Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.19 @ 14:21:43 Player: Beef Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (71) 355 Value Destroyed (2050) 2050 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (13) 13 TOTAL SCORE: 5238 Bonus ------- High Alert Combat Kills 13 Cogmind --------- Core Integrity 0/700 Matter 209/300 Energy 95/100 System Corruption 11% Temperature Cool (0) Movement Hovering (60) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Gravmag System > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- Powered Hammer Spear > --- INVENTORY (5) ---- Micro Nuclear Core Advanced Beam Rifle Advanced Beam Rifle Greatsword Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Improved Sensor Array Improved Medium Armor Plating Hacking Suite System Shield > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY -------- Improved Deuterium Engine Carbon-fiber Leg Titanium Leg Titanium Leg Improved Carbon-fiber Leg Reaction Control System Hardened Heavy Armor Plating Hacking Suite Advanced Beam Rifle Advanced Beam Rifle Great Maul Greatsword [Rating: 51] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Titanium Leg Hover Unit Gravmag System Flight Unit Surge Thruster Utility Advanced Heat Sink Device Advanced Heat Sink Storage Small Storage Unit Hackware System Shield Protection Reactive Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Ballistic Gun Improved Assault Rifle Impact Weapon Great Maul Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Slots Evolved 6 | . . 2 . 2 2 . Power . | . . . . . . . Propulsion 2 | . . 1 . 1 . . Utility 4 | . . 1 . 1 2 . Weapon . | . . . . . . . Parts Attached 79 | 5 3 6 1 36 26 2 Power 7 | . 1 . . 4 2 . Engine 4 | . 1 . . 2 1 . Core 3 | . . . . 2 1 . Reactor . | . . . . . . . Propulsion 30 | 2 . 3 1 14 10 . Treads 8 | 2 . 3 1 2 . . Leg 17 | . . . . 8 9 . Wheel . | . . . . . . . Hover 1 | . . . . . 1 . Flight 4 | . . . . 4 . . Utility 24 | 1 2 1 . 8 12 . Device 13 | . 2 . . 5 6 . Storage 4 | 1 . . . 1 2 . Processor . | . . . . . . . Hackware 2 | . . . . 1 1 . Protection 5 | . . 1 . 1 3 . Artifact . | . . . . . . . Weapon 18 | 2 . 2 . 10 2 2 Energy Gun 5 | . . . . 5 . . Energy Cannon . | . . . . . . . Ballistic Gun 8 | 2 . 2 . 4 . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 3 | . . . . 1 1 1 Slashing Weapon . | . . . . . . . Piercing Weapon 2 | . . . . . 1 1 Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . . Parts Lost 27 | . . . . 17 10 . Power 5 | . . . . 3 2 . Propulsion 7 | . . . . 5 2 . Utility 9 | . . . . 3 6 . Weapon 6 | . . . . 6 . . Highest Loss Streak 17 | . . . . 17 6 . To Critical Strikes . | . . . . . . . Average Slot Usage (%) 88 | . 88 99 100 87 88 23 Engine 7 | . 11 11 11 7 6 . Treads 10 | . 28 33 33 5 . . Leg 17 | . . . . 24 26 . Flight 1 | . . . . 3 . . Device 12 | . 6 11 11 14 13 . Storage 7 | . 14 11 11 6 6 . Hackware 4 | . . . . . 11 . Protection 6 | . . 11 11 7 6 . Energy Gun 8 | . . . . 11 13 . Ballistic Gun 8 | . 28 21 22 4 . . Peak Build Rating 51 | 5 9 16 17 38 51 14 Average Rating 28 | 4 7 14 16 29 42 13 On Entrance 14 | . 5 9 16 17 37 14 Naked Turns 38 | . . . . . 38 . Heaviest Build 62 | 9 13 18 18 36 62 9 Greatest Support 83 | 40 40 60 63 83 70 9 Greatest Overweight (x) 1 | . . . . 1 1 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 10 15 5 Average Capacity 9 | 7 8 8 8 8 11 5 Most Carried 15 | 3 7 8 8 10 15 5 Average Carried 8 | 1 4 7 8 7 11 4 Final Capacity 10 | 8 8 8 8 10 5 5 Final Carried 10 | 3 7 8 8 10 5 5 Class Distribution -------------------- 43% | Scavenger-Mutant 37% | Mutant 18% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Low Matter Collected 1377 | 249 126 319 45 447 191 . Remotely . | . . . . . . . Salvage Created 3016 | . 314 571 10 1449 672 . Parts 167 | . 22 34 3 74 34 . Haulers Intercepted 9 | . 1 2 . 3 3 . Recyclers Shooed 4 | . 2 1 . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Combat Hostiles Destroyed 44 | . 4 9 . 