Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.04 @ 07:04:55 Player: ldi (hl). (hl) Result: Destroyed by X-67 Chaingunner with Minigun Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (87) 435 Value Destroyed (3258) 3258 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (456) 456 TOTAL SCORE: 8649 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 445 Cogmind --------- Core Integrity 0/850 Matter 250/300 Energy 20/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Heavy Ion Engine Heavy Ion Engine Cooling System Light EM Pulse Cannon Disruptor Cannon Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Cryofiber Web Huge Storage Unit Core Analyzer Matter Filter Weapon Cycler Improved Light Armor Plating Layered Medium Armor Plating Shield Generator > --- WEAPON ----------- Minigun Advanced Assault Cannon > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Heavy Ion Engine Light Angular Momentum Engine Advanced Treads Carbon-fiber Leg Wheel Advanced Heat Sink High-capacity Storage Unit Large Matter Pod Energy Filter Energy Filter Particle Charger Kinecellerator Particle Gun Heavy Laser Heavy Laser Light EM Pulse Cannon Light EM Pulse Cannon Light EM Pulse Cannon Disruptor Cannon Minigun Enhanced Flamer [Rating: 53] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Compact Wheel Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Advanced Assault Cannon Energy Gun Advanced Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Minigun Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Slots Evolved 8 | . . . 2 . 2 . 2 . . . . 2 Power . | . . . . . . . . . . . . . Propulsion 2 | . . . 1 . 1 . . . . . . . Utility 6 | . . . 1 . 1 . 2 . . . . 2 Weapon . | . . . . . . . . . . . . . Parts Attached 97 | 6 5 1 7 . 9 7 11 1 5 . 13 32 Power 11 | 1 1 . 1 . 2 . 1 . . . 1 4 Engine 10 | 1 1 . 1 . 1 . 1 . . . 1 4 Core 1 | . . . . . 1 . . . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 27 | 2 1 1 3 . 2 5 2 . . . 5 6 Treads 18 | . . . 3 . 1 5 2 . . . 5 2 Leg 7 | 2 1 1 . . 1 . . . . . . 2 Wheel 2 | . . . . . . . . . . . . 2 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 38 | 1 2 . 2 . 2 . 5 1 4 . 6 15 Device 17 | . . . 1 . . . 1 1 1 . 1 12 Storage 2 | 1 1 . . . . . . . . . . . Processor 3 | . . . . . 1 . 1 . . . . 1 Hackware 2 | . . . . . 1 . . . . . 1 . Protection 14 | . 1 . 1 . . . 3 . 3 . 4 2 Artifact . | . . . . . . . . . . . . . Weapon 21 | 2 1 . 1 . 3 2 3 . 1 . 1 7 Energy Gun 8 | . . . 1 . 2 . 1 . . . . 4 Energy Cannon 4 | . 1 . . . 1 2 . . . . . . Ballistic Gun 8 | 2 . . . . . . 1 . 1 . 1 3 Ballistic Cannon 1 | . . . . . . . 1 . . . . . Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 2 . 1 . . . . . Parts Lost 59 | . 2 2 2 . 5 4 1 1 2 . 13 27 Power 5 | . 1 . . . 1 . . . . . 1 2 Propulsion 18 | . 1 2 . . 1 1 . . . . 4 9 Utility 22 | . . . 1 . 1 . 1 1 2 . 7 9 Weapon 14 | . . . 1 . 2 3 . . . . 1 7 Highest Loss Streak 12 | . 2 2 2 . 4 1 1 1 2 . 7 12 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 84 92 98 100 90 97 94 100 99 100 87 86 Engine 7 | . 7 14 11 11 7 9 7 7 7 7 6 6 Treads 25 | . . . 22 33 26 33 29 30 30 30 29 21 Leg 3 | . 26 21 10 . 5 . . . . . . 1 Device 10 | . . . 9 11 9 9 7 11 15 15 7 18 Storage 8 | . 14 14 11 11 9 9 7 7 7 7 7 6 Processor 3 | . . . . . 5 9 7 7 1 . . 5 Hackware 2 | . . . . . 5 9 7 3 . . . . Protection 12 | . 7 14 11 11 3 . 14 15 21 23 17 10 Energy Gun 1 | . . . 1 11 8 5 . . . . . 1 Energy Cannon 3 | . 7 14 9 . 5 12 4 . . . . . Ballistic Gun 6 | . 20 14 11 11 3 . 2 7 7 7 7 6 Ballistic Cannon 3 | . . . . . . . 2 7 7 7 7 3 Naked Turns 5 | . . . . . . . . . . . . 