Cogmind - Beta 15 X4 @@@ ROGUE MODE // 2025.05.01 @ 21:13:44 Player: Jay Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (82) 410 Value Destroyed (2501) 2501 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (165) 165 TOTAL SCORE: 7296 Bonus ------- Follower Combat Kills 165 Cogmind --------- Core Integrity 751/1000 Matter 283/550 Energy 71/300 System Corruption 9% Temperature Cool (0) Movement Core (650) Ox12 Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Power Amplifier Advanced Heat Sink Large Storage Unit Compact Battery Matter Compressor Improved Targeting Computer > --- WEAPON (4) ------- Heavy Proton Cannon > --- INVENTORY (15) --- Armored Leg Coolant Injector Medium Matter Pod (100) Advanced Signal Interpreter Improved Particle Charger Improved Shock Absorption System High-powered Tractor Beam Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Titanium Leg Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Power Amplifier Coolant Injector Large Storage Unit Compact Battery Kinecellerator Utility Shielding Utility Shielding > --- WEAPON ----------- EM Pulse Cannon EM Pulse Cannon Light Cannon Light Cannon > --- INVENTORY -------- Armored Leg Advanced Heat Sink Coolant Injector Medium Matter Pod Matter Compressor Advanced Signal Interpreter Improved Targeting Computer Improved Particle Charger Improved Shock Absorption System High-powered Tractor Beam Beam Rifle Pulse Rifle Heavy Proton Cannon KE Penetrator Light Cannon [Rating: 53] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Titanium Leg Utility Utility Shielding Device Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Protection Utility Shielding Weapon Light Cannon Energy Gun Small Laser Energy Cannon EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -10 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Slots Evolved 10 | . . . 2 2 . 2 2 2 Power 2 | . . . . . . 1 1 . Propulsion 1 | . . . . . . . 1 . Utility 5 | . . . 2 1 . 1 . 1 Weapon 2 | . . . . 1 . . . 1 Parts Attached 65 | 6 4 . 5 5 14 11 8 12 Power 12 | 1 1 . 1 . 2 2 3 2 Engine 8 | 1 1 . 1 . 1 2 1 1 Core 4 | . . . . . 1 . 2 1 Reactor . | . . . . . . . . . Propulsion 10 | 2 . . . 2 3 2 1 . Treads 7 | 2 . . . 2 3 . . . Leg 3 | . . . . . . 2 1 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 20 | 1 2 . 3 1 4 2 3 4 Device 7 | . 1 . . . 1 1 2 2 Storage 5 | 1 1 . . . . 1 1 1 Processor 3 | . . . 1 . 1 . . 1 Hackware . | . . . . . . . . . Protection 5 | . . . 2 1 2 . . . Artifact . | . . . . . . . . . Weapon 23 | 2 1 . 1 2 5 5 1 6 Energy Gun 7 | 2 . . . 1 2 . . 2 Energy Cannon 5 | . . . . . . 3 1 1 Ballistic Gun 2 | . . . . 1 . . . 1 Ballistic Cannon 9 | . 1 . 1 . 3 2 . 2 Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . . . 1 Parts Lost 37 | . 1 . 2 1 9 3 2 19 Power 6 | . . . . . . 2 . 4 Propulsion 6 | . . . . 1 2 . . 3 Utility 11 | . . . 1 . 4 1 1 4 Weapon 14 | . 1 . 1 . 3 . 1 8 Highest Loss Streak 14 | . 1 . 2 1 2 2 2 14 To Critical Strikes . | . . . . . . . . . Average Backups 12 | 2 8 12 13 11 14 12 12 13 Power 2 | . 2 3 3 3 5 3 . . Propulsion . | . . . 1 . . . . . Utility 4 | . 2 6 4 4 3 1 4 8 Weapon 4 | . 3 3 4 4 5 7 6 4 Tool/Special . | . . . . . . . . . Unused Backups 10 | 1 . . . . . . . 9 Power . | . . . . . . . . . Propulsion 2 | 1 . . . . . . . 1 Utility 6 | . . . . . . . . 6 Weapon 2 | . . . . . . . . 2 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 97 | . 99 100 96 94 98 96 93 95 Engine 8 | . 14 14 11 9 4 5 9 5 Core 4 | . . . . . 4 6 8 9 Treads 14 | . 28 28 22 13 17 10 . . Leg 4 | . . . . . . 4 13 15 Device 11 | . 13 14 11 9 11 6 9 15 Storage 11 | . 14 14 11 9 9 14 12 12 Processor 1 | . . . 3 . . 7 2 . Protection 13 | . . . 16 27 23 15 13 9 Energy Gun 7 | . 23 14 11 15 8 . . . Energy Cannon 3 | . . . . . . 4 8 9 Ballistic Gun 1 | . . . . 