Cogmind - Beta 17 --- EXPLORER MODE // 2026.07.27 @ 16:46:46 Player: QByte Result: Core melted Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (56) 280 Value Destroyed (2190) 2190 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (1000) 1000 TOTAL SCORE: 7570 Bonus ------- Entered DSFs 1000 Cogmind --------- Core Integrity 0/1000 Matter 357/500 Energy 301/360 System Corruption 0% Temperature Critical (843) Movement Walking (340) Ox3 Location -5/DSF Parts ------- > --- POWER (3) -------- Light Angular Momentum Engine Reinforced Fission Core > --- PROPULSION (4) --- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY (6) ------ High-capacity Matter Pod Improved Core Shielding Advanced Thermal Shield > --- WEAPON (5) ------- Dispersion Rifle Heavy Plasma Cannon Heavy Plasma Cannon Heavy Plasma Cannon > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Reinforced Fission Core Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- High-capacity Matter Pod Improved Core Shielding Improved Propulsion Shielding Advanced Thermal Shield > --- WEAPON ----------- Dispersion Rifle Dispersion Rifle Dispersion Rifle Dispersion Rifle Heavy Plasma Cannon > --- INVENTORY -------- (None) [Rating: 85] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Improved Titanium Leg Utility Core Shielding Device ECM Suite Storage High-capacity Matter Pod Processor Targeting Computer Protection Core Shielding Weapon Coil Gun Energy Gun EM Shotgun Energy Cannon Heavy Plasma Cannon Ballistic Gun Coil Gun Launcher Heavy Missile Launcher Special Weapon Remote Datajack Impact Weapon Flail Slashing Weapon Scythe Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Slots Evolved 11 | . 1 2 2 2 . 2 2 . Power 2 | . . 1 . 1 . . . . Propulsion 2 | . . . . . . 2 . . Utility 4 | . 1 . 1 1 . . 1 . Weapon 3 | . . 1 1 . . . 1 . Parts Attached 69 | 7 1 12 3 1 4 24 . 17 Power 13 | 1 . 2 1 1 1 3 . 4 Engine 6 | 1 . 2 1 . . 1 . 1 Core 5 | . . . . 1 1 2 . 1 Reactor 2 | . . . . . . . . 2 Propulsion 12 | 2 . 1 . . . 5 . 4 Treads 7 | 2 . 1 . . . 4 . . Leg 5 | . . . . . . 1 . 4 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 17 | 2 1 3 . . 1 8 . 2 Device 6 | 1 . 1 . . . 3 . 1 Storage 1 | . . . . . . 1 . . Processor 5 | 1 . 2 . . . 2 . . Hackware . | . . . . . . . . . Protection 5 | . 1 . . . 1 2 . 1 Artifact . | . . . . . . . . . Weapon 27 | 2 . 6 2 . 2 8 . 7 Energy Gun 6 | 1 . 1 . . . . . 4 Energy Cannon 5 | . . . . . . 2 . 3 Ballistic Gun 9 | 1 . 3 2 . . 3 . . Ballistic Cannon . | . . . . . . . . . Launcher 2 | . . . . . 2 . . . Special Weapon 2 | . . 1 . . . 1 . . Impact Weapon 1 | . . . . . . 1 . . Slashing Weapon 1 | . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . 1 . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 21 | . . 1 . . 4 4 . 12 Power 9 | . . 1 . . 2 1 . 5 Propulsion 4 | . . . . . 2 . . 2 Utility 3 | . . . . . . 2 . 1 Weapon 5 | . . . . . . 1 . 4 Highest Loss Streak 6 | . . 1 . . 2 1 . 6 To Critical Strikes . | . . . . . . . . . Average Backups 2 | 1 1 3 2 2 3 1 . . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 1 | . . 2 2 2 2 1 . . Weapon . | . 1 . . . . . . . Tool/Special . | . . . . . . . . . Unused Backups 8 | . . 3 1 . . 2 . 2 Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 6 | . . 3 1 . . 2 . . Weapon 2 | . . . . . . . . 2 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 83 | . 100 93 99 85 74 74 67 59 Engine 8 | . 12 14 16 14 8 2 5 . Core 2 | . . . . . 3 5 11 4 Treads 17 | . 25 20 16 14 12 17 22 8 Leg 1 | . . . . . . 1 . 