Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.11.25 @ 19:57:39

Player: LU-1G1

Result: Destroyed by as-12578 with Assembled Maul

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (26)      130
Value Destroyed (481)      481
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1011

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     138/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Rolling (135) Ox3
Location                   -10/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
        Armored Wheel
        Armored Wheel
>               --- UTILITY (2) ------
                Huge Storage Unit
          Light Armor Plating
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (25) ---
          Light Treads
          Light Treads
          Light Treads
       Improved Treads
       Improved Treads
       Improved Treads
       Improved Treads
                Wheel
                Wheel
        Armored Wheel
        Armored Wheel
  High-capacity Storage Unit
  High-capacity Matter Pod (0)
                Assault Rifle
                Assault Rifle
                Assault Rifle
                Assault Rifle
                Assault Rifle
                Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
                Hammer

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
        Armored Wheel
        Armored Wheel
>               --- UTILITY ----------
                Huge Storage Unit
       Improved Terrain Scanner
>               --- WEAPON -----------
                Assault Rifle
                Assault Rifle
>               --- INVENTORY --------
                Ion Engine
          Light Treads
          Light Treads
       Improved Treads
       Improved Treads
       Improved Treads
       Improved Treads
                Wheel
                Wheel
        Armored Wheel
        Armored Wheel
  High-capacity Storage Unit
  High-capacity Matter Pod
          Light Armor Plating
                Assault Rifle
                Assault Rifle
                Assault Rifle
                Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
                Grenade Launcher
                Grenade Launcher
                Hammer
[Rating: 14]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Armored Wheel
Utility                    Improved Terrain Scanner
  Device                   Improved Terrain Scanner
  Storage                  High-capacity Storage Unit
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             27   | 7   16  4   
  Power                    3    | 1   1   1   
    Engine                 3    | 1   1   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               8    | 2   6   .   
    Treads                 6    | 2   4   .   
    Leg                    .    | .   .   .   
    Wheel                  2    | .   2   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  5    | 2   2   1   
    Device                 1    | 1   .   .   
    Storage                3    | 1   2   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   .   1   
    Artifact               .    | .   .   .   
  Weapon                   11   | 2   7   2   
    Energy Gun             1    | 1   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          8    | 1   7   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               2    | .   .   2   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 5    | .   .   5   
  Power                    2    | .   .   2   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   .   1   
  Weapon                   2    | .   .   2   
  Highest Loss Streak      5    | .   .   5   
Average Slot Usage (%)     98   | .   99  80  
  Engine                   13   | .   13  14  
  Treads                   20   | .   21  .   
  Wheel                    7    | .   6   28  
  Device                   13   | .   14  8   
  Storage                  14   | .   14  14  
  Energy Gun               3    | .   3   .   
  Ballistic Gun            23   | .   23  3   
Naked Turns                .    | .   .   .   
Heaviest Build             90   | 14  90  88  
  Greatest Support         40   | 40  40  24  
  Greatest Overweight (x)  4    | .   4   3   
  Average Overweight (x)   1    | .   1   3   
Largest Inventory Capacity 25   | 8   25  25  
  Average Capacity         18   | 7   19  25  
  Most Carried             25   | 6   25  25  
  Average Carried          16   | 4   17  23  
  Final Capacity           25   | 8   25  25  
  Final Carried            25   | 6   25  23  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           658  | 318 340 .   
  Remotely                 .    | .   .   .   
Salvage Created            814  | 169 590 55  
  Parts                    50   | 11  38  1   
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           2    | 1   1   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  21   | .   14  7   
  Guns                     15   | .   14  1   
  AOE                      6    | .   .   6   
Classes Destroyed          8    | 2   5   1   
  Worker                   1    | .   1   .   
  Tunneler                 5    | 5   .   .   
  Hauler                   2    | .   2   .   
  Recycler                 1    | 1   .   .   
  Watcher                  2    | .   2   .   
  Swarmer                  5    | .   5   .   
  Grunt                    10   | .   9   1   
  Assembled                6    | .   .   6   
Best Kill Streak           7    | 3   3   7   
  Combat Bots Only         7    | .   3   7   
Max Kills in Single Turn   2    | 1   1   2   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   .   2   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Damage Taken               1212 | .   410 802 
  Core                     280  | .   48  232 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              83   | 17  57  9   
  Largest                  2    | 2   2   2   
  Hottest                  60   | 60  60  60  
Shots Fired                159  | 32  111 16  
  Gun                      151  | 32  111 8   
  Cannon                   .    | .   .   .   
  Launcher                 8    | .   .   8   
  Special                  .    | .   .   .   
  Kinetic                  105  | 16  81  8   
  Thermal                  46   | 16  30  .   
  Explosive                8    | .   .   8   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         15   | 8   15  5   
  Robot Miss Streak        3    | 1   3   3   
  Penetration Max          .    | .   .   .   
  Secondary Targets        3    | .   2   1   
    Max Gunslinging Chain  1    | .   1   1   
Shots Hit Robots           106  | 22  75  9   
  Core Hits                59   | 7   33  19  
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed 1    | .   1   .   
  Critical Strikes         1    | .   1   .   
    Destroy                1    | .   1   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1814 | 278 961 575 
  Guns                     1338 | 278 947 113 
  Cannons                  .    | .   .   .   
  Explosions               462  | .   .   462 
  Melee                    .    | .   .   .   
  Ramming                  14   | .   14  .   
  Kinetic                  948  | 127 708 113 
  Thermal                  390  | 151 239 .   
  Explosive                462  | .   .   462 
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         1    | .   1   1   
  Average Corruption       1    | .   1   1   
  Corruption Purged        .    | .   .   .   
  Effects                  2    | .   2   .   
    Message Errors         1    | .   1   .   
    Data Loss (minor)      1    | .   1   .   
Overload Shots             .    | .   .   .   
Overflow Damage            23   | .   .   23  
  Projectiles              .    | .   .   .   
  Explosions               23   | .   .   23  
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      26   | .   .   26  
  Shots                    2    | .   .   2   
  Rammed                   3    | .   3   .   
Targets Rammed             3    | .   3   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        39   | .   39  20  
  Average Temperature      17   | .   19  7   
  Received Heat Transfer   299  | .   153 146 
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         900  | 350 550 .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             338  | 30  338 30  
  Initial                  19   | .   19  5   
  Average                  94   | 11  108 9   
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         92   | 100 91  100 
  Level 1                  7    | .   8   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          6    | .   6   .   
  Investigation            4    | .   4   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   2   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              38   | .   23  15  
  Peak Tracking Total      8    | .   4   8   
  Tactical Retreats        1    | .   .   1   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            5    | .   5   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          8    | .   8   .   
  Terminals                6    | .   6   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                29   | .   29  .   
  Successful               12   | .   12  .   
  Failed                   17   | .   17  .   
    Catastrophic           4    | .   4   .   
  Database Lockouts        .    | .   .   .   
  Manual                   22   | .   22  .   
  Terminals                27   | .   27  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             9    | .   9   .   
  Robot Schematic          1    | .   1   .   
  Robot Analysis           3    | .   3   .   
  Alert Level              1    | .   1   .   
  Patrol Status            1    | .   1   .   
  Hauler Manifests         1    | .   1   .   
  Zone Layout              2    | .   2   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         3    | .   3   .   
  Terminals                1    | .   1   .   
    Operators              1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
    Tunnel                 2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         6    | .   6   .   
  Full Trace Events        4    | .   4   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  1    | .   1   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       3    | .   3   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Scr  Mat  Min  
Turns Passed               2142 | 229  1833 80   
Spaces Moved               939  | 104  799  36   
  Core                     2    | 2    .    .    
  Treads                   620  | 102  518  .    
  Legs                     .    | .    .    .    
  Wheels                   317  | .    281  36   
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   120  135  
  Average Speed            186  | 157  192  135  
  Slowest Speed            320  | 160  320  135  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       39   | 7    96   16   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     2    | .    2    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          32   | .    .    32   
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      32   | .    .    32   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Total                      1170 | 133 987 50  
  Wait                     72   | .   71  1   
  Move                     937  | 103 798 36  
  Hop                      .    | .   .   .   
  Pick Up                  33   | 6   27  .   
  Fast Attach              18   | 7   11  .   
  Attach                   2    | .   .   2   
  Detach                   .    | .   .   .   
  Swap                     7    | .   5   2   
  Drop                     15   | .   15  .   
  Fire                     83   | 17  57  9   
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    3    | .   3   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-10/Mines

