Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.14 @ 17:26:13 Player: mix Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (78) 390 Value Destroyed (2805) 2805 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (454) 454 TOTAL SCORE: 5869 Bonus ------- High Alert Combat Kills 254 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 84/300 Energy 119/160 System Corruption 7% Temperature Critical (603) Movement Core (1550) Ox30 Location -8/Garrison Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ Huge Storage Unit > --- WEAPON (3) ------- Heavy Assault Rifle Heavy Assault Rifle Mini Grenade Launcher > --- INVENTORY (25) --- Wheel Compact Wheel Compact Wheel Compact Wheel Armored Wheel Armored Wheel Armored Wheel Armored Wheel Medium Battery (150) Small Matter Pod (0) Small Matter Pod (0) Sensor Array Advanced ECM Suite Relay Coupler [NC] (28) Relay Coupler [NC] (21) Relay Coupler [Swarmer] (37) Relay Coupler [Swarmer] (29) Relay Coupler [Brawler] (31) Heavy Assault Rifle Assault Cannon Rocket Launcher Rocket Launcher Mini Grenade Launcher Powered Hammer Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Flightbrick > --- UTILITY ---------- Huge Storage Unit Power Shielding Makeshift Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Mini Grenade Launcher Powered Hammer > --- INVENTORY -------- Wheel Compact Wheel Compact Wheel Compact Wheel Armored Wheel Armored Wheel Armored Wheel Armored Wheel Medium Battery Small Matter Pod Small Matter Pod Sensor Array Advanced ECM Suite Beam Rifle Heavy Assault Rifle Heavy Assault Rifle Assault Cannon Rocket Launcher Rocket Launcher Mini Grenade Launcher [Rating: 58] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Wheel Compact Wheel Flight Unit Flightbrick Utility Huge Storage Unit Device Sensor Array Storage Huge Storage Unit Protection Makeshift Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Battle Cannon Launcher Rocket Launcher Impact Weapon Powered Hammer Build | -11 -10 -10 -10 -8 -8 ------- Run | Yrd Mat Min Sub Mat Gar Slots Evolved 4 | . . . . 4 . Power 1 | . . . . 1 . Propulsion 2 | . . . . 2 . Utility . | . . . . . . Weapon 1 | . . . . 1 . Parts Attached 50 | 5 4 2 13 10 16 Power 5 | 1 . . 2 1 1 Engine 4 | 1 . . 2 1 . Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 8 | 2 1 . 4 1 . Treads . | . . . . . . Leg . | . . . . . . Wheel 7 | 2 1 . 4 . . Hover . | . . . . . . Flight 1 | . . . . 1 . Utility 10 | . 2 . 2 1 5 Device 2 | . 1 . 1 . . Storage 5 | . 1 . 1 . 3 Processor . | . . . . . . Hackware . | . . . . . . Protection 3 | . . . . 1 2 Artifact . | . . . . . . Weapon 27 | 2 1 2 5 7 10 Energy Gun 4 | 2 . 1 . . 1 Energy Cannon . | . . . . . . Ballistic Gun 10 | . . . 2 4 4 Ballistic Cannon 4 | . 1 . 1 1 1 Launcher 6 | . . 1 2 1 2 Special Weapon . | . . . . . . Impact Weapon 3 | . . . . 1 2 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 16 | . . . 6 6 4 Power 3 | . . . 1 1 1 Propulsion 3 | . . . 2 . 1 Utility 2 | . . . 1 . 1 Weapon 8 | . . . 2 5 1 Highest Loss Streak 2 | . . . 2 2 2 To Critical Strikes 1 | . . . . 1 . Average Slot Usage (%) 77 | . 88 100 95 55 57 Engine 9 | . 14 14 13 9 2 Core 1 | . . . . . 6 Wheel 14 | . 28 28 25 . . Flight 3 | . . . . 7 7 Device 6 | . 4 14 11 7 . Storage 11 | . 13 14 16 7 7 Protection 4 | . . . . 4 13 Energy Gun 3 | . 14 12 . . 2 Ballistic Gun 6 | . . . 8 6 7 Ballistic Cannon 6 | . 13 14 7 7 1 Launcher 7 | . . 1 11 6 6 Impact Weapon 1 | . . . . . 3 Peak Build Rating 58 | 5 10 11 16 57 58 Average Rating 31 | 3 7 10 13 50 55 On Entrance 15 | . 5 10 10 15 52 Naked Turns . | . . . . . . Heaviest Build 107 | 6 89 91 93 107 104 Greatest Support 40 | 26 32 32 40 24 24 Greatest Overweight (x) 5 | . 