Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.11.27 @ 20:37:21 Player: szymekc Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (24) 4800 Robots Destroyed (98) 490 Value Destroyed (3703) 3703 Prototype IDs (51) 1020 Alien Tech Used (2) 400 Bonus (4723) 4723 TOTAL SCORE: 19636 Bonus ------- High Alert Combat Kills 115 Follower Combat Kills 208 Entered DSFs 500 Aligned with FarCom 300 Met Imprinter 300 Met Zhirov 300 Win 3000 Cogmind --------- Core Integrity 1320/1600 Matter 271/300 Energy 97/100 System Corruption 0% Temperature Cool (6) Movement Flying (34) Location To Epsilon Eridani Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Xenon Bombardment Thruster Impulse Thruster Q-thruster > --- UTILITY (17) ----- Medium Storage Unit Gravity Neutralizing Apparatus Machine Analyzer Enhanced Optical Array Advanced Terrain Scan Processor Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Experimental Target Analyzer Advanced Core Analyzer Improved Hacking Suite Improved Hacking Suite Advanced Hacking Suite Experimental System Shield > --- WEAPON (2) ------- Plasma Sword Nanosword > --- INVENTORY (10) --- Advanced Energy Well (500) Advanced Melee Analysis Suite Advanced Melee Analysis Suite Improved Stasis Canceller Antimissile System Enhanced Nova Cannon Advanced Remote Datajack Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Xenon Bombardment Thruster Nuclear Pulse Array Q-thruster Q-thruster > --- UTILITY ---------- Medium Storage Unit Gravity Neutralizing Apparatus Machine Analyzer Enhanced Optical Array Advanced Terrain Scanner Advanced Terrain Scan Processor Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Experimental Target Analyzer Advanced Core Analyzer Advanced Reaction Control System Improved Hacking Suite Improved Hacking Suite Advanced Hacking Suite Experimental System Shield > --- WEAPON ----------- Plasma Sword Nanosword > --- INVENTORY -------- Light Particle Reactor Impulse Thruster Advanced Energy Well Advanced Melee Analysis Suite Advanced Melee Analysis Suite Improved Stasis Canceller Antimissile System Enhanced Nova Cannon Fusion Bomb Launcher Advanced Remote Datajack [Rating: 158] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Micro Fission Core Reactor Quantum Reactor Propulsion Potential Leg Treads Light Treads Leg Potential Leg Flight Unit Xenon Bombardment Thruster Utility System Shield Device Advanced Terrain Scanner Storage Large Storage Unit Processor Enhanced Optical Array Hackware System Shield Protection Hardened Medium Armor Plating Weapon Great Axe Energy Gun Backup Laser I Energy Cannon Improved EM Pulse Cannon Ballistic Gun Shotgun Ballistic Cannon Flak Cannon Launcher Improved Grenade Launcher Special Weapon Improved Remote Datajack Impact Weapon Hammer Slashing Weapon Great Axe Piercing Weapon Heavy Pick Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac DSF Res Res Acc Slots Evolved 18 | . . 2 . . . 2 2 . . . . 2 . . 2 . . . . 2 . 2 2 2 Power . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 3 | . . 1 . . . . . . . . . 1 . . . . . . . . . 1 . . Utility 15 | . . 1 . . . 2 2 . . . . 1 . . 2 . . . . 2 . 1 2 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 243 | . 9 6 . 3 1 19 20 1 2 4 23 5 8 36 20 2 1 11 1 5 3 28 19 16 Power 24 | . 2 1 . . . 1 3 . . . 3 . 1 2 . . . 1 . . . 3 3 4 Engine 6 | . 2 1 . . . 1 2 . . . . . . . . . . . . . . . . . Core 10 | . . . . . . . 1 . . . 3 . 1 2 . . . . . . . 2 1 . Reactor 8 | . . . . . . . . . . . . . . . . . . 1 . . . 1 2 4 Propulsion 48 | . 2 3 . 2 . 2 1 . . 1 3 1 4 11 3 . . 3 . . 1 5 4 2 Treads 5 | . 2 2 . . . 1 . . . . . . . . . . . . . . . . . . Leg 10 | . . 1 . 2 . 1 1 . . 1 3 1 . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight 33 | . . . . . . . . . . . . . 4 11 3 . . 3 . . 1 5 4 2 Utility 105 | . 3 1 . 1 . 9 9 1 1 2 7 3 3 13 8 2 1 7 1 2 2 14 8 7 Device 40 | . . 1 . . . 2 1 1 . . 4 2 1 6 4 1 . 3 . 1 . 8 5 . Storage 8 | . 1 . . 1 . 2 . . . . . . 1 1 1 . . 1 . . . . . . Processor 25 | . 2 . . . . 1 1 . . 1 2 1 1 3 1 . 1 . . . . 3 1 7 Hackware 14 | . . . . . . . 3 . . . . . . 3 1 . . 1 . 1 1 2 2 . Protection 18 | . . . . . . 4 4 . 1 1 1 . . . 1 1 . 2 1 . 1 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 66 | . 2 1 . . 1 7 7 . 1 1 10 1 . 10 9 . . . . 3 . 6 4 3 Energy Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 12 | . . 1 . . . 3 4 . 1 . 2 . . . . . . . . . . . . 1 Ballistic Gun 9 | . 2 . . . 1 2 . . . . 4 . . . . . . . . . . . . . Ballistic Cannon 2 | . . . . . . . 1 . . . 1 . . . . . . . . . . . . . Launcher 12 | . . . . . . 1 . . . . 1 . . 4 2 . . . . . . 1 2 1 Special Weapon 2 | . . . . . . . . . . . . . . 1 1 . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Slashing Weapon 20 | . . . . . . . 2 . . 1 2 1 . 3 4 . . . . . . 4 2 1 Piercing Weapon 5 | . . . . . . . . . . . . . . 2 2 . . . . 1 . . . . Special Melee Weapon 3 | . . . . . . . . . . . . . . . . . . . . 2 . 1 . . Unidentified Prototypes 16 | . . . . . . . 1 . . . . . 1 . 3 . . 5 . . 1 5 . . Corrupted Parts 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . System Corruption 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . Parts Lost 44 | . . . . . . 1 4 . . . 8 1 . 3 3 2 . . 1 . 3 7 1 10 Power 4 | . . . . . . . . . . . . . . . . . . . . . 1 1 . 2 Propulsion 14 | . . . . . . . . . . . 1 . . 3 1 1 . . . . 2 3 . 3 Utility 16 | . . . . . . . 2 . . . 4 1 . . . 1 . . 1 . . 2 1 4 Weapon 10 | . . . . . . 1 2 . . . 3 . . . 2 . . . . . . 1 . 1 Highest Loss Streak 8 | . . . . . . 1 2 . . . 3 1 . 2 2 4 . . 1 . 3 4 1 8 Average Slot Usage (%) 94 | . 