5 Heaviest Build 125 | 10 88 88 93 92 95 97 102 107 114 113 125 115 Greatest Support 88 | 20 20 20 60 60 60 88 88 88 88 88 88 86 Greatest Overweight (x) 8 | 3 8 8 2 1 2 1 1 1 1 1 1 6 Average Overweight (x) 1 | . 3 5 1 1 1 1 1 1 1 1 1 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 23 25 25 25 25 25 25 25 25 25 25 24 Most Carried 25 | 4 15 15 15 12 21 25 25 25 25 25 25 23 Average Carried 20 | 1 10 14 13 12 15 23 23 24 24 25 22 20 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 4 14 14 12 12 21 25 24 25 25 25 22 5 Class Distribution -------------------- 65% | Mutant 32% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Matter Collected 2518 | 260 40 61 67 4 92 70 168 95 164 . 539 958 Remotely . | . . . . . . . . . . . . . Salvage Created 3791 | . 231 123 39 31 628 637 81 123 115 . 394 1389 Parts 160 | . 10 5 5 2 32 21 4 3 3 . 11 64 Haulers Intercepted 4 | . . . . . 4 . . . . . . . Recyclers Shooed 4 | . 1 . 1 . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . . . 9 2 . 8 . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 73 | . 5 5 3 2 6 11 2 3 3 . 10 23 Guns 39 | . 2 2 3 2 2 3 1 2 . . 3 19 Cannons 32 | . 3 3 . . 3 7 1 1 3 . 7 4 AOE 1 | . . . . . 1 . . . . . . . Classes Destroyed 13 | . 3 . . . 4 . . . 1 . . 5 Worker 2 | . . . . . 2 . . . . . . . Builder 2 | . . . . . . . . . . . . 2 Hauler 4 | . . . . . 4 . . . . . . . Recycler 4 | . 1 . . . . 1 . . . . . 2 Watcher 2 | . . . . . 2 . . . . . . . Swarmer 18 | . 3 3 3 2 . . . . . . . 7 Grunt 36 | . 2 2 . . 4 7 2 3 2 . 9 5 Brawler 3 | . . . . . . . . . 1 . 1 1 Sentry 6 | . . . . . 2 4 . . . . . . Specialist 6 | . . . . . . . . . . . . 6 Hunter 2 | . . . . . . . . . . . . 2 Programmer 1 | . . . . . . . . . . . . 1 Heavy 1 | . . . . . . . . . . . . 1 Decomposer 1 | . . . . . . . . . . . 1 . Best Kill Streak 5 | . 3 3 3 5 3 2 2 3 2 . 4 4 Combat Bots Only 5 | . 3 3 3 5 2 2 2 3 2 . 4 4 Max Kills in Single Turn 2 | . 1 1 1 1 1 1 1 1 1 . 2 2 Gunslinging 1 | . . . . . . . . . . . . 1 Exploded 1 | . . . . . 1 . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Damage Taken 9594 | . 306 405 282 16 619 1067 348 296 262 . 2125 3868 Core 1648 | . 25 109 24 . 127 176 81 37 40 . 168 861 Absorbed by Shields 262 | . . . . . . . . 36 40 . 78 108 Redirected to Shielding 235 | . 7 33 18 2 41 . 20 7 5 . 66 36 Regen/Repaired (Parts) 289 | . . . . . . . 289 . . . . . Core Remaining (%) 67 | 100 . 46 . 94 . 44 . . . . 53 . Volleys Fired 292 | . 23 19 11 2 36 36 9 10 10 . 44 92 Largest 2 | . 2 2 2 2 2 2 2 2 2 . 2 2 Hottest 138 | . 80 80 80 60 129 129 71 71 71 . 73 138 Shots Fired 579 | . 46 38 21 4 71 71 16 20 20 1 87 184 Gun 380 | . 38 19 17 4 54 22 7 10 10 1 41 157 Cannon 199 | . 8 19 4 . 17 49 9 10 10 . 46 27 Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 373 | . 38 19 11 2 19 . 14 20 20 1 87 142 Thermal 168 | . 8 19 4 . 45 50 . . . . . 42 Explosive . | . . . . . . . . . . . . . Electromagnetic 38 | . . . 6 2 7 21 2 . . . . . Robot Hit Streak 28 | . 15 7 6 1 18 18 12 28 14 . 11 11 Robot Miss Streak 5 | . 5 3 1 2 2 3 1 1 1 1 3 5 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 5 | . . . 1 . 1 . . . . . . 3 Max Gunslinging Chain 1 | . . . 1 . 1 . . . . . . 1 Shots Hit Robots 412 | . 33 22 14 1 52 55 14 17 16 . 62 126 Core Hits 174 | . 11 7 3 2 25 19 6 7 5 . 28 61 Critical Kills 1 | . . . . . . . . . . . . 1 Critical Parts Destroyed 1 | . . . . . . . . 1 . . . . Critical Strikes 13 | . . . . . 2 . 1 3 . . 2 5 Burn 6 | . . . . . 2 . . . . . . 4 Destroy 2 | . . . . . . . . 1 . . . 1 Blast 5 | . . . . . . . 1 2 . . 2 . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 8230 | . 