Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.13 @ 17:34:03

Player: Gambingle

Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (125)     625
Value Destroyed (3355)     3355
Prototype IDs (26)         520
Alien Tech Used (0)        0
Bonus (1406)               1406
              TOTAL SCORE: 8606

 Bonus
-------
High Alert Combat Kills    1106
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     100/100
System Corruption          15%
Temperature                Cool (0)
Movement                   Rolling (100)
Location                   -7/Factory

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (4) ---
       Compact Wheel
       Compact Wheel (fused)
>              --- UTILITY (5) ------
      Improved Heat Sink
         Large Storage Unit
               Melee Analysis Suite
>              --- WEAPON (3) -------
               Great Axe
>              --- INVENTORY (15) ---
         Light Ion Engine
      Improved Heat Sink
      Improved Heat Sink
               Visual Processing Unit
      Improved Signal Interpreter
      Improved Signal Interpreter
  High-powered Shotgun
               Gauss Rifle
               Flak Gun
     Precision Assault Rifle
      Improved Datajack
               Remote Datajack
               Mace

 Peak State 
------------
>              --- POWER ------------
      Enhanced Nuclear Core
>              --- PROPULSION -------
         Light Treads
       Compact Wheel
       Compact Wheel
       Compact Wheel
>              --- UTILITY ----------
      Improved Heat Sink
      Improved Heat Sink
         Large Storage Unit
      Advanced Targeting Computer
      Improved Light Armor Plating
>              --- WEAPON -----------
         Heavy Ion Cannon
     Precision Assault Rifle
               Great Axe
>              --- INVENTORY --------
         Light Ion Engine
      Improved Heat Sink
      Improved Heat Sink
               Visual Processing Unit
      Improved Signal Interpreter
      Improved Signal Interpreter
               Melee Analysis Suite
  High-powered Shotgun
               Gauss Rifle
               Flak Gun
     Precision Assault Rifle
      Improved Datajack
               Remote Datajack
               Mace
[Rating: 39]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Improved Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Gatling Laser
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Heavy Missile Launcher
  Slashing Weapon          Great Axe
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Slots Evolved              6    | .   .   .   .   .   4   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   1   
  Utility                  3    | .   .   .   .   .   2   1   
  Weapon                   1    | .   .   .   .   .   1   .   
Parts Attached             100  | 7   1   3   .   .   18  71  
  Power                    11   | 1   .   .   .   .   2   8   
    Engine                 9    | 1   .   .   .   .   2   6   
    Core                   2    | .   .   .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               34   | 2   .   .   .   .   9   23  
    Treads                 11   | 2   .   .   .   .   2   7   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  23   | .   .   .   .   .   7   16  
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  22   | 2   1   1   .   .   3   15  
    Device                 14   | 1   .   1   .   .   2   10  
    Storage                2    | 1   1   .   .   .   .   .   
    Processor              3    | .   .   .   .   .   1   2   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             3    | .   .   .   .   .   .   3   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   33   | 2   .   2   .   .   4   25  
    Energy Gun             2    | .   .   .   .   .   .   2   
    Energy Cannon          1    | .   .   .   .   .   .   1   
    Ballistic Gun          22   | 2   .   2   .   .   4   14  
    Ballistic Cannon       1    | .   .   .   .   .   .   1   
    Launcher               5    | .   .   .   .   .   .   5   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   1   
  Unidentified Prototypes  3    | .   .   .   .   .   .   3   
Parts Lost                 49   | .   .   .   .   .   15  34  
  Power                    6    | .   .   .   .   .   2   4   
  Propulsion               21   | .   .   .   .   .   7   14  
  Utility                  10   | .   .   .   .   .   2   8   
  Weapon                   12   | .   .   .   .   .   4   8   
  Highest Loss Streak      8    | .   .   .   .   .   6   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     82   | .   100 100 100 100 81  76  
  Engine                   5    | .   14  14  14  14  6   2   
  Core                     1    | .   .   .   .   .   .   2   
  Treads                   12   | .   28  28  28  28  18  6   
  Wheel                    9    | .   .   .   .   .   6   13  
  Device                   11   | .   14  14  14  14  16  9   
