Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.22 @ 12:02:45 Player: Johge Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (71) 355 Value Destroyed (2800) 2800 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (277) 277 TOTAL SCORE: 5952 Bonus ------- High Alert Combat Kills 77 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 248/300 Energy 51/100 System Corruption 3% Temperature Cool (88) Movement Core (600) Ox11 Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit Improved Signal Interpreter Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON (2) ------- Plasma Cannon Flak Gun > --- INVENTORY (15) --- Light Nuclear Core Large Matter Pod (150) Relay Coupler [Demolisher] (22) Plasma Cannon Rocket Launcher Rocket Launcher Remote Datajack Mining Laser Peak State ------------ > --- POWER ------------ Nuclear Core Enhanced Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Improved Treads > --- UTILITY ---------- Cooling System Large Storage Unit Improved Signal Interpreter Transmission Jammer Hacking Suite > --- WEAPON ----------- Flak Cannon Gauss Cannon > --- INVENTORY -------- Reinforced Ion Engine Reinforced Ion Engine Light Treads Light Treads Light Treads Advanced Targeting Computer Hardened Medium Armor Plating Plasma Cannon Plasma Cannon Heavy Assault Rifle Heavy Assault Rifle Flak Cannon Rocket Launcher Rocket Launcher Mining Laser [Rating: 35] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . . 1 . Propulsion 2 | . . 2 . . . Utility 3 | . . . 2 1 . Weapon . | . . . . . . Parts Attached 63 | 6 9 9 8 12 19 Power 13 | 1 3 . 1 5 3 Engine 9 | 1 3 . . 3 2 Core 4 | . . . 1 2 1 Reactor . | . . . . . . Propulsion 19 | 2 1 4 3 3 6 Treads 15 | 2 1 3 3 3 3 Leg 4 | . . 1 . . 3 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 13 | 1 3 . 3 1 5 Device 4 | . . . 1 1 2 Storage 3 | 1 2 . . . . Processor 3 | . 1 . 1 . 1 Hackware 1 | . . . 1 . . Protection 2 | . . . . . 2 Artifact . | . . . . . . Weapon 18 | 2 2 5 1 3 5 Energy Gun 1 | 1 . . . . . Energy Cannon 2 | . . . . 1 1 Ballistic Gun 11 | 1 2 4 1 . 3 Ballistic Cannon 4 | . . 1 . 2 1 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 29 | . 3 . . 2 24 Power 6 | . 1 . . . 5 Propulsion 12 | . 1 . . 1 10 Utility 5 | . . . . . 5 Weapon 6 | . 1 . . 1 4 Highest Loss Streak 11 | . 2 . . 1 11 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 94 | . 94 91 99 98 89 Engine 9 | . 14 11 . 6 10 Core 3 | . . . 8 6 1 Treads 26 | . 24 28 35 28 15 Leg 3 | . . 7 . . 11 Device 5 | . . . 9 15 6 Storage 10 | . 14 11 9 7 7 Processor 9 | . 12 11 9 7 8 Hackware 4 | . . . 9 7 6 Ballistic Gun 16 | . 24 21 18 8 2 Ballistic Cannon 2 | . . . . 4 6 Naked Turns . | . . . . . . Heaviest Build 63 | 11 32 39 38 53 63 Greatest Support 83 | 40 40 83 83 83 83 Greatest Overweight (x) 10 | . 1 1 . . 10 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 12 | 7 9 15 15 15 15 Most Carried 15 | 3 10 14 15 15 15 Average Carried 10 | 1 7 11 13 14 11 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 1 10 13 15 15 8 Class Distribution -------------------- 62% | Mutant 37% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Gar Matter Collected 2145 | 221 211 417 314 310 672 Remotely . | . . . . . . Salvage Created 2759 | . 522 710 455 469 603 Parts 137 | . 27 35 27 22 26 Haulers Intercepted 3 | . 2 1 . . . Recyclers Shooed 4 | . . 1 2 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Combat Hostiles Destroyed 59 | . 