials | Scanalyzed Imp. Ion Engine | -8/Materials | Extracted Actuator Array | -8/Materials | Extracted Hrd. Light Armor Plating | -8/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Terrain Scanner | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BlastSpectralProjector Manual? 0 Play Time 01:06:16 Cumulative 58.4 hours Start 2023.03.18 @ 07:47:02 End 2023.03.18 @ 09:05:54 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 73 Rogue 66 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 51 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4b2d27cb-9493-40e8-83d1-019c968ee08a