Cogmind - Beta 9.6 --- EXPLORER MODE // 2020.05.24 @ 14:12:40 Player: viper Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (104) 520 Value Destroyed (3881) 3881 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (45) 45 TOTAL SCORE: 9466 Bonus ------- High Alert Combat Kills 45 Cogmind --------- Core Integrity 304/1150 Matter 161/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (550) Ox10 Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ High-capacity Storage Unit Enhanced Optical Array Signal Interpreter Advanced Terrain Scan Processor Improved Targeting Computer Advanced Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (12) --- Carbon-fiber Leg Titanium Leg Titanium Leg Peak State ------------ > --- POWER ------------ Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Improved Carbon-fiber Leg Flexi-carbon Leg Myomer Leg Myomer Leg > --- UTILITY ---------- High-capacity Storage Unit Energy Well High-capacity Matter Pod Enhanced Optical Array Signal Interpreter Advanced Terrain Scan Processor Targeting Computer Improved Phase Shifter Thermal Defense Suite > --- WEAPON ----------- Tesla Rifle Coil Gun Coil Gun Improved Heavy Machine Gun > --- INVENTORY -------- Carbon-fiber Leg Titanium Leg Titanium Leg Improved Titanium Leg Flexi-carbon Leg System Backup Module HERF Cannon Assault Rifle Assault Rifle Heavy Assault Rifle High-powered Shotgun Coil Gun [Rating: 90] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Micro Nuclear Core Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Utility High-capacity Storage Unit Device Terrain Scanner Storage High-capacity Storage Unit Processor Signal Interpreter Protection Utility Shielding Weapon Assault Rifle Energy Gun Medium Laser Energy Cannon HERF Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Slots Evolved 13 | . 1 2 2 2 2 2 . . 2 Power 2 | . 1 . . . . 1 . . . Propulsion 2 | . . 2 . . . . . . . Utility 7 | . . . 2 2 . 1 . . 2 Weapon 2 | . . . . . 2 . . . . Parts Attached 99 | 7 8 7 9 9 20 5 2 4 28 Power 21 | 1 2 2 2 2 8 1 1 . 2 Engine 12 | 1 2 2 1 1 4 . . . 1 Core 9 | . . . 1 1 4 1 1 . 1 Reactor . | . . . . . . . . . . Propulsion 27 | 2 2 2 3 4 4 2 . 2 6 Treads . | . . . . . . . . . . Leg 27 | 2 2 2 3 4 4 2 . 2 6 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 23 | 2 2 1 3 2 3 2 . 1 7 Device 5 | . . . 1 . . 1 . 1 2 Storage 8 | 1 2 1 . 1 2 . . . 1 Processor 7 | . . . 1 1 1 1 . . 3 Hackware . | . . . . . . . . . . Protection 3 | 1 . . 1 . . . . . 1 Artifact . | . . . . . . . . . . Weapon 28 | 2 2 2 1 1 5 . 1 1 13 Energy Gun 3 | 1 . . . . . . . . 2 Energy Cannon 1 | . . . . . . . . . 1 Ballistic Gun 20 | 1 2 . . . 5 . 1 1 10 Ballistic Cannon 4 | . . 2 1 1 . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 1 1 . . 1 Parts Lost 44 | . . 1 2 . 6 . 1 2 32 Power 10 | . . 1 . . 3 . 1 . 5 Propulsion 9 | . . . 1 . . . . 1 7 Utility 10 | . . . . . 1 . . 1 8 Weapon 15 | . . . 1 . 2 . . . 12 Highest Loss Streak 16 | . . 1 1 . 4 . 1 2 16 Average Slot Usage (%) 97 | . 100 99 97 98 95 100 99 99 90 Engine 9 | . 25 19 12 6 5 5 5 5 3 Core 6 | . . . 3 6 6 11 10 11 6 Leg 25 | . 25 40 31 27 25 22 22 21 19 Device 6 | . . . 8 7 6 6 11 11 8 Storage 11 | . 12 10 8 14 11 11 11 11 14 Processor 10 | . . . 1 14 12 16 16 16 20 Protection 6 | . 12 10 14 7 6 3 . . . Ballistic Gun 13 | . 23 4 . . 14 22 22 22 16 Ballistic Cannon 5 | . . 15 15 13 7 . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 84 | 15 29 52 54 58 68 77 77 77 84 Greatest Support 91 | 20 26 52 62 70 73 73 73 73 91 Greatest Overweight (x) 4 | 4 2 . 1 1 1 1 1 1 2 Average Overweight (x) . | 1 . . . . . 1 . 