Cogmind - Beta 13 *** ADVENTURER MODE // 2024.07.22 @ 19:17:23 Player: klibe Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (71) 355 Value Destroyed (2315) 2315 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (495) 495 TOTAL SCORE: 5165 Bonus ------- High Alert Combat Kills 35 Follower Combat Kills 260 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 265/265 System Corruption 2% Temperature Cool (9) Movement Core (200) Ox3 Location -8/Garrison Parts ------- > --- POWER (2) -------- Reinforced Ion Engine > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Ion Engine Light Treads Beam Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Improved Treads Aluminum Leg VSS Leg > --- UTILITY ---------- Heavy Armor Plating System Shield > --- WEAPON ----------- Shock Rifle Autogun High-powered Shotgun > --- INVENTORY -------- Heat Sink ECM Suite Beam Rifle Heavy Particle Cannon [Rating: 28] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion VSS Leg Treads Improved Treads Leg VSS Leg Wheel Wheel Utility Targeting Computer Device Heat Sink Processor Targeting Computer Hackware System Shield Protection Hardened Light Armor Plating Weapon Heavy Particle Cannon Energy Gun Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Gar Slots Evolved 4 | . . 2 2 . . Power 1 | . . . 1 . . Propulsion 1 | . . . 1 . . Utility 1 | . . 1 . . . Weapon 1 | . . 1 . . . Parts Attached 65 | 5 6 24 8 15 7 Power 12 | 1 1 5 2 2 1 Engine 11 | 1 1 5 2 1 1 Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 12 | 2 . 4 1 5 . Treads 4 | . . 2 1 1 . Leg 6 | . . 2 . 4 . Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 19 | . 4 8 1 4 2 Device 12 | . 2 5 1 2 2 Storage . | . . . . . . Processor 3 | . 2 1 . . . Hackware 1 | . . . . 1 . Protection 3 | . . 2 . 1 . Artifact . | . . . . . . Weapon 22 | 2 1 7 4 4 4 Energy Gun 8 | 1 . 3 . 2 2 Energy Cannon 3 | . . . 2 1 . Ballistic Gun 6 | 1 . 1 1 1 2 Ballistic Cannon 2 | . 1 1 . . . Launcher 2 | . . 1 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . 1 . . . Unidentified Prototypes . | . . . . . . Corrupted Parts 1 | . . . . 1 . System Corruption 1 | . . . . 1 . Parts Lost 26 | . . 8 2 4 12 Power 5 | . . 2 1 1 1 Propulsion 6 | . . 2 . 1 3 Utility 6 | . . 1 1 1 3 Weapon 9 | . . 3 . 1 5 Highest Loss Streak 9 | . . 3 1 2 9 To Critical Strikes . | . . . . . . Average Slot Usage (%) 89 | . 90 94 86 90 64 Engine 11 | . 14 10 15 8 8 Core 2 | . . . . 7 5 Treads 3 | . . 4 . 7 . Leg 13 | . . 12 18 16 15 Wheel 4 | . 28 5 . . . Device 10 | . 9 6 17 12 8 Processor 8 | . 9 20 . . . Protection 5 | . . 2 9 8 4 Energy Gun 6 | . 11 7 . 5 12 Energy Cannon 6 | . . . 11 13 4 Ballistic Gun 7 | . 14 4 9 8 1 Ballistic Cannon 3 | . 2 8 . . . Launcher 3 | . . 7 5 . . Special Melee Weapon 1 | . . 3 . . . Naked Turns . | . . . . . . Heaviest Build 40 | 5 9 20 34 40 39 Greatest Support 40 | 20 20 40 24 32 32 Greatest Overweight (x) 11 | . . 6 1 8 11 Average Overweight (x) . | . . . . 1 2 Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 2 5 5 5 5 5 Average Carried 3 | . 3 3 3 3 3 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 4 | 1 4 4 4 4 3 Class Distribution -------------------- 41% | Tank 32% | Mutant 11% | Gunner 5% | Commander-Tank 4% | Hacker-Tank 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Tank | -8/Storage Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Gar Matter Collected 1699 | 252 90 566 428 187 176 Remotely . | . . . . . . Salvage Created 2351 | 43 198 907 606 393 204 Parts 130 | 4 15 62 26 13 10 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . . . 1 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Gar Combat Hostiles Destroyed 56 | 1 7 26 10 8 4 Guns 22 | 1 5 6 2 5 3 Cannons 24 | . 2 12 6 3 1 AOE 10 | . . 8 2 . . Classes Destroyed 11 | 1 1 7 2 . . Worker 5 | . . 3 2 . . Builder 5 | . . 3 2 . . Recycler 1 | . . . 1 . . Operator 1 | . . 1 . . . Watcher 3 | . . 2 1 . . Swarmer 6 | . 3 3 . . . Grunt 35 | 1 4 14 6 6 4 Brawler 2 | . . 1 . 1 . Duelist 1 | . . 1 . . . Sentry 11 | . . 7 3 1 . Hunter 1 | . . . 