339 313 163 21 840 1284 333 352 356 . 1525 2704 Guns 4416 | . 236 87 90 21 513 408 95 158 99 . 516 2193 Cannons 3753 | . 103 226 70 . 286 868 238 194 257 . 1009 502 Explosions 41 | . . . . . 41 . . . . . . . Melee . | . . . . . . . . . . . . . Ramming 20 | . . . 3 . . 8 . . . . . 9 Kinetic 5020 | . 236 87 57 . 108 . 276 352 356 . 1525 2023 Thermal 2585 | . 103 226 70 . 666 848 . . . . . 672 Explosive . | . . . . . . . . . . . . . Electromagnetic 605 | . . . 33 21 66 428 57 . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 9 | . . . . . . . . . 7 7 7 9 Average Corruption 6 | . . . . . . . . . 6 7 7 5 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 78 | . . . . . . . . . 13 9 50 6 Message Errors 18 | . . . . . . . . . 2 2 11 3 Matter Fused 23 | . . . . . . . . . 5 . 16 2 Heat Flow Errors 9 | . . . . . . . . . 1 3 4 1 Energy Discharges 7 | . . . . . . . . . 1 1 5 . Parts Rejected 1 | . . . . . . . . . . . 1 . Data Loss (minor) 8 | . . . . . . . . . 1 1 6 . Data Loss (major) 1 | . . . . . . . . . . . 1 . Misfires 5 | . . . . . . . . . 1 1 3 . Alerts 2 | . . . . . . . . . 1 1 . . Weapon Failures 4 | . . . . . . . . . 1 . 3 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 63 | . 7 . 4 . 6 7 28 . . . 11 . Projectiles 57 | . 7 . 4 . . 7 28 . . . 11 . Explosions 6 | . . . . . 6 . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 22 | . . . . . . . 2 3 . . 7 10 Impact 1 | . . . . . . . . . . . . 1 Kinetic 18 | . . . . . . . 2 3 . . 6 7 Secondary 3 | . . . . . . . . . . . 1 2 Self-Inflicted Damage 30 | . . . . . 30 . . . . . . . Shots 1 | . . . . . 1 . . . . . . . Rammed 4 | . . . 1 . . 1 . . . . . 2 Targets Rammed 4 | . . . 1 . . 1 . . . . . 2 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 405 | . 85 360 8 . 81 270 405 . 141 185 276 245 Average Temperature 83 | . 35 141 5 . 20 67 222 . 83 79 97 94 Received Heat Transfer 2418 | . 126 120 18 . 225 396 72 158 73 . 951 279 Effects 2 | . . 2 . . . . . . . . . . Energy Bleed 1 | . . 1 . . . . . . . . . . Damage (minor) 1 | . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 4 | . . . . . . 4 . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . Parts Melted 15 | . . . . . 5 4 . . . . . 6 Heat Transferred 5304 | . 222 481 148 . 1530 1443 . . . . . 1480 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Peak Influence 425 | . 105 115 229 138 229 425 192 . . . . 257 Initial 188 | . . . 44 88 53 5 188 . . . . . Average 96 | . 51 78 131 137 74 161 93 . . . . 88 Maximum Alert Level 2 | . . . 1 . 1 2 . . . . . 1 Low Security (%) 91 | 100 100 100 89 100 98 65 100 . . . . 89 Level 1 7 | . . . 10 . 1 27 . . . . . 10 Level 2 1 | . . . . . . 6 . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 16 | . . . 1 . . 3 2 . . . . 10 Investigation 1 | . . . . . . . . . . . . 1 Extermination 2 | . . . . . . . 1 . . . . 1 Reinforcement 7 | . . . 1 . . . 1 . . . . 5 Assault . | . . . . . . . . . . . . . Garrison 6 | . . . . . . 3 . . . . . 3 Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Distress Signals 7 | . 3 . 1 . 2 1 . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 137 | . 9 5 11 2 16 20 5 3 3 . 13 50 Peak Tracking Total 17 | . 3 3 4 . 7 6 2 3 3 . 4 17 Tactical Retreats 8 | . . . . . 1 1 . . . . . 6 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Traps Triggered 5 | . . . . . . 4 . . . . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Machines Disabled 3 | . . . 1 . 2 . . . . . . . Max in Single Turn 1 | . . . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Machines Accessed 15 | . . . . . 2 6 3 . . . . 4 Terminals 13 | . . . . . 