Cogmind - Beta 12 *** ADVENTURER MODE // 2023.03.18 @ 09:05:54

Player: Peregrine

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (150)     750
Value Destroyed (3956)     3956
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (442)                442
              TOTAL SCORE: 8168

 Bonus
-------
High Alert Combat Kills    349
Follower Combat Kills      144
Entered Garrisons          200
Friendly Fire              -251

 Cogmind 
---------
Core Integrity             199/700
Matter                     300/300
Energy                     100/100
System Corruption          20%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Garrison

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (5) ------
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
    Hybrid Antimatter Reactor
  Improved Terrain Scanner
           Relay Coupler [Grunt] (52)
           Relay Coupler [Grunt] (46)
  Improved Datajack

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
     Micro Fission Core
>          --- PROPULSION -------
           Aluminum Leg
  Advanced VSS Leg
           Gravmag System
           Gravmag System
>          --- UTILITY ----------
  Improved Heat Sink
    Medium Storage Unit
  Improved Terrain Scan Processor
  Improved Terrain Scan Processor
           Active Sensor Spoofer
>          --- WEAPON -----------
     Heavy Particle Cannon
           Mass Driver
>          --- INVENTORY --------
    Hybrid Antimatter Reactor
  Improved Signal Interpreter
  Improved Terrain Scanner
  Advanced ECM Suite
           Relay Coupler [Grunt]
           Relay Coupler [Grunt]
           Shock Rifle
           Beamcaster
  Improved Datajack
[Rating: 55]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Hybrid Antimatter Reactor
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Hover Unit
  Flight Unit              Improved Flight Unit
Utility                    System Shield
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Improved Terrain Scan Processor
  Hackware                 System Shield
Weapon                     Improved Medium Laser
  Energy Gun               Improved Medium Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Mass Driver
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Jun Mat Min Mat Min Mat Fac Gar 
Slots Evolved              6    | .   .   .   2   .   2   2   .   
  Power                    1    | .   .   .   .   .   .   1   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   
  Utility                  3    | .   .   .   2   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             134  | .   10  2   17  3   46  18  38  
  Power                    23   | .   1   1   2   2   6   4   7   
    Engine                 12   | .   1   1   2   2   4   2   .   
    Core                   10   | .   .   .   .   .   2   2   6   
    Reactor                1    | .   .   .   .   .   .   .   1   
  Propulsion               38   | .   4   .   3   .   16  .   15  
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    20   | .   2   .   2   .   9   .   7   
    Wheel                  1    | .   .   .   .   .   .   .   1   
    Hover                  4    | .   2   .   .   .   .   .   2   
    Flight                 13   | .   .   .   1   .   7   .   5   
  Utility                  38   | .   1   1   8   1   8   14  5   
    Device                 21   | .   .   1   2   .   2   11  5   
    Storage                3    | .   .   .   1   .   2   .   .   
    Processor              10   | .   1   .   2   1   4   2   .   
    Hackware               4    | .   .   .   3   .   .   1   .   
    Protection             .    | .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   35   | .   4   .   4   .   16  .   11  
    Energy Gun             26   | .   4   .   4   .   12  .   6   
    Energy Cannon          5    | .   .   .   .   .   1   .   4   
    Ballistic Gun          1    | .   .   .   .   .   1   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   1   
    Launcher               2    | .   .   .   .   .   2   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   2   .   2   .   1   
  Corrupted Parts          1    | .   .   .   .   .   1   .   .   
    System Corruption      2    | .   .   .   .   .   2   .   .   
Parts Lost                 40   | .   2   .   2   .   6   2   28  
  Power                    9    | .   .   .   2   .   1   1   5   
  Propulsion               16   | .   1   .   .   .   3   1   11  
  Utility                  7    | .   .   .   .   .   1   .   6   
  Weapon                   8    | .   1   .   .   .   1   .   6   
  Highest Loss Streak      15   | .   1   .   1   .   4   2   15  
  To Critical Strikes      1    | .   .   .   .   .   .   .   1   
Average Slot Usage (%)     92   | .   94  100 95  100 93  95  81  
  Engine                   7    | .   14  14  9   11  5   10  1   
  Core                     3    | .   .   .   .   .   3   1   9   
  Leg                      20   | .   16  28  21  22  17  29  16  
  Hover                    1    | .   10  .   .   .   .   .   .   
  Flight                   3    | .   .   .   .   .   15  .   1   
  Device                   6    | .   .   7   6   11  2   10  9   
  Storage                  9    | .   14  14  11  11  9   7   6   
  Processor                11   | .   10  6   4   9   12  18  16  
  Hackware                 7    | .   .   .   20  12  8   .   .   
  Energy Gun               16   | .   27  28  21  22  12  15  7   
  Energy Cannon            1    | .   .   .   .   .   1   .   3   
Naked Turns                4    | .   .   .   .   .   .   .   4   
Heaviest Build             44   | 11  14  15  16  19  33  38  44  
  Greatest Support         50   | 20  20  20  20  20  50  50  48  
  Greatest Overweight (x)  10   | .   1   .   1   .   6   1   10  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | .   8   8   8   8   10  10  10  
  Average Capacity         8    | .   8   8   8   8   8   10  9   
  Most Carried             10   | .   8   8   8   8   10  10  10  
  Average Carried          8    | .   7   8   7   7   8   9   9   
  Final Capacity           10   | 8   8   8   8   8   10  10  5   
  Final Carried            10   | 6   8   8   8   8   10  10  5   

