Cogmind - Beta 13 *** ADVENTURER MODE // 2024.06.29 @ 20:47:16

Player: Timeslice

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (24)      120
Value Destroyed (535)      535
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (217)                217
              TOTAL SCORE: 2732

 Bonus
-------
High Alert Combat Kills    17
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/550
Matter                     201/300
Energy                     84/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Rolling (90)
Location                   -8/Garrison

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
   Armored Wheel
>          --- UTILITY (4) ------
     Small Storage Unit
           Signal Interpreter
           Core Shielding
           Hacking Suite
>          --- WEAPON (2) -------
           Autogun
>          --- INVENTORY (8) ----
           Cryofiber Web
           Weight Redist. System
           Sensor Array
  Improved Sensor Array
           Transmission Jammer

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
           Flight Unit
           Flight Unit
           Flight Unit
           VTOL Module
>          --- UTILITY ----------
           Cryofiber Web
           Sensor Array
           Signal Interpreter
           Hacking Suite
>          --- WEAPON -----------
    Medium Laser
           Autogun
>          --- INVENTORY --------
     Light Ion Engine
           Weight Redist. System
  Improved Sensor Array
           Transmission Jammer
     Light Assault Rifle
[Rating: 18]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Flight Unit
  Wheel                    Compact Wheel
  Flight Unit              Flight Unit
Utility                    Sensor Array
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Core Shielding
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Autogun

 Build                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar 
Slots Evolved              4    | .   .   2   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   
  Utility                  2    | .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             43   | 6   7   15  11  4   
  Power                    6    | 1   .   2   3   .   
    Engine                 6    | 1   .   2   3   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               17   | 2   3   9   3   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  3    | 2   .   .   1   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 14   | .   3   9   2   .   
  Utility                  13   | 1   3   2   4   3   
    Device                 8    | .   3   1   2   2   
    Storage                2    | 1   .   .   1   .   
    Processor              1    | .   .   1   .   .   
    Hackware               1    | .   .   .   1   .   
    Protection             1    | .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   7    | 2   1   2   1   1   
    Energy Gun             1    | 1   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          6    | 1   1   2   1   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 11   | .   .   3   7   1   
  Power                    2    | .   .   .   1   1   
  Propulsion               7    | .   .   3   4   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   2    | .   .   .   2   .   
  Highest Loss Streak      3    | .   .   2   3   1   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     90   | .   97  94  81  58  
  Engine                   10   | .   14  11  7   6   
  Wheel                    2    | .   7   .   .   9   
  Flight                   27   | .   18  39  24  .   
  Device                   16   | .   23  13  12  6   
  Storage                  3    | .   4   .   5   9   
  Processor                6    | .   .   8   9   9   
  Hackware                 1    | .   .   .   5   9   
  Energy Gun               10   | .   14  11  8   .   
  Ballistic Gun            10   | .   14  10  8   6   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             15   | 12  13  10  15  12  
  Greatest Support         32   | 32  32  16  18  18  
  Greatest Overweight (x)  3    | 2   3   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   5   8   8   
  Average Capacity         5    | 7   5   5   6   8   
  Most Carried             7    | 4   6   5   7   5   
  Average Carried          4    | 2   4   4   5   4   
  Final Capacity           8    | 8   5   5   8   8   
  Final Carried            5    | 4   4   5   5   5   

 Class Distribution 
--------------------
 43% | Scavenger-Sprinter
 42% | Mutant
 13% | Hacker-Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
 Scavenger-Sprinter | -9/Materials
 Scavenger-Sprinter | -8/Materials
      Hacker-Mutant | -8/Garrison

