Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.17 @ 14:11:51 Player: Deou Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (14) 70 Value Destroyed (366) 366 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 2536 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 257/300 Energy 184/265 System Corruption 0% Temperature Cool (9) Movement Rolling (90) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Armored Wheel Armored Wheel > --- UTILITY (4) ------ Visual Processing Unit System Shield System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Hover Unit Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- Visual Processing Unit Sensor Array Weapon Shielding System Shield > --- WEAPON ----------- Small Laser Spread Laser > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Armored Wheel Armored Wheel System Shield [Rating: 18] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Armored Wheel Leg Aluminum Leg Wheel Armored Wheel Hover Unit Hover Unit Utility Sensor Array Device Sensor Array Storage High-capacity Matter Pod Processor Visual Processing Unit Hackware System Shield Protection Weapon Shielding Weapon Small Laser Energy Gun Small Laser Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Welding Torch Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 27 | 5 12 5 . 2 3 Power 5 | 1 2 1 . . 1 Engine 5 | 1 2 1 . . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 8 | 2 3 . . 2 1 Treads . | . . . . . . Leg 1 | . 1 . . . . Wheel 6 | 2 2 . . 1 1 Hover 1 | . . . . 1 . Flight . | . . . . . . Utility 8 | . 4 3 . . 1 Device 2 | . 2 . . . . Storage 1 | . 1 . . . . Processor 2 | . 1 1 . . . Hackware 2 | . . 1 . . 1 Protection 1 | . . 1 . . . Artifact . | . . . . . . Weapon 6 | 2 3 1 . . . Energy Gun 2 | . 1 1 . . . Energy Cannon . | . . . . . . Ballistic Gun 2 | 2 . . . . . Ballistic Cannon . | . . . . . . Launcher 1 | . 1 . . . . Special Weapon 1 | . 1 . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 10 | . 3 . . . 7 Power 1 | . . . . . 1 Propulsion 3 | . 1 . . . 2 Utility 2 | . . . . . 2 Weapon 4 | . 2 . . . 2 Highest Loss Streak 7 | . 1 . . . 7 To Critical Strikes . | . . . . . . Average Backups 4 | . 3 4 5 5 4 Power 1 | . . 1 1 1 . Propulsion 2 | . . 2 3 3 2 Utility . | . . . 1 1 . Weapon . | . . . . . . Tool/Special . | . . . . . . Unused Backups 3 | . 2 1 . . . Power 1 | . 1 . . . . Propulsion 1 | . 1 . . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 98 | . 96 99 100 100 74 Engine 11 | . 14 11 11 11 7 Leg 1 | . 9 . . . . Wheel 20 | . 17 22 22 21 14 Device 13 | . 21 11 11 11 8 Processor 9 | . 1 12 11 11 11 Hackware 8 | . . 8 11 11 12 Protection 8 | . . 11 11 11 6 Energy Gun 18 | . 6 21 22 22 13 Ballistic Gun 2 | . 14 . . . . Peak Build Rating 18 | 5 11 18 18 18 18 Average Rating 15 | 3 7 17 18 17 13 On Entrance 11 | . 5 11 18 18 18 Naked Turns . | . . . . . . Heaviest Build 15 | 6 14 15 15 15 15 Greatest Support 24 | 20 24 24 24 24 24 Greatest Overweight (x) 3 | . 1 . . 2 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 3 5 5 5 5 5 Average Carried 4 | . 3 4 5 5 4 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | 3 5 5 5 5 1 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 769 | 278 209 90 105 87 . Remotely . | . . . . . . Salvage Created 310 | 34 276 . . . . Parts 15 | 3 12 . . . . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 3 | . . . . 2 1 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 11 | 1 10 . . . . Guns 5 | 1 4 . . . . AOE 6 | . 6 . . . . Classes Destroyed 4 | 1 3 . . . . Worker 2 | . 2 . . . . Watcher 1 | . 1 . . . . Swarmer 3 | . 3 . . . . Grunt 8 | 1 7 . . . . Best Kill Streak 4 | 1 4 . . . . Combat Bots Only 3 | 1 3 . . . . Max Kills in Single Turn 3 | 1 3 . . . . Gunslinging . | . . . . . . Exploded 2 | . 2 . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 120 | 9 36 . 1 . 74 Missed 34 | 1 14 . . . 19 Hits 86 | 8 22 . 1 . 55 Projectile 86 | 8 22 . 1 . 55 Critical Strikes 2 | . . . . . 2 Actively Blocked 1 | . . . . . 1 Damage Taken 1535 | 88 358 20 10 . 1059 Core 501 | . 101 10 . . 390 Absorbed by Shields . | . . . . . . Redirected to Shielding 52 | . . . . . 52 Regen/Repaired (Parts) 61 | . . . . 61 . Core Remaining (%) 79 | 100 59 . . . . Volleys Fired 78 | 7 57 2 2 . 10 Largest 2 | 2 2 2 2 . 2 Hottest 105 | 40 60 105 105 . 105 Shots Fired 117 | 14 76 4 4 . 19 Gun 86 | 14 45 4 4 . 19 Cannon . | . . . . . . Launcher 16 | . 16 . . . . Special 15 | . 15 . . . . Kinetic 56 | 14 42 . . . . Thermal 45 | . 18 4 4 . 19 Explosive 16 | . 16 . . . . Electromagnetic . | . . . . . . Robot Hit Streak 5 | 3 5 1 5 . 