96 97 100 100 100 91 91 92 92 99 97 96 70 94 92 82 82 85 93 99 94 90 93 94 Engine 4 | . 14 11 11 11 11 9 3 7 7 7 . . . . . . . . . . . . . . Core 2 | . . . . . . . 2 . . . 6 6 6 5 5 5 5 3 . . . 1 . . Treads 4 | . 15 29 33 17 11 6 . . . . . . . . . . . . . . . . . . Leg 11 | . 12 3 . 15 22 20 23 23 23 23 23 26 . . . . . . . . . . . . Flight 7 | . . . . . . . . . . . . . 18 25 18 11 11 14 23 21 18 16 17 15 Device 8 | . . 8 11 11 11 11 6 7 7 7 6 11 1 4 11 15 17 13 10 10 7 9 16 14 Storage 7 | . 14 11 11 11 11 9 7 7 7 7 7 6 6 6 6 5 5 5 5 5 5 4 4 4 Processor 15 | . 10 11 11 11 11 11 1 7 7 14 21 24 28 23 19 23 23 23 23 21 21 23 21 33 Hackware 10 | . . . . . . . 13 7 7 7 7 6 6 17 18 11 11 13 17 21 23 21 19 16 Protection 5 | . . . . . . 5 14 15 15 15 6 . . . . 1 . . . 5 5 . . . Energy Cannon 5 | . . 8 11 11 11 10 10 7 11 9 2 . . . . . . . . . . . . . Ballistic Gun 3 | . 28 13 11 11 11 5 . . . . 5 . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . 2 7 3 4 4 9 1 4 1 . . . . . . 7 7 7 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 76 | 10 31 36 36 56 56 62 76 72 76 76 63 43 16 30 29 23 20 32 35 37 37 32 44 40 Greatest Support 90 | 20 40 60 60 60 60 75 77 77 77 77 80 90 16 30 37 37 31 38 38 38 38 46 47 47 Greatest Overweight (x) 7 | . . . . 1 . 1 . . . . . . . 7 . . . . . . . . 2 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 20 20 20 15 15 15 15 15 15 15 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 13 | 8 11 15 15 17 20 17 15 15 15 15 15 15 10 10 10 10 10 10 10 10 10 10 10 10 Most Carried 20 | 6 13 15 15 17 20 20 15 13 14 15 15 13 13 10 10 9 9 10 10 10 10 10 10 10 Average Carried 12 | 6 9 13 15 15 19 17 14 13 13 14 14 12 10 9 9 8 8 9 9 9 9 8 9 8 Final Capacity 20 | 8 15 15 15 20 20 15 15 15 15 15 15 15 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 20 | 6 13 15 15 17 20 15 14 13 14 15 13 13 10 7 9 8 9 10 10 10 9 8 10 7 Class Distribution -------------------- 45% | Mutant 30% | Hacker-Scout 11% | Hacker-Mutant 5% | Scavenger-Mutant 4% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Hacker-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Derelict-Mutant | -6/Waste Hacker-Scout | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Zhirov Hacker-Sprinter | -4/Proximity Caves Hacker-Scout | -4/Factory Hacker-Scout | -4/DSF Hacker-Scout | -3/Research Hacker-Scout | -2/Research Hacker-Scout | -1/Access Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac DSF Res Res Acc Matter Collected 3305 | 200 135 139 . 60 38 245 293 20 56 40 400 55 . 403 366 . 30 . 23 . 8 423 252 119 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 3566 | . 190 361 . . . 469 411 42 53 . 531 67 . 270 365 . . . . . . 425 67 315 Parts 221 | . 18 21 . . . 38 22 1 . . 31 4 . 21 23 . . . . . . 17 4 21 Haulers Intercepted 3 | . . . . . . . 1 . . . . . . . 1 . . . . . . 1 . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 37 | . . . . . . . . . 8 1 25 . . . . 2 . . 1 . . . . . Prevented 9 | . . . . . . . . . . . 9 . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac DSF Res Res Acc Combat Hostiles Destroyed 83 | . 9 8 . . . 17 6 . 1 . 12 1 . 6 7 . . . . . . 5 4 7 Melee 17 | . . . . . . . 2 . . . 3 1 . 3 3 . . . . . . 2 . 3 Guns 19 | . 9 1 . . . 5 . . . . 4 . . . . . . . . . . . . . Cannons 19 | . . 7 . . . 6 3 . 1 . 1 . . . . . . . . . . . . 1 AOE 27 | . . . . . . 6 . . . . 4 . . 3 4 . . . . . . 3 4 3 Classes Destroyed 15 | . 2 3 . . . 3 3 1 . . 1 . . 2 . . . . . . . . . . Builder 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Hauler 3 | . . . . . . . 1 . . . . . . . 1 . . . . . . 1 . . Recycler 2 | . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Operator 3 | . . 1 . . . . . . . . . . . 1 . . . . . . . . . 1 Watcher 6 | . . . . . . . . . . . . . . 1 1 . . . . . . 2 1 1 Swarmer 33 | . 6 . . . . 7 . . . . 5 . . . 4 . . . . . . 3 4 4 Cutter 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . Grunt 26 | . 3 6 . . . 5 3 . . . 3 . . 3 2 . . . . . . 1 . . Brawler 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . Duelist 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Sentry 6 | . . . . . . 3 . . . . . . . . 1 . . . . . . 1 . 1 Hunter 6 | . . . . . . 2 . . . . 3 1 . . . . . . . . . . . . Programmer 4 | . . . . . . . 2 . . . . . . . . . . . . . . . . 2 Heavy 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Samaritan 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Best Kill Streak 8 | . 3 3 . . . 8 3 . 1 . 4 1 . 3 4 . . . . . . 3 4 6 Combat Bots Only 7 | . 3 3 . . . 7 3 . 1 . 4 1 . 3 4 . . . . . . 3 4 6 Max Kills in Single Turn 3 | . 2 1 . . . 2 1 1 1 . 3 1 . 3 2 . . . . . . 3 2 3 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . 2 . . . . 3 . . 3 2 . . . . . . 3 2 3 Melee 1 | . . . . . . . 1 . . . 1 1 . 1 1 . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac DSF Res Res Acc Damage Taken 7937 | . 285 130 . . . 784 1069 . 287 . 1527 126 . 447 686 55 30 . 341 . 351 563 189 1067 Core 1484 | . 41 12 . . . 90 115 . 102 . 139 . . 87 294 . 30 . 123 . 15 141 15 280 Absorbed by Shields 25 | . . . . . . . . . . . . . . 6 . . . . . . . . 19 . Core Remaining (%) 83 | 100 83 . . . 97 83 . . . . 49 . . 89 . . . . 55 . 89 89 98 82 Volleys Fired 139 | . 15 13 . . . 36 20 . 7 . 29 . . 3 7 . . . . . . 1 3 5 Largest 2 | . 2 2 . . . 2 2 . 2 . 2 . . 2 1 . . . . . . 1 1 1 Hottest 134 | . 46 91 . . . 131 134 . 134 . 134 . . 82 43 . . . . . . 52 52 120 Shots Fired 245 | . 30 26 . . . 67 34 1 13 . 53 . . 5 7 . . . . . . 1 3 5 Gun 108 | . 30 13 . . . 19 4 . . . 42 . . . . . . . . . . . . . Cannon 111 | . . 13 . . . 42 30 1 13 . 