1 . . Best Kill Streak 8 | 1 3 6 8 3 3 Combat Bots Only 5 | 1 3 5 3 3 3 Max Kills in Single Turn 5 | 1 1 3 5 2 1 Gunslinging . | . . . . . . Exploded 2 | . . 2 1 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Gar Hostile Shots Fired 341 | 2 35 94 70 29 111 Missed 94 | . 12 35 20 4 23 Damage Taken 3393 | 16 180 936 579 332 1350 Core 879 | 8 63 258 117 52 381 Absorbed by Shields . | . . . . . . Ignored by Resistances 860 | 5 61 201 163 95 335 Regen/Repaired (Parts) 244 | . . 157 . 87 . Core Remaining (%) 67 | 96 71 35 . . . Volleys Fired 125 | 2 18 50 24 15 16 Largest 3 | 2 2 3 3 3 3 Hottest 181 | 60 60 130 163 181 181 Shots Fired 294 | 4 33 115 72 41 29 Gun 153 | 4 30 56 24 17 22 Cannon 106 | . 3 41 31 24 7 Launcher 35 | . . 18 17 . . Special . | . . . . . . Kinetic 142 | 2 21 75 24 14 6 Thermal 76 | 2 12 22 7 16 17 Explosive 35 | . . 18 17 . . Electromagnetic 41 | . . . 24 11 6 Robot Hit Streak 21 | 3 11 21 9 12 8 Robot Miss Streak 4 | . 2 1 4 3 1 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 199 | 3 25 83 44 29 15 Core Hits 121 | 2 12 56 27 15 9 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . . 2 1 . . Destroy 1 | . . 1 . . . Blast 1 | . . 1 . . . Corrupt 1 | . . . 1 . . Melee Attacks 4 | . . 4 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . 1 . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4700 | 29 268 1759 1627 730 287 Guns 1527 | 29 216 456 285 304 237 Cannons 1627 | . 52 523 607 395 50 Explosions 1546 | . . 780 735 31 . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1596 | 7 157 787 285 256 104 Thermal 850 | 22 111 192 150 239 136 Explosive 1546 | . . 780 735 31 . Electromagnetic 708 | . . . 457 204 47 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . 3 . 1 2 Average Corruption 1 | . . 3 . 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 16 | . . 7 . 6 3 Message Errors 6 | . . 2 . 3 1 Matter Fused 3 | . . 1 . . 2 Heat Flow Errors 4 | . . 2 . 2 . Data Loss (minor) 1 | . . 1 . . . Data Loss (major) 1 | . . . . 1 . Misfires 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 77 | . . 13 64 . . Projectiles 14 | . . . 14 . . Explosions 63 | . . 13 50 . . Melee . | . . . . . . Knockbacks 5 | . 1 4 . . . Impact . | . . . . . . Kinetic 5 | . 1 4 . . . Secondary . | . . . . . . Self-Inflicted Damage 137 | . . 111 . 26 . Shots 6 | . . 5 . 1 . Rammed 1 | . . . . . 1 Targets Rammed 1 | . . . . . 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 776 | 32 106 257 528 365 776 Average Temperature 147 | 18 44 51 150 160 390 Received Heat Transfer 1815 | 12 102 315 387 225 774 Effects 36 | . . 1 5 8 22 Shutdowns 9 | . . . 4 3 2 Energy Bleed 5 | . . 1 1 1 2 Interference 5 | . . . . 3 2 Matter Decay 3 | . . . . . 3 Short Circuit 7 | . . . . 1 6 Damage (minor) 3 | . . . . . 3 Damage (major) 2 | . . . . . 2 Damage (core) 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . 1 . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . 1 . . Heat Transferred 1669 | 50 250 481 222 370 296 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Gar Peak Influence 491 | 20 185 344 491 160 151 Initial 129 | . 11 28 123 129 81 Average 142 | 4 114 149 284 82 111 Maximum Alert Level 2 | . . 1 2 . . Low Security (%) 77 | 100 100 70 23 100 100 Level 1 20 | . . 29 60 . . Level 2 2 | . . . 16 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 10 | . 1 5 2 2 . Investigation 7 | . 1 3 2 1 . Extermination . | . . . . . . Reinforcement 2 | . . 2 . . . Assault . | . . . . . . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Gar Distress Signals 8 | . 2 4 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 91 | 1 11 41 12 12 14 Peak Tracking Total 7 | . 4 7 3 3 5 Tactical Retreats 1 | . . 1 . . . Traps | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Gar Traps Triggered 6 | . 1 1 1 . 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 1 | . . . . 1 . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Gar Machines Disabled 5 | . . 2 1 2 . Max in Single Turn 1 | . . 1 1 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Gar Machines Accessed 19 | . 5 8 2 4 . Terminals 13 | . 4 5 2 2 . Fabricators . | . . . . . . Repair Stations 3 | . . 