8 13 7 11 20 Guns 35 | . 8 13 7 2 5 Cannons 23 | . . . . 8 15 AOE 1 | . . . . 1 . Classes Destroyed 11 | . 4 4 . 3 . Hauler 3 | . 2 1 . . . Recycler 3 | . . 2 1 . . Operator 2 | . 1 1 . . . Watcher 4 | . 1 1 2 . . Swarmer 8 | . . 3 2 . 3 Grunt 38 | . 8 7 2 7 14 Brawler 1 | . . . . 1 . Duelist 1 | . . 1 . . . Sentry 8 | . . 2 3 1 2 Hunter 2 | . . . . 1 1 Programmer 1 | . . . . 1 . Best Kill Streak 5 | . 3 4 3 4 5 Combat Bots Only 5 | . 3 3 3 4 5 Max Kills in Single Turn 2 | . 2 1 1 1 1 Gunslinging . | . . . . . . Exploded 1 | . . . . 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Hostile Shots Fired 671 | . 62 59 52 69 429 Missed 195 | . 12 16 12 21 134 Damage Taken 5978 | . 667 529 501 728 3553 Core 1098 | . 176 87 134 62 639 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 714 | . 153 . 393 168 . Core Remaining (%) 70 | 100 29 78 75 . . Volleys Fired 272 | . 67 61 41 27 76 Largest 2 | . 2 2 2 2 2 Hottest 124 | . 60 67 46 124 124 Shots Fired 532 | . 134 122 82 54 140 Gun 385 | . 134 115 82 26 28 Cannon 147 | . . 7 . 28 112 Launcher . | . . . . . . Special . | . . . . . . Kinetic 458 | . 107 122 82 51 96 Thermal 47 | . . . . 3 44 Explosive . | . . . . . . Electromagnetic 27 | . 27 . . . . Robot Hit Streak 15 | . 12 15 9 8 10 Robot Miss Streak 10 | . 4 5 5 7 10 Penetration Max . | . . . . . . Secondary Targets 3 | . 2 . 1 . . Max Gunslinging Chain 1 | . 1 . 1 . . Shots Hit Robots 349 | . 82 80 48 41 98 Core Hits 211 | . 30 35 20 42 84 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . . . . 1 Destroy 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5865 | . 844 1027 760 876 2358 Guns 3009 | . 760 896 755 275 323 Cannons 2600 | . . 112 . 463 2025 Explosions 205 | . 84 . . 121 . Melee . | . . . . . . Ramming 51 | . . 19 5 17 10 Kinetic 4470 | . 537 1008 755 658 1512 Thermal 1121 | . 84 . . 201 836 Explosive . | . . . . . . Electromagnetic 223 | . 223 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . 1 . 3 3 Average Corruption 2 | . . 1 . 1 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 22 | . . . . 1 21 Message Errors 5 | . . . . . 5 Matter Fused 8 | . . . . 1 7 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 1 | . . . . . 1 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Data Loss (major) 2 | . . . . . 2 Alerts 2 | . . . . . 2 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 67 | . 21 . . 4 42 Projectiles 42 | . . . . . 42 Explosions 25 | . 21 . . 4 . Melee . | . . . . . . Knockbacks 52 | . . 12 . 4 36 Impact . | . . . . . . Kinetic 52 | . . 12 . 4 36 Secondary . | . . . . . . Self-Inflicted Damage 27 | . 27 . . . . Shots 1 | . 1 . . . . Rammed 12 | . . 5 1 3 3 Targets Rammed 12 | . . 5 1 3 3 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 598 | . 130 63 . 12 598 Average Temperature 93 | . 47 14 . 6 155 Received Heat Transfer 2538 | . 360 240 180 309 1449 Effects 17 | . . . . . 17 Shutdowns 8 | . . . . . 8 Energy Bleed 1 | . . . . . 1 Matter Decay 2 | . . . . . 2 Short Circuit 4 | . . . . . 4 Damage (minor) 1 | . . . . . 1 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 2000 | . 100 . . 250 1650 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Peak Influence 527 | . 156 328 326 290 527 Initial 203 | . . 10 138 38 203 Average 149 | . 41 137 174 118 400 Maximum Alert Level 2 | . . 1 1 1 2 Low Security (%) 66 | 100 100 68 61 67 . Level 1 26 | . . 31 38 32 59 Level 2 7 | . . . . . 40 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 2 1 2 2 . Investigation 3 | . 