9 . . . . . . . . . . . . 3 Launcher 20 | . . . . . . 6 . . . . 2 . . 4 2 . . . . . . 1 3 2 Special 6 | . . . . . . . . . . . . . . 1 5 . . . . . . . . . Kinetic 116 | . 30 13 . . . 19 12 . . . 42 . . . . . . . . . . . . . Thermal 77 | . . 13 . . . 29 19 1 7 . 5 . . . . . . . . . . . . 3 Explosive 20 | . . . . . . 6 . . . . 2 . . 4 2 . . . . . . 1 3 2 Electromagnetic 26 | . . . . . . 13 3 . 6 . 4 . . . . . . . . . . . . . Robot Hit Streak 21 | . 8 17 . . . 8 9 5 13 . 19 . . 21 5 . . . . . . . . 1 Robot Miss Streak 6 | . 4 2 . . . 4 6 . 1 . 2 . . 1 . . . . . . . . 2 2 Penetration Max 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 257 | . 23 19 . . . 42 33 1 8 . 48 4 . 14 21 . . . . 2 2 21 2 17 Core Hits 157 | . 14 12 . . . 33 12 . 4 . 22 2 . 11 12 . . . . . . 14 8 13 Critical Kills 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Critical Strikes 5 | . . . . . . 1 1 1 . . . . . . 1 . . . . . . . . 1 Meltdown 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . Destroy 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Sever 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Puncture 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Melee Attacks 240 | . . . . . . 8 35 2 2 7 10 7 . 38 26 1 . . 2 4 2 52 16 28 Impact 8 | . . . . . . 8 . . . . . . . . . . . . . . . . . . Slashing 196 | . . . . . . . 35 2 2 7 10 7 . 32 5 . . . . . . 52 16 28 Piercing 33 | . . . . . . . . . . . . . . 6 21 1 . . 2 2 1 . . . Sneak Attacks 8 | . . . . . . . . . . . 1 1 . 1 1 . . . . 2 1 1 . . Combat Hostiles 4 | . . . . . . . . . . . 1 1 . 1 . . . . . . 1 . . . Follow-up Attacks 5 | . . . . . . . . . . . . . . . 1 . . . . . . 2 1 1 Damage Inflicted 10953 | . 276 386 . . . 1444 930 28 253 . 1596 222 . 802 1030 . . . . . 45 1559 562 1820 Guns 1628 | . 276 175 . . . 252 49 . . . 876 . . . . . . . . . . . . . Cannons 1715 | . . 205 . . . 623 410 28 253 . 141 . . . . . . . . . . . . 55 Explosions 2806 | . . . . . . 569 . . . . 235 . . 242 348 . . . . . . 301 436 675 Melee 4797 | . . . . . . . 470 . . . 344 222 . 560 682 . . . . . 45 1258 126 1090 Ramming 7 | . . 6 . . . . 1 . . . . . . . . . . . . . . . . . Kinetic 1674 | . 276 175 . . . 252 95 . . . 876 . . . . . . . . . . . . . Thermal 1244 | . . 205 . . . 434 306 28 135 . 81 . . . . . . . . . . . . 55 Explosive 2806 | . . . . . . 569 . . . . 235 . . 242 348 . . . . . . 301 436 675 Electromagnetic 425 | . . . . . . 189 58 . 118 . 60 . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 3966 | . . . . . . . 470 . . . 344 222 . 405 51 . . . . . . 1258 126 1090 Piercing 831 | . . . . . . . . . . . . . . 155 631 . . . . . 45 . . . Highest Corruption 12 | . 3 1 1 1 1 . 12 12 12 12 5 . . 3 . . . . 1 1 1 3 . . Average Corruption 3 | . 1 1 1 1 1 . 4 12 12 12 4 . . 2 . . . . 1 1 1 1 . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . Effects 75 | . 1 1 . 2 . . 10 9 11 3 14 . . 15 . . . . . 1 . 8 . . Message Errors 22 | . . . . 1 . . 5 1 2 3 4 . . 4 . . . . . . . 2 . . Matter Fused 14 | . . . . . . . 1 3 1 . 3 . . 4 . . . . . . . 2 . . Heat Flow Errors 8 | . . . . . . . 1 1 3 . 2 . . 1 . . . . . . . . . . Energy Discharges 14 | . . . . . . . 2 1 2 . 3 . . 5 . . . . . . . 1 . . Data Loss (minor) 13 | . 1 1 . 1 . . 1 1 2 . 1 . . 1 . . . . . 1 . 3 . . Data Loss (major) 3 | . . . . . . . . 1 1 . 1 . . . . . . . . . . . . . Misfires 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 571 | . . . . . . 5 60 26 3 . 28 . . 53 49 . . . . . . 199 19 129 Projectiles 51 | . . . . . . . . 26 3 . 22 . . . . . . . . . . . . . Explosions 165 | . . . . . . 5 . . . . 6 . . . 37 . . . . . . 8 . 109 Melee 355 | . . . . . . . 60 . . . . . . 53 12 . . . . . . 191 19 20 Knockbacks 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 61 | . . . . . . . . . . . 29 . . 26 . . . . . . . 6 . . Shots 3 | . . . . . . . . . . . 1 . . 1 . . . . . . . 1 . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 3 | . . 2 . . . . 1 . . . . . . . . . . . . . . . . . Kicked 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Crushed 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 539 | . 1 . . . . 69 90 110 539 . 252 . . 225 45 . . . . . . . . 162 Average Temperature 105 | . 1 . . . . 24 25 49 203 . 109 . . 75 21 . . . . . . . . 87 Received Heat Transfer 1064 | . 36 60 . . . 135 90 . 98 . 288 . . 96 81 27 . . 12 . 30 48 9 54 Effects 8 | . . . . . . . . . 8 . . . . . . . . . . . . . . . Shutdowns 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Interference 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Damage (major) 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . Damage (core) 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . 1 . . . 1 . . . . . . . . . . . . . Heat Transferred 1887 | . . 370 . . . 703 444 37 185 . 111 . . . . . . . . . . . . 37 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac DSF Res Res Acc Peak Influence 557 | . 165 287 62 . . 440 153 . . . . 86 75 372 542 . . . . 61 42 225 319 557 Initial 147 | . . 69 62 . . . 138 . . . . 50 30 52 147 . . . . 12 42 . 126 65 Average 128 | . 76 153 62 . . 204 52 . . . . 62 56 117 320 . . . . 21 18 98 144 224 Maximum Alert Level 2 | . . 1 . . . 2 . . . . . . . 1 2 . . . . . . 1 1 2 Low Security (%) 80 | 100 100 83 100 . 100 52 100 . . . . 100 100 89 13 . . . . 100 100 87 79 59 Level 1 16 | . . 16 . . . 31 . . . . . . . 10 69 . . . . . . 12 20 26 Level 2 3 | . . . . . . 15 . . . . . . . . 16 . . . . . . . . 13 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 50 | . 2 2 . . . 3 8 . . . . 1 . 15 9 . . . . 1 1 2 4 2 Investigation 15 | . . . . . . . 2 . . . . 1 . 