2 . 1 . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . 1 . . . Garrison Access 1 | . . . . 1 . Total Hacks 50 | . 9 20 5 16 . Successful 36 | . 7 14 5 10 . Failed 14 | . 2 6 . 6 . Catastrophic 5 | . . 3 . 2 . Database Lockouts . | . . . . . . Manual 3 | . . . . 3 . Terminals 32 | . 7 12 5 8 . Fabricators . | . . . . . . Repair Stations 12 | . . 7 . 5 . Recycling Units 2 | . 2 . . . . Scanalyzers 1 | . . 1 . . . Garrison Access 3 | . . . . 3 . Terminal Hacks 20 | . 5 6 5 4 . Record 7 | . 2 1 3 1 . Emergency Access Points 1 | . . 1 . . . Alert Level 4 | . 1 3 . . . Unreport Threat 1 | . . 1 . . . Locate Traps 1 | . . . . 1 . Reprogram Traps 1 | . . . . 1 . Maintenance Status 1 | . 1 . . . . Recall Investigation 1 | . 1 . . . . Hauler Manifests 1 | . . . 1 . . Registered Prototypes 1 | . . . 1 . . Zone Layout 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 11 | . . 7 . 4 . Scan Component 6 | . . 4 . 2 . Repair 5 | . . 3 . 2 . Recycling Unit Hacks 2 | . 2 . . . . Retrieve Matter 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer 1 | . . 1 . . . Insert Component 1 | . . 1 . . . Garrison Access Hacks 2 | . . . . 2 . Unlock Access 1 | . . . . 1 . Coupler Status 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 4 3 2 1 . Full Trace Events 4 | . . 2 1 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 5 | . . 3 . 2 . Time 163 | . . 78 . 85 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 4 | . 4 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Gar Used RIF Installer . | . . . . . . Robots Hacked 3 | . . 3 . . . Non-combat 1 | . . 1 . . . Combat 2 | . . 2 . . . Robot Hacks Applied 3 | . . 3 . . . parse_system 2 | . . 2 . . . no_distress 1 | . . 1 . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Gar Total Allies 10 | . . . . 10 . Largest Group 10 | . . . . 10 7 Highest-Rated Group 173 | . . . . 173 125 Highest-Rated Ally 29 | . . . . 29 29 Total Orders . | . . . . . . Ally Attacks 81 | . . . . 21 60 Total Damage 990 | . . . . 192 798 Kills 12 | . . . . 5 7 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Gar Turns Passed 4345 | 107 466 1541 681 1186 364 Spaces Moved 2642 | 122 489 1135 334 439 123 Core 102 | 24 . 7 . 15 56 Treads 202 | . . 179 . 23 . Legs 1503 | . . 701 334 401 67 Wheels 835 | 98 489 248 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 80 90 180 100 Average Speed 133 | 74 80 100 174 235 226 Slowest Speed 600 | 80 80 350 180 450 600 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . 1 . . . Exploration Rate (%) 30 | 6 38 60 30 26 20 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 31 | . . 31 . . . Terrain Destroyed 314 | . . 173 121 20 . Melee . | . . . . . . Projectile 4 | . . . 1 3 . AOE 310 | . . 173 120 17 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Gar Total 3245 | 134 540 1444 383 563 181 Wait 272 | . . 185 . 76 11 Move 2636 | 121 488 1133 333 438 123 Hop . | . . . . . . Pick Up 68 | 6 15 26 8 9 4 Fast Attach . | . . . . . . Attach 62 | 5 5 23 7 15 7 Detach 28 | . 3 11 4 7 3 Swap 3 | . 1 1 1 . . Drop 29 | . 10 10 6 2 1 Fire 125 | 2 18 50 24 15 16 Melee 4 | . . 4 . . . Ram 1 | . . . . . 1 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 16 | . . 1 . . 15 Rewire 1 | . . . . 1 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Storage -8/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 77 | -11/Scrapyard | Discovered new exit (range 8) 108 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 471 | -10/Materials | Discovered new exit (range 15) 574 | -10/Materials | Entered another Materials area 574 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 891 | -9/Materials | Discovered new exit (range 14) 1038 | -9/Materials | Lost 3 parts (1n2w) 1380 | -9/Materials | Build established: Gunner 1461 | -9/Materials | Repaired Ion Engine 1510 | -9/Materials | Repaired Lgt. Cannon 1834 | -9/Materials | Crushed by falling debris 1835 | -9/Materials | Core integrity fell below 50% 2050 | -9/Materials | Repaired Lgt. Ion Engine? 