1 . Largest Inventory Capacity 12 | 8 10 12 12 12 12 12 12 12 12 Average Capacity 11 | 7 9 11 12 12 12 12 12 12 12 Most Carried 12 | 5 10 11 12 12 12 12 12 12 12 Average Carried 10 | 2 8 10 11 11 11 10 12 11 10 Final Capacity 12 | 8 10 12 12 12 12 12 12 12 12 Final Carried 12 | 5 10 10 12 12 12 12 12 12 3 Class Distribution -------------------- 50% | Hacker-Mutant 33% | Hacker-Skirmisher 5% | Scavenger-Skirmisher 4% | Hacker-Tank 3% | Scavenger-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Skirmisher | -6/Factory Hacker-Skirmisher | -5/Factory Hacker-Skirmisher | -5/Upper Caves Hacker-Skirmisher | -5/Upper Caves Scavenger-Tank | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Matter Collected 3728 | 149 303 244 850 524 862 . 129 203 464 Remotely . | . . . . . . . . . . Salvage Created 3503 | . 257 119 819 492 723 . 80 173 840 Parts 190 | . 15 16 45 23 34 . 2 12 43 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 3 | . . . 1 1 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Combat Hostiles Destroyed 83 | . 6 10 21 13 14 . 1 5 13 Guns 34 | . 6 . . . 9 . 1 5 13 Cannons 49 | . . 10 21 13 5 . . . . Classes Destroyed 12 | . 4 2 4 . 1 . . . 1 Worker 5 | . . . 2 . . . . . 3 Builder 3 | . 1 . . . 1 . . . 1 Recycler 5 | . . 1 1 2 1 . . . . Operator 1 | . . . 1 . . . . . . Watcher 7 | . 2 . 4 1 . . . . . Swarmer 23 | . 2 8 2 3 2 . . 3 3 Grunt 37 | . 4 . 13 10 9 . . . 1 Brawler 1 | . . . 1 . . . . . . Duelist 1 | . . . 1 . . . . . . Sentry 10 | . . 2 4 . 1 . 1 . 2 Hunter 10 | . . . . . 2 . . 2 6 Programmer 1 | . . . . . . . . . 1 Best Kill Streak 13 | . 4 8 13 8 6 . 1 3 4 Combat Bots Only 8 | . 3 5 8 4 5 . 1 3 3 Max Kills in Single Turn 2 | . 2 1 2 1 2 . 1 1 2 Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Damage Taken 6551 | . 239 282 629 518 714 . 65 323 3781 Core 1164 | . 22 27 86 76 84 . . 23 846 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 92 | 100 91 93 84 89 90 . . 97 . Volleys Fired 300 | . 24 27 82 58 41 . 3 12 53 Largest 4 | . 2 2 2 2 4 . 4 4 4 Hottest 151 | . 40 74 74 78 121 . 75 86 151 Shots Fired 756 | . 48 54 140 102 152 . 12 48 200 Gun 404 | . 48 . . . 97 . 12 48 199 Cannon 352 | . . 54 140 102 55 . . . 1 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 749 | . 48 54 140 102 152 . 12 48 193 Thermal . | . . . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic 7 | . . . . . . . . . 7 Robot Hit Streak 29 | . 16 24 14 21 19 . 13 10 29 Robot Miss Streak 5 | . 2 2 3 2 4 . 1 2 5 Penetration Max 2 | . . . . . . . . . 2 Secondary Targets 3 | . . . . . . . . . 3 Max Gunslinging Chain 1 | . . . . . . . . . 1 Shots Hit Robots 577 | . 38 38 109 77 110 . 8 38 159 Core Hits 244 | . 14 12 48 34 48 . 4 13 71 Critical Hits 16 | . . 2 2 1 3 . . 1 7 Critical Kills 5 | . . . 2 . 1 . . . 2 Critical Parts Destroyed 11 | . . 2 . 1 2 . . 1 5 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10455 | . 479 734 2134 1706 1698 . 111 466 3127 Guns 5148 | . 477 . . . 1078 . 111 466 3016 Cannons 5183 | . . 734 2134 1653 620 . . . 42 Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Ramming 124 | . 2 . . 53 . . . . 69 Kinetic 10132 | . 477 734 2134 1653 1698 . 111 466 2859 Thermal . | . . . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic 199 | . . . . . . . . . 199 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 2 | . . . . . . . . . 2 Average Corruption 2 | . . . . . . . . . 2 Corruption Purged . | . . . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 31 | . . 1 20 9 1 . . . . Projectiles 31 | . . 1 20 9 1 . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 69 | . . 8 19 38 4 . . . . Impact 1 | . . . . 1 . . . . . Kinetic 63 | . . 8 18 33 4 . . . . Secondary 5 | . . . 