Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.21 @ 22:46:29 Player: Carlyle Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (6) 3000 Regions Visited (20) 4000 Robots Destroyed (116) 580 Value Destroyed (4434) 4434 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (3464) 3464 TOTAL SCORE: 15958 Bonus ------- Follower Combat Kills 1006 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 632 Friendly Fire -74 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 96/100 System Corruption 2% Temperature Cool (2) Movement Core (50) Location -4/Warlord Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Improved Melee Analysis Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Vortex Chain Reactor Advanced Cooling System Improved Transmission Jammer Authchip [Armor] Peak State ------------ > --- POWER ------------ Makeshift Power Source Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Enhanced Biometal Leg > --- UTILITY ---------- Large Storage Unit Enhanced Optical Array Improved Melee Analysis Suite Improved Melee Analysis Suite Advanced Actuator Array Advanced Actuator Array Makeshift Ablative Armor Thermal Barrier > --- WEAPON ----------- Heavy Flail Power Sword Vortex Lance Vortex Lance > --- INVENTORY -------- Vortex Chain Reactor Advanced Cooling System Advanced Actuator Array Improved Transmission Jammer Makeshift Ablative Armor Authchip [Armor] Vortex Rail Railgun Dirty Datajack Chainsword Chainsword Makeshift Sword Great Axe Sapper Charge [Rating: 119] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Compact Wheel Utility Large Storage Unit Device Actuator Array Storage Large Storage Unit Processor Improved Melee Analysis Suite Protection Improved Light Armor Plating Weapon Heavy Flail Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Missile Launcher Impact Weapon Heavy Flail Slashing Weapon Chainsword Piercing Weapon Vortex Lance Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp War Slots Evolved 12 | . . . 2 . 2 2 . . . . 2 . . . . 2 2 . . . Power 1 | . . . . . . . . . . . . . . . . 1 . . . . Propulsion 3 | . . . . . 1 . . . . . 1 . . . . . 1 . . . Utility 6 | . . . 2 . 1 1 . . . . . . . . . 1 1 . . . Weapon 2 | . . . . . . 1 . . . . 1 . . . . . . . . . Parts Attached 137 | 6 2 1 15 3 15 14 2 6 3 2 11 8 5 . 3 4 9 6 8 14 Power 15 | 1 . . 1 . 1 1 . 1 . 1 . . . . 1 1 2 1 2 2 Engine 10 | 1 . . 1 . 1 1 . 1 . 1 . . . . 1 . 1 . 2 . Core 1 | . . . . . . . . . . . . . . . . . . 1 . . Reactor 4 | . . . . . . . . . . . . . . . . 1 1 . . 2 Propulsion 37 | 2 . . 4 1 5 4 . 3 . . 3 4 . . . 2 1 2 2 4 Treads 2 | . . . . . 2 . . . . . . . . . . . . . . . Leg 30 | . . . 4 . 2 4 . 3 . . 2 4 . . . 2 1 2 2 4 Wheel 5 | 2 . . . 1 1 . . . . . 1 . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Utility 51 | 1 2 1 4 2 5 4 2 2 3 . 5 3 3 . . 1 2 2 3 6 Device 23 | . . 1 1 . 1 2 1 2 2 . 3 1 2 . . . 2 . 2 3 Storage 3 | 1 1 . . . . 1 . . . . . . . . . . . . . . Processor 9 | . . . 2 1 1 . 1 . . . 1 1 . . . 1 . 1 . . Hackware . | . . . . . . . . . . . . . . . . . . . . . Protection 16 | . 1 . 1 1 3 1 . . 1 . 1 1 1 . . . . 1 1 3 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 34 | 2 . . 6 . 4 5 . . . 1 3 1 2 . 2 . 4 1 1 2 Energy Gun 7 | 1 . . 3 . 1 1 . . . . . . . . . . 1 . . . Energy Cannon 2 | . . . 1 . 1 . . . . . . . . . . . . . . . Ballistic Gun 2 | 1 . . . . 1 . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . Launcher 2 | . . . . . . . . . . . . . 1 . 1 . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon 17 | . . . 2 . 1 4 . . . . 3 1 1 . 1 . 3 1 . . Slashing Weapon 2 | . . . . . . . . . . 1 . . . . . . . . 1 . Piercing Weapon 2 | . . . . . . . . . . . . . . . . . . . . 2 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . 1 1 . 3 1 . . . . . 2 . . . . 1 1 . 4 Corrupted Parts 3 | . . . . . 1 . . . . . . . . . . . 1 . . 1 System Corruption 9 | . . . . . 1 . . . . . . . . . . . 7 . . 1 Parts Lost 57 | . . . 6 1 6 2 1 5 . 2 2 . . . . . 4 3 6 19 Power 11 | . . . . . 1 . . 1 . 1 . . . . . . 2 1 2 3 Propulsion 18 | . . . 2 . 4 . . 3 . . 1 . . . . . . 1 1 6 Utility 19 | . . . 1 1 1 2 1 1 . . 1 . . . . . 1 1 2 7 Weapon 9 | . . . 3 . . . . . . 1 . . . . . . 1 . 1 3 Highest Loss Streak 18 | . . . 2 1 3 2 1 5 . 1 2 . . . . . 2 2 3 18 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . 1 . . Average Slot Usage (%) 96 | . 98 100 96 99 88 99 100 90 97 99 98 95 100 100 99 94 99 96 91 94 Engine 6 | . 