Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.16 @ 14:54:25 Player: ILikeVoltron Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (39) 195 Value Destroyed (1119) 1119 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3334 Bonus ------- None Cogmind --------- Core Integrity 381/550 Matter 197/300 Energy 67/100 System Corruption 1% Temperature Cool (0) Movement Core (300) Ox5 Location -8/Storage Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Carbon-fiber Leg Hover Unit > --- UTILITY (4) ------ Medium Storage Unit Advanced Visual Processing Unit Improved Sensor Array Recoil Stabilizer > --- WEAPON (2) ------- Enhanced Autogun EMP Blaster > --- INVENTORY (8) ---- Compact Matter Pod (59) Sensor Array Light Armor Plating Hardlight Generator Assault Cannon Assault Cannon Mini Grenade Launcher Mining Laser Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Improved Sensor Array Recoil Stabilizer > --- WEAPON ----------- Enhanced Autogun EMP Blaster > --- INVENTORY -------- Compact Matter Pod Sensor Array Light Armor Plating Hardlight Generator Assault Cannon Assault Cannon Mini Grenade Launcher Mining Laser [Rating: 28] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Advanced Visual Processing Unit Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Enhanced Autogun Launcher Mini Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Slots Evolved 4 | . . 2 . 2 . Power 1 | . . 1 . . . Propulsion 1 | . . 1 . . . Utility 2 | . . . . 2 . Weapon . | . . . . . . Parts Attached 47 | 1 11 6 . 17 12 Power 5 | . . 1 . 2 2 Engine 4 | . . 1 . 2 1 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 19 | . 2 4 . 4 9 Treads . | . . . . . . Leg 7 | . . . . 3 4 Wheel 2 | . . 1 . 1 . Hover 7 | . 2 3 . . 2 Flight 3 | . . . . . 3 Utility 10 | 1 3 . . 5 1 Device 7 | . 2 . . 4 1 Storage 2 | 1 1 . . . . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 13 | . 6 1 . 6 . Energy Gun 5 | . 3 . . 2 . Energy Cannon . | . . . . . . Ballistic Gun 1 | . . . . 1 . Ballistic Cannon . | . . . . . . Launcher 3 | . 1 . . 2 . Special Weapon 4 | . 2 1 . 1 . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 20 | . . 10 . 1 9 Power 5 | . . 2 . . 3 Propulsion 10 | . . 5 . . 5 Utility 2 | . . 1 . . 1 Weapon 3 | . . 2 . 1 . Highest Loss Streak 5 | . . 5 . 1 4 Average Slot Usage (%) 87 | . 100 80 22 85 81 Engine 10 | . 14 20 . 8 3 Core 1 | . . . . . 6 Leg 10 | . 7 . . 17 12 Wheel 2 | . . 4 . 6 . Hover 9 | . 20 20 . . 2 Device 15 | . 10 11 . 22 16 Storage 12 | . 17 11 11 9 9 Processor 2 | . . . . 3 9 Energy Gun 9 | . 23 7 . 3 . Ballistic Gun 3 | . . . . 5 9 Launcher 3 | . . 5 . 3 9 Special Weapon 3 | . 3 . 11 4 . Naked Turns . | . . . . . . Heaviest Build 31 | 17 17 21 9 31 31 Greatest Support 33 | 20 20 24 3 33 33 Greatest Overweight (x) 7 | . 2 2 2 2 7 Average Overweight (x) . | . . . 2 . 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 6 7 8 8 8 8 Most Carried 8 | 7 8 7 7 8 8 Average Carried 6 | 6 6 6 7 6 8 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 7 8 7 7 8 8 Class Distribution -------------------- 96% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Scr Mat Mat Min Mat Sto Matter Collected 827 | 210 97 155 . 241 124 Remotely . | . . . . . . Salvage Created 1310 | 98 384 158 . 279 391 Parts 82 | 3 23 15 . 15 26 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Combat Hostiles Destroyed 27 | . 7 7 . 4 9 Guns 9 | . 2 . . 4 3 AOE 18 | . 5 7 . . 6 Classes Destroyed 9 | 1 4 4 . . . Worker 1 | . . 1 . . . Builder 2 | . . 1 . . 1 Hauler 1 | . 1 . . . . Recycler 1 | 1 . . . . . Operator 4 | . 1 1 . 1 1 Watcher 3 | . 2 . . 1 . Swarmer 7 | . . 4 . . 3 Grunt 17 | . 7 2 . 3 5 Sentry 3 | . . 1 . 1 1 Best Kill Streak 9 | 1 4 9 . 3 6 Combat Bots Only 7 | . 3 7 . 3 4 Max Kills in Single Turn 3 | 1 2 3 . 1 2 Gunslinging . | . . . . . . Exploded 2 | . 2 2 . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Scr Mat Mat Min Mat Sto Damage Taken 1669 | . 193 646 . 343 487 Core 411 | . 22 220 . 