1 4 . . . . . Self-Inflicted Damage 11 | . 1 . . . . . . . 10 Shots . | . . . . . . . . . . Rammed 7 | . 1 . . . . . . . 6 Targets Rammed 22 | . 1 . . 3 . . . . 18 Kicked 15 | . . . . 3 . . . . 12 Crushed . | . . . . . . . . . . Highest Temperature 463 | . 54 249 345 270 463 . 25 206 463 Average Temperature 119 | . 20 94 113 100 185 . 19 86 139 Received Heat Transfer 2388 | . 141 72 504 243 270 . 27 . 1131 Effects 29 | . . . 6 1 15 . . . 7 Shutdowns 7 | . . . 1 . 3 . . . 3 Energy Bleed 2 | . . . . . 2 . . . . Interference 7 | . . . 3 1 . . . . 3 Matter Decay 1 | . . . . . 1 . . . . Short Circuit 2 | . . . 1 . 1 . . . . Damage (minor) 1 | . . . 1 . . . . . . Damage (major) 9 | . . . . . 8 . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred . | . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Peak Influence 496 | . 132 294 496 292 184 115 . . 151 Average Influence 111 | . 41 119 253 135 100 99 . . 42 Maximum Alert Level 2 | . . 1 2 1 . . . . . Low Security (%) 84 | 100 100 70 39 80 100 100 . . 100 Level 1 13 | . . 29 43 19 . . . . . Level 2 2 | . . . 17 . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 18 | . 1 1 3 5 4 2 . . 2 Investigation 11 | . 1 1 1 2 3 2 . . 1 Extermination 1 | . . . . 1 . . . . . Reinforcement 5 | . . . 1 2 1 . . . 1 Assault . | . . . . . . . . . . Garrison 1 | . . . 1 . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . 1 Haulers Reinforced 1 | . . . . 1 . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Distress Signals 7 | . . 1 5 . 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 122 | . 11 10 27 25 15 . 1 5 28 Peak Tracking Total 11 | . 4 3 6 6 4 . 1 3 11 Tactical Retreats 7 | . 1 . . 4 . . . . 2 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Traps Triggered 5 | . 3 . . 1 1 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Machines Disabled 6 | . . . 3 . 1 . . . 2 Max in Single Turn 1 | . . . 1 . 1 . . . 1 Garrison Access 4 | . . . 1 1 1 . . . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Machines Accessed 24 | . 6 1 4 4 4 3 . . 2 Terminals 16 | . 6 . 3 2 3 1 . . 1 Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . 1 . 1 . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . 1 . . . 1 . . . Garrison Access 4 | . . . 1 1 1 . . . 1 Total Hacks 74 | . 18 6 6 15 17 8 . . 4 Successful 51 | . 14 5 3 11 10 6 . . 2 Failed 23 | . 4 1 3 4 7 2 . . 2 Catastrophic 1 | . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . Manual 11 | . 7 . 2 1 . 1 . . . Terminals 47 | . 18 . 5 5 15 1 . . 3 Fabricators . | . . . . . . . . . . Repair Stations 12 | . . . . 8 . 4 . . . Recycling Units . | . . . . . . . . . . Scanalyzers 9 | . . 6 . . . 3 . . . Garrison Access 6 | . . . 1 2 2 . . . 1 Terminal Hacks 21 | . 10 . . 1 9 . . . 1 Record 1 | . 1 . . . . . . . . Part Schematic 2 | . . . . . 2 . . . . Robot Analysis 2 | . 1 . . . 1 . . . . Prototype ID Bank 4 | . 3 . . . 1 . . . . Branch Access Points 3 | . 1 . . . 1 . . . 1 Terminal Index 1 | . 1 . . . . . . . . Dispatch Records 1 | . . . . . 1 . . . . Security Status 2 | . 1 . . . 1 . . . . Transport Status 1 | . . . . . 1 . . . . Assault Status 1 | . 1 . . . . . . . . Registered Components 1 | . 1 . . . . . . . . Zone Layout 2 | . . . . 1 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 10 | . . . . 8 . 2 . . . Scan Component 6 | . . . . 4 . 2 . . . Repair 4 | . . . . 4 . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 8 | . . 5 . . . 3 . . . Insert Component 5 | . . 3 . . . 2 . . . Analyze 3 | . . 2 . . . 1 . . . Garrison Access Hacks 4 | . . . 1 1 1 . . . 1 Seal Access 4 | . . . 1 1 1 . . . 1 Unauthorized Hacks 8 | . 4 . 2 1 . 1 . . . Terminals 8 | . 