14 14 11 11 7 6 7 7 7 7 6 6 6 6 5 5 3 . 5 8 Leg 21 | . . . 19 16 8 22 23 22 23 23 21 26 26 26 26 23 26 25 25 24 Wheel 1 | . 28 28 2 5 3 . . . . . 3 . . . . . . . . . Device 12 | . . 11 16 10 . 11 23 21 23 23 19 8 6 6 6 5 9 6 5 9 Storage 6 | . 14 14 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 Processor 11 | . . . 3 10 13 7 7 7 7 7 8 13 20 20 20 23 21 24 19 14 Protection 8 | . 12 2 10 11 21 17 7 . 5 7 4 5 6 6 6 5 5 5 4 7 Impact Weapon 19 | . . . 9 22 17 22 23 23 23 15 19 19 20 26 25 23 21 20 19 11 Slashing Weapon 1 | . . . . . . . . . . 6 6 6 5 . . . . . 1 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 90 | 14 30 30 37 36 43 50 48 47 50 56 60 60 59 56 59 66 67 67 67 90 Greatest Support 110 | 26 26 26 26 23 40 60 60 60 60 60 80 88 88 88 88 88 104 109 109 110 Greatest Overweight (x) 4 | . 1 1 3 3 4 4 . 1 . . . . . . . . . . . 2 Average Overweight (x) . | . . 1 1 2 2 . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 Most Carried 15 | 6 12 13 15 15 15 15 13 12 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 14 | 3 9 12 14 14 13 14 12 10 13 14 14 14 14 15 14 14 14 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 4 12 13 15 14 15 14 12 11 15 14 15 15 15 15 15 15 15 15 13 5 Class Distribution -------------------- 61% | Mutant 25% | Scavenger-Mutant 10% | Messiah-Mutant 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Messiah-Mutant | -6/Lower Caves Messiah-Mutant | -6/Data Miner Messiah-Mutant | -5/Proximity Caves Derelict-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Warlord Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp War Matter Collected 1939 | 198 . . 227 15 150 130 20 50 52 20 124 145 145 . 81 112 114 69 159 128 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 4881 | . 18 . 715 206 829 418 169 487 . . 205 15 153 . 87 94 514 232 550 189 Parts 142 | . 2 . 31 3 16 17 2 11 . . 2 . 11 . 7 3 13 10 7 7 Haulers Intercepted 1 | . . . 1 . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 49 | . . . . . . . . 5 4 3 . 5 11 . 11 . . 7 3 . Prevented 31 | . . . . . . . . 6 . 2 . 12 . . 2 . . 5 4 . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp War Combat Hostiles Destroyed 99 | . 1 . 14 5 13 10 1 9 . . 2 1 8 . 5 2 4 9 10 5 Melee 45 | . 1 . 3 2 4 7 . 5 . . 2 1 1 . 1 2 1 6 4 5 Guns 4 | . . . 4 . . . . . . . . . . . . . . . . . Cannons 3 | . . . 3 . . . . . . . . . . . . . . . . . AOE 13 | . . . 2 . . . . . . . . . 7 . 4 . . . . . Classes Destroyed 15 | . 1 . 7 . 2 1 . . . . 1 . . . . . 1 . 1 1 Worker 2 | . . . 1 . 1 . . . . . . . . . . . . . . . Builder 2 | . . . . . . . . . . . . . . . . . 2 . . . Hauler 1 | . . . 1 . . . . . . . . . . . . . . . . . Recycler 7 | . . . . . 4 . . . . . 1 . . . . . 2 . . . Minesweeper 1 | . . . . . . . . . . . . . . . . . . . 1 . Watcher 4 | . . . 4 . . . . . . . . . . . . . . . . . Swarmer 34 | . 1 . . . 3 3 . 3 . . . 1 4 . 4 . . 8 5 2 Grunt 32 | . . . 10 4 6 3 . 1 . . . . 4 . . 1 . 1 2 . Brawler 5 | . . . 1 1 . . . 2 . . . . . . . . . . 1 . Duelist 7 | . . . 2 . 1 2 . 1 . . . . . . . 1 . . . . Sentry 4 | . . . 1 . 2 . . 1 . . . . . . . . . . . . Demolisher 3 | . . . . . . . . . . . 1 . . . . . . . . 2 Hunter 11 | . . . . . 1 1 1 . . . 1 . . . 1 . 4 . 2 . Programmer 2 | . . . . . . 1 . 1 . . . . . . . . . . . . Executioner 1 | . . . . . . . . . . . . . . . . . . . . 1 Best Kill Streak 7 | . 1 . 4 3 5 4 1 6 . . 2 1 4 . 4 1 5 3 7 3 Combat Bots Only 7 | . 1 . 3 3 3 4 1 6 . . 2 1 4 . 4 1 2 3 7 3 Max Kills in Single Turn 4 | . 1 . 3 1 1 1 1 1 . . 1 1 4 . 2 1 1 1 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . 2 . . . . . . . . . 4 . 2 . . . . . Melee 2 | . 1 . 1 1 1 1 . 1 . . 1 1 1 . 1 1 1 1 1 2 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp War Damage Taken 10990 | . 70 . 646 185 659 1172 277 728 . 68 671 238 213 . 99 160 866 503 1607 2828 Core 1910 | . . . 81 18 43 164 106 159 . 16 45 35 55 . 18 20 88 48 98 916 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 148 | . . . 18 4 . 48 31 25 . . . 22 . . . . . . . . Regen/Repaired (Parts) 445 | . . . . . 24 69 . . . . 352 . . . . . . . . . Core Remaining (%) 83 | 100 . 100 . 75 92 . . . . 36 . . . . 82 98 . . . . Volleys Fired 32 | . . . 22 . . . . . . . . . 7 . 3 . . . . . Largest 2 | . . . 2 . . . . . . . . . 1 . 1 . . . . . Hottest 96 | . . . 96 . . . . . . . . . 36 . 36 . . . . . Shots Fired 54 | . . . 44 . . . . . . . . . 7 . 3 . . . . . Gun 40 | . . . 40 . . . . . . . . . . . . . . . . . Cannon 4 | . . . 