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 16)
  230 | -11/Scrapyard | Entered Materials
  301 | -10/Materials | Build established: Mutant
  656 | -10/Materials | Discovered new exit (range 11)
 1438 | -10/Materials | Discovered new exit (range 13)
 1715 | -10/Materials | Discovered new exit (range 10)
 1956 | -10/Materials | Discovered new exit (range 8)
 2063 | -10/Materials | Entered Mines
 2064 | -10/Mines     | Assembled infested the area
 2099 | -10/Mines     | Core integrity fell below 50%
 2112 | -10/Mines     | Destroyed 7 combat bots
 2134 | -10/Mines     | Core integrity fell below 20%
 2143 | -10/Mines     | Destroyed by as-12578 with Assembled Maul

 Last Messages 
---------------
02079_ Destroyed Asb. Hover Unit.
02079_ as-12090 destroyed.
02080_ Ion Engine destroyed.
02083_ G-47 Trooper destroyed.
02083_ as-95848 destroyed.
02084_ The unstable cave ceiling collapses.
02086_ as-93612 destroyed.
02086_ as-57958 destroyed.
02089_ Grenade Launcher destroyed.
02089_ as-88669 destroyed.
02090_ The unstable cave ceiling collapses.
02091_ Destroyed Asb. F-torch.
02091_ as-98207 destroyed.
02092_ Grenade Launcher destroyed.
02098_ Knocked back.
02109_ as-09560 destroyed.
02113_ as-76835 destroyed.
02119_ Imp. Terrain Scanner destroyed.
02131_ Knocked back.
02141_ Ion Engine destroyed.

 Map 
-----
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|                                                    |
|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
 O-16 Technician | -10/Materials | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SwarmAntimatterCannon
  Manual?         0
Play Time         00:12:37
  Cumulative      433.6 hours
  Start           2021.11.25 @ 19:46:21
  End             2021.11.25 @ 19:57:39
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          415
  Rogue           200
  Adventurer      112
  Explorer        103
Win Type          -
  Total           30
  Types           21/0/5/2/1/0/0/1/0
Lore%             85
Gallery%          90
Achievement%      80
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/TerminusBold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 05097e85-1ba6-4a0f-9c2f-fc4ef3360480