3 Robot Miss Streak 6 | 3 4 5 2 . 6 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 50 | 7 23 2 4 . 14 Core Hits 39 | 2 22 1 1 . 13 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1060 | 75 732 13 51 . 189 Guns 580 | 75 259 13 51 . 182 Cannons . | . . . . . . Explosions 473 | . 473 . . . . Melee . | . . . . . . Ramming 7 | . . . . . 7 Kinetic 334 | 75 259 . . . . Thermal 246 | . . 13 51 . 182 Explosive 473 | . 473 . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 13 | . 13 . . . . Projectiles . | . . . . . . Explosions 13 | . 13 . . . . Melee . | . . . . . . Knockbacks 1 | . . . . . 1 Impact 1 | . . . . . 1 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 31 | . 28 . . . 3 Shots 4 | . 4 . . . . Rammed 2 | . . . . . 2 Targets Rammed 2 | . . . . . 2 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 522 | 12 . 78 78 . 522 Average Temperature 178 | 7 . 41 41 . 267 Received Heat Transfer 573 | 48 123 . 6 . 396 Effects 4 | . . . . . 4 Shutdowns 1 | . . . . . 1 Matter Decay 1 | . . . . . 1 Short Circuit 1 | . . . . . 1 Damage (minor) 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 415 | . . 15 85 . 315 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level 1 | . 1 . . . . Low Security (%) 99 | 100 99 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 202 | 20 202 15 . . . Initial 8 | . 6 8 . . . Average 65 | 3 94 . . . . Influence Increases 522 | 20 472 15 . . 15 Destroy 0b10 Robot/C 220 | 20 200 . . . . Destroy 0b10 Robot/NC 15 | . 15 . . . . Destroy Leader 52 | . 52 . . . . Trap Triggered on 0b10 40 | . 40 . . . . Disable Machine 30 | . 30 . . . . Destroy Structure 60 | . 60 . . . . Partial Spotted 15 | . . 15 . . . Lose Combat Pursuer 90 | . 75 . . . 15 Influence Decreases 507 | 10 462 35 . . . Entered New Map 16 | . 4 12 . . . Time Decay 461 | 10 428 23 . . . Lost Part 30 | . 30 . . . . Squads Dispatched 4 | . 2 1 . . 1 Investigation 2 | . 1 1 . . . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 3 | . . 3 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 32 | 1 16 2 2 . 11 Peak Tracking Total 10 | 1 4 1 2 . 10 Tactical Retreats 4 | . 3 . . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 4 | . 3 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 6 | . 6 . . . . Reused 4 | . 4 . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 4 | . 4 . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 2 | . 2 . . . . Max in Single Turn 1 | . 1 . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 3 | . 2 1 . . . Terminals 2 | . 1 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 8 | . 7 1 . . . Successful 6 | . 6 . . . . Failed 2 | . 1 1 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 13 | . 1 . . 12 . Terminals 4 | . 3 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . 4 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . 2 . . . . Alert Level 1 | . 1 . . . . Reprogram Traps 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 4 | . 4 . . . . Recycle Component 1 | . 1 . . . . Process 1 | . 1 . . . . Report Inventory 2 | . 2 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 2 1 . . . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 1 | . 1 . . . . Recycled Matter 30 | . 30 . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 8 | . . . . 8 . Largest Group 8 | . . . . 8 . Highest-Rated Group 400 | . . . . 400 . Highest-Rated Ally 96 | . . . . 96 . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 5319 | . 1088 337 65 3736 93 Optics 4334 | . 103 337 65 3736 93 Sensors 5293 | . 1088 337 65 3736 67 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 5445 | 88 1126 337 65 3736 93 Spaces Moved 5253 | 78 583 329 66 4117 80 Core 62 | 22 . . . . 40 Treads . | . . . . . . Legs 242 | . 242 . . . . Wheels 4924 | 56 341 329 66 4092 40 Hover 25 | . . . . 25 . Flight . | . . . . . . Fastest Speed 50 | 50 80 90 90 90 50 Average Speed 92 | 71 117 90 90 90 72 Slowest Speed 200 | 80 190 90 90 185 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 1 | . . . . 1 . Potential Cave-ins 7 | . 7 . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 5 52 17 11 93 12 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . . . 2 . Spaces Dug 25 | . 25 . . . . Terrain Destroyed 108 | . 108 . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 108 | . 108 . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 5692 | 97 945 366 67 4121 96 Wait 292 | . 268 20 . 4 . Move 5246 | 77 582 328 65 4114 80 Hop 1 | . . . . 1 . Pick Up 30 | 8 16 6 . . . Fast Attach . | . . . . . . Attach 17 | 5 5 3 . . 