Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.31 @ 14:05:39 Player: Robotson Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (168) 840 Value Destroyed (4633) 4633 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1305) 1305 TOTAL SCORE: 10418 Bonus ------- High Alert Combat Kills 805 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 49/300 Energy 100/100 System Corruption 0% Temperature Critical (2055) Movement Core (400) Ox7 Location -6/DSF Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Improved VSS Leg Improved VSS Leg > --- UTILITY (9) ------ Improved Cryofiber Web Improved Coolant Injector Improved Coolant Injector Large Storage Unit Advanced Visual Processing Unit Improved Targeting Computer Armor Integrity Analyzer Hacking Suite System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Improved VSS Leg Improved VSS Leg Large Storage Unit Energy Well (350) Advanced Visual Processing Unit Advanced Targeting Computer Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Component Analysis Suite Field Recycling Unit (0) Gatling Laser High-powered Shotgun Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved VSS Leg Improved VSS Leg > --- UTILITY ---------- Improved Cryofiber Web Large Storage Unit Advanced Visual Processing Unit Improved Targeting Computer Improved Targeting Computer Armor Integrity Analyzer Hardened Light Armor Plating Hacking Suite System Shield > --- WEAPON ----------- Heavy Plasma Cannon Heavy Plasma Cannon Advanced Assault Cannon > --- INVENTORY -------- Improved VSS Leg Improved VSS Leg Large Storage Unit Energy Well Advanced Visual Processing Unit Advanced Targeting Computer Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Component Analysis Suite Field Recycling Unit Gatling Laser High-powered Shotgun Datajack [Rating: 58] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Improved VSS Leg Wheel Wheel Utility Large Storage Unit Device Shield Generator Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Weapon Shielding Weapon Heavy Particle Cannon Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Slots Evolved 8 | . . 2 . 2 2 2 . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 7 | . . 1 . 2 2 2 . Weapon 1 | . . 1 . . . . . Parts Attached 84 | 6 2 30 5 14 7 7 13 Power 9 | 1 . 2 . 1 2 2 1 Engine 6 | 1 . 2 . . 2 . 1 Core 3 | . . . . 1 . 2 . Reactor . | . . . . . . . . Propulsion 16 | 2 . 4 1 4 . 3 2 Treads . | . . . . . . . . Leg 2 | . . . . . . . 2 Wheel 14 | 2 . 4 1 4 . 3 . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 33 | 1 1 11 2 5 4 2 7 Device 11 | . 1 2 1 2 2 . 3 Storage 6 | 1 . 5 . . . . . Processor 5 | . . . 1 1 . 1 2 Hackware 3 | . . . . 1 2 . . Protection 8 | . . 4 . 1 . 1 2 Artifact . | . . . . . . . . Weapon 26 | 2 1 13 2 4 1 . 3 Energy Gun 3 | 2 . 1 . . . . . Energy Cannon 6 | . . . . 3 1 . 2 Ballistic Gun 10 | . . 10 . . . . . Ballistic Cannon 1 | . . . . . . . 1 Launcher 5 | . 1 2 2 . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . Unidentified Prototypes 3 | . . 3 . . . . . Parts Lost 25 | . . 5 5 8 1 . 6 Power 1 | . . . . . . . 1 Propulsion 11 | . . 1 2 4 1 . 3 Utility 6 | . . 2 1 2 . . 1 Weapon 7 | . . 2 2 2 . . 1 Highest Loss Streak 8 | . . 2 3 8 1 . 5 To Critical Strikes . | . . . . . . . . Average Backups 12 | 2 7 11 13 12 14 14 14 Power 1 | . 