4 . . . . . . . . . . . . . . . . . Launcher 10 | . . . . . . . . . . . . . 7 . 3 . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . Explosive 10 | . . . . . . . . . . . . . 7 . 3 . . . . . Electromagnetic 44 | . . . 44 . . . . . . . . . . . . . . . . . Robot Hit Streak 7 | . . . 7 . . . . . . . . . 3 . 1 . . . . . Robot Miss Streak 3 | . . . 3 . . . . . . . . . 1 . 1 . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 251 | . . . 45 12 40 26 3 27 . 2 11 2 5 . 2 7 16 12 32 9 Core Hits 77 | . 1 . 19 1 5 5 1 5 . . 2 . 17 . 4 3 2 4 2 6 Critical Kills 6 | . . . . . 1 1 . . . . . . 1 . . 1 1 . 1 . Critical Parts Destroyed 34 | . . . 1 3 8 5 1 3 . 1 . . . . 1 . 2 2 6 1 Critical Strikes 42 | . . . 1 4 9 6 1 3 . 1 . . 1 . 1 1 3 2 7 2 Smash 41 | . . . 1 4 9 6 1 3 . 1 . . 1 . 1 1 3 2 7 1 Sunder 1 | . . . . . . . . . . . . . . . . . . . . 1 Melee Attacks 368 | . . . 21 17 63 57 5 41 . 2 16 6 3 . 2 13 40 22 47 13 Impact 350 | . . . 21 17 63 57 5 41 . 2 12 5 3 . 2 13 40 22 43 4 Slashing 12 | . . . . . . . . . . . 4 1 . . . . . . 4 3 Piercing . | . . . . . . . . . . . . . . . . . . . . . Entropic 6 | . . . . . . . . . . . . . . . . . . . . 6 Sneak Attacks 17 | . . . 5 1 6 . . . . . 1 . . . . . 3 . 1 . Combat Hostiles 3 | . . . 2 1 . . . . . . . . . . . . . . . . Follow-up Attacks 83 | . . . 4 3 9 11 1 15 . 1 5 2 . . . 4 4 4 14 6 Damage Inflicted 13642 | . 25 . 1785 543 2107 1174 321 1372 . 91 507 77 1008 . 444 312 962 647 1750 517 Guns 337 | . . . 337 . . . . . . . . . . . . . . . . . Cannons 61 | . . . 61 . . . . . . . . . . . . . . . . . Explosions 1604 | . . . 308 . . . . . . . . . 904 . 392 . . . . . Melee 11609 | . . . 1079 543 2107 1174 321 1372 . 91 507 77 104 . 52 312 962 647 1750 511 Ramming 31 | . 25 . . . . . . . . . . . . . . . . . . 6 Kinetic . | . . . . . . . . . . . . . . . . . . . . . Thermal 308 | . . . 308 . . . . . . . . . . . . . . . . . Explosive 1296 | . . . . . . . . . . . . . 904 . 392 . . . . . Electromagnetic 398 | . . . 398 . . . . . . . . . . . . . . . . . Impact 10942 | . . . 1079 543 2107 1174 321 1372 . 91 430 77 104 . 52 312 962 647 1560 111 Slashing 357 | . . . . . . . . . . . 77 . . . . . . . 190 90 Piercing . | . . . . . . . . . . . . . . . . . . . . . Entropic 310 | . . . . . . . . . . . . . . . . . . . . 310 Highest Corruption 16 | . . . . 5 1 2 2 5 5 . 16 16 16 16 16 . 12 12 15 15 Average Corruption 9 | . . . . 5 1 1 2 3 5 . 14 16 16 16 16 . 8 12 12 6 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 19 | . . . . . . . . . . . 19 . . . . . . . . . Effects 196 | . . . . 3 1 5 9 9 4 . 16 26 36 3 11 . 9 24 38 2 Message Errors 44 | . . . . 1 . 1 4 2 2 . 5 3 13 1 2 . 1 2 6 1 Matter Fused 48 | . . . . . . . 1 1 2 . 5 8 4 . 4 . 5 5 12 1 Heat Flow Errors 34 | . . . . 1 1 3 . 2 . . 2 4 7 . 1 . 1 5 7 . Energy Discharges 18 | . . . . 1 . . . 1 . . 1 1 5 1 1 . 1 3 3 . Parts Rejected 6 | . . . . . . . . 1 . . . 2 . . . . 1 1 1 . Data Loss (minor) 27 | . . . . . . 1 4 . . . 2 4 3 1 2 . . 7 3 . Data Loss (major) 8 | . . . . . . . . 1 . . . 2 1 . 1 . . . 3 . Alerts 8 | . . . . . . . . 1 . . . 1 3 . . . . 1 2 . Misdirections 3 | . . . . . . . . . . . 1 1 . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 4241 | . . . 469 255 860 310 294 332 . 70 27 27 42 . 52 2 382 242 846 31 Projectiles 3 | . . . . . . . . . . . . . . . . . . 3 . . Explosions 146 | . . . 104 . . . . . . . . . 42 . . . . . . . Melee 4092 | . . . 365 255 860 310 294 332 . 70 27 27 . . 52 2 382 239 846 31 Knockbacks 35 | . . . 2 . 6 3 1 . . 1 4 . . . . 1 7 5 5 . Impact 33 | . . . 2 . 6 3 1 . . 1 4 . . . . 1 6 4 5 . Kinetic . | . . . . . . . . . . . . . . . . . . . . . Secondary 2 | . . . . . . . . . . . . . . . . . 1 1 . . Self-Inflicted Damage 142 | . 12 . 79 . . . . . . . . . . . 49 . . . . 2 Shots 2 | . . . 1 . . . . . . . . . . . 1 . . . . . Rammed 3 | . 1 . . . . . . . . . . . . . . . . . . 2 Targets Rammed 3 | . 1 . . . . . . . . . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 298 | . . . 120 239 216 105 . 244 . . 230 277 267 . 137 . 123 263 298 182 Average Temperature 105 | . . . 53 118 94 52 . 123 . . 122 122 101 . 75 . 65 116 120 69 Received Heat Transfer 1766 | . 24 . 174 78 297 207 9 27 . 12 9 . 81 . . 36 . 54 84 674 Effects 4 | . . . . . . . . . . . . 1 . . . . . . 3 . Interference 4 | . . . . . . . . . . . . 1 . . . . . . 3 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried 60 | . . . 4 4 14 5 2 6 . . 3 3 . . . . 