Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.25 @ 17:41:44

Player: toydarian

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (44)      220
Value Destroyed (1298)     1298
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (142)                142
              TOTAL SCORE: 3240

 Bonus
-------
Met Imprinter              300
Friendly Fire              -158

 Cogmind 
---------
Core Integrity             0/400
Matter                     15/300
Energy                     78/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Treading (480) Ox4
Location                   -6/Proximity Caves

 Parts 
-------
>         --- POWER (1) --------
              (None)
>         --- PROPULSION (2) ---
    Light Treads
>         --- UTILITY (4) ------
          Huge Storage Unit
          Sensor Array
          Core Shielding
>         --- WEAPON (2) -------
    Heavy Assault Rifle
    Heavy Assault Rifle
>         --- INVENTORY (25) ---
  Compact Wheel
    Large Storage Unit
    Large Matter Pod (150)
          Hacking Suite
          Hacking Suite
          Authchip [Armor]
          Mobile Refinery Mk. CCLXVII
          Rocket Launcher
     Mini Grenade Launcher
     Mini Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
   Compact Wheel
   Compact Wheel
>          --- UTILITY ----------
     Large Storage Unit
  Improved Targeting Computer
           Bomb Factory No. 2
>          --- WEAPON -----------
     Heavy Assault Rifle
     Heavy Assault Rifle
>          --- INVENTORY --------
           Ion Engine
     Light Treads
     Light Treads
     Light Treads
           Huge Storage Unit
     Large Matter Pod
           Sensor Array
     Light Armor Plating
           Hacking Suite
     Heavy Assault Rifle
     Heavy Assault Rifle
           Rocket Launcher
           Rocket Launcher
      Mini Grenade Launcher
      Mini Grenade Launcher
[Rating: 26]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    Core Shielding
  Device                   Sensor Array
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Protection               Core Shielding
Weapon                     Heavy Assault Rifle
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  2    | .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             66   | 7   17  13  4   7   18  
  Power                    5    | 1   1   2   .   .   1   
    Engine                 3    | 1   .   1   .   .   1   
    Core                   2    | .   1   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               12   | 2   6   1   .   .   3   
    Treads                 7    | 2   2   .   .   .   3   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  5    | .   4   1   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  17   | 1   5   2   .   7   2   
    Device                 5    | .   1   1   .   3   .   
    Storage                5    | 1   3   .   .   1   .   
    Processor              1    | .   .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             6    | .   1   .   .   3   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   32   | 3   5   8   4   .   12  
    Energy Gun             .    | .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          20   | 3   4   5   2   .   6   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               12   | .   1   3   2   .   6   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   2   .   
Parts Lost                 11   | .   1   .   .   .   10  
  Power                    2    | .   .   .   .   .   2   
  Propulsion               2    | .   .   .   .   .   2   
  Utility                  3    | .   .   .   .   .   3   
  Weapon                   4    | .   1   .   .   .   3   
  Highest Loss Streak      3    | .   1   .   .   .   3   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   97  97  100 95  89  
  Engine                   2    | .   5   3   .   .   4   
  Core                     7    | .   8   7   11  11  1   
  Treads                   6    | .   7   .   .   .   21  
  Wheel                    16   | .   20  22  22  22  .   
  Device                   7    | .   3   11  11  2   11  
  Storage                  11   | .   17  11  11  11  11  
  Processor                6    | .   .   8   11  11  1   
  Protection               12   | .   4   11  11  14  16  
  Ballistic Gun            21   | .   28  21  15  22  16  
  Launcher                 1    | .   .   .   6   .   5   
Peak Build Rating          26   | 6   13  16  16  26  20  
  Average Rating           13   | 5   9   15  16  16  13  
  On Entrance              11   | .   6   13  16  16  20  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             102  | 12  94  35  33  99  102 
  Greatest Support         40   | 40  40  32  32  32  40  
  Greatest Overweight (x)  4    | .   2   1   1   3   4   
  Average Overweight (x)   .    | .   .   .   .   .   2   
Largest Inventory Capacity 25   | 8   25  15  15  25  25  
  Average Capacity         18   | 7   19  15  15  18  25  
  Most Carried             18   | 6   15  15  14  18  18  
  Average Carried          13   | 5   8   14  14  15  12  
  Final Capacity           25   | 8   15  15  15  25  25  
  Final Carried            18   | 6   15  14  14  18  10  