21 10 . Melee 4 | . . . . 3 1 . Guns 35 | . 4 9 . 14 8 . Classes Destroyed 13 | . 4 1 1 5 2 . Worker 2 | . . . . 2 . . Builder 1 | . . . . . 1 . Tunneler 1 | . . . 1 . . . Hauler 9 | . 1 2 . 3 3 . Recycler 6 | . 1 . . 5 . . Operator 3 | . . . . 2 1 . Watcher 5 | . 2 2 . 1 . . Swarmer 7 | . . . . 7 . . Grunt 22 | . 4 6 . 9 3 . Sentry 8 | . . 3 . 3 2 . Hunter 2 | . . . . 1 1 . Programmer 4 | . . . . . 4 . Heavy 1 | . . . . 1 . . Best Kill Streak 5 | . 2 3 1 5 4 . Combat Bots Only 5 | . 2 3 . 5 3 . Max Kills in Single Turn 2 | . 1 1 1 2 2 . Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Low Hostile Shots Fired 508 | . 28 26 . 203 238 13 Missed 131 | . 6 9 . 46 65 5 Damage Taken 5751 | . 299 209 . 2643 2470 130 Core 1289 | . 39 21 . 524 588 117 Absorbed by Shields 24 | . . . . . 24 . Ignored by Resistances 79 | . . . . 54 25 . Regen/Repaired (Parts) 85 | . . . . 44 41 . Core Remaining (%) 70 | 100 84 . 94 4 . . Volleys Fired 202 | . 32 33 1 68 68 . Largest 2 | . 2 2 2 2 2 . Hottest 122 | . 40 46 46 122 122 . Shots Fired 401 | . 64 66 2 132 137 . Gun 401 | . 64 66 2 132 137 . Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 190 | . 64 66 2 58 . . Thermal 211 | . . . . 74 137 . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 16 | . 9 12 2 16 14 . Robot Miss Streak 4 | . 3 2 . 4 4 . Penetration Max . | . . . . . . . Secondary Targets 2 | . 1 . . 1 . . Max Gunslinging Chain 1 | . 1 . . 1 . . Shots Hit Robots 286 | . 44 48 1 96 94 3 Core Hits 112 | . 15 24 1 39 33 . Critical Kills . | . . . . . . . Critical Parts Destroyed 3 | . . . . 3 . . Critical Strikes 15 | . . . . 5 10 . Burn 11 | . . . . 1 10 . Smash 4 | . . . . 4 . . Melee Attacks 28 | . . . . 19 3 6 Impact 25 | . . . . 19 2 4 Slashing . | . . . . . . . Piercing 3 | . . . . . 1 2 Sneak Attacks 4 | . . . . 4 . . Combat Hostiles 2 | . . . . 2 . . Follow-up Attacks 1 | . . . . . 1 . Damage Inflicted 5730 | . 544 676 16 2281 2068 145 Guns 4680 | . 544 665 16 1475 1980 . Cannons . | . . . . . . . Explosions . | . . . . . . . Melee 1019 | . . . . 806 68 145 Ramming 31 | . . 11 . . 20 . Kinetic 1800 | . 544 665 16 575 . . Thermal 2880 | . . . . 900 1980 . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact 986 | . . . . 806 35 145 Slashing . | . . . . . . . Piercing 33 | . . . . . 33 . Highest Corruption 11 | . . 2 2 4 11 11 Average Corruption 3 | . . 2 2 4 3 11 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 38 | . . 3 . 19 13 3 Message Errors 7 | . . . . 5 2 . Matter Fused 6 | . . . . 1 4 1 Heat Flow Errors 4 | . . . . 3 1 . Energy Discharges 7 | . . 3 . 1 2 1 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 4 | . . . . 4 . . Data Loss (major) 3 | . . . . 1 2 . Misfires 4 | . . . . 3 1 . Misdirections 1 | . . . . . 1 . Weapon Failures 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 281 | . . . . 268 13 . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 281 | . . . . 268 13 . Knockbacks 4 | . . . . 2 1 1 Impact 4 | . . . . 2 1 1 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 2 | . . 2 . . . . Targets Rammed 9 | . . 2 . . 7 . Kicked 7 | . . . . . 7 . Crushed . | . . . . . . . Highest Temperature 276 | . 2 . . 240 276 . Average Temperature 57 | . 2 . . 36 95 . Received Heat Transfer 1506 | . 168 96 . 864 378 . Effects 1 | . . . . . 1 . Energy Bleed 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted 5 | . . . . 5 . . Combat Hostiles 3 | . . . . 3 . . Parts Fried 8 | . . . . 8 . . Impact Corruptions 10 | . . . . 9 . 1 Robots Melted 2 | . . . . 1 1 . Combat Hostiles 2 | . . . . 1 1 . Parts Melted 12 | . . . . 2 10 . Heat Transferred 5657 | . . . . 1739 3918 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Peak Influence 419 | . 157 406 99 419 366 . Initial 190 | . . 66 79 38 190 . Average 192 | . 88 228 81 237 202 . Maximum Alert Level 2 | . . 2 . 2 1 . Low Security (%) 54 | 100 100 45 100 38 49 . Level 1 43 | . . 47 . 59 50 . Level 2 1 | . . 6 . 