7 Device 7 | . 12 9 7 7 6 6 . 1 Storage 2 | . . . . . . 5 5 5 Processor 8 | . 12 10 16 14 13 6 . . Protection 8 | . 12 10 8 7 6 7 5 5 Energy Gun 5 | . 12 10 8 7 . . . 9 Energy Cannon 2 | . . . . . . 5 5 6 Ballistic Gun 12 | . 12 17 25 21 9 9 11 1 Peak Build Rating 85 | 7 8 15 21 24 28 66 56 85 Average Rating 28 | 5 8 11 19 22 22 43 47 52 On Entrance 20 | . 7 8 15 21 24 3 61 47 Avg Prop Armor Cover (%) 11 | . . . . . . 15 . 5 Naked Turns . | . . . . . . . . . Heaviest Build 90 | 7 8 21 26 31 43 64 51 90 Greatest Support 88 | 40 40 40 40 40 40 88 88 88 Greatest Overweight (x) 28 | . . . . . 14 13 . 28 Average Overweight (x) . | . . . . . . . . 1 Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 Most Carried 5 | 3 2 5 4 3 5 5 . 4 Average Carried 2 | 1 1 3 2 2 3 1 . . Final Capacity 5 | 5 5 5 5 5 5 5 5 5 Final Carried 5 | 2 2 4 3 2 5 . . . Class Distribution -------------------- 35% | Hacker-Gunner 30% | Hacker-Mutant 17% | Hacker-Tank 16% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Gunner | -9/Materials Hacker-Skirmisher | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Skirmisher | -7/DSF Hacker-Gunner | -6/Factory Hacker-Tank | -5/Factory Hacker-Tank | -5/DSF Resources | -11 -10 -9 -8 -7 -7 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Matter Collected 2007 | 198 110 423 174 . 10 630 . 462 Remotely . | . . . . . . . . . Salvage Created 2331 | . 28 555 392 . 7 757 . 592 Parts 132 | . 6 45 15 . . 45 . 21 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 3 | . . . . . . 3 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Combat Hostiles Destroyed 51 | . 2 14 8 . 1 14 . 12 Melee 1 | . . 1 . . . . . . Guns 31 | . 2 12 7 . . 7 . 3 Cannons 14 | . . . . . . 6 . 8 AOE 3 | . . 1 1 . 1 . . . Classes Destroyed 8 | . 1 5 . . . 1 . 1 Builder 4 | . . 1 . . . 3 . . Watcher 1 | . . 1 . . . . . . Swarmer 12 | . 2 3 . . . 2 . 5 Grunt 26 | . . 6 7 . . 7 . 6 Brawler 2 | . . 1 . . . 1 . . Sentry 8 | . . 4 1 . 1 2 . . Programmer 2 | . . . . . . 2 . . Heavy 1 | . . . . . . . . 1 Best Kill Streak 6 | . 2 6 2 . 1 4 . 5 Combat Bots Only 5 | . 2 5 2 . 1 4 . 5 Max Kills in Single Turn 2 | . 1 2 1 . 1 2 . 2 Gunslinging 1 | . . 1 . . . . . . Exploded 1 | . . 1 1 . 1 . . . Melee 1 | . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Hostile Shots Fired 566 | . 11 75 36 . 108 174 . 162 Missed 178 | . 3 26 7 . 48 54 . 40 Hits 388 | . 8 49 29 . 60 120 . 122 Melee 5 | . . 2 . . . 3 . . Projectile 383 | . 8 47 29 . 60 117 . 122 Critical Strikes 14 | . . 5 3 . 3 1 . 2 Actively Blocked 3 | . . . 1 . 1 . . 1 Part Disruptions 2 | . 1 . . . . 1 . . Damage Taken 5182 | . 57 394 313 . 680 1104 . 2634 Core 1639 | . . 51 24 . 128 308 . 1128 Absorbed by Shields 94 | . . . . . . 94 . . Redirected to Shielding 188 | . . 8 3 . 8 12 . 157 Ignored by Resistances 2554 | . 38 254 189 . 423 601 . 1049 Core Remaining (%) 87 | 100 100 87 95 . 81 63 . . Volleys Fired 121 | . 4 26 14 . 3 41 . 33 Largest 5 | . 2 3 4 . 3 4 . 5 Hottest 442 | . 60 88 114 . 101 240 . 442 Shots Fired 325 | . 8 71 50 . 9 106 . 81 Gun 236 | . 8 70 50 . 3 64 . 41 Cannon 77 | . . . . . . 37 . 40 Launcher 6 | . . . . . 6 . . . Special 6 | . . 1 . . . 5 . . Kinetic 167 | . 4 44 37 . 3 64 . 15 Thermal 122 | . 4 15 . . . 37 . 66 Explosive 6 | . . . . . 6 . . . Electromagnetic 25 | . . 12 13 . . . . . Robot Hit Streak 70 | . 3 20 56 . 67 70 . 30 Robot Miss Streak 4 | . 1 2 1 . . 2 . 4 Penetration Max 1 | . . . . . . 1 . . Secondary Targets 3 | . . 2 1 . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . Shots Hit Robots 254 | . 6 55 42 . 8 79 . 64 Core Hits 111 | . 3 28 25 . 3 34 . 18 Critical Kills 2 | . . . . . . 2 . . Critical Parts Destroyed 5 | . . . . . . 1 . 4 Critical Strikes 7 | . . . . . . 3 . 4 Destroy 7 | . . . . . . 3 . 4 Melee Attacks 3 | . . 2 . . . 1 . . Impact 1 | . . . . . . 1 . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 3 | . . 2 . . . 1 . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6067 | . 61 769 796 . 196 2376 . 1869 Guns 3540 | . 61 650 703 . 64 1265 . 797 Cannons 1959 | . . . . . . 898 . 1061 Explosions 426 | . . 105 93 . 132 96 . . Melee 68 | . . . . . . 68 . . Ramming 62 | . . 2 . . . 49 . 11 Kinetic 2440 | . 15 334 478 . 64 1265 . 284 Thermal 2872 | . 46 261 93 . . 898 . 1574 Explosive 132 | . . . . . 132 . . . Electromagnetic 493 | . . 172 225 . . 96 . . Impact 68 | . . . . . . 68 . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 1 | . 1 1 . . . . . . Average Corruption 1 | . 1 1 . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 9 | . 8 1 . . . . . . Message Errors 1 | . . 1 . . . . . . Matter Fused 3 | . 3 . . . . . . . Heat Flow Errors 1 | . 1 . . . . . . . Data Loss (minor) 3 | . 3 . . . . . . . Data Loss (major) 1 | . 1 . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 17 | . . . . . . 2 . 15 Projectiles 17 | . . . . . . 2 . 15 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 3 | . . . . . . 3 . . Impact 3 | . . . . . . 3 . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 30 | . . . 13 . 17 . . . Shots 3 | . . . 1 . 2 . . . Rammed 11 | . . 2 . . . 9 . . Targets Rammed 17 | . . 3 . . . 12 . 2 Kicked 4 | . . . . . . 2 . 2 Crushed 2 | . . 1 . . . 1 . . Highest Temperature 843 | . 252 165 254 . . 698 . 843 Average Temperature 238 | . 88 41 73 . . 224 . 468 Received Heat Transfer 1619 | . . 225 270 . 174 479 . 471 Effects 103 | . . . . . . 25 . 78 Shutdowns 36 | . . . . . . 12 . 24 Energy Bleed 14 | . . . . . . 2 . 12 Interference 12 | . . . . . . 3 . 9 Matter Decay 7 | . . . . . . 2 . 5 Short Circuit 7 | . . . . . . 3 . 4 Damage (minor) 10 | . . . . . . 1 . 9 Damage (major) 9 | . . . . . . . . 9 Damage (core) 8 | . . . . . . 2 . 6 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted 1 | . . . 1 . . . . . Combat Hostiles 1 | . . . 1 . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . . . . . 1 . 1 Combat Hostiles 2 | . . . . . . 1 . 1 Parts Melted 5 | . . . . . . 2 . 3 Heat Transferred 4415 | . 100 512 100 . . 1350 . 2353 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . 1 2 . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Maximum Alert Level 1 | . . . . . . . . 1 Low Security (%) 97 | 100 100 100 100 100 100 100 100 72 Level 1 2 | . . . . . . . . 27 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 Peak Influence 289 | . 35 114 74 . 74 113 36 289 Initial 36 | . . 1 1 . . 21 36 . Average 19 | . 2 14 16 . 24 5 17 111 Influence Increases 1584 | . 57 447 228 . 84 419 . 349 Destroy 0b10 Robot/C 1020 | . 40 280 160 . 20 280 . 240 Destroy 0b10 Robot/NC 25 | . . 10 . . . 15 . . Destroy Leader 242 | . 10 92 50 . . 60 . 30 Trap Triggered on 0b10 50 | . . 50 . . . . . . Successful Hack 38 | . 7 6 11 . . 14 . . Disable Machine 20 | . . . . . 4 12 . 4 Destroy Structure 54 | . . 9 7 . 30 8 . . Lose Combat Pursuer 135 | . . . . . 30 30 . 75 Influence Decreases 1295 | . 52 448 232 . 30 370 103 60 Entered New Map 107 | . . 4 3 . . 33 67 . Time Decay 1068 | . 52 434 229 . . 317 36 . Lost Part 120 | . . 10 . . 30 20 . 60 Squads Dispatched 17 | . . 