7 . 10 2 Impact Corruptions 130 | . . . 13 6 24 9 7 15 . 4 3 1 . . 1 1 13 11 21 1 Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . Heat Transferred 200 | . . . 200 . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp War Peak Influence 361 | . 60 31 361 218 335 236 . . . . 95 . . . . 314 281 . . . Initial 153 | . . 31 11 93 84 147 . . . . 68 . . . . 132 153 . . . Average 131 | . 26 31 192 170 201 90 . . . . 65 . . . . 202 163 . . . Maximum Alert Level 1 | . . . 1 1 1 1 . . . . . . . . . 1 1 . . . Low Security (%) 76 | 100 100 100 51 64 39 94 . . . . 100 . . . . 53 85 . . . Level 1 23 | . . . 48 35 60 5 . . . . . . . . . 46 14 . . . Level 2 . | . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 22 | . 1 . 1 . 2 3 . . . . 7 . . . . 5 2 . 1 . Investigation 5 | . 1 . . . 1 . . . . . 2 . . . . . 1 . . . Extermination 3 | . . . . . . 1 . . . . 1 . . . . 1 . . . . Reinforcement 7 | . . . 1 . 1 1 . . . . 1 . . . . 2 1 . . . Assault 2 | . . . . . . 1 . . . . . . . . . . . . 1 . Garrison 5 | . . . . . . . . . . . 3 . . . . 2 . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . 1 . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp War Distress Signals 7 | . . . 3 . 1 1 . . . . . . . . . . 2 . . . Communications Jammed 14 | . . . . . . . . . . . . . . . . . 14 . . . Distress Signals 14 | . . . . . . . . . . . . . . . . . 14 . . . Times Spotted 230 | . 8 . 22 7 27 20 8 11 . 9 7 5 8 . 7 6 12 11 19 43 Peak Tracking Total 14 | . 8 . 4 2 4 7 7 5 . 5 3 2 4 . 4 3 3 5 7 14 Tactical Retreats 20 | . . . 3 1 3 1 . 2 . . 1 1 . . . . . . 5 3 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp War Traps Triggered 7 | . . . . . . 3 . . . . 3 . . . . 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . . . . . . . 1 . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed 12 | . . . . . . . . . . . . . . . . . . 3 9 . Triggered 17 | . . . . . . 1 . . . . . . . . . . . . 1 15 Time Bombs Activated 1 | . . . . . . . . . . . . . . . . . . . . 1 Exploded 1 | . . . . . . . . . . . . . . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp War Machines Disabled 2 | . . . 1 . . . . . . . 1 . . . . . . . . . Max in Single Turn 1 | . . . 1 . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 2 . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . 1 . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp War Machines Accessed 36 | . 3 . 1 . 5 6 . . . . 5 . 1 4 . 1 1 1 2 6 Terminals 11 | . 2 . 1 . 2 4 . . . . 1 . . . . 1 . . . . Fabricators 2 | . . . . . . . . . . . 2 . . . . . . . . . Repair Stations 3 | . . . . . 1 1 . . . . 1 . . . . . . . . . Recycling Units 3 | . 1 . . . 1 . . . . . 1 . . . . . . . . . Scanalyzers 2 | . . . . . 1 . . . . . . . . . . . 1 . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . . . . . . Total Hacks 116 | . 8 . 2 . 11 21 . . . . 17 . 1 28 . 2 2 1 7 16 Successful 91 | . 4 . 2 . 7 12 . . . . 11 . 1 28 . 1 1 1 7 16 Failed 25 | . 4 . . . 4 9 . . . . 6 . . . . 1 1 . . . Catastrophic 5 | . 2 . . . 1 1 . . . . 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 52 | . 4 . 1 . 3 9 . . 1 . 21 . . . . 5 6 . . 2 Terminals 34 | . 5 . 2 . 5 18 . . . . 2 . . . . 2 . . . . Fabricators 3 | . . . . . . . . . . . 3 . . . . . . . . . Repair Stations 15 | . . . . . 3 2 . . . . 10 . . . . . . . . . Recycling Units 6 | . 3 . . . 1 . . . . . 2 . . . . . . . . . Scanalyzers 4 | . . . . . 2 . . . . . . . . . . . 2 . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . . . . . . Terminal Hacks 64 | . 2 . 2 . . 5 . . . . 1 . 1 28 . 1 . 1 7 16 Record 32 | . . . . . . . . . . . . . . 11 . . . . 6 15 Part Schematic 12 | . . . 1 . . . . . . . . . . 11 . . . . . . Robot Schematic 3 | . . . . . . . . . . . . . . 3 . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . . 3 . . . . . . Open Door 4 | . . . . . . . . . . . . . 1 . . . . 1 1 1 Open DSF 2 | . . . . . . . . . . . 1 . . . . 1 . . . . Branch Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . 1 . . . . . . . . . . . . . . Locate Traps 2 | . . . . . . 2 . . . . . . . . . . . . . . Zone Layout 3 | . 1 . 1 . . 1 . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 12 | . . . . . 2 2 . . . . 8 . . . . . . . . . Scan Component 6 | . . . . . 1 1 . . . . 4 . . . . . . . . . Repair 6 | . . . . . 1 1 . . . . 4 . . . . . . . . . Recycling Unit Hacks 3 | . 1 . . . 1 . . . . . 1 . . . . . . . . . Retrieve Components 3 | . 1 . . . 1 . . . . . 1 . . . . . . . . . Scanalyzer 3 | . . . . . 