2 6 1 . . . . 4 Fabricators 1 | . . . . . . . 1 . . . . . Repair Stations 1 | . . . . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 59 | . . . . . 12 19 13 . . . . 15 Successful 33 | . . . . . 9 10 7 . . . . 7 Failed 25 | . . . . . 2 9 6 . . . . 8 Catastrophic 3 | . . . . . . . . . . . . 3 Database Lockouts 1 | . . . . . 1 . . . . . . . Manual 32 | . . . . . 7 11 7 . . . . 7 Terminals 53 | . . . . . 12 19 7 . . . . 15 Fabricators 2 | . . . . . . . 2 . . . . . Repair Stations 4 | . . . . . . . 4 . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 17 | . . . . . 9 3 1 . . . . 4 Part Schematic 2 | . . . . . 2 . . . . . . . Robot Analysis 2 | . . . . . 2 . . . . . . . Prototype ID Bank 1 | . . . . . 1 . . . . . . . Open Door 2 | . . . . . . 1 . . . . . 1 Open DSF 1 | . . . . . . . . . . . . 1 Branch Access Points 2 | . . . . . . . 1 . . . . 1 Emergency Access Points 1 | . . . . . 1 . . . . . . . Terminal Index 2 | . . . . . 1 . . . . . . 1 Unreport Threat 3 | . . . . . 1 2 . . . . . . Dispatch Records 1 | . . . . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . . Build 1 | . . . . . . . 1 . . . . . Repair Station Hacks 4 | . . . . . . . 4 . . . . . Scan Component 2 | . . . . . . . 2 . . . . . Repair 2 | . . . . . . . 2 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 11 | . . . . . . 7 1 . . . . 3 Terminals 11 | . . . . . . 7 1 . . . . 3 Track 3 | . . . . . . 2 . . . . . 1 Assimilate 1 | . . . . . . 1 . . . . . . Botnet 2 | . . . . . . 1 . . . . . 1 Disrupt 3 | . . . . . . 2 1 . . . . . Operators 2 | . . . . . . 1 . . . . . 1 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 12 | . . . . . 2 6 2 . . . . 2 Full Trace Events 1 | . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . . . . Parts Built 1 | . . . . . . . 1 . . . . . Authchips . | . . . . . . . . . . . . . Time 106 | . . . . . . . 106 . . . . . Total Part Build Rating 6 | . . . . . . . 6 . . . . . Parts Repaired 2 | . . . . . . . 2 . . . . . Time 76 | . . . . . . . 76 . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Total Allies 13 | . . 3 . . . 10 . . . . . . Largest Group 10 | . . 3 3 . . 10 2 . . . . . Highest-Rated Group 173 | . . 40 40 . . 173 45 . . . . . Highest-Rated Ally 29 | . . 16 16 . . 29 29 . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 109 | . . . 24 . . 81 4 . . . . . Total Damage 1475 | . . . 238 . . 1168 69 . . . . . Kills 15 | . . . 4 . . 10 1 . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Robot Analysis Total 2 | . . . . . 2 . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . 1 . 1 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Turns Passed 8134 | 69 415 301 237 76 833 770 904 827 693 252 1640 1117 Spaces Moved 2902 | 46 96 49 62 30 287 267 340 353 289 113 630 340 Core 25 | 14 . . . . . . . . . . . 11 Treads 2671 | . . . 62 30 287 267 340 353 289 113 630 300 Legs 179 | 32 96 49 . . . . . . . . . 2 Wheels 27 | . . . . . . . . . . . . 27 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 400 240 240 240 225 225 225 225 225 225 50 Average Speed 237 | 123 350 514 310 240 243 227 225 225 225 225 225 229 Slowest Speed 680 | 200 680 680 320 240 320 240 225 225 225 225 228 540 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 25 | 3 23 13 11 17 28 55 8 48 48 9 66 7 Regions Visited 12 Branch Regions 7 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 2 | . . . . . . . 1 . 1 . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 . 1 . 1 1 . Scrap Searched 10 | . . . . . . . . 2 5 1 2 . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 13 | . . . . . 4 2 1 1 1 . 