6 5 . 1 4 . 1 Investigation 5 | . . 4 . . . 1 . . Extermination 2 | . . . . . . 2 . . Reinforcement 7 | . . 2 2 . 1 1 . 1 Assault . | . . . . . . . . . Garrison 3 | . . . 3 . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Distress Signals 5 | . . 1 2 . . 2 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 109 | . 7 38 9 . 13 21 . 21 Peak Tracking Total 8 | . 3 5 2 . 8 3 . 7 Tactical Retreats 11 | . . 5 . . 2 1 . 3 ECM-based Alert Blocks 7 | . . 7 . . . . . . Traps | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Traps Triggered 10 | . 1 2 . . . 6 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 6 | . 6 . . . . . . . Reprogrammed 6 | . . 6 . . . . . . Reused 5 | . . 5 . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 5 | . . 5 . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Machines Disabled 5 | . . . . . 1 3 . 1 Max in Single Turn 3 | . . . . . 1 3 . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Machines Accessed 17 | . 4 5 2 1 . 4 1 . Terminals 15 | . 4 4 2 1 . 3 1 . Fabricators 1 | . . . . . . 1 . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 61 | . 15 26 9 1 . 9 1 . Successful 40 | . 10 18 7 1 . 3 1 . Failed 21 | . 5 8 2 . . 6 . . Catastrophic 3 | . . 2 1 . . . . . Database Lockouts . | . . . . . . . . . Manual 8 | . . 2 5 . . 1 . . Terminals 57 | . 15 23 9 1 . 8 1 . Fabricators 1 | . . . . . . 1 . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 3 | . . 3 . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 37 | . 10 15 7 1 . 3 1 . Record 13 | . 3 3 5 . . 2 . . Open DSF 2 | . . . . 1 . . 1 . Emergency Access Points 1 | . 1 . . . . . . . Alert Level 2 | . . 2 . . . . . . Locate Traps 2 | . 1 1 . . . . . . Disarm Traps 1 | . 1 . . . . . . . Reprogram Traps 1 | . . 1 . . . . . . Dispatch Records 4 | . 1 3 . . . . . . Maintenance Status 1 | . . . 1 . . . . . Transport Status 1 | . . 1 . . . . . . Recall Investigation 2 | . . 2 . . . . . . Recall Reinforcements 1 | . . . . . . 1 . . Hauler Manifests 2 | . 1 1 . . . . . . Registered Prototypes 1 | . 1 . . . . . . . Zone Layout 3 | . 1 1 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 3 | . . 3 . . . . . . Insert Component 1 | . . 1 . . . . . . Analyze 2 | . . 2 . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 14 | . 3 5 1 . . 4 1 . Full Trace Events 7 | . 1 5 . . . 1 . . Feedback Events 2 | . 1 1 . . . . . . Corruption 2 | . 1 1 . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Used RIF Installer . | . . . . . . . . . Robots Hacked 3 | . . 1 . . . 2 . . Non-combat 2 | . . 1 . . . 1 . . Combat 1 | . . . . . . 1 . . Robot Hacks Applied 4 | . . 2 . . . 2 . . parse_system 2 | . . 1 . . . 1 . . no_distress 1 | . . 1 . . . . . . find_chute 1 | . . . . . . 1 . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Active Infowar (turns) 4655 | 67 474 1590 509 9 194 1812 . . Optics 2051 | . . 119 509 9 193 1221 . . Sensors 1 | . . . . . . 1 . . Terrain 1477 | . . 1 506 9 194 767 . . Jamming 1109 | . . . . . . 1109 . . ECM 2011 | 67 474 1470 . . . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Turns Passed 5427 | 88 474 1595 509 9 209 1972 71 500 Spaces Moved 2763 | 59 282 834 246 6 105 1035 48 148 Core 173 | 21 . . . . 14 135 . 3 Treads 2316 | 38 282 834 246 6 91 691 48 80 Legs 274 | . . . . . . 209 . 65 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 100 100 145 130 Average Speed 164 | 120 160 160 160 160 164 166 145 211 Slowest Speed 1450 | 160 160 160 160 160 750 700 145 1450 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 38 | 3 43 51 20 . 