Cogmind - Beta 16 --- EXPLORER MODE // 2025.12.21 @ 15:43:18 Player: Mike Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (84) 420 Value Destroyed (2717) 2717 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5477 Bonus ------- None Cogmind --------- Core Integrity 284/700 Matter 450/450 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (400) Ox7 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Large Storage Unit Large Matter Pod Advanced Visual Processing Unit Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Micro Nuclear Core Improved Aluminum Leg Advanced Heat Sink Improved Terrain Scan Processor Reaction Control System Hardened Medium Armor Plating Improved Light Armor Plating Hardlight Generator Improved Shield Generator System Shield Improved EM Pulse Cannon Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Compact Matter Pod Advanced Visual Processing Unit Sensor Array Signal Interpreter Improved Terrain Scanner Seismic Detector > --- WEAPON ----------- Heavy Laser Minigun > --- INVENTORY -------- Micro Nuclear Core Micro Nuclear Core Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Advanced Heat Sink Reaction Control System Improved Light Armor Plating Hardlight Generator System Shield Proton Missile Launcher [Rating: 41] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Flight Unit Flight Unit Utility Sensor Array Device Sensor Array Storage Large Storage Unit Processor Signal Interpreter Protection Improved Light Armor Plating Weapon Minigun Energy Gun Heavy Laser Energy Cannon Particle Cannon Ballistic Gun Minigun Ballistic Cannon Heavy Assault Cannon Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 7 | . 1 2 2 2 Power . | . . . . . Propulsion 2 | . 1 . . 1 Utility 5 | . . 2 2 1 Weapon . | . . . . . Parts Attached 51 | 7 3 19 14 8 Power 8 | 1 . 3 2 2 Engine 3 | 1 . 1 1 . Core 5 | . . 2 1 2 Reactor . | . . . . . Propulsion 16 | 2 3 5 4 2 Treads . | . . . . . Leg 13 | 2 . 5 4 2 Wheel . | . . . . . Hover . | . . . . . Flight 3 | . 3 . . . Utility 16 | 2 . 4 6 4 Device 7 | 1 . 1 3 2 Storage 6 | 1 . 2 2 1 Processor 2 | . . 1 . 1 Hackware . | . . . . . Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 11 | 2 . 7 2 . Energy Gun 1 | . . . 1 . Energy Cannon 1 | . . 1 . . Ballistic Gun 7 | 2 . 5 . . Ballistic Cannon 2 | . . 1 1 . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 14 | . . . 1 13 Power 2 | . . . . 2 Propulsion 5 | . . . . 5 Utility 5 | . . . 1 4 Weapon 2 | . . . . 2 Highest Loss Streak 9 | . . . 1 9 To Critical Strikes . | . . . . . Average Backups 10 | 4 8 9 13 11 Power 1 | . 1 1 1 1 Propulsion 2 | 1 2 2 3 1 Utility 5 | 1 3 3 7 5 Weapon 1 | . 1 1 1 1 Tool/Special . | . . . . . Unused Backups 23 | . 2 7 4 10 Power 2 | . 1 1 . . Propulsion 4 | . . 2 2 . Utility 12 | . 1 2 2 7 Weapon 5 | . . 2 . 3 Tool/Special . | . . . . . Average Slot Usage (%) 91 | . 86 98 87 89 Engine 5 | . 12 3 6 4 Core 3 | . . 6 1 2 Leg 26 | . 24 29 24 26 Device 16 | . 12 10 19 21 Storage 15 | . 12 19 16 12 Processor 9 | . . 10 8 13 Energy Gun 1 | . . . . 3 Ballistic Gun 8 | . 25 17 4 . Ballistic Cannon 3 | . . 1 4 3 Peak Build Rating 41 | 7 8 20 34 41 Average Rating 25 | 4 7 17 28 36 On Entrance 13 | . 7 7 20 34 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 45 | 19 19 36 45 45 Greatest Support 65 | 20 20 36 47 65 Greatest Overweight (x) 9 | . 6 1 1 9 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 10 10 15 15 15 Average Capacity 13 | 8 10 10 15 15 Most Carried 15 | 10 10 13 15 13 Average Carried 11 | 4 8 9 13 11 Final Capacity 15 | 10 10 15 15 15 Final Carried 13 | 7 9 13 13 12 Class Distribution -------------------- 63% | Hacker-Mutant 36% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Skirmisher | -8/Materials Hacker-Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 2452 | 230 154 825 791 452 Remotely . | . . . . . Salvage Created 2787 | . 91 1253 856 587 Parts 169 | . 11 74 52 32 Haulers Intercepted 2 | . . 1 1 . Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 70 | . 6 27 22 15 Guns 45 | . 6 25 11 3 Cannons 22 | . . 2 11 9 Classes Destroyed 13 | . 1 5 4 3 Worker 3 | . . . 3 . Builder 1 | . . . 1 . Hauler 2 | . . 1 1 . Recycler 1 | . . . . 1 Mechanic 1 | . . . . 1 Operator 1 | . . . 1 . Watcher 5 | . . 3 2 . Swarmer 21 | . 6 4 8 3 Grunt 28 | . . 15 8 5 Brawler 2 | . . . 2 . Duelist 3 | . . 2 . 1 Sentry 13 | . . 6 4 3 Programmer 3 | . . . . 3 Best Kill Streak 5 | . 2 5 4 3 Combat Bots Only 5 | . 2 5 4 3 Max Kills in Single Turn 2 | . 1 1 2 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 552 | . 30 103 88 331 Missed 179 | . 6 33 24 116 Hits 373 | . 24 70 64 215 Melee 12 | . . 3 3 6 Projectile 361 | . 24 67 61 209 AOE 1 | . . . . 1 Critical Strikes 12 | . . 3 3 6 Damage Taken 2781 | . 112 619 547 1503 Core 652 | . 11 144 81 416 Absorbed by Shields 54 | . . . . 54 Ignored by Resistances 1797 | . 82 384 336 995 Regen/Repaired (Parts) 341 | . . 60 235 46 Core Remaining (%) 86 | 100 95 64 85 . Volleys Fired 233 | . 16 69 72 76 Largest 2 | . 2 2 2 2 Hottest 94 | . 40 56 94 94 Shots Fired 331 | . 32 118 102 79 Gun 255 | . 32 114 60 49 Cannon 76 | . . 4 42 30 Launcher . | . . . . . Special . | . . . . . Kinetic 271 | . 32 118 88 33 Thermal 60 | . . . 14 46 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 38 | . 5 37 38 27 Robot Miss Streak 2 | . 2 2 2 1 Penetration Max . | . . . . . Secondary Targets 2 | . . 1 1 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 261 | . 19 99 74 69 Core Hits 112 | . 9 46 35 22 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 13 | . . . 10 3 Burn 3 | . . . . 3 Blast 10 | . . . 10 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6853 | . 206 1704 2756 2187 Guns 3566 | . 206 1625 819 916 Cannons 3056 | . . 78 1732 1246 Explosions 205 | . . . 205 . Melee . | . . . . . Ramming 26 | . . 1 . 25 Kinetic 5492 | . 206 1703 2303 1280 Thermal 1130 | . . . 248 882 Explosive . | . . . . . Electromagnetic 205 | . . . 205 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 6 | . 1 1 2 6 Average Corruption 1 | . 1 1 2 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 27 | . . 1 21 5 Message Errors 6 | . . . 4 2 Matter Fused 9 | . . . 9 . Heat Flow Errors 1 | . . . 1 . Energy Discharges 4 | . . 1 1 2 Data Loss (minor) 6 | . . . 5 1 Data Loss (major) 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 238 | . . 9 158 71 Projectiles 238 | . . 9 158 71 Explosions . | . . . . . Melee . | . . . . . Knockbacks 14 | . . 1 7 6 Impact 1 | . . . . 1 Kinetic 11 | . . 1 5 5 Secondary 2 | . . . 2 . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 8 | . . 1 . 7 Kicked 8 | . . 1 . 7 Crushed . | . . . . . Highest Temperature 331 | . . 75 331 232 Average Temperature 47 | . . 15 58 61 Received Heat Transfer 1477 | . . 348 387 742 Effects 2 | . . . 2 . Interference 2 | . . . 2 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 3 | . . . . 3 Combat Hostiles 3 | . . . . 3 Parts Melted 11 | . . . . 11 Heat Transferred 2257 | . . . 481 1776 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 1 | . . . 1 . Low Security (%) 99 | 100 100 100 96 100 Level 1 . | . . . 3 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 242 | . 70 115 242 70 Initial . | . . . . . Average 23 | . 10 30 41 5 Influence Increases 2181 | . 150 795 810 426 Destroy 0b10 Robot/C 1400 | . 120 540 440 300 Destroy 0b10 Robot/NC 70 | . . 20 40 10 Destroy Leader 404 | . 30 178 106 90 Successful Hack 54 | . . 23 31 . Disable Machine 20 | . . . 16 4 Anti-Garrison Action 150 | . . . 150 . Destroy Structure 23 | . . 4 12 7 Lose Combat Pursuer 60 | . . 30 15 15 Influence Decreases 2181 | . 150 795 810 426 Time Decay 2151 | . 150 795 800 406 Lost Part 30 | . . . 10 20 Squads Dispatched 13 | . . 5 1 7 Investigation 4 | . . 2 . 2 Extermination 4 | . . . . 4 Reinforcement 4 | . . 3 . 1 Assault 1 | . . . 1 . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 7 | . 3 1 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 118 | . 