Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.12 @ 17:45:29 Player: Vyn Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (9) 45 Value Destroyed (275) 275 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1220 Bonus ------- None Cogmind --------- Core Integrity 372/400 Matter 224/300 Energy 140/140 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -9/Materials Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (3) --- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY (3) ------ Large Storage Unit Structural Scanner > --- WEAPON (2) ------- Flak Cannon Flak Cannon > --- INVENTORY (15) --- Light Deuterium Engine Improved Aluminum Leg Compact Wheel Heat Sink Cooling System Structural Scanner Signal Interpreter Light Armor Plating Long-range Tractor Beam Spread Laser Heavy Assault Rifle Flak Cannon Flak Cannon Grenade Launcher Heavy Hammer Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Cooling System Large Storage Unit Structural Scanner > --- WEAPON ----------- Flak Cannon Flak Cannon > --- INVENTORY -------- Light Deuterium Engine Improved Aluminum Leg Compact Wheel Compact Wheel Heat Sink Structural Scanner Signal Interpreter Light Armor Plating Long-range Tractor Beam Spread Laser Light Assault Rifle Heavy Assault Rifle Grenade Launcher Heavy Hammer Heavy Hammer [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Wheel Compact Wheel Utility Structural Scanner Device Structural Scanner Storage Large Storage Unit Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Impact Weapon Heavy Hammer Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon . | . . . Parts Attached 29 | 6 10 13 Power 4 | 1 1 2 Engine 4 | 1 1 2 Core . | . . . Reactor . | . . . Propulsion 11 | 2 5 4 Treads 2 | . 2 . Leg 5 | . 2 3 Wheel 4 | 2 1 1 Hover . | . . . Flight . | . . . Utility 6 | 1 2 3 Device 2 | . 1 1 Storage 3 | 1 1 1 Processor . | . . . Hackware . | . . . Protection 1 | . . 1 Artifact . | . . . Weapon 8 | 2 2 4 Energy Gun 1 | 1 . . Energy Cannon . | . . . Ballistic Gun 3 | 1 2 . Ballistic Cannon 2 | . . 2 Launcher . | . . . Special Weapon . | . . . Impact Weapon 2 | . . 2 Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 5 | . 4 1 Power 2 | . 1 1 Propulsion 1 | . 1 . Utility . | . . . Weapon 2 | . 2 . Highest Loss Streak 4 | . 4 1 To Critical Strikes . | . . . Average Slot Usage (%) 94 | . 88 98 Engine 12 | . 14 11 Treads 6 | . 8 4 Leg 17 | . 13 20 Wheel 7 | . 5 8 Device 12 | . 3 17 Storage 12 | . 14 11 Protection 2 | . . 3 Energy Gun 3 | . 8 . Ballistic Gun 11 | . 19 6 Ballistic Cannon 4 | . . 7 Impact Weapon 4 | . . 7 Naked Turns . | . . . Heaviest Build 41 | 13 18 41 Greatest Support 40 | 32 40 39 Greatest Overweight (x) 1 | . . 1 Average Overweight (x) . | . . . Largest Inventory Capacity 15 | 8 10 15 Average Capacity 11 | 7 9 14 Most Carried 15 | 6 8 15 Average Carried 9 | 2 6 11 Final Capacity 15 | 8 10 15 Final Carried 15 | 6 8 15 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 429 | 257 92 80 Remotely . | . . . Salvage Created 298 | . 218 80 Parts 16 | . 14 2 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 8 | . 6 2 Melee 1 | . . 1 Guns 6 | . 6 . Classes Destroyed 4 | . 3 1 Watcher 1 | . 1 . Swarmer 2 | . 2 . Grunt 4 | . 4 . Sentry 2 | . . 2 Best Kill Streak 4 | . 4 1 Combat Bots Only 3 | . 3 1 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded . | . . . Melee 1 | . . 1 Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 1211 | . 886 325 Core 253 | . 225 28 Absorbed by Shields . | . . . Core Remaining (%) 55 | 100 10 . Volleys Fired 28 | . 28 . Largest 2 | . 2 . Hottest 70 | . 70 . Shots Fired 56 | . 56 . Gun 56 | . 56 . Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 40 | . 40 . Thermal 16 | . 16 . Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 8 | . 8 . Robot Miss Streak 5 | . 5 . Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 55 | . 39 16 Core Hits 19 | . 18 1 Critical Kills 1 | . . 1 Critical Parts Destroyed 2 | . 