4 Detach . | . . . . . . Swap 14 | . 9 3 . 2 . Drop 12 | . 8 4 . . . Fire 78 | 7 57 2 2 . 10 Melee . | . . . . . . Ram 2 | . . . . . 2 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 49 | -11/Scrapyard | Discovered new exit (range 8) 89 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 932 | -10/Materials | Discovered new exit (range 12) 1215 | -10/Materials | Entered another Materials area 1215 | -9/Materials | Evolved 2 slots: Utility x2 1349 | -9/Materials | Discovered new exit (range 13) 1519 | -9/Materials | Met 8R-AWN 1552 | -9/Materials | Entered Mines 1553 | -9/Mines | Followed 8R-AWN into the Mines 1563 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1617 | -9/Mines | Entered Zion 1720 | -7/Zion | Learned Factory emergency access door positions 1777 | -7/Zion | Received a hallucinogenic algorithm 1778 | -7/Zion | Ran a hallucination algorithm 2057 | -7/Zion | Given A8's code to call for help 2119 | -7/Zion | Visited the Megawrench Repair Shop 2119 | -7/Zion | Megawrench repaired 4 parts 2213 | -7/Zion | Met Imprinter 2252 | -7/Zion | Imprinted 2254 | -7/Zion | Declared Zion's savior 2516 | -7/Zion | Learned Factory scanalyzer intel 3065 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3070 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3511 | -7/Zion | Learned 8 Factory zone layouts 3723 | -7/Zion | Gained Derelict followers 5036 | -7/Zion | Ran a hallucination algorithm 5337 | -7/Zion | Discovered new exit (range 18) 5353 | -7/Zion | Entered Proximity Caves 5409 | -6/Proximity Caves | Core integrity fell below 50% 5421 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5429 | -6/Proximity Caves | Core integrity fell below 20% 5446 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05402_ Spread Laser destroyed. 05404_ Overheating: Matter decay (-30). 05404_ Arm. Wheel destroyed. 05405_ Sml. Laser broken. 05405_ Overheating: Short circuit. 05406_ Power failure, Deuterium Engine shutdown. 05406_ Broken Sml. Laser destroyed. 05407_ Deuterium Engine destroyed. 05420_ Penetrated by Slug. 05420_ Sensor Array destroyed. 05421_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 05421_ G-50 Soldier springs to life. 05421_ S-27 Virus destroyed. 05425_ Y-64 Sentinel: "REQUESTING BACKUP." 05425_ Slammed into G-50 Soldier. Ramming works as a last resort when unarmed or blocked, but can have serious negative consequences. 05425_ G-50 Soldier knocked back. 05426_ Slammed into G-50 Soldier. 05438_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????############????????????????????? | | ?????????????????# #????????????????????? | | ?????????????????# ## ## #????????????????????? | | ?????????????????# # # #????????????????????? | | ?????????????????# # % # #??###???????????????? | | ??###????????????# ###//### ### ##??????????????? | | ??# ##??????????# + = / ## #??????????????? | | ??# ############ # #gY #??????????????? | | ???# #""""""#g #??????????????? | | ???# ## ########g ##??????????????? | | ???# ## " #???????????????? | | ?### ## " ####gg ##???????????????? | | ?# "" #####??# ##????????????????? | | ?# " #??????# #?????????????????? | | ?### " """ ######## #?????????????????? | | ???## "" "" ##?????????????????? | | ????## "" " #######l ###??????????????????? | | ?????## "" #?????# ##????????????????????? | | ??????# "" #?????#@##?????????????????????? | | ??????# "" #?????# #??????????????????????? | | ?????# " #????? #??????????????????????? | | ???# #???? ??????????????????????? | | ?# ## #??? ??????????????????????? | | ## ##### #?? #??????????????????????? | | # #??? #??????????????????????? | | # #### #?? ## #??????????????????????? | | # #????# ?## ###??????????????????????? | | ?????? ####?####?????????????????????????? | | ??????? ##?????????????????????????????????? | | ??????? ##??????????????????????????????????? | | ?????????##???????????????????????????????????? | | ??????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 500 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Weapon Shielding 33 Evasion (%) 55 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Help From High Places Robot Respite Storm Trooper The More The Merrier The One Tourist Challenges ------------ None Game ------ Seed ChromaticFlyingCleaver Manual? 0 Play Time 00:56:24 Cumulative 1.3 hours Start 2025.08.17 @ 13:08:43 End 2025.08.17 @ 14:11:51 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 2 Achievement% 4 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b9564f68-4303-4aa8-a189-683f5218a71e