 Class Distribution 
--------------------
 40% | Hacker-Mutant
 34% | Mutant
 23% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
    Hacker-Mutant | -9/Materials
    Hacker-Mutant | -9/Mines
    Hacker-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Garrison

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -7   
-----------                Run  | Jun  Mat  Min  Mat  Min  Mat  Fac  Gar  
Matter Collected           1935 | 194  93   20   160  30   604  210  624  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            5111 | .    598  343  852  521  1436 520  841  
  Parts                    307  | .    40   22   54   25   83   38   45   
Haulers Intercepted        8    | .    2    .    3    .    3    .    .    
Recyclers Shooed           3    | .    1    .    .    1    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Jun Mat Min Mat Min Mat Fac Gar 
Combat Hostiles Destroyed  100  | .   9   2   15  9   23  11  31  
  Guns                     71   | .   8   2   12  9   12  11  17  
  Cannons                  21   | .   .   .   .   .   7   .   14  
  AOE                      7    | .   .   .   3   .   4   .   .   
Classes Destroyed          13   | .   8   .   2   .   1   2   .   
  Worker                   10   | .   5   .   .   2   3   .   .   
  Builder                  9    | .   1   1   1   1   5   .   .   
  Tunneler                 10   | .   1   2   2   1   2   2   .   
  Hauler                   8    | .   2   .   3   .   3   .   .   
  Recycler                 8    | .   1   3   1   3   .   .   .   
  Operator                 1    | .   .   .   .   .   .   1   .   
  Watcher                  3    | .   1   .   .   .   .   2   .   
  Swarmer                  40   | .   5   2   6   8   3   .   16  
  Grunt                    41   | .   4   .   8   .   12  8   9   
  Duelist                  3    | .   .   .   1   .   1   1   .   
  Sentry                   11   | .   .   .   1   1   5   1   3   
  Hunter                   2    | .   .   .   .   .   2   .   .   
  Programmer               4    | .   .   .   .   .   .   1   3   
Best Kill Streak           8    | .   7   3   5   4   8   4   7   
  Combat Bots Only         7    | .   7   2   4   4   6   4   7   
Max Kills in Single Turn   3    | .   1   1   3   1   2   1   2   
  Gunslinging              1    | .   .   .   1   .   .   .   .   
  Exploded                 3    | .   .   .   3   .   2   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -7   
--------                   Run   | Jun  Mat  Min  Mat  Min  Mat  Fac  Gar  
Damage Taken               5048  | .    206  44   292  211  1256 483  2556 
  Core                     848   | .    42   .    32   69   204  66   435  
  Absorbed by Shields      81    | .    .    .    .    .    .    11   70   
  Regen/Repaired (Parts)   23    | .    .    .    23   .    .    .    .    
Core Remaining (%)         79    | 100  .    83   .    74   62   .    .    
Volleys Fired              361   | .    65   12   51   28   80   28   97   
  Largest                  2     | .    2    2    2    2    2    2    2    
  Hottest                  150   | .    90   90   112  112  132  150  150  
Shots Fired                650   | .    118  24   102  56   135  56   159  
  Gun                      535   | .    118  24   102  56   106  56   73   
  Cannon                   111   | .    .    .    .    .    25   .    86   
  Launcher                 4     | .    .    .    .    .    4    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    
  Kinetic                  71    | .    .    .    .    .    29   .    42   
  Thermal                  408   | .    80   .    50   56   53   56   113  
  Explosive                4     | .    .    .    .    .    4    .    .    
  Electromagnetic          167   | .    38   24   52   .    49   .    4    
  Robot Hit Streak         42    | .    13   9    21   7    36   31   42   
  Robot Miss Streak        5     | .    3    2    3    2    3    4    5    
  Penetration Max          .     | .    .    .    .    .    .    .    .    
  Secondary Targets        10    | .    1    .    4    2    .    1    2    
    Max Gunslinging Chain  1     | .    1    .    1    1    .    1    1    
Shots Hit Robots           472   | .    82   16   73   39   113  51   98   
  Core Hits                307   | .    28   8    28   17   58   83   85   
  Critical Kills           .     | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    
  Critical Strikes         12    | .    3    .    1    3    4    .    1    
    Burn                   12    | .    3    .    1    3    4    .    1    
Melee Attacks              .     | .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    
Damage Inflicted           10431 | .    1242 266  1411 693  2819 1250 2750 
  Guns                     7497  | .    1103 265  1246 693  1651 1249 1290 
  Cannons                  1952  | .    .    .    .    .    551  .    1401 
  Explosions               910   | .    139  .    156  .    615  .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    
  Ramming                  72    | .    .    1    9    .    2    1    59   