71 98 Absorbed by Shields . | . . . . . . Core Remaining (%) 78 | 100 91 . 45 . . Volleys Fired 97 | 6 27 10 . 28 26 Largest 2 | 2 2 1 . 2 2 Hottest 100 | 90 100 40 . 100 58 Shots Fired 142 | 12 40 10 . 44 36 Gun 99 | 12 26 3 . 32 26 Cannon . | . . . . . . Launcher 23 | . 6 7 . . 10 Special 20 | . 8 . . 12 . Kinetic 42 | . . . . 16 26 Thermal 26 | 6 8 . . 12 . Explosive 13 | . 6 7 . . . Electromagnetic 61 | 6 26 3 . 16 10 Robot Hit Streak 12 | 2 7 4 . 12 5 Robot Miss Streak 6 | 3 4 2 . 2 6 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 67 | 4 17 5 . 25 16 Core Hits 69 | 2 16 14 . 15 22 Critical Hits 1 | . . . . 1 . Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2251 | 66 484 596 . 436 669 Guns 787 | 66 221 18 . 322 160 Cannons . | . . . . . . Explosions 1405 | . 254 578 . 64 509 Melee . | . . . . . . Ramming 11 | . 9 . . 2 . Kinetic 289 | . . . . 129 160 Thermal 302 | 13 97 . . 112 80 Explosive 735 | . 157 578 . . . Electromagnetic 914 | 53 221 18 . 193 429 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 12 | . . 12 12 . 1 Average Corruption 7 | . . 12 12 . 1 Corruption Purged . | . . . . . . Effects 4 | . . 4 . . . Message Errors 1 | . . 1 . . . Matter Fused 1 | . . 1 . . . Energy Discharges 2 | . . 2 . . . Overload Shots . | . . . . . . Overflow Damage 19 | . . . . . 19 Projectiles . | . . . . . . Explosions 19 | . . . . . 19 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 113 | . 70 . . 1 42 Shots 5 | . 2 . . . 3 Rammed 2 | . 1 . . 1 . Targets Rammed 2 | . 1 . . 1 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 114 | 90 114 30 . 103 65 Average Temperature 31 | 41 34 14 . 33 22 Received Heat Transfer 495 | . 69 156 . 99 171 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . . . 2 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 437 | 37 100 . . 150 150 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . 1 . . 1 2 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Peak Influence 289 | 5 262 289 102 201 229 Initial 102 | . 3 59 102 39 27 Average 115 | 2 128 207 102 76 137 Maximum Alert Level 1 | . 1 1 . 1 1 Low Security (%) 80 | 100 86 33 100 94 67 Level 1 19 | . 13 66 . 5 32 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 10 | . 2 3 . 3 2 Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 9 | . 1 3 . 3 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 2 | . . . . 1 1 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Mat Sto Distress Signals 5 | . 2 . . 2 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 74 | . 16 24 1 18 15 Peak Tracking Total 14 | . 5 14 6 5 6 Tactical Retreats 7 | . 2 1 . 4 . Traps | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 3 | . . . . . 3 Reprogrammed 2 | . 2 . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Scr Mat Mat Min Mat Sto Machines Disabled 6 | . 2 1 . . 3 Max in Single Turn 1 | . 1 1 . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Mat Sto Machines Accessed 12 | . 6 3 . 2 1 Terminals 11 | . 5 3 . 2 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 29 | . 19 3 . 3 4 Successful 20 | . 12 2 . 3 3 Failed 9 | . 7 1 . . 1 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 16 | . 9 1 . 3 3 Terminals 28 | . 18 3 . 3 4 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 9 | . 5 1 . 1 2 Branch Access Points 1 | . 1 . . . . Emergency Access Points 2 | . 2 . . . . Alert Level 1 | . . . . . 1 Locate Traps 1 | . . . . 1 . Disarm Traps 1 | . . . . . 1 Reprogram Traps 1 | . 1 . . . . Dispatch Records 1 | . 1 . . . . Hauler Manifests 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 10 | . 6 1 . 2 1 Terminals 10 | . 6 1 . 2 1 Track 4 | . 1 . . 2 1 Botnet 6 | . 5 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . 1 1 . . . Used 1 | . 1 . . . . Hacking Detections 7 | . 4 2 . 1 . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Scr Mat Mat Min Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Scr Mat Mat Min Mat Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Scr Mat Mat Min Mat Sto Turns Passed 1415 | 59 430 172 23 489 242 Spaces Moved 812 | 33 266 188 16 204 105 Core 47 | . . 