1 . 1 1 . Extermination 1 | . . . . 1 . Reinforcement 3 | . 1 1 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Distress Signals 8 | . 2 4 2 . . Communications Jammed 2 | . . . . 2 . Distress Signals 2 | . . . . 2 . Times Spotted 97 | . 22 22 16 12 25 Peak Tracking Total 6 | . 4 5 5 4 6 Tactical Retreats 4 | . 1 2 1 . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Traps Triggered 6 | . . 1 . 2 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Gar Machines Disabled 5 | . . 1 1 2 1 Max in Single Turn 2 | . . 1 1 2 1 Garrison Relay 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Machines Accessed 18 | . 7 4 2 4 1 Terminals 12 | . 6 4 1 . 1 Fabricators 1 | . . . . 1 . Repair Stations 3 | . 1 . 1 1 . Recycling Units . | . . . . . . Scanalyzers 1 | . . . . 1 . Garrison Access 1 | . . . . 1 . Total Hacks 43 | . 14 7 12 9 1 Successful 34 | . 8 7 9 9 1 Failed 9 | . 6 . 3 . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 2 | . 2 . . . . Terminals 21 | . 10 7 3 . 1 Fabricators 2 | . . . . 2 . Repair Stations 17 | . 4 . 9 4 . Recycling Units . | . . . . . . Scanalyzers 2 | . . . . 2 . Garrison Access 1 | . . . . 1 . Terminal Hacks 13 | . 4 7 1 . 1 Record 1 | . . 1 . . . Level Access Points 2 | . 1 1 . . . Alert Level 2 | . 1 . 1 . . Patrol Status 1 | . . 1 . . . Transport Status 1 | . . 1 . . . Hauler Manifests 1 | . . 1 . . . Zone Layout 4 | . 2 2 . . . Security Stations 1 | . . . . . 1 Fabricator Hacks 2 | . . . . 2 . Load Schematic 1 | . . . . 1 . Build 1 | . . . . 1 . Repair Station Hacks 16 | . 4 . 8 4 . Scan Component 8 | . 2 . 4 2 . Repair 8 | . 2 . 4 2 . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . . . 2 . Insert Component 1 | . . . . 1 . Analyze 1 | . . . . 1 . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 3 1 1 2 . Full Trace Events 4 | . 2 . 1 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built 2 | . . . . 2 . Authchips . | . . . . . . Time 25 | . . . . 25 . Total Part Build Rating 2 | . . . . 2 . Parts Repaired 8 | . 2 . 4 2 . Time 238 | . 52 . 116 70 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired 1 | . . . . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . . 3 Machine Destruction 3 | . . . . . 3 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Gar Turns Passed 5354 | 548 1381 741 977 759 948 Spaces Moved 2129 | 216 655 296 442 217 303 Core 8 | 7 . . . . 1 Treads 1860 | 209 655 296 442 217 41 Legs 261 | . . . . . 261 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 Average Speed 173 | 156 169 171 160 160 222 Slowest Speed 550 | 160 240 240 160 160 550 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 38 | 26 88 38 38 5 38 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 37 | . 3 . . 34 . Melee . | . . . . . . Projectile 1 | . . . . 1 . AOE 36 | . 3 . . 33 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Total 3289 | 426 811 412 630 574 436 Wait 724 | 198 62 22 123 299 20 Move 2124 | 215 654 295 441 216 303 Hop . | . . . . . . Pick Up 70 | 7 15 13 12 11 12 Fast Attach 3 | . 2 . . 1 . Attach 42 | 6 3 3 5 7 18 Detach . | . . . . . . Swap 18 | . 4 6 3 4 1 Drop 22 | . 4 7 4 6 1 Fire 272 | . 67 61 41 27 76 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 12 | . . 5 1 3 3 Escape Stasis 2 | . . . . . 