  Storage                  8    | .   14  14  14  14  9   7   
  Processor                6    | .   .   .   .   .   4   8   
  Protection               1    | .   .   .   .   .   .   2   
  Energy Gun               1    | .   .   .   .   .   .   2   
  Ballistic Gun            16   | .   28  28  28  28  19  11  
  Ballistic Cannon         1    | .   .   .   .   .   .   2   
  Launcher                 1    | .   .   .   .   .   .   2   
Peak Build Rating          39   | 9   9   9   8   8   26  39  
  Average Rating           22   | 4   9   8   8   8   17  28  
  On Entrance              7    | .   9   9   8   8   8   8   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             68   | 13  28  28  28  28  36  68  
  Greatest Support         60   | 40  40  40  40  40  60  60  
  Greatest Overweight (x)  12   | .   .   .   .   .   1   12  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  
  Average Capacity         14   | 6   8   15  15  15  15  15  
  Most Carried             15   | 4   7   8   8   9   15  15  
  Average Carried          11   | 3   4   7   8   8   13  13  
  Final Capacity           15   | 8   15  15  15  15  15  15  
  Final Carried            13   | 4   6   8   8   9   11  13  

 Class Distribution 
--------------------
 37% | Mutant
 21% | Scavenger-Skirmisher
 19% | Skirmisher
 10% | Scavenger-Gunner
  8% | Scavenger-Tank
  3% | Scavenger-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
 Scavenger-Skirmisher | -8/Materials
           Skirmisher | -7/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Matter Collected           3114 | 243  83   92   .    12   352  2332 
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            4429 | 10   172  92   .    .    546  3609 
  Parts                    252  | 3    17   5    .    .    30   197  
Haulers Intercepted        6    | .    1    .    .    .    1    4    
Recyclers Shooed           6    | .    1    1    .    .    .    4    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Combat Hostiles Destroyed  65   | .   6   .   .   .   9   50  
  Melee                    4    | .   .   .   .   .   2   2   
  Guns                     36   | .   6   .   .   .   7   23  
  Cannons                  4    | .   .   .   .   .   .   4   
  AOE                      21   | .   .   .   .   .   .   21  
Classes Destroyed          15   | 1   3   1   .   .   4   6   
  Worker                   13   | .   .   .   .   .   1   12  
  Builder                  16   | .   1   .   .   .   .   15  
  Tunneler                 5    | 1   .   2   .   .   .   2   
  Hauler                   6    | .   1   .   .   .   1   4   
  Recycler                 17   | .   .   1   .   .   1   15  
  Mechanic                 3    | .   .   .   .   .   .   3   
  Operator                 1    | .   .   .   .   .   .   1   
  Watcher                  7    | .   .   .   .   .   3   4   
  Swarmer                  9    | .   6   .   .   .   3   .   
  Grunt                    36   | .   .   .   .   .   4   32  
  Brawler                  3    | .   .   .   .   .   .   3   
  Duelist                  2    | .   .   .   .   .   .   2   
  Sentry                   4    | .   .   .   .   .   .   4   
  Hunter                   6    | .   .   .   .   .   2   4   
  Programmer               5    | .   .   .   .   .   .   5   
Best Kill Streak           29   | 1   7   2   .   .   8   29  
  Combat Bots Only         7    | .   3   .   .   .   3   7   
Max Kills in Single Turn   7    | 1   1   1   .   .   2   7   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   .   4   
  Melee                    1    | .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Hostile Shots Fired        573   | .    65   .    .    .    204  304  
  Missed                   175   | .    18   .    .    .    62   95   
Damage Taken               6531  | .    378  .    .    .    2034 4119 
  Core                     1250  | .    64   .    .    .    476  710  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    
  Ignored by Resistances   52    | .    .    .    .    .    .    52   
Core Remaining (%)         62    | 100  .    .    .    74   13   .    
Volleys Fired              238   | 1    14   5    .    .    60   158  
  Largest                  3     | 2    2    2    .    .    3    3    
  Hottest                  128   | 40   40   40   .    .    68   128  
Shots Fired                498   | 2    28   10   .    .    122  336  
  Gun                      416   | 2    28   10   .    .    122  254  
  Cannon                   52    | .    .    .    .    .    .    52   
  Launcher                 30    | .    .    .    .    .    .    30   
  Special                  .     | .    .    .    .    .    .    .    
  Kinetic                  424   | 2    28   10   .    .    122  262  
  Thermal                  44    | .    .    .    .    .    .    44   
  Explosive                30    | .    .    .    .    .    .    30   
  Electromagnetic          .     | .    .    .    .    .    .    .    