 Resources                      | -11 -10 -9  -8  -8  
-----------                Run  | Yrd Mat Mat Mat Gar 
Matter Collected           736  | 170 184 155 227 .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            618  | .   144 172 248 54  
  Parts                    48   | .   12  21  13  2   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar 
Combat Hostiles Destroyed  15   | .   5   6   3   1   
  Guns                     14   | .   5   6   2   1   
Classes Destroyed          7    | .   3   1   3   .   
  Operator                 2    | .   .   1   1   .   
  Watcher                  7    | .   2   3   2   .   
  Swarmer                  9    | .   3   6   .   .   
  Grunt                    3    | .   2   .   .   1   
  Duelist                  1    | .   .   .   1   .   
  Sentry                   1    | .   .   .   1   .   
  Hunter                   1    | .   .   .   1   .   
Best Kill Streak           3    | .   3   3   2   1   
  Combat Bots Only         3    | .   3   3   2   1   
Max Kills in Single Turn   1    | .   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  Gar  
Hostile Shots Fired        255  | .    20   83   127  25   
  Missed                   122  | .    10   48   61   3    
Damage Taken               1561 | .    96   355  824  286  
  Core                     729  | .    70   107  436  116  
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  2    | .    .    .    .    2    
  Ignored by Resistances   445  | .    29   102  229  85   
  Regen/Repaired (Parts)   98   | .    11   87   .    .    
Core Remaining (%)         81   | 100  72   73   .    .    
Volleys Fired              80   | .    18   16   35   11   
  Largest                  2    | .    2    2    2    1    
  Hottest                  73   | .    70   73   73   23   
Shots Fired                148  | .    36   32   69   11   
  Gun                      148  | .    36   32   69   11   
  Cannon                   .    | .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  80   | .    18   16   35   11   
  Thermal                  68   | .    18   16   34   .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         28   | .    11   8    17   28   
  Robot Miss Streak        4    | .    2    4    3    .    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        5    | .    1    3    1    .    
    Max Gunslinging Chain  1    | .    1    1    1    .    
Shots Hit Robots           108  | .    23   17   57   11   
  Core Hits                42   | .    10   12   16   4    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         8    | .    1    3    4    .    
    Burn                   8    | .    1    3    4    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1424 | .    267  226  769  162  
  Guns                     1405 | .    267  226  750  162  
  Cannons                  .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  19   | .    .    .    19   .    
  Kinetic                  753  | .    91   103  397  162  
  Thermal                  652  | .    176  123  353  .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      9    | .    .    .    9    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   1    | .    .    .    1    .    
Targets Rammed             1    | .    .    .    1    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        72   | .    40   72   56   1    
  Average Temperature      21   | .    15   25   21   1    
  Received Heat Transfer   840  | .    66   171  387  216  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              1    | .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    1    .    
  Parts Melted             5    | .    2    .    3    .    
  Heat Transferred         2516 | .    592  592  1332 .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar 
Peak Influence             554  | .   159 554 429 238 
  Initial                  228  | .   .   12  150 228 
  Average                  199  | .   41  292 285 229 
Maximum Alert Level        2    | .   .   2   2   1   
  Low Security (%)         54   | 100 100 33  29  .   
  Level 1                  31   | .   .   31  61  100 
  Level 2                  14   | .   .   35  9   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          4    | .   1   1   2   .   
  Investigation            2    | .   1   .   1   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   .   1   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 1    | .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar 
Distress Signals           5    | .   1   3   1   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              76   | .   7   36  30  3   
  Peak Tracking Total      16   | .   3   11  16  3   
  Tactical Retreats        10   | .   .   7   3   .   

 Traps                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  
----------                 Run  | Yrd Mat Mat Mat Gar 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar 
Machines Accessed          16   | .   7   3   6   .   
  Terminals                12   | .   6   1   5   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   1   1   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   
  Garrison Access          1    | .   .   .   1   .   
Total Hacks                50   | .   26  5   19  .   
  Successful               24   | .   13  4   7   .   
  Failed                   25   | .   12  1   12  .   
    Catastrophic           8    | .   4   1   3   .   
  Database Lockouts        1    | .   1   .   .   .   
  Manual                   25   | .   14  1   10  .   
  Terminals                40   | .   22  1   17  .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          6    | .   4   2   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              2    | .   .   2   .   .   
  Garrison Access          2    | .   .   .   2   .   
Terminal Hacks             12   | .   9   .   3   .   
  Part Schematic           2    | .   2   .   .   .   
  Prototype ID Bank        2    | .   2   .   .   .   
  Level Access Points      1    | .   .   .   1   .   
  Machine Index            1    | .   1   .   .   .   
  Terminal Index           2    | .   1   .   1   .   
  Unreport Threat          1    | .   1   .   .   .   
  Recall Investigation     1    | .   .   .   1   .   
  Registered Components    1    | .   1   .   .   .   
  Zone Layout              1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       5    | .   3   2   .   .   
  Scan Component           3    | .   2   1   .   .   
  Repair                   2    | .   1   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 2    | .   .   2   .   .   
  Insert Component         1    | .   .   1   .   .   
  Analyze                  1    | .   .   1   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   
  Unlock Access            1    | .   .   .   1   .   
Unauthorized Hacks         4    | .   1   .   3   .   
  Terminals                4    | .   1   .   3   .   
    Assimilate             2    | .   .   .   2   .   
    Operators              2    | .   1   .   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         14   | .   7   2   5   .   
  Full Trace Events        3    | .   1   .   2   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   3    | .   2   1   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             2    | .   1   1   .   .   
  Time                     68   | .   36  32  .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  
------------               Run  | Yrd Mat Mat Mat Gar 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Mat Mat Gar 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -8  
-------------              Run  | Yrd Mat Mat Mat Gar 
Turns Passed               1261 | 68  369 422 366 36  
Spaces Moved               2048 | 59  557 880 547 5   
  Core                     84   | 14  .   .   70  .   
  Treads                   .    | .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   
  Wheels                   141  | 45  87  .   4   5   
  Hover                    .    | .   .   .   .   .   
  Flight                   1823 | .   470 880 473 .   
  Fastest Speed            29   | 50  37  29  29  90  
  Average Speed            39   | 94  47  30  39  90  
  Slowest Speed            280  | 150 280 37  115 90  
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            12   | .   2   7   3   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       34   | 4   79  44  42  2   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        2    | .   .   1   1   .   
  Unknown Exits Taken      2    | 1   1   .   .   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar 
Total                      2349 | 68  627 997 631 26  
  Wait                     150  | .   34  78  33  5   
  Move                     2022 | 58  552 865 542 5   
  Hop                      11   | .   2   7   2   .   
  Pick Up                  16   | 4   2   5   4   1   
  Fast Attach              23   | 6   7   6   4   .   
  Attach                   6    | .   .   .   5   1   
  Detach                   6    | .   5   .   1   .   
  Swap                     14   | .   .   9   2   3   
  Drop                     20   | .   7   11  2   .   
  Fire                     80   | .   18  16  35  11  
  Melee                    .    | .   .   .   .   .   
  Ram                      1    | .   .   .   1   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 2 exits: *Mat / *Min)
-8/Materials (discovered 4 exits: Fac x3 / Gar)
-8/Garrison