2 4 . . . Ballistic Cannon 11 | . 4 14 9 9 13 17 9 10 Peak Build Rating 53 | 6 8 8 11 16 20 29 44 53 Average Rating 21 | 5 7 8 10 13 17 23 34 50 On Entrance 15 | . 6 8 8 11 16 20 26 44 Naked Turns . | . . . . . . . . . Heaviest Build 65 | 13 30 30 32 40 44 50 61 65 Greatest Support 54 | 40 40 40 40 40 40 40 54 54 Greatest Overweight (x) 12 | 2 . . . 12 2 1 1 1 Average Overweight (x) . | . . . . 1 . . 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 15 15 15 15 Most Carried 15 | 5 12 15 14 13 15 15 15 15 Average Carried 12 | 2 8 12 12 11 14 12 12 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 Final Carried 15 | 3 12 15 14 13 13 12 15 7 Class Distribution -------------------- 31% | Mutant 27% | Tank 20% | Scavenger-Tank 18% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Tank | -8/Materials Tank | -8/Storage Scavenger-Tank | -7/Factory Gunner | -6/Factory Gunner | -5/Factory Resources | -11 -10 -10 -9 -8 -8 -7 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Matter Collected 2192 | 260 188 40 50 133 715 341 305 160 Remotely 216 | . . . . . . 64 152 . Salvage Created 2876 | 148 341 . . 239 1575 258 134 181 Parts 155 | 11 19 . . 7 97 10 4 7 Haulers Intercepted 2 | . . . . 1 1 . . . Recyclers Shooed 3 | 1 . . . 1 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Combat Hostiles Destroyed 51 | . 7 1 . 3 27 6 2 5 Guns 19 | . 4 . . 1 14 . . . Cannons 28 | . 3 1 . 2 11 4 2 5 AOE 2 | . . . . . 1 1 . . Classes Destroyed 12 | 2 2 1 . 2 4 . 1 . Worker 10 | . . . . 1 7 2 . . Builder 4 | . . . . . 3 1 . . Tunneler 3 | 3 . . . . . . . . Hauler 2 | . . . . 1 1 . . . Recycler 5 | 1 . . . . 4 . . . Watcher 7 | . 3 . . 1 2 . 1 . Swarmer 8 | . . . . . 4 . . 4 Grunt 28 | . 7 . . 3 12 6 . . Sentry 11 | . . . . . 9 . 1 1 Demolisher 1 | . . 1 . . . . . . Hunter 2 | . . . . . 2 . . . Programmer 1 | . . . . . . . 1 . Best Kill Streak 5 | 3 4 1 . 3 5 4 1 2 Combat Bots Only 4 | . 4 1 . 3 4 3 1 2 Max Kills in Single Turn 2 | 1 1 1 . 2 2 2 1 1 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . . 1 1 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Hostile Shots Fired 463 | . 42 13 4 32 137 48 47 140 Missed 142 | . 15 4 . 9 42 17 19 36 Hits 321 | . 27 9 4 23 95 31 28 104 Projectile 321 | . 27 9 4 23 95 31 28 104 AOE 3 | . . 3 . . . . . . Critical Strikes 13 | . . . 1 . 5 1 . 6 Actively Blocked 1 | . . . . . . 1 . . Part Disruptions 2 | . . . . . . . 1 1 Damage Taken 5404 | . 308 254 58 359 1581 524 461 1859 Core 750 | . 78 44 . 64 185 49 81 249 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 105 | . . . 4 6 14 22 4 55 Regen/Repaired (Parts) 113 | . . . . . . 113 . . Core Remaining (%) 81 | 100 . 51 100 . 54 93 90 . Volleys Fired 220 | 9 32 5 . 19 95 26 12 22 Largest 4 | 2 2 2 . 3 3 3 3 4 Hottest 186 | 80 80 70 . 126 129 130 156 186 Shots Fired 582 | 18 59 10 . 53 275 68 35 64 Gun 270 | 18 42 5 . 34 148 . . 23 Cannon 312 | . 17 5 . 19 127 68 35 41 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 322 | . 17 5 . 23 185 52 12 28 Thermal 153 | 9 27 5 . 30 66 . . 16 Explosive . | . . . . . . . . . Electromagnetic 107 | 9 15 . . . 24 16 23 20 Robot Hit Streak 12 | 4 6 3 . 7 12 12 8 12 Robot Miss Streak 6 | 3 2 2 . 5 6 4 3 6 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . . . . 2 . . . Max Gunslinging Chain 1 | . . . . . 1 . . . Shots Hit Robots 339 | 11 35 6 . 29 158 42 24 34 Core Hits 148 | 5 18 3 . 14 76 14 7 11 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 3 | . . . . . 1 . . 2 Critical Strikes 14 | . . . . 2 8 1 1 2 Burn 9 | . . . . 2 7 . . . Destroy 3 | . . . . . 1 . . 2 Blast 1 | . . . . . . 1 . . Corrupt 1 | . . . . . . . 1 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6824 | 184 533 93 . 479 3066 1147 584 738 Guns 2634 | 129 358 24 . 308 1464 . . 