23 16 . 8 Treads . | . . . . . . Legs 367 | 33 71 . . 204 59 Wheels 67 | . . 67 . . . Hover 304 | . 195 98 . . 11 Flight 27 | . . . . . 27 Fastest Speed 50 | 120 56 50 150 120 114 Average Speed 108 | 120 91 74 150 135 148 Slowest Speed 440 | 120 190 150 150 180 440 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . 1 . . . Exploration Rate (%) 22 | 4 49 23 10 27 23 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 15 | . 8 . . 7 . Terrain Destroyed 107 | . 60 26 . 15 6 Melee . | . . . . . . Projectile 17 | . 8 . . 9 . AOE 90 | . 52 26 . 6 6 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Mat Sto Total 1176 | 40 397 210 15 352 162 Wait 183 | . 76 5 . 89 13 Move 807 | 32 265 187 15 203 105 Hop . | . . . . . . Pick Up 15 | 1 6 2 . 6 . Fast Attach 27 | 1 4 1 . 10 11 Attach 9 | . 1 4 . 4 . Detach 5 | . 2 . . 3 . Swap 11 | . 6 1 . 3 1 Drop 20 | . 9 . . 5 6 Fire 97 | 6 27 10 . 28 26 Melee . | . . . . . . Ram 1 | . 1 . . . . Kick 1 | . . . . 1 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -9/Mines -8/Materials -8/Storage History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 60 | -11/Scrapyard | Entered Materials 164 | -10/Materials | Identified exit to Mines 308 | -10/Materials | Build established: Mutant 466 | -10/Materials | Discovered new exit (range 8) 490 | -10/Materials | Entered another Materials area 490 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 571 | -9/Materials | Crushed by falling debris 571 | -9/Materials | System corruption reached 10% 576 | -9/Materials | Destroyed 7 combat bots 602 | -9/Materials | Lost 4 parts (3n1w) 646 | -9/Materials | Discovered new exit (range 16) 661 | -9/Materials | Core integrity fell below 50% 662 | -9/Materials | Entered Mines 674 | -9/Mines | Learned location of Storage (-8) 676 | -9/Mines | Discovered new exit (range 7) 685 | -9/Mines | Entered Materials 685 | -8/Materials | Evolved 2 slots: Utility x2 693 | -8/Materials | Lost 5 parts (2p2n1u) 1152 | -8/Materials | Discovered new exit (range 18) 1174 | -8/Materials | Entered Storage 1249 | -8/Storage | Lost 4 parts (2p1n1u) 1366 | -8/Storage | Lost 3 parts (3n) 1416 | -8/Storage | Self-destructed Last Messages --------------- 01379_ U-05 Engineer lays Concrete. 01380_ U-05 Engineer builds a Wall. 01381_ U-05 Engineer lays Concrete. 01381_ K-01 Serf collects debris. 01382_ U-05 Engineer lays Concrete. 01385_ Dropped Aluminum Leg. 01386_ Slug penetrates Wall. 01386_ Lgt. Nuclear Core destroyed. 01386_ Acquired Hover Unit. 01389_ K-01 Serf collects debris. 01392_ U-05 Engineer lays Concrete. 01394_ U-05 Engineer builds a Wall. 01395_ K-01 Serf collects debris. 01401_ Slug penetrates Wall. 01401_ Hover Unit destroyed. 01401_ Transfer Shaft disabled. 01404_ K-01 Serf collects debris. 01404_ H-55 Commando misfires. 01408_ K-01 Serf collects debris. 01416_ Slug penetrates Wall. 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T" # """ # ##?????????????? | | ?# # " " "" # """ # k #??????????????? | | ?# # """ # # """ #??????????????? | | ?# # """ # *% # ![ """ #??????????????? | | ?##### # ! # [[ #??????????????? | | ?????# # "T" ! #@ [ #??????????????? | | ?????########### ###########??????????????? | | ???????????????#Y########????????????????????????? | | ???????????????##????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 27 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 13 Terrain Scan Density 10 Additional Mass Support 6 Evasion (%) 54 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MagneticPropulsionPerforator Manual? 0 Play Time 00:30:31 Cumulative 41.0 hours Start 2021.07.16 @ 14:24:01 End 2021.07.16 @ 14:54:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 48 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 29 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 640b5f87-8642-406e-aa52-14f9ac3d9bdd