Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.27 @ 21:15:58

Player: Domotdow

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (13)      65
Value Destroyed (249)      249
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 714

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     98/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -10/Mines

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (2) ------
           Signal Interpreter
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
     Small Storage Unit
  Improved Terrain Scanner
           Datajack
           Welding Torch

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
     Small Storage Unit
  Improved Terrain Scanner
>          --- WEAPON -----------
     Small Laser
     Light Assault Rifle
>          --- INVENTORY --------
               (None)
[Rating: 9]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Small Storage Unit
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             11   | 7   4   .   
  Power                    2    | 1   1   .   
    Engine                 2    | 1   1   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               2    | 2   .   .   
    Treads                 2    | 2   .   .   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  4    | 2   2   .   
    Device                 2    | 1   1   .   
    Storage                1    | 1   .   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   3    | 2   1   .   
    Energy Gun             1    | 1   .   .   
    Energy Cannon          1    | .   1   .   
    Ballistic Gun          1    | 1   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 6    | .   4   2   
  Power                    1    | .   1   .   
  Propulsion               2    | .   2   .   
  Utility                  1    | .   .   1   
  Weapon                   2    | .   1   1   
  Highest Loss Streak      6    | .   4   6   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     96   | .   99  28  
  Engine                   13   | .   13  .   
  Treads                   26   | .   27  .   
  Device                   12   | .   12  9   
  Storage                  4    | .   5   .   
  Processor                10   | .   10  14  
  Energy Gun               4    | .   4   .   
  Energy Cannon            9    | .   9   4   
  Ballistic Gun            13   | .   14  .   
Peak Build Rating          9    | 9   9   3   
  Average Rating           6    | 5   7   2   
  On Entrance              4    | .   9   3   
Naked Turns                .    | .   .   .   
Heaviest Build             14   | 13  14  4   
  Greatest Support         40   | 40  40  3   
  Greatest Overweight (x)  1    | .   1   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 8   8   5   
  Average Capacity         6    | 7   6   5   
  Most Carried             5    | 5   4   4   
  Average Carried          1    | .   2   4   
  Final Capacity           8    | 8   5   5   
  Final Carried            4    | .   4   4   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           329  | 252 77  .   
  Remotely                 .    | .   .   .   
Salvage Created            351  | 20  331 .   
  Parts                    22   | 1   21  .   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           1    | .   1   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  9    | .   9   .   
  Guns                     5    | .   5   .   
  Cannons                  4    | .   4   .   
Classes Destroyed          5    | 1   4   .   
  Worker                   1    | .   1   .   
  Tunneler                 1    | 1   .   .   
  Watcher                  2    | .   2   .   
  Swarmer                  5    | .   5   .   
  Grunt                    4    | .   4   .   
Best Kill Streak           3    | 1   3   .   
  Combat Bots Only         3    | .   3   .   
Max Kills in Single Turn   2    | 1   2   .   
  Gunslinging              1    | .   1   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Hostile Shots Fired        130  | .   104 26  
  Missed                   40   | .   30  10  
Damage Taken               820  | .   700 120 
  Core                     251  | .   163 88  
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              43   | 1   42  .   
  Largest                  2    | 2   2   .   
  Hottest                  80   | 60  80  .   
Shots Fired                78   | 2   76  .   
  Gun                      51   | 2   49  .   
  Cannon                   27   | .   27  .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  43   | 1   42  .   
  Thermal                  35   | 1   34  .   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         10   | 1   10  .   
  Robot Miss Streak        5    | .   5   .   
  Penetration Max          .    | .   .   .   
  Secondary Targets        1    | .   1   .   
    Max Gunslinging Chain  1    | .   1   .   
Shots Hit Robots           43   | 1   42  .   
  Core Hits                21   | 1   19  1   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed 1    | .   1   .   
  Critical Strikes         1    | .   1   .   
    Destroy                1    | .   1   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           546  | 16  525 5   
  Guns                     274  | 12  262 .   
  Cannons                  263  | .   263 .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
  Ramming                  9    | 4   .   5   
  Kinetic                  215  | .   215 .   
  Thermal                  322  | 12  310 .   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            6    | .   6   .   
  Projectiles              6    | .   6   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      2    | .   .   2   
  Shots                    .    | .   .   .   
  Rammed                   5    | 2   .   3   
Targets Rammed             5    | 2   .   3   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        40   | 20  40  .   
  Average Temperature      17   | 15  17  .   
  Received Heat Transfer   237  | .   237 .   
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             2    | .   2   .   
  Heat Transferred         680  | 25  655 .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             177  | 5   177 63  
  Initial                  48   | .   .   48  
  Average                  40   | 1   62  54  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   3   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   2   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           3    | .   3   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              28   | .   25  3   
  Peak Tracking Total      5    | .   5   3   
  Tactical Retreats        1    | .   1   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          1    | .   1   .   
  Max in Single Turn       1    | .   1   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          1    | .   1   .   
  Terminals                1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                2    | .   2   .   
  Successful               1    | .   1   .   
  Failed                   1    | .   1   .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             1    | .   1   .   
  Locate Traps             1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         1    | .   1   .   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Yrd Mat Min 
Turns Passed               1129 | 403 704 22  
Spaces Moved               653  | 254 365 34  
  Core                     68   | 27  7   34  
  Treads                   585  | 227 358 .   
  Legs                     .    | .   .   .   
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  100 50  
  Average Speed            149  | 148 158 55  
  Slowest Speed            160  | 160 160 100 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       23   | 12  45  14  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        1    | .   1   .   
  Unknown Exits Taken      1    | 1   .   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      738  | 279 422 37  
  Wait                     4    | 2   2   .   
  Move                     651  | 253 364 34  
  Hop                      .    | .   .   .   
  Pick Up                  16   | 10  6   .   
  Fast Attach              1    | 1   .   .   
  Attach                   8    | 6   2   .   
  Detach                   2    | .   2   .   
  Swap                     2    | .   2   .   
  Drop                     6    | 4   2   .   
  Fire                     43   | 1   42  .   
  Melee                    .    | .   .   .   
  Ram                      3    | .   .   3   
  Kick                     .    | .   .   .   
  Crush                    2    | 2   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / *Min x2)
-10/Mines