  Robot Hit Streak         21    | 2    7    4    .    .    18   21   
  Robot Miss Streak        10    | .    4    2    .    .    4    10   
  Penetration Max          1     | .    .    .    .    .    1    1    
  Secondary Targets        2     | .    2    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    
Shots Hit Robots           322   | 2    15   6    .    .    86   213  
  Core Hits                259   | 1    8    4    .    .    42   204  
  Critical Kills           2     | .    .    .    .    .    .    2    
  Critical Parts Destroyed 2     | .    .    .    .    .    1    1    
  Critical Strikes         4     | .    .    .    .    .    1    3    
    Destroy                4     | .    .    .    .    .    1    3    
Melee Attacks              8     | .    .    .    .    .    .    8    
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 8     | .    .    .    .    .    .    8    
  Piercing                 .     | .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    
Damage Inflicted           10664 | 26   225  70   .    .    1196 9147 
  Guns                     5039  | 26   225  70   .    .    1134 3584 
  Cannons                  730   | .    .    .    .    .    .    730  
  Explosions               4620  | .    .    .    .    .    .    4620 
  Melee                    185   | .    .    .    .    .    .    185  
  Ramming                  90    | .    .    .    .    .    62   28   
  Kinetic                  5022  | 26   225  70   .    .    1134 3567 
  Thermal                  1886  | .    .    .    .    .    .    1886 
  Explosive                3090  | .    .    .    .    .    .    3090 
  Electromagnetic          391   | .    .    .    .    .    .    391  
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 185   | .    .    .    .    .    .    185  
  Piercing                 .     | .    .    .    .    .    .    .    
Highest Corruption         15    | .    .    .    .    .    .    15   
  Average Corruption       10    | .    .    .    .    .    .    10   
  Corruption Purged        .     | .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    
  Effects                  75    | .    .    .    .    .    .    75   
    Message Errors         13    | .    .    .    .    .    .    13   
    Matter Fused           23    | .    .    .    .    .    .    23   
    Heat Flow Errors       5     | .    .    .    .    .    .    5    
    Energy Discharges      10    | .    .    .    .    .    .    10   
    Parts Fused            4     | .    .    .    .    .    .    4    
    Data Loss (minor)      4     | .    .    .    .    .    .    4    
    Data Loss (major)      4     | .    .    .    .    .    .    4    
    Misfires               8     | .    .    .    .    .    .    8    
    Alerts                 1     | .    .    .    .    .    .    1    
    Weapon Failures        3     | .    .    .    .    .    .    3    
Overload Shots             .     | .    .    .    .    .    .    .    
Overflow Damage            273   | .    .    .    .    .    .    273  
  Projectiles              .     | .    .    .    .    .    .    .    
  Explosions               273   | .    .    .    .    .    .    273  
  Melee                    .     | .    .    .    .    .    .    .    
Knockbacks                 1     | .    .    .    .    .    .    1    
  Impact                   .     | .    .    .    .    .    .    .    
  Kinetic                  1     | .    .    .    .    .    .    1    
  Secondary                .     | .    .    .    .    .    .    .    
Self-Inflicted Damage      541   | .    .    .    .    .    8    533  
  Shots                    11    | .    .    .    .    .    .    11   
  Rammed                   29    | .    .    .    .    .    27   2    
Targets Rammed             31    | .    .    .    .    .    28   3    
  Kicked                   .     | .    .    .    .    .    .    .    