1 1 1 1 1 1 . Propulsion 1 | 1 1 1 1 . . . 1 Utility 7 | . 1 7 8 9 8 8 8 Weapon 1 | . 3 . . . 3 3 2 Tool/Special . | . . . . . . . . Unused Backups 34 | . 5 7 1 . 6 1 14 Power 5 | . . 4 . . . 1 . Propulsion 6 | . 4 . . . . . 2 Utility 18 | . . 3 . . 5 . 10 Weapon 5 | . 1 . 1 . 1 . 2 Tool/Special . | . . . . . . . . Average Slot Usage (%) 95 | . 92 99 95 89 98 92 86 Engine 8 | . 14 11 11 7 4 1 2 Core 1 | . . . . 1 2 4 1 Leg 1 | . . . . . . . 9 Wheel 17 | . 28 21 19 17 13 13 1 Device 10 | . 6 10 8 9 15 13 5 Storage 9 | . 14 11 11 9 7 6 6 Processor 8 | . . . 5 14 15 16 22 Hackware 4 | . . . . 3 14 13 13 Protection 6 | . . 11 6 4 . 2 5 Energy Gun 2 | . 14 3 . . . . . Energy Cannon 7 | . . . . 8 23 20 10 Ballistic Gun 12 | . . 27 12 5 . . . Launcher 3 | . 13 1 19 4 . . . Peak Build Rating 58 | 6 7 19 20 26 34 41 58 Average Rating 23 | 4 6 17 18 21 31 38 45 On Entrance 18 | . 6 7 19 15 26 34 41 Avg Prop Armor Cover (%) 23 | . . . . . . . 23 Naked Turns . | . . . . . . . . Heaviest Build 65 | 11 14 48 56 49 50 58 65 Greatest Support 32 | 20 20 26 26 32 32 26 30 Greatest Overweight (x) 21 | . . 1 4 3 3 5 21 Average Overweight (x) 1 | . . . 2 1 1 1 2 Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 Average Capacity 13 | 6 8 11 15 15 15 15 15 Most Carried 15 | 6 8 15 15 15 15 15 15 Average Carried 12 | 2 7 11 12 12 14 14 14 Final Capacity 15 | 8 8 15 15 15 15 15 15 Final Carried 15 | 6 8 15 10 15 15 15 15 Class Distribution -------------------- 42% | Tank 30% | Hacker-Gunner 13% | Mutant 4% | Gunner 3% | Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Skirmisher | -9/Storage Mutant | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Hacker-Gunner | -6/DSF Resources | -11 -10 -9 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Matter Collected 2754 | 212 116 1427 403 302 95 . 199 Remotely . | . . . . . . . . Salvage Created 5736 | . 172 1985 1355 685 825 . 714 Parts 350 | . 10 142 102 36 27 . 33 Haulers Intercepted 13 | . 1 6 3 2 1 . . Recyclers Shooed 5 | . 1 . 3 1 . . . Parts Field Recycled 42 | . . . 27 15 . . . Retrieved Matter 196 | . . . 106 90 . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Combat Hostiles Destroyed 108 | . 5 38 29 12 10 . 14 Guns 39 | . . 34 3 2 . . . Cannons 28 | . . . . 5 10 . 13 AOE 39 | . 5 4 26 4 . . . Classes Destroyed 17 | . 5 5 3 2 1 . 1 Worker 8 | . . 4 3 . 1 . . Builder 13 | . . 7 4 2 . . . Hauler 13 | . 1 6 3 2 1 . . Recycler 7 | . 1 2 1 2 1 . . Mechanic 3 | . . 1 2 . . . . Operator 5 | . . 3 2 . . . . Watcher 11 | . 1 4 2 . 4 . . Swarmer 28 | . 3 12 9 . . . 4 Grunt 48 | . 2 16 12 6 7 . 5 Brawler 1 | . . . 1 . . . . Duelist 3 | . . . 2 . . . 1 Protector 1 | . . . 1 . . . . Sentry 19 | . . 10 4 3 2 . . Specialist 5 | . . . . 2 . . 3 Hunter 1 | . . . . 1 . . . Programmer 1 | . . . . . 1 . . Heavy 1 | . . . . . . . 1 Best Kill Streak 22 | . 4 12 22 8 4 . 5 Combat Bots Only 12 | . 3 6 12 3 3 . 5 Max Kills in Single Turn 8 | . 3 3 8 2 1 . 2 Gunslinging 1 | . . 1 . . . . . Exploded 5 | . 3 3 5 1 . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Hostile Shots Fired 437 | . 7 171 49 79 57 . 74 Missed 145 | . 3 57 16 27 22 . 20 Hits 292 | . 4 114 33 52 35 . 54 Melee 2 | . . . 1 . . . 1 Projectile 290 | . 4 114 32 52 35 . 53 Critical Strikes 8 | . . 3 1 1 1 . 2 Actively Blocked 1 | . . 1 . . . . . Damage Taken 5108 | . 37 1166 460 1026 380 . 