Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.01 @ 22:20:42 Player: SuperSwiss Result: Destroyed by B-60 Warrior with Heavy Mace Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (84) 420 Value Destroyed (3038) 3038 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (252) 252 TOTAL SCORE: 8550 Bonus ------- High Alert Combat Kills 52 Entered Garrisons 200 Cogmind --------- Core Integrity 0/1000 Matter 293/300 Energy 149/150 System Corruption 10% Temperature Cool (0) Movement Core (100) Ox1 Location -5/Upper Caves Parts ------- > --- POWER (1) -------- Micro Fission Core > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Improved Coolant Injector Targeting Computer Improved Target Analyzer > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Micro Fission Core Carbon-fiber Leg Carbon-fiber Leg VTOL Module Advanced Hacking Suite Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Titanium Leg Makeshift Leg Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Advanced Heat Sink Large Storage Unit Compact Battery Advanced Terrain Scanner > --- WEAPON ----------- Improved Lightning Gun Improved Heavy Laser Advanced Beam Cannon Advanced Beam Cannon Compact Ion Cannon > --- INVENTORY -------- Light Nuclear Core Light Treads Light Treads Improved Treads Small Storage Unit Thermal Shield Improved Medium Laser Heavy Particle Gun Compact Ion Cannon Heavy Assault Rifle Rocket Launcher Mini Grenade Launcher Heavy Rocket Launcher [Rating: 73] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Armored Leg Hover Unit Antigrav System Flight Unit VTOL Module Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Weapon Advanced Beam Cannon Energy Gun Heavy Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Gar Fac Low Low Fac Fac Upp Slots Evolved 10 | . . 2 . 2 . 2 . . 2 2 . Power . | . . . . . . . . . . . . Propulsion 3 | . . . . 1 . 1 . . . 1 . Utility 4 | . . 1 . 1 . . . . 1 1 . Weapon 3 | . . 1 . . . 1 . . 1 . . Parts Attached 90 | 6 3 6 3 3 7 5 1 . 17 36 3 Power 8 | 1 . . . . 2 1 . . . 4 . Engine 3 | 1 . . . . 1 . . . . 1 . Core 5 | . . . . . 1 1 . . . 3 . Reactor . | . . . . . . . . . . . . Propulsion 24 | 2 2 . 1 1 1 1 . . 4 12 . Treads 6 | . 2 . 1 1 1 . . . . 1 . Leg 13 | 2 . . . . . 1 . . 4 6 . Wheel . | . . . . . . . . . . . . Hover 3 | . . . . . . . . . . 3 . Flight 2 | . . . . . . . . . . 2 . Utility 22 | 1 1 1 1 2 1 . 1 . 4 8 2 Device 12 | . . 1 . . . . 1 . 4 5 1 Storage 7 | 1 . . 1 2 1 . . . . 2 . Processor 3 | . 1 . . . . . . . . 1 1 Hackware . | . . . . . . . . . . . . Protection . | . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 36 | 2 . 5 1 . 3 3 . . 9 12 1 Energy Gun 11 | . . 2 . . . 2 . . 4 3 . Energy Cannon 11 | . . 2 1 . 2 1 . . 4 1 . Ballistic Gun 8 | 2 . . . . . . . . . 5 1 Ballistic Cannon . | . . . . . . . . . . . . Launcher 6 | . . 1 . . 1 . . . 1 3 . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 7 | . . 2 . . . 2 . . 3 . . Parts Lost 49 | . . 1 1 . 2 1 . . 5 27 12 Power 3 | . . . . . 1 . . . . 2 . Propulsion 12 | . . . 1 . 1 . . . . 7 3 Utility 13 | . . . . . . 1 . . 2 7 3 Weapon 21 | . . 1 . . . . . . 3 11 6 Highest Loss Streak 16 | . . 1 1 . 2 1 . . 2 16 11 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 91 | . 99 99 99 90 97 98 99 100 98 56 75 Engine 3 | . 14 11 11 9 6 . . . . . . Core 3 | . . . . . 