80 22 1 88 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 7 | 1 1 1 1 1 . 1 1 . Unknown Exits Taken . | . . . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 66 | . . 8 5 . 42 11 . . Melee . | . . . . . . . . . Projectile 11 | . . . . . . 11 . . AOE 55 | . . 8 5 . 42 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Total 3440 | 76 298 1046 331 6 139 1216 51 277 Wait 286 | . 11 135 57 . 11 40 . 32 Move 2756 | 58 281 833 245 5 104 1035 47 148 Hop . | . . . . . . . . . Pick Up 98 | 10 1 18 5 . 5 34 . 25 Fast Attach . | . . . . . . . . . Attach 77 | 7 1 9 4 1 4 33 . 18 Detach 28 | . . 5 2 . 5 7 3 6 Swap 3 | . . 3 . . . . . . Drop 52 | 1 . 12 4 . 7 14 1 13 Fire 121 | . 4 26 14 . 3 41 . 33 Melee 3 | . . 2 . . . 1 . . Ram . | . . . . . . . . . Kick 4 | . . . . . . 2 . 2 Crush 12 | . . 3 . . . 9 . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -7/DSF -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -5/DSF (discovered 1 exit: *Fac) History --------- Turn | Location | Event 7 | -11/Scrapyard | Identified exit to Materials 7 | -11/Scrapyard | Discovered exit to Materials (range 16) 89 | -11/Scrapyard | Entered Materials 89 | -10/Materials | Evolved 1 slot: Utility x1 156 | -10/Materials | Identified exit to Mines 156 | -10/Materials | Discovered exit to Mines (range 11) 300 | -10/Materials | Build established: Hacker-Mutant 383 | -10/Materials | Identified exit to Materials 383 | -10/Materials | Discovered exit to Materials (range 16) 496 | -10/Materials | Discovered exit to Materials (range 12) 563 | -10/Materials | Entered another Materials area 563 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1118 | -9/Materials | Build established: Hacker-Gunner 1296 | -9/Materials | Identified exit to Mines 1296 | -9/Materials | Discovered exit to Mines (range 8) 1881 | -9/Materials | Identified exit to Materials 1881 | -9/Materials | Discovered exit to Materials (range 19) 2158 | -9/Materials | Entered another Materials area 2158 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2261 | -8/Materials | Garrison activated, responded to threat 2453 | -8/Materials | Build established: Hacker-Skirmisher 2649 | -8/Materials | Identified exit to Factory 2649 | -8/Materials | Discovered exit to Factory (range 10) 2667 | -8/Materials | Entered Factory 2667 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2675 | -7/Factory | Identified exit to DSF 2676 | -7/Factory | Entered DSF 2715 | -7/DSF | Additional patrols routed to DSF 2852 | -7/DSF | Identified exit to Factory 2852 | -7/DSF | Discovered exit to Factory (range 18) 2885 | -7/DSF | Entered Factory 2885 | -6/Factory | Evolved 2 slots: Propulsion x2 3178 | -6/Factory | Build established: Hacker-Mutant 3701 | -6/Factory | Identified exit to Lower Caves 3701 | -6/Factory | Discovered exit to Lower Caves (range 14) 4120 | -6/Factory | Build established: Hacker-Gunner 4814 | -6/Factory | Identified exit to Factory 4814 | -6/Factory | Discovered exit to Factory (range 12) 4857 | -6/Factory | Entered another Factory area 4857 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4923 | -5/Factory | Identified exit to DSF 4928 | -5/Factory | Entered DSF 4956 | -5/DSF | Build established: Hacker-Tank 4965 | -5/DSF | Additional patrols routed to DSF 5023 | -5/DSF | Lost 6 parts (3p1n2w) 5128 | -5/DSF | Identified exit to Factory 5128 | -5/DSF | Discovered exit to Factory (range 15) 5318 | -5/DSF | Sterilization system engaged 5338 | -5/DSF | Ambient