2039 Core 1433 | . 20 126 21 298 67 . 901 Absorbed by Shields 280 | . . 280 . . . . . Redirected to Shielding 46 | . . 42 4 . . . . Ignored by Resistances 20 | . . . . 20 . . . Regen/Repaired (Parts) 73 | . . 26 . 47 . . . Core Remaining (%) 78 | 100 92 . 63 45 90 . . Volleys Fired 272 | . 15 119 36 33 37 . 32 Largest 3 | . 2 3 3 3 3 . 3 Hottest 225 | . 80 120 92 225 225 . 225 Shots Fired 710 | . 24 337 91 73 111 . 74 Gun 391 | . 15 323 39 14 . . . Cannon 233 | . . . . 48 111 . 74 Launcher 86 | . 9 14 52 11 . . . Special . | . . . . . . . . Kinetic 368 | . . 289 39 14 . . 26 Thermal 247 | . 15 25 . 48 111 . 48 Explosive 61 | . 9 10 31 11 . . . Electromagnetic 34 | . . 13 21 . . . . Robot Hit Streak 21 | . 6 15 7 7 12 . 21 Robot Miss Streak 8 | . 2 7 8 4 3 . 3 Penetration Max . | . . . . . . . . Secondary Targets 6 | . . 6 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 420 | . 15 207 37 40 71 . 50 Core Hits 264 | . 12 98 73 33 26 . 22 Critical Kills 2 | . . . . 1 1 . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 8 | . 1 3 . 1 1 . 2 Burn 4 | . 1 3 . . . . . Meltdown 2 | . . . . 1 1 . . Blast 2 | . . . . . . . 2 Melee Attacks 3 | . . . . 3 . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 12462 | . 563 3640 3265 1706 1787 . 1501 Guns 3464 | . 103 2909 304 148 . . . Cannons 3913 | . . . . 625 1787 . 1501 Explosions 5085 | . 460 731 2961 933 . . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 3591 | . . 2611 304 148 . . 528 Thermal 3973 | . 103 197 288 625 1787 . 973 Explosive 3406 | . 460 683 1330 933 . . . Electromagnetic 1492 | . . 149 1343 . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . 3 3 . . . . Average Corruption 3 | . . 3 3 . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 29 | . . 23 6 . . . . Message Errors 8 | . . 7 1 . . . . Matter Fused 4 | . . 3 1 . . . . Heat Flow Errors 5 | . . 3 2 . . . . Energy Discharges 5 | . . 4 1 . . . . Data Loss (minor) 2 | . . 1 1 . . . . Data Loss (major) 1 | . . 1 . . . . . Misfires 2 | . . 2 . . . . . Alerts 1 | . . 1 . . . . . Weapon Failures 1 | . . 1 . . . . . Overload Shots . | . . . . . . . . Overflow Damage 99 | . 1 16 49 7 21 . 5 Projectiles 26 | . . . . . 21 . 5 Explosions 73 | . 1 16 49 7 . . . Melee . | . . . . . . . . Knockbacks 3 | . . . . . . . 3 Impact . | . . . . . . . . Kinetic 3 | . . . . . . . 3 Secondary . | . . . . . . . . Self-Inflicted Damage 160 | . . 94 66 . . . . Shots 6 | . . 2 4 . . . . Rammed 1 | . . 1 . . . . . Targets Rammed 1 | . . 1 . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 2055 | . 46 264 329 282 199 . 2055 Average Temperature 174 | . 20 62 68 75 97 . 550 Received Heat Transfer 1139 | . 12 359 135 225 165 . 243 Effects 49 | . . . . . . . 49 Energy Bleed 5 | . . . . . . . 5 Interference 3 | . . . . . . . 3 Matter Decay 4 | . . . . . . . 4 Short Circuit 6 | . . . . . . . 6 Damage (minor) 4 | . . . . . . . 4 Damage (major) 21 | . . . . . . . 21 Damage (core) 6 | . . . . . . . 6 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 5 | . . . 5 . . . . Impact Corruptions . | . . . . . . . . Robots Melted 3 | . . . . 1 1 . 1 Combat Hostiles 1 | . . . . 1 . . . Parts Melted 15 | . . 2 . . 9 . 4 Heat Transferred 6496 | . 370 814 300 925 2627 . 1460 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 8 | . . 1 7 . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Maximum Alert Level 4 | . . 3 4 3 1 . 1 Low Security (%) 31 | 100 100 10 . . 48 100 57 Level 1 22 | . . 15 17 . 51 . 42 Level 2 35 | . . 65 20 71 . . . Level 3 8 | . . 7 22 28 . . . Level 4 3 | . . . 39 . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . . . . . 1 Peak Influence 1422 | . 152 734 1422 770 375 84 330 Initial 592 | . . 43 306 592 346 84 28 Average 385 | . 60 431 910 628 231 65 172 Influence Increases 4038 | . 214 1291 1326 472 379 16 340 Destroy 0b10 Robot/C 2140 | . 100 760 560 240 200 . 280 Destroy 0b10 Robot/NC 315 | . 15 135 95 30 35 . 5 Destroy Leader 528 | . 24 210 130 64 60 . 40 Trap Triggered on 0b10 10 | . . 10 . . . . . Successful Hack 143 | . 24 26 23 3 51 16 . Disable Machine 300 | . . 75 165 30 30 . . Anti-Garrison Action 150 | . . . 150 . . . . Destroy Structure 407 | . 51 75 203 75 3 . . Lose Combat Pursuer 45 | . . . . 30 . . 15 Influence Decreases 3708 | . 110 670 649 1112 968 149 50 Entered New Map 1807 | . . 61 419 810 416 89 12 Time Decay 1493 | . 110 559 180 222 362 60 . Lost Part 228 | . . 50 50 80 10 . 38 Lost Ally 30 | . . . . . 30 . . Purge Threat 150 | . . . . . 150 . . Squads Dispatched 22 | . 3 5 4 4 4 . 2 Investigation 9 | . 2 3 . 1 3 . . Extermination 1 | . . . . . 1 . . Reinforcement 10 | . 1 2 2 3 . . 2 Assault 2 | . . . 2 . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . 1 1 . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Distress Signals 10 | . . 4 3 3 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 139 | . 6 51 30 19 19 . 14 Peak Tracking Total 10 | . 3 5 10 8 5 . 5 Tactical Retreats 2 | . . . . 1 . . 1 Traps | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Traps Triggered 5 | . 1 . 1 . 2 . 1 Indirectly 1 | . . . 1 . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 4 | . . 4 . . . . . Reused 1 | . . 1 . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . 1 . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Machines Disabled 22 | . . 5 12 2 2 . 1 Max in Single Turn 3 | . . 2 3 2 1 . 1 Garrison Access 1 | . . . 1 . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Machines Accessed 32 | . 7 8 2 3 10 2 . Terminals 23 | . 6 5 2 1 7 2 . Fabricators 2 | . . . . . 2 . . Repair Stations 2 | . . 1 . 1 . . . Recycling Units 3 | . 1 1 . 1 . . . Scanalyzers 2 | . . 1 . . 1 . . Garrison Access . | . . . . . . . . Total Hacks 125 | . 24 34 15 11 38 3 . Successful 72 | . 13 23 8 4 22 2 . Failed 52 | . 11 10 7 7 16 1 . Catastrophic 4 | . 1 1 . 1 1 . . Database Lockouts 1 | . . 1 . . . . . Manual 2 | . . . 2 . . . . Terminals 82 | . 19 21 15 2 22 3 . Fabricators 9 | . . . . . 9 . . Repair Stations 8 | . . 4 . 4 . . . Recycling Units 11 | . 5 1 . 5 . . . Scanalyzers 15 | . . 8 . . 7 . . Garrison Access . | . . . . . . . . Terminal Hacks 45 | . 10 15 8 . 10 2 . Record 6 | . 1 2 2 . 1 . . Robot Schematic 1 | . . . . . 1 . . Robot Analysis 1 | . . 1 . . . . . Prototype ID Bank 6 | . 1 2 2 . 1 . . Open DSF 2 | . . . . . 1 1 . Level Access Points 1 | . . . . . 1 . . Branch Access Points 2 | . . 1 . . 1 . . Emergency Access Points 1 | . . . . . 1 . . Terminal Index 1 | . 1 . . . . . . Alert Level 2 | . . 1 1 . . . . Unreport Threat 1 | . . . . . 1 . . Locate Traps 8 | . 2 2 1 . 2 1 . Reprogram Traps 1 | . . 1 . . . . . Dispatch Records 1 | . . . 1 . . . . Maintenance Status 1 | . 