  Kinetic                  1144  | .    .    .    .    .    334  .    810  
  Thermal                  6349  | .    793  .    802  693  977  1249 1835 
  Explosive                460   | .    .    .    .    .    460  .    .    
  Electromagnetic          2406  | .    449  265  600  .    1046 .    46   
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
Highest Corruption         20    | .    .    .    .    .    2    .    20   
  Average Corruption       2     | .    .    .    .    .    2    .    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    
  Effects                  10    | .    .    .    .    .    3    .    7    
    Message Errors         2     | .    .    .    .    .    1    .    1    
    Matter Fused           1     | .    .    .    .    .    .    .    1    
    Energy Discharges      1     | .    .    .    .    .    .    .    1    
    Data Loss (minor)      3     | .    .    .    .    .    .    .    3    
    Data Loss (major)      1     | .    .    .    .    .    1    .    .    
    Misfires               1     | .    .    .    .    .    1    .    .    
    Misdirections          1     | .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    
Overflow Damage            85    | .    15   .    .    .    56   .    14   
  Projectiles              14    | .    .    .    .    .    .    .    14   
  Explosions               71    | .    15   .    .    .    56   .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    
Knockbacks                 6     | .    .    .    .    .    .    .    6    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Kinetic                  6     | .    .    .    .    .    .    .    6    
  Secondary                .     | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      100   | .    .    .    .    .    98   .    2    
  Shots                    5     | .    .    .    .    .    5    .    .    
  Rammed                   4     | .    .    .    .    .    1    .    3    
Targets Rammed             30    | .    1    2    1    .    3    1    22   
  Kicked                   26    | .    1    2    1    .    2    1    19   
  Crushed                  .     | .    .    .    .    .    .    .    .    
Highest Temperature        438   | .    218  99   418  229  387  438  417  
  Average Temperature      102   | .    78   36   87   85   103  137  128  
  Received Heat Transfer   1670  | .    54   9    114  .    522  225  746  
  Effects                  11    | .    .    .    .    3    1    3    4    
    Shutdowns              1     | .    .    .    .    .    .    1    .    
    Energy Bleed           1     | .    .    .    .    .    .    1    .    
    Interference           7     | .    .    .    .    3    .    .    4    
    Matter Decay           1     | .    .    .    .    .    1    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    1    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    1    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Fried              12    | .    2    2    4    .    4    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    
Robots Melted              1     | .    1    .    .    .    .    .    .    
  Combat Hostiles          1     | .    1    .    .    .    .    .    .    
  Parts Melted             19    | .    4    .    4    4    4    .    3    
  Heat Transferred         10664 | .    1942 .    1593 1665 2185 1045 2234 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    
Power Chain Reactions      6     | .    2    .    2    .    2    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Jun Mat Min Mat Min Mat Fac Gar 
Peak Influence             821  | .   281 135 404 315 486 444 821 
  Initial                  237  | .   .   22  44  50  103 189 237 
  Average                  272  | .   106 65  138 176 285 290 572 
Maximum Alert Level        3    | .   1   .   2   1   2   2   3   
  Low Security (%)         44   | .   77  100 79  60  32  6   .   
  Level 1                  30   | .   22  .   15  39  40  87  19  
  Level 2                  19   | .   .   .   5   .   26  5   56  
  Level 3                  5    | .   .   .   .   .   .   .   23  
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   2   .   2   .   4   6   .   
  Investigation            8    | .   2   .   2   .   1   3   .   
  Extermination            1    | .   .   .   .   .   .   1   .   
  Reinforcement            3    | .   .   .   .   .   3   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   .   2   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  
---------                  Run  | Jun Mat Min Mat Min Mat Fac Gar 
Distress Signals           5    | .   1   .   2   .   1   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              150  | .   14  3   30  11  34  16  42  
  Peak Tracking Total      7    | .   4   3   6   4   7   4   7   
  Tactical Retreats        7    | .   .   .   1   1   2   .   3   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Jun Mat Min Mat Min Mat Fac Gar 
Traps Triggered            7    | .   1   .   1   .   2   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  
----------                 Run  | Jun Mat Min Mat Min Mat Fac Gar 