 Class Distribution 
--------------------
 96% | Mutant
  3% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -7/Zion
 Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -9  -9  -7  -6  
-----------                Run  | Yrd Mat Mat Min Zio Pro 
Matter Collected           1680 | 313 357 557 74  168 211 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1637 | 91  360 837 126 .   223 
  Parts                    98   | 4   22  58  4   .   10  
Haulers Intercepted        1    | .   .   1   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      8    | .   .   .   .   .   8   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Combat Hostiles Destroyed  51   | .   8   17  18  .   8   
  Guns                     27   | .   8   14  .   .   5   
  AOE                      24   | .   .   3   18  .   3   
Classes Destroyed          12   | 2   2   4   3   .   1   
  Worker                   3    | 2   .   1   .   .   .   
  Builder                  1    | .   .   1   .   .   .   
  Tunneler                 1    | .   .   .   1   .   .   
  Hauler                   1    | .   .   1   .   .   .   
  Recycler                 2    | 1   .   1   .   .   .   
  Operator                 2    | .   1   1   .   .   .   
  Drone                    2    | .   .   .   .   .   2   
  Swarmer                  2    | .   .   2   .   .   .   
  Grunt                    26   | .   8   13  .   .   5   
  Sentry                   2    | .   .   2   .   .   .   
  Hunter                   1    | .   .   .   .   .   1   
  Assembled                18   | .   .   .   18  .   .   
  Guerrilla                1    | .   .   .   1   .   .   
Best Kill Streak           18   | 2   3   5   18  .   2   
  Combat Bots Only         18   | .   3   5   18  .   2   
Max Kills in Single Turn   9    | 1   1   4   9   .   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 8    | .   .   3   8   .   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Hostile Shots Fired        199  | .    56   44   8    .    91   
  Missed                   58   | .    19   16   4    .    19   
Damage Taken               2346 | .    478  298  90   .    1480 
  Core                     486  | .    77   81   73   .    255  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  60   | .    3    16   17   .    24   
  Regen/Repaired (Parts)   11   | .    .    .    .    11   .    
Core Remaining (%)         84   | 100  69   .    .    .    .    
Volleys Fired              131  | 8    41   38   7    .    37   
  Largest                  2    | 2    2    2    2    .    2    
  Hottest                  66   | 40   40   53   60   .    66   
Shots Fired                258  | 16   81   74   14   .    73   
  Gun                      224  | 16   80   72   2    .    54   
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 34   | .    1    2    12   .    19   
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  224  | 16   80   72   2    .    54   
  Thermal                  .    | .    .    .    .    .    .    
  Explosive                34   | .    1    2    12   .    19   
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         12   | 4    8    8    3    .    12   
  Robot Miss Streak        12   | 3    3    5    2    .    12   
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    1    .    .    .    1    
    Max Gunslinging Chain  1    | .    1    .    .    .    1    
Shots Hit Robots           137  | 9    53   36   4    .    35   
  Core Hits                116  | 4    20   31   35   .    26   
  Critical Kills           1    | .    .    1    .    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    .    .    
  Critical Strikes         2    | .    .    2    .    .    .    
    Destroy                2    | .    .    2    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           4045 | 116  674  788  1201 .    1266 
  Guns                     1815 | 116  674  598  18   .    409  
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               2230 | .    .    190  1183 .    857  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  1815 | 116  674  598  18   .    409  
  Thermal                  .    | .    .    .    .    .    .    
  Explosive                2230 | .    .    190  1183 .    857  
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            29   | .    .    .    29   .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               29   | .    .    .    29   .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      42   | .    .    .    .    .    42   
  Shots                    1    | .    .    .    .    .    1    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        89   | .    17   3    .    .    89   
  Average Temperature      28   | .    5    3    .    .    39   
  Received Heat Transfer   898  | .    270  75   40   .    513  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Peak Influence             402  | 15  258 402 227 .   .   
  Initial                  156  | .   9   45  156 .   .   
  Average                  153  | 4   119 203 216 .   .   
Maximum Alert Level        2    | .   1   2   1   .   .   
  Low Security (%)         61   | 100 75  52  13  .   .   
  Level 1                  34   | .   24  38  86  .   .   
  Level 2                  3    | .   .   8   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          4    | .   1   3   .   .   .   
  Investigation            1    | .   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   1   2   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Distress Signals           4    | .   .   4   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              84   | .   19  22  22  .   21  
  Peak Tracking Total      20   | .   7   6   20  .   6   
  Tactical Retreats        8    | .   2   3   1   .   2   