2 . . . . . . . . . . . 1 . . . Insert Component 2 | . . . . . 1 . . . . . . . . . . . 1 . . . Analyze 1 | . . . . . 1 . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . . . . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . . . . . . . . . Unauthorized Hacks 8 | . 1 . . . 2 4 . . . . 1 . . . . . . . . . Terminals 6 | . . . . . 2 4 . . . . . . . . . . . . . . Track 3 | . . . . . 1 2 . . . . . . . . . . . . . . Assimilate 1 | . . . . . . 1 . . . . . . . . . . . . . . Detonate 1 | . . . . . 1 . . . . . . . . . . . . . . . Operators 1 | . . . . . . 1 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . . . . . 1 . . . . . . . . . Tunnel 2 | . 1 . . . . . . . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 19 | . 2 . 1 . 5 5 . . . . 4 . . . . 1 1 . . . Full Trace Events 2 | . . . . . 1 . . . . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . . . . . 2 . 5 . . 3 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 27 | . . . 1 . 1 . . . 14 . . . . 11 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired 6 | . . . . . 1 1 . . . . 4 . . . . . . . . . Time 316 | . . . . . 108 38 . . . . 170 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components 12 | . 2 . . . 9 . . . . . 1 . . . . . . . . . Parts Scanalyzed 2 | . . . . . 1 . . . . . . . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp War Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . 1 . . . . . . . . . . . . . . Machine Destruction 1 | . . . . . . 1 . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . 1 . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp War Total Allies 24 | . . . . . . 1 . . 9 . 5 . . . 1 4 4 . . . Largest Group 9 | . . . . . . 1 . . 9 9 3 2 . . 1 4 4 3 . . Highest-Rated Group 340 | . . . . . . 26 . . 273 273 170 170 . . 96 340 158 117 . . Highest-Rated Ally 96 | . . . . . . 26 . . 41 41 85 85 . . 96 96 85 39 . . Zionite Dispatches 5 | . . . . . . . . . . . 2 . . . . 2 1 . . . Heavy 3 | . . . . . . . . . . . 1 . . . . 2 . . . . Fire 1 | . . . . . . . . . . . . . . . . . 1 . . . Hacker 1 | . . . . . . . . . . . 1 . . . . . . . . . Total Orders 2 | . . . . . . . . . . . . . 2 . . . . . . . EXPLORE 2 | . . . . . . . . . . . . . 2 . . . . . . . Ally Attacks 128 | . . . . . . . . . . 45 31 15 . . 8 16 5 8 . . Total Damage 4378 | . . . . . . . . . . 1227 850 894 . . 193 849 291 74 . . Kills 35 | . . . . . . . . . . 12 5 8 . . 2 5 1 2 . . Allies Corrupted 3 | . . . . . . . . . . . 2 . . . . 1 . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp War Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 17 | . . 1 . 1 . . 1 2 1 1 . 1 3 . 1 . . 3 2 . Drone Launches 2 | . . . . . . . . . . . . . 2 . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 49 | . . . . . . . . . . . . . . . . 19 30 . . . Items 49 | . . . . . . . . . . . . . . . . 19 30 . . . Zionite Intel Received 4 | . . . . . . . . . . . 3 . . . . . 1 . . . Branch Access 1 | . . . . . . . . . . . 1 . . . . . . . . . Guard Positions 1 | . . . . . . . . . . . . . . . . . 1 . . . Unaware Schematics 1 | . . . . . . . . . . . 1 . . . . . . . . . Active Garrisons 1 | . . . . . . . . . . . 1 . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp War Turns Passed 13073 | 55 158 151 884 378 769 1448 650 543 1402 574 902 564 938 88 340 263 453 632 944 937 Spaces Moved 8701 | 54 138 142 382 219 322 906 471 344 1018 396 525 438 661 77 279 188 251 477 683 730 Core 26 | 22 . . . . . . . . . . . . . . . . . . . 4 Treads 55 | . . . . . 55 . . . . . . . . . . . . . . . Legs 7921 | . . . 318 83 87 899 471 344 1018 396 525 438 661 77 279 188 251 477 683 726 Wheels 699 | 32 138 142 64 136 180 7 . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 105 105 125 120 130 130 130 130 130 127 115 115 115 115 115 118 117 117 50 Average Speed 127 | 73 104 105 176 149 169 130 130 130 130 130 128 118 115 115 115 115 118 117 117 118 Slowest Speed 330 | 90 105 105 260 190 330 200 130 200 130 130 130 127 115 115 115 117 118 118 118 240 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 47 | 4 29 36 29 49 30 24 66 53 89 58 16 63 88 74 55 8 5 65 83 83 Regions Visited 20 Branch Regions 13 Pre-discovered Areas 8 | . 1 . . . . . . 1 2 . 1 . 1 1 1 . . . . . Known Exits Taken 4 | . . . . . . 1 . . . . 1 . . . 1 1 . . . . Unknown Exits Taken 16 | 1 1 1 1 1 1 . 1 1 1 1 . 1 1 1 . . 1 1 1 . Scrap Searched 19 | . . . . 1 . . . 1 4 1 . 2 3 . 1 . . 2 4 . Spaces Dug 34 | . . . . . 3 13 . . . . . . . . . 