10 43 39 26 Peak Tracking Total 7 | . 3 7 5 4 Tactical Retreats 4 | . . 2 1 1 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 9 | . 2 2 1 4 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 6 | . . . 5 1 Max in Single Turn 2 | . . . 2 1 Garrison Access 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 27 | . 2 7 9 9 Terminals 14 | . . 4 7 3 Fabricators 2 | . . . . 2 Repair Stations 4 | . . 1 2 1 Recycling Units 6 | . 2 1 . 3 Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 80 | . 3 31 27 19 Successful 64 | . 3 25 22 14 Failed 16 | . . 6 5 5 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 42 | . . 15 19 8 Fabricators 2 | . . . . 2 Repair Stations 22 | . . 10 8 4 Recycling Units 11 | . 3 3 . 5 Scanalyzers 3 | . . 3 . . Garrison Access . | . . . . . Terminal Hacks 32 | . . 12 16 4 Prototype ID Bank 1 | . . . 1 . Open DSF 1 | . . . . 1 Emergency Access Points 4 | . . 1 3 . Repair Station Index 1 | . . . 1 . Scanalyzer Index 2 | . . 1 1 . Alert Level 6 | . . 2 2 2 Locate Traps 3 | . . 1 1 1 Dispatch Records 2 | . . 1 1 . Maintenance Status 1 | . . 1 . . Surveillance Status 1 | . . 1 . . Patrol Status 1 | . . . 1 . Transport Status 2 | . . . 2 . Reinforcement Status 1 | . . 1 . . Hauler Manifests 2 | . . 1 1 . Zone Layout 4 | . . 2 2 . Fabricator Hacks 2 | . . . . 2 Network Status 2 | . . . . 2 Repair Station Hacks 16 | . . 7 6 3 Scan Component 8 | . . 3 3 2 Repair 7 | . . 3 3 1 Refit 1 | . . 1 . . Recycling Unit Hacks 11 | . 3 3 . 5 Recycle Component 1 | . 1 . . . Process 1 | . . 1 . . Report Inventory 7 | . 2 1 . 4 Retrieve Matter 1 | . . 1 . . Retrieve Components 1 | . . . . 1 Scanalyzer 3 | . . 3 . . Retrieve Study 3 | . . 3 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used 1 | . . . 1 . Hacking Detections 16 | . 1 4 6 5 Full Trace Events 6 | . . 3 1 2 Feedback Events 1 | . . . . 1 Corruption 1 | . . . . 1 Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 1 | . . 1 . . Parts Repaired 7 | . . 3 3 1 Time 272 | . . 108 114 50 Parts Recycled 1 | . 1 . . . Recycled Matter 353 | . . 353 . . Retrieved Matter 453 | . . 453 . . Retrieved Components 3 | . . . . 3 Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 3 | . . . 3 . Machine Destruction 3 | . . . 3 . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 6235 | 96 524 1730 1823 2062 Optics 2061 | . . . . 2061 Sensors 6166 | 96 524 1730 1823 1993 Terrain 3274 | . . . 1233 2041 Seismic 3220 | . . . 1230 1990 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 6376 | 204 524 1730 1856 2062 Spaces Moved 4488 | 158 381 1272 1200 1477 Core 17 | 8 2 . . 7 Treads . | . . . . . Legs 4471 | 150 379 1272 1200 1470 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 110 110 118 Average Speed 124 | 116 121 117 134 125 Slowest Speed 500 | 120 350 185 185 500 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 41 | 8 45 70 58 27 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 4 | 1 1 1 1 . Unknown Exits Taken . | . . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 16 | . . . 10 6 Melee . | . . . . . Projectile 16 | . . . 10 6 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 4927 | 178 419 1410 1330 1590 Wait . | . . . . . Move 4484 | 157 380 1271 1199 1477 Hop . | . . . . . Pick Up 84 | 14 9 28 21 12 Fast Attach . | . . . . . Attach 39 | 7 5 5 10 12 Detach 7 | . 3 . 3 1 Swap 30 | . . 18 9 3 Drop 42 | . 6 18 16 2 Fire 233 | . 16 69 72 76 Melee . | . . . . . Ram . | . . . . . Kick 8 | . . 1 . 