6 3 . . . . 1 . . 1 1 Extermination 7 | . . . . . . . 2 . . . . . . 1 . . . . . . . 1 2 1 Reinforcement 25 | . 2 2 . . . 3 4 . . . . . . 6 5 . . . . . 1 1 1 . Assault 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Garrison 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . . 1 . . . . . . 1 . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac DSF Res Res Acc Distress Signals 14 | . 1 . . . . 1 1 . . . . . . 2 2 . . . . . . 1 5 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 232 | . 14 13 . . . 29 21 . 6 . 17 2 4 32 15 5 1 . 8 . 5 15 21 24 Peak Tracking Total 9 | . 4 4 . . . 5 5 . 6 . 4 1 4 9 3 5 1 . 7 . 4 4 6 9 Tactical Retreats 23 | . . . . . . 1 4 . 1 . . . . 6 1 2 . . . . . 2 3 3 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac DSF Res Res Acc Traps Triggered 19 | . 3 1 . . . 1 . . . . . 2 . 8 1 . . . . 1 . . 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 11 | . . . . . . . . . . . . . . 5 . . . . . . . 6 . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac DSF Res Res Acc Machines Disabled 2 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 . Max in Single Turn 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 . . . . . . 1 . . . . . . . . 1 . Machines Sabotaged 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Garrisons Compromised 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac DSF Res Res Acc Machines Accessed 108 | . 3 5 . 2 . 3 15 . . 1 . 2 . 24 13 . . 6 1 4 . 9 12 8 Terminals 55 | . 3 4 . . . 1 7 . . . . 2 . 14 6 . . . 1 1 . 5 6 5 Fabricators 19 | . . . . . . . 4 . . . . . . 5 4 . . . . 2 . 1 2 1 Repair Stations 4 | . . 1 . . . . 1 . . . . . . 2 . . . . . . . . . . Recycling Units 6 | . . . . . . . 1 . . . . . . . 1 . . . . . . 1 2 1 Scanalyzers 5 | . . . . . . 2 1 . . . . . . . 1 . . . . . . . 1 . Garrison Access 10 | . . . . . . . 1 . . . . . . 3 1 . . . . 1 . 2 1 1 Total Hacks 399 | . 11 11 . 2 . 8 59 . . 7 . 4 . 107 66 . . 19 1 8 . 29 41 26 Successful 236 | . 3 6 . 2 . 7 27 . . 7 . . . 54 37 . . 19 1 5 . 19 32 17 Failed 163 | . 8 5 . . . 1 32 . . . . 4 . 53 29 . . . . 3 . 10 9 9 Catastrophic 24 | . 3 1 . . . . 8 . . . . 1 . 7 3 . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Manual 246 | . 9 8 . 1 . 4 37 . . . . 4 . 78 41 . . . . 5 . 22 17 20 Terminals 228 | . 11 10 . . . 4 36 . . . . 4 . 67 34 . . . 1 1 . 19 26 15 Fabricators 62 | . . . . . . . 10 . . . . . . 22 16 . . . . 5 . 1 5 3 Repair Stations 8 | . . 1 . . . . 2 . . . . . . 5 . . . . . . . . . . Recycling Units 18 | . . . . . . . 3 . . . . . . . 4 . . . . . . 3 5 3 Scanalyzers 20 | . . . . . . 4 6 . . . . . . . 7 . . . . . . . 3 . Garrison Access 35 | . . . . . . . 2 . . . . . . 13 5 . . . . 2 . 6 2 5 Terminal Hacks 90 | . . . . 2 . . 8 . . 7 . . . 18 11 . . 19 1 1 . 6 15 2 Record 10 | . . . . 1 . . . . . . . . . 1 . . . 7 1 . . . . . Part Schematic 13 | . . . . . . . 1 . . 7 . . . 1 . . . 4 . . . . . . Robot Analysis 6 | . . . . . . . . . . . . . . 1 1 . . 4 . . . . . . Prototype ID Bank 6 | . . . . . . . 1 . . . . . . . . . . 4 . . . . 1 . Open Door 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Open DSF 4 | . . . . . . . . . . . . . . 2 . . . . . 1 . . 1 . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Branch Access Points 3 | . . . . . . . 1 . . . . . . . 1 . . . . . . . . 1 Machine Index 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Terminal Index 3 | . . . . . . . 1 . . . . . . 1 1 . . . . . . . . . Fabricator Index 3 | . . . . . . . 1 . . . . . . 1 1 . . . . . . . . . Garrison Index 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Alert Level 5 | . . . . . . . . . . . . . . 2 . . . . . . . 2 1 . Unreport Threat 8 | . . . . . . . 2 . . . . . . 3 . . . . . . . 1 2 . Locate Traps 2 | . . . . . . . . . . . . . . . 1 . . . . . . . 1 . Disarm Traps 2 | . . . . . . . . . . . . . . 1 . . . . . . . 1 . . Dispatch Records 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Surveillance Status 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Patrol Status 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Investigation Status 2 | . . . . . . . . . . . . . . 1 1 . . . . . . . . . Reinforcement Status 2 | . . . . . . . . . . . . . . 1 . . . . . . . . 1 . Recall Investigation 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Recall Reinforcements 4 | . . . . . . . . . . . . . . 1 2 . . . . . . . 1 . Hauler Manifests 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Registered Components 3 | . . . . . . . . . . . . . . . 1 . . . . . . 1 1 . Registered Prototypes 2 | . . . . . . . . . . . . . . . 1 . . . . . . . 1 . Zone Layout 2 | . . . . . . . . . . . . . . 1 . . . . . . . . 1 . EX-Prototype ID Bank 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 11 | . . . . . . . . . . . . . . 3 3 . . . . 2 . . 3 . Load Schematic 4 | . . . . . . . . . . . . . . 1 1 . . . . 1 . . 1 . Build 7 | . . . . . . . . . . . . . . 2 2 . . . . 1 . . 2 . Repair Station Hacks 3 | . . . . . . . 2 . . . . . . 1 . . . . . . . . . . Scan Component 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Repair 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Refit 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Recycling Unit Hacks 7 | . . . . . . . 2 . . . . . . . 1 . . . . . . . 3 1 Process 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Report Inventory 3 | . . . . . . . 1 . . . . . . . 1 . . . . . . . 1 . Retrieve Matter 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Retrieve Components 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . 1 Scanalyzer 18 | . . . . . . 4 6 . . . . . . . 