1 11 2 3 1 Terrain Destroyed 122 | . . . 26 . 3 13 . . . . . . 37 . 25 1 11 2 3 1 Melee 34 | . . . . . 3 13 . . . . . . . . . 1 11 2 3 1 Projectile . | . . . . . . . . . . . . . . . . . . . . . AOE 88 | . . . 26 . . . . . . . . . 37 . 25 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp War Total 10211 | 69 151 143 529 247 468 1110 504 388 1096 454 731 475 825 76 291 223 354 517 773 787 Wait 838 | . . . 52 10 52 120 30 11 67 53 168 10 144 . 3 16 55 8 37 2 Move 8682 | 53 138 141 381 218 321 905 470 343 1017 395 524 437 660 76 278 187 250 476 682 730 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 165 | 10 10 1 27 1 17 20 . 5 7 2 11 7 3 . 1 4 10 6 7 16 Fast Attach 20 | . . . . . 2 2 . . . . 4 2 1 . 1 1 2 2 . 3 Attach 69 | 6 1 . 8 1 8 7 2 6 1 2 4 . . . . 2 5 3 7 6 Detach 1 | . . . . . 1 . . . . . . . . . . . . . . . Swap 48 | . 1 1 7 2 5 5 . . 2 . 3 6 4 . 2 1 2 1 1 5 Drop 106 | . 1 . 17 1 11 18 . . 2 1 7 9 4 . 2 5 5 4 2 17 Fire 32 | . . . 22 . . . . . . . . . 7 . 3 . . . . . Melee 234 | . . . 15 14 51 33 2 23 . 1 10 4 2 . 1 6 25 14 28 5 Ram 2 | . . . . . . . . . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . . . . . 1 . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap 13 | . . . . . . . . . . . . . . . . . . 3 9 1 Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / Ext) -4/Factory -4/Upper Caves -4/Upper Caves -4/Warlord (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 135 | -10/Materials | Discovered new exit (range 6) 214 | -10/Materials | Entered Mines 239 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 241 | -10/Mines | Found Prototype Device 242 | -10/Mines | Identified Exp. Sensor Array 245 | -10/Mines | Learned Materials stockpile data 275 | -10/Mines | Met a Derelict bent on vengeance 276 | -10/Mines | Discovered new exit (range 7) 301 | -10/Mines | Build established: Mutant 365 | -10/Mines | Entered Materials 365 | -9/Materials | Evolved 2 slots: Utility x2 1174 | -9/Materials | Discovered new exit (range 11) 1249 | -9/Materials | Entered Mines 1250 | -9/Mines | Assembled infested the area 1542 | -9/Mines | Learned Materials interactive machine intel 1611 | -9/Mines | Discovered new exit (range 9) 1627 | -9/Mines | Entered Materials 1627 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1628 | -8/Materials | Loaded intel: 19 interactive machine locations 1749 | -8/Materials | Repaired Exp. Sensor Array? 1788 | -8/Materials | Lost 3 parts (1p2n) 2265 | -8/Materials | Discovered new exit (range 11) 2396 | -8/Materials | Entered Factory 2396 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2622 | -7/Factory | Repaired Hvy. Flail 3520 | -7/Factory | Cargo convoy interrupted 3758 | -7/Factory | Identified exit to Lower Caves 3844 | -7/Factory | Entered Lower Caves 3943 | -7/Lower Caves | Learned location of 2 exits from Factory 4445 | -7/Lower Caves | Discovered new exit (range 14) 4471 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4494 | -7/Lower Caves | Entered another Lower Caves area 4577 | -7/Lower Caves | Lost 5 parts (3n2u) 4758 | -7/Lower Caves | Learned location of Zion (-7) 4815 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4823 | -7/Lower Caves | Core integrity fell below 50% 5017 | -7/Lower Caves | Discovered new exit (range 11) 5037 | -7/Lower Caves | Entered Zion 5082 | -7/Zion | Gained Derelict followers 5126 | -7/Zion | Discovered new exit (range 15) 5188 | -7/Zion | System corruption cleaned by Quarantine Array 5219 | -7/Zion | Learned location of Quarantine (-2) 5416 | -7/Zion | Learned Factory non-interactive machine intel 5553 | -7/Zion | Given A8's code to call for help 5646 | -7/Zion | Learned Factory terminal intel 5805 | -7/Zion | Received a visual enhancement algorithm 5953 | -7/Zion | Found GAL Module 6083 | -7/Zion | Imprinted 6086 | -7/Zion | Declared Zion's savior 6439 | -7/Zion | Entered Proximity Caves 6439 | -6/Proximity Caves | Accompanied by 9 allies 6521 | -6/Proximity Caves | Spotted B-75 Beast 6541 | -6/Proximity Caves | Allies destroyed B-75 Beast 6875 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6972 | -6/Proximity Caves | Discovered new exit (range 11) 7013 | -6/Proximity Caves | Entered Factory 7013 | -6/Factory | Accompanied by 3 allies 7013 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 7014 | -6/Factory | Identified exit to Lower Caves 7015 | -6/Factory | Identified exit to Factory 7016 | -6/Factory | Loaded intel: 213 non-interactive machine locations 7017 | -6/Factory | Loaded intel: 26 terminal locations 7035 | -6/Factory | Identified exit to DSF 7285 | -6/Factory | Repaired Hvy. Flail 7332 | -6/Factory | Repaired Power Maul 7379 | -6/Factory | Repaired Imp. Cooling System? 