Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.07.25 @ 21:04:33

Player: Jordan

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (43)      215
Value Destroyed (1099)     1099
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (24)                 24
              TOTAL SCORE: 3138

 Bonus
-------
High Alert Combat Kills    24

 Cogmind 
---------
Core Integrity             277/550
Matter                     240/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (250) Ox4
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (6) ------
    Medium Storage Unit
           Signal Interpreter
  Advanced Terrain Scanner
           Terrain Scan Processor
  Advanced Targeting Computer
     Light Armor Plating
>          --- WEAPON (2) -------
     Heavy Assault Rifle
>          --- INVENTORY (8) ----
    Medium Laser

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY ----------
    Medium Storage Unit
           Sensor Array
           Signal Interpreter
  Improved Terrain Scanner
           Terrain Scan Processor
  Advanced Targeting Computer
>          --- WEAPON -----------
     Heavy Assault Rifle
  Improved Light Cannon
>          --- INVENTORY --------
           Aluminum Leg
    Medium Laser
[Rating: 19]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Medium Storage Unit
  Processor                Terrain Scan Processor
  Protection               Light Armor Plating
Weapon                     Improved Light Cannon
  Energy Gun               Medium Laser
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Improved Light Cannon

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  4    | .   .   2   .   2   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             28   | 7   3   7   .   11  
  Power                    4    | 1   .   1   .   2   
    Engine                 4    | 1   .   1   .   2   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               6    | 2   .   2   .   2   
    Treads                 .    | .   .   .   .   .   
    Leg                    6    | 2   .   2   .   2   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  10   | 2   2   2   .   4   
    Device                 4    | 1   1   1   .   1   
    Storage                2    | 1   1   .   .   .   
    Processor              3    | .   .   1   .   2   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   8    | 2   1   2   .   3   
    Energy Gun             2    | .   1   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          5    | 2   .   1   .   2   
    Ballistic Cannon       1    | .   .   1   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 10   | .   1   .   .   9   
  Power                    2    | .   .   .   .   2   
  Propulsion               3    | .   .   .   .   3   
  Utility                  1    | .   .   .   .   1   
  Weapon                   4    | .   1   .   .   3   
  Highest Loss Streak      4    | .   1   .   .   4   
Average Slot Usage (%)     94   | .   94  95  100 91  
  Engine                   10   | .   14  11  11  8   
  Leg                      21   | .   28  20  22  17  
  Device                   15   | .   13  20  22  12  
  Storage                  11   | .   14  11  11  9   
  Processor                13   | .   .   9   11  26  
  Ballistic Gun            13   | .   20  11  11  10  
  Ballistic Cannon         6    | .   .   10  11  7   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             25   | 13  18  24  24  25  
  Greatest Support         23   | 20  20  23  23  23  
  Greatest Overweight (x)  1    | 1   .   1   1   1   
  Average Overweight (x)   .    | .   .   .   1   .   
Largest Inventory Capacity 8    | 6   8   8   8   8   
  Average Capacity         7    | 5   7   8   8   8   
  Most Carried             4    | .   4   4   3   3   
  Average Carried          2    | .   1   2   3   1   
  Final Capacity           8    | 6   8   8   8   8   
  Final Carried            4    | .   4   3   3   1   