2 7 7 7 6 2 5 Treads 15 | . 27 22 21 27 25 23 23 23 6 . . Leg 6 | . . . . . . 7 7 7 19 10 . Hover 1 | . . . . . . . . . . 1 16 Device 9 | . . 11 11 9 9 5 6 7 15 8 12 Storage 11 | . 14 11 11 9 16 15 15 15 13 4 4 Processor 7 | . 13 11 11 9 9 7 7 7 2 3 10 Energy Gun 5 | . . 10 . . . 4 7 7 10 7 . Energy Cannon 16 | . . 10 32 27 25 25 23 23 21 4 . Ballistic Gun 5 | . 28 11 . . . . . . . 6 22 Peak Build Rating 73 | 6 11 20 21 25 27 34 36 36 66 73 59 Average Rating 33 | 3 10 17 20 23 25 33 35 36 53 35 49 On Entrance 27 | . 6 11 20 21 24 27 33 36 36 66 48 Naked Turns . | . . . . . . . . . . . . Heaviest Build 53 | 13 13 20 38 38 39 43 43 43 52 53 27 Greatest Support 69 | 20 46 46 46 69 69 66 66 66 68 68 33 Greatest Overweight (x) 6 | 1 . . . . . 2 . . . 6 3 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 8 15 25 15 15 15 15 15 15 8 Average Capacity 11 | 6 8 8 9 15 15 15 15 15 15 9 7 Most Carried 15 | 6 8 8 9 13 12 12 12 12 15 15 7 Average Carried 9 | 3 7 7 7 9 10 9 11 12 13 6 5 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 15 8 5 Final Carried 15 | 3 7 7 9 12 10 10 12 12 15 7 5 Class Distribution -------------------- 60% | Skirmisher 19% | Scavenger-Gunner 10% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -9/Mines Skirmisher | -8/Materials Skirmisher | -8/Garrison Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 ----------- Run | Yrd Mat Mat Min Mat Gar Fac Low Low Fac Fac Upp Matter Collected 1718 | 128 132 139 68 10 30 139 43 . 324 563 142 Remotely . | . . . . . . . . . . . . Salvage Created 3232 | . 132 401 129 59 136 141 54 . 1056 917 207 Parts 153 | . 4 19 10 4 14 3 2 . 44 42 11 Haulers Intercepted 3 | . . 1 . . . 1 . . 1 . . Recyclers Shooed 1 | . . . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . 2 . . . 12 Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Gar Fac Low Low Fac Fac Upp Combat Hostiles Destroyed 73 | . 3 8 5 1 7 2 1 . 20 20 6 Guns 31 | . 3 2 . . . . . . 8 12 6 Cannons 21 | . . 4 2 1 2 2 . . 4 6 . AOE 17 | . . 1 3 . 5 . . . 6 2 . Classes Destroyed 12 | . 1 3 1 . 1 1 . . 2 3 . Worker 1 | . . . . . . . . . . 1 . Builder 3 | . . . . . . . . . 3 . . Hauler 3 | . . 1 . . . 1 . . 1 . . Recycler 4 | . . . . . . . . . 2 2 . Swarmer 32 | . . . 3 . 4 . . . 11 10 4 Grunt 18 | . 3 5 . . . 1 . . 5 2 2 Brawler 1 | . . 1 . . . . . . . . . Sentry 8 | . . 2 2 1 1 . . . 2 . . Specialist 2 | . . . . . . . . . . 2 . Hunter 5 | . . . . . 2 . 1 . . 2 . Programmer 6 | . . . . . . 1 . . 2 3 . Heavy 1 | . . . . . . . . . . 1 . Best Kill Streak 9 | . 1 2 3 1 4 1 1 . 9 5 7 Combat Bots Only 8 | . 1 2 3 1 4 1 1 . 8 5 6 Max Kills in Single Turn 5 | . 1 1 2 1 4 1 1 . 5 1 2 Gunslinging 1 | . . . . . . . . . . . 1 Exploded 4 | . . 1 2 . 4 . . . 3 1 . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Gar Fac Low Low Fac Fac Upp Hostile Shots Fired 487 | . 19 21 24 2 30 7 8 . 69 243 64 Missed 151 | . 3 3 7 . 9 1 6 . 30 69 23 Damage Taken 6489 | . 201 241 246 27 308 93 33 . 1037 3418 885 Core 1269 | . 15 28 31 . . . . . 177 764 254 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 93 | 100 94 . 85 . 100 . . 100 79 . . Volleys Fired 136 | . 14 17 5 1 7 5 3 . 27 45 12 Largest 5 | . 2 3 3 3 3 4 4 . 5 5 4 Hottest 360 | . 40 166 204 204 204 272 259 . 329 360 93 Shots Fired 451 | . 28 47 15 3 19 20 12 . 