1 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 11 | . . 2 . 4 5 . Investigation 2 | . . 1 . 1 . . Extermination 1 | . . . . . 1 . Reinforcement 8 | . . 1 . 3 4 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 2 | . . . . . 2 . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Distress Signals 5 | . 1 2 . 1 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 96 | . 8 14 . 35 38 1 Peak Tracking Total 15 | . 4 3 . 8 15 1 Tactical Retreats 12 | . . 1 . 5 6 . Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Traps Triggered 5 | . . 2 . 1 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . 1 . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Low Machines Disabled 3 | . 1 . 1 . 1 . Max in Single Turn 1 | . 1 . 1 . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Machines Accessed 12 | . 2 3 . 3 4 . Terminals 7 | . 2 2 . 2 1 . Fabricators . | . . . . . . . Repair Stations 3 | . . . . 1 2 . Recycling Units 1 | . . . . . 1 . Scanalyzers 1 | . . 1 . . . . Garrison Access . | . . . . . . . Total Hacks 37 | . 6 8 . 11 12 . Successful 18 | . 1 5 . 7 5 . Failed 19 | . 5 3 . 4 7 . Catastrophic 2 | . 1 1 . . . . Database Lockouts . | . . . . . . . Manual 12 | . 6 2 . 3 1 . Terminals 20 | . 6 6 . 6 2 . Fabricators . | . . . . . . . Repair Stations 12 | . . . . 5 7 . Recycling Units 3 | . . . . . 3 . Scanalyzers 2 | . . 2 . . . . Garrison Access . | . . . . . . . Terminal Hacks 7 | . 1 2 . 3 1 . Prototype ID Bank 2 | . . 1 . 1 . . Branch Access Points 1 | . . 1 . . . . Terminal Index 1 | . . . . . 1 . Alert Level 1 | . . . . 1 . . Zone Layout 2 | . 1 . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . . . . 3 3 . Scan Component 4 | . . . . 2 2 . Repair 2 | . . . . 1 1 . Recycling Unit Hacks 1 | . . . . . 1 . Report Inventory 1 | . . . . . 1 . Scanalyzer 2 | . . 2 . . . . Insert Component 1 | . . 1 . . . . Analyze 1 | . . 1 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 2 | . . 1 . 1 . . Terminals 2 | . . 1 . 1 . . Botnet 2 | . . 1 . 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used . | . . . . . . . Hacking Detections 10 | . 2 3 . 2 3 . Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . . 1 1 . Time 95 | . . . . 70 25 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . . 3 . Programmers 3 | . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Low Turns Passed 3367 | 95 338 409 184 1107 1146 88 Spaces Moved 1956 | 56 143 178 113 625 753 88 Core 151 | 4 . . . 3 144 . Treads 560 | 52 143 178 113 74 . . Legs 990 | . . . . 426 564 . Wheels . | . . . . . . . Hover 133 | . . . . . 45 88 Flight 122 | . . . . 122 . . Fastest Speed 26 | 50 160 160 160 26 50 60 Average Speed 118 | 152 160 160 160 108 106 60 Slowest Speed 160 | 160 160 160 160 160 130 60 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 4 | . . . . 4 . . Cave-ins Triggered 1 | . . . . 1 . . Exploration Rate (%) 24 | 5 34 25 25 41 23 15 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . 1 . . . . Unknown Exits Taken 5 | 1 1 . 1 1 1 . Scrap Searched 2 | . . . 2 . . . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Total 2553 | 63 187 237 115 882 953 116 Wait 196 | . 6 11 . 99 61 19 Move 1942 | 55 142 177 112 616 752 88 Hop 4 | . . . . 4 . . Pick Up 40 | 3 3 3 . 20 10 1 Fast Attach 37 | 5 3 1 . 18 9 1 Attach 19 | . . 2 . 11 5 1 Detach 3 | . 1 1 . 1 . . Swap 23 | . . 3 1 7 12 . Drop 41 | . . 4 1 19 16 1 Fire 202 | . 32 33 1 68 68 . Melee 26 | . . . . 19 2 5 Ram . | . . . . . . . Kick 7 | . . . . . 7 . Crush 2 | . . 2 . . . . Escape Stasis 11 | . . . . . 