7447 | -6/Factory | Repaired Imp. Titanium Leg 7502 | -6/Factory | System corruption reached 10% 7578 | -6/Factory | Retrieved Zion intel report: Branch Access 7579 | -6/Factory | Zion Hacker squad teleported in 7588 | -6/Factory | Garrison activated, responded to threat 7695 | -6/Factory | Zion Heavy squad teleported in 7752 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 7889 | -6/Factory | Retrieved Zion intel report: Active Garrisons 7915 | -6/Factory | Entered Lower Caves 7915 | -6/Lower Caves | Accompanied by 2 allies 7919 | -6/Lower Caves | Encountered a Warlord checkpoint 7976 | -6/Lower Caves | Found Prototype Protection 7977 | -6/Lower Caves | Identified Zio. Weapon Casing 8217 | -6/Lower Caves | Spotted B-75 Beast 8248 | -6/Lower Caves | Build established: Scavenger-Mutant 8401 | -6/Lower Caves | Learned 4 Factory zone layouts 8475 | -6/Lower Caves | Discovered new exit (range 5) 8479 | -6/Lower Caves | Entered another Lower Caves area 8492 | -6/Lower Caves | Discovered exit to Factory (range 11) 8700 | -6/Lower Caves | Build established: Messiah-Mutant 9160 | -6/Lower Caves | Learned 4 Factory zone layouts 9369 | -6/Lower Caves | Discovered new exit (range 7) 9395 | -6/Lower Caves | Learned Factory security intel 9417 | -6/Lower Caves | Entered Data Miner 9417 | -6/Data Miner | Discovered new exit (range 6) 9432 | -6/Data Miner | Met Data Miner 9459 | -6/Data Miner | Learned location of Section 7 (-2) 9459 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 9478 | -6/Data Miner | Received God Mode back door access code from Data Miner 9505 | -6/Data Miner | Entered Proximity Caves 9531 | -5/Proximity Caves | Escorted by Enhanced Grunt 9816 | -5/Proximity Caves | Discovered exit to Factory (range 9) 9836 | -5/Proximity Caves | Learned location of Armory (-4) 9845 | -5/Proximity Caves | Entered Factory 9845 | -5/Factory | Accompanied by 1 ally 9845 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 9846 | -5/Factory | Identified exit to Extension 9847 | -5/Factory | Identified exit to Factory 9864 | -5/Factory | Identified exit to DSF 9879 | -5/Factory | Discovered exit to Factory (range 21) 9945 | -5/Factory | Garrison activated, responded to threat 10010 | -5/Factory | Zion Heavy squad teleported in 10037 | -5/Factory | Build established: Derelict-Mutant 10047 | -5/Factory | Zion Heavy squad teleported in 10086 | -5/Factory | Found Prototype Protection 10108 | -5/Factory | Entered another Factory area 10108 | -4/Factory | Accompanied by 2 allies 10108 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10260 | -4/Factory | Crushed by falling debris 10290 | -4/Factory | Incoming investigation squad redirected 10363 | -4/Factory | Discovered new exit (range 21) 10371 | -4/Factory | Build established: Scavenger-Mutant 10418 | -4/Factory | System corruption reached 10% 10510 | -4/Factory | Retrieved Zion intel report: Guard Positions 10511 | -4/Factory | Zion Fire squad teleported in 10561 | -4/Factory | Entered Upper Caves 10561 | -4/Upper Caves | Accompanied by 3 allies 10789 | -4/Upper Caves | Spotted B-86 Titan 10928 | -4/Upper Caves | Learned Research garrison access intel 11082 | -4/Upper Caves | Discovered new exit (range 19) 11095 | -4/Upper Caves | Learned Research garrison access intel 11096 | -4/Upper Caves | Learned Research stockpile data 11175 | -4/Upper Caves | Identified Zio. Heavy Carapace 11193 | -4/Upper Caves | Entered another Upper Caves area 11448 | -4/Upper Caves | Learned Armory terminal intel 11448 | -4/Upper Caves | Learned Extension garrison access intel 11762 | -4/Upper Caves | Learned 4 Research zone layouts 11799 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 11955 | -4/Upper Caves | Destroyed 7 combat bots 11960 | -4/Upper Caves | Lost 3 parts (1p1u1w) 11964 | -4/Upper Caves | Learned 8 Research zone layouts 12037 | -4/Upper Caves | Discovered new exit (range 20) 12137 | -4/Upper Caves | Entered Warlord 12176 | -4/Warlord | System corruption cleaned by Quarantine Array 12532 | -4/Warlord | Rebuked by Warlord 12548 | -4/Warlord | Opened Warlord's prototype stash 12551 | -4/Warlord | Found Prototype Reactor 12557 | -4/Warlord | Warlord's base attacked by MAIN.C 12563 | -4/Warlord | Found Prototype Hackware 12568 | -4/Warlord | Found Prototype Device 12597 | -4/Warlord | Identified Thermal Barrier 12751 | -4/Warlord | Found Prototype Piercing Weapon 12754 | -4/Warlord | Found Prototype Piercing Weapon 12754 | -4/Warlord | Identified Vortex Lance (x2) 12757 | -4/Warlord | Found Prototype Energy Gun 12907 | -4/Warlord | Warlord forces counterattacked 12917 | -4/Warlord | Spotted Striker 12967 | -4/Warlord | Spotted Executioner 12976 | -4/Warlord | Destroyed Executioner 12995 | -4/Warlord | Discovered new exit (range 13) 13058 | -4/Warlord | Spotted Executioner 13058 | -4/Warlord | Spotted B-90 Cyclops 13058 | -4/Warlord | Spotted Striker 13058 | -4/Warlord | Spotted Striker 13060 | -4/Warlord | Core integrity fell below 50% 13069 | -4/Warlord | Core integrity fell below 20% 13074 | -4/Warlord | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 13061_ Imp. Melee Analysis Suite temporarily disabled. 13063_ Knocked back. 13063_ Penetrated by Slug. 13063_ Slug penetrates Wall. 13064_ Knocked back. 13064_ Quantum Reactor destroyed. 13065_ Vortex Lance destroyed. 13065_ Adv. Actuator Array destroyed. 13065_ G-73 Enforcer knocked back. 13065_ Critical hit (Burn: +37). 13066_ Slug penetrates Wall. 13066_ Imp. Melee Analysis Suite destroyed. 13068_ Vortex Lance blasted off. 13068_ Knocked back. 13071_ Lrg. Storage Unit destroyed. 13072_ Dropped Adv. Actuator Array. 13072_ Slug penetrates Wall. 13072_ Enh. Optical Array destroyed. 13073_ Critical hit (Burn: +37). 13074_ Slammed into G-67 Veteran. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ?????????####???????####???????? | | ????????## ##??????#!/####????? | | ???????## ##??????#[E ###??? | | ???????# "#??# ###K[% #### | | ???????# ###???#;;//Kg@g < | | ???????# #???# # / %g < | | ???????# ##### ; % ggg###? | | ???????## ^ " # ; BB= ;#??? | | ????????### "; ##; BB%!;#??? | | ?????????#"" ; ##;# *;##??? | | ????????## "; " #;# ;; #??? | | ????????# "[%"""## #####?? | | ?????????# " =% #"##? | | ?????????# " * ##; "#? | | ?????????## " %![ ## ; #? | | ??????????## " =%!## ; "# | | ???????????#### " %= ##;*%! ### | | ??????????????###" * ; * "#? | | ????##??????????#" %!;" "#? | | ##### ###???????###% ![!##" #? | | !%!#########?#!*%[%### #"# | | %=[%%="""## #?#=%*=%[" #### | | = = =!!% # "######%%![ ##??? | | = =[ !% =[ = "##!==%= ##??? | | = %= %! %%!%=! =!%[%%= #??? | | %% %**[] %%%% %%%**!"# #??? | | %!=%=]! [*#" # #??? | | =[!%%=[ ### =# # # ##?? | | %=*= #?# # ### #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 41 Energy Capacity 575 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Jamming Range 14 Armor Coverage 1200 Resistance: TH 50 Core Shielding 20 Power Shielding 66 Weapon Shielding 100 Phase Shifting 10 Evasion (%) 65 Melee Accuracy 20 Recoil Reduction 2 Authchip Count 1 Item Schematics ----------------- Maul | -9/Materials | Hacked Datajack | -8/Materials | Scanalyzed Imp. Medium Armor Plating | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Focal Shield | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Mak. Trap Scanner | -7/Zion | Archive Chainsword | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Lyr. Heavy Armor Plating | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Hvy. Proton Missile Launcher | -6/Data Miner | Free Imp. Antigrav System | -6/Data Miner | Free Adv. Trap Scanner | -6/Data Miner | Free Railgun | -6/Data Miner | Free Adv. Reaction Control System | -6/Data Miner | Free Quantum Capacitor | -6/Data Miner | Free Com. HERF Cannon | -6/Data Miner | Free Robot Schematics ------------------ B-36 Bruiser | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive H-66 Slayer | -6/Factory | Z-intel A-02 Transporter | -6/Factory | Z-intel A-15 Conveyor | -6/Factory | Z-intel T-07 Excavator | -6/Factory | Z-intel S-27 Virus | -6/Factory | Z-intel G-50 Soldier | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Ambidextrous Reappropriation Challenges ------------ None Game ------ Seed MeleeTrackerFilter Manual? 0 Play Time 02:46:37 Cumulative 250.7 hours Start 2022.05.21 @ 16:15:16 End 2022.05.21 @ 22:46:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 164 Rogue 163 Adventurer 1 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 63 Achievement% 47 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 35dfe376-957f-40a5-b803-7d67c68f10c8