134 132 41 Gun 236 | . 28 24 . . . 2 3 . 32 106 41 Cannon 197 | . . 22 13 3 15 18 9 . 98 19 . Launcher 18 | . . 1 2 . 4 . . . 4 7 . Special . | . . . . . . . . . . . . Kinetic 138 | . 28 16 . . . . . . . 53 41 Thermal 274 | . . 22 13 3 15 20 12 . 125 64 . Explosive 18 | . . 1 2 . 4 . . . 4 7 . Electromagnetic 21 | . . 8 . . . . . . 5 8 . Robot Hit Streak 21 | . 9 14 7 8 6 3 2 . 21 9 10 Robot Miss Streak 9 | . 2 2 6 1 2 1 4 . 9 4 7 Penetration Max . | . . . . . . . . . . . . Secondary Targets 5 | . . . . . . . . . . 2 3 Max Gunslinging Chain 2 | . . . . . . . . . . 1 2 Shots Hit Robots 256 | . 22 31 7 2 12 12 4 . 63 77 26 Core Hits 146 | . 7 13 5 1 11 5 1 . 34 54 15 Critical Kills 5 | . 1 1 . . . . 1 . 2 . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 9 | . 1 1 . . . . 1 . 4 2 . Burn 4 | . . . . . . . . . 2 2 . Meltdown 4 | . . 1 . . . . 1 . 2 . . Destroy 1 | . 1 . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 7232 | . 245 508 272 41 728 276 82 . 2231 2449 400 Guns 2503 | . 236 174 . . . 52 20 . 487 1134 400 Cannons 2078 | . . 285 123 41 163 224 62 . 796 384 . Explosions 2618 | . . 48 149 . 565 . . . 948 908 . Melee . | . . . . . . . . . . . . Ramming 33 | . 9 1 . . . . . . . 23 . Kinetic 1166 | . 236 66 . . . . . . . 464 400 Thermal 3963 | . . 285 123 41 163 276 82 . 1594 1399 . Explosive 1791 | . . 48 149 . 565 . . . 563 466 . Electromagnetic 279 | . . 108 . . . . . . 74 97 . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 10 | . 2 . . . . . . . . 5 10 Average Corruption 3 | . 2 . . . . . . . . 3 5 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 16 | . 4 . . . . . . . . 3 9 Message Errors 7 | . . . . . . . . . . 2 5 Matter Fused 1 | . . . . . . . . . . 1 . Heat Flow Errors 4 | . 2 . . . . . . . . . 2 Energy Discharges 2 | . 1 . . . . . . . . . 1 Data Loss (minor) 2 | . 1 . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 519 | . . . . . . . . . 301 218 . Projectiles 2 | . . . . . . . . . 2 . . Explosions 517 | . . . . . . . . . 299 218 . Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 754 | . . . . . . . . . 239 515 . Shots 11 | . . . . . . . . . 4 7 . Rammed 6 | . 1 1 . . . . . . . 4 . Targets Rammed 6 | . 1 1 . . . . . . . 4 . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 795 | . 232 100 195 84 104 303 504 . 795 184 204 Average Temperature 127 | . 60 39 71 44 42 136 254 . 231 62 55 Received Heat Transfer 1167 | . 114 90 72 9 . 18 . . 117 486 261 Effects 18 | . . . . . . . 3 . 15 . . Shutdowns 4 | . . . . . . . 1 . 3 . . Energy Bleed 2 | . . . . . . . . . 2 . . Matter Decay 4 | . . . . . . . 1 . 3 . . Short Circuit 1 | . . . . . . . . . 1 . . Damage (minor) 5 | . . . . . . . 1 . 4 . . Damage (major) 1 | . . . . . . . . . 1 . . Damage (core) 1 | . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 5 | . . 1 . . . . 1 . 3 . . Combat Hostiles 4 | . . 1 . . . . 1 . 2 . . Parts Melted 13 | . . . 1 . . 2 2 . 6 2 . Heat Transferred 6322 | . . 518 222 74 296 444 148 . 2544 2076 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . 1 . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Gar Fac Low Low Fac Fac Upp Peak Influence 443 | . 115 222 234 58 188 161 . . 436 443 . Initial 144 | . . . 86 13 37 98 . . . 144 . Average 149 | . 45 69 205 25 114 115 . . 186 263 . Maximum Alert Level 2 | . . 