 Class Distribution 
--------------------
 36% | Mutant
 25% | Scavenger-Skirmisher
 20% | Scavenger-Mutant
 17% | Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
           Skirmisher | -9/Materials
 Scavenger-Skirmisher | -9/Mines
     Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Scr Mat Mat Min Mat 
Matter Collected           1025 | 236 170 56  53  510 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1161 | 44  271 125 53  668 
  Parts                    98   | 8   34  15  7   34  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Combat Hostiles Destroyed  21   | .   4   2   4   11  
  Guns                     13   | .   4   1   3   5   
  Cannons                  7    | .   .   .   1   6   
  AOE                      1    | .   .   1   .   .   
Classes Destroyed          10   | 1   4   2   1   2   
  Worker                   4    | .   1   .   .   3   
  Builder                  4    | .   2   .   .   2   
  Tunneler                 4    | 2   1   1   .   .   
  Recycler                 2    | .   .   .   .   2   
  Operator                 1    | .   .   1   .   .   
  Watcher                  7    | .   3   2   .   2   
  Swarmer                  4    | .   .   .   4   .   
  Grunt                    10   | .   4   .   .   6   
  Sentry                   5    | .   .   2   .   3   
  Hunter                   2    | .   .   .   .   2   
Best Kill Streak           7    | 2   5   5   4   7   
  Combat Bots Only         4    | .   2   1   4   3   
Max Kills in Single Turn   2    | 1   1   2   1   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   .   1   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Scr  Mat  Mat  Min  Mat  
Damage Taken               1595 | .    173  26   63   1333 
  Core                     347  | .    41   14   19   273  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         91   | 100  83   .    91   .    
Volleys Fired              115  | 3    29   7    6    70   
  Largest                  2    | 2    2    2    2    2    
  Hottest                  73   | 40   70   59   62   73   
Shots Fired                215  | 6    48   14   12   135  
  Gun                      145  | 6    48   7    6    78   
  Cannon                   70   | .    .    7    6    57   
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  205  | 6    41   14   12   132  
  Thermal                  10   | .    7    .    .    3    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         26   | 4    10   7    11   26   
  Robot Miss Streak        3    | .    2    1    3    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        2    | .    1    .    .    1    
    Max Gunslinging Chain  1    | .    1    .    .    1    
Shots Hit Robots           166  | 4    37   9    6    110  
  Core Hits                71   | 2    19   8    4    38   
  Critical Hits            3    | .    1    .    .    2    
  Critical Kills           2    | .    1    .    .    1    
  Critical Parts Destroyed 1    | .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2808 | 44   430  290  107  1937 
  Guns                     1596 | 44   430  62   86   974  
  Cannons                  942  | .    .    67   21   854  
  Explosions               270  | .    .    161  .    109  
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  2438 | 44   354  129  107  1804 
  Thermal                  100  | .    76   .    .    24   
  Explosive                270  | .    .    161  .    109  
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            41   | .    .    .    .    41   
  Projectiles              25   | .    .    .    .    25   
  Explosions               16   | .    .    .    .    16   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 10   | .    .    1    .    9    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  10   | .    .    1    .    9    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      56   | .    .    .    .    56   
  Shots                    1    | .    .    .    .    1    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        108  | .    108  5    .    19   
  Average Temperature      26   | .    47   3    .    6    
  Received Heat Transfer   594  | .    126  9    .    459  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         296  | .    222  .    .    74   
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Peak Influence             443  | 10  218 234 176 443 
  Average Influence        161  | 2   122 125 163 235 
Maximum Alert Level        2    | .   1   1   .   2   
  Low Security (%)         64   | 100 73  78  100 32  
  Level 1                  32   | .   26  21  .   60  
  Level 2                  2    | .   .   .   .   7   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          5    | .   .   1   .   4   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            4    | .   .   1   .   3   
  Assault                  .    | .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Distress Signals           2    | .   .   1   .   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              41   | .   8   5   4   24  
  Peak Tracking Total      9    | .   3   3   4   9   
  Tactical Retreats        .    | .   .   .   .   .   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Scr Mat Mat Min Mat 
Machines Disabled          7    | .   .   3   1   3   
  Max in Single Turn       3    | .   .   2   1   3   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Machines Accessed          6    | .   2   3   .   1   
  Terminals                3    | .   1   1   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                17   | .   3   10  .   4   
  Successful               15   | .   3   8   .   4   
  Failed                   2    | .   .   2   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                11   | .   2   5   .   4   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          3    | .   .   3   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              2    | .   .   2   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             9    | .   2   3   .   4   
  Record                   7    | .   1   3   .   3   
  Alert Level              1    | .   .   .   .   1   
  Transport Status         1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       3    | .   .   3   .   .   
  Scan Component           2    | .   .   2   .   .   
  Repair                   1    | .   .   1   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   
  Report Inventory         1    | .   1   .   .   .   
Scanalyzer                 2    | .   .   2   .   .   
  Insert Component         1    | .   .   1   .   .   
  Analyze                  1    | .   .   1   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         4    | .   1   2   .   1   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   .   1   .   .   
  Time                     26   | .   .   26  .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Scr Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Scr Mat Mat Min Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  
-------------              Run  | Scr Mat Mat Min Mat 
Turns Passed               1308 | 62  341 300 155 450 
Spaces Moved               674  | 38  214 174 92  156 
  Core                     5    | 5   .   .   .   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     669  | 33  214 174 92  156 
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 150 120 
  Average Speed            133  | 114 120 139 150 138 
  Slowest Speed            150  | 120 120 150 150 150 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       21   | 3   43  22  22  17  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          77   | .   .   62  .   15  
  Melee                    .    | .   .   .   .   .   
  Projectile               3    | .   .   .   .   3   
  AOE                      74   | .   .   62  .   12  