1 . . . . . . Security Status 1 | . . 1 . . . . . Transport Status 2 | . . 2 . . . . . Investigation Status 1 | . . 1 . . . . . Hauler Manifests 3 | . 2 . 1 . . . . Zone Layout 3 | . 2 1 . . . . . Fabricator Hacks 6 | . . . . . 6 . . Network Status 1 | . . . . . 1 . . Load Schematic 2 | . . . . . 2 . . Build 3 | . . . . . 3 . . Repair Station Hacks 4 | . . 2 . 2 . . . Scan Component 2 | . . 1 . 1 . . . Repair 2 | . . 1 . 1 . . . Recycling Unit Hacks 5 | . 3 . . 2 . . . Process 2 | . 1 . . 1 . . . Report Inventory 1 | . 1 . . . . . . Retrieve Matter 2 | . 1 . . 1 . . . Scanalyzer 12 | . . 6 . . 6 . . Insert Component 3 | . . 3 . . . . . Analyze 2 | . . 2 . . . . . Retrieve Study 7 | . . 1 . . 6 . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . Used . | . . . . . . . . Hacking Detections 31 | . 7 8 2 3 10 1 . Full Trace Events 8 | . 1 3 . 1 3 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . . Robots Built 4 | . . . . . 4 . . Authchips . | . . . . . . . . Time 40 | . . . . . 40 . . Total Robot Build Rating 4 | . . . . . 4 . . Part Schematics Acquired 2 | . . 2 . . . . . Parts Built 3 | . . . . . 3 . . Authchips . | . . . . . . . . Time 214 | . . . . . 214 . . Total Part Build Rating 9 | . . . . . 9 . . Part Studies Acquired 7 | . . 1 . . 6 . . Parts Repaired 2 | . . 1 . 1 . . . Time 64 | . . 32 . 32 . . . Parts Recycled . | . . . . . . . . Recycled Matter 331 | . 285 . . 46 . . . Retrieved Matter 331 | . 285 . . 46 . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . Part Schematics Acquired 2 | . . 2 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac DSF Used RIF Installer . | . . . . . . . . Robots Hacked 2 | . . . . 2 . . . Non-combat . | . . . . . . . . Combat 2 | . . . . 2 . . . Robot Hacks Applied 2 | . . . . 2 . . . parse_system 2 | . . . . 2 . . . Relay Couplers Released 2 | . . . 2 . . . . Machine Destruction 2 | . . . 2 . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Total Allies 4 | . . . . . 4 . . Largest Group 4 | . . . . . 4 . . Highest-Rated Group 24 | . . . . . 24 . . Highest-Rated Ally 6 | . . . . . 6 . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Active Infowar (turns) 2325 | . 145 159 199 467 834 124 397 Optics 2021 | . . . 199 467 834 124 397 Terrain 304 | . 145 159 . . . . . Robot Analysis Total 1 | . . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Turns Passed 4253 | 56 297 1652 368 467 834 124 455 Spaces Moved 2875 | 53 307 1143 240 333 562 112 125 Core 15 | 3 . . . . . . 12 Treads . | . . . . . . . . Legs 94 | . . . . . . . 94 Wheels 2766 | 50 307 1143 240 333 562 112 19 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 80 100 85 105 95 90 Average Speed 106 | 78 80 100 107 100 115 100 215 Slowest Speed 1100 | 80 80 105 130 145 135 145 1100 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 38 | 4 53 77 53 29 17 4 68 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . 1 . . 1 1 . Unknown Exits Taken 4 | 1 1 . 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 462 | . 58 79 247 78 . . . Melee . | . . . . . . . . Projectile 18 | . . . . 18 . . . AOE 444 | . 58 79 247 60 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Total 3540 | 64 336 1402 285 401 669 123 260 Wait 131 | . . 46 . 6 16 . 63 Move 2868 | 52 306 1142 239 332 561 111 125 Hop . | . . . . . . . . Pick Up 69 | 6 7 25 1 9 12 2 7 Fast Attach 41 | 6 1 13 1 6 4 1 9 Attach 28 | . 