1 1 . . . . . 2 2 . Low Security (%) 68 | 100 100 94 23 100 100 100 . . 52 36 . Level 1 26 | . . 5 76 . . . . . 39 44 . Level 2 5 | . . . . . . . . . 7 18 . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 9 | . . 1 . . . . . . 4 4 . Investigation . | . . . . . . . . . . . . Extermination 3 | . . . . . . . . . 2 1 . Reinforcement 6 | . . 1 . . . . . . 2 3 . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . . Haulers Reinforced 1 | . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Gar Fac Low Low Fac Fac Upp Distress Signals 8 | . . 4 . . . . . . 2 2 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 122 | . 6 20 3 1 8 3 1 . 23 31 26 Peak Tracking Total 12 | . 3 6 2 1 4 1 1 . 8 5 12 Tactical Retreats 13 | . 2 2 . . . . . . 1 4 4 Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Gar Fac Low Low Fac Fac Upp Traps Triggered 3 | . 1 . . . . . . . 1 1 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 ---------- Run | Yrd Mat Mat Min Mat Gar Fac Low Low Fac Fac Upp Machines Disabled 11 | . . 1 1 . . . . . 2 7 . Max in Single Turn 5 | . . 1 1 . . . . . 2 5 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Gar Fac Low Low Fac Fac Upp Machines Accessed 1 | . . . . 1 . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . Total Hacks 1 | . . . . 1 . . . . . . . Successful 1 | . . . . 1 . . . . . . . Failed . | . . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . Terminal Hacks . | . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . Unlock Access 1 | . . . . 1 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections . | . . . . . . . . . . . . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 ------------ Run | Yrd Mat Mat Min Mat Gar Fac Low Low Fac Fac Upp Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Gar Fac Low Low Fac Fac Upp Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Gar Fac Low Low Fac Fac Upp Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 ------------- Run | Yrd Mat Mat Min Mat Gar Fac Low Low Fac Fac Upp Turns Passed 6170 | 64 443 680 439 245 306 436 1193 64 1054 896 350 Spaces Moved 3912 | 53 232 334 253 145 172 206 736 41 623 646 471 Core 78 | 20 . . . . . . . . . 51 7 Treads 2286 | . 224 334 253 145 172 153 736 41 185 43 . Legs 771 | 33 8 . . . . 53 . . 438 239 . Wheels . | . . . . . . . . . . . . Hover 530 | . . . . . . . . . . 66 464 Flight 247 | . . . . . . . . . . 247 . Fastest Speed 32 | 50 120 160 160 160 160 160 160 160 125 32 52 Average Speed 133 | 97 158 160 160 160 160 188 160 160 135 98 53 Slowest Speed 350 | 190 160 160 160 160 160 270 160 160 160 350 200 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . 1 . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 30 | 4 38 32 85 15 32 6 71 10 15 13 47 Regions Visited 11 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 . . 1 1 1 1 1 . Scrap Searched 7 | . . . 2 . . . 3 . . . 2 Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 175 | . . 7 26 . 1 . . . 69 72 . Melee . | . . . . . . . . . . . . Projectile 4 | . . . 1 . . . . . . 3 . AOE 171 | . . 7 25 . 1 . . . 69 69 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Gar Fac Low Low Fac Fac Upp Total 4560 | 64 282 446 276 156 187 241 744 40 758 818 548 Wait 313 | . 22 77 9 1 . 20 2 . 72 49 61 Move 3899 | 52 231 333 252 144 171 205 735 40 622 643 471 Hop 1 | . . . . . . . . . . 