2 2 Melee . | . . . . . . . . . . . . . Projectile 9 | . . . . . . 2 1 1 1 . 2 2 AOE 4 | . . . . . 4 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Total 3665 | 55 138 69 86 31 353 364 465 367 313 112 771 541 Wait 254 | . . . . . 4 19 93 2 4 . 72 60 Move 2890 | 45 95 48 61 29 286 266 339 352 288 112 629 340 Hop . | . . . . . . . . . . . . . Pick Up 92 | 4 12 1 4 . 16 21 7 2 3 . 10 12 Fast Attach 21 | 6 3 . . . 2 . 2 . 1 . 2 5 Attach 63 | . 1 1 5 . 5 7 6 1 3 . 11 23 Detach 6 | . 1 . . . . . 2 . . . 1 2 Swap 13 | . 1 . 2 . 2 . 3 . 1 . . 4 Drop 30 | . 2 . 2 . 2 14 4 . 3 . 2 1 Fire 292 | . 23 19 11 2 36 36 9 10 10 . 44 92 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 4 | . . . 1 . . 1 . . . . . 2 Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves (discovered 2 exits: [*Low] / *Zio) -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: Low x2 / *Ext x2) History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 357 | -10/Materials | Discovered new exit (range 14) 485 | -10/Materials | Entered Mines 610 | -10/Mines | Discovered new exit (range 10) 649 | -10/Mines | Core integrity fell below 50% 752 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 786 | -10/Mines | Entered Materials 786 | -9/Materials | Accompanied by 3 allies 786 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1009 | -9/Materials | Discovered new exit (range 7) 1023 | -9/Materials | Entered Mines 1077 | -9/Mines | Discovered new exit (range 9) 1099 | -9/Mines | Entered Materials 1099 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1478 | -8/Materials | Lost 4 parts (1p1n1u1w) 1640 | -8/Materials | Build established: Scavenger-Mutant 1872 | -8/Materials | Central database locked down 1891 | -8/Materials | Discovered new exit (range 15) 1927 | -8/Materials | Discovered new exit (range 15) 1932 | -8/Materials | Entered Storage 2286 | -8/Storage | Build established: Mutant 2383 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2402 | -8/Storage | Garrison activated, responded to threat 2439 | -8/Storage | Core integrity fell below 50% 2631 | -8/Storage | Discovered new exit (range 8) 2702 | -8/Storage | Entered Factory 2702 | -7/Factory | Accompanied by 2 allies 2702 | -7/Factory | Evolved 2 slots: Utility x2 2933 | -7/Factory | Repaired Adv. Treads 2972 | -7/Factory | Repaired Adv. Treads 3016 | -7/Factory | Discovered new exit (range 9) 3232 | -7/Factory | Identified exit to Lower Caves 3410 | -7/Factory | Fabricated Disruptor Cannon (x1) 3606 | -7/Factory | Entered Lower Caves 3799 | -7/Lower Caves | Build established: Scavenger-Mutant 4378 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4418 | -7/Lower Caves | Discovered new exit (range 7) 4423 | -7/Lower Caves | Encountered a Warlord checkpoint 4433 | -7/Lower Caves | Entered another Lower Caves area 4916 | -7/Lower Caves | Identified exit to Zion 5126 | -7/Lower Caves | Entered Zion 5255 | -7/Zion | Discovered new exit (range 15) 5338 | -7/Zion | Attacked by Zionites 5360 | -7/Zion | Build established: Mutant 5378 | -7/Zion | Entered Proximity Caves 5686 | -6/Proximity Caves | Lost 7 parts (1p4n2u) 6772 | -6/Proximity Caves | Learned Factory emergency access door positions 6945 | -6/Proximity Caves | Discovered new exit (range 15) 7009 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7018 | -6/Proximity Caves | Entered Factory 7018 | -6/Factory | Evolved 2 slots: Utility x2 7408 | -6/Factory | Identified exit to Lower Caves 7408 | -6/Factory | Identified exit to Extension 7748 | -6/Factory | Lost 3 parts (2u1w) 7851 | -6/Factory | Garrison activated, responded to threat 7974 | -6/Factory | Lost 12 parts (1p4n4u3w) 7976 | -6/Factory | Core integrity fell below 50% 8072 | -6/Factory | Lost 4 parts (3n1u) 8130 | -6/Factory | Released all parts (9) 8131 | -6/Factory | Cargo convoy interrupted 8131 | -6/Factory | Core integrity fell below 20% 8135 | -6/Factory | Destroyed by X-67 Chaingunner with Minigun Last Messages --------------- 08130_ Released Imp. Cooling System. 