351 Cannons 3564 | . 175 69 . 171 1340 986 471 352 Explosions 624 | 55 . . . . 260 161 113 35 Melee . | . . . . . . . . . Ramming 2 | . . . . . 2 . . . Kinetic 3556 | . 175 69 . 229 1905 688 195 295 Thermal 1639 | 121 186 24 . 250 636 161 56 205 Explosive 317 | . . . . . 260 . 57 . Electromagnetic 1310 | 63 172 . . . 263 298 276 238 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 9 | . . . . . 3 . 1 9 Average Corruption 2 | . . . . . 2 . 1 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 28 | . . . . . 26 . 1 1 Message Errors 5 | . . . . . 5 . . . Matter Fused 6 | . . . . . 6 . . . Heat Flow Errors 4 | . . . . . 4 . . . Energy Discharges 3 | . . . . . 2 . 1 . Data Loss (minor) 5 | . . . . . 4 . . 1 Misfires 1 | . . . . . 1 . . . Alerts 2 | . . . . . 2 . . . Weapon Failures 2 | . . . . . 2 . . . Overload Shots . | . . . . . . . . . Overflow Damage 107 | . . . . . 31 36 40 . Projectiles 53 | . . . . . 8 36 9 . Explosions 54 | . . . . . 23 . 31 . Melee . | . . . . . . . . . Knockbacks 42 | . 6 1 . . 19 12 2 2 Impact . | . . . . . . . . . Kinetic 35 | . 5 1 . . 14 12 2 1 Secondary 7 | . 1 . . . 5 . . 1 Self-Inflicted Damage 199 | . . . . . 60 53 86 . Shots 3 | . . . . . 1 1 1 . Rammed 2 | . . . . . 2 . . . Targets Rammed 2 | . . . . . 2 . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 457 | 72 11 2 . 457 331 304 199 194 Average Temperature 101 | 35 3 2 . 198 86 109 112 101 Received Heat Transfer 1338 | . 168 36 18 144 639 279 36 18 Effects 7 | . . . . 2 2 3 . . Shutdowns 2 | . . . . 1 1 . . . Energy Bleed 1 | . . . . . 1 . . . Interference 3 | . . . . . . 3 . . Short Circuit 1 | . . . . 1 . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 4 | . . . . . . . 3 1 Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Melted 3 | . . . . . 2 . . 1 Heat Transferred 4356 | 250 425 50 . 767 2257 150 50 407 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 5 | 1 . . . . . 2 1 1 Alert | -11 -10 -10 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Maximum Alert Level 1 | . . . . . 1 . . . Low Security (%) 97 | 100 100 100 100 100 89 100 100 100 Level 1 2 | . . . . . 10 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 330 | 10 124 25 36 71 330 145 53 84 Initial 145 | . . 25 . . 13 145 53 . Average 45 | . 37 2 4 36 102 106 9 10 Influence Increases 2000 | 20 221 42 56 161 949 232 137 182 Destroy 0b10 Robot/C 1120 | . 140 40 40 100 540 120 40 100 Destroy 0b10 Robot/NC 155 | 20 15 . . 15 85 15 5 . Destroy Leader 308 | . 36 . 10 34 156 30 22 20 Allied During Kill 19 | . . 2 6 11 . . . . Successful Hack 60 | . . . . . 12 24 24 . Disable Machine 180 | . 30 . . . 90 30 30 . Destroy Structure 68 | . . . . 1 36 13 16 2 Lose Combat Pursuer 90 | . . . . . 30 . . 60 Influence Decreases 2000 | 20 155 108 56 130 659 444 246 182 Entered New Map 291 | . . 41 . . 18 176 56 . Time Decay 1397 | 20 145 67 36 100 551 238 170 70 Lost Part 292 | . 10 . 20 10 90 30 20 112 Lost Ally 20 | . . . . 20 . . . . Squads Dispatched 14 | . 2 . . 2 3 3 3 1 Investigation 6 | . 1 . . . 2 2 1 . Extermination 3 | . . . . . . . 2 1 Reinforcement 5 | . 1 . . 2 1 1 . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Distress Signals 2 | . 1 . . . 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 79 | . 10 2 2 7 34 9 4 11 Peak Tracking Total 8 | . 4 1 1 3 8 3 1 5 Tactical Retreats 3 | . . . . . 2 . . 1 Traps | -11 -10 -10 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Traps Triggered 5 | . . . . . 3 . 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Machines Disabled 12 | . 2 . . . 6 2 2 . Max in Single Turn 3 | . 1 . . . 3 1 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Machines Accessed 11 | . 4 . . . 2 2 2 1 Terminals 5 | . 2 . . . 1 . 1 1 Fabricators 1 | . . . . . . 1 . . Repair Stations 3 | . . . . . 