1 7 5 8 1 3 3 Detach 10 | . 1 2 . 2 . 1 4 Swap 29 | . . 16 . 2 5 3 3 Drop 72 | . 5 31 3 . 17 2 14 Fire 272 | . 15 119 36 33 37 . 32 Melee 3 | . . . . 3 . . . Ram 1 | . . 1 . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 16 | . . . . . 16 . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 5 exits: *Mat x2 / *Min x2 / *Sto) -9/Storage -8/Materials -7/Factory (discovered 6 exits: *Fac x4 / Low x2) -6/Factory -6/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 229 | -10/Materials | Discovered new exit (range 10) 302 | -10/Materials | Build established: Mutant 354 | -10/Materials | Entered another Materials area 354 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 656 | -9/Materials | Build established: Tank 669 | -9/Materials | Discovered new exit (range 3) 686 | -9/Materials | Repaired Shield Generator 911 | -9/Materials | Identified exit to Mines 911 | -9/Materials | Identified exit to Storage 1071 | -9/Materials | Central database locked down 1792 | -9/Materials | Discovered new exit (range 15) 2006 | -9/Materials | Entered Storage 2172 | -9/Storage | Destroyed 12 combat bots 2272 | -9/Storage | Discovered new exit (range 10) 2357 | -9/Storage | Lost 3 parts (1n2w) 2374 | -9/Storage | Entered Materials 2374 | -8/Materials | Evolved 2 slots: Utility x2 2478 | -8/Materials | Repaired Rocket Launcher? 2708 | -8/Materials | Core integrity fell below 50% 2746 | -8/Materials | Lost 8 parts (4n2u2w) 2809 | -8/Materials | Discovered new exit (range 7) 2841 | -8/Materials | Entered Factory 2841 | -7/Factory | Evolved 2 slots: Utility x2 3123 | -7/Factory | Identified exit to Lower Caves 3123 | -7/Factory | Identified exit to Factory 3152 | -7/Factory | Build established: Hacker-Gunner 3205 | -7/Factory | Fabricated Biomechanical Wings (x1) 3267 | -7/Factory | Fabricated Visual Processing Unit? 3460 | -7/Factory | Fabricated K-01 Serf (x4) 3675 | -7/Factory | Entered another Factory area 3675 | -6/Factory | Evolved 2 slots: Utility x2 3744 | -6/Factory | Identified exit to DSF 3799 | -6/Factory | Entered DSF 3825 | -6/DSF | Additional patrols routed to DSF 3880 | -6/DSF | Lost 5 parts (3n1u1w) 4089 | -6/DSF | Sterilization system engaged 4100 | -6/DSF | Discovered new exit (range 17) 4109 | -6/DSF | Ambient heat levels rising (+10) 4124 | -6/DSF | Ambient heat levels rising (+10) 4139 | -6/DSF | Ambient heat levels rising (+10) 4154 | -6/DSF | Ambient heat levels rising (+10) 4169 | -6/DSF | Ambient heat levels rising (+10) 4184 | -6/DSF | Ambient heat levels rising (+10) 4199 | -6/DSF | Ambient heat levels rising (+10) 4214 | -6/DSF | Ambient heat levels rising (+10) 4227 | -6/DSF | Core integrity fell below 50% 4229 | -6/DSF | Ambient heat levels rising (+10) 4235 | -6/DSF | Core integrity fell below 20% 4244 | -6/DSF | Ambient heat levels rising (+10) 4255 | -6/DSF | Core destroyed Last Messages --------------- (-3). 04244_ A-15 Conveyor heat damages core (-9). 04244_ ALERT: Ambient heat levels +10. 04246_ Overheating: Broken Imp. Targeting Computer damaged (-1). 04246_ A-15 Conveyor heat damages Transport Network Coupler. 04247_ Overheating: Matter decay (-13). 04247_ A-15 Conveyor heat spikes uncontrollably. 04249_ A-15 Conveyor heat damages Med. Treads. 