1 1 Critical Strikes 5 | . 2 3 Burn 1 | . 1 . Destroy 1 | . 1 . Smash 3 | . . 3 Melee Attacks 18 | . . 18 Impact 18 | . . 18 Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks 4 | . . 4 Damage Inflicted 844 | . 357 487 Guns 357 | . 357 . Cannons . | . . . Explosions . | . . . Melee 487 | . . 487 Ramming . | . . . Kinetic 219 | . 219 . Thermal 138 | . 138 . Explosive . | . . . Electromagnetic . | . . . Impact 487 | . . 487 Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage 38 | . . 38 Projectiles . | . . . Explosions . | . . . Melee 38 | . . 38 Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 301 | . 301 8 Average Temperature 137 | . 139 8 Received Heat Transfer 618 | . 477 141 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried 1 | . . 1 Impact Corruptions 2 | . . 2 Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 481 | . 481 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 183 | . 167 183 Initial 70 | . . 70 Average 65 | . 69 69 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 1 | . 1 . Investigation . | . . . Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 3 | . 3 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 21 | . 13 8 Peak Tracking Total 7 | . 7 7 Tactical Retreats . | . . . Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 5 | . 1 4 Terminals 5 | . 1 4 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 14 | . 2 12 Successful 4 | . 1 3 Failed 10 | . 1 9 Catastrophic 1 | . . 1 Database Lockouts . | . . . Manual 5 | . 1 4 Terminals 14 | . 2 12 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 4 | . 1 3 Robot Analysis 1 | . . 1 Level Access Points 1 | . . 1 Unreport Threat 1 | . . 1 Transport Status 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 4 | . 1 3 Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total 1 | . . 1 Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 812 | 50 304 458 Spaces Moved 464 | 35 170 259 Core 1 | 1 . . Treads 13 | . 13 . Legs 200 | . 65 135 Wheels 250 | 34 92 124 Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 100 100 Average Speed 126 | 98 112 139 Slowest Speed 190 | 100 160 190 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 22 | 3 41 23 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug 1 | . . 1 Terrain Destroyed 1 | . . 1 Melee 1 | . . 1 Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 609 | 47 232 330 Wait 37 | 1 19 17 Move 462 | 34 169 259 Hop . | . . . Pick Up 26 | 6 5 15 Fast Attach 13 | 6 3 4 Attach 5 | . 3 2 Detach 1 | . . 1 Swap 11 | . 4 7 Drop 12 | . 1 11 Fire 28 | . 28 . Melee 14 | . . 14 Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: Mat x3) History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 16) 51 | -11/Scrapyard | Entered Materials 246 | -10/Materials | Core integrity fell below 50% 255 | -10/Materials | Core integrity fell below 20% 287 | -10/Materials | Discovered new exit (range 12) 291 | -10/Materials | Lost 4 parts (1p1n2w) 317 | -10/Materials | Build established: Mutant 340 | -10/Materials | Discovered new exit (range 15) 355 | -10/Materials | Entered another Materials area 355 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 697 | -9/Materials | Identified exit to Materials 813 | -9/Materials | Self-destructed Last Messages --------------- 00662_ Dropped Com. Wheel. 00663_ R-06 Scavenger collects Lgt. Assault Rifle. 00697_ Connecting with Terminal... >>Access(Main) Found 3 level access points to Materials: (86,19) (12,9) (80,86) Map updated. 00697_ Connecting with Terminal... >>Analysis(C-30 ARC) Downloading analysis... C-30 ARC Tier: 2 C-class Armored Robot Carriers are disposable transports designed to rapidly deploy an assault force to a flash point. ARCs are hardened against kinetic attacks that might otherwise penetrate the shell and damage one or more of the robots compacted within. 00720_ Connecting with Terminal... 00764_ Critical hit (Burn: +37). 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