6 . . . . . . . 2 . Insert Component 9 | . . . . . . 2 3 . . . . . . . 3 . . . . . . . 1 . Analyze 9 | . . . . . . 2 3 . . . . . . . 3 . . . . . . . 1 . Garrison Access Hacks 3 | . . . . . . . 1 . . . . . . 1 . . . . . . . . 1 . Seal Access 2 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 . Coupler Status 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Unauthorized Hacks 104 | . 3 6 . . . 3 8 . . . . . . 31 16 . . . . 2 . 13 8 14 Terminals 53 | . 3 5 . . . 3 6 . . . . . . 12 6 . . . . . . 5 6 7 Track 5 | . . . . . . 1 . . . . . . . 2 . . . . . . . . . 2 Assimilate 6 | . . 1 . . . 1 . . . . . . . . . . . . . . . 3 1 . Botnet 37 | . 3 4 . . . 1 6 . . . . . . 9 5 . . . . . . 2 4 3 Disrupt 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Operators 3 | . . . . . . . . . . . . . . 1 1 . . . . . . . 1 . Sabotage 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricators 20 | . . . . . . . 2 . . . . . . 8 4 . . . . 1 . 1 2 2 Report 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Liberate 4 | . . . . . . . . . . . . . . 2 1 . . . . . . . . 1 Fabnet 13 | . . . . . . . 2 . . . . . . 4 2 . . . . 1 . 1 2 1 Haulers 2 | . . . . . . . . . . . . . . 1 1 . . . . . . . . . Repair Stations 2 | . . 1 . . . . . . . . . . . 1 . . . . . . . . . . Mechanics 2 | . . 1 . . . . . . . . . . . 1 . . . . . . . . . . Recycling Units 7 | . . . . . . . . . . . . . . . 3 . . . . . . 2 . 2 Monitor 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . 1 Reject 2 | . . . . . . . . . . . . . . . 1 . . . . . . 1 . . Mask 3 | . . . . . . . . . . . . . . . 1 . . . . . . 1 . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 22 | . . . . . . . . . . . . . . 10 3 . . . . 1 . 5 . 3 Broadcast 6 | . . . . . . . . . . . . . . 2 1 . . . . . . 2 . 1 Decoy 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Redirect 3 | . . . . . . . . . . . . . . 2 1 . . . . . . . . . Reprogram 7 | . . . . . . . . . . . . . . 2 1 . . . . 1 . 2 . 1 Intercept 2 | . . . . . . . . . . . . . . 1 . . . . . . . 1 . . Watchers 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 Jam 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 Used 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 Hacking Detections 86 | . 3 4 . . . 3 13 . . . . 2 . 21 11 . . . . 3 . 8 10 8 Full Trace Events 9 | . . . . . . . 2 . . . . . . 3 3 . . . . 1 . . . . Feedback Events 2 | . . . . . . . 1 . . . . . . . . . . . . 1 . . . . Corruption 2 | . . . . . . . 1 . . . . . . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . Robots Built 10 | . . . . . . . . . . . . . . 4 3 . . . . . . . 3 . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time 476 | . . . . . . . . . . . . . . 268 134 . . . . . . . 74 . Total Robot Build Rating 57 | . . . . . . . . . . . . . . 18 12 . . . . . . . 27 . Part Schematics Acquired 35 | . . . . . . 2 4 . . 21 . . . . 3 . . 4 . . . . 1 . Parts Built 4 | . . . . . . . . . . . . . . . 1 . . . . 1 . . 2 . Authchips 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Time 287 | . . . . . . . . . . . . . . . 64 . . . . 95 . . 128 . Total Part Build Rating 29 | . . . . . . . . . . . . . . . 8 . . . . 5 . . 16 . Parts Repaired 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Time 25 | . . . . . . . 25 . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 31 | . . . . . . . . . . . . . . . . . . . . . . . 31 . Retrieved Matter 31 | . . . . . . . . . . . . . . . . . . . . . . . 31 . Retrieved Components 4 | . . . . . . . 3 . . . . . . . . . . . . . . . . 1 Parts Scanalyzed 9 | . . . . . . 2 3 . . . . . . . 3 . . . . . . . 1 . Part Schematics Acquired 9 | . . . . . . 2 3 . . . . . . . 3 . . . . . . . 1 . Parts Damaged 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac DSF Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 27 | . . . . . . . . . . . 4 . . 5 3 3 . . 3 1 1 1 4 2 Non-combat 5 | . . . . . . . . . . . . . . . 2 . . . . 1 . . 1 1 Combat 22 | . . . . . . . . . . . 4 . . 5 1 3 . . 3 . 1 1 3 1 Robot Hacks Applied 5 | . . . . . . . . . . . . . . 1 2 . . . . 2 . . . . parse_system 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . no_distress 2 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . find_station 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . check_alert 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Machine Destruction 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Fabnet Peak Effective % 14 | . . . . . . . . . . . 6 6 6 6 14 14 14 14 10 10 10 5 4 4 Autooverrided 23 | . . . . . . . . . . . 4 . . 4 1 3 . . 3 . 1 1 4 2 Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac DSF Res Res Acc Total Allies 50 | . . . . . . . . . . . 4 . . 14 12 3 . . 3 . 1 3 8 2 Largest Group 6 | . . . . . . . . . . . 2 . . 4 6 3 . . 2 . . 3 4 2 Highest-Rated Group 199 | . . . . . . . . . . . 85 . . 116 180 90 . . 116 . . 118 199 89 Highest-Rated Ally 148 | . . . . . . . . . . . 85 . . 46 49 30 . . 116 . . 47 148 48 Total Orders 3 | . . . . . . . . . . . . . . . . . . . . . . 2 1 . STAY 3 | . . . . . . . . . . . . . . . . . . . . . . 2 1 . Ally Attacks 186 | . . . . . . . . . . . 3 . . 74 64 5 . . 8 . . 4 25 3 Total Damage 3903 | . . . . . . . . . . . 120 . . 1271 1293 175 . . 425 . . 101 396 122 Kills 22 | . . . . . . . . . . . 1 . . 10 8 1 . . 2 . . . . . Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac DSF Res Res Acc Robot Analysis Total 6 | . . . . . . . . . . . . . . 1 1 . . 4 . . . . . . Derelict Logs Recovered 9 | . . . 1 . . . . 1 1 . 2 . . . . . 1 . 3 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 65 | . . . . . . . . . . . . 3 . 