Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.25 @ 17:41:44 Player: toydarian Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (44) 220 Value Destroyed (1298) 1298 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (142) 142 TOTAL SCORE: 3240 Bonus ------- Met Imprinter 300 Friendly Fire -158 Cogmind --------- Core Integrity 0/400 Matter 15/300 Energy 78/100 System Corruption 0% Temperature Cool (9) Movement Treading (480) Ox4 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Light Treads > --- UTILITY (4) ------ Huge Storage Unit Sensor Array Core Shielding > --- WEAPON (2) ------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY (25) --- Compact Wheel Large Storage Unit Large Matter Pod (150) Hacking Suite Hacking Suite Authchip [Armor] Mobile Refinery Mk. CCLXVII Rocket Launcher Mini Grenade Launcher Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Compact Wheel Compact Wheel > --- UTILITY ---------- Large Storage Unit Improved Targeting Computer Bomb Factory No. 2 > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Light Treads Light Treads Light Treads Huge Storage Unit Large Matter Pod Sensor Array Light Armor Plating Hacking Suite Heavy Assault Rifle Heavy Assault Rifle Rocket Launcher Rocket Launcher Mini Grenade Launcher Mini Grenade Launcher [Rating: 26] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Light Treads Wheel Compact Wheel Utility Core Shielding Device Sensor Array Storage Large Storage Unit Processor Improved Targeting Computer Protection Core Shielding Weapon Heavy Assault Rifle Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 66 | 7 17 13 4 7 18 Power 5 | 1 1 2 . . 1 Engine 3 | 1 . 1 . . 1 Core 2 | . 1 1 . . . Reactor . | . . . . . . Propulsion 12 | 2 6 1 . . 3 Treads 7 | 2 2 . . . 3 Leg . | . . . . . . Wheel 5 | . 4 1 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 17 | 1 5 2 . 7 2 Device 5 | . 1 1 . 3 . Storage 5 | 1 3 . . 1 . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 6 | . 1 . . 3 2 Artifact . | . . . . . . Weapon 32 | 3 5 8 4 . 12 Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 20 | 3 4 5 2 . 6 Ballistic Cannon . | . . . . . . Launcher 12 | . 1 3 2 . 6 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 2 . Parts Lost 11 | . 1 . . . 10 Power 2 | . . . . . 2 Propulsion 2 | . . . . . 2 Utility 3 | . . . . . 3 Weapon 4 | . 1 . . . 3 Highest Loss Streak 3 | . 1 . . . 3 To Critical Strikes . | . . . . . . Average Slot Usage (%) 94 | . 97 97 100 95 89 Engine 2 | . 5 3 . . 4 Core 7 | . 8 7 11 11 1 Treads 6 | . 7 . . . 21 Wheel 16 | . 20 22 22 22 . Device 7 | . 3 11 11 2 11 Storage 11 | . 17 11 11 11 11 Processor 6 | . . 8 11 11 1 Protection 12 | . 4 11 11 14 16 Ballistic Gun 21 | . 28 21 15 22 16 Launcher 1 | . . . 6 . 5 Peak Build Rating 26 | 6 13 16 16 26 20 Average Rating 13 | 5 9 15 16 16 13 On Entrance 11 | . 6 13 16 16 20 Naked Turns . | . . . . . . Heaviest Build 102 | 12 94 35 33 99 102 Greatest Support 40 | 40 40 32 32 32 40 Greatest Overweight (x) 4 | . 2 1 1 3 4 Average Overweight (x) . | . . . . . 2 Largest Inventory Capacity 25 | 8 25 15 15 25 25 Average Capacity 18 | 7 19 15 15 18 25 Most Carried 18 | 6 15 15 14 18 18 Average Carried 13 | 5 8 14 14 15 12 Final Capacity 25 | 8 15 15 15 25 25 Final Carried 18 | 6 15 14 14 18 10 Class Distribution -------------------- 96% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1680 | 313 357 557 74 168 211 Remotely . | . . . . . . Salvage Created 1637 | 91 360 837 126 . 223 Parts 98 | 4 22 58 4 . 10 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 8 | . . . . . 8 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 51 | . 8 17 18 . 8 Guns 27 | . 8 14 . . 5 AOE 24 | . . 3 18 . 3 Classes Destroyed 12 | 2 2 4 3 . 1 Worker 3 | 2 . 1 . . . Builder 1 | . . 1 . . . Tunneler 1 | . . . 1 . . Hauler 1 | . . 