11 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Min x2 / *Sto) -9/Mines -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 96 | -11/Scrapyard | Entered Materials 244 | -10/Materials | Discovered new exit (range 17) 305 | -10/Materials | Build established: Mutant 378 | -10/Materials | Discovered new exit (range 16) 434 | -10/Materials | Entered another Materials area 434 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 649 | -9/Materials | Identified exit to Mines 649 | -9/Materials | Identified exit to Storage 843 | -9/Materials | Entered Mines 855 | -9/Mines | Met a Derelict bent on vengeance 872 | -9/Mines | Found a hidden stash of uninstalled traps 923 | -9/Mines | Discovered new exit (range 5) 1024 | -9/Mines | Build established: Scavenger-Mutant 1027 | -9/Mines | Entered Materials 1027 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1233 | -8/Materials | Crushed by falling debris 1237 | -8/Materials | Core integrity fell below 50% 1311 | -8/Materials | Lost 17 parts (3p5n3u6w) 1377 | -8/Materials | Core integrity fell below 20% 1895 | -8/Materials | Discovered new exit (range 5) 2101 | -8/Materials | Repaired Broken Lgt. Angular Momentum Engine 2134 | -8/Materials | Entered Factory 2134 | -7/Factory | Evolved 2 slots: Utility x2 2727 | -7/Factory | Build established: Hacker-Mutant 2868 | -7/Factory | Repaired Adv. Heat Sink 3094 | -7/Factory | Cargo convoy interrupted 3153 | -7/Factory | Released all parts (8) 3156 | -7/Factory | Core integrity fell below 50% 3177 | -7/Factory | Lost 6 parts (1p2n3u) 3179 | -7/Factory | System corruption reached 10% 3199 | -7/Factory | Core integrity fell below 20% 3277 | -7/Factory | Discovered new exit (range 6) 3280 | -7/Factory | Entered Lower Caves 3328 | -7/Lower Caves | Build established: Mutant 3368 | -7/Lower Caves | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- 03318_ Slug penetrates Wall. 03321_ 61-JM5(k) breaks down the debris. 03334_ 7Z-N38(k) breaks down the debris. 03337_ Slug penetrates 7Z-N38(k). 03337_ 7Z-N38(k) destroyed. 03337_ 61-JM5(k) breaks down the debris. 03340_ System corrupted: Energy discharge (-54). 03343_ 61-JM5(k) destroyed. 03349_ Dropped Mic. Nuclear Core. 03349_ Slug penetrates Wall. 03350_ Acquired Mic. Nuclear Core. 03356_ System corrupted: Powered Hammer rejected. 03356_ Acquired Powered Hammer. 03359_ Slug penetrates Wall. 03362_ Penetrated by Slug. 03364_ H-55 Commando knocked back. 03365_ Penetrated by Slug. 03367_ Destroyed Lgt. Nuclear Core. 03367_ H-55 Commando system corrupted by crushing effect. 03368_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????## | | ??????????????????????????????????????????????## # | | ????????????????????????????????####?????????## # | | ???????????????????????????????## ##????????# | | ??????????????????????????????## #####????# | | ?????????????????????????????## * ## ###### ## | | ???????????????????????####### = | | ???????????????????????# % | | ?????????????????????###h@ ## # | | ?????????????????????# ##### ### # | | ??????? ##### ###???# ######?## # | | ??????? #?????# #???????# | | ??????? #?????# #???????# | | ???????# #####????# #???????# | | ????????# ????????? #???????#### | | ????????# ?????????# ##??????????? | | ?????????# ## ??????????# #???????????? | | ????????????# ???????????# #???????????? | | ????????????# ????????????# #???????????? | | ???????????? ????????????? ##???????????? | | ????????????????????????? ##????????????? | | ??????????????????????????? ###?????????????? | | ??????????????????????????? ##???????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# ??????????????????? | | ????????????????????????????## ??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 69 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Base Temperature (-) 100 EM Shielding 2 Armor Coverage 825 Resistance: KI 20 Evasion (%) 64 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Sensor Array | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PropulsionLauncherDissipator Manual? 0 Play Time 00:21:20 Cumulative 166.3 hours Start 2025.01.19 @ 14:00:45 End 2025.01.19 @ 14:21:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 183 Rogue 183 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/1/0/0/0/0/0/0 Lore% 64 Gallery% 72 Achievement% 54 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 00cc5059-63e7-43ec-a697-d020b785a080