31 17 . . . . 5 . 9 . . Traps 10 | . . . . . . . . . . . . . . . . . . . . 2 . 8 . . Emergency Access 4 | . . . . . . . . . . . . . . . . . . . . 3 . 1 . . Garrisons 3 | . . . . . . . . . . . . . . 1 2 . . . . . . . . . Patrols 19 | . . . . . . . . . . . . 2 . 13 4 . . . . . . . . . Investigations 3 | . . . . . . . . . . . . 1 . 2 . . . . . . . . . . Reinforcements 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . Guards 23 | . . . . . . . . . . . . . . 12 11 . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac DSF Res Res Acc Turns Passed 11636 | 3 538 547 164 602 168 903 1506 322 315 1247 701 150 63 1258 656 117 126 82 236 231 19 709 669 304 Spaces Moved 15031 | 3 337 284 103 572 176 685 1194 307 279 1177 532 104 127 2393 1437 293 326 160 665 466 28 1466 1372 545 Core 11 | . . . . . . . . . . . . . . 11 . . . . . . . . . . Treads 659 | . 161 284 103 111 . . . . . . . . . . . . . . . . . . . . Legs 5094 | 3 176 . . 461 176 685 1194 307 279 1177 532 104 . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight 9267 | . . . . . . . . . . . . . 127 2382 1437 293 326 160 665 466 28 1466 1372 545 Fastest Speed 28 | 120 120 160 160 90 90 90 100 103 103 103 100 112 35 28 29 34 37 33 33 33 32 31 31 31 Average Speed 61 | 120 139 160 160 103 90 93 102 103 103 103 101 112 35 34 31 36 37 35 33 33 33 32 31 31 Slowest Speed 400 | 120 160 160 160 170 90 170 103 103 103 103 110 112 35 400 37 37 37 37 33 33 34 37 31 34 Overloaded Moves 9 | . . . . . . . . . . . . . . 9 . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 33 | . . . . . . . . . . . . . . 7 3 1 . . 5 . 2 5 7 3 Cave-ins Triggered 3 | . . . . . . . 2 . . . . . . . . . . . . . . 1 . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 46 | 2 42 31 34 92 64 41 34 50 40 86 70 5 78 56 43 54 55 63 87 11 58 28 26 19 Regions Visited 24 Branch Regions 11 Pre-discovered Areas 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . Known Exits Taken 6 | . . . . . . . 1 . 1 . . . . . 1 . . . . 1 . 1 1 . Unknown Exits Taken 15 | 1 1 1 1 1 1 1 . 1 . 1 1 . . 1 . 1 1 1 1 . . . . . Scrap Searched 17 | . . . . . 1 . . 1 5 2 3 . . . . . 4 . 1 . . . . . Spaces Dug 135 | . . . . . . 3 21 2 4 . . 1 . 19 28 1 . . 2 2 . 34 10 8 Terrain Destroyed 338 | . . . . . . 57 23 2 4 . 25 1 . 69 41 1 . . 2 2 . 34 27 50 Melee 97 | . . . . . . 3 18 2 2 . . 1 . 19 8 1 . . 2 2 . 21 10 8 Projectile 15 | . . . . . . 5 5 . 2 . 3 . . . . . . . . . . . . . AOE 226 | . . . . . . 49 . . . . 22 . . 50 33 . . . . . . 13 17 42 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac DSF Res Res Acc Total 16796 | 2 381 349 102 581 186 870 1394 309 289 1202 620 127 149 2763 1583 297 330 184 671 539 31 1618 1588 631 Wait 842 | . 2 37 . . . 98 84 . . 2 8 11 1 223 65 3 2 1 8 60 . 55 145 37 Move 14944 | 2 336 283 102 571 175 684 1192 306 278 1176 531 104 126 2378 1430 290 325 159 656 465 24 1455 1358 538 Hop 29 | . . . . . . . . . . . . . . 7 3 1 . . 3 . 1 5 6 3 Pick Up 137 | . 10 4 . 3 6 5 17 . . 7 6 1 2 24 13 . 1 3 1 3 . 13 13 5 Fast Attach 94 | . 2 2 . 2 1 7 9 . . 1 11 3 2 16 8 . 1 8 . 2 1 11 4 3 Attach 62 | . . 1 . . . 3 3 1 . 1 4 1 5 8 6 1 . 3 1 2 1 10 3 8 Detach 16 | . . . . . . . . . . . 1 . 2 3 6 . . 2 . . . 1 1 . Swap 90 | . 7 3 . 1 . 9 9 . 2 2 8 1 1 12 6 1 . 1 . 1 2 7 12 5 Drop 186 | . 9 4 . 4 4 20 23 . . 6 12 . 10 34 16 . 1 7 . 2 . 14 17 3 Fire 139 | . 15 13 . . . 36 20 . 7 . 29 . . 3 7 . . . . . . 1 3 5 Melee 224 | . . . . . . 8 35 2 2 7 10 6 . 38 23 1 . . 2 4 2 46 14 24 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Crush 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 30 | . . . . . . . 1 . . . . . . 17 . . . . . . . . 12 . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 4 exits: *Fac x2 / [*Low x2]) -5/Factory (discovered 6 exits: *Fac x2 / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: [*Upp] / DSF) -4/DSF -3/Research (discovered 2 exits: *Res x2) -2/Research (discovered 4 exits: *Acc x3 / [*Tes]) -1/Access (discovered 2 exits: [*Sur] / Com) To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 4 | -11/Scrapyard | Entered Materials 242 | -10/Materials | Discovered new exit (range 6) 302 | -10/Materials | Build established: Mutant 542 | -10/Materials | Entered another Materials area 542 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 835 | -9/Materials | Discovered new exit (range 10) 1075 | -9/Materials | Discovered new exit (range 9) 1089 | -9/Materials | Entered Mines 1129 | -9/Mines | Learned Materials emergency access door positions 1197 | -9/Mines | Found a hidden stash of uninstalled traps 1246 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1246 | -9/Mines | Discovered new exit (range 5) 1253 | -9/Mines | Entered Exiles 1290 | -9/Exiles | Met 8R-AWN 1321 | -9/Exiles | Met EX-HEX 1362 | -9/Exiles | Met EX-BIN 1381 | -9/Exiles | Aligned with FarCom system 1383 | -9/Exiles | Given EX-Vault access code 1420 | -9/Exiles | Opened EX-Vault 1432 | -9/Exiles | Found Potential Leg 1435 | -9/Exiles | Found Potential Leg 1464 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1487 | -9/Exiles | Met EX-DEC 1542 | -9/Exiles | Discovered new exit (range 14) 1690 | -9/Exiles | Visited The Gauntlet 1855 | -9/Exiles | Left Exiles lab with Potential Leg 1855 | -9/Exiles | Entered Mines 1983 | -8/Mines | Discovered new exit (range 9) 2023 | -8/Mines | Entered Materials 2023 | -8/Materials | Evolved 2 slots: Utility x2 2624 | -8/Materials | Discovered new exit (range 11) 2641 | -8/Materials | Destroyed 7 combat bots 2926 | -8/Materials | Entered Factory 2926 | -7/Factory | Evolved 2 slots: Utility x2 3167 | -7/Factory | Discovered new exit (range 15) 3357 | -7/Factory | Build established: Hacker-Mutant 3802 | -7/Factory | Identified exit to Lower Caves 4144 | -7/Factory | Repaired Angular Momentum Engine 4182 | -7/Factory | Cargo convoy interrupted 4263 | -7/Factory | Crushed by falling debris 4368 | -7/Factory | Crushed by falling debris 4368 | -7/Factory | System corruption reached 10% 4432 | -7/Factory | Entered Lower Caves 4567 | -7/Lower Caves | Build established: Mutant 4742 | -7/Lower Caves | Discovered new exit (range 7) 4743 | -7/Lower Caves | Learned Factory emergency access door positions 4754 | -7/Lower Caves | Entered another Lower Caves area 4905 | -7/Lower Caves | Attacked by a faux Warlord 4986 | -7/Lower Caves | Identified exit to Zion 5069 | -7/Lower Caves | Entered Zion 5087 | -7/Zion | Given the Hacking Drone Bay 5089 | -7/Zion | Found Prototype Device 5134 | -7/Zion | System corruption cleaned by Quarantine Array 5186 | -7/Zion | Discovered new exit (range 8) 5264 | -7/Zion | Found CR-A16's Pointy Stick 5361 | -7/Zion | Given A8's code to call for help 5610 | -7/Zion | Rebuked by Imprinter 5752 | -7/Zion | Found GAL Module 6316 | -7/Zion | Entered Proximity Caves 6374 | -6/Proximity Caves | Spotted B-75 Beast 6862 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6927 | -6/Proximity Caves | Lost 3 parts (1n1u1w) 6972 | -6/Proximity Caves | Learned 8 Factory zone layouts 6999 | -6/Proximity Caves | Core integrity fell below 50% 7009 | -6/Proximity Caves | Discovered new exit (range 9) 7017 | -6/Proximity Caves | Entered Factory 7017 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7038 | -6/Factory | Build established: Scavenger-Mutant 7167 | -6/Factory | Sucked down chute 7167 | -6/Factory | Entered Waste 7180 | -6/Waste | Spotted C-40 Crusher 7187 | -6/Waste | Spotted C-40 Crusher 7194 | -6/Waste | Spotted C-40 Crusher 7195 | -6/Waste | Spotted C-40 Crusher 7200 | -6/Waste | Spotted C-40 Crusher 7209 | -6/Waste | Spotted C-40 Crusher 7219 | -6/Waste | Discovered new exit (range 10) 7230 | -6/Waste | Entered Factory 7258 | -6/Factory | Spotted B-75 Beast 7646 | -6/Factory | Discovered new exit (range 4) 7685 | -6/Factory | Discovered new exit (range 14) 7768 | -6/Factory | Build established: Hacker-Scout 8024 | -6/Factory | Allied Derelicts emerged from ambush trap array 8152 | -6/Factory | Discovered new exit (range 9) 8219 | -6/Factory | Cargo convoy interrupted 8232 | -6/Factory | Fabricated M-14 Sweeper (x1) 8304 | -6/Factory | Discovered new exit (range 21) 8337 | -6/Factory | Garrison activated, responded to threat 8441 | -6/Factory | Fabricated G-50 Soldier (x3) 8488 | -6/Factory | Entered another Factory area 8488 | -5/Factory | Evolved 2 slots: Utility x2 8489 | -5/Factory | Identified exit to Upper Caves 8578 | -5/Factory | Discovered new exit (range 14) 8627 | -5/Factory | Discovered new exit (range 18) 8863 | -5/Factory | Fabricated Adv. Core Analyzer? 9022 | -5/Factory | Fabricated L-41 Fighter? 9040 | -5/Factory | Spotted B-75 Beast 9069 | -5/Factory | Discovered exit to Upper Caves (range 17) 9080 | -5/Factory | Discovered new exit (range 14) 9088 | -5/Factory | First assault squad dispatched 9139 | -5/Factory | Identified exit to Extension 9144 | -5/Factory | Entered Upper Caves 9176 | -5/Upper Caves | Lost 4 parts (1n1u2w) 9189 | -5/Upper Caves | Spotted B-75 Beast 9245 | -5/Upper Caves | Discovered new exit (range 17) 9261 | -5/Upper Caves | Entered another Upper Caves area 9268 | -5/Upper Caves | Encountered a Warlord checkpoint 9289 | -5/Upper Caves | Learned Factory stockpile data 9374 | -5/Upper Caves | Spotted B-75 Beast 9382 | -5/Upper Caves | Discovered new exit (range 13) 9387 | -5/Upper Caves | Entered Zhirov 9387 | -5/Zhirov | Discovered new exit (range 3) 9394 | -5/Zhirov | Met Zhirov 9401 | -5/Zhirov | Learned location of Quarantine (-3) 9401 | -5/Zhirov | Learned location of Testing (-2) 9401 | -5/Zhirov | Learned location of Command (-1) 9404 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 9416 | -5/Zhirov | Found Alien Artifact 9423 | -5/Zhirov | Found Alien Artifact 9423 | -5/Zhirov | Identified Integrated Reactor 9423 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 9469 | -5/Zhirov | Entered Proximity Caves 9486 | -4/Proximity Caves | Learned Research terminal intel 9525 | -4/Proximity Caves | Learned Research terminal intel 9527 | -4/Proximity Caves | Learned location of 1 exit from Research 9546 | -4/Proximity Caves | Spotted B-86 Titan 9701 | -4/Proximity Caves | Discovered new exit (range 10) 9705 | -4/Proximity Caves | Entered Factory 9705 | -4/Factory | Evolved 2 slots: Utility x2 9840 | -4/Factory | Fabricated Adv. Sensor Array? 9892 | -4/Factory | Discovered new exit (range 11) 9910 | -4/Factory | Identified exit to DSF 9936 | -4/Factory | Entered DSF 9943 | -4/DSF | Identified Transdimensional Reconstructor 9943 | -4/DSF | Warped through subspace 9950 | -4/DSF | Discovered new exit (range 14) 9955 | -4/DSF | Entered Research 9955 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 9956 | -3/Research | Identified exit to Research 9957 | -3/Research | Loaded intel: 23 terminal locations 9974 | -3/Research | Lost 3 parts (1p2n) 9995 | -3/Research | Found Fusion Bomb Launcher 9996 | -3/Research | Found Fusion Bomb Launcher 10039 | -3/Research | Found Antimissile System 10053 | -3/Research | Crushed by falling debris 10061 | -3/Research | Spotted B-86 Titan 10217 | -3/Research | Found Prototype Hackware 10217 | -3/Research | Identified Exp. System Shield 10304 | -3/Research | Found Prototype Slashing Weapon 10304 | -3/Research | Identified Nanosword 10319 | -3/Research | Spotted B-86 Titan 10377 | -3/Research | Found Prototype Processor 10377 | -3/Research | Identified Exp. Target Analyzer 10527 | -3/Research | Discovered exit to Research (range 20) 10545 | -3/Research | Lost 4 parts (1p2n1u) 10664 | -3/Research | Entered another Research area 10664 | -2/Research | Evolved 2 slots: Utility x2 10665 | -2/Research | Loaded intel: 22 terminal locations 10794 | -2/Research | Identified exit to Access 10985 | -2/Research | Discovered new exit (range 21) 11039 | -2/Research | Spotted B-90 Cyclops 11219 | -2/Research | Fabricated G-73 Enforcer? 