Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.02.19 @ 15:12:49 Player: Nexilim Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (3) 15 Value Destroyed (66) 66 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1241 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 97/400 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -9/Storage Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Large Battery > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Cooled Ion Engine VTOL Module Visual Processing Unit Grenade Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine Light Ion Engine > --- PROPULSION ------- VTOL Module VTOL Module > --- UTILITY ---------- Large Battery Weight Redist. System Weight Redist. System > --- WEAPON ----------- Beam Rifle Beam Rifle > --- INVENTORY -------- Visual Processing Unit Grenade Launcher [Rating: 15] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion VTOL Module Wheel Wheel Flight Unit VTOL Module Utility Weight Redist. System Device Weight Redist. System Storage Large Battery Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Slots Evolved 2 | . . 2 . Power 1 | . . 1 . Propulsion . | . . . . Utility 1 | . . 1 . Weapon . | . . . . Parts Attached 16 | 4 9 3 . Power 3 | 1 1 1 . Engine 3 | 1 1 1 . Core . | . . . . Reactor . | . . . . Propulsion 4 | 2 2 . . Treads . | . . . . Leg . | . . . . Wheel 2 | 2 . . . Hover . | . . . . Flight 2 | . 2 . . Utility 4 | 1 2 1 . Device 2 | . 1 1 . Storage 2 | 1 1 . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 5 | . 4 1 . Energy Gun 4 | . 3 1 . Energy Cannon . | . . . . Ballistic Gun 1 | . 1 . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 8 | . . 2 6 Power 2 | . . 1 1 Propulsion 2 | . . . 2 Utility 2 | . . . 2 Weapon 2 | . . 1 1 Highest Loss Streak 5 | . . 2 5 Average Slot Usage (%) 88 | . 96 96 51 Engine 14 | . 14 21 5 Wheel 4 | . 8 . . Flight 18 | . 19 22 11 Device 15 | . 10 22 16 Storage 12 | . 14 11 11 Energy Gun 20 | . 25 19 6 Naked Turns . | . . . . Heaviest Build 15 | 9 15 15 9 Greatest Support 32 | 26 32 22 22 Greatest Overweight (x) . | . . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 6 | 6 6 4 4 Average Capacity 4 | 5 5 4 4 Most Carried 6 | 4 6 4 4 Average Carried 3 | 2 4 3 4 Final Capacity 6 | 6 4 4 4 Final Carried 4 | 3 4 4 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Resources | -11 -10 -9 -9 ----------- Run | Scr Mat Mat Sto Matter Collected 350 | 240 90 20 . Remotely . | . . . . Salvage Created 83 | . 35 48 . Parts 9 | . 7 2 . Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Combat Hostiles Destroyed 1 | . . 1 . Guns 1 | . . 1 . Classes Destroyed 2 | . 1 1 . Watcher 2 | . 2 . . Grunt 1 | . . 1 . Best Kill Streak 1 | . 1 1 . Combat Bots Only 1 | . . 1 . Max Kills in Single Turn 1 | . 1 1 . Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Scr Mat Mat Sto Damage Taken 739 | . . 186 553 Core 405 | . . 18 387 Absorbed by Shields . | . . . . Core Remaining (%) 100 | 100 100 . . Volleys Fired 11 | . 6 5 . Largest 2 | . 2 2 . Hottest 112 | . 112 112 . Shots Fired 22 | . 12 10 . Gun 22 | . 12 10 . Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic . | . . . . Thermal 22 | . 12 10 . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 6 | . 4 6 . Robot Miss Streak 2 | . 2 2 . Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 12 | . 7 5 . Core Hits 3 | . 2 1 . Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 148 | . 88 60 . Guns 148 | . 88 60 . Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic . | . . . . Thermal 148 | . 88 60 . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 264 | . 116 264 6 Average Temperature 80 | . 41 116 6 Received Heat Transfer 348 | . . 81 267 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . 1 . . Heat Transferred 370 | . 222 148 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Peak Influence 135 | . 62 135 93 Average Influence 47 | . 28 70 64 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 1 | . . . 1 Investigation . | . . . . Extermination . | . . . . Reinforcement 1 | . . . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Distress Signals 2 | . . 2 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 45 | . 6 26 13 Peak Tracking Total 17 | . 2 17 10 Tactical Retreats 6 | . . 4 2 Traps | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Traps Triggered 3 | . . 1 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Scr Mat Mat Sto Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Machines Accessed 8 | . 3 4 1 Terminals 7 | . 3 3 1 Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 21 | . 5 15 1 Successful 15 | . 4 10 1 Failed 6 | . 1 5 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 16 | . 5 10 1 Fabricators . | . . . . Repair Stations 5 | . . 5 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 12 | . 4 7 1 Record 8 | . 3 4 1 Prototype ID Bank 2 | . . 2 . Emergency Access Points 1 | . 1 . . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 3 | . . 