4 . 2 1 . 1 . . . Track 8 | . 4 . 2 1 . 1 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 18 | . 4 1 2 4 4 2 . . 1 Full Trace Events 12 | . 2 1 1 2 3 2 . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 5 | . . 2 . . 2 1 . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 4 | . . . . 4 . . . . . Time 140 | . . . . 140 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 3 | . . 2 . . . 1 . . . Part Schematics Acquired 3 | . . 2 . . . 1 . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . 4 Programmers 4 | . . . . . . . . . 4 Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Robot Analysis Total 2 | . 1 . . . 1 . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . . Drone Launches 2 | . . . . . . 2 . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Turns Passed 6328 | 118 956 295 752 1003 659 348 1191 423 583 Spaces Moved 2881 | 72 433 168 357 511 350 198 385 156 251 Core 44 | 44 . . . . . . . . . Treads . | . . . . . . . . . . Legs 2837 | 28 433 168 357 511 350 198 385 156 251 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 125 122 152 122 152 105 Average Speed 135 | 143 143 120 132 125 123 152 151 152 124 Slowest Speed 250 | 250 180 120 156 156 156 152 152 152 180 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 26 | 4 66 21 33 17 11 7 67 28 9 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched 1 | . . . . . . . 1 . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 8 | . . . 3 . . . . . 5 Melee . | . . . . . . . . . . Projectile 8 | . . . 3 . . . . . 5 AOE . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Total 4676 | 83 719 206 496 769 478 244 985 315 381 Wait 1325 | . 245 2 42 179 57 37 593 144 26 Move 2872 | 71 432 167 356 510 349 197 384 155 251 Hop . | . . . . . . . . . . Pick Up 25 | 5 4 2 3 2 2 3 1 . 3 Fast Attach 28 | 7 1 . 4 4 5 . 1 . 6 Attach 32 | . 1 3 2 2 5 2 . 2 15 Detach 1 | . . . . . 1 . . . . Swap 39 | . 6 4 3 3 10 3 1 2 7 Drop 26 | . 5 1 4 3 8 1 2 . 2 Fire 300 | . 24 27 82 58 41 . 3 12 53 Melee . | . . . . . . . . . . Ram 1 | . . . . . . . . . 1 Kick 21 | . 1 . . 3 . . . . 17 Crush . | . . . . . . . . . . Escape Stasis 5 | . . . . 5 . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous 1 | . . . . . . 1 . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -8/Materials -7/Factory -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 3 exits: Upp x2 / *Arm) History --------- Turn | Location | Event 62 | -11/Scrapyard | Identified exit to Materials 62 | -11/Scrapyard | Discovered exit to Materials (range 13) 119 | -11/Scrapyard | Entered Materials 119 | -10/Materials | Evolved 1 slot: Power x1 305 | -10/Materials | Build established: Hacker-Mutant 920 | -10/Materials | Identified exit to Mines 1033 | -10/Materials | Identified exit to Materials 1033 | -10/Materials | Discovered exit to Materials (range 12) 1075 | -10/Materials | Entered another Materials area 1075 | -9/Materials | Evolved 2 slots: Propulsion x2 1309 | -9/Materials | Identified exit to Materials 1309 | -9/Materials | Discovered exit to Materials (range 8) 1370 | -9/Materials | Entered another Materials area 1370 | -8/Materials | Evolved 2 slots: Utility x2 1663 | -8/Materials | Garrison activated, responded to threat 1755 | -8/Materials | Destroyed 8 combat bots 2036 | -8/Materials | Identified exit to Factory 2036 | -8/Materials | Discovered exit to Factory (range 12) 2122 | -8/Materials | Entered Factory 2122 | -7/Factory | Evolved 2 slots: Utility x2 2170 | -7/Factory | Repaired Imp. Light Cannon 2210 | -7/Factory | Repaired Lgt. Nuclear Core 2243 | -7/Factory | Repaired Imp. Ion Engine 2283 | -7/Factory | Repaired Titanium Leg 