04250_ Overheating: Broken Imp. Targeting Computer damaged (-1). 04250_ Overheating: Broken Imp. Coolant Injector damaged (-16). 04250_ Overheating: Broken Imp. VSS Leg damaged (-1). 04250_ Overheating: Imp. Cryofiber Web damaged (-7). 04250_ A-15 Conveyor heat damages core (-9). 04255_ Overheating: Core damaged (-136). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????#########?????????"#????????? | | ????????????????????? ^ !!?????????""""???????? | | ????????????????????? !!?????????"%%"???????? | | ?????????????????????? % ??????????%"<"???????? | | ??????????????????????=%% ?????????? "???????? | | ??????????????????????#=%[#??????????!!*"???????? | | ????????????????????### [%###????????#%=#???????? | | ????????????????????#!! = #????????#[=#???????? | | ????????????????????#!! @ #???????? ???????? | | ????????????????????#!! #???????? ???????? | | ????????????????????### ###???????## ##??????? | | ????????????????????#!! !!#??????? #??????? | | ????????????????????#! !!#???????? #??????? | | ????????????????????#! !!#???????? ???????? | | ????????????#???###?### ############ ###?????? | | ????????????# ?#!!!?## % ###===# ]## #?????? | | ??????# ## #!!!##% %##===# ]!##[* #?????? | | ??????#!! % ]!%/% #?????? | | ??????#!! %[== #?????? | | ??????#!! % % % #?????? | | ??????#!! ##!!!#[[[##% ##!!!#]]]## #?????? | | ????????! ##!??#[[[?## *###!!!#]]]## #?????? | | ???????## #????###?###[%=#################?????? | | ???????# !????????#!!=*%||#???????????????????? | | ???????? !????????#!!%%=||#???????????????????? | | ???????? !????????#!!!!=||#???????????????????? | | ???????## ##???????##**! ###???????????????????? | | ???????#! !????????#==*! ! #???????????????????? | | ???????#! !????????#!! #???????????????????? | | ????????# #?######## #???????????????????? | | ??????### ### #!!!# ###???????????????????? | | ???####"" ## #!!!# ###???????????????????? | | ???#""""" #???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 50 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 14 Terrain Scan Density 10 Base Temperature (-) 150 Armor Coverage 450 Resistance: TH 10 Weapon Shielding 33 Evasion (%) 44 Targeting Accuracy 12 Armor Integrity Analysis 30 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Med. Armor Plating | -9/Materials | Scanalyzed Visual Processing Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ K-01 Serf | -7/Factory | Hacked Fabricated ------------ Biomechanical Wings | x1 | -7/Factory | Preloaded Visual Processing Unit | x2 | -7/Factory K-01 Serf | x4 | -7/Factory Repaired ---------- Shield Generator | 13% | -9/Materials Rocket Launcher | 32% | -8/Materials Studied --------- Wheel | -9/Materials | Hacked Hvy. Particle Cannon | -7/Factory | Hacked Adv. Assault Cannon | -7/Factory | Hacked Hpw. Shotgun | -7/Factory | Hacked Lgt. Nuclear Core | -7/Factory | Hacked Com. Wheel | -7/Factory | Hacked Gatling Laser | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Ghost 'Em Hot Goods Item+ My Command Is Your Wish Party Time Sprinter Challenges ------------ None Game ------ Seed KineticBiometalDisintegrator Manual? 0 Play Time 02:40:16 Cumulative 41.7 hours Start 2025.10.29 @ 14:48:38 End 2025.10.31 @ 14:05:39 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 24 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fd6b7a98-e8aa-46e6-9dc8-c1bf8c412892