1 1 1 . Recycling Units 2 | . 2 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 27 | . 8 . . . 5 6 6 2 Successful 13 | . 5 . . . 4 3 1 . Failed 14 | . 3 . . . 1 3 5 2 Catastrophic 4 | . 1 . . . 1 1 1 . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 12 | . 4 . . . 3 . 3 2 Fabricators 3 | . . . . . . 3 . . Repair Stations 8 | . . . . . 2 3 3 . Recycling Units 4 | . 4 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 5 | . 2 . . . 3 . . . Record 3 | . . . . . 3 . . . Prototype ID Bank 2 | . 2 . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . Network Status 1 | . . . . . . 1 . . Repair Station Hacks 4 | . . . . . 1 2 1 . Scan Component 3 | . . . . . 1 1 1 . Repair 1 | . . . . . . 1 . . Recycling Unit Hacks 3 | . 3 . . . . . . . Process 1 | . 1 . . . . . . . Report Inventory 1 | . 1 . . . . . . . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 8 | . 2 . . . 2 2 2 . Full Trace Events 6 | . 1 . . . 2 2 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . Time 13 | . . . . . . 13 . . Parts Recycled . | . . . . . . . . . Recycled Matter 46 | . 46 . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Total Allies 2 | . . 2 . . . . . . Largest Group 2 | . . 2 2 2 . . . . Highest-Rated Group 40 | . . 40 40 40 . . . . Highest-Rated Ally 31 | . . 31 31 31 . . . . Total Orders . | . . . . . . . . . Ally Attacks 19 | . . 7 2 10 . . . . Total Damage 335 | . . 144 44 147 . . . . Kills 5 | . . 1 2 2 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Active Infowar (turns) 1246 | . . . . . 190 426 630 . Optics 1246 | . . . . . 190 426 630 . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Turns Passed 6572 | 130 703 958 234 239 1835 505 1345 623 Spaces Moved 2990 | 67 352 581 140 73 721 153 633 270 Core 28 | 19 . . . 9 . . . . Treads 2004 | 48 352 581 140 64 721 98 . . Legs 958 | . . . . . . 55 633 270 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 196 126 Average Speed 183 | 131 160 160 160 232 193 224 199 193 Slowest Speed 650 | 160 160 160 160 650 320 240 200 196 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 30 | 4 54 90 14 6 84 5 14 5 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 2 | . . 2 . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 65 | 3 . 1 . . 30 8 22 1 Melee . | . . . . . . . . . Projectile 21 | . . 1 . . 19 . . 1 AOE 44 | 3 . . . . 11 8 22 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Total 3599 | 90 434 600 151 102 948 264 688 322 Wait 235 | . 31 12 2 . 101 61 21 7 Move 2982 | 66 351 580 139 72 720 152 632 270 Hop . | . . . . . . . . . Pick Up 70 | 8 13 3 4 4 11 8 12 7 Fast Attach 6 | 2 . . . . 3 1 . . Attach 57 | 4 3 . 5 5 11 9 8 12 Detach . | . . . . . . . . . Swap 5 | . 1 . . . . 2 2 . Drop 22 | 1 3 . 1 2 5 5 1 4 Fire 220 | 9 32 5 . 19 95 26 12 22 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 2 | . . . . . 2 . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Storage -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 131 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 810 | -10/Materials | Discovered new exit (range 16) 834 | -10/Materials | Entered Mines 835 | -10/Mines | Assembled infested the area 840 | -10/Mines | Assisted by a Guerilla fighting off Assembled 850 | -10/Mines | Met a Derelict bent on vengeance 858 | -10/Mines | Learned location of Recycling (-8) 1007 | -10/Mines | Learned location of Zion (-7) 1520 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1781 | -10/Mines | Discovered new exit (range 8) 1792 | -10/Mines | Entered Materials 1792 | -9/Materials | Accompanied by 2 allies 1792 | -9/Materials | Evolved 2 slots: Utility x2 1797 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2015 | -9/Materials | Discovered new exit (range 5) 2026 | -9/Materials | Entered another