3 2 5 4 4 Average Overweight (x) 2 | . 1 2 2 3 3 Largest Inventory Capacity 25 | 5 25 25 25 25 25 Average Capacity 24 | 5 24 25 25 25 25 Most Carried 25 | 3 22 22 23 22 25 Average Carried 19 | . 12 22 21 19 21 Final Capacity 25 | 5 25 25 25 25 25 Final Carried 24 | . 22 22 22 19 24 Class Distribution -------------------- 71% | Mutant 12% | Bomber 9% | Tank 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Bomber | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -10 -10 -8 -8 ----------- Run | Yrd Mat Min Sub Mat Gar Matter Collected 2257 | 240 225 97 383 803 509 Remotely . | . . . . . . Salvage Created 2198 | 84 270 88 276 826 654 Parts 128 | 2 18 8 15 47 38 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 4 | . . . 4 . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -8 -8 ------- Run | Yrd Mat Min Sub Mat Gar Combat Hostiles Destroyed 57 | . 4 2 13 16 22 Guns 19 | . 2 . 5 5 7 Cannons 16 | . 2 2 3 7 2 AOE 21 | . . . 5 4 12 Classes Destroyed 16 | 1 5 1 2 4 3 Worker 7 | . 2 . . 5 . Builder 3 | . . . . 3 . Tunneler 1 | . . 1 . . . Hauler 1 | . 1 . . . . Recycler 4 | 1 . . . 3 . Mechanic 1 | . . . . 1 . Operator 1 | . 1 . . . . Watcher 3 | . 1 . . 2 . Swarmer 8 | . . . 3 2 3 Cutter 2 | . . . . . 2 Grunt 25 | . 4 2 . 10 9 Brawler 2 | . . . . 1 1 Duelist 1 | . . . . . 1 Sentry 7 | . . . . 3 4 Specialist 2 | . . . . . 2 Subdweller 10 | . . . 10 . . Best Kill Streak 12 | 1 2 2 3 12 5 Combat Bots Only 5 | . 2 2 3 2 5 Max Kills in Single Turn 3 | 1 1 1 1 2 3 Gunslinging . | . . . . . . Exploded 3 | . . . 1 2 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -8 -8 -------- Run | Yrd Mat Min Sub Mat Gar Hostile Shots Fired 283 | . 12 6 54 132 79 Missed 75 | . 3 2 25 24 21 Damage Taken 4084 | 19 98 52 554 2069 1292 Core 759 | . 31 . 113 320 295 Absorbed by Shields . | . . . . . . Redirected to Shielding 12 | . . . . . 12 Core Remaining (%) 71 | 100 . . 42 . . Volleys Fired 211 | 2 24 8 55 71 51 Largest 3 | 1 2 2 2 3 3 Hottest 100 | 40 75 75 72 100 100 Shots Fired 380 | 2 48 13 89 145 83 Gun 183 | 2 24 5 33 71 48 Cannon 134 | . 24 5 25 64 16 Launcher 63 | . . 3 31 10 19 Special . | . . . . . . Kinetic 255 | . 24 5 58 135 33 Thermal 31 | . . . . . 31 Explosive 63 | . . 3 31 10 19 Electromagnetic 31 | 2 24 5 . . . Robot Hit Streak 12 | 1 3 7 12 11 9 Robot Miss Streak 5 | 1 4 1 2 5 3 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 216 | 1 22 9 52 82 50 Core Hits 138 | 1 10 5 22 56 44 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 12 | . 1 . 1 4 6 Burn 5 | . . . . . 5 Blast 6 | . 1 . 1 4 . Smash 1 | . . . . . 1 Melee Attacks 9 | . . . . 1 8 Impact 9 | . . . . 1 8 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6815 | 60 369 225 1641 2622 1898 Guns 1640 | 12 196 56 316 591 469 Cannons 1746 | . 173 88 300 1009 176 Explosions 3282 | 48 . 81 1025 960 1168 Melee 147 | . . . . 62 85 Ramming . | . . . . . . Kinetic 2787 | . 173 88 616 1600 310 Thermal 383 | 48 . . . . 335 Explosive 3234 | . . 81 1025 960 1168 Electromagnetic 264 | 12 196 56 . . . Impact 147 | . . . . 62 85 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 7 | . . . . 3 7 Average Corruption 3 | . . . . 3 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 40 | . . . . 10 30 Message Errors 7 | . . . . . 7 Matter Fused 10 | . . . . 2 8 Heat Flow Errors 5 | . . . . 2 3 Energy Discharges 5 | . . . . 1 4 Data Loss (minor) 7 | . . . . 3 4 Data Loss (major) 3 | . . . . 1 2 Misfires 2 | . . . . . 2 Weapon Failures 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 92 | . . 18 . 31 43 Projectiles 18 | . . . . 18 . Explosions 26 | . . 