1 . . . Recycler 2 | 1 . 1 . . . Operator 2 | . 1 1 . . . Drone 2 | . . . . . 2 Swarmer 2 | . . 2 . . . Grunt 26 | . 8 13 . . 5 Sentry 2 | . . 2 . . . Hunter 1 | . . . . . 1 Assembled 18 | . . . 18 . . Guerrilla 1 | . . . 1 . . Best Kill Streak 18 | 2 3 5 18 . 2 Combat Bots Only 18 | . 3 5 18 . 2 Max Kills in Single Turn 9 | 1 1 4 9 . 1 Gunslinging . | . . . . . . Exploded 8 | . . 3 8 . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 199 | . 56 44 8 . 91 Missed 58 | . 19 16 4 . 19 Damage Taken 2346 | . 478 298 90 . 1480 Core 486 | . 77 81 73 . 255 Absorbed by Shields . | . . . . . . Redirected to Shielding 60 | . 3 16 17 . 24 Regen/Repaired (Parts) 11 | . . . . 11 . Core Remaining (%) 84 | 100 69 . . . . Volleys Fired 131 | 8 41 38 7 . 37 Largest 2 | 2 2 2 2 . 2 Hottest 66 | 40 40 53 60 . 66 Shots Fired 258 | 16 81 74 14 . 73 Gun 224 | 16 80 72 2 . 54 Cannon . | . . . . . . Launcher 34 | . 1 2 12 . 19 Special . | . . . . . . Kinetic 224 | 16 80 72 2 . 54 Thermal . | . . . . . . Explosive 34 | . 1 2 12 . 19 Electromagnetic . | . . . . . . Robot Hit Streak 12 | 4 8 8 3 . 12 Robot Miss Streak 12 | 3 3 5 2 . 12 Penetration Max . | . . . . . . Secondary Targets 2 | . 1 . . . 1 Max Gunslinging Chain 1 | . 1 . . . 1 Shots Hit Robots 137 | 9 53 36 4 . 35 Core Hits 116 | 4 20 31 35 . 26 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 2 | . . 2 . . . Destroy 2 | . . 2 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4045 | 116 674 788 1201 . 1266 Guns 1815 | 116 674 598 18 . 409 Cannons . | . . . . . . Explosions 2230 | . . 190 1183 . 857 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1815 | 116 674 598 18 . 409 Thermal . | . . . . . . Explosive 2230 | . . 190 1183 . 857 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 29 | . . . 29 . . Projectiles . | . . . . . . Explosions 29 | . . . 29 . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 42 | . . . . . 42 Shots 1 | . . . . . 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 89 | . 17 3 . . 89 Average Temperature 28 | . 5 3 . . 39 Received Heat Transfer 898 | . 270 75 40 . 513 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 402 | 15 258 402 227 . . Initial 156 | . 9 45 156 . . Average 153 | 4 119 203 216 . . Maximum Alert Level 2 | . 1 2 1 . . Low Security (%) 61 | 100 75 52 13 . . Level 1 34 | . 24 38 86 . . Level 2 3 | . . 8 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 1 3 . . . Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 3 | . 1 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 4 | . . 4 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 84 | . 19 22 22 . 21 Peak Tracking Total 20 | . 7 6 20 . 6 Tactical Retreats 8 | . 2 3 1 . 2 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 10 | . 4 6 . . . Terminals 9 | . 4 5 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 27 | . 11 16 . . . Successful 11 | . 9 2 . . . Failed 16 | . 2 14 . . . Catastrophic 3 | . . 3 . . . Database Lockouts . | . . . . . . Manual 23 | . 7 16 . . . Terminals 24 | . 11 13 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . . 3 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . 6 1 . . . Prototype ID Bank 1 | . 1 . . . . Level Access Points 1 | . 1 . . . . Branch Access Points 2 | . 1 1 . . . Alert Level 1 | . 1 . . . . Locate Traps 1 | . 1 . . . . Registered Prototypes 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 4 | . 3 1 . . . Terminals 4 | . 3 1 . . . Assimilate 1 | . 1 . . . . Botnet 3 | . 2 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 2 6 . . . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 4 | . . . 1 3 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3485 | 182 505 685 167 1070 876 Spaces Moved 2070 | 92 275 420 126 922 235 Core 3 | 3 . . . . . Treads 340 | 89 26 . . . 225 Legs . | . . . . . . Wheels 1727 | . 