3085 | -7/Factory | Identified exit to Factory 3085 | -7/Factory | Discovered exit to Factory (range 15) 3125 | -7/Factory | Entered another Factory area 3125 | -6/Factory | Evolved 2 slots: Weapon x2 3345 | -6/Factory | Lost 4 parts (3p1w) 3643 | -6/Factory | Build established: Scavenger-Skirmisher 3650 | -6/Factory | Identified exit to Lower Caves 3744 | -6/Factory | Identified exit to Factory 3744 | -6/Factory | Discovered exit to Factory (range 15) 3784 | -6/Factory | Entered another Factory area 3784 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3958 | -5/Factory | Build established: Hacker-Skirmisher 4092 | -5/Factory | Identified exit to Upper Caves 4092 | -5/Factory | Discovered exit to Upper Caves (range 7) 4132 | -5/Factory | Entered Upper Caves 4132 | -5/Upper Caves | Accompanied by 2 allies 4817 | -5/Upper Caves | Learned Factory trap positions 5178 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5301 | -5/Upper Caves | Identified exit to Upper Caves 5301 | -5/Upper Caves | Discovered exit to Upper Caves (range 11) 5323 | -5/Upper Caves | Entered another Upper Caves area 5323 | -5/Upper Caves | Accompanied by 1 ally 5617 | -5/Upper Caves | Identified exit to Factory 5617 | -5/Upper Caves | Discovered exit to Factory (range 53) 5746 | -5/Upper Caves | Entered Factory 5746 | -4/Factory | Evolved 2 slots: Utility x2 5747 | -4/Factory | Loaded intel: 97 trap records 5774 | -4/Factory | Identified exit to Upper Caves 5774 | -4/Factory | Identified exit to Armory 5914 | -4/Factory | Lost 6 parts (1p1n2u2w) 6297 | -4/Factory | Lost 16 parts (3p2n1u10w) 6323 | -4/Factory | Core integrity fell below 50% 6329 | -4/Factory | Self-destructed Last Messages --------------- 06318_ Slammed into Y-72 Warden. 06318_ System Backup Module destroyed. 06318_ System corrupted by crushing effect (+2). 06318_ Destabilizing: System interference. 06318_ Adv. Terrain Scan Processor temporarily disabled. 06318_ Signal Interpreter temporarily disabled. 06319_ Slammed into Y-72 Warden. 06319_ Penetrated by Slug. 06321_ Slammed into Y-72 Warden. 06321_ Flexi-carbon Leg destroyed. 06322_ Slug penetrates Y-72 Warden. 06322_ Slammed into Y-72 Warden. 06322_ Destabilizing: Core damaged (-57). 06324_ K-01 Serf collects debris. 06325_ Penetrated by Slug. 06325_ Energy Well destroyed. 06325_ Slug penetrates G-67 Veteran. 06327_ Slug penetrates Wall. 06328_ Penetrated by Slug. 06328_ Slug penetrates G-67 Veteran. 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"""??????= ???????????????? | | ????????????????#####+###??????? ???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 41 Energy Capacity 920 Matter Stores 550 Matter Capacity 550 Sight Range 22 Terrain Scan Range 14 Terrain Scan Density 210 Cloak Strength 2 Resistance: KI 35 Resistance: TH 55 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 33 Weapon Shielding 33 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 6 Target Analysis 8 Offensive Hacking 20 Item Schematics ----------------- Assault Rifle | -9/Materials | Scanalyzed Utility Shielding | -9/Materials | Scanalyzed Imp. System Restoration Module | -6/Factory | Hacked Gyrokinetic Inverter | -6/Factory | Hacked Hvy. Assault Rifle | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DiametricLayeredRedirector Manual? 0 Play Time 00:58:14 Cumulative 788.7 hours Start 2020.05.24 @ 13:09:32 End 2020.05.24 @ 14:12:40 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 619 Rogue 62 Adventurer 0 Explorer 557 Win Type - Total 2 Types 2/0/0/0/0/0/0 Lore% 74 Gallery% 81 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d2db548c-67af-456e-aa80-52fdc7aafabd