Machines Disabled          5    | .   .   1   2   .   .   .   2   
  Max in Single Turn       1    | .   .   1   1   .   .   .   1   
  Garrison Relay           2    | .   .   .   .   .   .   .   2   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  
---------                  Run  | Jun Mat Min Mat Min Mat Fac Gar 
Machines Accessed          18   | .   3   .   7   .   3   5   .   
  Terminals                11   | .   3   .   4   .   2   2   .   
  Fabricators              2    | .   .   .   .   .   .   2   .   
  Repair Stations          1    | .   .   .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   2   .   1   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   
Total Hacks                82   | .   11  .   44  .   17  10  .   
  Successful               64   | .   6   .   36  .   15  7   .   
  Failed                   18   | .   5   .   8   .   2   3   .   
    Catastrophic           4    | .   .   .   2   .   1   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   52   | .   16  .   17  .   12  7   .   
  Terminals                43   | .   11  .   17  .   9   6   .   
  Fabricators              3    | .   .   .   .   .   .   3   .   
  Repair Stations          6    | .   .   .   6   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              29   | .   .   .   21  .   8   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   
Terminal Hacks             17   | .   5   .   6   .   5   1   .   
  Robot Analysis           7    | .   3   .   .   .   3   1   .   
  Alert Level              2    | .   .   .   2   .   .   .   .   
  Unreport Threat          8    | .   2   .   4   .   2   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   2   .   
  Load Schematic           1    | .   .   .   .   .   .   1   .   
  Build                    1    | .   .   .   .   .   .   1   .   
Repair Station Hacks       5    | .   .   .   5   .   .   .   .   
  Scan Component           3    | .   .   .   3   .   .   .   .   
  Repair                   2    | .   .   .   2   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 27   | .   .   .   20  .   7   .   .   
  Insert Component         13   | .   .   .   9   .   4   .   .   
  Analyze                  14   | .   .   .   11  .   3   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   .   1   .   
Unauthorized Hacks         12   | .   1   .   5   .   3   3   .   
  Terminals                9    | .   1   .   4   .   2   2   .   
    Botnet                 9    | .   1   .   4   .   2   2   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   
    Download               1    | .   .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   1   .   1   .   .   
    Extract                2    | .   .   .   1   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   3   .   6   .   3   3   .   
  Full Trace Events        4    | .   2   .   .   .   .   2   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   27   | .   .   .   21  .   6   .   .   
  Parts Built              2    | .   .   .   .   .   .   2   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   25   | .   .   .   .   .   .   25  .   
  Total Part Build Rating  2    | .   .   .   .   .   .   2   .   
Parts Repaired             2    | .   .   .   2   .   .   .   .   
  Time                     108  | .   .   .   108 .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           12   | .   .   .   9   .   3   .   .   
  Part Schematics Acquired 12   | .   .   .   9   .   3   .   .   
  Parts Damaged            2    | .   .   .   1   .   1   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  
------------               Run  | Jun Mat Min Mat Min Mat Fac Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    6    | .   .   .   .   .   .   .   6   
  Machine Destruction      6    | .   .   .   .   .   .   .   6   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  
--------                   Run  | Jun Mat Min Mat Min Mat Fac Gar 
Total Allies               5    | .   .   3   .   .   .   .   2   
  Largest Group            3    | .   .   3   3   .   .   .   2   
  Highest-Rated Group      190  | .   .   40  40  .   .   .   190 
  Highest-Rated Ally       95   | .   .   16  16  .   .   .   95  
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               48   | .   .   8   31  .   .   .   9   
  Total Damage             869  | .   .   34  270 .   .   .   565 
  Kills                    8    | .   .   1   6   .   .   .   1   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Jun Mat Min Mat Min Mat Fac Gar 
Robot Analysis Total       6    | .   3   .   .   .   2   1   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -7   
-------------              Run  | Jun  Mat  Min  Mat  Min  Mat  Fac  Gar  
Turns Passed               5269 | .    611  363  1136 387  1071 568  1133 
Spaces Moved               2812 | 1    414  263  634  185  608  253  454  
  Core                     22   | .    .    .    .    .    7    .    15   
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     2371 | 1    247  263  634  185  492  253  296  
  Wheels                   121  | .    .    .    .    .    .    .    121  