249 420 126 922 10 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 100 100 100 100 145 Average Speed 139 | 156 122 114 111 114 313 Slowest Speed 480 | 160 320 115 115 145 480 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 42 | 7 59 34 33 86 34 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . Known Exits Taken 2 | . 1 1 . . . Unknown Exits Taken 3 | 1 . . 1 1 . Scrap Searched 3 | . . . . 3 . Spaces Dug 13 | . 13 . . . . Terrain Destroyed 242 | . 13 23 78 . 128 Melee . | . . . . . . Projectile . | . . . . . . AOE 242 | . 13 23 78 . 128 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2393 | 111 361 552 136 936 297 Wait 83 | . 11 65 . . 7 Move 2065 | 91 274 419 125 921 235 Hop . | . . . . . . Pick Up 23 | 5 10 6 . 2 . Fast Attach 15 | 6 3 3 . 3 . Attach 14 | . 2 2 . 2 8 Detach 7 | . 3 . . 4 . Swap 37 | 1 12 8 4 2 10 Drop 18 | . 5 11 . 2 . Fire 131 | 8 41 38 7 . 37 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / Min) -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 14) 183 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 651 | -10/Materials | Discovered new exit (range 9) 676 | -10/Materials | Identified exit to Mines 676 | -10/Materials | Identified exit to Materials 688 | -10/Materials | Entered another Materials area 688 | -9/Materials | Evolved 2 slots: Utility x2 1314 | -9/Materials | Identified exit to Mines 1373 | -9/Materials | Entered Mines 1374 | -9/Mines | Assembled infested the area 1379 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1423 | -9/Mines | Destroyed 18 combat bots 1439 | -9/Mines | Learned location of Zion (-7) 1535 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1540 | -9/Mines | Entered Zion 1571 | -7/Zion | Found Prototype Device 1571 | -7/Zion | Identified Bomb Factory No. 2 1700 | -7/Zion | Learned Factory garrison access intel 1808 | -7/Zion | Learned 8 Factory zone layouts 1928 | -7/Zion | Met Imprinter 2303 | -7/Zion | Learned Factory garrison access intel 2335 | -7/Zion | Learned location of Armory (-3) 2376 | -7/Zion | Found Prototype Device 2376 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 2588 | -7/Zion | Discovered new exit (range 15) 2610 | -7/Zion | Entered Proximity Caves 2612 | -6/Proximity Caves | Spotter reported a threat 2613 | -6/Proximity Caves | Spotter reported a threat 2701 | -6/Proximity Caves | Core integrity fell below 50% 2832 | -6/Proximity Caves | Spotter reported a threat 2885 | -6/Proximity Caves | Spotter reported a threat 2958 | -6/Proximity Caves | Spotter reported a threat 3052 | -6/Proximity Caves | Spotter reported a threat 3077 | -6/Proximity Caves | Lost 3 parts (1p2w) 3096 | -6/Proximity Caves | Spotter reported a threat 3105 | -6/Proximity Caves | Spotter reported a threat 3226 | -6/Proximity Caves | Spotter reported a threat 3362 | -6/Proximity Caves | Spotter reported a threat 3468 | -6/Proximity Caves | Core integrity fell below 20% 3486 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03105_ ALERT: Unidentified potential threat approaching Complex 0b10. 03224_ N-01 Spotter is scanning... 03226_ N-01 Spotter sends a signal. 03226_ ALERT: Unidentified potential threat approaching Complex 0b10. 03228_ N-01 Spotter destroyed. 03237_ Adv. Visual Processing Unit fries itself beyond repair. 03237_ Acquired 13 matter. 03240_ Hover Unit fries itself beyond repair. 03360_ N-01 Spotter is scanning... 03362_ N-01 Spotter sends a signal. 03362_ ALERT: Unidentified potential threat approaching Complex 0b10. 03362_ N-01 Spotter destroyed. 03384_ Acquired 36 matter. 03464_ Critical hit (Burn: +37). 03464_ G-50 Soldier destroyed. 03466_ Lgt. Armor Plating destroyed. 03467_ The unstable cave ceiling collapses. 03472_ Lgt. Treads severed. 03478_ Rocket Launcher destroyed. 03484_ Destroyed Carbon-fiber Leg. 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