08130_ Released Weapon Cycler. 08130_ Released Particle Gun. 08130_ C-30 ARC bursts open, deploying its payload. 08130_ X-67 Chaingunner unfolds itself. 08130_ H-66 Slayer unfolds itself. 08130_ P-60 Hacker unfolds itself. 08130_ X-72 Disruptor unfolds itself. 08130_ I-36 Angel unfolds itself. 08130_ Penetrated by Slug. 08131_ ALERT: Cargo convoy interrupted, initiating access lockdown. 08131_ C-30 ARC bursts open, deploying its payload. 08131_ H-66 Slayer unfolds itself. 08131_ X-67 Chaingunner unfolds itself. 08131_ H-66 Slayer unfolds itself. 08131_ I-36 Angel unfolds itself. 08132_ Connecting with Door Terminal... >>Open(Door) Sealed Blast Doors opened. 08134_ Door Terminal disabled. Map ----- +----------------------------------------------------+ | ???????#########????#########???????????# #????? | | ???????# #????# [ #???????????# #????? | | ???????#= """ #????# """ #???????????# #????? | | ???????# """ #????# Y" #???????????# #????? | | ???????# """ #????# """ #???????????+ +????? | | ???????# #?????? ?????????????# #????? | | ?????#######+###########+#######????????# #????? | | ?????# + ????# #????? | | ###### ######### ####????????# #????? | | !!= # #???????# #???????????# % #????? | | !!= =# #???????# #???????????# #????? | | = # #???????# !#???????????#%%%#????? | | + #???????# = ############# #????? | | # #???????# % % = %% #????? | | "T" # u #???#####+################! #????? | | # #########???# #??????????#%% #????? | | ###### #???????????# #??????????#[==#????? | | ?????#k#???????????# #??????????#% #????? | | ?????#u#???????????# ! #??????????# #????? | | ???### #########???###########??????????# [#????? | | ###### ## #??????????#######???????# *#????? | | ## #?????###### # # ######?## % ##???? | | ## #?????# ##T=### =####? | | ## #?????# gsx!!![h =*%"%" | | ## #?????# > px!h] [##### | | ## #?????# @ pps #???? | | #####+###?????# ######## #???? | | #???????###### # # #??????#######???? | | ##############????????????#######????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????+?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ######+##????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ??????????????????????????????????????????? | | ####??????????????????????????????????????????? | | #?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 975 Core Shielding 20 Propulsion Shielding 33 Weapon Shielding 66 Weapon Cycling 30 Evasion (%) 55 Targeting Accuracy 5 Core Analysis 6 Recoil Reduction 4 Matter Filtering 30 Energy Filtering 30 Particle Charging 15 Kinecelleration 30 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Huge Storage Unit | -8/Materials | Hacked Hcp. Storage Unit | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Disruptor Cannon | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IntegratedBeamRouter Manual? 0 Play Time 00:50:46 Cumulative 552.8 hours Start 2022.10.04 @ 04:52:46 End 2022.10.04 @ 07:04:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 347 Rogue 347 Adventurer 0 Explorer 0 Win Type - Total 37 Types 24/1/6/6/0/0/0/0/0 Lore% 82 Gallery% 84 Achievement% 78 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f92e2d50-957e-4223-b239-edfe2c5e3d03