Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.21 @ 23:57:49 Player: Cjreek Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (10) 50 Value Destroyed (248) 248 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1898 Bonus ------- None Cogmind --------- Core Integrity 491/550 Matter 166/300 Energy 38/100 System Corruption 0% Temperature Cool (0) Movement Rolling (100) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Compact Wheel > --- UTILITY (4) ------ Targeting Computer ECM Suite > --- WEAPON (3) ------- Beam Rifle Heavy Particle Cannon Minigun > --- INVENTORY (5) ---- Improved Heat Sink Beam Rifle Light Assault Rifle Light Assault Rifle Peak State ------------ > --- POWER ------------ Ion Engine Ion Engine > --- PROPULSION ------- Compact Wheel > --- UTILITY ---------- Improved Heat Sink Targeting Computer ECM Suite Reaction Control System > --- WEAPON ----------- Beam Rifle Heavy Assault Rifle Minigun > --- INVENTORY -------- Beam Rifle Light Assault Rifle Light Assault Rifle [Rating: 18] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Compact Wheel Wheel Compact Wheel Utility Targeting Computer Device ECM Suite Storage Large Storage Unit Processor Targeting Computer Weapon Light Assault Rifle Energy Gun Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion . | . . . . Utility 2 | . . 1 1 Weapon 1 | . . 1 . Parts Attached 24 | 6 8 4 6 Power 4 | 1 1 1 1 Engine 4 | 1 1 1 1 Core . | . . . . Reactor . | . . . . Propulsion 5 | 2 3 . . Treads . | . . . . Leg . | . . . . Wheel 5 | 2 3 . . Hover . | . . . . Flight . | . . . . Utility 7 | 1 2 1 3 Device 4 | . 1 1 2 Storage 2 | 1 . . 1 Processor 1 | . 1 . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 8 | 2 2 2 2 Energy Gun 1 | . . 1 . Energy Cannon 1 | . . . 1 Ballistic Gun 6 | 2 2 1 1 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 6 | . . 1 5 Power 2 | . . . 2 Propulsion 1 | . . 1 . Utility 2 | . . . 2 Weapon 1 | . . . 1 Highest Loss Streak 5 | . . 1 5 To Critical Strikes . | . . . . Average Slot Usage (%) 91 | . 98 90 82 Engine 13 | . 14 11 15 Wheel 19 | . 27 18 9 Device 15 | . 12 17 18 Storage 1 | . 1 . 5 Processor 11 | . 12 11 9 Energy Gun 6 | . . 10 9 Ballistic Gun 23 | . 27 22 16 Naked Turns . | . . . . Heaviest Build 42 | 12 12 15 42 Greatest Support 32 | 32 32 32 16 Greatest Overweight (x) 2 | 1 2 . 2 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 15 | 8 8 5 15 Average Capacity 6 | 7 5 5 11 Most Carried 4 | 1 3 4 4 Average Carried 2 | . 1 2 3 Final Capacity 8 | 8 5 5 5 Final Carried 4 | 1 2 4 4 Class Distribution -------------------- 55% | Gunner 44% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 412 | 203 53 156 . Remotely . | . . . . Salvage Created 309 | . 53 179 77 Parts 26 | . 9 14 3 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 9 | . 4 4 1 Guns 9 | . 4 4 1 Classes Destroyed 4 | . 1 2 1 Worker 1 | . . . 1 Swarmer 4 | . 4 . . Grunt 4 | . . 3 1 Sentry 1 | . . 1 . Best Kill Streak 3 | . 3 1 2 Combat Bots Only 3 | . 3 1 1 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 78 | . 23 20 35 Missed 25 | . 7 9 9 Damage Taken 718 | . 129 151 438 Core 134 | . 18 57 59 Absorbed by Shields . | . . . . Core Remaining (%) 92 | 100 92 85 . Volleys Fired 28 | . 13 8 7 Largest 3 | . 2 3 3 Hottest 104 | . 40 96 104 Shots Fired 71 | . 26 24 21 Gun 71 | . 26 24 21 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 56 | . 26 16 14 Thermal 15 | . . 8 7 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 10 | . 7 7 10 Robot Miss Streak 3 | . 2 1 3 Penetration Max . | . . . . Secondary Targets 2 | . 1 . 1 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 42 | . 13 15 14 Core Hits 20 | . 7 8 5 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 495 | . 114 169 212 Guns 495 | . 114 169 212 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 306 | . 114 66 126 Thermal 189 | . . 103 86 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 436 | . . 86 436 Average Temperature 150 | . . 38 223 Received Heat Transfer 333 | . . 63 270 Effects 3 | . . . 3 Shutdowns 1 | . . . 1 Matter Decay 1 | . . . 1 Short Circuit 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 481 | . . 259 222 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 139 | . 120 139 29 Initial . | . . . . Average 31 | . 43 45 3 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 2 | . . 1 1 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement 1 | . . 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 1 | . . 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 40 | . 11 13 16 Peak Tracking Total 8 | . 3 4 8 Tactical Retreats 10 | . 2 5 3 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 3 | . . 1 2 Terminals 3 | . . 1 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 7 | . . 2 5 Successful 2 | . . 1 1 Failed 5 | . . 1 4 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 7 | . . 2 5 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 2 | . . 1 1 Locate Traps 2 | . . 1 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . . 1 2 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1571 | 143 552 546 330 Spaces Moved 1092 | 135 339 402 216 Core 9 | 8 1 . . Treads . | . . . . Legs . | . . . . Wheels 1083 | 127 338 402 216 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 100 100 100 Average Speed 103 | 98 100 100 120 Slowest Speed 150 | 100 150 100 130 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 22 | 7 44 24 13 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1470 | 141 530 529 270 Wait 312 | . 162 112 38 Move 1089 | 134 338 401 216 Hop . | . . . . Pick Up 7 | 1 3 3 . Fast Attach 19 | 6 7 2 4 Attach 3 | . 1 . 2 Detach 3 | . 1 . 2 Swap 2 | . . 2 . Drop 7 | . 5 1 1 Fire 28 | . 13 8 7 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 144 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 585 | -10/Materials | Discovered new exit (range 16) 696 | -10/Materials | Entered another Materials area 696 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1001 | -9/Materials | Build established: Gunner 1224 | -9/Materials | Discovered new exit (range 12) 1242 | -9/Materials | Entered another Materials area 1242 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1572 | -8/Materials | Self-destructed Last Messages --------------- K-01 Serf collects debris. Critical hit (Burn: +37). Reaction Control System destroyed. U-05 Engineer builds a Door. Critical hit (Burn: +37). K-01 Serf collects debris. Destroyed Lgt. Nuclear Core. Power failure, Ion Engine shutdown. Targeting Computer broken. Overheating: Short circuit. K-01 Serf collects debris. Ion Engine destroyed. C-30 ARC bursts open, deploying its payload. L-31 Rogue unfolds itself. G-47 Trooper unfolds itself. Overheating: Matter decay (-40). Reaction Control System destroyed. Ion Engine destroyed. Hvy. Assault Rifle destroyed. Acquired Hvy. Particle Cannon. 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