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 15)
  404 | -11/Scrapyard | Entered Materials
  404 | -10/Materials | Discovered new exit (range 7)
  405 | -10/Materials | Build established: Mutant
  524 | -10/Materials | Discovered new exit (range 15)
  855 | -10/Materials | Discovered new exit (range 11)
  952 | -10/Materials | Identified exit to Mines
 1089 | -10/Materials | Core integrity fell below 50%
 1108 | -10/Materials | Entered Mines
 1122 | -10/Mines     | Core integrity fell below 20%
 1130 | -10/Mines     | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
01044_ ALERT: Alarm triggered, dispatching investigation squad.
01057_ U-05 Engineer lays Concrete.
01067_ G-34 Mercenary destroyed.
01075_ R-06 Scavenger collects Sml. Laser.
01090_ Ion Engine destroyed.
01096_ Lgt. Treads destroyed.
[Achievement: Crack Shot]
01100_ G-34 Mercenary destroyed.
01101_ R-06 Scavenger collects Heat Sink.
01101_ Lgt. Treads destroyed.
01105_ R-06 Scavenger collects Ion Engine.
01105_ K-01 Serf collects debris.
01107_ Lgt. Assault Rifle destroyed.
LOCATION=MINES
GOAL=ESCAPE
Something is scanning the area.
01110_ Slammed into S-10 Pest. <x3>
01115_ Beam Cannon destroyed.
01127_ Heat Sink destroyed.
[Achievement: First Step to Greatness]

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ???????????????????????####???????????????????     |
| ??????????????????????##  ##??????????????????     |
| ??????????????????????#    #?????#####????????     |
| ??????????????????????#    #??####   ##???????     |
| ?????????????     ?????#   ####       ##??????     |
| ????????????       ????##   ##         #??????     |
| ????????????         ???#@  ##         #??????     |
| ???????????           ###   ###        #??????     |
| ???????????????#           ##?#        #??????     |
| ????????????????#         s####       ##??????     |
| ????????????????##         s##       ##???????     |
| ?????????????????#               #####????????     |
| ?????????????????##        s     # #??????????     |
| ??????????????????##              #???????????     |
| ???????????????????##             #???????????     |
| ????????????????????##           ##???????????     |
| ?????????????????????##          #????????????     |
| ??????????????????????#####      #????????????     |
| ??????????????????????????##     ##########???     |
| ???????????????????????????##             #???     |
| ????????????????????????????##     %%%    #???     |
| ?????????????????????????????######       #???     |
| ??????????????????????????????????#       #???     |
| ??????????????????????????????????#########???     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Crack Shot
First Step to Greatness
Storm Trooper
Uninvited Guest

 Challenges 
------------
None

 Game 
------
Seed              HeartPotentialStripper
  Manual?         0
Play Time         00:36:20
  Cumulative      0.5 hours
  Start           2024.09.27 @ 16:29:22
  End             2024.09.27 @ 21:15:58
Sessions          6
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1
  Rogue           1
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          1
Achievement%      1
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          38x25
Zoom Use          86%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 96ed1f12-4b1b-4e4c-bad5-1bd86255cd41