Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.15 @ 23:25:27 Player: Liam Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (22) 110 Value Destroyed (584) 584 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1594 Bonus ------- None Cogmind --------- Core Integrity 256/400 Matter 202/300 Energy 49/265 System Corruption 0% Temperature Cool (9) Movement Walking (150) Ox1 Location -9/Materials Parts ------- > --- POWER (2) -------- Improved Ion Engine > --- PROPULSION (3) --- Aluminum Leg > --- UTILITY (2) ------ Small Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (6) ---- Aluminum Leg Signal Interpreter Small Laser Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Improved Terrain Scanner > --- WEAPON ----------- EM Shotgun Light Assault Rifle > --- INVENTORY -------- Aluminum Leg Aluminum Leg Signal Interpreter Small Laser Beam Cannon [Rating: 10] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Flight Unit Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power 1 | . . 1 Propulsion 1 | . . 1 Utility . | . . . Weapon . | . . . Parts Attached 25 | 6 12 7 Power 4 | 1 2 1 Engine 4 | 1 2 1 Core . | . . . Reactor . | . . . Propulsion 9 | 2 5 2 Treads . | . . . Leg 7 | 2 3 2 Wheel . | . . . Hover . | . . . Flight 2 | . 2 . Utility 2 | 1 . 1 Device 1 | . . 1 Storage 1 | 1 . . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 10 | 2 5 3 Energy Gun 8 | 2 4 2 Energy Cannon 1 | . . 1 Ballistic Gun 1 | . 1 . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 18 | . 9 9 Power 2 | . 1 1 Propulsion 6 | . 3 3 Utility 1 | . . 1 Weapon 9 | . 5 4 Highest Loss Streak 9 | . 5 9 Average Slot Usage (%) 76 | . 75 77 Engine 9 | . 9 9 Leg 20 | . 17 29 Flight 6 | . 8 . Device 1 | . . 7 Storage 13 | . 14 11 Energy Gun 18 | . 20 10 Ballistic Gun 4 | . 4 8 Naked Turns . | . . . Heaviest Build 13 | 13 13 12 Greatest Support 30 | 20 20 30 Greatest Overweight (x) 1 | . 1 1 Average Overweight (x) . | . . . Largest Inventory Capacity 6 | 6 6 6 Average Capacity 5 | 5 6 6 Most Carried 6 | 4 6 6 Average Carried 4 | 1 4 5 Final Capacity 6 | 6 6 6 Final Carried 5 | 1 5 3 Class Distribution -------------------- 57% | Mutant 42% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 333 | 218 115 . Remotely . | . . . Salvage Created 790 | . 598 192 Parts 53 | . 35 18 Haulers Intercepted . | . . . Recyclers Shooed 1 | . . 1 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 19 | . 13 6 Guns 17 | . 13 4 Cannons 1 | . . 1 AOE 1 | . . 1 Classes Destroyed 5 | . 4 1 Recycler 1 | . 1 . Watcher 2 | . 2 . Swarmer 6 | . 3 3 Grunt 12 | . 10 2 Sentry 1 | . . 1 Best Kill Streak 6 | . 5 6 Combat Bots Only 6 | . 4 6 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded 1 | . . 1 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 1454 | . 703 751 Core 342 | . 198 144 Absorbed by Shields . | . . . Core Remaining (%) 60 | 100 20 . Volleys Fired 114 | . 98 16 Largest 2 | . 2 2 Hottest 105 | . 100 105 Shots Fired 200 | . 175 25 Gun 194 | . 175 19 Cannon 6 | . . 6 Launcher . | . . . Special . | . . . Kinetic 58 | . 51 7 Thermal 116 | . 110 6 Explosive . | . . . Electromagnetic 26 | . 14 12 Robot Hit Streak 6 | . 5 6 Robot Miss Streak 3 | . 3 3 Penetration Max . | . . . Secondary Targets 4 | . 2 2 Max Gunslinging Chain 1 | . 1 1 Shots Hit Robots 67 | . 47 20 Core Hits 39 | . 27 12 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1066 | . 783 283 Guns 791 | . 612 179 Cannons 71 | . . 71 Explosions 197 | . 164 33 Melee . | . . . Ramming 7 | . 7 . Kinetic 41 | . . 41 Thermal 618 | . 514 104 Explosive . | . . . Electromagnetic 400 | . 262 138 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 1 | . 1 . Average Corruption 1 | . 1 . Corruption Purged . | . . . Effects 3 | . 3 . Energy Discharges 1 | . 1 . Targeting Errors 2 | . 2 . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 74 | . 