18 . . 8 Melee 48 | . . . . 13 35 Knockbacks 28 | . 3 . 8 15 2 Impact 1 | . . . . 1 . Kinetic 26 | . 3 . 8 13 2 Secondary 1 | . . . . 1 . Self-Inflicted Damage 256 | 19 . . 30 88 119 Shots 10 | 1 . . 1 4 4 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 682 | 7 93 108 . 552 682 Average Temperature 142 | 4 32 55 . 170 152 Received Heat Transfer 1497 | . 54 33 60 900 450 Effects 42 | . . . . 26 16 Shutdowns 10 | . . . . 7 3 Energy Bleed 3 | . . . . 1 2 Interference 5 | . . . . 4 1 Matter Decay 5 | . . . . 3 2 Short Circuit 1 | . . . . . 1 Damage (minor) 6 | . . . . 2 4 Damage (major) 6 | . . . . 6 . Damage (core) 6 | . . . . 3 3 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 1 | . . . . . 1 Impact Corruptions 3 | . . . . 1 2 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . . 1 . 2 Heat Transferred 1221 | . . . . . 1221 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | 1 . . . . . Alert | -11 -10 -10 -10 -8 -8 ------- Run | Yrd Mat Min Sub Mat Gar Peak Influence 1024 | 5 155 98 . 385 1024 Initial 162 | . 3 35 . . 162 Average 313 | 3 63 67 . 189 572 Maximum Alert Level 3 | . . . . 1 3 Low Security (%) 48 | 100 100 100 . 44 12 Level 1 21 | . . . . 55 16 Level 2 18 | . . . . . 43 Level 3 11 | . . . . . 27 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 2 . . 4 . Investigation 2 | . 1 . . 1 . Extermination . | . . . . . . Reinforcement 3 | . 1 . . 2 . Assault . | . . . . . . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -8 -8 --------- Run | Yrd Mat Min Sub Mat Gar Distress Signals 3 | . . . . 3 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 82 | . 11 2 12 33 24 Peak Tracking Total 6 | . 2 2 3 6 4 Tactical Retreats 3 | . 1 . . 1 1 Traps | -11 -10 -10 -10 -8 -8 ------- Run | Yrd Mat Min Sub Mat Gar Traps Triggered 5 | . 1 . . . 4 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -8 -8 ---------- Run | Yrd Mat Min Sub Mat Gar Machines Disabled 10 | . 1 . 1 1 7 Max in Single Turn 2 | . 1 . 1 1 2 Garrison Relay 3 | . . . . . 3 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -8 -8 --------- Run | Yrd Mat Min Sub Mat Gar Machines Accessed 7 | . 1 . 2 1 3 Terminals 4 | . 1 . . . 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 23 | . 1 . 13 4 5 Successful 15 | . 1 . 13 1 . Failed 8 | . . . . 3 5 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 6 | . 1 . . . 5 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 4 | . . . . 4 . Terminal Hacks 14 | . 1 . 13 . . Record 12 | . . . 12 . . Terminal Index 1 | . 1 . . . . Derelict Proto ID Bank 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . . . . 1 3 Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 ------------ Run | Yrd Mat Min Sub Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 14 | . . . . . 14 Machine Destruction 14 | . . . . . 14 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -8 -8 -------- Run | Yrd Mat Min Sub Mat Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -8 -8 ------- Run | Yrd Mat Min Sub Mat Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 1 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -8 -8 ------------- Run | Yrd Mat Min Sub Mat Gar Turns Passed 4913 | 68 546 413 1646 842 1398 Spaces Moved 2577 | 64 290 247 1092 302 582 Core 8 | 8 . . . . . Treads . | . . . . . . Legs . | . . . . . . Wheels 1685 | 56 290 247 1092 . . Hover . | . . . . . . Flight 884 | . . . . 302 582 Fastest Speed 50 | 50 90 130 129 160 160 Average Speed 150 | 85 127 130 132 180 195 Slowest Speed 200 | 90 135 130 175 200 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 38 | 3 46 45 52 24 60 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 4 | . . . 