Materials area 2026 | -8/Materials | Accompanied by 2 allies 2026 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2077 | -8/Materials | Discovered new exit (range 12) 2265 | -8/Materials | Entered Storage 2808 | -8/Storage | Build established: Tank 4059 | -8/Storage | Discovered new exit (range 18) 4100 | -8/Storage | Entered Factory 4100 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4338 | -7/Factory | Repaired Lgt. Treads 4550 | -7/Factory | Discovered new exit (range 17) 4605 | -7/Factory | Entered another Factory area 4605 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 4912 | -6/Factory | Build established: Scavenger-Tank 5872 | -6/Factory | Build established: Gunner 5920 | -6/Factory | Discovered new exit (range 16) 5950 | -6/Factory | Entered another Factory area 5950 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6470 | -5/Factory | Lost 5 parts (1p2u2w) 6573 | -5/Factory | Self-destructed Last Messages --------------- 06549_ Slug penetrates P-70 Sage. 06549_ P-70 Sage suffers critical hit (Destroy). 06549_ Destroyed Antigrav System. 06552_ Slug penetrates P-70 Sage. 06553_ Utility Shielding destroyed. 06555_ Slug penetrates P-70 Sage. 06559_ Identified Hvy. Proton Cannon. 06559_ P-70 Sage resets S-27 Virus, system corruption cleaned. 06560_ Slug penetrates P-70 Sage. 06560_ P-70 Sage suffers critical hit (Destroy). 06560_ Destroyed Imp. Heat Sink. 06563_ ALERT: Cargo convoy en route, clear transfer corridor. 06563_ Slug penetrates Wall. 06564_ KE Penetrator destroyed. 06566_ P-70 Sage heat damages Mic. Fission Core, Hpw. Shock Rifle, Imp. Remote Datajack. 06567_ Coolant Injector destroyed. 06569_ Pulse Rifle destroyed. 06570_ P-70 Sage resets P-70 Sage, system corruption cleaned. 06573_ P-70 Sage heat short circuits Antigrav System. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????? ??????????????????????????????????????? | | ??????^ ?????????????????????????????????????? | | ?????? ###########+####+#??????????????????? | | ??????? #??????????????????? | | ??????? #??????????????????? | | ???????? [[[ ""G"" ##s###########????????? | | ?????????""" [[[ " " #@ ! #????????? | | ????# ?""" [[[ # #????????? | | ????# """" #= #########? | | ????# == #pp [[[ # #? | | ????# """" """" == + [[ # ! =#? | | ????# """" """" = *# [[ # #? | | ????# """" """" = + #!""" #? | | ????# [# """ """ # """ #? | | ????# [ # """ """ # """ #? | | ????# #### # """ """ # #? | | #+### #??#[# # !* #? | | #??# # # ! #? | | #??# #;####+####### *! #? | | #??# #] # #?????# #? | | % #??# # # ########+######? | | #??#!# + #?????? | | ### ######+#####?# # ########## #?????? | | ?????# ## #?#!# #?????#### ##????? | | ?????# ## #?# ######?????#! #????? | | ?????# ## """ """ ### ############ #????? | | ?????# ## """ """ ### #????? | | ?????# ## """ """ ### ############ #????? | | ?????# ## #?# #??????????# #????? | | ?????# ## #?# #??????????### ###????? | | ?????# ## #?# #????????????# #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 65 Energy Generation 36 Energy Capacity 590 Matter Stores 310 Matter Capacity 550 Sight Range 18 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 300 Utility Shielding 33 Evasion (%) 44 Targeting Accuracy 6 Recoil Reduction 2 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 19% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThrowingFissionBeacon Manual? 0 Play Time 01:06:24 Cumulative 47.0 hours Start 2025.04.30 @ 19:28:26 End 2025.05.01 @ 21:13:44 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 85 Rogue 73 Adventurer 12 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 22 Achievement% 19 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 74% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b0fa650a-cff5-4e6e-8be8-a028e55f7dce