11292 | -2/Research | Fabricated Q-thruster (x2) 11333 | -2/Research | Entered Access 11333 | -1/Access | Evolved 2 slots: Utility x2 11455 | -1/Access | Spotted B-99 Colossus 11516 | -1/Access | Identified exit to Command 11591 | -1/Access | Discovered new exit (range 6) 11637 | *** | Escaped! Last Messages --------------- 11631_ >> MONITOR: Recycling Unit A003 accepting Hvy. Armor Plating(75%). 11631_ K-01 Serf collects debris. 11632_ Penetrated by Slug. 11632_ Critical hit (Destroy). 11632_ Nuclear Pulse Array destroyed. 11632_ Slug penetrates H-88 Terminator. 11632_ U-05 Engineer lays Concrete. 11633_ Penetrated by Slug. 11633_ U-05 Engineer lays Concrete. 11633_ U-05 Engineer builds a Wall. 11633_ Penetrated by Slug. 11633_ Slug penetrates Terminal. 11635_ Penetrated by Slug. 11635_ K-01 Serf collects debris. 11635_ Lgt. Particle Reactor destroyed. 11636_ U-05 Engineer lays Concrete. 11636_ Penetrated by Slug. 11636_ Adv. Terrain Scanner destroyed. 11636_ U-05 Engineer destroyed. 11637_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ? ?+ ???####= #???#?#?##?????????????? | | ??? # #?#?### #????#??#??? ?????????? | | ? ??# ??##??## #####?##?## ?? ???????? | | ????# #############+#######??#?###?# ??? ??????? | | ??? # ####??###?????#? ?? ??????? | | ????# #####?###?#####?? ?????????? | | ????######## ##########?###???#???## ?#??#?????? | | ? ? ??#????# #?#####?##?#####????##?? ??#?##?#??? | | ????? ? ???# ###### ## ### #####??## ????###??? | | ?? ???? ?? # ### # ######?#? ??????????? | | ????+??? ?# ###### # ####### #? ? ? ?? | | ??????? ??# !Y * #? ?? +??? | | ????????? ?# %u %%= # ? ? ?? | | ?????#????########## p%k[%== ""####?#??#? ? ?#??? | | ????? ?? ?? ?## ! 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BB ??##??##??#???????? | | ?????????????##???#?? BB ?? BB ??##??#?#?#???????? | | ????????????????#????? ? ? ?#?#???##?#????????? | | ?????????#?#??#?#????? ? ?????#?######?????????? | | ???????????#???#?##?#???? ? ? ?????###?#?????????? | | ???????????#??#?????#? ? ???###????????????? | | ????????????#????????##? ? ##??##??##???????????? | | ?????????????##?#????? ????????????? ????????????? | | ???????????????? ????????? ?? ???? ?????????????? | | ?????????????????? ? ?/ ??+??? ????????????????? | | ???????????????????????? ?# ??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 35 Energy Capacity 670 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 20 Terrain Scan Density 210 Additional Mass Support 12 Armor Coverage 825 Power Shielding 90 Melee Speed Boost 20 Phase Shifting 10 Evasion (%) 87 Targeting Accuracy 10 Melee Accuracy 32 Target Analysis 10 Core Analysis 10 Recoil Reduction 3 Matter Filtering 30 Energy Filtering 50 Salvage Targeting 4 Offensive Hacking 38 Defensive Hacking 26 Authchip Count 1 Item Schematics ----------------- System Shield | -8/Materials | Scanalyzed Med. Storage Unit | -8/Materials | Scanalyzed Hrd. Medium Armor Plating | -7/Factory | Scanalyzed Surge Thruster | -7/Factory | Scanalyzed Imp. Datajack | -7/Factory | Scanalyzed Hacking Suite | -7/Factory | Hacked Kinecellerator | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Mak. Armor Plating | -7/Zion | Archive Imp. Actuator Array | -7/Zion | Archive Recalibrator | -7/Zion | Archive Mak. Trap Scanner | -7/Zion | Archive Imp. Thermal Shield | -7/Zion | Archive Spear | -7/Zion | Archive Imp. Core Shielding | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Bore Cannon | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Riot Gun | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Slug Cannon | -7/Zion | Free Plasma Flamer | -7/Zion | Free Ripper | -7/Zion | Free Tactical Coordination Suite | -7/Zion | Free Adv. Sensor Array | -5/Factory | Scanalyzed Field Propulsion Drive | -5/Factory | Scanalyzed Lyr. Light Armor Plating | -5/Factory | Scanalyzed Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Q-thruster | -2/Research | Scanalyzed Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive K-01 Serf | -7/Zion | Archive C-57 Dissector | -7/Zion | Archive Fabricated ------------ M-14 Sweeper | x1 | -6/Factory | Preloaded G-50 Soldier | x3 | -6/Factory | Preloaded Adv. Core Analyzer | x1 | -5/Factory | Preloaded L-41 Fighter | x3 | -5/Factory Adv. Sensor Array | x1 | -4/Factory G-73 Enforcer | x3 | -2/Research | Preloaded Q-thruster | x2 | -2/Research | Authchip Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- Decoder Ring War Machine Challenges ------------ None Game ------ Seed SpikedBehemothBeamcaster Manual? 0 Play Time 03:34:08 Cumulative 75.5 hours Start 2021.11.27 @ 17:00:43 End 2021.11.27 @ 20:37:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 40 Rogue 38 Adventurer 2 Explorer 0 Win Type 0 Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 62 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 602f880d-7602-4c9e-bc45-4eb0451ae603