 History 
---------
 Turn | Location      | Event
   23 | -11/Scrapyard | Discovered new exit (range 16)
   69 | -11/Scrapyard | Entered Materials
  144 | -10/Materials | Central database locked down
  198 | -10/Materials | Discovered new exit (range 4)
  306 | -10/Materials | Build established: Mutant
  352 | -10/Materials | Repaired Broken Flight Unit
  384 | -10/Materials | Discovered new exit (range 8)
  403 | -10/Materials | Discovered new exit (range 8)
  438 | -10/Materials | Entered another Materials area
  438 | -9/Materials  | Evolved 2 slots: Propulsion x2
  581 | -9/Materials  | Discovered new exit (range 14)
  586 | -9/Materials  | Identified exit to Mines
  699 | -9/Materials  | Discovered new exit (range 5)
  711 | -9/Materials  | Identified exit to Materials
  804 | -9/Materials  | Repaired Autogun
  850 | -9/Materials  | Build established: Scavenger-Sprinter
  860 | -9/Materials  | Entered another Materials area
  860 | -8/Materials  | Evolved 2 slots: Utility x2
  932 | -8/Materials  | Identified exit to Factory
 1159 | -8/Materials  | Garrison activated, responded to threat
 1202 | -8/Materials  | Core integrity fell below 50%
 1226 | -8/Materials  | Identified exit to Garrison
 1226 | -8/Materials  | Entered Garrison
 1228 | -8/Garrison   | Triggered checkpoint
 1239 | -8/Garrison   | Core integrity fell below 20%
 1240 | -8/Garrison   | Lost 3 parts (1p2w)
 1262 | -8/Garrison   | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
01209_ Lgt. Ion Engine destroyed.
01209_ Slammed into Y-45 Defender.
01209_ K-01 Serf collects debris. <x2>
01221_ Acquired Arm. Wheel.
01225_ K-01 Serf collects debris.
01226_ Connecting with Garrison Access...
>>Unlock
Access door unlocked.
01226_ EXIT=UNLOCKED: GARRISON
LOCATION=GARRISON
GOAL=ESCAPE
01235_ C-30 ARC bursts open, deploying its payload.
01235_ L-31 Rogue unfolds itself.
01235_ G-47 Trooper unfolds itself.
01242_ Critical hit (Burn: +37).
01242_ L-31 Rogue destroyed.
01248_ Critical hit (Burn: +37).
01252_ Lgt. Ion Engine destroyed.
01254_ G-47 Trooper destroyed.
01258_ Acquired Core Shielding.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          14
Energy Capacity            140
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         14
Terrain Scan Density       10
Additional Mass Support    6
Base Temperature (-)       100
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Core Shielding             20
Evasion (%)                64
Offensive Hacking          20

 Item Schematics 
-----------------
        Flight Unit | -10/Materials | Hacked
 Signal Interpreter | -10/Materials | Hacked
        VTOL Module | -9/Materials  | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Slippery One

 Challenges 
------------
None

 Game 
------
Seed              CoreRefineryShielding
  Manual?         0
Play Time         00:42:49
  Cumulative      114.9 hours
  Start           2024.06.29 @ 20:05:44
  End             2024.06.29 @ 20:47:16
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          14
  Rogue           0
  Adventurer      14
  Explorer        0
Win Type          -
  Total           2
  Types           1/0/0/1/0/0/0/0/0
Lore%             42
Gallery%          39
Achievement%      33
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 674451cc-ce0d-4a02-8196-efe12d71673e