  Hover                    167  | .    167  .    .    .    .    .    .    
  Flight                   131  | .    .    .    .    .    109  .    22   
  Fastest Speed            26   | 120  56   120  120  120  34   120  26   
  Average Speed            119  | 120  95   120  125  120  110  124  145  
  Slowest Speed            550  | 120  190  120  190  120  350  190  550  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            1    | .    .    .    .    .    1    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       35   | 2    40   62   45   39   44   5    44   
  Regions Visited          7
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    1    .    .    1    .    
  Unknown Exits Taken      5    | 1    1    1    .    1    1    .    .    
Scrap Searched             4    | .    .    2    .    2    .    .    .    
Spaces Dug                 7    | .    .    .    .    .    .    .    7    
Terrain Destroyed          55   | .    7    .    5    .    33   .    10   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               10   | .    .    .    .    .    .    .    10   
  AOE                      45   | .    7    .    5    .    33   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -8  -7  -7  
---------                  Run  | Jun Mat Min Mat Min Mat Fac Gar 
Total                      4049 | .   515 286 872 296 873 452 755 
  Wait                     510  | .   5   6   141 69  81  128 80  
  Move                     2804 | .   413 262 633 184 605 253 454 
  Hop                      1    | .   .   .   .   .   1   .   .   
  Pick Up                  79   | .   10  .   12  5   22  7   23  
  Fast Attach              51   | .   4   1   10  1   22  8   5   
  Attach                   39   | .   4   .   4   .   10  3   18  
  Detach                   12   | .   .   .   1   .   1   3   7   
  Swap                     44   | .   2   1   3   2   14  7   15  
  Drop                     100  | .   11  2   16  7   34  14  16  
  Fire                     361  | .   65  12  51  28  80  28  97  
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ram                      4    | .   .   .   .   .   1   .   3   
  Kick                     26   | .   1   2   1   .   2   1   19  
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            18   | .   .   .   .   .   .   .   18  
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines
-9/Materials (discovered 3 exits: *Mat / *Min x2)
-9/Mines
-8/Materials
-7/Factory (discovered 2 exits: [*Fac] / Gar)
-7/Garrison (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    1 | -11/Junkyard  | Discovered new exit (range 0)
    1 | -11/Junkyard  | Entered Materials
  144 | -10/Materials | Destroyed 7 combat bots
  198 | -10/Materials | Discovered new exit (range 9)
  309 | -10/Materials | Build established: Mutant
  612 | -10/Materials | Entered Mines
  617 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  684 | -10/Mines     | Learned 2 Materials zone layouts
  881 | -10/Mines     | Discovered new exit (range 5)
  975 | -10/Mines     | Entered Materials
  975 | -9/Materials  | Accompanied by 3 allies
  975 | -9/Materials  | Evolved 2 slots: Utility x2
  976 | -9/Materials  | Discovered new exit (range 15)
  976 | -9/Materials  | Identified exit to Mines
 1470 | -9/Materials  | Discovered new exit (range 15)
 1672 | -9/Materials  | Build established: Hacker-Mutant
 1703 | -9/Materials  | Repaired Broken Shield Generator
 1768 | -9/Materials  | Repaired Broken Imp. Medium Laser
 2111 | -9/Materials  | Entered Mines
 2362 | -9/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
 2449 | -9/Mines      | Discovered new exit (range 9)
 2498 | -9/Mines      | Entered Materials
 2498 | -8/Materials  | Evolved 2 slots: Propulsion x2
 2889 | -8/Materials  | Lost 4 parts (1p2n1w)
 3483 | -8/Materials  | Discovered new exit (range 7)
 3569 | -8/Materials  | Entered Factory
 3569 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 3762 | -7/Factory    | Discovered new exit (range 3)
 3839 | -7/Factory    | Fabricated Terrain Scanner (x2)
 3938 | -7/Factory    | Garrison activated, responded to threat
 4137 | -7/Factory    | Identified exit to Garrison
 4137 | -7/Factory    | Entered Garrison
 4176 | -7/Garrison   | Found embedded Infiltrators
 4188 | -7/Garrison   | Triggered checkpoint
 4286 | -7/Garrison   | Garrison Relay disabled
 4350 | -7/Garrison   | Triggered checkpoint
 4360 | -7/Garrison   | Build established: Mutant
 4376 | -7/Garrison   | Triggered checkpoint
 4402 | -7/Garrison   | Destroyed 7 combat bots
 4434 | -7/Garrison   | Lost 5 parts (1p3n1u)
 4592 | -7/Garrison   | Triggered checkpoint
 4669 | -7/Garrison   | Lost 3 parts (1p2n)
 4789 | -7/Garrison   | Discovered new exit (range 12)
 4794 | -7/Garrison   | Build established: Scavenger-Mutant
 4940 | -7/Garrison   | Triggered checkpoint
 4944 | -7/Garrison   | Garrison Relay disabled
 4950 | -7/Garrison   | Core integrity fell below 50%
 5090 | -7/Garrison   | Triggered checkpoint
 5176 | -7/Garrison   | Triggered checkpoint
 5242 | -7/Garrison   | System corruption reached 10%
 5270 | -7/Garrison   | Self-destructed