2 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / *Sub) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 16) 549 | -11/Scrapyard | Entered Materials 550 | -10/Materials | Build established: Mutant 595 | -10/Materials | Identified exit to Materials 862 | -10/Materials | Discovered new exit (range 8) 1489 | -10/Materials | Discovered new exit (range 6) 1497 | -10/Materials | Identified exit to Subcaves 1652 | -10/Materials | Core integrity fell below 50% 1752 | -10/Materials | Repaired Lgt. Treads 1780 | -10/Materials | Repaired Lgt. Assault Rifle 1930 | -10/Materials | Entered another Materials area 1930 | -9/Materials | Evolved 2 slots: Propulsion x2 2236 | -9/Materials | Identified exit to Materials 2671 | -9/Materials | Entered another Materials area 2671 | -8/Materials | Evolved 2 slots: Utility x2 3039 | -8/Materials | Repaired Imp. Treads 3067 | -8/Materials | Repaired Lgt. Treads 3095 | -8/Materials | Repaired Lgt. Treads 3129 | -8/Materials | Repaired Hvy. Assault Rifle 3402 | -8/Materials | Build established: Scavenger-Mutant 3479 | -8/Materials | Discovered new exit (range 16) 3539 | -8/Materials | Identified exit to Factory 3648 | -8/Materials | Entered Factory 3648 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3747 | -7/Factory | Fabricated Lgt. Treads (x2) 4305 | -7/Factory | Repaired Nuclear Core 4338 | -7/Factory | Repaired Imp. Treads 4403 | -7/Factory | Identified exit to Garrison 4407 | -7/Factory | Entered Garrison 4421 | -7/Garrison | Triggered checkpoint 4570 | -7/Garrison | Core integrity fell below 50% 4579 | -7/Garrison | Lost 4 parts (3n1u) 4619 | -7/Garrison | Lost 3 parts (2n1w) 4722 | -7/Garrison | Learned Factory security intel 4947 | -7/Garrison | Triggered checkpoint 4998 | -7/Garrison | Garrison Relay disabled 5113 | -7/Garrison | Triggered checkpoint 5117 | -7/Garrison | Triggered checkpoint 5162 | -7/Garrison | Lost 3 parts (1p1n1u) 5264 | -7/Garrison | Discovered new exit (range 11) 5315 | -7/Garrison | Triggered checkpoint 5331 | -7/Garrison | Core integrity fell below 20% 5355 | -7/Garrison | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- Beams of light sweep through the air. An alarm sounds. Hvy. Assault Rifle destroyed. Lgt. Treads destroyed. Carbon-fiber Leg destroyed. Transmission Jammer destroyed. Aluminum Leg destroyed. Flak Cannon destroyed. Lgt. Nuclear Core destroyed. Aluminum Leg destroyed. Y-54 Guardian destroyed. Y-54 Guardian suffers critical hit (Destroy). Y-54 Guardian destroyed. Hacking Suite destroyed. Acquired Flak Gun. Autogun destroyed. Rnf. Ion Engine destroyed. ,W/GQ BKR3KOYLFMDNFE Acquired Unknown Protection. Identified Imp. Light Armor Plating. 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[#?? | | ??????????????????????????????" = #?? | | ??????????????????????????????" #?? | | ??????????????????????????????" [=%#?? | | ??????????????????????????????# ## ## ###?? | | ??????????????????????????????# ## ##^^^#???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 25 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Lgt. Treads | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Lgt. Treads | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- No Signal Challenges ------------ None Game ------ Seed MomentumCarbideDeconstructor Manual? 0 Play Time 00:41:25 Cumulative 27.6 hours Start 2024.07.22 @ 11:22:19 End 2024.07.22 @ 12:02:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 45 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 25 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f8cb7c31-24e7-4821-9895-7843753711d3