 Traps                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  
----------                 Run  | Yrd Mat Mat Min Zio Pro 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Machines Accessed          10   | .   4   6   .   .   .   
  Terminals                9    | .   4   5   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                27   | .   11  16  .   .   .   
  Successful               11   | .   9   2   .   .   .   
  Failed                   16   | .   2   14  .   .   .   
    Catastrophic           3    | .   .   3   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   23   | .   7   16  .   .   .   
  Terminals                24   | .   11  13  .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          3    | .   .   3   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             7    | .   6   1   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   
  Level Access Points      1    | .   1   .   .   .   .   
  Branch Access Points     2    | .   1   1   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   
  Registered Prototypes    1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         4    | .   3   1   .   .   .   
  Terminals                4    | .   3   1   .   .   .   
    Assimilate             1    | .   1   .   .   .   .   
    Botnet                 3    | .   2   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         8    | .   2   6   .   .   .   
  Full Trace Events        1    | .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  
------------               Run  | Yrd Mat Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -6  
--------                   Run  | Yrd Mat Mat Min Zio Pro 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   1   3   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Turns Passed               3485 | 182  505  685  167  1070 876  
Spaces Moved               2070 | 92   275  420  126  922  235  
  Core                     3    | 3    .    .    .    .    .    
  Treads                   340  | 89   26   .    .    .    225  
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   1727 | .    249  420  126  922  10   
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   100  100  100  100  145  
  Average Speed            139  | 156  122  114  111  114  313  
  Slowest Speed            480  | 160  320  115  115  145  480  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       42   | 7    59   34   33   86   34   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    .    1    1    .    
  Known Exits Taken        2    | .    1    1    .    .    .    
  Unknown Exits Taken      3    | 1    .    .    1    1    .    
Scrap Searched             3    | .    .    .    .    3    .    
Spaces Dug                 13   | .    13   .    .    .    .    
Terrain Destroyed          242  | .    13   23   78   .    128  
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      242  | .    13   23   78   .    128  
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Total                      2393 | 111 361 552 136 936 297 
  Wait                     83   | .   11  65  .   .   7   
  Move                     2065 | 91  274 419 125 921 235 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  23   | 5   10  6   .   2   .   
  Fast Attach              15   | 6   3   3   .   3   .   
  Attach                   14   | .   2   2   .   2   8   
  Detach                   7    | .   3   .   .   4   .   
  Swap                     37   | 1   12  8   4   2   10  
  Drop                     18   | .   5   11  .   2   .   
  Fire                     131  | 8   41  38  7   .   37  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / Min)
-9/Materials
-9/Mines
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
   19 | -11/Scrapyard      | Discovered new exit (range 14)
  183 | -11/Scrapyard      | Entered Materials
  314 | -10/Materials      | Build established: Mutant
  651 | -10/Materials      | Discovered new exit (range 9)
  676 | -10/Materials      | Identified exit to Mines
  676 | -10/Materials      | Identified exit to Materials
  688 | -10/Materials      | Entered another Materials area
  688 | -9/Materials       | Evolved 2 slots: Utility x2
 1314 | -9/Materials       | Identified exit to Mines
 1373 | -9/Materials       | Entered Mines
 1374 | -9/Mines           | Assembled infested the area
 1379 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
 1423 | -9/Mines           | Destroyed 18 combat bots
 1439 | -9/Mines           | Learned location of Zion (-7)
 1535 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1540 | -9/Mines           | Entered Zion
 1571 | -7/Zion            | Found Prototype Device
 1571 | -7/Zion            | Identified Bomb Factory No. 2
 1700 | -7/Zion            | Learned Factory garrison access intel
 1808 | -7/Zion            | Learned 8 Factory zone layouts
 1928 | -7/Zion            | Met Imprinter
 2303 | -7/Zion            | Learned Factory garrison access intel
 2335 | -7/Zion            | Learned location of Armory (-3)
 2376 | -7/Zion            | Found Prototype Device
 2376 | -7/Zion            | Identified Mobile Refinery Mk. CCLXVII
 2588 | -7/Zion            | Discovered new exit (range 15)
 2610 | -7/Zion            | Entered Proximity Caves
 2612 | -6/Proximity Caves | Spotter reported a threat
 2613 | -6/Proximity Caves | Spotter reported a threat
 2701 | -6/Proximity Caves | Core integrity fell below 50%
 2832 | -6/Proximity Caves | Spotter reported a threat
 2885 | -6/Proximity Caves | Spotter reported a threat
 2958 | -6/Proximity Caves | Spotter reported a threat
 3052 | -6/Proximity Caves | Spotter reported a threat
 3077 | -6/Proximity Caves | Lost 3 parts (1p2w)
 3096 | -6/Proximity Caves | Spotter reported a threat
 3105 | -6/Proximity Caves | Spotter reported a threat
 3226 | -6/Proximity Caves | Spotter reported a threat
 3362 | -6/Proximity Caves | Spotter reported a threat
 3468 | -6/Proximity Caves | Core integrity fell below 20%
 3486 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
03105_ ALERT: Unidentified potential threat approaching Complex 0b10.
03224_ N-01 Spotter is scanning...
03226_ N-01 Spotter sends a signal.
03226_ ALERT: Unidentified potential threat approaching Complex 0b10.
03228_ N-01 Spotter destroyed.
03237_ Adv. Visual Processing Unit fries itself beyond repair.
03237_ Acquired 13 matter.
03240_ Hover Unit fries itself beyond repair. <x2>
03360_ N-01 Spotter is scanning...
03362_ N-01 Spotter sends a signal.
03362_ ALERT: Unidentified potential threat approaching Complex 0b10.
03362_ N-01 Spotter destroyed.
03384_ Acquired 36 matter.
03464_ Critical hit (Burn: +37).
03464_ G-50 Soldier destroyed.
03466_ Lgt. Armor Plating destroyed.
03467_ The unstable cave ceiling collapses.
03472_ Lgt. Treads severed.
03478_ Rocket Launcher destroyed.
03484_ Destroyed Carbon-fiber Leg.