7 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory (discovered 1 exit: Low) History --------- Turn | Location | Event 22 | -11/Scrapyard | Identified exit to Materials 22 | -11/Scrapyard | Discovered exit to Materials (range 15) 205 | -11/Scrapyard | Entered Materials 205 | -10/Materials | Evolved 1 slot: Propulsion x1 301 | -10/Materials | Build established: Hacker-Mutant 629 | -10/Materials | Identified exit to Mines 629 | -10/Materials | Discovered exit to Mines (range 7) 697 | -10/Materials | Identified exit to Materials 697 | -10/Materials | Discovered exit to Materials (range 7) 729 | -10/Materials | Entered another Materials area 729 | -9/Materials | Evolved 2 slots: Utility x2 1616 | -9/Materials | Identified exit to Materials 1616 | -9/Materials | Discovered exit to Materials (range 3) 2129 | -9/Materials | Discovered exit to Materials (range 4) 2359 | -9/Materials | Discovered exit to Materials (range 16) 2385 | -9/Materials | Repaired Lgt. Nuclear Core 2385 | -9/Materials | Repaired Lgt. Nuclear Core 2417 | -9/Materials | Repaired Imp. Aluminum Leg+ 2459 | -9/Materials | Entered another Materials area 2459 | -8/Materials | Evolved 2 slots: Utility x2 2461 | -8/Materials | Identified exit to Storage 2461 | -8/Materials | Discovered exit to Storage (range 16) 3137 | -8/Materials | Identified exit to Factory 3137 | -8/Materials | Discovered exit to Factory (range 9) 3375 | -8/Materials | Build established: Hacker-Skirmisher 3398 | -8/Materials | Repaired Carbon-fiber Leg 3448 | -8/Materials | Repaired Hvy. Assault Cannon 3491 | -8/Materials | Repaired Carbon-fiber Leg 4315 | -8/Materials | Entered Factory 4315 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4525 | -7/Factory | Repaired Lgt. Angular Momentum Engine 5881 | -7/Factory | Build established: Hacker-Mutant 6013 | -7/Factory | Identified exit to Lower Caves 6013 | -7/Factory | Discovered exit to Lower Caves (range 16) 6372 | -7/Factory | Core integrity fell below 50% 6377 | -7/Factory | Self-destructed Last Messages --------------- Y-54 Guardian heat damages core (-9). Lgt. Treads melted. Acquired 66 matter. 9M&T/P,ZCVFBHES|UM/JMBOC0Z :Q|R Carbon-fiber Leg destroyed. Critical hit (Burn: +37). Hvy. Laser destroyed. Titanium Leg destroyed. Imp. Aluminum Leg+ destroyed. Chain reaction triggered in Lgt. Deuterium Engine. O-24 Administrator destroyed. Aluminum Leg destroyed. System corrupted: Energy discharge (-51). Imp. Terrain Scanner destroyed. Critical hit (Burn: +37). Mic. Nuclear Core destroyed. System corrupted: Energy discharge (-23). Acquired 2 matter. 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""" # ######g;;###+####### #???? ? | | # """ # #?# #???????????? | | # ### ###?# = #???????????? | | # """ #?# #???# #???????????? | | # """ #?# #???# #???????????? | | # """ #?# #???# #???????????? | | # #?# #?#?# #???????????? | | #########? ???# #???????????? | | ????????? ??# #???????????? | | ????????#^ #?# #???????????? | | ????????+ #?##################???????????? | | ????????# #????????#?????????????????????? | | ????????# #??????????????????????????????? | | ????????# #??????????????????????????????? | | ????????## ##??????????????????????????????? | | ?????????# #???????????????????????????????? | | ?????????? ????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 265 Matter Stores 500 Matter Capacity 500 Sight Range 20 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 55 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Aluminum Leg | 40% | -9/Materials Carbon-fiber Leg | 55% | -8/Materials Hvy. Assault Cannon | 38% | -8/Materials Carbon-fiber Leg | 70% | -8/Materials Lgt. Angular Momentum Engine | 23% | -7/Factory Studied --------- Imp. Aluminum Leg | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- 5k Club Bumper Bots Dynamic Key Fitting Room It's Just You Loot Pinata Made in Tau Ceti IV Novice Programmer Overwhelming Part-time Mechanic Shopping List Spot Them First There's More Where That Came From Challenges ------------ None Game ------ Seed JammingChainCalibrator Manual? 0 Play Time 02:07:59 Cumulative 3.5 hours Start 2025.12.20 @ 18:02:28 End 2025.12.21 @ 15:43:18 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 3 Rogue 0 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 3 Achievement% 4 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x40 Zoom Use 5% Tactical HUD 0 Map Filters NONE Filters NONE Steam SD RUN: 44baaf51-2cc2-4d3b-b656-9f099fd6428b