1 . Pick Up 65 | 6 8 7 5 5 1 4 3 . 13 12 1 Fast Attach 19 | 3 . 1 . . . . . . 1 14 . Attach 46 | 3 1 2 1 2 4 2 1 . 9 18 3 Detach 10 | . . . . 1 1 . . . 2 6 . Swap 26 | . 2 3 2 1 3 3 . . 8 4 . Drop 21 | . 3 5 2 1 . 2 . . 4 4 . Fire 136 | . 14 17 5 1 7 5 3 . 27 45 12 Melee . | . . . . . . . . . . . . Ram 4 | . . . . . . . . . . 4 . Kick . | . . . . . . . . . . . . Crush 2 | . 1 1 . . . . . . . . . Escape Stasis 18 | . . . . . . . . . . 18 . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Mines -8/Materials -8/Garrison -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory -5/Upper Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 130 | -10/Materials | Discovered new exit (range 8) 312 | -10/Materials | Build established: Mutant 486 | -10/Materials | Discovered new exit (range 3) 508 | -10/Materials | Entered another Materials area 508 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 777 | -9/Materials | Discovered new exit (range 10) 817 | -9/Materials | Build established: Skirmisher 1188 | -9/Materials | Entered Mines 1572 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1601 | -9/Mines | Discovered new exit (range 12) 1627 | -9/Mines | Entered Materials 1627 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1862 | -8/Materials | Identified exit to Garrison 1872 | -8/Materials | Entered Garrison 1902 | -8/Garrison | Triggered checkpoint 2044 | -8/Garrison | Triggered checkpoint 2058 | -8/Garrison | Triggered checkpoint 2151 | -8/Garrison | Discovered new exit (range 14) 2178 | -8/Garrison | Entered Factory 2178 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2475 | -7/Factory | Discovered new exit (range 18) 2614 | -7/Factory | Entered Lower Caves 3799 | -7/Lower Caves | Discovered new exit (range 6) 3807 | -7/Lower Caves | Entered another Lower Caves area 3854 | -7/Lower Caves | Discovered new exit (range 14) 3871 | -7/Lower Caves | Entered Factory 3871 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4281 | -6/Factory | Destroyed 8 combat bots 4690 | -6/Factory | Build established: Scavenger-Gunner 4795 | -6/Factory | Cargo convoy interrupted 4917 | -6/Factory | Discovered new exit (range 7) 4925 | -6/Factory | Entered another Factory area 4925 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5196 | -5/Factory | Core integrity fell below 50% 5229 | -5/Factory | Lost 16 parts (1p4n4u7w) 5399 | -5/Factory | Lost 3 parts (2n1w) 5786 | -5/Factory | Discovered new exit (range 9) 5821 | -5/Factory | Entered Upper Caves 5987 | -5/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 6122 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 6159 | -5/Upper Caves | Core integrity fell below 20% 6164 | -5/Upper Caves | System corruption reached 10% 6170 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6171 | -5/Upper Caves | Destroyed by B-60 Warrior with Heavy Mace Last Messages --------------- System corrupted: Energy discharge (-51). G-50 Soldier destroyed. Autogun destroyed. Mak. Shrapnel Gun destroyed. Antigrav System destroyed. Adv. Sensor Array destroyed. G-50 Soldier destroyed. Antigrav System destroyed. Sml. Storage Unit destroyed. System corrupted by crushing effect (+5). [Achievement: System Compromised] Penetrated by Slug. YZHPJTA/D<=PZRKTYP,| WXVR