2096 | -9/Materials | Discovered new exit (range 15) 2115 | -9/Materials | Entered another Materials area 2115 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2161 | -8/Materials | Build established: Tank 2712 | -8/Materials | Discovered new exit (range 14) 2796 | -8/Materials | Entered Storage 3789 | -8/Storage | Repaired Broken Hvy. Particle Cannon 3823 | -8/Storage | Repaired Imp. Ion Engine 3895 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3939 | -8/Storage | Garrison activated, responded to threat 3976 | -8/Storage | Identified exit to Garrison 3981 | -8/Storage | Lost 3 allies 3982 | -8/Storage | Entered Garrison 3982 | -8/Garrison | Accompanied by 7 allies 4002 | -8/Garrison | Triggered checkpoint 4110 | -8/Garrison | Triggered checkpoint 4132 | -8/Garrison | Triggered checkpoint 4168 | -8/Garrison | Core integrity fell below 50% 4170 | -8/Garrison | Lost 6 allies 4190 | -8/Garrison | Core integrity fell below 20% 4247 | -8/Garrison | Lost 9 parts (1p3n1u4w) 4346 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Broken Shock Rifle destroyed. Acquired Particle Gun. Broken Lgt. Nuclear Core destroyed. FTE2U2GYEVES5Y4G0<9F7Z%W8YCAPBC UE G-47 Trooper destroyed. Acquired 51 matter. Acquired Rnf. Ion Engine. To regain energy, simply wait via the mouse wheel, '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. Acquired Lgt. Treads. Acquired 10 matter. Particle Gun destroyed. ECM Suite destroyed. System corrupted by crushing effect (+1). Heat Sink destroyed. [Achievement: 5k Club] Important note for Steam players: Cogmind player global achievement rates displayed by Steam are all significantly underreported, in some cases by a huge margin, due to how they are calculated by Valve. Map ----- +----------------------------------------------------+ | ??????????????????????#######????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????### #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# %#????????????????????? | | ????????????????????????# =[###??????????????????? | | ????????????????????????#^ %=#??????????????????? | | ????????????????????????#^ *= #??????????????????? | | ????????????????????????# %! #??????????????????? | | ????????????????????????# ###??????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ?????????????############ ^#????????????????????? | | ?????????? ^ ^#????????????????????? | | ?????????? @b #????????????????????? | | ?????????????# ######### #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# g#????????????????????? | | ????????????????????????# g+ ???????????????????? | | ????????????????????????# ###?????????######???? | | ????????????????????????# #???????????# #???# | | ????????????????????????# ############# ## # | | ????????????????????????# == =![%*%* | | ????????????????????????# ! !!=%=![! | | ????????????????????????# *[ /*%=/![= ^^ | | ????????????????????????############% %## ##^ ^ | | ?????????????????????????????????###! [## #??? | | ?????????????????????????????????# *=^ | | ?????????????????????????????????# ^ | | ?????????????????????????????????# ^ | | ?????????????????????????????????# | | ?????????????????????????????????### ## ## | | ???????????????????????????????????# #? #? | | ???????????????????????????????????# ? ? | | ???????????????????????????????????# ? | | ???????????????????????????????????# | | ???????????????????????????????????## ##""""##### | | ????????????????????????????????????? #?????????? | | ????????????????????????????????????? #?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 21 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 57 Targeting Accuracy 15 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Everything Is Under Control Remodeling Shopping List The More The Merrier Challenges ------------ None Game ------ Seed GravitonTransportBoomstick Manual? 0 Play Time 01:00:28 Cumulative 2.2 hours Start 2024.07.22 @ 18:10:21 End 2024.07.22 @ 19:17:23 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 3 Rogue 0 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 5 Achievement% 5 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 629a574c-836a-4ebe-8b69-61d568b05063