  Crushed                  2     | .    .    .    .    .    1    1    
Highest Temperature        191   | .    .    .    .    .    .    191  
  Average Temperature      48    | .    .    .    .    .    .    48   
  Received Heat Transfer   1053  | .    .    .    .    .    333  720  
Siege Activations          .     | .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    
  Heat Transferred         1942  | .    .    .    .    .    .    1942 
Parts Sabotaged            .     | .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -7   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Peak Influence             1591 | 5    172  81   .    .    250  1591 
  Initial                  109  | .    3    66   .    .    .    109  
  Average                  475  | 1    56   75   .    .    82   671  
Maximum Alert Level        4    | .    .    .    .    .    1    4    
  Low Security (%)         37   | 100  100  100  .    100  87   11   
  Level 1                  16   | .    .    .    .    .    12   21   
  Level 2                  25   | .    .    .    .    .    .    37   
  Level 3                  1    | .    .    .    .    .    .    2    
  Level 4                  18   | .    .    .    .    .    .    27   
  Level 5                  .    | .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    
Squads Dispatched          24   | .    1    .    .    .    4    19   
  Investigation            3    | .    .    .    .    .    .    3    
  Extermination            3    | .    .    .    .    .    .    3    
  Reinforcement            12   | .    1    .    .    .    4    7    
  Assault                  3    | .    .    .    .    .    .    3    
  Garrison                 3    | .    .    .    .    .    .    3    
  Intercept                .    | .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    
Construction Impeded       5    | .    .    .    .    .    1    4    
Haulers Reinforced         2    | .    .    .    .    .    .    2    
Active Scanning Responses  .    | .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    1    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac 
Distress Signals           8    | .   1   .   .   .   4   3   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              106  | .   10  .   .   .   36  60  
  Peak Tracking Total      11   | .   7   .   .   .   11  8   
  Tactical Retreats        7    | .   1   .   .   .   5   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Traps Triggered            4    | .   .   .   .   .   .   4   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         6    | .   .   .   .   .   .   6   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             3    | .   .   .   .   .   .   3   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   1   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac 
Machines Disabled          24   | .   .   .   .   .   .   24  
  Max in Single Turn       5    | .   .   .   .   .   .   5   
  Garrison Access          1    | .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac 
Machines Accessed          9    | .   .   .   4   .   1   4   
  Terminals                3    | .   .   .   .   .   1   2   
  Fabricators              1    | .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   
Total Hacks                42   | .   .   .   27  .   3   12  
  Successful               30   | .   .   .   27  .   .   3   
  Failed                   12   | .   .   .   .   .   3   9   
    Catastrophic           1    | .   .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   8    | .   .   .   1   .   1   6   
  Terminals                10   | .   .   .   .   .   3   7   
  Fabricators              1    | .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   4   
Terminal Hacks             29   | .   .   .   27  .   .   2   
  Record                   26   | .   .   .   26  .   .   .   
  Robot Analysis           1    | .   .   .   .   .   .   1   
  Zone Layout              1    | .   .   .   .   .   .   1   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   
  Network Status           1    | .   .   .   .   .   .   1   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   
  Used                     1    | .   .   .   .   .   .   1   
Hacking Detections         4    | .   .   .   .   .   1   3   
  Full Trace Events        2    | .   .   .   .   .   .   2   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  
------------               Run  | Yrd Mat Min Exi Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   2   
  Machine Destruction      2    | .   .   .   .   .   .   2   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Robot Analysis Total       1    | .   .   .   .   .   .   1   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Turns Passed               3969 | 70   204  130  386  109  642  2428 
Spaces Moved               1929 | 41   54   69   242  66   263  1194 
  Core                     46   | 13   .    .    .    .    .    33   
  Treads                   1038 | 28   54   69   242  66   203  376  
  Legs                     .    | .    .    .    .    .    .    .    
  Wheels                   845  | .    .    .    .    .    60   785  
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  90   93   
  Average Speed            145  | 125  160  160  160  160  143  142  
  Slowest Speed            650  | 160  160  160  160  160  240  650  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    1    
Exploration Rate (%)       24   | 4    27   15   63   15   19   28   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             1    | .    .    .    .    1    .    .    