 Last Messages 
---------------
05255_ Critical hit (Burn: +37).
05256_ System corrupted: Component data lost.
05256_ Kicked B-48 Gladiator.
05258_ Kicked B-48 Gladiator out of the way.
05260_ Kicked B-48 Gladiator.
05260_ Critical hit (Smash).
05260_ Aluminum Leg destroyed. <x2>
05260_ Mic. Nuclear Core destroyed.
05260_ System corrupted by crushing effect (+2).
05260_ System corrupted by crushing effect (+1).
05260_ Knocked back.
05261_ Critical hit (Burn: +37).
05263_ Med. Storage Unit destroyed.
05263_ Shock Rifle crushed and broken.
05263_ Lgt. Nuclear Core crushed and broken.
05263_ Gravmag System crushed and broken.
05264_ Slammed into B-48 Gladiator. <x2>
05266_ Beamcaster destroyed.
05266_ System corrupted by crushing effect (+3).
05266_ Slammed into B-48 Gladiator.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          25
Energy Capacity            1290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       210
ECM Strength               2
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                63
Targeting Accuracy         8
Offensive Hacking          10
Defensive Hacking          30

 Item Schematics 
-----------------
  Imp. Targeting Computer | -9/Materials | Scanalyzed
        Imp. Medium Laser | -9/Materials | Scanalyzed
          Terrain Scanner | -9/Materials | Scanalyzed
        Sml. Storage Unit | -9/Materials | Scanalyzed
         Shield Generator | -9/Materials | Scanalyzed
             Mining Laser | -9/Materials | Scanalyzed
             Aluminum Leg | -9/Materials | Scanalyzed
              EMP Blaster | -9/Materials | Extracted
                  Shotgun | -9/Materials | Extracted
     Disposable Heat Sink | -9/Materials | Extracted
                     Maul | -9/Materials | Extracted
            Plasma Cutter | -9/Materials | Extracted
             Med. Battery | -9/Materials | Extracted
         Adv. Beam Cannon | -9/Materials | Extracted
         Seismic Detector | -9/Materials | Extracted
          Particle Cannon | -9/Materials | Extracted
             Tractor Beam | -9/Materials | Extracted
               Med. Laser | -9/Materials | Extracted
                    Wheel | -9/Materials | Extracted
            System Shield | -9/Materials | Scanalyzed
         Imp. Flight Unit | -9/Materials | Scanalyzed
   Terrain Scan Processor | -8/Materials | Scanalyzed
              Hvy. Hammer | -8/Materials | Scanalyzed
    Mni. Grenade Launcher | -8/Materials | Scanalyzed
          Imp. Ion Engine | -8/Materials | Extracted
           Actuator Array | -8/Materials | Extracted
 Hrd. Light Armor Plating | -8/Materials | Extracted

 Robot Schematics 
------------------
None

 Fabricated
------------
 Terrain Scanner | x2 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BlastSpectralProjector
  Manual?         0
Play Time         01:06:16
  Cumulative      58.4 hours
  Start           2023.03.18 @ 07:47:02
  End             2023.03.18 @ 09:05:54
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          73
  Rogue           66
  Adventurer      7
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             26
Gallery%          51
Achievement%      39
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              36/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4b2d27cb-9493-40e8-83d1-019c968ee08a