74 . Shots 2 | . 2 . Rammed 1 | . 1 . Targets Rammed 1 | . 1 . Kicked . | . . . Crushed . | . . . Highest Temperature 322 | . 322 110 Average Temperature 118 | . 129 38 Received Heat Transfer 438 | . 297 141 Effects 3 | . 3 . Energy Bleed 2 | . 2 . Matter Decay 1 | . 1 . Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried 2 | . 2 . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 2 | . 2 . Heat Transferred 1546 | . 1348 198 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 2 | . 1 1 Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 256 | . 256 159 Average Influence 80 | . 90 71 Maximum Alert Level 1 | . 1 . Low Security (%) 97 | 100 96 100 Level 1 2 | . 3 . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 5 | . 4 1 Investigation 3 | . 3 . Extermination . | . . . Reinforcement 2 | . 1 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 29 | . 18 11 Peak Tracking Total 8 | . 5 8 Tactical Retreats 1 | . 1 . Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 2 | . 2 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled 2 | . 2 . Max in Single Turn 2 | . 2 . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 3 | . 3 . Terminals 2 | . 2 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 9 | . 9 . Successful 8 | . 8 . Failed 1 | . 1 . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 6 | . 6 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 3 | . 3 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 5 | . 5 . Record 2 | . 2 . Alert Level 1 | . 1 . Registered Components 1 | . 1 . Zone Layout 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 3 | . 3 . Recycle Component 1 | . 1 . Process 1 | . 1 . Retrieve Matter 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 3 | . 3 . Full Trace Events 2 | . 2 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled 1 | . 1 . Recycled Matter 15 | . 15 . Retrieved Matter 15 | . 15 . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 831 | 55 618 158 Spaces Moved 407 | 51 270 86 Core 40 | 24 16 . Treads . | . . . Legs 276 | 27 163 86 Wheels . | . . . Hover . | . . . Flight 91 | . 91 . Fastest Speed 37 | 50 37 120 Average Speed 114 | 87 117 120 Slowest Speed 150 | 120 120 150 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 17 | 3 41 7 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 5 | . 2 3 Melee . | . . . Projectile . | . . . AOE 5 | . 2 3 Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 583 | 60 406 117 Wait 6 | . 3 3 Move 405 | 50 269 86 Hop . | . . . Pick Up 26 | 4 18 4 Fast Attach 4 | 3 1 . Attach 18 | 3 9 6 Detach . | . . . Swap 3 | . 2 1 Drop 6 | . 5 1 Fire 114 | . 98 16 Melee . | . . . Ram 1 | . 1 . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 342 | -10/Materials | Discovered new exit (range 9) 364 | -10/Materials | Lost 5 parts (1p2n2w) 388 | -10/Materials | Core integrity fell below 50% 504 | -10/Materials | Discovered new exit (range 5) 674 | -10/Materials | Entered another Materials area 674 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 791 | -9/Materials | Build established: Scavenger-Mutant 832 | -9/Materials | Self-destructed Last Messages --------------- K-01 Serf destroyed. S-10 Pest destroyed. Switching to secondary target: Y-45 Defender. ALERT: Hostiles spotted, dispatching reinforcements to Terminal M010. Aluminum Leg destroyed. Y-45 Defender destroyed. S-10 Pest destroyed. Switching to secondary target: S-10 Pest. Lgt. Assault Rifle destroyed. Chain reaction triggered in Lgt. Ion Engine. S-10 Pest destroyed. G-34 Mercenary destroyed. Lgt. Ion Engine destroyed. EM Shotgun destroyed. G-34 Mercenary destroyed. Acquired Imp. Ion Engine. Aluminum Leg destroyed. Imp. Terrain Scanner destroyed. Beam Cannon destroyed. Sml. Laser destroyed. 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