Spaces Dug                 28   | .    .    .    .    .    .    28   
Terrain Destroyed          314  | .    .    .    .    .    .    314  
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               4    | .    .    .    .    .    .    4    
  AOE                      310  | .    .    .    .    .    .    310  
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Total                      2622 | 54   144  78   241  70   429  1606 
  Wait                     246  | 2    73   .    .    4    40   127  
  Move                     1923 | 40   53   68   241  65   262  1194 
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  42   | 4    2    1    .    1    15   19   
  Fast Attach              40   | 7    .    1    .    .    3    29   
  Attach                   34   | .    .    .    .    .    10   24   
  Detach                   6    | .    .    1    .    .    .    5    
  Swap                     26   | .    1    2    .    .    5    18   
  Drop                     22   | .    1    .    .    .    6    15   
  Fire                     238  | 1    14   5    .    .    60   158  
  Melee                    8    | .    .    .    .    .    .    8    
  Ram                      7    | .    .    .    .    .    7    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    24   | .    .    .    .    .    21   3    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     6    | .    .    .    .    .    .    6    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-7/Factory (discovered 2 exits: [*Fac] / [*Low])

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 14)
   71 | -11/Scrapyard | Entered Materials
  248 | -10/Materials | Discovered new exit (range 16)
  275 | -10/Materials | Entered Mines
  283 | -10/Mines     | Discovered new exit (range 5)
  300 | -10/Mines     | Build established: Mutant
  397 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  399 | -10/Mines     | Discovered new exit (range 5)
  405 | -10/Mines     | Entered Exiles
  444 | -10/Exiles    | Met 8R-AWN
  471 | -10/Exiles    | Met EX-HEX
  519 | -10/Exiles    | Met EX-BIN
  538 | -10/Exiles    | Aligned with FarCom system
  540 | -10/Exiles    | Given EX-Vault access code
  621 | -10/Exiles    | Opened EX-Vault
  660 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  686 | -10/Exiles    | Exiles lab attacked by MAIN.C
  769 | -10/Exiles    | Discovered new exit (range 14)
  791 | -10/Exiles    | Entered Mines
  897 | -9/Mines      | Discovered new exit (range 2)
  900 | -9/Mines      | Entered Materials
  900 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 1255 | -8/Materials  | Build established: Scavenger-Skirmisher
 1389 | -8/Materials  | Lost 6 parts (1p2u3w)
 1443 | -8/Materials  | Core integrity fell below 50%
 1483 | -8/Materials  | Lost 5 parts (1p3n1w)
 1537 | -8/Materials  | Discovered new exit (range 6)
 1542 | -8/Materials  | Entered Factory
 1542 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1544 | -7/Factory    | Discovered new exit (range 6)
 1625 | -7/Factory    | Build established: Mutant
 1997 | -7/Factory    | Garrison activated, responded to threat
 2029 | -7/Factory    | Build established: Skirmisher
 2048 | -7/Factory    | Crushed by falling debris
 2079 | -7/Factory    | Lost 4 parts (1n3u)
 2193 | -7/Factory    | Garrison activated, responded to threat
 2244 | -7/Factory    | Lost 5 parts (1p3n1w)
 2384 | -7/Factory    | Cargo convoy interrupted
 2432 | -7/Factory    | Lost 3 allies
 2473 | -7/Factory    | System corruption reached 10%
 2500 | -7/Factory    | Lost 3 parts (1n2w)
 2931 | -7/Factory    | Build established: Scavenger-Skirmisher
 2968 | -7/Factory    | Core integrity fell below 50%
 3260 | -7/Factory    | Garrison activated, responded to threat
 3322 | -7/Factory    | Build established: Scavenger-Tank
 3356 | -7/Factory    | Destroyed 7 combat bots
 3419 | -7/Factory    | Lost 8 parts (1p3n2u2w)
 3542 | -7/Factory    | First assault squad dispatched
 3683 | -7/Factory    | Build established: Scavenger-Gunner
 3929 | -7/Factory    | Discovered new exit (range 16)
 3961 | -7/Factory    | Core integrity fell below 20%
 3970 | -7/Factory    | Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Last Messages 
---------------
Knocked back.
Penetrated by Slug.
Knocked back.
ALERT: Significant disruption in Zone 2Z,
  assault force dispatched.
Prc. Assault Rifle destroyed.
Adv. Targeting Computer destroyed.
Critical hit (Blast).
Knocked back.
Lgt. Treads destroyed.
Imp. Light Armor Plating destroyed.
Knocked back.
Penetrated by Slug.
Knocked back.
System corrupted: Matter fused (-7).
Enh. Nuclear Core destroyed.
Knocked back.
Hvy. Ion Cannon destroyed.
Knocked back. <x2>
Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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|     ????????????????#  ^                  %  !     |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           76
Energy Generation          17
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             375
Resistance: KI             30
Evasion (%)                50
Targeting Accuracy         14
Melee Accuracy             5
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NeutrinoOmegaBroadsword
  Manual?         0
Play Time         00:41:13
  Cumulative      38.9 hours
  Start           2025.04.13 @ 16:55:16
  End             2025.04.13 @ 17:34:03
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          62
  Rogue           62
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          33
Achievement%      28
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x40
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 018d45cd-a574-4c8c-ada4-b874b298ee7b