3 . Scan Component 2 | . . 2 . Repair 1 | . . 1 . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 2 1 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . 1 . Time 32 | . . 32 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Scr Mat Mat Sto Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Scr Mat Mat Sto Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Scr Mat Mat Sto Turns Passed 764 | 38 340 256 130 Spaces Moved 1128 | 36 384 499 209 Core 52 | 10 . . 42 Treads . | . . . . Legs . | . . . . Wheels 119 | 26 93 . . Hover . | . . . . Flight 957 | . 291 499 167 Fastest Speed 37 | 50 37 37 37 Average Speed 43 | 78 49 37 39 Slowest Speed 90 | 90 90 37 50 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped 7 | . . 6 1 Cave-ins Triggered . | . . . . Exploration Rate (%) 35 | 4 46 47 44 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Actions | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Total 1372 | 45 519 553 255 Wait 202 | . 104 51 47 Move 1111 | 35 383 486 207 Hop 7 | . . 6 1 Pick Up 19 | 6 11 2 . Fast Attach 3 | 1 1 1 . Attach 8 | 3 3 2 . Detach . | . . . . Swap 5 | . 5 . . Drop 6 | . 6 . . Fire 11 | . 6 5 . Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 39 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 337 | -10/Materials | Discovered new exit (range 16) 379 | -10/Materials | Entered another Materials area 379 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 403 | -9/Materials | Discovered new exit (range 16) 597 | -9/Materials | Repaired Beam Rifle 633 | -9/Materials | Discovered new exit (range 3) 635 | -9/Materials | Entered Storage 739 | -9/Storage | Core integrity fell below 50% 746 | -9/Storage | Lost 5 parts (1p2n1u1w) 757 | -9/Storage | Core integrity fell below 20% 765 | -9/Storage | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- response squads are the only effective solution, short of making structural changes that would affect the efficiency of the entire complex. Locating the source of the Assemblers is becoming an urgent priority. They are rarely seen in the lowest levels, though this could be purely due to reduced surveillance capabilities in those areas. Encounters are more frequent in mid-levels where they are more easily dealt with, suggesting they are originating from deeper in the [Caves], which extend furthest at those depths. 00682_ K-01 Serf cleans the Transfer Shaft. 00697_ VTOL Module destroyed. 00697_ Lgt. Ion Engine destroyed. 00712_ Beam Rifle destroyed. 00713_ VTOL Module destroyed. 00715_ Weight Redist. System destroyed. 00716_ Triggered Explosive Trap. 00716_ An explosion rips through the floor. 00720_ K-01 Serf collects debris. 00723_ K-01 Serf cleans the Transfer Shaft. 00727_ K-01 Serf collects debris. 00750_ Weight Redist. System destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??#############???????????????????????????????? | | ??#! #???????????????????????????????? | | ??# ] #???????????????????????????????? | | ??# = #???????????????????????????????? | | ??# =[ ###"""#?????????????????????????? | | ??# ##T #?????????????????????????? | | ???? ??## #?????????????????????????? | | ?????? ?????###+###???????????????????????? | | ########/######## #???????????????????????? | | #???????????????????????? | | ####### #?????##????????????????? | | ## #??# """ """ ###### ##???????????????? | | ??# """ """ # Y #???????????????? | | ?# """ """ # #???????????????? | | ?# # #???????? #?????? | | """" # # @""" ## ?????? #?????? | | """" # """ """ # """ ## """"" #?????? | | """" + """ """ # """ ## """"" ###???? | | # """ """ # """ ## ""#???? | | # # """ ##[ """"" T"#???? | | #####?# # ## """"" ""#???? | | ####### """ # ## """"" #?????? | | """ [% # g ## #?????? | | """ [! ####g######+##+######???? | | [! #???? | | #???? | | #### #???? | | ###?####+######## ####+################???? | | ????# #??####### ###???????????? | | ????# """ #????????# ""#???????????? | | ????# """ #????????# """ """ T"#???????????? | | ???"" """ #????????# """ """ ""#???????????? | | ??#"Y #????????# """ """ ###???????????? | | ??#"" """ #????????# """ """ #?????????????? | | ??### """ #????????# """ """ #?????????????? | | ????# """ #????????#? #?????????????? | | ????# #??????????#########?????????????? | | ????? ########????????????????????????????????? | | ??????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 15 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 12 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 62 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Part-time Mechanic Challenges ------------ None Game ------ Seed HardenedEnergyBoosters Manual? 0 Play Time 00:16:24 Cumulative 1.8 hours Start 2020.02.19 @ 14:57:57 End 2020.02.19 @ 15:12:49 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 3 Rogue 0 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 2 Gallery% 5 Achievement% 6 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d7cb2848-0121-42ea-ba0f-f013857d963f