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Total                      865  | 47  252 216 97  253 
  Wait                     37   | .   .   26  .   11  
  Move                     670  | 37  213 173 91  156 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  5    | .   4   .   .   1   
  Fast Attach              22   | 7   3   5   .   7   
  Attach                   6    | .   .   2   .   4   
  Detach                   2    | .   .   1   .   1   
  Swap                     .    | .   .   .   .   .   
  Drop                     8    | .   3   2   .   3   
  Fire                     115  | 3   29  7   6   70  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 16)
   63 | -11/Scrapyard | Entered Materials
  199 | -10/Materials | Discovered new exit (range 11)
  308 | -10/Materials | Build established: Mutant
  372 | -10/Materials | Discovered new exit (range 16)
  404 | -10/Materials | Entered another Materials area
  404 | -9/Materials  | Evolved 2 slots: Utility x2
  501 | -9/Materials  | Repaired Aluminum Leg
  680 | -9/Materials  | Discovered new exit (range 13)
  704 | -9/Materials  | Entered Mines
  733 | -9/Mines      | Met a Derelict bent on vengeance
  770 | -9/Mines      | Discovered new exit (range 16)
  859 | -9/Mines      | Entered Materials
  859 | -8/Materials  | Evolved 2 slots: Utility x2
  970 | -8/Materials  | Build established: Scavenger-Skirmisher
 1044 | -8/Materials  | Garrison activated, responded to threat
 1141 | -8/Materials  | Lost 3 parts (1p1n1w)
 1309 | -8/Materials  | Self-destructed

 Last Messages 
---------------
01265_ K-01 Serf collects debris.
01267_ Acquired 48 matter.
01267_ K-01 Serf collects debris.
01269_ R-06 Scavenger collects Lgt. Ion Engine.
01270_ K-01 Serf collects debris. <x2>
01274_ R-06 Scavenger collects Heat Sink.
01285_ W-25 Informer destroyed.
01285_ Switching to secondary target: Y-45 Defender.
01285_ K-01 Serf collects debris.
01288_ K-01 Serf destroyed.
01288_ K-01 Serf collects debris. <x4>
01295_ Imp. Ion Engine destroyed.
01297_ Aluminum Leg destroyed.
01298_ K-01 Serf collects debris. <x2>
01305_ Penetrated by Slug.
01305_ Aluminum Leg destroyed.
01305_ K-01 Serf collects debris.
01306_ Destroyed Melee Analysis Suite.
01307_ Hvy. Assault Rifle destroyed.
01308_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Range         20
Terrain Scan Density       85
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                40
Targeting Accuracy         8
Offensive Hacking          10

 Item Schematics 
-----------------
 Signal Interpreter | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MatterLongswordPick
  Manual?         0
Play Time         00:21:48
  Cumulative      6.6 hours
  Start           2020.07.25 @ 20:27:17
  End             2020.07.25 @ 21:04:33
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          7
  Rogue           0
  Adventurer      7
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             4
Gallery%          11
Achievement%      11
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 14f169a5-416f-43fd-b663-1b4528cbe26f