heat levels rising (+10) 5353 | -5/DSF | Ambient heat levels rising (+10) 5368 | -5/DSF | Ambient heat levels rising (+10) 5379 | -5/DSF | Lost 6 parts (2p1n1u2w) 5383 | -5/DSF | Ambient heat levels rising (+10) 5398 | -5/DSF | Ambient heat levels rising (+10) 5413 | -5/DSF | Ambient heat levels rising (+10) 5413 | -5/DSF | Core integrity fell below 50% 5418 | -5/DSF | Core integrity fell below 20% 5428 | -5/DSF | Ambient heat levels rising (+10) 5429 | -5/DSF | Core melted Last Messages --------------- 05421_ Acquired 78 matter. 05421_ S-27 Virus overheating. 05422_ Power failure, Rnf. Fission Core shutdown. 05422_ Overheating: Hvy. Plasma Cannon damaged (-69). 05422_ S-27 Virus overheating. 05424_ S-27 Virus heat spikes uncontrollably. 05424_ S-27 Virus overheating. 05425_ Power failure, Lgt. Angular Momentum Engine shutdown. 05425_ Overheating: Core damaged (-100). 05425_ S-27 Virus heat spikes uncontrollably. 05425_ S-27 Virus overheating. 05427_ S-27 Virus heat spikes uncontrollably. 05427_ S-27 Virus overheating. 05428_ Overheating: Energy bleed (-64). 05428_ ALERT: Ambient heat levels +10. 05428_ S-27 Virus overheating. 05429_ Overheating: Core damaged (-190). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????#???????????????????????? | | ??????????"#??????????????????????? | | ?????????#"#??????????????????????? | | ??????####"##????????########?????? | | ??????#""%""#?###??## ??????? | | ??????#""%""##==# # ??????? | | ????"##""<% s ???????? | | ????"""""%@ ^ ???????? | | ?????##"" ## # #?# #???????? | | ??????### ##???????### ###?????? | | ???????##!*###??????# !!#?????? | | ???????#= ==####???? !!#?????? | | ???????#= ==+ ###??? !!??????? | | ???????## #### !!#?### ###?????? | | ???????#=*===## !#?#** !!#?????? | | ???????#= =%!+ ###?#** !!#?????? | | ???????#=[==[####???# !!#?????? | | ??????###*=############ ######### | | ??????#!!* ## #!!!### ###===# | | ??????#![=%## #!!!## ##===# | | ??????# ][ %!^= | | ??????#] ] =%[ !!^ | | ??????# ! ^!! | | ??????# ## #[ ##^ ^^ ##! !#!! | | ??????# ## #[ ### ###!!!#!! | | ??????###############?# #?####### | | ?????????????????????!! !!??????? | | ????????????????????#!! !!#?????? | | ????????????????????#!! !!#?????? | | ????????????????????### ###?????? | | ??????????????????????* ???????? | | ??????????????????????* ???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 51 Energy Capacity 450 Matter Stores 500 Matter Capacity 500 Sight Range 22 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Armor Coverage 600 Resistance: KI 35 Resistance: TH 65 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 30 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 6 Armor Integrity Analysis 30 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- Heat Sink | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- DATA ERROR: Steam Global Achievement% For Emergencies Only GoHome() Heavy Suspicion Hot Goods Junior Dev Not Today, Chutes Novice Programmer Organ Harvest Resistances Are Futile Spot Them First That Tickles There's More Where That Came From Well Done Window Shopping Challenges ------------ None Game ------ Seed AnalysisVoltaicCorpse Manual? 0 Play Time 01:12:42 Cumulative 8.4 hours Start 2026.07.15 @ 14:58:23 End 2026.07.27 @ 16:46:46 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 12 Rogue 3 Adventurer 0 Explorer 9 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 13 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 81b5107a-13b6-4b0c-8cba-1f1e17f0e416