 Map 
-----
+----------------------------------------------------+
| ????????##       ##???   #???????????????????????? |
| ????????#         #??     ???????????????????????? |
| ????????#         ###     ???????????????????????? |
| ????????#          #      #######????????????????? |
| ????????#                       #######??????????? |
| ????????#    ###                      #??????????? |
| ????????#    ####        #######       #?????????? |
| ???????##      ###      ##?????##          #?????? |
| ???????#        ##  #####  #?????  #       #?????? |
| ???????#           ##???#   #??#?  #? #     #????? |
| ???????#           ##???#     # #  #??#?      ???? |
| ???????##           #???      # #  # ?????    ???? |
| ????????##         ##???        #     ??????  ???? |
| ?????????#        ##????#            ????????????? |
| ?????????#        #?????#           #????????????? |
| ?????????#######  #?????#          ##????????????? |
| ???????????????#  ###???#   g     ???????????????? |
| ???????????????#    #???#        ????????????????? |
| ???????????????#    #???#   #g  ##???????????????? |
| ???????????????### *#???#        #???????????????? |
| ????????????????##  #???#        #???????????????? |
| ????????????????#   #???#       #????????????????? |
| ???????????????##   #?###       #????????????????? |
| ??????????????##    ###         #????????????????? |
| ?????????????##           l #####????????????????? |
| ???????????###           @  #????????????????????? |
| ???????????#      ##       ##????????????????????? |
| ??????????#      ######## ##?????????????????????? |
| ??????????##   ###??????###??????????????????????? |
| ???????????####??????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             375
Core Shielding             20
Evasion (%)                40
Targeting Accuracy         6
Recoil Reduction           2
Authchip Count             1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Hunted

 Challenges 
------------
None

 Game 
------
Seed              VoltaicIonicDriver
  Manual?         0
Play Time         00:38:39
  Cumulative      49.8 hours
  Start           2025.02.25 @ 17:03:50
  End             2025.02.25 @ 17:41:44
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          70
  Rogue           63
  Adventurer      0
  Explorer        7
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          29
Achievement%      30
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 61a9b681-1d13-426f-837e-fa0fcdb55d79