4 . . Spaces Dug 14 | . . . 13 . 1 Terrain Destroyed 396 | 3 . 25 184 95 89 Melee 1 | . . . . . 1 Projectile 8 | . . . . 8 . AOE 387 | 3 . 25 184 87 88 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -8 -8 --------- Run | Yrd Mat Min Sub Mat Gar Total 3215 | 75 419 325 1197 458 741 Wait 238 | . 76 69 27 64 2 Move 2573 | 63 289 246 1091 302 582 Hop . | . . . . . . Pick Up 54 | 5 25 . 7 8 9 Fast Attach . | . . . . . . Attach 28 | 5 2 . 9 8 4 Detach . | . . . . . . Swap 23 | . 2 2 4 2 13 Drop 7 | . 1 . 4 2 . Fire 211 | 2 24 8 55 71 51 Melee 9 | . . . . 1 8 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 72 | . . . . . 72 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Sub) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: Fac / Gar) -8/Garrison (discovered 3 exits: [*Mat x3]) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 376 | -10/Materials | Discovered new exit (range 15) 514 | -10/Materials | Discovered new exit (range 12) 615 | -10/Materials | Entered Mines 667 | -10/Mines | Discovered new exit (range 13) 869 | -10/Mines | Discovered new exit (range 12) 1028 | -10/Mines | Entered Subcaves 1250 | -10/Subcaves | Core integrity fell below 50% 1445 | -10/Subcaves | Discovered new exit (range 15) 1709 | -10/Subcaves | Visited Clippyterm 1713 | -10/Subcaves | Learned Research security intel 1762 | -10/Subcaves | Discovered new exit (range 5) 1774 | -10/Subcaves | Learned 8 Materials zone layouts 1789 | -10/Subcaves | Disturbed a concealed Subdweller 1976 | -10/Subcaves | Visited 4L-MR0's lab 1995 | -10/Subcaves | Found Flightbrick 2082 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2428 | -10/Subcaves | Ambushed by Subdweller buried in earth 2674 | -10/Subcaves | Entered Materials 2674 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x2, Weapon x1 2675 | -8/Materials | Identified exit to Factory 2677 | -8/Materials | Attached Flightbrick, gained temporary slots: Utility x3 3335 | -8/Materials | Build established: Bomber 3447 | -8/Materials | Garrison activated, responded to threat 3464 | -8/Materials | Core integrity fell below 50% 3516 | -8/Materials | Identified exit to Garrison 3516 | -8/Materials | Entered Garrison 3729 | -8/Garrison | Triggered checkpoint 3837 | -8/Garrison | Garrison Relay disabled 3918 | -8/Garrison | Triggered checkpoint 4094 | -8/Garrison | Discovered new exit (range 15) 4317 | -8/Garrison | Garrison Relay disabled 4423 | -8/Garrison | Triggered checkpoint 4524 | -8/Garrison | Triggered checkpoint 4571 | -8/Garrison | Garrison Relay disabled 4625 | -8/Garrison | Build established: Mutant 4645 | -8/Garrison | Discovered new exit (range 12) 4749 | -8/Garrison | Triggered checkpoint 4812 | -8/Garrison | Discovered new exit (range 8) 4854 | -8/Garrison | Triggered checkpoint 4902 | -8/Garrison | Core integrity fell below 20% 4915 | -8/Garrison | Core destroyed Last Messages --------------- Overheating: Lgt. Nuclear Core damaged (-5). Overheating: Core damaged (-88). Power failure, Lgt. Nuclear Core shutdown. G-47 Trooper suffers critical hit (Burn). Beam Rifle destroyed. Overheating: Energy bleed (-25). Overheating: Core damaged (-55). G-47 Trooper knocked back. Overheating: Matter decay (-29). Overheating: Mni. Grenade Launcher damaged (-16). Power failure, Lgt. Nuclear Core shutdown. Assault Cannon broken. Overheating: Short circuit. Overheating: Matter decay (-18). Flightbrick destroyed. Temporary Utility slot lost. Overheating: System interference. Hvy. Assault Rifle temporarily disabled. Overheating: Core damaged (-71). 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